GL4Java & Swing using Offscreen-Rendering ========================================= The demos are located in: demos/GLSwingDemos Start the demos with: java GLSwingDemoApplet java InternalGLFrameDemo1 Status: ======= Using Offscreen OpenGL rendering, if true overlapping Swing components are needed ! Otherwise, please use the normal GLCanvas, because of fast direct rendering ! The future X11 implementation should respect GLX Version 1.3 with its PBuffer, which uses the direct rendering (-> hardware acceleration). The future Win32 implementation should find a way to use the hardware accelerated offscreen rendering ! All other suggestions failed while testing. Tests for the other ways are still exists in the test directory ! Suggestions are wellcome ! Sven Goethel 08. June 2000 26. June 2000