Here is a list of all variables with links to the classes they belong to:
- g -
- gca_Color : gamp::graph::gl::RenderNames
- gca_CurveParam : gamp::graph::gl::RenderNames
- gca_FboTexCoord : gamp::graph::gl::RenderNames
- gca_FboVertex : gamp::graph::gl::RenderNames
- gca_Normal : gamp::graph::gl::RenderNames
- gca_Vertex : gamp::graph::gl::RenderNames
- gcu_ClipFrustum : gamp::graph::gl::RenderNames
- gcu_ColorTexBBox : gamp::graph::gl::RenderNames
- gcu_ColorTexClearCol : gamp::graph::gl::RenderNames
- gcu_ColorTexUnit : gamp::graph::gl::RenderNames
- gcu_FboTexSize : gamp::graph::gl::RenderNames
- gcu_FboTexUnit : gamp::graph::gl::RenderNames
- gcu_LightPos : gamp::graph::gl::RenderNames
- gcu_PMVMatrix : gamp::graph::gl::RenderNames
- gcu_PMVMatrix02 : gamp::graph::gl::RenderNames
- gcu_StaticColor : gamp::graph::gl::RenderNames
- gcu_Weight : gamp::graph::gl::RenderNames
- gcuTexture2D : gamp::graph::gl::GraphRenderer, GraphRenderer
- GL2 : gamp::render::gl::GLProfile
- GL3 : gamp::render::gl::GLProfile
- gl3_default_precision_fp : gamp::render::gl::glsl::ShaderCode
- gl3_default_precision_vp_gp : gamp::render::gl::glsl::ShaderCode
- GL3bc : gamp::render::gl::GLProfile
- GL4 : gamp::render::gl::GLProfile
- GL4bc : gamp::render::gl::GLProfile
- GL_KHR_debug_ : gamp::render::gl::texture::GLExtensions
- GL_UNDEF : gamp::render::gl::GLProfile
- GLES1 : gamp::render::gl::GLProfile
- GLES2 : gamp::render::gl::GLProfile
- GLES3 : gamp::render::gl::GLProfile
- GLSL_CONST_SAMPLE_COUNT : gamp::graph::gl::GraphRenderer, GraphRenderer
- GLSL_DEF_SAMPLE_COUNT : gamp::graph::gl::GraphRenderer, GraphRenderer
- GLSL_MAIN_BEGIN : gamp::graph::gl::GraphRenderer, GraphRenderer
- GLSL_PARAM_COMMENT_END : gamp::graph::gl::GraphRenderer, GraphRenderer
- GLSL_PARAM_COMMENT_START : gamp::graph::gl::GraphRenderer, GraphRenderer
- GLSL_USE_COLOR_CHANNEL : gamp::graph::gl::GraphRenderer, GraphRenderer
- GLSL_USE_COLOR_TEXTURE : gamp::graph::gl::GraphRenderer, GraphRenderer
- GLSL_USE_DISCARD : gamp::graph::gl::GraphRenderer, GraphRenderer
- GLSL_USE_FRUSTUM_CLIPPING : gamp::graph::gl::GraphRenderer, GraphRenderer
- GLSL_USE_LIGHT0 : gamp::graph::gl::GraphRenderer, GraphRenderer
- GLSL_USE_NORMAL_CHANNEL : gamp::graph::gl::GraphRenderer, GraphRenderer
- green : GearsObjectES2