Gamp v0.0.7-36-g24b1eb6
Gamp: Graphics, Audio, Multimedia and Processing
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#include <jau/basic_types.hpp>
#include <jau/debug.hpp>
#include <jau/file_util.hpp>
#include <jau/io_util.hpp>
#include <jau/string_util.hpp>
#include <algorithm>
#include <cstddef>
#include <gamp/Gamp.hpp>
#include <gamp/render/gl/GLTypes.hpp>
#include <gamp/render/gl/data/GLArrayData.hpp>
#include <gamp/render/gl/data/GLUniformData.hpp>
#include <gamp/render/gl/glsl/ShaderProgram.hpp>
Go to the source code of this file.
Classes | |
class | gamp::render::gl::glsl::ShaderState |
ShaderState allows to sharing data between shader programs, while updating the attribute and uniform locations when switching. More... | |
Namespaces | |
namespace | gamp |
Gamp: Graphics, Audio, Multimedia and Processing Framework (Native C++, WebAssembly, ...) | |
namespace | gamp::render |
namespace | gamp::render::gl |
namespace | gamp::render::gl::glsl |
Functions | |
std::ostream & | gamp::render::gl::glsl::operator<< (std::ostream &out, const ShaderState &v) |