◆ SpatialState() [1/2]
| SpatialState::SpatialState |
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defaultnoexcept |
◆ SpatialState() [2/2]
◆ operator=()
◆ position() [1/2]
| const Vec3f & SpatialState::position |
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const |
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inlineconstexprnoexcept |
◆ position() [2/2]
| Vec3f & SpatialState::position |
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inlineconstexprnoexcept |
◆ set_position()
| void SpatialState::set_position |
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Vec3f | new_pos | ) |
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inlineconstexprnoexcept |
◆ zOffset() [1/2]
| const float & SpatialState::zOffset |
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const |
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inlineconstexprnoexcept |
◆ zOffset() [2/2]
| float & SpatialState::zOffset |
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inlineconstexprnoexcept |
◆ rotation() [1/2]
| const Quat4f & SpatialState::rotation |
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const |
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inlineconstexprnoexcept |
◆ rotation() [2/2]
| Quat4f & SpatialState::rotation |
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inlineconstexprnoexcept |
◆ rotationPivot() [1/2]
| const Vec3f & SpatialState::rotationPivot |
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const |
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inlineconstexprnoexcept |
◆ rotationPivot() [2/2]
| Vec3f & SpatialState::rotationPivot |
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inlineconstexprnoexcept |
◆ scale() [1/2]
| const Vec3f & SpatialState::scale |
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const |
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inlineconstexprnoexcept |
◆ scale() [2/2]
| Vec3f & SpatialState::scale |
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inlineconstexprnoexcept |
◆ updateMat()
| void SpatialState::updateMat |
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const Vec3f & | ctr, |
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Mat4f & | iMat, |
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bool & | iMatIdent ) const |
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inlinenoexcept |
The documentation for this struct was generated from the following file: