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Gamp v0.0.7-36-g24b1eb6
Gamp: Graphics, Audio, Multimedia and Processing
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#include <cmath>#include <cstdarg>#include <cstdint>#include <cassert>#include <string>#include <iostream>#include <jau/debug.hpp>#include <jau/functional.hpp>#include <jau/basic_types.hpp>#include <jau/math/mat4f.hpp>#include <jau/math/quaternion.hpp>#include <jau/math/geom/frustum.hpp>#include <jau/math/util/syncbuffer.hpp>#include <jau/math/util/sstack.hpp>Go to the source code of this file.
Classes | |
| class | jau::math::util::PMVMatrix4< Value_type, > |
| PMVMatrix4 implements the basic computer graphics Matrix4 pack using projection (P), modelview (Mv) and texture (T) Matrix4 operations. More... | |
Namespaces | |
| namespace | jau |
| __pack(...): Produces MSVC, clang and gcc compatible lead-in and -out macros. | |
| namespace | jau::math |
| namespace | jau::math::util |
Typedefs | |
| typedef PMVMatrix4< float > | jau::math::util::PMVMat4f |
Functions | |
| template<typename Value_type, std::enable_if_t< std::is_floating_point_v< Value_type >, bool > = true> | |
| std::ostream & | jau::math::util::operator<< (std::ostream &out, const PMVMatrix4< Value_type > &v) noexcept |