attachColorbuffer(final GL gl, final int attachmentPoint, final boolean alpha) | gamp::render::gl::FBObject | inline |
attachColorbuffer(final GL gl, final int attachmentPoint, final int internalFormat) | gamp::render::gl::FBObject | inline |
attachColorbuffer(final GL gl, final int attachmentPoint, final Colorbuffer colbuf) | gamp::render::gl::FBObject | inline |
attachRenderbuffer(final GL gl, final Attachment.Type atype, final int reqBits) | gamp::render::gl::FBObject | inline |
attachRenderbuffer(final GL gl, final int internalFormat) | gamp::render::gl::FBObject | inline |
attachRenderbufferImpl(final GL gl, final Attachment.Type atype, final int internalFormat) | gamp::render::gl::FBObject | inlineprotected |
attachTexture2D(final GL gl, final int attachmentPoint, final boolean alpha) | gamp::render::gl::FBObject | inline |
attachTexture2D(final GL gl, final int attachmentPoint, final boolean alpha, final int magFilter, final int minFilter, final int wrapS, final int wrapT) | gamp::render::gl::FBObject | inline |
attachTexture2D(final GL gl, final int attachmentPoint, final int internalFormat, final int dataFormat, final int dataType, final int magFilter, final int minFilter, final int wrapS, final int wrapT) | gamp::render::gl::FBObject | inline |
bind(final GL gl) | gamp::render::gl::FBObject | inline |
CHOSEN_BITS | gamp::render::gl::FBObject | static |
createColorAttachment(final boolean alpha) | gamp::render::gl::FBObject | inline |
createColorAttachment(final int internalFormat, final int samples, final int width, final int height) | gamp::render::gl::FBObject | inlinestatic |
createColorTextureAttachment(final GL gl, final boolean alpha, final int width, final int height) | gamp::render::gl::FBObject | inlinestatic |
createColorTextureAttachment(final GL gl, final boolean alpha, final int width, final int height, final int magFilter, final int minFilter, final int wrapS, final int wrapT) | gamp::render::gl::FBObject | inlinestatic |
createColorTextureAttachment(final GL gl, final int internalFormat, final int width, final int height, final int magFilter, final int minFilter, final int wrapS, final int wrapT) | gamp::render::gl::FBObject | inlinestatic |
createColorTextureAttachment(final int internalFormat, final int width, final int height, final int dataFormat, final int dataType, final int magFilter, final int minFilter, final int wrapS, final int wrapT) | gamp::render::gl::FBObject | inlinestatic |
createRenderAttachment(final Type type, final int internalFormat, final int samples, final int width, final int height) | gamp::render::gl::FBObject | inlinestatic |
dataFormat | gamp::render::gl::FBObject | static |
dataType | gamp::render::gl::FBObject | static |
DEFAULT_BITS | gamp::render::gl::FBObject | static |
destroy(final GL gl) | gamp::render::gl::FBObject | inline |
detachAll(final GL gl) | gamp::render::gl::FBObject | inline |
detachAllColorbuffer(final GL gl) | gamp::render::gl::FBObject | inline |
detachAllRenderbuffer(final GL gl) | gamp::render::gl::FBObject | inline |
detachAllTexturebuffer(final GL gl) | gamp::render::gl::FBObject | inline |
detachColorbuffer(final GL gl, final int attachmentPoint, final boolean dispose) | gamp::render::gl::FBObject | inline |
detachRenderbuffer(final GL gl, final Attachment.Type atype, final boolean dispose) | gamp::render::gl::FBObject | inline |
equals(final Object o) | gamp::render::gl::FBObject | inline |
FBObject() | gamp::render::gl::FBObject | inline |
formatToGLCapabilities(final GLCapabilities caps) | gamp::render::gl::FBObject | inline |
free(final GL gl) | gamp::render::gl::FBObject | inline |
free(final GL gl) | gamp::render::gl::FBObject | inline |
getColorAttachment() | gamp::render::gl::FBObject | inline |
getColorbuffer(final int attachmentPoint) | gamp::render::gl::FBObject | inline |
getColorbuffer(final Colorbuffer ca) | gamp::render::gl::FBObject | inline |
getColorbufferAttachmentPoint(final Colorbuffer ca) | gamp::render::gl::FBObject | inline |
getColorbufferCount() | gamp::render::gl::FBObject | inline |
getDefaultDrawBuffer() | gamp::render::gl::FBObject | inline |
getDefaultReadBuffer() | gamp::render::gl::FBObject | inline |
getDepthAttachment() | gamp::render::gl::FBObject | inline |
getHeight() | gamp::render::gl::FBObject | inline |
getMaxColorAttachments() | gamp::render::gl::FBObject | inline |
getMaxRenderbufferSize() | gamp::render::gl::FBObject | inline |
getMaxSamples() | gamp::render::gl::FBObject | inline |
getMaxTextureSize() | gamp::render::gl::FBObject | inline |
getNumSamples() | gamp::render::gl::FBObject | inline |
getReadFramebuffer() | gamp::render::gl::FBObject | inline |
getSamples() | gamp::render::gl::FBObject | inline |
getSamplingSink() | gamp::render::gl::FBObject | inline |
getSamplingSinkFBO() | gamp::render::gl::FBObject | inline |
getStatus() | gamp::render::gl::FBObject | inline |
getStatusString() | gamp::render::gl::FBObject | inline |
getStatusString(final int fbStatus) | gamp::render::gl::FBObject | inlinestatic |
getStencilAttachment() | gamp::render::gl::FBObject | inline |
getTextureAttachment() | gamp::render::gl::FBObject | inline |
getTextureAttachmentCount() | gamp::render::gl::FBObject | inline |
getWidth() | gamp::render::gl::FBObject | inline |
getWriteFramebuffer() | gamp::render::gl::FBObject | inline |
hasAttachmentUsingAlpha() | gamp::render::gl::FBObject | inline |
hasFullFBOSupport() | gamp::render::gl::FBObject | inline |
hashCode() | gamp::render::gl::FBObject | inline |
init(final GL gl, final int newWidth, final int newHeight, final int newSamples) | gamp::render::gl::FBObject | inline |
initialize(final GL gl) | gamp::render::gl::FBObject | inline |
initialize(final GL gl) | gamp::render::gl::FBObject | inline |
isBound(final GL gl) | gamp::render::gl::FBObject | inline |
isBound() | gamp::render::gl::FBObject | inline |
isDepthStencilPackedFormat() | gamp::render::gl::FBObject | inline |
isInitialized() | gamp::render::gl::FBObject | inline |
isModified() | gamp::render::gl::FBObject | inline |
isSamplingBufferDirty() | gamp::render::gl::FBObject | inline |
isStatusValid() | gamp::render::gl::FBObject | inline |
isTextureAttachment() | gamp::render::gl::FBObject | inline |
magFilter | gamp::render::gl::FBObject | static |
markUnbound() | gamp::render::gl::FBObject | inline |
MAXIMUM_BITS | gamp::render::gl::FBObject | static |
minFilter | gamp::render::gl::FBObject | static |
objectHashCode() | gamp::render::gl::FBObject | inline |
RenderAttachment(final Type type, final int iFormat, final int samples, final int width, final int height, final int name) | gamp::render::gl::FBObject | inline |
REQUESTED_BITS | gamp::render::gl::FBObject | static |
reset(final GL gl, int newWidth, int newHeight, int newSamples) | gamp::render::gl::FBObject | inline |
resetSamplingSink(final GL gl) | gamp::render::gl::FBObject | inline |
setSamples(final int s) | gamp::render::gl::FBObject | inline |
setSamplingSink(final FBObject newSamplingSink) | gamp::render::gl::FBObject | inline |
supportsDepth(final int bits) | gamp::render::gl::FBObject | inline |
supportsPackedDepthStencil() | gamp::render::gl::FBObject | inline |
supportsRGBA8() | gamp::render::gl::FBObject | inline |
supportsStencil(final int bits) | gamp::render::gl::FBObject | inline |
syncSamplingSink(final GL gl) | gamp::render::gl::FBObject | inline |
TextureAttachment(final Type type, final int iFormat, final int width, final int height, final int dataFormat, final int dataType, final int magFilter, final int minFilter, final int wrapS, final int wrapT, final int name) | gamp::render::gl::FBObject | inline |
toHexString(final int v) | gamp::render::gl::FBObject | inlinestatic |
toString() | gamp::render::gl::FBObject | inline |
toString() | gamp::render::gl::FBObject | inline |
toString() | gamp::render::gl::FBObject | inline |
unbind(final GL gl) | gamp::render::gl::FBObject | inline |
unuse(final GL gl) | gamp::render::gl::FBObject | inline |
use(final GL gl, final TextureAttachment ta) | gamp::render::gl::FBObject | inline |
wrapS | gamp::render::gl::FBObject | static |
wrapT | gamp::render::gl::FBObject | static |