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Gamp v0.0.7-54-gccdc599
Gamp: Graphics, Audio, Multimedia and Processing
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#include <cstdint>#include <vector>#include <jau/basic_types.hpp>#include <jau/int_math.hpp>#include <jau/math/recti.hpp>#include <jau/math/vec2i.hpp>#include <jau/string_util.hpp>#include <gamp/GampTypes.hpp>#include <gamp/render/RenderTypes.hpp>#include <gamp/render/gl/GLHeader.hpp>#include <gamp/render/gl/GLContext.hpp>#include <gamp/render/gl/GLExtensions.hpp>#include <gamp/render/gl/texture/TextureCoords.hpp>Go to the source code of this file.
Classes | |
| class | gamp::render::gl::texture::TextureData |
| Represents the data for an OpenGL texture. More... | |
Namespaces | |
| namespace | gamp |
| Gamp: Graphics, Audio, Multimedia and Processing Framework (Native C++, WebAssembly, ...) | |
| namespace | gamp::render |
| namespace | gamp::render::gl |
| namespace | gamp::render::gl::texture |
Typedefs | |
| typedef Point2I< uint32_t > | gamp::render::gl::texture::Point2u32 |