Gamp v0.0.8
Gamp: Graphics, Audio, Multimedia and Processing
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Ship Member List

This is the complete list of members for Ship, including all inherited members.

addVelo(float v) noexceptShipinline
bounds() const noexceptShapeinline
clear(GL &gl) overrideShipinlinevirtual
color() const noexceptShapeinline
color() const noexceptShapeinline
color() const noexceptShapeinline
color() const noexceptShapeinline
color() const noexceptShapeinline
color() const noexceptShapeinline
createShared(GraphRenderer &renderer)Shipinlinestatic
Shape::createShared(ShaderState &st, GraphRenderer &renderer)Shapeinlinestatic
Shape::createShared(ShaderState &st, GLUniformSyncPMVMat4f &pmvMatU, GLUniformVec4f &color)Shapeinlinestatic
destroy(GL &gl) overrideShipinlinevirtual
draw(GL &gl)Shapeinline
draw(GL &gl)Shapeinline
draw(GL &gl)Shapeinline
draw(GL &gl)Shapeinline
draw(GL &gl)Shapeinline
draw(GL &gl)Shapeinline
getDir() const noexceptShipinline
outlineShape() const noexceptShapeinline
outlineShape() noexceptShapeinline
outlineShape() const noexceptShapeinline
outlineShape() noexceptShapeinline
outlineShapes() const noexceptShapeinline
outlineShapes() noexceptShapeinline
outlineShapes() const noexceptShapeinline
outlineShapes() noexceptShapeinline
outlineShapes() const noexceptShapeinline
outlineShapes() noexceptShapeinline
position() const noexceptShapeinline
position() noexceptShapeinline
position() const noexceptShapeinline
position() noexceptShapeinline
position() const noexceptShapeinline
position() noexceptShapeinline
position() const noexceptShapeinline
position() noexceptShapeinline
position() const noexceptShapeinline
position() noexceptShapeinline
position() const noexceptShapeinline
position() noexceptShapeinline
reset() noexceptShipinline
resetSpatial() noexceptShapeinlineprotected
rotation() const noexceptShapeinline
rotation() noexceptShapeinline
rotation() const noexceptShapeinline
rotation() noexceptShapeinline
rotation() const noexceptShapeinline
rotation() noexceptShapeinline
rotation() const noexceptShapeinline
rotation() noexceptShapeinline
rotation() const noexceptShapeinline
rotation() noexceptShapeinline
rotation() const noexceptShapeinline
rotation() noexceptShapeinline
rotationPivot() const noexceptShapeinline
rotationPivot() noexceptShapeinline
rotationPivot() const noexceptShapeinline
rotationPivot() noexceptShapeinline
rotationPivot() const noexceptShapeinline
rotationPivot() noexceptShapeinline
rotationPivot() const noexceptShapeinline
rotationPivot() noexceptShapeinline
rotationPivot() const noexceptShapeinline
rotationPivot() noexceptShapeinline
scale() const noexceptShapeinline
scale() noexceptShapeinline
scale() const noexceptShapeinline
scale() noexceptShapeinline
scale() const noexceptShapeinline
scale() noexceptShapeinline
scale() const noexceptShapeinline
scale() noexceptShapeinline
scale() const noexceptShapeinline
scale() noexceptShapeinline
seal(GL &gl, bool seal)Shapeinline
set_position(Vec3f new_pos) noexceptShapeinline
set_position(Vec3f new_pos) noexceptShapeinline
set_position(Vec3f new_pos) noexceptShapeinline
setColor(const Vec4f &c) noexceptShapeinline
setColor(const Vec4f &c) noexceptShapeinline
setColor(const Vec4f &c) noexceptShapeinline
setColor(const Vec4f &c) noexceptShapeinline
setColor(const Vec4f &c) noexceptShapeinline
setColor(const Vec4f &c) noexceptShapeinline
setOriginZRotation(float v) noexceptShipinline
setVelo(float v) noexceptShipinline
Shape(Private, ShaderState &st, GraphRenderer &renderer)Shapeinline
Shape(Private, GraphRenderer &renderer)Shapeinline
Shape(GLenum type, ShaderState &st, GLUniformSyncPMVMat4f &pmvMatU, GLUniformVec4f &color)Shapeinline
Shape(Private, ShaderState &st, GLUniformSyncPMVMat4f &pmvMatU, GLUniformVec4f &color)Shapeinline
Shape(Private, GraphRenderer &renderer)Shapeinline
Shape(Private, GraphRenderer &renderer)Shapeinline
Ship(Shape::Private, GraphRenderer &renderer)Shipinline
spatialState() const noexceptShapeinline
spatialState() noexceptShapeinline
tick(float dt) overrideShipinlinevirtual
update(GL &gl)Shapeinline
update(GL &gl)Shapeinline
update(GL &gl)Shapeinline
update(GL &gl)Shapeinline
update(GL &gl)Shapeinline
velo() const noexceptShipinline
Shape::velo() noexceptShapeinline
vertices() const noexceptShapeinline
vertices() noexceptShapeinline
zOffset() const noexceptShapeinline
zOffset() noexceptShapeinline
zOffset() const noexceptShapeinline
zOffset() noexceptShapeinline
zOffset() const noexceptShapeinline
zOffset() noexceptShapeinline
zOffset() const noexceptShapeinline
zOffset() noexceptShapeinline
zOffset() const noexceptShapeinline
zOffset() noexceptShapeinline
~Shape() noexcept=defaultShapevirtual