Gamp v0.0.8
Gamp: Graphics, Audio, Multimedia and Processing
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Shape Member List

This is the complete list of members for Shape, including all inherited members.

bounds() const noexceptShapeinline
clear(GL &gl)Shapeinlinevirtual
color() const noexceptShapeinline
color() const noexceptShapeinline
color() const noexceptShapeinline
color() const noexceptShapeinline
color() const noexceptShapeinline
color() const noexceptShapeinline
createShared(ShaderState &st, GraphRenderer &renderer)Shapeinlinestatic
createShared(GraphRenderer &renderer)Shapeinlinestatic
createShared(ShaderState &st, GLUniformSyncPMVMat4f &pmvMatU, GLUniformVec4f &color)Shapeinlinestatic
createShared(GraphRenderer &renderer)Shapeinlinestatic
createShared(GraphRenderer &renderer)Shapeinlinestatic
destroy(GL &gl)Shapeinline
destroy(GL &gl)Shapeinline
destroy(GL &gl)Shapeinlinevirtual
destroy(GL &gl)Shapeinline
draw(GL &gl)Shapeinline
draw(GL &gl)Shapeinline
draw(GL &gl)Shapeinline
draw(GL &gl)Shapeinline
draw(GL &gl)Shapeinline
draw(GL &gl)Shapeinline
outlineShape() const noexceptShapeinline
outlineShape() noexceptShapeinline
outlineShape() const noexceptShapeinline
outlineShape() noexceptShapeinline
outlineShapes() const noexceptShapeinline
outlineShapes() noexceptShapeinline
outlineShapes() const noexceptShapeinline
outlineShapes() noexceptShapeinline
outlineShapes() const noexceptShapeinline
outlineShapes() noexceptShapeinline
position() const noexceptShapeinline
position() noexceptShapeinline
position() const noexceptShapeinline
position() noexceptShapeinline
position() const noexceptShapeinline
position() noexceptShapeinline
position() const noexceptShapeinline
position() noexceptShapeinline
position() const noexceptShapeinline
position() noexceptShapeinline
position() const noexceptShapeinline
position() noexceptShapeinline
resetSpatial() noexceptShapeinlineprotected
rotation() const noexceptShapeinline
rotation() noexceptShapeinline
rotation() const noexceptShapeinline
rotation() noexceptShapeinline
rotation() const noexceptShapeinline
rotation() noexceptShapeinline
rotation() const noexceptShapeinline
rotation() noexceptShapeinline
rotation() const noexceptShapeinline
rotation() noexceptShapeinline
rotation() const noexceptShapeinline
rotation() noexceptShapeinline
rotationPivot() const noexceptShapeinline
rotationPivot() noexceptShapeinline
rotationPivot() const noexceptShapeinline
rotationPivot() noexceptShapeinline
rotationPivot() const noexceptShapeinline
rotationPivot() noexceptShapeinline
rotationPivot() const noexceptShapeinline
rotationPivot() noexceptShapeinline
rotationPivot() const noexceptShapeinline
rotationPivot() noexceptShapeinline
scale() const noexceptShapeinline
scale() noexceptShapeinline
scale() const noexceptShapeinline
scale() noexceptShapeinline
scale() const noexceptShapeinline
scale() noexceptShapeinline
scale() const noexceptShapeinline
scale() noexceptShapeinline
scale() const noexceptShapeinline
scale() noexceptShapeinline
seal(GL &gl, bool seal)Shapeinline
set_position(Vec3f new_pos) noexceptShapeinline
set_position(Vec3f new_pos) noexceptShapeinline
set_position(Vec3f new_pos) noexceptShapeinline
setColor(const Vec4f &c) noexceptShapeinline
setColor(const Vec4f &c) noexceptShapeinline
setColor(const Vec4f &c) noexceptShapeinline
setColor(const Vec4f &c) noexceptShapeinline
setColor(const Vec4f &c) noexceptShapeinline
setColor(const Vec4f &c) noexceptShapeinline
Shape(Private, ShaderState &st, GraphRenderer &renderer)Shapeinline
Shape(Private, GraphRenderer &renderer)Shapeinline
Shape(GLenum type, ShaderState &st, GLUniformSyncPMVMat4f &pmvMatU, GLUniformVec4f &color)Shapeinline
Shape(Private, ShaderState &st, GLUniformSyncPMVMat4f &pmvMatU, GLUniformVec4f &color)Shapeinline
Shape(Private, GraphRenderer &renderer)Shapeinline
Shape(Private, GraphRenderer &renderer)Shapeinline
spatialState() const noexceptShapeinline
spatialState() noexceptShapeinline
tick(float dt)Shapeinline
tick(float)Shapeinlinevirtual
tick(float dt)Shapeinline
update(GL &gl)Shapeinline
update(GL &gl)Shapeinline
update(GL &gl)Shapeinline
update(GL &gl)Shapeinline
update(GL &gl)Shapeinline
velo() noexceptShapeinline
velo() noexceptShapeinline
vertices() const noexceptShapeinline
vertices() noexceptShapeinline
zOffset() const noexceptShapeinline
zOffset() noexceptShapeinline
zOffset() const noexceptShapeinline
zOffset() noexceptShapeinline
zOffset() const noexceptShapeinline
zOffset() noexceptShapeinline
zOffset() const noexceptShapeinline
zOffset() noexceptShapeinline
zOffset() const noexceptShapeinline
zOffset() noexceptShapeinline
~Shape() noexcept=defaultShapevirtual