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Gamp v0.0.7-36-g24b1eb6
Gamp: Graphics, Audio, Multimedia and Processing
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#include <cmath>#include <cstdio>#include <memory>#include <numbers>#include <gamp/GampTypes.hpp>#include <gamp/render/gl/data/GLArrayDataServer.hpp>#include <gamp/render/gl/data/GLBuffers.hpp>#include <gamp/render/gl/data/GLUniformData.hpp>#include <gamp/render/gl/glsl/ShaderState.hpp>#include <gamp/render/gl/GLTypes.hpp>#include <gamp/wt/event/Event.hpp>#include <gamp/wt/event/KeyEvent.hpp>#include <gamp/wt/event/PointerEvent.hpp>#include <jau/basic_types.hpp>#include <jau/debug.hpp>#include <jau/float_math.hpp>#include <jau/functional.hpp>#include <jau/math/mat4f.hpp>#include <jau/math/vec2f.hpp>#include <jau/math/vec3f.hpp>#include <jau/math/geom/aabbox3f.hpp>#include <jau/math/util/float_util.hpp>Go to the source code of this file.
Classes | |
| class | GearsES2 |
| GearsES2. More... | |
| class | GearsObjectES2 |
| GearsObjectES2. More... | |
Typedefs | |
| typedef jau::function< bool(const PointerEvent &e, const WindowRef &win, GearsObjectES2 &shape)> | PointerShapeAction |
| typedef jau::function<bool(const PointerEvent& e, const WindowRef& win, GearsObjectES2& shape)> PointerShapeAction |
Definition at line 49 of file GearsES2.hpp.