Gamp v0.0.8
Gamp: Graphics, Audio, Multimedia and Processing
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Game Class Reference
Inheritance diagram for Game:
Collaboration diagram for Game:

Public Member Functions

 Game ()
 
bool animating () const noexcept
 
bool & animating () noexcept
 
void display (const WindowSRef &win, const jau::fraction_timespec &when) override
 Called by the drawable to initiate rendering by the client.
 
void dispose (const WindowSRef &win, const jau::fraction_timespec &when) override
 Notifies the listener to perform the release of all renderer resources per context, such as memory buffers and shader programs.
 
bool init (const WindowSRef &win, const jau::fraction_timespec &when) override
 Called by the drawable immediately after the render context is initialized.
 
void reshape (const WindowSRef &win, const jau::math::Recti &viewport, const jau::fraction_timespec &when) override
 Called by the drawable during the first repaint after the component has been resized.
 
std::vector< ShapeRef > & shapes () noexcept
 
ShipRefship1 () noexcept
 
std::string toStringImpl () const noexcept override
 
const Rectiviewport () const noexcept
 
Rectiviewport () noexcept
 
- Public Member Functions inherited from gamp::wt::RenderListener
constexpr RenderListener (Private) noexcept
 Private ctor for shared_ptr<RenderListener> instance method w/o public ctor.
 
virtual ~RenderListener () noexcept=default
 
RenderActions pendingActions () const noexcept
 
RenderActionspendingActions () noexcept
 
void setPendingActions (RenderActions v) noexcept
 
std::string toString () const noexcept
 

Detailed Description

Examples
PrimitivesCobraMK3.cpp.

Definition at line 606 of file PrimitivesCobraMK3.cpp.

Constructor & Destructor Documentation

◆ Game()

Game::Game ( )
inline
Examples
PrimitivesCobraMK3.cpp.

Definition at line 625 of file PrimitivesCobraMK3.cpp.

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Member Function Documentation

◆ viewport() [1/2]

Recti & Game::viewport ( )
inlinenoexcept
Examples
PrimitivesCobraMK3.cpp.

Definition at line 639 of file PrimitivesCobraMK3.cpp.

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◆ viewport() [2/2]

const Recti & Game::viewport ( ) const
inlinenoexcept

Definition at line 640 of file PrimitivesCobraMK3.cpp.

◆ shapes()

std::vector< ShapeRef > & Game::shapes ( )
inlinenoexcept
Examples
PrimitivesCobraMK3.cpp.

Definition at line 641 of file PrimitivesCobraMK3.cpp.

◆ ship1()

ShipRef & Game::ship1 ( )
inlinenoexcept
Examples
PrimitivesCobraMK3.cpp.

Definition at line 642 of file PrimitivesCobraMK3.cpp.

◆ animating() [1/2]

bool Game::animating ( ) const
inlinenoexcept
Examples
PrimitivesCobraMK3.cpp.

Definition at line 644 of file PrimitivesCobraMK3.cpp.

◆ animating() [2/2]

bool & Game::animating ( )
inlinenoexcept

Definition at line 645 of file PrimitivesCobraMK3.cpp.

◆ init()

bool Game::init ( const WindowSRef & ,
const jau::fraction_timespec &  )
inlineoverridevirtual

Called by the drawable immediately after the render context is initialized.

Can be used to perform one-time renderer initialization per context, such as setup of lights and display lists.

Note that this method may be called more than once if the underlying render context for the drawable is destroyed and recreated.

Returns
true if initialization is completed, false if not initialized yet and init shall be called again

Implements gamp::wt::RenderListener.

Examples
PrimitivesCobraMK3.cpp.

Definition at line 647 of file PrimitivesCobraMK3.cpp.

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◆ dispose()

void Game::dispose ( const WindowSRef & ,
const jau::fraction_timespec &  )
inlineoverridevirtual

Notifies the listener to perform the release of all renderer resources per context, such as memory buffers and shader programs.

Called by the drawable before the render context is destroyed by an external event.

Note that this event does not imply the end of life of the application.

Implements gamp::wt::RenderListener.

Examples
PrimitivesCobraMK3.cpp.

Definition at line 699 of file PrimitivesCobraMK3.cpp.

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◆ reshape()

void Game::reshape ( const WindowSRef & ,
const jau::math::Recti & ,
const jau::fraction_timespec &  )
inlineoverridevirtual

Called by the drawable during the first repaint after the component has been resized.

The client can update it's viewport associated data and view volume of the window/surface appropriately.

For efficiency the renderer viewport has already been updated, e.g. via glViewport(x, y, width, height) when this method is called.

Parameters
drawablethe triggering GLAutoDrawable
viewportthe viewport in pixel units

Implements gamp::wt::RenderListener.

Definition at line 711 of file PrimitivesCobraMK3.cpp.

◆ display()

void Game::display ( const WindowSRef & ,
const jau::fraction_timespec &  )
inlineoverridevirtual

Called by the drawable to initiate rendering by the client.

After all listener have been notified of a display event, the drawable will swap its buffers.

Implements gamp::wt::RenderListener.

Examples
PrimitivesCobraMK3.cpp.

Definition at line 729 of file PrimitivesCobraMK3.cpp.

◆ toStringImpl()

std::string Game::toStringImpl ( ) const
inlineoverridevirtualnoexcept

Reimplemented from gamp::wt::RenderListener.

Examples
PrimitivesCobraMK3.cpp.

Definition at line 761 of file PrimitivesCobraMK3.cpp.


The documentation for this class was generated from the following file: