Gamp v0.0.7-36-g24b1eb6
Gamp: Graphics, Audio, Multimedia and Processing
|
#include <cmath>
#include <cstdio>
#include <memory>
#include <numbers>
#include <gamp/GampTypes.hpp>
#include <gamp/render/gl/data/GLArrayDataServer.hpp>
#include <gamp/render/gl/data/GLBuffers.hpp>
#include <gamp/render/gl/data/GLUniformData.hpp>
#include <gamp/render/gl/glsl/ShaderState.hpp>
#include <gamp/render/gl/GLTypes.hpp>
#include <gamp/wt/event/Event.hpp>
#include <gamp/wt/event/KeyEvent.hpp>
#include <gamp/wt/event/PointerEvent.hpp>
#include <jau/basic_types.hpp>
#include <jau/debug.hpp>
#include <jau/float_math.hpp>
#include <jau/functional.hpp>
#include <jau/math/mat4f.hpp>
#include <jau/math/vec2f.hpp>
#include <jau/math/vec3f.hpp>
#include <jau/math/geom/aabbox3f.hpp>
#include <jau/math/util/float_util.hpp>
Go to the source code of this file.
Classes | |
class | GearsES2 |
GearsES2. More... | |
class | GearsObjectES2 |
GearsObjectES2. More... | |
Typedefs | |
typedef jau::function< bool(const PointerEvent &e, const WindowRef &win, GearsObjectES2 &shape)> | PointerShapeAction |
typedef jau::function<bool(const PointerEvent& e, const WindowRef& win, GearsObjectES2& shape)> PointerShapeAction |
Definition at line 49 of file GearsES2.hpp.