For a complete description of the makefile invokations see 5.1.1, page .
You can call 'make x11' for Unix/X11, or 'make w32' for Windows or 'make mac' for Macintosh to create all wrapper classes, Java classes, etc. For Unix/X11 users the native libraries are created also.
If you want to modify the sources, you have to edit the &sstarf#star;.skel files !!! E.g.: You should modify 'gl4java/GLContext.java.skel' instead of 'gl4java/GLContext.java', because 'gl4java/GLContext.java' will be generated !!!! Check the 'makefile' for more details !
Again: Look for *.skel files and modify these, because they will be taken to create the target source files without the prefix .skel !!!
Documentation for sources will be created later !! Check gl4java.GLContext.html.
For a step by step instruction, please see chapter 2.3.3 on page .