gl4java.jau.awt.windows
Class Win32HandleAccess
java.lang.Object
|
+--gl4java.jau.awt.windows.Win32HandleAccess
- All Implemented Interfaces:
- WinHandleAccess
- public class Win32HandleAccess
- extends java.lang.Object
- implements WinHandleAccess
The ms-windows implementation for accessing the native window handle
This class has no user servicable parts inside. It is
used internally by GLFrame and by our package spoofed
sun.awt classes that give us internal access to window
variables that we need to set up the OpenGL drawing
ontext
- Version:
- 0.1, 7. JULY 1998
- Author:
- Sven Goethel
- See Also:
WinHandleAccess
Field Summary |
protected int |
depth
|
protected sun.awt.DrawingSurfaceInfo |
dsi
|
protected sun.awt.Win32DrawingSurface |
wds
|
protected long |
window
|
Method Summary |
protected void |
achieveData(java.awt.Component c,
java.awt.Graphics g)
|
int |
getWinDepth(java.awt.Component c,
java.awt.Graphics g)
gets some structure for windows, and drawable on Win32 |
long |
getWinHandle(java.awt.Component c,
java.awt.Graphics g)
gets some structure for windows, and drawable on Win32 |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
dsi
protected sun.awt.DrawingSurfaceInfo dsi
wds
protected sun.awt.Win32DrawingSurface wds
window
protected long window
depth
protected int depth
Win32HandleAccess
public Win32HandleAccess()
achieveData
protected void achieveData(java.awt.Component c,
java.awt.Graphics g)
getWinHandle
public long getWinHandle(java.awt.Component c,
java.awt.Graphics g)
- gets some structure for windows, and drawable on Win32
- Specified by:
getWinHandle
in interface WinHandleAccess
getWinDepth
public int getWinDepth(java.awt.Component c,
java.awt.Graphics g)
- gets some structure for windows, and drawable on Win32
- Specified by:
getWinDepth
in interface WinHandleAccess