Since Version 2.0.0, GLAnimCanvas is one AWT toolkit implementation for the OpenGL bindings and it is defined as a package member of the java package gl4java.awt. GLAnimCanvas is derived from GLCanvas. GLAnimCanvas addds thread support for animation, thats where the Anim stands for in GLAnimCanvas.
gl4java/GLEnum.java | The OpenGL Enumerates as an interface. |
gl4java/GLUEnum.java | The GLU Enumerates as an interface. |
gl4java/GLFunc.java | The OpenGL functions interface. |
gl4java/GLUFunc.java | The GLU functions interface. |
gl4java/GLFuncJauJNI.java | One OpenGL functions implementation. |
gl4java/GLUFuncJauJNI.java | One GLU functions implementation. |
gl4java/GLContext.java | The OpenGL-Context Window service, and lib and class loader. |
gl4java/GL4JavaInitException.java | Our Exception |
gl4java/awt/GLCanvas.java | One OpenGL AWT binding |
gl4java/awt/GLAnimCanvas.java | Another OpenGL AWT binding |
gl4java/jau/awt/WinHandleAccess.java | Interface to the platform's |
windowing system |
Java OpenGL programmers can derive their classes either from GLCanvas. See the annotated Example in chapter 6.1 on page 6.1.
See the Html-Source documentation for details (see 7.1 on page ).
sven goethel 2001-12-11