/** * @(#) olympicCvs.java */ import gl4java.awt.GLAnimCanvas; import java.awt.*; import java.awt.event.*; import java.lang.Math; class olympicCvs extends GLAnimCanvas { /** * Instead of using suspend (JAVA2) * * @see run */ protected boolean threadSuspended = true; static final double M_PI= 3.141592654; static final double M_2PI= 2*3.141592654; static final int XSIZE= 100, YSIZE= 75, RINGS= 5, BLUERING= 0, BLACKRING= 1, REDRING= 2, YELLOWRING =3, GREENRING =4, BACKGROUND =8, BLACK = 0, RED=1, GREEN=2, YELLOW=3, BLUE=4, MAGENTA=5, CYAN=6, WHITE=7; byte rgb_colors[][]; int mapped_colors[]; float dests[][]; float offsets[][]; float angs[]; float rotAxis[][]; int iters[]; int theTorus; float lmodel_ambient[] = {0.0f, 0.0f, 0.0f, 0.0f}; float lmodel_twoside[] = {0.0f, 0.0f, 0.0f, 0.0f}; float lmodel_local[] = {0.0f, 0.0f, 0.0f, 0.0f}; float light0_ambient[] = {0.1f, 0.1f, 0.1f, 1.0f}; float light0_diffuse[] = {1.0f, 1.0f, 1.0f, 0.0f}; float light0_position[] = {0.8660254f, 0.5f, 1f, 0f}; float light0_specular[] = {1.0f, 1.0f, 1.0f, 0.0f}; float bevel_mat_ambient[] = {0.0f, 0.0f, 0.0f, 1.0f}; float bevel_mat_shininess[] = {40.0f, 0f, 0f, 0f}; float bevel_mat_specular[] = {1.0f, 1.0f, 1.0f, 0.0f}; float bevel_mat_diffuse[] = {1.0f, 0.0f, 0.0f, 0.0f}; public olympicCvs (int w, int h, String glClass, String gluClass ) { super(w, h, glClass, gluClass ); } public void init() { rgb_colors=new byte[RINGS][3]; mapped_colors=new int [RINGS]; dests=new float [RINGS][3]; offsets=new float[RINGS][3]; angs=new float[RINGS]; rotAxis=new float[RINGS][3]; iters=new int[RINGS]; int i; float top_y = 1.0f; float bottom_y = 0.0f; float top_z = 0.15f; float bottom_z = 0.69f; float spacing = 2.5f; ReInit(); for (i = 0; i < RINGS; i++) { rgb_colors[i][0] = rgb_colors[i][1] = rgb_colors[i][2] = (byte)0; } rgb_colors[BLUERING][2] = (byte)255; rgb_colors[REDRING][0] = (byte)255; rgb_colors[GREENRING][1] = (byte)255; rgb_colors[YELLOWRING][0] = (byte)255; rgb_colors[YELLOWRING][1] = (byte)255; mapped_colors[BLUERING] = BLUE; mapped_colors[REDRING] = RED; mapped_colors[GREENRING] = GREEN; mapped_colors[YELLOWRING] = YELLOW; mapped_colors[BLACKRING] = BLACK; dests[BLUERING][0] = -spacing; dests[BLUERING][1] = top_y; dests[BLUERING][2] = top_z; dests[BLACKRING][0] = 0.0f; dests[BLACKRING][1] = top_y; dests[BLACKRING][2] = top_z; dests[REDRING][0] = spacing; dests[REDRING][1] = top_y; dests[REDRING][2] = top_z; dests[YELLOWRING][0] = -spacing / 2.0f; dests[YELLOWRING][1] = bottom_y; dests[YELLOWRING][2] = bottom_z; dests[GREENRING][0] = spacing / 2.0f; dests[GREENRING][1] = bottom_y; dests[GREENRING][2] = bottom_z; theTorus = gl.glGenLists(1); gl.glNewList(theTorus, GL_COMPILE); FillTorus(0.1f, 8, 1.0f, 25); gl.glEndList(); gl.glEnable(GL_CULL_FACE); gl.glCullFace(GL_BACK); gl.glEnable(GL_DEPTH_TEST); gl.glClearDepth(1.0); gl.glLightfv(GL_LIGHT0, GL_AMBIENT, light0_ambient); gl.glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_diffuse); gl.glLightfv(GL_LIGHT0, GL_SPECULAR, light0_specular); gl.glLightfv(GL_LIGHT0, GL_POSITION, light0_position); gl.glEnable(GL_LIGHT0); gl.glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, lmodel_local); gl.glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside); gl.glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient); gl.glEnable(GL_LIGHTING); gl.glClearColor(0.5f, 0.5f, 0.5f, 0.0f); gl.glMaterialfv(GL_FRONT, GL_AMBIENT, bevel_mat_ambient); gl.glMaterialfv(GL_FRONT, GL_SHININESS, bevel_mat_shininess); gl.glMaterialfv(GL_FRONT, GL_SPECULAR, bevel_mat_specular); gl.glMaterialfv(GL_FRONT, GL_DIFFUSE, bevel_mat_diffuse); gl.glColorMaterial(GL_FRONT_AND_BACK, GL_DIFFUSE); gl.glEnable(GL_COLOR_MATERIAL); gl.glShadeModel(GL_SMOOTH); gl.glMatrixMode(GL_PROJECTION); glu.gluPerspective(45f, 1.33f, 0.1f, 100.0f); gl.glMatrixMode(GL_MODELVIEW); glj.gljCheckGL(); } public void display() { int i; /* Standard GL4Java Init */ if( glj.gljMakeCurrent(true) == false ) { System.out.println("problem in use() method"); System.exit(0); return; } gl.glPushMatrix(); gl.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glu.gluLookAt(0, 0, 10, 0, 0, 0, 0, 1, 0); for (i = 0; i < RINGS; i++) { gl.glColor3ubv(rgb_colors[i]); gl.glPushMatrix(); gl.glTranslatef(dests[i][0] + offsets[i][0], dests[i][1] + offsets[i][1], dests[i][2] + offsets[i][2]); gl.glRotatef(angs[i], rotAxis[i][0], rotAxis[i][1], rotAxis[i][2]); gl.glCallList(theTorus); gl.glPopMatrix(); } gl.glPopMatrix(); glj.gljSwap(); glj.gljCheckGL(); glj.gljFree(); } public void animationCalc() { int i, j; for (i = 0; i < RINGS; i++) { if (iters[i]!=0) { for (j = 0; j < 3; j++) { offsets[i][j] = Clamp(iters[i], offsets[i][j]); } angs[i] = Clamp(iters[i], angs[i]); iters[i]--; } } if (iters[0]==0) { shallWeRender=false; } } public void ReInit() { int i; float deviation; deviation = MyRand() / 2; deviation = deviation * deviation; for (i = 0; i < RINGS; i++) { offsets[i][0] = MyRand(); offsets[i][1] = MyRand(); offsets[i][2] = MyRand(); angs[i] = (float) (260.0 * MyRand()); rotAxis[i][0] = MyRand(); rotAxis[i][1] = MyRand(); rotAxis[i][2] = MyRand(); iters[i] = ( int ) (deviation * MyRand() + 60.0); } } public void FillTorus(float rc, int numc, float rt, int numt) { int i, j, k; double s, t; float x, y, z; for (i = 0; i < numc; i++) { gl.glBegin(GL_QUAD_STRIP); for (j = 0; j <= numt; j++) { for (k = 1; k >= 0; k--) { s = (i + k) % numc + 0.5; t = j % numt; x = (float) Math.cos(t * M_2PI / numt) * (float) Math.cos(s * M_2PI / numc); y = (float) Math.sin(t * M_2PI / numt) * (float) Math.cos(s * M_2PI / numc); z = (float) Math.sin(s * M_2PI / numc); gl.glNormal3f(x, y, z); x = (rt + rc * (float) Math.cos(s * M_2PI / numc)) * (float) Math.cos(t * M_2PI / numt); y = (rt + rc * (float) Math.cos(s * M_2PI / numc)) * (float) Math.sin(t * M_2PI / numt); z = rc * (float) Math.sin(s * M_2PI / numc); gl.glVertex3f(x, y, z); } } gl.glEnd(); } } public float Clamp(int iters_left, float t) { if (iters_left < 3) { return 0.0f; } return (iters_left - 2) * t / iters_left; } public float MyRand() { // return 10.0 * (drand48() - 0.5); return (float) ( 10.0 * (Math.random() - 0.5) ); } }