Oracle Gives up on Java3D (and JOGL) for RIA (Webstart and Applets)

I couldn’t resist to blog this here since I spontaneously spit coffee on my keyboard and ROTFL Oracle Gives up on Java3D (and JOGL) for RIA (Webstart and Applets) So after we have received quite some emails (some ignore) and even a bugreport about JOGL 1.1.1, which is no more working online and no more [...]

JOGL Website Updates & Docs

Beautified the JOGL Test Applet page and replaced the applet-tag with a object-embed mixed one. Added a little a NEWT Overview writeup. .. and fixed the html code a bit. This just reminds me about previous code changes in regards to the Gears ES1 | ES2 test code. Their common VBO code[v2.0-rc3] uses interleaved arrays, [...]

JogAmp Release v2.0-rc3

v2.0-rc3 released .. As described earlier, v2.0-rc3 follows the new FHS Persistent URL – http://jogamp.org/deployment/v2.0-rc3/ Currently linked to – http://jogamp.org/deployment/jogamp-current/ – http://jogamp.org/deployment/jogamp-next/ Developer 7z Archives – http://jogamp.org/deployment/v2.0-rc3/archive/ JOGL Test Applets – http://jogamp.org/deployment/jogamp-next/jogl-test-applets.html JOGL-Demos Tests: – http://jogamp.org/deployment/jogamp-next/jogl-demos/test.html … time for the Linux/ARM & Android release Cheers, Sven

JOGL Embedded Device Status (p1)

To perform the JogAmp embedded device development for our SIGGRAPH2011 BOF, Rami and I setup up the following embedded devices: GNU/Linux ARM Distribution (Debian/Ubuntu 11.04) Beagleboard – ARM/OMAP3 Toshiba AC100 – ARM/TEGRA2* Android Distribution (Gingerbread) Beagleboard – Ti Rowboat – ARM/OMAP3 Samsung Galaxy S2 – ARM/PowerVR SGX Samsung Galaxy S2 – ARM/Exynos 4210 (Mali-400 MP) [...]

JogAmp @ SIGGRAPH2011 ..

Once again, we will be at SIGGRAPH2011 with our own BOF Session: JogAmp: 2D/3D & Multimedia Across Devices Tuesday, 9 August | 2:30 pm – 4:30 pm | Probably: Vancouver Convention Centre JogAmp provides JOGL (OpenGL), JOCL (OpenCL) across devices on top of Java. Showcasing Resolution Independent Curve, Font and UI GPU Rendering on desktop [...]

JOGL Applet Security ..

You probably have read the latest news about WebGL security and Chrome’s native ‘applet’s’ security in general:

Res.. GPU .. Curve & Font …. Screencast :)

Just uploaded a screencast, recorded in 60hz .. so I hope it won’t show too many artifacts.

Resolution independent GPU accelerated Curve & Font rendering

Rami Santina and I had the luxury and fun of implementing something hopefully useful for the desktop and mobile Java, UI and 3D community. Without AWT dependencies and with utilizing the GPU, curve and font rendering now happens within Jogl. Rami, the math dude behind the equations, will publish some boring papers about his findings, [...]

JogAmp Production Lifecycle (fun)

Forgive me .. couldn’t resist to hack together a fun video using the Animoto tool

NEWT Threading Overview

NEWT’s event model is pretty simple. It spawns one Event Dispatch Thread (EDT) for each unique Display which role is to handle: input events window lifecycle actions (window visibility, resize, .. etc) not rendering