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java.lang.Object
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+--md3.md3model.MD3ModelVisitor
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+--md3.md3view.MD3GLModelVisitor
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+--md3.md3view.MD3GLModelDrawModelVisitor
An MD3GLModel visitor that walks through an MD3GLModel structure and draws all meshes of the current frame of the encountered models on a specified OpenGL canvas. Interpolation is done if necessary, as specified by the interpolationFraction data member of the MD3GLModel class.
MD3GLModel| Constructor Summary | |
MD3GLModelDrawModelVisitor(MD3GLCanvas md3canvas)
Create a new visitor that will draw on the specified OpenGL canvas. |
|
| Method Summary | |
protected void |
drawBoneFrame(MD3BoneFrame bf)
Draw a given bone frame (bounding box) on the canvas. |
protected void |
drawMesh(MD3Mesh mesh,
Vec3[] frame)
Draw a given animation frame of a specified mesh on the canvas. |
protected void |
drawVertexNormals(Vec3[] frame,
int[][] normals)
Draw the given vertex normals of the given vertices on the canvas. |
protected MD3BoneFrame |
interpolateBoneFrame(MD3BoneFrame currBoneFrame,
MD3BoneFrame nextBoneFrame,
float frac)
Interpolate a bone frame between 2 given bone frames. |
protected Vec3[] |
interpolateMeshFrame(Vec3[] currMeshFrame,
Vec3[] nextMeshFrame,
float frac)
Interpolate a mesh animation frame between 2 given mesh animation frames. |
protected float[] |
interpolateTransformation(MD3Tag currFrameTag,
MD3Tag nextFrameTag,
float frac)
Interpolate an OpenGL transformation array between the transformations of 2 given tags. |
protected int[][] |
interpolateVertexNormals(int[][] currNormals,
int[][] nextNormals,
float frac)
Interpolate a set of vertex normals between the 2 given sets. |
void |
visit(MD3GLModel model)
Renders a model on the canvas. |
| Methods inherited from class md3.md3view.MD3GLModelVisitor |
visit |
| Methods inherited from class java.lang.Object |
clone,
equals,
finalize,
getClass,
hashCode,
notify,
notifyAll,
toString,
wait,
wait,
wait |
| Constructor Detail |
public MD3GLModelDrawModelVisitor(MD3GLCanvas md3canvas)
Create a new visitor that will draw on the specified OpenGL canvas.
md3canvas - The OpenGL canvas to draw on.| Method Detail |
public void visit(MD3GLModel model)
Renders a model on the canvas.
model - The model to render.
protected MD3BoneFrame interpolateBoneFrame(MD3BoneFrame currBoneFrame,
MD3BoneFrame nextBoneFrame,
float frac)
Interpolate a bone frame between 2 given bone frames.
currBoneFrame - Start bone frame.nextBoneFrame - End bone frame.frac - Interpolation fraction, in [0,1].
protected Vec3[] interpolateMeshFrame(Vec3[] currMeshFrame,
Vec3[] nextMeshFrame,
float frac)
Interpolate a mesh animation frame between 2 given mesh animation frames.
currMeshFrame - Start mesh animation frame.nextMeshFrame - End mesh animation frame.frac - Interpolation fraction, in [0,1].
protected int[][] interpolateVertexNormals(int[][] currNormals,
int[][] nextNormals,
float frac)
Interpolate a set of vertex normals between the 2 given sets.
currNormals - Start normal set.nextNormals - End normal set.frac - Interpolation fraction, in [0,1].
protected float[] interpolateTransformation(MD3Tag currFrameTag,
MD3Tag nextFrameTag,
float frac)
Interpolate an OpenGL transformation array between the transformations of 2 given tags.
currFrameTag - Tag with start transformation.nextFrameTag - Tag with end transformation.frac - Interpolation fraction, in [0,1].protected void drawBoneFrame(MD3BoneFrame bf)
Draw a given bone frame (bounding box) on the canvas.
bf - The bone frame to draw.
protected void drawMesh(MD3Mesh mesh,
Vec3[] frame)
Draw a given animation frame of a specified mesh on the canvas.
mesh - The MD3Mesh that is being rendered.vecs - The animation frame data to be rendered.
protected void drawVertexNormals(Vec3[] frame,
int[][] normals)
Draw the given vertex normals of the given vertices on the canvas.
frame - The animation frame vertex data for wich the normals are drawn.normals - The vertex normal data.
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