Gamp v0.0.7-36-g24b1eb6
Gamp: Graphics, Audio, Multimedia and Processing
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#include <cstddef>
#include <memory>
#include <utility>
#include <jau/basic_types.hpp>
#include <jau/cpp_lang_util.hpp>
#include <jau/debug.hpp>
#include <jau/file_util.hpp>
#include <jau/float_types.hpp>
#include <jau/io_util.hpp>
#include <jau/math/vec4f.hpp>
#include <jau/string_util.hpp>
#include <jau/math/util/syncbuffer.hpp>
#include <gamp/Gamp.hpp>
#include <gamp/render/gl/data/GLArrayData.hpp>
#include <gamp/render/gl/glsl/ShaderUtil.hpp>
#include <gamp/render/gl/GLTypes.hpp>
#include <gamp/render/gl/glsl/ShaderProgram.hpp>
Go to the source code of this file.
Classes | |
class | gamp::render::gl::data::GLUniformData |
GLSL uniform data wrapper encapsulating data to be uploaded to the GPU as a uniform. More... | |
class | gamp::render::gl::data::GLUniformSyncMatrices4f |
class | gamp::render::gl::data::GLUniformVec3f |
class | gamp::render::gl::data::GLUniformVec4f |
Namespaces | |
namespace | gamp |
Gamp: Graphics, Audio, Multimedia and Processing Framework (Native C++, WebAssembly, ...) | |
namespace | gamp::render |
namespace | gamp::render::gl |
namespace | gamp::render::gl::data |
Typedefs | |
typedef std::shared_ptr< GLUniformData > | gamp::render::gl::data::GLUniformDataRef |
typedef std::shared_ptr< GLUniformSyncMatrices4f > | gamp::render::gl::data::GLUniformSyncMatrices4fRef |
typedef std::shared_ptr< GLUniformVec3f > | gamp::render::gl::data::GLUniformVec3fRef |
typedef std::shared_ptr< GLUniformVec4f > | gamp::render::gl::data::GLUniformVec4fRef |