| aaQuality() const noexcept | gamp::graph::gl::RenderState | inline |
| BITHINT_BLENDING_ENABLED | gamp::graph::gl::RenderState | static |
| BITHINT_GLOBAL_DEPTH_TEST_ENABLED | gamp::graph::gl::RenderState | static |
| clearDebugBits(int mask) noexcept | gamp::graph::gl::RenderState | inline |
| clearHintBits(int bits) noexcept | gamp::graph::gl::RenderState | inline |
| clipAAQuality(int v) | gamp::graph::gl::RenderState | inlinestatic |
| clipAASampleCount(int v) | gamp::graph::gl::RenderState | inlinestatic |
| clipFrustum() | gamp::graph::gl::RenderState | inline |
| DEBUG_LINESTRIP | gamp::graph::gl::RenderState | static |
| debugBits() const noexcept | gamp::graph::gl::RenderState | inline |
| debugBitsSet(int mask) const noexcept | gamp::graph::gl::RenderState | inline |
| DEFAULT_AA_QUALITY | gamp::graph::gl::RenderState | static |
| DEFAULT_AA_SAMPLE_COUNT | gamp::graph::gl::RenderState | static |
| destroy() | gamp::graph::gl::RenderState | inline |
| disableFrustumClipping() noexcept | gamp::graph::gl::RenderState | inline |
| getMatrix() const noexcept | gamp::graph::gl::RenderState | inline |
| getMatrix() noexcept | gamp::graph::gl::RenderState | inline |
| getWeight() | gamp::graph::gl::RenderState | inline |
| hintBits() const noexcept | gamp::graph::gl::RenderState | inline |
| hintBitsSet(int bits) const noexcept | gamp::graph::gl::RenderState | inline |
| id() const noexcept | gamp::graph::gl::RenderState | inline |
| isShaderProgramInUse() const noexcept | gamp::graph::gl::RenderState | inline |
| isWeightValid(float v) | gamp::graph::gl::RenderState | inlinestatic |
| MAX_AA_QUALITY | gamp::graph::gl::RenderState | static |
| MAX_AA_SAMPLE_COUNT | gamp::graph::gl::RenderState | static |
| MIN_AA_QUALITY | gamp::graph::gl::RenderState | static |
| MIN_AA_SAMPLE_COUNT | gamp::graph::gl::RenderState | static |
| RenderState(jau::math::util::PMVMat4f &pmvMat) | gamp::graph::gl::RenderState | inline |
| sampleCount() const noexcept | gamp::graph::gl::RenderState | inline |
| setAAQuality(int v) | gamp::graph::gl::RenderState | inline |
| setDebugBits(int mask) noexcept | gamp::graph::gl::RenderState | inline |
| setFrustumClipping(const jau::math::geom::Frustum &clipFrustum) noexcept | gamp::graph::gl::RenderState | inline |
| setHintBits(int bits) noexcept | gamp::graph::gl::RenderState | inline |
| setSampleCount(int v) | gamp::graph::gl::RenderState | inline |
| setShaderProgram(GL &gl, ShaderProgramRef &spNext) | gamp::graph::gl::RenderState | inline |
| setWeight(float v) | gamp::graph::gl::RenderState | inline |
| shaderProgram() const noexcept | gamp::graph::gl::RenderState | inline |
| shaderProgram() noexcept | gamp::graph::gl::RenderState | inline |
| staticColor() const noexcept | gamp::graph::gl::RenderState | inline |
| staticColor() noexcept | gamp::graph::gl::RenderState | inline |
| toString() | gamp::graph::gl::RenderState | inline |
| updateAttributeLoc(GL &gl, bool updateLocation, GLArrayData &data, bool throwOnError) | gamp::graph::gl::RenderState | inline |
| updateUniformDataLoc(GL &gl, bool updateLocation, bool updateData, GLUniformData &data, bool throwOnError) | gamp::graph::gl::RenderState | inline |
| updateUniformLoc(GL &gl, bool updateLocation, GLUniformData &data, bool throwOnError) | gamp::graph::gl::RenderState | inline |
| usesFrustumClipping() const noexcept | gamp::graph::gl::RenderState | inline |
| weight() const noexcept | gamp::graph::gl::RenderState | inline |