Gamp: Graphics, Audio, Multimedia and Processing Framework (Native C++, WebAssembly, ...)
More...
|
std::string | asset_dir () noexcept |
|
template<typename T, typename U> |
U | castOrThrow (T has) |
|
template<typename T, typename U> |
bool | checkOverflow (T has) |
|
int | expected_fps () noexcept |
| Returns expected fps, either gpu_forced_fps() if set, otherwise monitor_fps().
|
|
jau::fraction_timespec | expected_framedur () noexcept |
| Returns the expected frame duration in [s], i.e.
|
|
jau::fraction_timespec | getElapsedMonotonicTime () noexcept |
| Returns the elapsed monotonic time since init_gfx_subsystem , synchronized with the gfx subsystem timer.
|
|
float | gpu_avg_fps () noexcept |
| Returns the measured gpu fps each 5s, starting with monitor_fps()
|
|
const jau::fraction_timespec & | gpu_avg_framedur () noexcept |
| Returns the measured gpu frame duration in [s] each 5s, starting with 1/gpu_avg_fps()
|
|
int | gpu_forced_fps () noexcept |
| Returns optional forced frames per seconds or -1 if unset, set via set_gpu_forced_fps().
|
|
size_t | handle_events () noexcept |
| GFX Toolkit: Handle windowing and keyboard events.
|
|
bool | init_gfx_subsystem (const char *exe_path) |
| GFX Toolkit: Initialize the subsystem once.
|
|
bool | is_gfx_subsystem_initialized () noexcept |
|
std::string | lookup_and_register_asset_dir (const char *exe_path, const char *asset_file="fonts/freefont/FreeSansBold.ttf", const char *asset_install_subdir="gamp") noexcept |
|
bool | mainloop_default () noexcept |
| Performs the whole tasks for all created gamp::wt::Window instances.
|
|
void | mainloop_void () noexcept |
| Calls mainloop_default(), but exits application if returning false.
|
|
int | monitor_fps () noexcept |
| Monitor frames per seconds.
|
|
std::string | resolve_asset (const std::string &asset_file, bool lookup_direct=false) noexcept |
|
void | set_gpu_forced_fps (int fps) noexcept |
| Optional forced frames per seconds, pass to swap_gpu_buffer() by default.
|
|
void | shutdown () noexcept |
|
void | swap_gpu_buffer (int fps) noexcept |
| GFX Toolkit: Swap GPU back to front framebuffer of all windows using given fps, maintaining vertical monitor synchronization if possible.
|
|
template<typename T, typename U> |
void | throwOnOverflow (T has) |
|
Gamp: Graphics, Audio, Multimedia and Processing Framework (Native C++, WebAssembly, ...)
Gamp addresses native hardware accelerated graphics, audio, multimedia and processing. It is implemented in C++, supports WebAssembly and perhaps interfacing w/ other languages/systems.