Here is a list of all functions with links to the classes they belong to:
- b -
- back() : jau::darray< Value_type, Size_type, Alloc_type, use_memmove, use_secmem >
- backtrace() : jau::ExceptionBase
- bad() : jau::io::IOStateCap
- base() : jau::codec::base::alphabet, jau::cow_ro_iterator< Storage_type, Storage_ref_type, CoW_container >, jau::cow_rw_iterator< Storage_type, Storage_ref_type, CoW_container >, jau::enums::enum_iterator< EnumType, Vargs >, jau::lang::alphabet
- base64_alphabet() : jau::codec::base::base64_alphabet
- base64_alphabet_nopadding() : base64_alphabet_nopadding
- base64url_alphabet() : jau::codec::base::base64url_alphabet
- basename() : jau::io::fs::dir_item
- begin() : jau::cow_darray< Value_type, Size_type, Alloc_type, use_memmove, use_secmem >, jau::cow_rw_iterator< Storage_type, Storage_ref_type, CoW_container >, jau::cow_vector< Value_type, Alloc_type >, jau::darray< Value_type, Size_type, Alloc_type, use_memmove, use_secmem >, jau::enums::enum_info< EnumType, Vargs >, jau::math::Matrix4< Value_type >, jau::math::Vector2F< Value_type >, jau::math::Vector2I< Value_type >, jau::math::Vector3F< Value_type >, jau::math::Vector4F< Value_type >
- BigInt() : jau::mp::BigInt
- binary_encode() : jau::mp::BigInt
- bind() : gamp::render::gl::FBObject, gamp::render::gl::texture::Texture
- bind_lambda() : jau::final_opt< R, A >
- bind_ylambda() : jau::final_opt< R, A >
- bindAttribLocation() : gamp::render::gl::glsl::ShaderState
- bindBuffer() : gamp::render::gl::data::GLArrayDataClient< Value_type >, gamp::render::gl::data::impl::GLArrayHandler< Value_type >
- bindLocation() : gamp::render::gl::data::GLArrayData
- Bionic32DynamicLinker() : jau::os::impl::Bionic32DynamicLinker
- bitCache() : jau::io::Bitstream
- bitCacheSizeRead() : jau::io::Bitstream
- bitCount() : gamp::render::gl::pixel::PixelFormat, gamp::render::pixel::PixelFormat
- bitfield_t() : jau::bitfield_t< StorageType, BitSize >
- bitheap() : jau::bitheap
- bitMask() : gamp::render::gl::pixel::PixelFormat, gamp::render::pixel::PixelFormat
- bits() : jau::mp::BigInt
- bitShift() : gamp::render::gl::pixel::PixelFormat, gamp::render::pixel::PixelFormat
- bitsPerPixel() : gamp::render::gl::pixel::PixelFormat, gamp::render::pixel::PixelFormat
- Bitstream() : jau::io::Bitstream
- bitStride() : gamp::render::gl::pixel::PixelFormat, gamp::render::pixel::PixelFormat
- bl() : gamp::render::gl::texture::TextureCoords
- blueBits() : gamp::wt::Capabilities
- boundaryEdges() : gamp::graph::Triangle
- boundaryVertices() : gamp::graph::Triangle
- bounds() : gamp::graph::gl::GraphRegion, gamp::graph::Outline, gamp::graph::OutlineShape, gamp::graph::ui::Container
- boundSurface() : gamp::render::RenderContext
- box() : jau::math::geom::AABBox2f, jau::math::geom::Disk2f, jau::math::geom::Geom2f, jau::math::geom::LineSeg2f, jau::math::geom::LineStrip2f, jau::math::geom::Rect2f
- brief_message() : jau::ExceptionBase
- btime() : jau::io::fs::file_stats
- buffer_ptr() : gamp::render::gl::data::GLArrayDataProxy< Value_type >
- button() : gamp::wt::event::PointerEvent
- buttonDownCount() : gamp::wt::event::InputEvent
- buttonMask() : gamp::wt::event::InputEvent
- buttonsDown() : gamp::wt::event::InputEvent
- byFovyRadianAndAspect() : jau::math::FovHVHalves
- byRadians() : jau::math::FovHVHalves
- byte_at() : jau::mp::BigInt
- byte_order() : jau::TOctetSlice, jau::TROOctets
- byteCapacity() : gamp::render::gl::data::GLArrayData, gamp::render::gl::data::GLArrayDataProxy< Value_type >
- byteCount() : gamp::render::gl::data::GLArrayData, gamp::render::gl::data::GLArrayDataProxy< Value_type >, jau::math::util::SyncMatrices4< Value_type >
- ByteInStream_Feed() : jau::io::ByteInStream_Feed
- ByteInStream_URL() : jau::io::ByteInStream_URL
- byteOrder() : jau::io::Bitstream, jau::io::ByteStream
- bytePosition() : gamp::render::gl::data::GLArrayDataProxy< Value_type >
- bytes() : jau::mp::BigInt
- byteSize() : gamp::render::gl::data::GLBuffers
- bytesPerComp() : gamp::render::gl::data::GLArrayData, jau::math::util::SyncMatrices4< Value_type >
- bytesPerPixel() : gamp::render::gl::data::GLBuffers, gamp::render::gl::pixel::PixelFormat, gamp::render::pixel::PixelFormat
- ByteStream() : jau::io::ByteStream
- byteStream() : jau::io::Bitstream
- ByteStream_File() : jau::io::ByteStream_File
- ByteStream_Recorder() : jau::io::ByteStream_Recorder
- ByteStream_SecMemory() : jau::io::ByteStream_SecMemory
- bzero() : jau::TOctets
- bzero_nc() : jau::TOctets