|
|||||
|
While being asked about JavaFX and whatever other Oracle, Google or whatever technology, all I can say: I don’t really care – as long it’s free and complies w/ the 4 freedoms of software. Lately Oracle even made the proposal JEP 178: Statically-Linked JNI Libraries, allowing Java applications using JNI within a statically deployed runtime. [...] Dear Team & Users, it’s crunchtime .. JogAmp will have it’s annual BOF @ SIGGRAPH 2012. If you are around, we hope you have a chance to to attend and meet w/ us. Afterwards we may like to dine & wine together, if possible. JogAmp: 2D/3D & Multimedia Across Devices Tuesday, 7 August 3:30 pm [...] Today the v2.0-rc9 release has been notified w/ details. http://jogamp.org/wiki/index.php/Release_2.0-rc9 http://jogamp.org/deployment/v2.0-rc9/ Last weeks the new video streaming feature GLMediaPlayer was added for Android and machines w/ Libav/FFmpeg pre-installed. We produced a presentation video showcasing JogAmp’s objectives: Jogl/JogAmp on the Web, Desktop and Mobile 2012 RC6 is now underway, I still have to add some supplied patches and walk through the buglist though. However, this time I [...] Besides adding proper Mac OS X support (10.5.8 – 10.7.*, incl. OpenJDK7), OpenGL 4.2 and latest EGL, ES1 and ES2 extension updates and lot’s of stabilization’s, Xerxes RĂ„nby and myself worked on a proper Linux ARMv7 support. Both were able to test on Omap4 (Pandaboard ES), Tegra2 (AC100), where Xerxes also tested on other machines, [...] After tons of bug fixes and Mac OS X, Solaris and Android platform support we finally have v2.0-rc4. Besides many important bug fixes this release supports Mac OS X 10.6.4 and 10.7. The Applet browser plugin is also enhanced and validated on all platforms for FF, Chrome, Safari and IE where supported. http://jogamp.org/deployment/jogamp-current/jogl-test-applets.html To conclude my today series of blog entries, I thought it might be a good idea to show our automatic test statistics. Here are the latest good and failed test charts for all platforms: Since the mouse features were to easy to add and my Android vacation should take a bit longer, our OS X port was a good candidate to burn some hours I don’t have. What should work for OS X by now: NEWT Top-Level Windowing NEWT Child Window w/ NEWT Parent NEWT Child Window w/ AWT [...] After doing all the Android work, I thought I need a break and finally added the NEWT mouse features some are desiring: Visibility set pointer visible or invisible Confined confine pointer to window, or not Warp set mouse position within the window Since we were not able to hook up the Android test machine to Jenkins to produce builds and a release, I thought it might be of interest to share my builds with whoever is interested. Just go to this test deployment folder: http://jogamp.org/deployment/test/android/201110080141utc/ |
|||||
|
Copyright © 2013 Sven's Blog - All Rights Reserved |
|||||