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Gamp v0.0.7-36-g24b1eb6
Gamp: Graphics, Audio, Multimedia and Processing
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#include <fstream>#include <jau/basic_types.hpp>#include <jau/debug.hpp>#include <jau/file_util.hpp>#include <jau/io_util.hpp>#include <jau/string_util.hpp>#include <gamp/Gamp.hpp>#include <gamp/render/gl/glsl/ShaderUtil.hpp>Go to the source code of this file.
Classes | |
| struct | std::hash< gamp::render::gl::glsl::ShaderCode > |
| struct | std::hash< gamp::render::gl::glsl::ShaderCodeRef > |
| class | gamp::render::gl::glsl::ShaderCode |
| Convenient shader code class to use and instantiate vertex or fragment programs. More... | |
Namespaces | |
| namespace | gamp |
| Gamp: Graphics, Audio, Multimedia and Processing Framework (Native C++, WebAssembly, ...) | |
| namespace | gamp::render |
| namespace | gamp::render::gl |
| namespace | gamp::render::gl::glsl |
| namespace | std |
| STL namespace. | |
Typedefs | |
| typedef std::shared_ptr< ShaderCode > | gamp::render::gl::glsl::ShaderCodeRef |
Functions | |
| std::ostream & | gamp::render::gl::glsl::operator<< (std::ostream &out, const ShaderCode &v) |