Jogl/JogAmp Status Update ..

Last weeks the new video streaming feature GLMediaPlayer was added for Android and machines w/ Libav/FFmpeg pre-installed. We produced a presentation video showcasing JogAmp’s objectives: Jogl/JogAmp on the Web, Desktop and Mobile 2012 RC6 is now underway, I still have to add some supplied patches and walk through the buglist though. However, this time I [...]

Jogl/JogAmp RC6 Beta / Linux Armv7 Builds

Besides adding proper Mac OS X support (10.5.8 – 10.7.*, incl. OpenJDK7), OpenGL 4.2 and latest EGL, ES1 and ES2 extension updates and lot’s of stabilization’s, Xerxes RĂ„nby and myself worked on a proper Linux ARMv7 support. Both were able to test on Omap4 (Pandaboard ES), Tegra2 (AC100), where Xerxes also tested on other machines, [...]

JogAmp Release v2.0-rc4

After tons of bug fixes and Mac OS X, Solaris and Android platform support we finally have v2.0-rc4. Besides many important bug fixes this release supports Mac OS X 10.6.4 and 10.7. The Applet browser plugin is also enhanced and validated on all platforms for FF, Chrome, Safari and IE where supported. http://jogamp.org/deployment/jogamp-current/jogl-test-applets.html

JOGL Test Statistics (Linux, Windows and OS X)

To conclude my today series of blog entries, I thought it might be a good idea to show our automatic test statistics. Here are the latest good and failed test charts for all platforms:

Jogl OS X Port is Nigh :)

Since the mouse features were to easy to add and my Android vacation should take a bit longer, our OS X port was a good candidate to burn some hours I don’t have. What should work for OS X by now: NEWT Top-Level Windowing NEWT Child Window w/ NEWT Parent NEWT Child Window w/ AWT [...]