46 "precision highp float;\n"
47 "precision highp int;\n"
49 "#if __VERSION__ >= 130\n"
50 " #define attribute in\n"
51 " #define varying out\n"
54 "uniform mat4 mgl_PMVMatrix[2];\n"
55 "attribute vec4 mgl_Vertex;\n"
56 "attribute vec4 mgl_Color;\n"
57 "varying vec4 frontColor;\n"
61 " frontColor=mgl_Color;\n"
62 " gl_Position = mgl_PMVMatrix[0] * mgl_PMVMatrix[1] * mgl_Vertex;\n"
75 "precision mediump float;\n"
76 "precision mediump int;\n"
78 "#if __VERSION__ >= 130\n"
79 " #define varying in\n"
80 " out vec4 mgl_FragColor;\n"
82 " #define mgl_FragColor gl_FragColor\n"
85 "varying vec4 frontColor;\n"
89 " mgl_FragColor = frontColor;\n"
100 Vec4f( 1, 0, 0, 1) };
134 if( !m_initialized ) {
155 GLuint vertexShader = glCreateShader(GL_VERTEX_SHADER);
156 glShaderSource(vertexShader, 1, &
vertexSource,
nullptr);
157 glCompileShader(vertexShader);
160 GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
162 glCompileShader(fragmentShader);
165 GLuint shaderProgram = glCreateProgram();
166 glAttachShader(shaderProgram, vertexShader);
167 glAttachShader(shaderProgram, fragmentShader);
168 glLinkProgram(shaderProgram);
169 glUseProgram(shaderProgram);
173 u_pmv = glGetUniformLocation(shaderProgram,
"mgl_PMVMatrix");
174 a_vertices = glGetAttribLocation(shaderProgram,
"mgl_Vertex");
175 a_colors = glGetAttribLocation(shaderProgram,
"mgl_Color");
180 glGenBuffers(2, vbos);
183 glBindBuffer(GL_ARRAY_BUFFER, vbos[0]);
186 glVertexAttribPointer(
a_vertices, 3, GL_FLOAT, GL_FALSE, 0,
nullptr);
189 glBindBuffer(GL_ARRAY_BUFFER, vbos[1]);
191 glEnableVertexAttribArray(
a_colors);
192 glVertexAttribPointer(
a_colors, 4, GL_FLOAT, GL_FALSE, 0,
nullptr);
195 m_pmv.getP().loadIdentity();
196 m_pmv.getMv().loadIdentity();
197 m_pmv.translateMv(0, 0, -10);
199 glClearColor(1.0f, 1.0f, 1.0f, 0.0f);
200 glEnable(GL_DEPTH_TEST);
202 m_initialized = 0 != shaderProgram;
203 return m_initialized;
208 m_initialized =
false;
213 if( !m_initialized ) {
216 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
218 m_pmv.getMv().loadIdentity();
219 m_pmv.translateMv(0, 0, -10);
220 static float t_sum_ms = 0;
222 t_sum_ms += float( (when - m_tlast).to_ms() );
225 m_pmv.rotateMv(ang, 0, 0, 1);
226 m_pmv.rotateMv(ang, 0, 1, 0);
229 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
237 m_pmv.getP().loadIdentity();
239 const float aspect = 1.0f;
240 const float fovy_deg=45.0f;
241 const float aspect2 = ( (float) m_viewport.width() / (
float) m_viewport.height() ) / aspect;
242 const float zNear=1.0f;
243 const float zFar=100.0f;
251int main(
int argc,
char *argv[])
253 std::string_view sfile(__FILE__);
255 std::cout <<
"Launching: " << demo_name <<
", source " << sfile <<
" , exe " << argv[0] <<
"\n";
257 int win_width = 1920, win_height = 1000;
258 #if defined(__EMSCRIPTEN__)
259 win_width = 1024, win_height = 576;
262 for(
int i=1; i<argc; ++i) {
263 if( 0 == strcmp(
"-width", argv[i]) && i+1<argc) {
264 win_width = atoi(argv[i+1]);
266 }
else if( 0 == strcmp(
"-height", argv[i]) && i+1<argc) {
267 win_height = atoi(argv[i+1]);
269 }
else if( 0 == strcmp(
"-fps", argv[i]) && i+1<argc) {
283 printf(
"Exit (1): Failed to create window.\n");
287 printf(
"Exit (2): Failed to create context\n");
296 const float a = (float)w / (
float)h;
302 #if defined(__EMSCRIPTEN__)
int main(int argc, char *argv[])
static std::vector< Vec3f > vertices2
static const GLchar * vertexSource
std::shared_ptr< MyKeyListener > MyKeyListenerRef
static std::vector< Vec4f > colors2
static const GLchar * fragmentSource
void keyReleased(KeyEvent &e, const KeyboardTracker &kt) override
A key has been released, excluding auto-repeat modifier keys.
void keyPressed(KeyEvent &e, const KeyboardTracker &kt) override
A key has been pressed, excluding auto-repeat modifier keys.
Recti & viewport() noexcept
void display(const WindowSRef &, const jau::fraction_timespec &when) override
Called by the drawable to initiate rendering by the client.
PMVMat4f & pmv() noexcept
void dispose(const WindowSRef &, const jau::fraction_timespec &) override
Notifies the listener to perform the release of all renderer resources per context,...
void reshape(const WindowSRef &, const jau::math::Recti &viewport, const jau::fraction_timespec &) override
Called by the drawable during the first repaint after the component has been resized.
const PMVMat4f & pmv() const noexcept
bool init(const WindowSRef &, const jau::fraction_timespec &when) override
Called by the drawable immediately after the render context is initialized.
const Recti & viewport() const noexcept
bool animating() const noexcept
Specifies a set of OpenGL capabilities.
static GLContext & downcast(RenderContext *rc)
Downcast dereferenced given RenderContext* to GLContext&, throws exception if signature doesn't match...
std::string toString() const override
Specifies the OpenGL profile.
static constexpr std::string_view GLES2
The embedded OpenGL profile ES 2.x, with x >= 0.
constexpr RenderListener(Private) noexcept
Private ctor for shared_ptr<RenderListener> instance method w/o public ctor.
std::string toString() const noexcept
const gamp::render::RenderContext * renderContext() const noexcept
constexpr const Vec2i & surfaceSize() const noexcept
Returns the surface size of the client area excluding insets (window decorations) in pixel units.
bool createContext(const gamp::render::RenderProfile &profile, const gamp::render::RenderContextFlags &contextFlags)
static WindowSRef create(const char *title, int wwidth, int wheight, const Capabilities &requested, bool verbose=false)
Create an new instance using a native windowing toolkit.
void addKeyListener(const KeyListenerSRef &l)
constexpr const Recti & windowBounds() const noexcept
Returns the window client-area top-left position and size excluding insets (window decorations) in wi...
void dispose(const jau::fraction_timespec &when) noexcept override
std::string toString() const noexcept
void addRenderListener(const RenderListenerSRef &l)
std::string toString() const noexcept
constexpr VKeyCode keySym() const noexcept
Returns the virtual key symbol reflecting the current keyboard layout.
Listener for multiple KeyEvent.
virtual const PressedKeyCodes & pressedKeyCodes() const noexcept=0
constexpr const WindowWeakPtr & source() const noexcept
constexpr const jau::fraction_timespec & when() const noexcept
size_type count() const noexcept
std::string toString() const noexcept
static constexpr const size_t byte_size
static constexpr const size_t byte_size
SyncMatrices4< value_type > SyncMats4
constexpr size_t matrixCount() const noexcept
Return the number of Mat4 referenced by matrices()
constexpr const value_type * floats() const noexcept
Return the underlying float data buffer.
std::string basename(std::string_view path) noexcept
Return stripped leading directory components from given path separated by /.
constexpr T adeg_to_rad(const T arc_degree) noexcept
Converts arc-degree to radians.
fraction_timespec getMonotonicTime() noexcept
Returns current monotonic time since Unix Epoch 00:00:00 UTC on 1970-01-01.
@ verbose
Verbose operations (debugging).
std::shared_ptr< Window > WindowSRef
@ VK_ESCAPE
Constant for the ESCAPE function key.
@ VK_PAUSE
Constant for the PAUSE function key.
void mainloop_void() noexcept
Calls mainloop_default(), but exits application if returning false.
bool init_gfx_subsystem(const char *exe_path)
GFX Toolkit: Initialize the subsystem once.
bool mainloop_default() noexcept
Performs the whole tasks for all created gamp::wt::Window instances.
int gpu_forced_fps() noexcept
Returns optional forced frames per seconds or -1 if unset, set via set_gpu_forced_fps().
void set_gpu_forced_fps(int fps) noexcept
Optional forced frames per seconds, pass to swap_gpu_buffer() by default.
PMVMatrix4< float > PMVMat4f
Timespec structure using int64_t for its components in analogy to struct timespec_t on 64-bit platfor...
int printf(const char *format,...)
Operating Systems predefined macros.