Singleton runtime environment properties.
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#include <Gamp.hpp>
Singleton runtime environment properties.
Also see jau::environment::getExplodingProperties(const std::string & prefixDomain)
.
Note that all environment variables listed below can be set using _
instead of .
.
Definition at line 123 of file Gamp.hpp.
◆ get()
static GampEnv & gamp::GampEnv::get |
( |
| ) |
|
|
inlinestaticnoexcept |
◆ BTManager
◆ DEBUG_GLOBAL
const bool gamp::GampEnv::DEBUG_GLOBAL |
Global Debug flag, retrieved first to triggers GampEnv initialization.
Definition at line 131 of file Gamp.hpp.
◆ DEBUG_WT_EVENT
const bool gamp::GampEnv::DEBUG_WT_EVENT |
Debug all WT event communication.
Environment variable is 'gamp.debug.wt.event'.
Definition at line 143 of file Gamp.hpp.
◆ DEBUG_RENDER_GL_GLSL_CODE
const bool gamp::GampEnv::DEBUG_RENDER_GL_GLSL_CODE |
Debug shader code, i.e.
ShaderCode
Environment variable is 'gamp.debug.render.gl.glsl.code'.
Definition at line 151 of file Gamp.hpp.
◆ DEBUG_RENDER_GL_GLSL_STATE
const bool gamp::GampEnv::DEBUG_RENDER_GL_GLSL_STATE |
Debug shader state, i.e.
ShaderState
Environment variable is 'gamp.debug.render.gl.glsl.state'.
Definition at line 159 of file Gamp.hpp.
◆ DEBUG_GRAPH_RENDER
const bool gamp::GampEnv::DEBUG_GRAPH_RENDER |
Debug Graph Renderer.
Environment variable is 'gamp.debug.graph.render'.
Definition at line 167 of file Gamp.hpp.
The documentation for this class was generated from the following files: