Gamp v0.0.7-54-gccdc599
Gamp: Graphics, Audio, Multimedia and Processing
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TextureSequence.hpp File Reference
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Classes

class  gamp::render::gl::texture::TextureSequence::TextureFrame
 Texture holder interface, maybe specialized by implementation to associated related data. More...
 
class  gamp::render::gl::texture::TextureSequence
 Protocol for texture sequences, like animations, movies, etc. More...
 

Namespaces

namespace  gamp
 Gamp: Graphics, Audio, Multimedia and Processing Framework (Native C++, WebAssembly, ...)
 
namespace  gamp::render
 
namespace  gamp::render::gl
 
namespace  gamp::render::gl::texture
 

Functions

final Texture getTexture ()
 
 TextureFrame (final Texture t)
 
 TextureFrame (final Texture t, final int pts, final int duration)
 
String toString ()
 

Variables

final Texture texture
 

Function Documentation

◆ TextureFrame() [1/2]

newFrameAvailable::TextureFrame ( final Texture t,
final int pts,
final int duration )

Definition at line 1 of file TextureSequence.hpp.

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◆ TextureFrame() [2/2]

newFrameAvailable::TextureFrame ( final Texture t)

Definition at line 5 of file TextureSequence.hpp.

◆ getTexture()

final Texture newFrameAvailable::getTexture ( )

Definition at line 9 of file TextureSequence.hpp.

◆ toString()

String newFrameAvailable::toString ( )

Definition at line 12 of file TextureSequence.hpp.

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Variable Documentation

◆ texture

final Texture texture
protected

Definition at line 15 of file TextureSequence.hpp.