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Gamp v0.0.7-54-gccdc599
Gamp: Graphics, Audio, Multimedia and Processing
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OpenGL Region renderer.
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#include <GraphRenderer00.hpp>
Public Member Functions | |
| const void | clearHintBits (const int mask) |
| const void | destroy (const GL2ES2 gl) |
Deletes all ShaderPrograms and nullifies its references including RenderState#destroy(GL2ES2). | |
| const void | enable (const GL2ES2 gl, const bool enable) |
Enabling or disabling the RenderState's current shader program. | |
| const void | enable (const GL2ES2 gl, const bool enable, const GLCallback enableCB, const GLCallback disableCB) |
Same as enable(GL2ES2, bool) but allowing to force GLCallbacks off. | |
| const bool | equals (const Object other) |
| const int | getAAQuality () |
Returns pass2 AA-quality rendering value for Graph Region AA render-modes: Region#VBAA_RENDERING_BIT. | |
| const Frustum | getClipFrustum () |
Returns the optional Mv-premultiplied clipping Frustum or null if unused. | |
| const Vec4f | getColorStatic (const Vec4f rgbaColor) |
| const int | getHeight () |
| Return height of current viewport. | |
| const PMVMatrix4f | getMatrix () |
Borrow the current PMVMatrix4f. | |
| const RenderState | getRenderState () |
Return the RenderState composition. | |
| const int | getSampleCount () |
Returns pass2 AA sample count for Graph Region AA render-modes: VBAA_RENDERING_BIT or Region#MSAA_RENDERING_BIT. | |
| const Recti | getViewport () |
| Borrows the current Rect4i viewport w/o copying. | |
| const Recti | getViewport (const Recti target) |
| Copies the current Rect4i viewport in given target and returns it for chaining. | |
| const float | getWeight () |
| const int | getWidth () |
| Return width of current viewport. | |
| const int | hashCode () |
| const bool | hintBitsSet (const int mask) |
| const void | init (const GL2ES2 gl) throws GLException |
| Initialize shader and bindings for GPU based rendering bound to the given GL object's GLContext if not initialized yet. | |
| const bool | isInitialized () |
| const bool | isVBOSupported () |
| const void | reshapeNotify (const int x, const int y, const int width, const int height) |
| No PMVMatrix4f operation is performed here. | |
| const void | reshapeOrtho (const int width, const int height, const float near, const float far) |
Orthogonal projection, method also calls reshapeNotify(int, int, int, int). | |
| const void | reshapePerspective (const float angle_rad, const int width, const int height, const float near, const float far) |
Perspective projection, method also calls reshapeNotify(int, int, int, int). | |
| const int | setAAQuality (const int v) |
Sets pass2 AA-quality rendering value clipped to the range [Region#MIN_AA_QUALITY..Region#MAX_AA_QUALITY] for Graph Region AA render-modes: Region#VBAA_RENDERING_BIT. | |
| const void | setClipFrustum (const Frustum clipFrustum) |
Set the optional clipping Frustum, which shall be pre-multiplied with the Mv-matrix or null to disable. | |
| const void | setColorStatic (const float r, const float g, const float b, const float a) |
| const void | setColorStatic (const Vec4f rgbaColor) |
| const void | setHintBits (const int mask) |
| const int | setSampleCount (const int v) |
Sets pass2 AA sample count clipped to the range [Region#MIN_AA_SAMPLE_COUNT..Region#MAX_AA_SAMPLE_COUNT] for Graph Region AA render-modes: VBAA_RENDERING_BIT or Region#MSAA_RENDERING_BIT. | |
| const void | setWeight (const float v) |
| String | toString () |
| const bool | useShaderProgram (const GL2ES2 gl, const int renderModes, const bool pass1, const TextureSequence colorTexSeq) |
Generate, selects and caches the desired Curve-Graph ShaderProgram according to the given parameters. | |
Static Public Member Functions | |
| static RegionRenderer | create () |
Create a hardware accelerated RegionRenderer including its RenderState composition. | |
| static RegionRenderer | create (const GLCallback enableCallback, const GLCallback disableCallback) |
Create a hardware accelerated RegionRenderer including its RenderState composition. | |
| static RegionRenderer | create (const PMVMatrix4f sharedPMVMatrix, const GLCallback enableCallback, const GLCallback disableCallback) |
Create a hardware accelerated RegionRenderer including its RenderState composition. | |
Static Public Attributes | |
| static const GLCallback | defaultBlendDisable |
Default GL#GL_BLEND disable GLCallback, simply turning-off the GL#GL_BLEND state and turning-on depth writing via GL#glDepthMask(bool) if RenderState#BITHINT_GLOBAL_DEPTH_TEST_ENABLED is set. | |
| static const GLCallback | defaultBlendEnable |
Default GL#GL_BLEND enable GLCallback, turning-off depth writing via GL#glDepthMask(bool) if RenderState#BITHINT_GLOBAL_DEPTH_TEST_ENABLED is set and turning-on the GL#GL_BLEND state. | |
Protected Member Functions | |
| RegionRenderer (const GLCallback enableCallback, const GLCallback disableCallback) | |
| RegionRenderer (const PMVMatrix4f sharedPMVMatrix, const GLCallback enableCallback, const GLCallback disableCallback) | |
Static Protected Attributes | |
| static const bool | DEBUG = Region.DEBUG |
| static const bool | DEBUG_ALL_EVENT = Region.DEBUG_ALL_EVENT |
| static const bool | DEBUG_INSTANCE = Region.DEBUG_INSTANCE |
OpenGL Region renderer.
All Region rendering operations utilize a RegionRenderer.
The RegionRenderer owns its RenderState, a composition.
The RegionRenderer manages and own all used ShaderPrograms, a composition.
At its destruction, all ShaderPrograms and its RenderState will be destroyed and released.
Definition at line 44 of file GraphRenderer00.hpp.
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Definition at line 204 of file GraphRenderer00.hpp.
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Create a hardware accelerated RegionRenderer including its RenderState composition.
The optional GLCallbacks enableCallback and disableCallback maybe used to issue certain tasks at enable(GL2ES2, bool).
For example, instances defaultBlendEnable and defaultBlendDisable can be utilized to enable and disable GL#GL_BLEND.
Definition at line 129 of file GraphRenderer00.hpp.
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inlinestatic |
Create a hardware accelerated RegionRenderer including its RenderState composition.
The optional GLCallbacks enableCallback and disableCallback maybe used to issue certain tasks at enable(GL2ES2, bool).
For example, instances defaultBlendEnable and defaultBlendDisable can be utilized to enable and disable GL#GL_BLEND.
| enableCallback | optional GLCallback, if not null will be issued at init(gl) and enable(gl, true). |
| disableCallback | optional GLCallback, if not null will be issued at enable(gl, false). |
Definition at line 148 of file GraphRenderer00.hpp.
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inlinestatic |
Create a hardware accelerated RegionRenderer including its RenderState composition.
The optional GLCallbacks enableCallback and disableCallback maybe used to issue certain tasks at enable(GL2ES2, bool).
For example, instances defaultBlendEnable and defaultBlendDisable can be utilized to enable and disable GL#GL_BLEND.
| sharedPMVMatrix | optional shared PMVMatrix4f to be used for the RenderState composition. |
| enableCallback | optional GLCallback, if not null will be issued at init(gl) and enable(gl, true). |
| disableCallback | optional GLCallback, if not null will be issued at enable(gl, false). |
Definition at line 168 of file GraphRenderer00.hpp.
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Definition at line 182 of file GraphRenderer00.hpp.
Copies the current Rect4i viewport in given target and returns it for chaining.
Definition at line 185 of file GraphRenderer00.hpp.
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Borrows the current Rect4i viewport w/o copying.
Definition at line 190 of file GraphRenderer00.hpp.
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Return width of current viewport.
Definition at line 194 of file GraphRenderer00.hpp.
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Return height of current viewport.
Definition at line 196 of file GraphRenderer00.hpp.
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Initialize shader and bindings for GPU based rendering bound to the given GL object's GLContext if not initialized yet.
Disables the renderer via enable(GL2ES2, bool) to remove any side-effects, ie ShaderState incl. shader program.
Shall be called once before at initialization before a draw() method, e.g. RegionRenderer#draw(GL2ES2, Region)
| gl | referencing the current GLContext to which the ShaderState is bound to |
| GLException | if initialization failed |
Definition at line 230 of file GraphRenderer00.hpp.
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Deletes all ShaderPrograms and nullifies its references including RenderState#destroy(GL2ES2).
Definition at line 256 of file GraphRenderer00.hpp.
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Return the RenderState composition.
Definition at line 282 of file GraphRenderer00.hpp.
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Borrow the current PMVMatrix4f.
Definition at line 289 of file GraphRenderer00.hpp.
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Definition at line 291 of file GraphRenderer00.hpp.
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Definition at line 293 of file GraphRenderer00.hpp.
Definition at line 295 of file GraphRenderer00.hpp.
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Definition at line 297 of file GraphRenderer00.hpp.
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Definition at line 299 of file GraphRenderer00.hpp.
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Sets pass2 AA-quality rendering value clipped to the range [Region#MIN_AA_QUALITY..Region#MAX_AA_QUALITY] for Graph Region AA render-modes: Region#VBAA_RENDERING_BIT.
Definition at line 302 of file GraphRenderer00.hpp.
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Returns pass2 AA-quality rendering value for Graph Region AA render-modes: Region#VBAA_RENDERING_BIT.
Definition at line 304 of file GraphRenderer00.hpp.
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Sets pass2 AA sample count clipped to the range [Region#MIN_AA_SAMPLE_COUNT..Region#MAX_AA_SAMPLE_COUNT] for Graph Region AA render-modes: VBAA_RENDERING_BIT or Region#MSAA_RENDERING_BIT.
Definition at line 307 of file GraphRenderer00.hpp.
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Returns pass2 AA sample count for Graph Region AA render-modes: VBAA_RENDERING_BIT or Region#MSAA_RENDERING_BIT.
Definition at line 309 of file GraphRenderer00.hpp.
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Set the optional clipping Frustum, which shall be pre-multiplied with the Mv-matrix or null to disable.
Definition at line 312 of file GraphRenderer00.hpp.
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Returns the optional Mv-premultiplied clipping Frustum or null if unused.
Definition at line 314 of file GraphRenderer00.hpp.
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Definition at line 316 of file GraphRenderer00.hpp.
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Definition at line 318 of file GraphRenderer00.hpp.
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Definition at line 320 of file GraphRenderer00.hpp.
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Enabling or disabling the RenderState's current shader program.
useShaderProgram(GL2ES2, int, bool, TextureSequence) generates, selects and caches the desired Curve-Graph ShaderProgram and sets it current in the RenderState composition.
In case enable and disable GLCallbacks are setup via create(Vertex.Factory<? extends Vertex>, RenderState, GLCallback, GLCallback), they will be called before toggling the shader program.
| gl | current GL object |
| enable | if true enable the current ShaderProgram, otherwise disable. |
Definition at line 341 of file GraphRenderer00.hpp.
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Same as enable(GL2ES2, bool) but allowing to force GLCallbacks off.
| gl | current GL object |
| enable | if true enable the current ShaderProgram, otherwise disable. |
| enableCB | explicit GLCallback for enable |
| disableCB | explicit GLCallback for disable |
Definition at line 353 of file GraphRenderer00.hpp.
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No PMVMatrix4f operation is performed here.
Definition at line 372 of file GraphRenderer00.hpp.
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Perspective projection, method also calls reshapeNotify(int, int, int, int).
| angle_rad | perspective angle in radians |
| width | viewport width |
| height | viewport height |
| near | projection z-near |
| far | projection z-far |
Definition at line 384 of file GraphRenderer00.hpp.
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Orthogonal projection, method also calls reshapeNotify(int, int, int, int).
| width | viewport width |
| height | viewport height |
| near | projection z-near |
| far | projection z-far |
Definition at line 399 of file GraphRenderer00.hpp.
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Definition at line 547 of file GraphRenderer00.hpp.
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Definition at line 549 of file GraphRenderer00.hpp.
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Definition at line 566 of file GraphRenderer00.hpp.
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Generate, selects and caches the desired Curve-Graph ShaderProgram according to the given parameters.
The newly generated or cached ShaderProgram is set current in the RenderState composition and can be retrieved via RenderState#getShaderProgram().
| gl | |
| renderModes | |
| pass1 | |
| colorTexSeq |
Definition at line 639 of file GraphRenderer00.hpp.
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Definition at line 46 of file GraphRenderer00.hpp.
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Definition at line 47 of file GraphRenderer00.hpp.
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Definition at line 48 of file GraphRenderer00.hpp.
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Default GL#GL_BLEND enable GLCallback, turning-off depth writing via GL#glDepthMask(bool) if RenderState#BITHINT_GLOBAL_DEPTH_TEST_ENABLED is set and turning-on the GL#GL_BLEND state.
Implementation also sets RenderState's blending bit-hint, which will cause GLRegion's draw-method to set the proper blend-function and the clear-color to transparent-black in case of multipass FBO rendering.
Definition at line 81 of file GraphRenderer00.hpp.
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Default GL#GL_BLEND disable GLCallback, simply turning-off the GL#GL_BLEND state and turning-on depth writing via GL#glDepthMask(bool) if RenderState#BITHINT_GLOBAL_DEPTH_TEST_ENABLED is set.
Implementation also clears RenderState's blending bit-hint.
Definition at line 105 of file GraphRenderer00.hpp.