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SUMMARY: INNER | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object | +--gl4java.GLFuncJauJNI
The default implementation class for OpenGL native function mapping
Fields inherited from interface gl4java.GLFunc |
GL_PROC_NAMES |
Constructor Summary | |
GLFuncJauJNI()
|
Method Summary | |
java.lang.String |
getClassVendor()
|
java.lang.String |
getClassVersion()
|
java.lang.String |
getNativeVendor()
|
java.lang.String |
getNativeVersion()
|
void |
glAccum(int op,
float value)
Original Function-Prototype : |
void |
glActiveTexture(int texture)
Original Function-Prototype : |
void |
glActiveTextureARB(int texture)
Original Function-Prototype : |
void |
glAlphaFragmentOp1ATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Original Function-Prototype : |
void |
glAlphaFragmentOp2ATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
Original Function-Prototype : |
void |
glAlphaFragmentOp3ATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11)
Original Function-Prototype : |
void |
glAlphaFunc(int func,
float ref)
Original Function-Prototype : |
void |
glApplyTextureEXT(int arg0)
Original Function-Prototype : |
boolean |
glAreProgramsResidentNV(int arg0,
int[] arg1,
boolean[] arg2)
Original Function-Prototype : |
boolean |
glAreTexturesResident(int n,
int[] textures,
boolean[] residences)
Original Function-Prototype : |
boolean |
glAreTexturesResidentEXT(int n,
int[] textures,
boolean[] residences)
Original Function-Prototype : |
void |
glArrayElement(int i)
Original Function-Prototype : |
void |
glArrayElementEXT(int i)
Original Function-Prototype : |
void |
glArrayObjectATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Original Function-Prototype : |
void |
glAsyncMarkerSGIX(int arg0)
Original Function-Prototype : |
void |
glBegin(int mode)
Original Function-Prototype : |
void |
glBeginFragmentShaderATI()
Original Function-Prototype : |
void |
glBeginVertexShaderEXT()
Original Function-Prototype : |
void |
glBindFragmentShaderATI(int arg0)
Original Function-Prototype : |
int |
glBindLightParameterEXT(int arg0,
int arg1)
Original Function-Prototype : |
int |
glBindMaterialParameterEXT(int arg0,
int arg1)
Original Function-Prototype : |
int |
glBindParameterEXT(int arg0)
Original Function-Prototype : |
void |
glBindProgramNV(int arg0,
int arg1)
Original Function-Prototype : |
int |
glBindTexGenParameterEXT(int arg0,
int arg1,
int arg2)
Original Function-Prototype : |
void |
glBindTexture(int target,
int texture)
Original Function-Prototype : |
void |
glBindTextureEXT(int target,
int texture)
Original Function-Prototype : |
int |
glBindTextureUnitParameterEXT(int arg0,
int arg1)
Original Function-Prototype : |
void |
glBindVertexShaderEXT(int arg0)
Original Function-Prototype : |
void |
glBinormal3bEXT(byte arg0,
byte arg1,
byte arg2)
Original Function-Prototype : |
void |
glBinormal3bvEXT(byte[] arg0)
Original Function-Prototype : |
void |
glBinormal3dEXT(double arg0,
double arg1,
double arg2)
Original Function-Prototype : |
void |
glBinormal3dvEXT(double[] arg0)
Original Function-Prototype : |
void |
glBinormal3fEXT(float arg0,
float arg1,
float arg2)
Original Function-Prototype : |
void |
glBinormal3fvEXT(float[] arg0)
Original Function-Prototype : |
void |
glBinormal3iEXT(int arg0,
int arg1,
int arg2)
Original Function-Prototype : |
void |
glBinormal3ivEXT(int[] arg0)
Original Function-Prototype : |
void |
glBinormal3sEXT(short arg0,
short arg1,
short arg2)
Original Function-Prototype : |
void |
glBinormal3svEXT(short[] arg0)
Original Function-Prototype : |
void |
glBinormalPointerEXT(int arg0,
int arg1,
boolean[] arg2)
|
void |
glBinormalPointerEXT(int arg0,
int arg1,
byte[] arg2)
Original Function-Prototype : |
void |
glBinormalPointerEXT(int arg0,
int arg1,
double[] arg2)
|
void |
glBinormalPointerEXT(int arg0,
int arg1,
float[] arg2)
|
void |
glBinormalPointerEXT(int arg0,
int arg1,
int[] arg2)
|
void |
glBinormalPointerEXT(int arg0,
int arg1,
long[] arg2)
|
void |
glBinormalPointerEXT(int arg0,
int arg1,
short[] arg2)
|
void |
glBitmap(int width,
int height,
float xorig,
float yorig,
float xmove,
float ymove,
byte[] bitmap)
Original Function-Prototype : |
void |
glBlendColor(float red,
float green,
float blue,
float alpha)
Original Function-Prototype : |
void |
glBlendColorEXT(float red,
float green,
float blue,
float alpha)
Original Function-Prototype : |
void |
glBlendEquation(int mode)
Original Function-Prototype : |
void |
glBlendEquationEXT(int mode)
Original Function-Prototype : |
void |
glBlendFunc(int sfactor,
int dfactor)
Original Function-Prototype : |
void |
glBlendFuncSeparateEXT(int arg0,
int arg1,
int arg2,
int arg3)
Original Function-Prototype : |
void |
glBlendFuncSeparateINGR(int arg0,
int arg1,
int arg2,
int arg3)
Original Function-Prototype : |
void |
glCallList(int list)
Original Function-Prototype : |
void |
glCallLists(int n,
int type,
boolean[] lists)
|
void |
glCallLists(int n,
int type,
byte[] lists)
Original Function-Prototype : |
void |
glCallLists(int n,
int type,
double[] lists)
|
void |
glCallLists(int n,
int type,
float[] lists)
|
void |
glCallLists(int n,
int type,
int[] lists)
|
void |
glCallLists(int n,
int type,
long[] lists)
|
void |
glCallLists(int n,
int type,
short[] lists)
|
void |
glClear(int mask)
Original Function-Prototype : |
void |
glClearAccum(float red,
float green,
float blue,
float alpha)
Original Function-Prototype : |
void |
glClearColor(float red,
float green,
float blue,
float alpha)
Original Function-Prototype : |
void |
glClearDepth(double depth)
Original Function-Prototype : |
void |
glClearIndex(float c)
Original Function-Prototype : |
void |
glClearStencil(int s)
Original Function-Prototype : |
void |
glClientActiveTexture(int texture)
Original Function-Prototype : |
void |
glClientActiveTextureARB(int texture)
Original Function-Prototype : |
void |
glClientActiveVertexStream(int arg0)
Original Function-Prototype : |
void |
glClipPlane(int plane,
double[] equation)
Original Function-Prototype : |
void |
glColor3b(byte red,
byte green,
byte blue)
Original Function-Prototype : |
void |
glColor3bv(byte[] v)
Original Function-Prototype : |
void |
glColor3d(double red,
double green,
double blue)
Original Function-Prototype : |
void |
glColor3dv(double[] v)
Original Function-Prototype : |
void |
glColor3f(float red,
float green,
float blue)
Original Function-Prototype : |
void |
glColor3fv(float[] v)
Original Function-Prototype : |
void |
glColor3fVertex3fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5)
Original Function-Prototype : |
void |
glColor3fVertex3fvSUN(float[] arg0,
float[] arg1)
Original Function-Prototype : |
void |
glColor3i(int red,
int green,
int blue)
Original Function-Prototype : |
void |
glColor3iv(int[] v)
Original Function-Prototype : |
void |
glColor3s(short red,
short green,
short blue)
Original Function-Prototype : |
void |
glColor3sv(short[] v)
Original Function-Prototype : |
void |
glColor3ub(byte red,
byte green,
byte blue)
Original Function-Prototype : |
void |
glColor3ubv(byte[] v)
Original Function-Prototype : |
void |
glColor3ui(int red,
int green,
int blue)
Original Function-Prototype : |
void |
glColor3uiv(int[] v)
Original Function-Prototype : |
void |
glColor3us(short red,
short green,
short blue)
Original Function-Prototype : |
void |
glColor3usv(short[] v)
Original Function-Prototype : |
void |
glColor4b(byte red,
byte green,
byte blue,
byte alpha)
Original Function-Prototype : |
void |
glColor4bv(byte[] v)
Original Function-Prototype : |
void |
glColor4d(double red,
double green,
double blue,
double alpha)
Original Function-Prototype : |
void |
glColor4dv(double[] v)
Original Function-Prototype : |
void |
glColor4f(float red,
float green,
float blue,
float alpha)
Original Function-Prototype : |
void |
glColor4fNormal3fVertex3fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7,
float arg8,
float arg9)
Original Function-Prototype : |
void |
glColor4fNormal3fVertex3fvSUN(float[] arg0,
float[] arg1,
float[] arg2)
Original Function-Prototype : |
void |
glColor4fv(float[] v)
Original Function-Prototype : |
void |
glColor4i(int red,
int green,
int blue,
int alpha)
Original Function-Prototype : |
void |
glColor4iv(int[] v)
Original Function-Prototype : |
void |
glColor4s(short red,
short green,
short blue,
short alpha)
Original Function-Prototype : |
void |
glColor4sv(short[] v)
Original Function-Prototype : |
void |
glColor4ub(byte red,
byte green,
byte blue,
byte alpha)
Original Function-Prototype : |
void |
glColor4ubv(byte[] v)
Original Function-Prototype : |
void |
glColor4ubVertex2fSUN(byte arg0,
byte arg1,
byte arg2,
byte arg3,
float arg4,
float arg5)
Original Function-Prototype : |
void |
glColor4ubVertex2fvSUN(byte[] arg0,
float[] arg1)
Original Function-Prototype : |
void |
glColor4ubVertex3fSUN(byte arg0,
byte arg1,
byte arg2,
byte arg3,
float arg4,
float arg5,
float arg6)
Original Function-Prototype : |
void |
glColor4ubVertex3fvSUN(byte[] arg0,
float[] arg1)
Original Function-Prototype : |
void |
glColor4ui(int red,
int green,
int blue,
int alpha)
Original Function-Prototype : |
void |
glColor4uiv(int[] v)
Original Function-Prototype : |
void |
glColor4us(short red,
short green,
short blue,
short alpha)
Original Function-Prototype : |
void |
glColor4usv(short[] v)
Original Function-Prototype : |
void |
glColorFragmentOp1ATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
Original Function-Prototype : |
void |
glColorFragmentOp2ATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9)
Original Function-Prototype : |
void |
glColorFragmentOp3ATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
int arg12)
Original Function-Prototype : |
void |
glColorMask(boolean red,
boolean green,
boolean blue,
boolean alpha)
Original Function-Prototype : |
void |
glColorMaterial(int face,
int mode)
Original Function-Prototype : |
void |
glColorPointer(int size,
int type,
int stride,
boolean[] ptr)
|
void |
glColorPointer(int size,
int type,
int stride,
byte[] ptr)
Original Function-Prototype : |
void |
glColorPointer(int size,
int type,
int stride,
double[] ptr)
|
void |
glColorPointer(int size,
int type,
int stride,
float[] ptr)
|
void |
glColorPointer(int size,
int type,
int stride,
int[] ptr)
|
void |
glColorPointer(int size,
int type,
int stride,
long[] ptr)
|
void |
glColorPointer(int size,
int type,
int stride,
short[] ptr)
|
void |
glColorPointerEXT(int size,
int type,
int stride,
int count,
boolean[] ptr)
|
void |
glColorPointerEXT(int size,
int type,
int stride,
int count,
byte[] ptr)
Original Function-Prototype : |
void |
glColorPointerEXT(int size,
int type,
int stride,
int count,
double[] ptr)
|
void |
glColorPointerEXT(int size,
int type,
int stride,
int count,
float[] ptr)
|
void |
glColorPointerEXT(int size,
int type,
int stride,
int count,
int[] ptr)
|
void |
glColorPointerEXT(int size,
int type,
int stride,
int count,
long[] ptr)
|
void |
glColorPointerEXT(int size,
int type,
int stride,
int count,
short[] ptr)
|
void |
glColorPointerListIBM(int arg0,
int arg1,
int arg2,
boolean[][] arg3,
int arg4)
|
void |
glColorPointerListIBM(int arg0,
int arg1,
int arg2,
byte[][] arg3,
int arg4)
Original Function-Prototype : |
void |
glColorPointerListIBM(int arg0,
int arg1,
int arg2,
double[][] arg3,
int arg4)
|
void |
glColorPointerListIBM(int arg0,
int arg1,
int arg2,
float[][] arg3,
int arg4)
|
void |
glColorPointerListIBM(int arg0,
int arg1,
int arg2,
int[][] arg3,
int arg4)
|
void |
glColorPointerListIBM(int arg0,
int arg1,
int arg2,
long[][] arg3,
int arg4)
|
void |
glColorPointerListIBM(int arg0,
int arg1,
int arg2,
short[][] arg3,
int arg4)
|
void |
glColorPointervINTEL(int arg0,
int arg1,
boolean[][] arg2)
|
void |
glColorPointervINTEL(int arg0,
int arg1,
byte[][] arg2)
Original Function-Prototype : |
void |
glColorPointervINTEL(int arg0,
int arg1,
double[][] arg2)
|
void |
glColorPointervINTEL(int arg0,
int arg1,
float[][] arg2)
|
void |
glColorPointervINTEL(int arg0,
int arg1,
int[][] arg2)
|
void |
glColorPointervINTEL(int arg0,
int arg1,
long[][] arg2)
|
void |
glColorPointervINTEL(int arg0,
int arg1,
short[][] arg2)
|
void |
glColorSubTable(int target,
int start,
int count,
int format,
int type,
boolean[] data)
|
void |
glColorSubTable(int target,
int start,
int count,
int format,
int type,
byte[] data)
Original Function-Prototype : |
void |
glColorSubTable(int target,
int start,
int count,
int format,
int type,
double[] data)
|
void |
glColorSubTable(int target,
int start,
int count,
int format,
int type,
float[] data)
|
void |
glColorSubTable(int target,
int start,
int count,
int format,
int type,
int[] data)
|
void |
glColorSubTable(int target,
int start,
int count,
int format,
int type,
long[] data)
|
void |
glColorSubTable(int target,
int start,
int count,
int format,
int type,
short[] data)
|
void |
glColorSubTableEXT(int target,
int start,
int count,
int format,
int type,
boolean[] data)
|
void |
glColorSubTableEXT(int target,
int start,
int count,
int format,
int type,
byte[] data)
Original Function-Prototype : |
void |
glColorSubTableEXT(int target,
int start,
int count,
int format,
int type,
double[] data)
|
void |
glColorSubTableEXT(int target,
int start,
int count,
int format,
int type,
float[] data)
|
void |
glColorSubTableEXT(int target,
int start,
int count,
int format,
int type,
int[] data)
|
void |
glColorSubTableEXT(int target,
int start,
int count,
int format,
int type,
long[] data)
|
void |
glColorSubTableEXT(int target,
int start,
int count,
int format,
int type,
short[] data)
|
void |
glColorTable(int target,
int internalformat,
int width,
int format,
int type,
boolean[] table)
|
void |
glColorTable(int target,
int internalformat,
int width,
int format,
int type,
byte[] table)
Original Function-Prototype : |
void |
glColorTable(int target,
int internalformat,
int width,
int format,
int type,
double[] table)
|
void |
glColorTable(int target,
int internalformat,
int width,
int format,
int type,
float[] table)
|
void |
glColorTable(int target,
int internalformat,
int width,
int format,
int type,
int[] table)
|
void |
glColorTable(int target,
int internalformat,
int width,
int format,
int type,
long[] table)
|
void |
glColorTable(int target,
int internalformat,
int width,
int format,
int type,
short[] table)
|
void |
glColorTableEXT(int target,
int internalformat,
int width,
int format,
int type,
boolean[] table)
|
void |
glColorTableEXT(int target,
int internalformat,
int width,
int format,
int type,
byte[] table)
Original Function-Prototype : |
void |
glColorTableEXT(int target,
int internalformat,
int width,
int format,
int type,
double[] table)
|
void |
glColorTableEXT(int target,
int internalformat,
int width,
int format,
int type,
float[] table)
|
void |
glColorTableEXT(int target,
int internalformat,
int width,
int format,
int type,
int[] table)
|
void |
glColorTableEXT(int target,
int internalformat,
int width,
int format,
int type,
long[] table)
|
void |
glColorTableEXT(int target,
int internalformat,
int width,
int format,
int type,
short[] table)
|
void |
glColorTableParameterfv(int target,
int pname,
float[] params)
Original Function-Prototype : |
void |
glColorTableParameterfvSGI(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glColorTableParameteriv(int target,
int pname,
int[] params)
Original Function-Prototype : |
void |
glColorTableParameterivSGI(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glColorTableSGI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean[] arg5)
|
void |
glColorTableSGI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
byte[] arg5)
Original Function-Prototype : |
void |
glColorTableSGI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
double[] arg5)
|
void |
glColorTableSGI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
float[] arg5)
|
void |
glColorTableSGI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int[] arg5)
|
void |
glColorTableSGI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long[] arg5)
|
void |
glColorTableSGI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
short[] arg5)
|
void |
glCombinerInputNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Original Function-Prototype : |
void |
glCombinerOutputNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7,
boolean arg8,
boolean arg9)
Original Function-Prototype : |
void |
glCombinerParameterfNV(int arg0,
float arg1)
Original Function-Prototype : |
void |
glCombinerParameterfvNV(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glCombinerParameteriNV(int arg0,
int arg1)
Original Function-Prototype : |
void |
glCombinerParameterivNV(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glCombinerStageParameterfvNV(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
boolean[] data)
|
void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
byte[] data)
Original Function-Prototype : |
void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
double[] data)
|
void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
float[] data)
|
void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
int[] data)
|
void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
long[] data)
|
void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
short[] data)
|
void |
glCompressedTexImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean[] arg6)
|
void |
glCompressedTexImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
byte[] arg6)
Original Function-Prototype : |
void |
glCompressedTexImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
double[] arg6)
|
void |
glCompressedTexImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
float[] arg6)
|
void |
glCompressedTexImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int[] arg6)
|
void |
glCompressedTexImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long[] arg6)
|
void |
glCompressedTexImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
short[] arg6)
|
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
boolean[] data)
|
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
byte[] data)
Original Function-Prototype : |
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
double[] data)
|
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
float[] data)
|
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
int[] data)
|
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
long[] data)
|
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
short[] data)
|
void |
glCompressedTexImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean[] arg7)
|
void |
glCompressedTexImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
byte[] arg7)
Original Function-Prototype : |
void |
glCompressedTexImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
double[] arg7)
|
void |
glCompressedTexImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
float[] arg7)
|
void |
glCompressedTexImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int[] arg7)
|
void |
glCompressedTexImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
long[] arg7)
|
void |
glCompressedTexImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
short[] arg7)
|
void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
boolean[] data)
|
void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
byte[] data)
Original Function-Prototype : |
void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
double[] data)
|
void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
float[] data)
|
void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
int[] data)
|
void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
long[] data)
|
void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
short[] data)
|
void |
glCompressedTexImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
boolean[] arg8)
|
void |
glCompressedTexImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
byte[] arg8)
Original Function-Prototype : |
void |
glCompressedTexImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
double[] arg8)
|
void |
glCompressedTexImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
float[] arg8)
|
void |
glCompressedTexImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int[] arg8)
|
void |
glCompressedTexImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long[] arg8)
|
void |
glCompressedTexImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
short[] arg8)
|
void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
boolean[] data)
|
void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
byte[] data)
Original Function-Prototype : |
void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
double[] data)
|
void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
float[] data)
|
void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
int[] data)
|
void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
long[] data)
|
void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
short[] data)
|
void |
glCompressedTexSubImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean[] arg6)
|
void |
glCompressedTexSubImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
byte[] arg6)
Original Function-Prototype : |
void |
glCompressedTexSubImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
double[] arg6)
|
void |
glCompressedTexSubImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
float[] arg6)
|
void |
glCompressedTexSubImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int[] arg6)
|
void |
glCompressedTexSubImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long[] arg6)
|
void |
glCompressedTexSubImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
short[] arg6)
|
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
boolean[] data)
|
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
byte[] data)
Original Function-Prototype : |
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
double[] data)
|
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
float[] data)
|
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
int[] data)
|
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
long[] data)
|
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
short[] data)
|
void |
glCompressedTexSubImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
boolean[] arg8)
|
void |
glCompressedTexSubImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
byte[] arg8)
Original Function-Prototype : |
void |
glCompressedTexSubImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
double[] arg8)
|
void |
glCompressedTexSubImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
float[] arg8)
|
void |
glCompressedTexSubImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int[] arg8)
|
void |
glCompressedTexSubImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long[] arg8)
|
void |
glCompressedTexSubImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
short[] arg8)
|
void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
boolean[] data)
|
void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
byte[] data)
Original Function-Prototype : |
void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
double[] data)
|
void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
float[] data)
|
void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
int[] data)
|
void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
long[] data)
|
void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
short[] data)
|
void |
glCompressedTexSubImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
boolean[] arg10)
|
void |
glCompressedTexSubImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
byte[] arg10)
Original Function-Prototype : |
void |
glCompressedTexSubImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
double[] arg10)
|
void |
glCompressedTexSubImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
float[] arg10)
|
void |
glCompressedTexSubImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int[] arg10)
|
void |
glCompressedTexSubImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
long[] arg10)
|
void |
glCompressedTexSubImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
short[] arg10)
|
void |
glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
boolean[] image)
|
void |
glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
byte[] image)
Original Function-Prototype : |
void |
glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
double[] image)
|
void |
glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
float[] image)
|
void |
glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
int[] image)
|
void |
glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
long[] image)
|
void |
glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
short[] image)
|
void |
glConvolutionFilter1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean[] arg5)
|
void |
glConvolutionFilter1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
byte[] arg5)
Original Function-Prototype : |
void |
glConvolutionFilter1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
double[] arg5)
|
void |
glConvolutionFilter1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
float[] arg5)
|
void |
glConvolutionFilter1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int[] arg5)
|
void |
glConvolutionFilter1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long[] arg5)
|
void |
glConvolutionFilter1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
short[] arg5)
|
void |
glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
boolean[] image)
|
void |
glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
byte[] image)
Original Function-Prototype : |
void |
glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
double[] image)
|
void |
glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
float[] image)
|
void |
glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
int[] image)
|
void |
glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
long[] image)
|
void |
glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
short[] image)
|
void |
glConvolutionFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean[] arg6)
|
void |
glConvolutionFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
byte[] arg6)
Original Function-Prototype : |
void |
glConvolutionFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
double[] arg6)
|
void |
glConvolutionFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
float[] arg6)
|
void |
glConvolutionFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int[] arg6)
|
void |
glConvolutionFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long[] arg6)
|
void |
glConvolutionFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
short[] arg6)
|
void |
glConvolutionParameterf(int target,
int pname,
float params)
Original Function-Prototype : |
void |
glConvolutionParameterfEXT(int arg0,
int arg1,
float arg2)
Original Function-Prototype : |
void |
glConvolutionParameterfv(int target,
int pname,
float[] params)
Original Function-Prototype : |
void |
glConvolutionParameterfvEXT(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glConvolutionParameteri(int target,
int pname,
int params)
Original Function-Prototype : |
void |
glConvolutionParameteriEXT(int arg0,
int arg1,
int arg2)
Original Function-Prototype : |
void |
glConvolutionParameteriv(int target,
int pname,
int[] params)
Original Function-Prototype : |
void |
glConvolutionParameterivEXT(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glCopyColorSubTable(int target,
int start,
int x,
int y,
int width)
Original Function-Prototype : |
void |
glCopyColorSubTableEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Original Function-Prototype : |
void |
glCopyColorTable(int target,
int internalformat,
int x,
int y,
int width)
Original Function-Prototype : |
void |
glCopyColorTableSGI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Original Function-Prototype : |
void |
glCopyConvolutionFilter1D(int target,
int internalformat,
int x,
int y,
int width)
Original Function-Prototype : |
void |
glCopyConvolutionFilter1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Original Function-Prototype : |
void |
glCopyConvolutionFilter2D(int target,
int internalformat,
int x,
int y,
int width,
int height)
Original Function-Prototype : |
void |
glCopyConvolutionFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Original Function-Prototype : |
void |
glCopyPixels(int x,
int y,
int width,
int height,
int type)
Original Function-Prototype : |
void |
glCopyTexImage1D(int target,
int level,
int internalformat,
int x,
int y,
int width,
int border)
Original Function-Prototype : |
void |
glCopyTexImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
Original Function-Prototype : |
void |
glCopyTexImage2D(int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border)
Original Function-Prototype : |
void |
glCopyTexImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Original Function-Prototype : |
void |
glCopyTexSubImage1D(int target,
int level,
int xoffset,
int x,
int y,
int width)
Original Function-Prototype : |
void |
glCopyTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Original Function-Prototype : |
void |
glCopyTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height)
Original Function-Prototype : |
void |
glCopyTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Original Function-Prototype : |
void |
glCopyTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height)
Original Function-Prototype : |
void |
glCopyTexSubImage3DEXT(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height)
Original Function-Prototype : |
void |
glCullFace(int mode)
Original Function-Prototype : |
void |
glCullParameterdvEXT(int arg0,
double[] arg1)
Original Function-Prototype : |
void |
glCullParameterfvEXT(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glCurrentPaletteMatrixARB(int arg0)
Original Function-Prototype : |
void |
glDeformationMap3dSGIX(int arg0,
double arg1,
double arg2,
int arg3,
int arg4,
double arg5,
double arg6,
int arg7,
int arg8,
double arg9,
double arg10,
int arg11,
int arg12,
double[] arg13)
Original Function-Prototype : |
void |
glDeformationMap3fSGIX(int arg0,
float arg1,
float arg2,
int arg3,
int arg4,
float arg5,
float arg6,
int arg7,
int arg8,
float arg9,
float arg10,
int arg11,
int arg12,
float[] arg13)
Original Function-Prototype : |
void |
glDeformSGIX(int arg0)
Original Function-Prototype : |
void |
glDeleteAsyncMarkersSGIX(int arg0,
int arg1)
Original Function-Prototype : |
void |
glDeleteFencesNV(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glDeleteFragmentShaderATI(int arg0)
Original Function-Prototype : |
void |
glDeleteLists(int list,
int range)
Original Function-Prototype : |
void |
glDeleteObjectBufferATI(int arg0)
Original Function-Prototype : |
void |
glDeleteProgramsNV(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glDeleteTextures(int n,
int[] textures)
Original Function-Prototype : |
void |
glDeleteTexturesEXT(int n,
int[] textures)
Original Function-Prototype : |
void |
glDeleteVertexShaderEXT(int arg0)
Original Function-Prototype : |
void |
glDepthFunc(int func)
Original Function-Prototype : |
void |
glDepthMask(boolean flag)
Original Function-Prototype : |
void |
glDepthRange(double near_val,
double far_val)
Original Function-Prototype : |
void |
glDetailTexFuncSGIS(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glDisable(int cap)
Original Function-Prototype : |
void |
glDisableClientState(int cap)
Original Function-Prototype : |
void |
glDisableVariantClientStateEXT(int arg0)
Original Function-Prototype : |
void |
glDrawArrays(int mode,
int first,
int count)
Original Function-Prototype : |
void |
glDrawArraysEXT(int mode,
int first,
int count)
Original Function-Prototype : |
void |
glDrawBuffer(int mode)
Original Function-Prototype : |
void |
glDrawElements(int mode,
int count,
int type,
boolean[] indices)
|
void |
glDrawElements(int mode,
int count,
int type,
byte[] indices)
Original Function-Prototype : |
void |
glDrawElements(int mode,
int count,
int type,
double[] indices)
|
void |
glDrawElements(int mode,
int count,
int type,
float[] indices)
|
void |
glDrawElements(int mode,
int count,
int type,
int[] indices)
|
void |
glDrawElements(int mode,
int count,
int type,
long[] indices)
|
void |
glDrawElements(int mode,
int count,
int type,
short[] indices)
|
void |
glDrawPixels(int width,
int height,
int format,
int type,
boolean[] pixels)
|
void |
glDrawPixels(int width,
int height,
int format,
int type,
byte[] pixels)
Original Function-Prototype : |
void |
glDrawPixels(int width,
int height,
int format,
int type,
double[] pixels)
|
void |
glDrawPixels(int width,
int height,
int format,
int type,
float[] pixels)
|
void |
glDrawPixels(int width,
int height,
int format,
int type,
int[] pixels)
|
void |
glDrawPixels(int width,
int height,
int format,
int type,
long[] pixels)
|
void |
glDrawPixels(int width,
int height,
int format,
int type,
short[] pixels)
|
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
boolean[] indices)
|
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
byte[] indices)
Original Function-Prototype : |
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
double[] indices)
|
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
float[] indices)
|
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
int[] indices)
|
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
long[] indices)
|
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
short[] indices)
|
void |
glDrawRangeElementsEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean[] arg5)
|
void |
glDrawRangeElementsEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
byte[] arg5)
Original Function-Prototype : |
void |
glDrawRangeElementsEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
double[] arg5)
|
void |
glDrawRangeElementsEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
float[] arg5)
|
void |
glDrawRangeElementsEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int[] arg5)
|
void |
glDrawRangeElementsEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long[] arg5)
|
void |
glDrawRangeElementsEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
short[] arg5)
|
void |
glEdgeFlag(boolean flag)
Original Function-Prototype : |
void |
glEdgeFlagPointer(int stride,
boolean[] ptr)
|
void |
glEdgeFlagPointer(int stride,
byte[] ptr)
Original Function-Prototype : |
void |
glEdgeFlagPointer(int stride,
double[] ptr)
|
void |
glEdgeFlagPointer(int stride,
float[] ptr)
|
void |
glEdgeFlagPointer(int stride,
int[] ptr)
|
void |
glEdgeFlagPointer(int stride,
long[] ptr)
|
void |
glEdgeFlagPointer(int stride,
short[] ptr)
|
void |
glEdgeFlagPointerEXT(int stride,
int count,
boolean[] ptr)
Original Function-Prototype : |
void |
glEdgeFlagPointerListIBM(int arg0,
boolean[][] arg1,
int arg2)
Original Function-Prototype : |
void |
glEdgeFlagv(boolean[] flag)
Original Function-Prototype : |
void |
glEnable(int cap)
Original Function-Prototype : |
void |
glEnableClientState(int cap)
Original Function-Prototype : |
void |
glEnableVariantClientStateEXT(int arg0)
Original Function-Prototype : |
void |
glEnd()
Original Function-Prototype : |
void |
glEndFragmentShaderATI()
Original Function-Prototype : |
void |
glEndList()
Original Function-Prototype : |
void |
glEndVertexShaderEXT()
Original Function-Prototype : |
void |
glEvalCoord1d(double u)
Original Function-Prototype : |
void |
glEvalCoord1dv(double[] u)
Original Function-Prototype : |
void |
glEvalCoord1f(float u)
Original Function-Prototype : |
void |
glEvalCoord1fv(float[] u)
Original Function-Prototype : |
void |
glEvalCoord2d(double u,
double v)
Original Function-Prototype : |
void |
glEvalCoord2dv(double[] u)
Original Function-Prototype : |
void |
glEvalCoord2f(float u,
float v)
Original Function-Prototype : |
void |
glEvalCoord2fv(float[] u)
Original Function-Prototype : |
void |
glEvalMapsNV(int arg0,
int arg1)
Original Function-Prototype : |
void |
glEvalMesh1(int mode,
int i1,
int i2)
Original Function-Prototype : |
void |
glEvalMesh2(int mode,
int i1,
int i2,
int j1,
int j2)
Original Function-Prototype : |
void |
glEvalPoint1(int i)
Original Function-Prototype : |
void |
glEvalPoint2(int i,
int j)
Original Function-Prototype : |
void |
glExecuteProgramNV(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glExtractComponentEXT(int arg0,
int arg1,
int arg2)
Original Function-Prototype : |
void |
glFeedbackBuffer(int size,
int type,
float[] buffer)
Original Function-Prototype : |
void |
glFinalCombinerInputNV(int arg0,
int arg1,
int arg2,
int arg3)
Original Function-Prototype : |
void |
glFinish()
Original Function-Prototype : |
int |
glFinishAsyncSGIX(int[] arg0)
Original Function-Prototype : |
void |
glFinishFenceNV(int arg0)
Original Function-Prototype : |
void |
glFinishTextureSUNX()
Original Function-Prototype : |
void |
glFlush()
Original Function-Prototype : |
void |
glFlushRasterSGIX()
Original Function-Prototype : |
void |
glFlushVertexArrayRangeNV()
Original Function-Prototype : |
void |
glFogCoorddEXT(double arg0)
Original Function-Prototype : |
void |
glFogCoorddvEXT(double[] arg0)
Original Function-Prototype : |
void |
glFogCoordfEXT(float arg0)
Original Function-Prototype : |
void |
glFogCoordfvEXT(float[] arg0)
Original Function-Prototype : |
void |
glFogCoordPointerEXT(int arg0,
int arg1,
boolean[] arg2)
|
void |
glFogCoordPointerEXT(int arg0,
int arg1,
byte[] arg2)
Original Function-Prototype : |
void |
glFogCoordPointerEXT(int arg0,
int arg1,
double[] arg2)
|
void |
glFogCoordPointerEXT(int arg0,
int arg1,
float[] arg2)
|
void |
glFogCoordPointerEXT(int arg0,
int arg1,
int[] arg2)
|
void |
glFogCoordPointerEXT(int arg0,
int arg1,
long[] arg2)
|
void |
glFogCoordPointerEXT(int arg0,
int arg1,
short[] arg2)
|
void |
glFogCoordPointerListIBM(int arg0,
int arg1,
boolean[][] arg2,
int arg3)
|
void |
glFogCoordPointerListIBM(int arg0,
int arg1,
byte[][] arg2,
int arg3)
Original Function-Prototype : |
void |
glFogCoordPointerListIBM(int arg0,
int arg1,
double[][] arg2,
int arg3)
|
void |
glFogCoordPointerListIBM(int arg0,
int arg1,
float[][] arg2,
int arg3)
|
void |
glFogCoordPointerListIBM(int arg0,
int arg1,
int[][] arg2,
int arg3)
|
void |
glFogCoordPointerListIBM(int arg0,
int arg1,
long[][] arg2,
int arg3)
|
void |
glFogCoordPointerListIBM(int arg0,
int arg1,
short[][] arg2,
int arg3)
|
void |
glFogf(int pname,
float param)
Original Function-Prototype : |
void |
glFogFuncSGIS(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glFogfv(int pname,
float[] params)
Original Function-Prototype : |
void |
glFogi(int pname,
int param)
Original Function-Prototype : |
void |
glFogiv(int pname,
int[] params)
Original Function-Prototype : |
void |
glFragmentColorMaterialSGIX(int arg0,
int arg1)
Original Function-Prototype : |
void |
glFragmentLightfSGIX(int arg0,
int arg1,
float arg2)
Original Function-Prototype : |
void |
glFragmentLightfvSGIX(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glFragmentLightiSGIX(int arg0,
int arg1,
int arg2)
Original Function-Prototype : |
void |
glFragmentLightivSGIX(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glFragmentLightModelfSGIX(int arg0,
float arg1)
Original Function-Prototype : |
void |
glFragmentLightModelfvSGIX(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glFragmentLightModeliSGIX(int arg0,
int arg1)
Original Function-Prototype : |
void |
glFragmentLightModelivSGIX(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glFragmentMaterialfSGIX(int arg0,
int arg1,
float arg2)
Original Function-Prototype : |
void |
glFragmentMaterialfvSGIX(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glFragmentMaterialiSGIX(int arg0,
int arg1,
int arg2)
Original Function-Prototype : |
void |
glFragmentMaterialivSGIX(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glFrameZoomSGIX(int arg0)
Original Function-Prototype : |
void |
glFrontFace(int mode)
Original Function-Prototype : |
void |
glFrustum(double left,
double right,
double bottom,
double top,
double near_val,
double far_val)
Original Function-Prototype : |
int |
glGenAsyncMarkersSGIX(int arg0)
Original Function-Prototype : |
void |
glGenFencesNV(int arg0,
int[] arg1)
Original Function-Prototype : |
int |
glGenFragmentShadersATI(int arg0)
Original Function-Prototype : |
int |
glGenLists(int range)
Original Function-Prototype : |
void |
glGenProgramsNV(int arg0,
int[] arg1)
Original Function-Prototype : |
int |
glGenSymbolsEXT(int arg0,
int arg1,
int arg2,
int arg3)
Original Function-Prototype : |
void |
glGenTextures(int n,
int[] textures)
Original Function-Prototype : |
void |
glGenTexturesEXT(int n,
int[] textures)
Original Function-Prototype : |
int |
glGenVertexShadersEXT(int arg0)
Original Function-Prototype : |
void |
glGetArrayObjectfvATI(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetArrayObjectivATI(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glGetBooleanv(int pname,
boolean[] params)
Original Function-Prototype : |
void |
glGetClipPlane(int plane,
double[] equation)
Original Function-Prototype : |
void |
glGetColorTable(int target,
int format,
int type,
boolean[] table)
|
void |
glGetColorTable(int target,
int format,
int type,
byte[] table)
Original Function-Prototype : |
void |
glGetColorTable(int target,
int format,
int type,
double[] table)
|
void |
glGetColorTable(int target,
int format,
int type,
float[] table)
|
void |
glGetColorTable(int target,
int format,
int type,
int[] table)
|
void |
glGetColorTable(int target,
int format,
int type,
long[] table)
|
void |
glGetColorTable(int target,
int format,
int type,
short[] table)
|
void |
glGetColorTableEXT(int target,
int format,
int type,
boolean[] table)
|
void |
glGetColorTableEXT(int target,
int format,
int type,
byte[] table)
Original Function-Prototype : |
void |
glGetColorTableEXT(int target,
int format,
int type,
double[] table)
|
void |
glGetColorTableEXT(int target,
int format,
int type,
float[] table)
|
void |
glGetColorTableEXT(int target,
int format,
int type,
int[] table)
|
void |
glGetColorTableEXT(int target,
int format,
int type,
long[] table)
|
void |
glGetColorTableEXT(int target,
int format,
int type,
short[] table)
|
void |
glGetColorTableParameterfv(int target,
int pname,
float[] params)
Original Function-Prototype : |
void |
glGetColorTableParameterfvEXT(int target,
int pname,
float[] params)
Original Function-Prototype : |
void |
glGetColorTableParameterfvSGI(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetColorTableParameteriv(int target,
int pname,
int[] params)
Original Function-Prototype : |
void |
glGetColorTableParameterivEXT(int target,
int pname,
int[] params)
Original Function-Prototype : |
void |
glGetColorTableParameterivSGI(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glGetColorTableSGI(int arg0,
int arg1,
int arg2,
boolean[] arg3)
|
void |
glGetColorTableSGI(int arg0,
int arg1,
int arg2,
byte[] arg3)
Original Function-Prototype : |
void |
glGetColorTableSGI(int arg0,
int arg1,
int arg2,
double[] arg3)
|
void |
glGetColorTableSGI(int arg0,
int arg1,
int arg2,
float[] arg3)
|
void |
glGetColorTableSGI(int arg0,
int arg1,
int arg2,
int[] arg3)
|
void |
glGetColorTableSGI(int arg0,
int arg1,
int arg2,
long[] arg3)
|
void |
glGetColorTableSGI(int arg0,
int arg1,
int arg2,
short[] arg3)
|
void |
glGetCombinerInputParameterfvNV(int arg0,
int arg1,
int arg2,
int arg3,
float[] arg4)
Original Function-Prototype : |
void |
glGetCombinerInputParameterivNV(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4)
Original Function-Prototype : |
void |
glGetCombinerOutputParameterfvNV(int arg0,
int arg1,
int arg2,
float[] arg3)
Original Function-Prototype : |
void |
glGetCombinerOutputParameterivNV(int arg0,
int arg1,
int arg2,
int[] arg3)
Original Function-Prototype : |
void |
glGetCombinerStageParameterfvNV(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetCompressedTexImage(int target,
int lod,
boolean[] img)
|
void |
glGetCompressedTexImage(int target,
int lod,
byte[] img)
Original Function-Prototype : |
void |
glGetCompressedTexImage(int target,
int lod,
double[] img)
|
void |
glGetCompressedTexImage(int target,
int lod,
float[] img)
|
void |
glGetCompressedTexImage(int target,
int lod,
int[] img)
|
void |
glGetCompressedTexImage(int target,
int lod,
long[] img)
|
void |
glGetCompressedTexImage(int target,
int lod,
short[] img)
|
void |
glGetCompressedTexImageARB(int arg0,
int arg1,
boolean[] arg2)
|
void |
glGetCompressedTexImageARB(int arg0,
int arg1,
byte[] arg2)
Original Function-Prototype : |
void |
glGetCompressedTexImageARB(int arg0,
int arg1,
double[] arg2)
|
void |
glGetCompressedTexImageARB(int arg0,
int arg1,
float[] arg2)
|
void |
glGetCompressedTexImageARB(int arg0,
int arg1,
int[] arg2)
|
void |
glGetCompressedTexImageARB(int arg0,
int arg1,
long[] arg2)
|
void |
glGetCompressedTexImageARB(int arg0,
int arg1,
short[] arg2)
|
void |
glGetConvolutionFilter(int target,
int format,
int type,
boolean[] image)
|
void |
glGetConvolutionFilter(int target,
int format,
int type,
byte[] image)
Original Function-Prototype : |
void |
glGetConvolutionFilter(int target,
int format,
int type,
double[] image)
|
void |
glGetConvolutionFilter(int target,
int format,
int type,
float[] image)
|
void |
glGetConvolutionFilter(int target,
int format,
int type,
int[] image)
|
void |
glGetConvolutionFilter(int target,
int format,
int type,
long[] image)
|
void |
glGetConvolutionFilter(int target,
int format,
int type,
short[] image)
|
void |
glGetConvolutionFilterEXT(int arg0,
int arg1,
int arg2,
boolean[] arg3)
|
void |
glGetConvolutionFilterEXT(int arg0,
int arg1,
int arg2,
byte[] arg3)
Original Function-Prototype : |
void |
glGetConvolutionFilterEXT(int arg0,
int arg1,
int arg2,
double[] arg3)
|
void |
glGetConvolutionFilterEXT(int arg0,
int arg1,
int arg2,
float[] arg3)
|
void |
glGetConvolutionFilterEXT(int arg0,
int arg1,
int arg2,
int[] arg3)
|
void |
glGetConvolutionFilterEXT(int arg0,
int arg1,
int arg2,
long[] arg3)
|
void |
glGetConvolutionFilterEXT(int arg0,
int arg1,
int arg2,
short[] arg3)
|
void |
glGetConvolutionParameterfv(int target,
int pname,
float[] params)
Original Function-Prototype : |
void |
glGetConvolutionParameterfvEXT(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetConvolutionParameteriv(int target,
int pname,
int[] params)
Original Function-Prototype : |
void |
glGetConvolutionParameterivEXT(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glGetDetailTexFuncSGIS(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glGetDoublev(int pname,
double[] params)
Original Function-Prototype : |
int |
glGetError()
Original Function-Prototype : |
void |
glGetFenceivNV(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glGetFinalCombinerInputParameterfvNV(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetFinalCombinerInputParameterivNV(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glGetFloatv(int pname,
float[] params)
Original Function-Prototype : |
void |
glGetFogFuncSGIS(float[] arg0)
Original Function-Prototype : |
void |
glGetFragmentLightfvSGIX(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetFragmentLightivSGIX(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glGetFragmentMaterialfvSGIX(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetFragmentMaterialivSGIX(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glGetHistogram(int target,
boolean reset,
int format,
int type,
boolean[] values)
|
void |
glGetHistogram(int target,
boolean reset,
int format,
int type,
byte[] values)
Original Function-Prototype : |
void |
glGetHistogram(int target,
boolean reset,
int format,
int type,
double[] values)
|
void |
glGetHistogram(int target,
boolean reset,
int format,
int type,
float[] values)
|
void |
glGetHistogram(int target,
boolean reset,
int format,
int type,
int[] values)
|
void |
glGetHistogram(int target,
boolean reset,
int format,
int type,
long[] values)
|
void |
glGetHistogram(int target,
boolean reset,
int format,
int type,
short[] values)
|
void |
glGetHistogramEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
boolean[] arg4)
|
void |
glGetHistogramEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
byte[] arg4)
Original Function-Prototype : |
void |
glGetHistogramEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
double[] arg4)
|
void |
glGetHistogramEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
float[] arg4)
|
void |
glGetHistogramEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
int[] arg4)
|
void |
glGetHistogramEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
long[] arg4)
|
void |
glGetHistogramEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
short[] arg4)
|
void |
glGetHistogramParameterfv(int target,
int pname,
float[] params)
Original Function-Prototype : |
void |
glGetHistogramParameterfvEXT(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetHistogramParameteriv(int target,
int pname,
int[] params)
Original Function-Prototype : |
void |
glGetHistogramParameterivEXT(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glGetImageTransformParameterfvHP(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetImageTransformParameterivHP(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
int |
glGetInstrumentsSGIX()
Original Function-Prototype : |
void |
glGetIntegerv(int pname,
int[] params)
Original Function-Prototype : |
void |
glGetInvariantBooleanvEXT(int arg0,
int arg1,
boolean[] arg2)
Original Function-Prototype : |
void |
glGetInvariantFloatvEXT(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetInvariantIntegervEXT(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glGetLightfv(int light,
int pname,
float[] params)
Original Function-Prototype : |
void |
glGetLightiv(int light,
int pname,
int[] params)
Original Function-Prototype : |
void |
glGetListParameterfvSGIX(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetListParameterivSGIX(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glGetLocalConstantBooleanvEXT(int arg0,
int arg1,
boolean[] arg2)
Original Function-Prototype : |
void |
glGetLocalConstantFloatvEXT(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetLocalConstantIntegervEXT(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glGetMapAttribParameterfvNV(int arg0,
int arg1,
int arg2,
float[] arg3)
Original Function-Prototype : |
void |
glGetMapAttribParameterivNV(int arg0,
int arg1,
int arg2,
int[] arg3)
Original Function-Prototype : |
void |
glGetMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5,
boolean[] arg6)
|
void |
glGetMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5,
byte[] arg6)
Original Function-Prototype : |
void |
glGetMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5,
double[] arg6)
|
void |
glGetMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5,
float[] arg6)
|
void |
glGetMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5,
int[] arg6)
|
void |
glGetMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5,
long[] arg6)
|
void |
glGetMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5,
short[] arg6)
|
void |
glGetMapdv(int target,
int query,
double[] v)
Original Function-Prototype : |
void |
glGetMapfv(int target,
int query,
float[] v)
Original Function-Prototype : |
void |
glGetMapiv(int target,
int query,
int[] v)
Original Function-Prototype : |
void |
glGetMapParameterfvNV(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetMapParameterivNV(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glGetMaterialfv(int face,
int pname,
float[] params)
Original Function-Prototype : |
void |
glGetMaterialiv(int face,
int pname,
int[] params)
Original Function-Prototype : |
void |
glGetMinmax(int target,
boolean reset,
int format,
int types,
boolean[] values)
|
void |
glGetMinmax(int target,
boolean reset,
int format,
int types,
byte[] values)
Original Function-Prototype : |
void |
glGetMinmax(int target,
boolean reset,
int format,
int types,
double[] values)
|
void |
glGetMinmax(int target,
boolean reset,
int format,
int types,
float[] values)
|
void |
glGetMinmax(int target,
boolean reset,
int format,
int types,
int[] values)
|
void |
glGetMinmax(int target,
boolean reset,
int format,
int types,
long[] values)
|
void |
glGetMinmax(int target,
boolean reset,
int format,
int types,
short[] values)
|
void |
glGetMinmaxEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
boolean[] arg4)
|
void |
glGetMinmaxEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
byte[] arg4)
Original Function-Prototype : |
void |
glGetMinmaxEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
double[] arg4)
|
void |
glGetMinmaxEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
float[] arg4)
|
void |
glGetMinmaxEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
int[] arg4)
|
void |
glGetMinmaxEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
long[] arg4)
|
void |
glGetMinmaxEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
short[] arg4)
|
void |
glGetMinmaxParameterfv(int target,
int pname,
float[] params)
Original Function-Prototype : |
void |
glGetMinmaxParameterfvEXT(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetMinmaxParameteriv(int target,
int pname,
int[] params)
Original Function-Prototype : |
void |
glGetMinmaxParameterivEXT(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glGetObjectBufferfvATI(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetObjectBufferivATI(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glGetPixelMapfv(int map,
float[] values)
Original Function-Prototype : |
void |
glGetPixelMapuiv(int map,
int[] values)
Original Function-Prototype : |
void |
glGetPixelMapusv(int map,
short[] values)
Original Function-Prototype : |
void |
glGetPixelTexGenParameterfvSGIS(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glGetPixelTexGenParameterivSGIS(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glGetPointerv(int pname,
boolean[][] params)
|
void |
glGetPointerv(int pname,
byte[][] params)
Original Function-Prototype : |
void |
glGetPointerv(int pname,
double[][] params)
|
void |
glGetPointerv(int pname,
float[][] params)
|
void |
glGetPointerv(int pname,
int[][] params)
|
void |
glGetPointerv(int pname,
long[][] params)
|
void |
glGetPointerv(int pname,
short[][] params)
|
void |
glGetPointervEXT(int pname,
boolean[][] params)
|
void |
glGetPointervEXT(int pname,
byte[][] params)
Original Function-Prototype : |
void |
glGetPointervEXT(int pname,
double[][] params)
|
void |
glGetPointervEXT(int pname,
float[][] params)
|
void |
glGetPointervEXT(int pname,
int[][] params)
|
void |
glGetPointervEXT(int pname,
long[][] params)
|
void |
glGetPointervEXT(int pname,
short[][] params)
|
void |
glGetPolygonStipple(byte[] mask)
Original Function-Prototype : |
void |
glGetProgramivNV(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glGetProgramParameterdvNV(int arg0,
int arg1,
int arg2,
double[] arg3)
Original Function-Prototype : |
void |
glGetProgramParameterfvNV(int arg0,
int arg1,
int arg2,
float[] arg3)
Original Function-Prototype : |
void |
glGetProgramStringNV(int arg0,
int arg1,
byte[] arg2)
Original Function-Prototype : |
void |
glGetSeparableFilter(int target,
int format,
int type,
boolean[] row,
boolean[] column,
boolean[] span)
|
void |
glGetSeparableFilter(int target,
int format,
int type,
byte[] row,
byte[] column,
byte[] span)
Original Function-Prototype : |
void |
glGetSeparableFilter(int target,
int format,
int type,
double[] row,
double[] column,
double[] span)
|
void |
glGetSeparableFilter(int target,
int format,
int type,
float[] row,
float[] column,
float[] span)
|
void |
glGetSeparableFilter(int target,
int format,
int type,
int[] row,
int[] column,
int[] span)
|
void |
glGetSeparableFilter(int target,
int format,
int type,
long[] row,
long[] column,
long[] span)
|
void |
glGetSeparableFilter(int target,
int format,
int type,
short[] row,
short[] column,
short[] span)
|
void |
glGetSeparableFilterEXT(int arg0,
int arg1,
int arg2,
boolean[] arg3,
boolean[] arg4,
boolean[] arg5)
|
void |
glGetSeparableFilterEXT(int arg0,
int arg1,
int arg2,
byte[] arg3,
byte[] arg4,
byte[] arg5)
Original Function-Prototype : |
void |
glGetSeparableFilterEXT(int arg0,
int arg1,
int arg2,
double[] arg3,
double[] arg4,
double[] arg5)
|
void |
glGetSeparableFilterEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
float[] arg4,
float[] arg5)
|
void |
glGetSeparableFilterEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int[] arg4,
int[] arg5)
|
void |
glGetSeparableFilterEXT(int arg0,
int arg1,
int arg2,
long[] arg3,
long[] arg4,
long[] arg5)
|
void |
glGetSeparableFilterEXT(int arg0,
int arg1,
int arg2,
short[] arg3,
short[] arg4,
short[] arg5)
|
void |
glGetSharpenTexFuncSGIS(int arg0,
float[] arg1)
Original Function-Prototype : |
java.lang.String |
glGetString(int name)
|
void |
glGetTexBumpParameterfvATI(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glGetTexBumpParameterivATI(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glGetTexEnvfv(int target,
int pname,
float[] params)
Original Function-Prototype : |
void |
glGetTexEnviv(int target,
int pname,
int[] params)
Original Function-Prototype : |
void |
glGetTexFilterFuncSGIS(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetTexGendv(int coord,
int pname,
double[] params)
Original Function-Prototype : |
void |
glGetTexGenfv(int coord,
int pname,
float[] params)
Original Function-Prototype : |
void |
glGetTexGeniv(int coord,
int pname,
int[] params)
Original Function-Prototype : |
void |
glGetTexImage(int target,
int level,
int format,
int type,
boolean[] pixels)
|
void |
glGetTexImage(int target,
int level,
int format,
int type,
byte[] pixels)
Original Function-Prototype : |
void |
glGetTexImage(int target,
int level,
int format,
int type,
double[] pixels)
|
void |
glGetTexImage(int target,
int level,
int format,
int type,
float[] pixels)
|
void |
glGetTexImage(int target,
int level,
int format,
int type,
int[] pixels)
|
void |
glGetTexImage(int target,
int level,
int format,
int type,
long[] pixels)
|
void |
glGetTexImage(int target,
int level,
int format,
int type,
short[] pixels)
|
void |
glGetTexLevelParameterfv(int target,
int level,
int pname,
float[] params)
Original Function-Prototype : |
void |
glGetTexLevelParameteriv(int target,
int level,
int pname,
int[] params)
Original Function-Prototype : |
void |
glGetTexParameterfv(int target,
int pname,
float[] params)
Original Function-Prototype : |
void |
glGetTexParameteriv(int target,
int pname,
int[] params)
Original Function-Prototype : |
void |
glGetTrackMatrixivNV(int arg0,
int arg1,
int arg2,
int[] arg3)
Original Function-Prototype : |
void |
glGetVariantArrayObjectfvATI(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetVariantArrayObjectivATI(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glGetVariantBooleanvEXT(int arg0,
int arg1,
boolean[] arg2)
Original Function-Prototype : |
void |
glGetVariantFloatvEXT(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetVariantIntegervEXT(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glGetVariantPointervEXT(int arg0,
int arg1,
boolean[][] arg2)
|
void |
glGetVariantPointervEXT(int arg0,
int arg1,
byte[][] arg2)
Original Function-Prototype : |
void |
glGetVariantPointervEXT(int arg0,
int arg1,
double[][] arg2)
|
void |
glGetVariantPointervEXT(int arg0,
int arg1,
float[][] arg2)
|
void |
glGetVariantPointervEXT(int arg0,
int arg1,
int[][] arg2)
|
void |
glGetVariantPointervEXT(int arg0,
int arg1,
long[][] arg2)
|
void |
glGetVariantPointervEXT(int arg0,
int arg1,
short[][] arg2)
|
void |
glGetVertexAttribdvNV(int arg0,
int arg1,
double[] arg2)
Original Function-Prototype : |
void |
glGetVertexAttribfvNV(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetVertexAttribivNV(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glGetVertexAttribPointervNV(int arg0,
int arg1,
boolean[][] arg2)
|
void |
glGetVertexAttribPointervNV(int arg0,
int arg1,
byte[][] arg2)
Original Function-Prototype : |
void |
glGetVertexAttribPointervNV(int arg0,
int arg1,
double[][] arg2)
|
void |
glGetVertexAttribPointervNV(int arg0,
int arg1,
float[][] arg2)
|
void |
glGetVertexAttribPointervNV(int arg0,
int arg1,
int[][] arg2)
|
void |
glGetVertexAttribPointervNV(int arg0,
int arg1,
long[][] arg2)
|
void |
glGetVertexAttribPointervNV(int arg0,
int arg1,
short[][] arg2)
|
void |
glGlobalAlphaFactorbSUN(byte arg0)
Original Function-Prototype : |
void |
glGlobalAlphaFactordSUN(double arg0)
Original Function-Prototype : |
void |
glGlobalAlphaFactorfSUN(float arg0)
Original Function-Prototype : |
void |
glGlobalAlphaFactoriSUN(int arg0)
Original Function-Prototype : |
void |
glGlobalAlphaFactorsSUN(short arg0)
Original Function-Prototype : |
void |
glGlobalAlphaFactorubSUN(byte arg0)
Original Function-Prototype : |
void |
glGlobalAlphaFactoruiSUN(int arg0)
Original Function-Prototype : |
void |
glGlobalAlphaFactorusSUN(short arg0)
Original Function-Prototype : |
void |
glHint(int target,
int mode)
Original Function-Prototype : |
void |
glHintPGI(int arg0,
int arg1)
Original Function-Prototype : |
void |
glHistogram(int target,
int width,
int internalformat,
boolean sink)
Original Function-Prototype : |
void |
glHistogramEXT(int arg0,
int arg1,
int arg2,
boolean arg3)
Original Function-Prototype : |
void |
glIglooInterfaceSGIX(int arg0,
boolean[] arg1)
|
void |
glIglooInterfaceSGIX(int arg0,
byte[] arg1)
Original Function-Prototype : |
void |
glIglooInterfaceSGIX(int arg0,
double[] arg1)
|
void |
glIglooInterfaceSGIX(int arg0,
float[] arg1)
|
void |
glIglooInterfaceSGIX(int arg0,
int[] arg1)
|
void |
glIglooInterfaceSGIX(int arg0,
long[] arg1)
|
void |
glIglooInterfaceSGIX(int arg0,
short[] arg1)
|
void |
glImageTransformParameterfHP(int arg0,
int arg1,
float arg2)
Original Function-Prototype : |
void |
glImageTransformParameterfvHP(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glImageTransformParameteriHP(int arg0,
int arg1,
int arg2)
Original Function-Prototype : |
void |
glImageTransformParameterivHP(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glIndexd(double c)
Original Function-Prototype : |
void |
glIndexdv(double[] c)
Original Function-Prototype : |
void |
glIndexf(float c)
Original Function-Prototype : |
void |
glIndexFuncEXT(int arg0,
float arg1)
Original Function-Prototype : |
void |
glIndexfv(float[] c)
Original Function-Prototype : |
void |
glIndexi(int c)
Original Function-Prototype : |
void |
glIndexiv(int[] c)
Original Function-Prototype : |
void |
glIndexMask(int mask)
Original Function-Prototype : |
void |
glIndexMaterialEXT(int arg0,
int arg1)
Original Function-Prototype : |
void |
glIndexPointer(int type,
int stride,
boolean[] ptr)
|
void |
glIndexPointer(int type,
int stride,
byte[] ptr)
Original Function-Prototype : |
void |
glIndexPointer(int type,
int stride,
double[] ptr)
|
void |
glIndexPointer(int type,
int stride,
float[] ptr)
|
void |
glIndexPointer(int type,
int stride,
int[] ptr)
|
void |
glIndexPointer(int type,
int stride,
long[] ptr)
|
void |
glIndexPointer(int type,
int stride,
short[] ptr)
|
void |
glIndexPointerEXT(int type,
int stride,
int count,
boolean[] ptr)
|
void |
glIndexPointerEXT(int type,
int stride,
int count,
byte[] ptr)
Original Function-Prototype : |
void |
glIndexPointerEXT(int type,
int stride,
int count,
double[] ptr)
|
void |
glIndexPointerEXT(int type,
int stride,
int count,
float[] ptr)
|
void |
glIndexPointerEXT(int type,
int stride,
int count,
int[] ptr)
|
void |
glIndexPointerEXT(int type,
int stride,
int count,
long[] ptr)
|
void |
glIndexPointerEXT(int type,
int stride,
int count,
short[] ptr)
|
void |
glIndexPointerListIBM(int arg0,
int arg1,
boolean[][] arg2,
int arg3)
|
void |
glIndexPointerListIBM(int arg0,
int arg1,
byte[][] arg2,
int arg3)
Original Function-Prototype : |
void |
glIndexPointerListIBM(int arg0,
int arg1,
double[][] arg2,
int arg3)
|
void |
glIndexPointerListIBM(int arg0,
int arg1,
float[][] arg2,
int arg3)
|
void |
glIndexPointerListIBM(int arg0,
int arg1,
int[][] arg2,
int arg3)
|
void |
glIndexPointerListIBM(int arg0,
int arg1,
long[][] arg2,
int arg3)
|
void |
glIndexPointerListIBM(int arg0,
int arg1,
short[][] arg2,
int arg3)
|
void |
glIndexs(short c)
Original Function-Prototype : |
void |
glIndexsv(short[] c)
Original Function-Prototype : |
void |
glIndexub(byte c)
Original Function-Prototype : |
void |
glIndexubv(byte[] c)
Original Function-Prototype : |
void |
glInitNames()
Original Function-Prototype : |
void |
glInsertComponentEXT(int arg0,
int arg1,
int arg2)
Original Function-Prototype : |
void |
glInstrumentsBufferSGIX(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glInterleavedArrays(int format,
int stride,
boolean[] pointer)
|
void |
glInterleavedArrays(int format,
int stride,
byte[] pointer)
Original Function-Prototype : |
void |
glInterleavedArrays(int format,
int stride,
double[] pointer)
|
void |
glInterleavedArrays(int format,
int stride,
float[] pointer)
|
void |
glInterleavedArrays(int format,
int stride,
int[] pointer)
|
void |
glInterleavedArrays(int format,
int stride,
long[] pointer)
|
void |
glInterleavedArrays(int format,
int stride,
short[] pointer)
|
boolean |
glIsAsyncMarkerSGIX(int arg0)
Original Function-Prototype : |
boolean |
glIsEnabled(int cap)
Original Function-Prototype : |
boolean |
glIsFenceNV(int arg0)
Original Function-Prototype : |
boolean |
glIsList(int list)
Original Function-Prototype : |
boolean |
glIsObjectBufferATI(int arg0)
Original Function-Prototype : |
boolean |
glIsProgramNV(int arg0)
Original Function-Prototype : |
boolean |
glIsTexture(int texture)
Original Function-Prototype : |
boolean |
glIsTextureEXT(int texture)
Original Function-Prototype : |
boolean |
glIsVariantEnabledEXT(int arg0,
int arg1)
Original Function-Prototype : |
void |
glLightEnviSGIX(int arg0,
int arg1)
Original Function-Prototype : |
void |
glLightf(int light,
int pname,
float param)
Original Function-Prototype : |
void |
glLightfv(int light,
int pname,
float[] params)
Original Function-Prototype : |
void |
glLighti(int light,
int pname,
int param)
Original Function-Prototype : |
void |
glLightiv(int light,
int pname,
int[] params)
Original Function-Prototype : |
void |
glLightModelf(int pname,
float param)
Original Function-Prototype : |
void |
glLightModelfv(int pname,
float[] params)
Original Function-Prototype : |
void |
glLightModeli(int pname,
int param)
Original Function-Prototype : |
void |
glLightModeliv(int pname,
int[] params)
Original Function-Prototype : |
void |
glLineStipple(int factor,
short pattern)
Original Function-Prototype : |
void |
glLineWidth(float width)
Original Function-Prototype : |
void |
glListBase(int base)
Original Function-Prototype : |
void |
glListParameterfSGIX(int arg0,
int arg1,
float arg2)
Original Function-Prototype : |
void |
glListParameterfvSGIX(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glListParameteriSGIX(int arg0,
int arg1,
int arg2)
Original Function-Prototype : |
void |
glListParameterivSGIX(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glLoadIdentity()
Original Function-Prototype : |
void |
glLoadIdentityDeformationMapSGIX(int arg0)
Original Function-Prototype : |
void |
glLoadMatrixd(double[] m)
Original Function-Prototype : |
void |
glLoadMatrixf(float[] m)
Original Function-Prototype : |
void |
glLoadName(int name)
Original Function-Prototype : |
void |
glLoadProgramNV(int arg0,
int arg1,
int arg2,
byte[] arg3)
Original Function-Prototype : |
void |
glLoadTransposeMatrixd(double[] m)
Original Function-Prototype : |
void |
glLoadTransposeMatrixdARB(double[] arg0)
Original Function-Prototype : |
void |
glLoadTransposeMatrixf(float[] m)
Original Function-Prototype : |
void |
glLoadTransposeMatrixfARB(float[] arg0)
Original Function-Prototype : |
void |
glLockArraysEXT(int first,
int count)
Original Function-Prototype : |
void |
glLogicOp(int opcode)
Original Function-Prototype : |
void |
glMap1d(int target,
double u1,
double u2,
int stride,
int order,
double[] points)
Original Function-Prototype : |
void |
glMap1f(int target,
float u1,
float u2,
int stride,
int order,
float[] points)
Original Function-Prototype : |
void |
glMap2d(int target,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
double[] points)
Original Function-Prototype : |
void |
glMap2f(int target,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
float[] points)
Original Function-Prototype : |
void |
glMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7,
boolean[] arg8)
|
void |
glMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7,
byte[] arg8)
Original Function-Prototype : |
void |
glMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7,
double[] arg8)
|
void |
glMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7,
float[] arg8)
|
void |
glMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7,
int[] arg8)
|
void |
glMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7,
long[] arg8)
|
void |
glMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7,
short[] arg8)
|
void |
glMapGrid1d(int un,
double u1,
double u2)
Original Function-Prototype : |
void |
glMapGrid1f(int un,
float u1,
float u2)
Original Function-Prototype : |
void |
glMapGrid2d(int un,
double u1,
double u2,
int vn,
double v1,
double v2)
Original Function-Prototype : |
void |
glMapGrid2f(int un,
float u1,
float u2,
int vn,
float v1,
float v2)
Original Function-Prototype : |
void |
glMapParameterfvNV(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glMapParameterivNV(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glMaterialf(int face,
int pname,
float param)
Original Function-Prototype : |
void |
glMaterialfv(int face,
int pname,
float[] params)
Original Function-Prototype : |
void |
glMateriali(int face,
int pname,
int param)
Original Function-Prototype : |
void |
glMaterialiv(int face,
int pname,
int[] params)
Original Function-Prototype : |
void |
glMatrixIndexPointerARB(int arg0,
int arg1,
int arg2,
boolean[] arg3)
|
void |
glMatrixIndexPointerARB(int arg0,
int arg1,
int arg2,
byte[] arg3)
Original Function-Prototype : |
void |
glMatrixIndexPointerARB(int arg0,
int arg1,
int arg2,
double[] arg3)
|
void |
glMatrixIndexPointerARB(int arg0,
int arg1,
int arg2,
float[] arg3)
|
void |
glMatrixIndexPointerARB(int arg0,
int arg1,
int arg2,
int[] arg3)
|
void |
glMatrixIndexPointerARB(int arg0,
int arg1,
int arg2,
long[] arg3)
|
void |
glMatrixIndexPointerARB(int arg0,
int arg1,
int arg2,
short[] arg3)
|
void |
glMatrixIndexubvARB(int arg0,
byte[] arg1)
Original Function-Prototype : |
void |
glMatrixIndexuivARB(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glMatrixIndexusvARB(int arg0,
short[] arg1)
Original Function-Prototype : |
void |
glMatrixMode(int mode)
Original Function-Prototype : |
void |
glMinmax(int target,
int internalformat,
boolean sink)
Original Function-Prototype : |
void |
glMinmaxEXT(int arg0,
int arg1,
boolean arg2)
Original Function-Prototype : |
void |
glMultiDrawArraysEXT(int arg0,
int[] arg1,
int[] arg2,
int arg3)
Original Function-Prototype : |
void |
glMultiDrawElementsEXT(int arg0,
int[] arg1,
int arg2,
boolean[][] arg3,
int arg4)
|
void |
glMultiDrawElementsEXT(int arg0,
int[] arg1,
int arg2,
byte[][] arg3,
int arg4)
Original Function-Prototype : |
void |
glMultiDrawElementsEXT(int arg0,
int[] arg1,
int arg2,
double[][] arg3,
int arg4)
|
void |
glMultiDrawElementsEXT(int arg0,
int[] arg1,
int arg2,
float[][] arg3,
int arg4)
|
void |
glMultiDrawElementsEXT(int arg0,
int[] arg1,
int arg2,
int[][] arg3,
int arg4)
|
void |
glMultiDrawElementsEXT(int arg0,
int[] arg1,
int arg2,
long[][] arg3,
int arg4)
|
void |
glMultiDrawElementsEXT(int arg0,
int[] arg1,
int arg2,
short[][] arg3,
int arg4)
|
void |
glMultiModeDrawArraysIBM(int arg0,
int[] arg1,
int[] arg2,
int arg3,
int arg4)
Original Function-Prototype : |
void |
glMultiModeDrawElementsIBM(int[] arg0,
int[] arg1,
int arg2,
boolean[][] arg3,
int arg4,
int arg5)
|
void |
glMultiModeDrawElementsIBM(int[] arg0,
int[] arg1,
int arg2,
byte[][] arg3,
int arg4,
int arg5)
Original Function-Prototype : |
void |
glMultiModeDrawElementsIBM(int[] arg0,
int[] arg1,
int arg2,
double[][] arg3,
int arg4,
int arg5)
|
void |
glMultiModeDrawElementsIBM(int[] arg0,
int[] arg1,
int arg2,
float[][] arg3,
int arg4,
int arg5)
|
void |
glMultiModeDrawElementsIBM(int[] arg0,
int[] arg1,
int arg2,
int[][] arg3,
int arg4,
int arg5)
|
void |
glMultiModeDrawElementsIBM(int[] arg0,
int[] arg1,
int arg2,
long[][] arg3,
int arg4,
int arg5)
|
void |
glMultiModeDrawElementsIBM(int[] arg0,
int[] arg1,
int arg2,
short[][] arg3,
int arg4,
int arg5)
|
void |
glMultiTexCoord1d(int target,
double s)
Original Function-Prototype : |
void |
glMultiTexCoord1dARB(int target,
double s)
Original Function-Prototype : |
void |
glMultiTexCoord1dv(int target,
double[] v)
Original Function-Prototype : |
void |
glMultiTexCoord1dvARB(int target,
double[] v)
Original Function-Prototype : |
void |
glMultiTexCoord1f(int target,
float s)
Original Function-Prototype : |
void |
glMultiTexCoord1fARB(int target,
float s)
Original Function-Prototype : |
void |
glMultiTexCoord1fv(int target,
float[] v)
Original Function-Prototype : |
void |
glMultiTexCoord1fvARB(int target,
float[] v)
Original Function-Prototype : |
void |
glMultiTexCoord1i(int target,
int s)
Original Function-Prototype : |
void |
glMultiTexCoord1iARB(int target,
int s)
Original Function-Prototype : |
void |
glMultiTexCoord1iv(int target,
int[] v)
Original Function-Prototype : |
void |
glMultiTexCoord1ivARB(int target,
int[] v)
Original Function-Prototype : |
void |
glMultiTexCoord1s(int target,
short s)
Original Function-Prototype : |
void |
glMultiTexCoord1sARB(int target,
short s)
Original Function-Prototype : |
void |
glMultiTexCoord1sv(int target,
short[] v)
Original Function-Prototype : |
void |
glMultiTexCoord1svARB(int target,
short[] v)
Original Function-Prototype : |
void |
glMultiTexCoord2d(int target,
double s,
double t)
Original Function-Prototype : |
void |
glMultiTexCoord2dARB(int target,
double s,
double t)
Original Function-Prototype : |
void |
glMultiTexCoord2dv(int target,
double[] v)
Original Function-Prototype : |
void |
glMultiTexCoord2dvARB(int target,
double[] v)
Original Function-Prototype : |
void |
glMultiTexCoord2f(int target,
float s,
float t)
Original Function-Prototype : |
void |
glMultiTexCoord2fARB(int target,
float s,
float t)
Original Function-Prototype : |
void |
glMultiTexCoord2fv(int target,
float[] v)
Original Function-Prototype : |
void |
glMultiTexCoord2fvARB(int target,
float[] v)
Original Function-Prototype : |
void |
glMultiTexCoord2i(int target,
int s,
int t)
Original Function-Prototype : |
void |
glMultiTexCoord2iARB(int target,
int s,
int t)
Original Function-Prototype : |
void |
glMultiTexCoord2iv(int target,
int[] v)
Original Function-Prototype : |
void |
glMultiTexCoord2ivARB(int target,
int[] v)
Original Function-Prototype : |
void |
glMultiTexCoord2s(int target,
short s,
short t)
Original Function-Prototype : |
void |
glMultiTexCoord2sARB(int target,
short s,
short t)
Original Function-Prototype : |
void |
glMultiTexCoord2sv(int target,
short[] v)
Original Function-Prototype : |
void |
glMultiTexCoord2svARB(int target,
short[] v)
Original Function-Prototype : |
void |
glMultiTexCoord3d(int target,
double s,
double t,
double r)
Original Function-Prototype : |
void |
glMultiTexCoord3dARB(int target,
double s,
double t,
double r)
Original Function-Prototype : |
void |
glMultiTexCoord3dv(int target,
double[] v)
Original Function-Prototype : |
void |
glMultiTexCoord3dvARB(int target,
double[] v)
Original Function-Prototype : |
void |
glMultiTexCoord3f(int target,
float s,
float t,
float r)
Original Function-Prototype : |
void |
glMultiTexCoord3fARB(int target,
float s,
float t,
float r)
Original Function-Prototype : |
void |
glMultiTexCoord3fv(int target,
float[] v)
Original Function-Prototype : |
void |
glMultiTexCoord3fvARB(int target,
float[] v)
Original Function-Prototype : |
void |
glMultiTexCoord3i(int target,
int s,
int t,
int r)
Original Function-Prototype : |
void |
glMultiTexCoord3iARB(int target,
int s,
int t,
int r)
Original Function-Prototype : |
void |
glMultiTexCoord3iv(int target,
int[] v)
Original Function-Prototype : |
void |
glMultiTexCoord3ivARB(int target,
int[] v)
Original Function-Prototype : |
void |
glMultiTexCoord3s(int target,
short s,
short t,
short r)
Original Function-Prototype : |
void |
glMultiTexCoord3sARB(int target,
short s,
short t,
short r)
Original Function-Prototype : |
void |
glMultiTexCoord3sv(int target,
short[] v)
Original Function-Prototype : |
void |
glMultiTexCoord3svARB(int target,
short[] v)
Original Function-Prototype : |
void |
glMultiTexCoord4d(int target,
double s,
double t,
double r,
double q)
Original Function-Prototype : |
void |
glMultiTexCoord4dARB(int target,
double s,
double t,
double r,
double q)
Original Function-Prototype : |
void |
glMultiTexCoord4dv(int target,
double[] v)
Original Function-Prototype : |
void |
glMultiTexCoord4dvARB(int target,
double[] v)
Original Function-Prototype : |
void |
glMultiTexCoord4f(int target,
float s,
float t,
float r,
float q)
Original Function-Prototype : |
void |
glMultiTexCoord4fARB(int target,
float s,
float t,
float r,
float q)
Original Function-Prototype : |
void |
glMultiTexCoord4fv(int target,
float[] v)
Original Function-Prototype : |
void |
glMultiTexCoord4fvARB(int target,
float[] v)
Original Function-Prototype : |
void |
glMultiTexCoord4i(int target,
int s,
int t,
int r,
int q)
Original Function-Prototype : |
void |
glMultiTexCoord4iARB(int target,
int s,
int t,
int r,
int q)
Original Function-Prototype : |
void |
glMultiTexCoord4iv(int target,
int[] v)
Original Function-Prototype : |
void |
glMultiTexCoord4ivARB(int target,
int[] v)
Original Function-Prototype : |
void |
glMultiTexCoord4s(int target,
short s,
short t,
short r,
short q)
Original Function-Prototype : |
void |
glMultiTexCoord4sARB(int target,
short s,
short t,
short r,
short q)
Original Function-Prototype : |
void |
glMultiTexCoord4sv(int target,
short[] v)
Original Function-Prototype : |
void |
glMultiTexCoord4svARB(int target,
short[] v)
Original Function-Prototype : |
void |
glMultMatrixd(double[] m)
Original Function-Prototype : |
void |
glMultMatrixf(float[] m)
Original Function-Prototype : |
void |
glMultTransposeMatrixd(double[] m)
Original Function-Prototype : |
void |
glMultTransposeMatrixdARB(double[] arg0)
Original Function-Prototype : |
void |
glMultTransposeMatrixf(float[] m)
Original Function-Prototype : |
void |
glMultTransposeMatrixfARB(float[] arg0)
Original Function-Prototype : |
void |
glNewList(int list,
int mode)
Original Function-Prototype : |
int |
glNewObjectBufferATI(int arg0,
boolean[] arg1,
int arg2)
|
int |
glNewObjectBufferATI(int arg0,
byte[] arg1,
int arg2)
Original Function-Prototype : |
int |
glNewObjectBufferATI(int arg0,
double[] arg1,
int arg2)
|
int |
glNewObjectBufferATI(int arg0,
float[] arg1,
int arg2)
|
int |
glNewObjectBufferATI(int arg0,
int[] arg1,
int arg2)
|
int |
glNewObjectBufferATI(int arg0,
long[] arg1,
int arg2)
|
int |
glNewObjectBufferATI(int arg0,
short[] arg1,
int arg2)
|
void |
glNormal3b(byte nx,
byte ny,
byte nz)
Original Function-Prototype : |
void |
glNormal3bv(byte[] v)
Original Function-Prototype : |
void |
glNormal3d(double nx,
double ny,
double nz)
Original Function-Prototype : |
void |
glNormal3dv(double[] v)
Original Function-Prototype : |
void |
glNormal3f(float nx,
float ny,
float nz)
Original Function-Prototype : |
void |
glNormal3fv(float[] v)
Original Function-Prototype : |
void |
glNormal3fVertex3fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5)
Original Function-Prototype : |
void |
glNormal3fVertex3fvSUN(float[] arg0,
float[] arg1)
Original Function-Prototype : |
void |
glNormal3i(int nx,
int ny,
int nz)
Original Function-Prototype : |
void |
glNormal3iv(int[] v)
Original Function-Prototype : |
void |
glNormal3s(short nx,
short ny,
short nz)
Original Function-Prototype : |
void |
glNormal3sv(short[] v)
Original Function-Prototype : |
void |
glNormalPointer(int type,
int stride,
boolean[] ptr)
|
void |
glNormalPointer(int type,
int stride,
byte[] ptr)
Original Function-Prototype : |
void |
glNormalPointer(int type,
int stride,
double[] ptr)
|
void |
glNormalPointer(int type,
int stride,
float[] ptr)
|
void |
glNormalPointer(int type,
int stride,
int[] ptr)
|
void |
glNormalPointer(int type,
int stride,
long[] ptr)
|
void |
glNormalPointer(int type,
int stride,
short[] ptr)
|
void |
glNormalPointerEXT(int type,
int stride,
int count,
boolean[] ptr)
|
void |
glNormalPointerEXT(int type,
int stride,
int count,
byte[] ptr)
Original Function-Prototype : |
void |
glNormalPointerEXT(int type,
int stride,
int count,
double[] ptr)
|
void |
glNormalPointerEXT(int type,
int stride,
int count,
float[] ptr)
|
void |
glNormalPointerEXT(int type,
int stride,
int count,
int[] ptr)
|
void |
glNormalPointerEXT(int type,
int stride,
int count,
long[] ptr)
|
void |
glNormalPointerEXT(int type,
int stride,
int count,
short[] ptr)
|
void |
glNormalPointerListIBM(int arg0,
int arg1,
boolean[][] arg2,
int arg3)
|
void |
glNormalPointerListIBM(int arg0,
int arg1,
byte[][] arg2,
int arg3)
Original Function-Prototype : |
void |
glNormalPointerListIBM(int arg0,
int arg1,
double[][] arg2,
int arg3)
|
void |
glNormalPointerListIBM(int arg0,
int arg1,
float[][] arg2,
int arg3)
|
void |
glNormalPointerListIBM(int arg0,
int arg1,
int[][] arg2,
int arg3)
|
void |
glNormalPointerListIBM(int arg0,
int arg1,
long[][] arg2,
int arg3)
|
void |
glNormalPointerListIBM(int arg0,
int arg1,
short[][] arg2,
int arg3)
|
void |
glNormalPointervINTEL(int arg0,
boolean[][] arg1)
|
void |
glNormalPointervINTEL(int arg0,
byte[][] arg1)
Original Function-Prototype : |
void |
glNormalPointervINTEL(int arg0,
double[][] arg1)
|
void |
glNormalPointervINTEL(int arg0,
float[][] arg1)
|
void |
glNormalPointervINTEL(int arg0,
int[][] arg1)
|
void |
glNormalPointervINTEL(int arg0,
long[][] arg1)
|
void |
glNormalPointervINTEL(int arg0,
short[][] arg1)
|
void |
glNormalStream3b(int arg0,
byte arg1,
byte arg2,
byte arg3)
Original Function-Prototype : |
void |
glNormalStream3bv(int arg0,
byte[] arg1)
Original Function-Prototype : |
void |
glNormalStream3d(int arg0,
double arg1,
double arg2,
double arg3)
Original Function-Prototype : |
void |
glNormalStream3dv(int arg0,
double[] arg1)
Original Function-Prototype : |
void |
glNormalStream3f(int arg0,
float arg1,
float arg2,
float arg3)
Original Function-Prototype : |
void |
glNormalStream3fv(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glNormalStream3i(int arg0,
int arg1,
int arg2,
int arg3)
Original Function-Prototype : |
void |
glNormalStream3iv(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glNormalStream3s(int arg0,
short arg1,
short arg2,
short arg3)
Original Function-Prototype : |
void |
glNormalStream3sv(int arg0,
short[] arg1)
Original Function-Prototype : |
void |
glOrtho(double left,
double right,
double bottom,
double top,
double near_val,
double far_val)
Original Function-Prototype : |
void |
glPassTexCoordATI(int arg0,
int arg1,
int arg2)
Original Function-Prototype : |
void |
glPassThrough(float token)
Original Function-Prototype : |
void |
glPixelMapfv(int map,
int mapsize,
float[] values)
Original Function-Prototype : |
void |
glPixelMapuiv(int map,
int mapsize,
int[] values)
Original Function-Prototype : |
void |
glPixelMapusv(int map,
int mapsize,
short[] values)
Original Function-Prototype : |
void |
glPixelStoref(int pname,
float param)
Original Function-Prototype : |
void |
glPixelStorei(int pname,
int param)
Original Function-Prototype : |
void |
glPixelTexGenParameterfSGIS(int arg0,
float arg1)
Original Function-Prototype : |
void |
glPixelTexGenParameterfvSGIS(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glPixelTexGenParameteriSGIS(int arg0,
int arg1)
Original Function-Prototype : |
void |
glPixelTexGenParameterivSGIS(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glPixelTexGenSGIX(int arg0)
Original Function-Prototype : |
void |
glPixelTransferf(int pname,
float param)
Original Function-Prototype : |
void |
glPixelTransferi(int pname,
int param)
Original Function-Prototype : |
void |
glPixelTransformParameterfEXT(int arg0,
int arg1,
float arg2)
Original Function-Prototype : |
void |
glPixelTransformParameterfvEXT(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glPixelTransformParameteriEXT(int arg0,
int arg1,
int arg2)
Original Function-Prototype : |
void |
glPixelTransformParameterivEXT(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glPixelZoom(float xfactor,
float yfactor)
Original Function-Prototype : |
void |
glPNTrianglesfATI(int arg0,
float arg1)
Original Function-Prototype : |
void |
glPNTrianglesiATI(int arg0,
int arg1)
Original Function-Prototype : |
void |
glPointParameterfARB(int arg0,
float arg1)
Original Function-Prototype : |
void |
glPointParameterfEXT(int pname,
float param)
Original Function-Prototype : |
void |
glPointParameterfSGIS(int pname,
float param)
Original Function-Prototype : |
void |
glPointParameterfvARB(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glPointParameterfvEXT(int pname,
float[] params)
Original Function-Prototype : |
void |
glPointParameterfvSGIS(int pname,
float[] params)
Original Function-Prototype : |
void |
glPointSize(float size)
Original Function-Prototype : |
int |
glPollAsyncSGIX(int[] arg0)
Original Function-Prototype : |
int |
glPollInstrumentsSGIX(int[] arg0)
Original Function-Prototype : |
void |
glPolygonMode(int face,
int mode)
Original Function-Prototype : |
void |
glPolygonOffset(float factor,
float units)
Original Function-Prototype : |
void |
glPolygonOffsetEXT(float factor,
float bias)
Original Function-Prototype : |
void |
glPolygonStipple(byte[] mask)
Original Function-Prototype : |
void |
glPopAttrib()
Original Function-Prototype : |
void |
glPopClientAttrib()
Original Function-Prototype : |
void |
glPopMatrix()
Original Function-Prototype : |
void |
glPopName()
Original Function-Prototype : |
void |
glPrioritizeTextures(int n,
int[] textures,
float[] priorities)
Original Function-Prototype : |
void |
glPrioritizeTexturesEXT(int n,
int[] textures,
float[] priorities)
Original Function-Prototype : |
void |
glProgramParameter4dNV(int arg0,
int arg1,
double arg2,
double arg3,
double arg4,
double arg5)
Original Function-Prototype : |
void |
glProgramParameter4dvNV(int arg0,
int arg1,
double[] arg2)
Original Function-Prototype : |
void |
glProgramParameter4fNV(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5)
Original Function-Prototype : |
void |
glProgramParameter4fvNV(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glProgramParameters4dvNV(int arg0,
int arg1,
int arg2,
double[] arg3)
Original Function-Prototype : |
void |
glProgramParameters4fvNV(int arg0,
int arg1,
int arg2,
float[] arg3)
Original Function-Prototype : |
void |
glPushAttrib(int mask)
Original Function-Prototype : |
void |
glPushClientAttrib(int mask)
Original Function-Prototype : |
void |
glPushMatrix()
Original Function-Prototype : |
void |
glPushName(int name)
Original Function-Prototype : |
void |
glRasterPos2d(double x,
double y)
Original Function-Prototype : |
void |
glRasterPos2dv(double[] v)
Original Function-Prototype : |
void |
glRasterPos2f(float x,
float y)
Original Function-Prototype : |
void |
glRasterPos2fv(float[] v)
Original Function-Prototype : |
void |
glRasterPos2i(int x,
int y)
Original Function-Prototype : |
void |
glRasterPos2iv(int[] v)
Original Function-Prototype : |
void |
glRasterPos2s(short x,
short y)
Original Function-Prototype : |
void |
glRasterPos2sv(short[] v)
Original Function-Prototype : |
void |
glRasterPos3d(double x,
double y,
double z)
Original Function-Prototype : |
void |
glRasterPos3dv(double[] v)
Original Function-Prototype : |
void |
glRasterPos3f(float x,
float y,
float z)
Original Function-Prototype : |
void |
glRasterPos3fv(float[] v)
Original Function-Prototype : |
void |
glRasterPos3i(int x,
int y,
int z)
Original Function-Prototype : |
void |
glRasterPos3iv(int[] v)
Original Function-Prototype : |
void |
glRasterPos3s(short x,
short y,
short z)
Original Function-Prototype : |
void |
glRasterPos3sv(short[] v)
Original Function-Prototype : |
void |
glRasterPos4d(double x,
double y,
double z,
double w)
Original Function-Prototype : |
void |
glRasterPos4dv(double[] v)
Original Function-Prototype : |
void |
glRasterPos4f(float x,
float y,
float z,
float w)
Original Function-Prototype : |
void |
glRasterPos4fv(float[] v)
Original Function-Prototype : |
void |
glRasterPos4i(int x,
int y,
int z,
int w)
Original Function-Prototype : |
void |
glRasterPos4iv(int[] v)
Original Function-Prototype : |
void |
glRasterPos4s(short x,
short y,
short z,
short w)
Original Function-Prototype : |
void |
glRasterPos4sv(short[] v)
Original Function-Prototype : |
void |
glReadBuffer(int mode)
Original Function-Prototype : |
void |
glReadInstrumentsSGIX(int arg0)
Original Function-Prototype : |
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
boolean[] pixels)
|
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
byte[] pixels)
Original Function-Prototype : |
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
double[] pixels)
|
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
float[] pixels)
|
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
int[] pixels)
|
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
long[] pixels)
|
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
short[] pixels)
|
void |
glRectd(double x1,
double y1,
double x2,
double y2)
Original Function-Prototype : |
void |
glRectdv(double[] v1,
double[] v2)
Original Function-Prototype : |
void |
glRectf(float x1,
float y1,
float x2,
float y2)
Original Function-Prototype : |
void |
glRectfv(float[] v1,
float[] v2)
Original Function-Prototype : |
void |
glRecti(int x1,
int y1,
int x2,
int y2)
Original Function-Prototype : |
void |
glRectiv(int[] v1,
int[] v2)
Original Function-Prototype : |
void |
glRects(short x1,
short y1,
short x2,
short y2)
Original Function-Prototype : |
void |
glRectsv(short[] v1,
short[] v2)
Original Function-Prototype : |
void |
glReferencePlaneSGIX(double[] arg0)
Original Function-Prototype : |
int |
glRenderMode(int mode)
Original Function-Prototype : |
void |
glReplacementCodePointerSUN(int arg0,
int arg1,
boolean[][] arg2)
|
void |
glReplacementCodePointerSUN(int arg0,
int arg1,
byte[][] arg2)
Original Function-Prototype : |
void |
glReplacementCodePointerSUN(int arg0,
int arg1,
double[][] arg2)
|
void |
glReplacementCodePointerSUN(int arg0,
int arg1,
float[][] arg2)
|
void |
glReplacementCodePointerSUN(int arg0,
int arg1,
int[][] arg2)
|
void |
glReplacementCodePointerSUN(int arg0,
int arg1,
long[][] arg2)
|
void |
glReplacementCodePointerSUN(int arg0,
int arg1,
short[][] arg2)
|
void |
glReplacementCodeubSUN(byte arg0)
Original Function-Prototype : |
void |
glReplacementCodeubvSUN(byte[] arg0)
Original Function-Prototype : |
void |
glReplacementCodeuiColor3fVertex3fSUN(int arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6)
Original Function-Prototype : |
void |
glReplacementCodeuiColor3fVertex3fvSUN(int[] arg0,
float[] arg1,
float[] arg2)
Original Function-Prototype : |
void |
glReplacementCodeuiColor4fNormal3fVertex3fSUN(int arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7,
float arg8,
float arg9,
float arg10)
Original Function-Prototype : |
void |
glReplacementCodeuiColor4fNormal3fVertex3fvSUN(int[] arg0,
float[] arg1,
float[] arg2,
float[] arg3)
Original Function-Prototype : |
void |
glReplacementCodeuiColor4ubVertex3fSUN(int arg0,
byte arg1,
byte arg2,
byte arg3,
byte arg4,
float arg5,
float arg6,
float arg7)
Original Function-Prototype : |
void |
glReplacementCodeuiColor4ubVertex3fvSUN(int[] arg0,
byte[] arg1,
float[] arg2)
Original Function-Prototype : |
void |
glReplacementCodeuiNormal3fVertex3fSUN(int arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6)
Original Function-Prototype : |
void |
glReplacementCodeuiNormal3fVertex3fvSUN(int[] arg0,
float[] arg1,
float[] arg2)
Original Function-Prototype : |
void |
glReplacementCodeuiSUN(int arg0)
Original Function-Prototype : |
void |
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(int arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7,
float arg8,
float arg9,
float arg10,
float arg11,
float arg12)
Original Function-Prototype : |
void |
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(int[] arg0,
float[] arg1,
float[] arg2,
float[] arg3,
float[] arg4)
Original Function-Prototype : |
void |
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(int arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7,
float arg8)
Original Function-Prototype : |
void |
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(int[] arg0,
float[] arg1,
float[] arg2,
float[] arg3)
Original Function-Prototype : |
void |
glReplacementCodeuiTexCoord2fVertex3fSUN(int arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5)
Original Function-Prototype : |
void |
glReplacementCodeuiTexCoord2fVertex3fvSUN(int[] arg0,
float[] arg1,
float[] arg2)
Original Function-Prototype : |
void |
glReplacementCodeuiVertex3fSUN(int arg0,
float arg1,
float arg2,
float arg3)
Original Function-Prototype : |
void |
glReplacementCodeuiVertex3fvSUN(int[] arg0,
float[] arg1)
Original Function-Prototype : |
void |
glReplacementCodeuivSUN(int[] arg0)
Original Function-Prototype : |
void |
glReplacementCodeusSUN(short arg0)
Original Function-Prototype : |
void |
glReplacementCodeusvSUN(short[] arg0)
Original Function-Prototype : |
void |
glRequestResidentProgramsNV(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glResetHistogram(int target)
Original Function-Prototype : |
void |
glResetHistogramEXT(int arg0)
Original Function-Prototype : |
void |
glResetMinmax(int target)
Original Function-Prototype : |
void |
glResetMinmaxEXT(int arg0)
Original Function-Prototype : |
void |
glRotated(double angle,
double x,
double y,
double z)
Original Function-Prototype : |
void |
glRotatef(float angle,
float x,
float y,
float z)
Original Function-Prototype : |
void |
glSampleCoverage(float value,
boolean invert)
Original Function-Prototype : |
void |
glSampleCoverageARB(float arg0,
boolean arg1)
Original Function-Prototype : |
void |
glSampleMapATI(int arg0,
int arg1,
int arg2)
Original Function-Prototype : |
void |
glSampleMaskEXT(float arg0,
boolean arg1)
Original Function-Prototype : |
void |
glSampleMaskSGIS(float arg0,
boolean arg1)
Original Function-Prototype : |
void |
glSamplePass(int pass)
Original Function-Prototype : |
void |
glSamplePatternEXT(int arg0)
Original Function-Prototype : |
void |
glSamplePatternSGIS(int arg0)
Original Function-Prototype : |
void |
glScaled(double x,
double y,
double z)
Original Function-Prototype : |
void |
glScalef(float x,
float y,
float z)
Original Function-Prototype : |
void |
glScissor(int x,
int y,
int width,
int height)
Original Function-Prototype : |
void |
glSecondaryColor3bEXT(byte arg0,
byte arg1,
byte arg2)
Original Function-Prototype : |
void |
glSecondaryColor3bvEXT(byte[] arg0)
Original Function-Prototype : |
void |
glSecondaryColor3dEXT(double arg0,
double arg1,
double arg2)
Original Function-Prototype : |
void |
glSecondaryColor3dvEXT(double[] arg0)
Original Function-Prototype : |
void |
glSecondaryColor3fEXT(float arg0,
float arg1,
float arg2)
Original Function-Prototype : |
void |
glSecondaryColor3fvEXT(float[] arg0)
Original Function-Prototype : |
void |
glSecondaryColor3iEXT(int arg0,
int arg1,
int arg2)
Original Function-Prototype : |
void |
glSecondaryColor3ivEXT(int[] arg0)
Original Function-Prototype : |
void |
glSecondaryColor3sEXT(short arg0,
short arg1,
short arg2)
Original Function-Prototype : |
void |
glSecondaryColor3svEXT(short[] arg0)
Original Function-Prototype : |
void |
glSecondaryColor3ubEXT(byte arg0,
byte arg1,
byte arg2)
Original Function-Prototype : |
void |
glSecondaryColor3ubvEXT(byte[] arg0)
Original Function-Prototype : |
void |
glSecondaryColor3uiEXT(int arg0,
int arg1,
int arg2)
Original Function-Prototype : |
void |
glSecondaryColor3uivEXT(int[] arg0)
Original Function-Prototype : |
void |
glSecondaryColor3usEXT(short arg0,
short arg1,
short arg2)
Original Function-Prototype : |
void |
glSecondaryColor3usvEXT(short[] arg0)
Original Function-Prototype : |
void |
glSecondaryColorPointerEXT(int arg0,
int arg1,
int arg2,
boolean[] arg3)
|
void |
glSecondaryColorPointerEXT(int arg0,
int arg1,
int arg2,
byte[] arg3)
Original Function-Prototype : |
void |
glSecondaryColorPointerEXT(int arg0,
int arg1,
int arg2,
double[] arg3)
|
void |
glSecondaryColorPointerEXT(int arg0,
int arg1,
int arg2,
float[] arg3)
|
void |
glSecondaryColorPointerEXT(int arg0,
int arg1,
int arg2,
int[] arg3)
|
void |
glSecondaryColorPointerEXT(int arg0,
int arg1,
int arg2,
long[] arg3)
|
void |
glSecondaryColorPointerEXT(int arg0,
int arg1,
int arg2,
short[] arg3)
|
void |
glSecondaryColorPointerListIBM(int arg0,
int arg1,
int arg2,
boolean[][] arg3,
int arg4)
|
void |
glSecondaryColorPointerListIBM(int arg0,
int arg1,
int arg2,
byte[][] arg3,
int arg4)
Original Function-Prototype : |
void |
glSecondaryColorPointerListIBM(int arg0,
int arg1,
int arg2,
double[][] arg3,
int arg4)
|
void |
glSecondaryColorPointerListIBM(int arg0,
int arg1,
int arg2,
float[][] arg3,
int arg4)
|
void |
glSecondaryColorPointerListIBM(int arg0,
int arg1,
int arg2,
int[][] arg3,
int arg4)
|
void |
glSecondaryColorPointerListIBM(int arg0,
int arg1,
int arg2,
long[][] arg3,
int arg4)
|
void |
glSecondaryColorPointerListIBM(int arg0,
int arg1,
int arg2,
short[][] arg3,
int arg4)
|
void |
glSelectBuffer(int size,
int[] buffer)
Original Function-Prototype : |
void |
glSeparableFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
boolean[] row,
boolean[] column)
|
void |
glSeparableFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
byte[] row,
byte[] column)
Original Function-Prototype : |
void |
glSeparableFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
double[] row,
double[] column)
|
void |
glSeparableFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
float[] row,
float[] column)
|
void |
glSeparableFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
int[] row,
int[] column)
|
void |
glSeparableFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
long[] row,
long[] column)
|
void |
glSeparableFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
short[] row,
short[] column)
|
void |
glSeparableFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean[] arg6,
boolean[] arg7)
|
void |
glSeparableFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
byte[] arg6,
byte[] arg7)
Original Function-Prototype : |
void |
glSeparableFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
double[] arg6,
double[] arg7)
|
void |
glSeparableFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
float[] arg6,
float[] arg7)
|
void |
glSeparableFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int[] arg6,
int[] arg7)
|
void |
glSeparableFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long[] arg6,
long[] arg7)
|
void |
glSeparableFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
short[] arg6,
short[] arg7)
|
void |
glSetFenceNV(int arg0,
int arg1)
Original Function-Prototype : |
void |
glSetFragmentShaderConstantATI(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glSetInvariantEXT(int arg0,
int arg1,
boolean[] arg2)
|
void |
glSetInvariantEXT(int arg0,
int arg1,
byte[] arg2)
Original Function-Prototype : |
void |
glSetInvariantEXT(int arg0,
int arg1,
double[] arg2)
|
void |
glSetInvariantEXT(int arg0,
int arg1,
float[] arg2)
|
void |
glSetInvariantEXT(int arg0,
int arg1,
int[] arg2)
|
void |
glSetInvariantEXT(int arg0,
int arg1,
long[] arg2)
|
void |
glSetInvariantEXT(int arg0,
int arg1,
short[] arg2)
|
void |
glSetLocalConstantEXT(int arg0,
int arg1,
boolean[] arg2)
|
void |
glSetLocalConstantEXT(int arg0,
int arg1,
byte[] arg2)
Original Function-Prototype : |
void |
glSetLocalConstantEXT(int arg0,
int arg1,
double[] arg2)
|
void |
glSetLocalConstantEXT(int arg0,
int arg1,
float[] arg2)
|
void |
glSetLocalConstantEXT(int arg0,
int arg1,
int[] arg2)
|
void |
glSetLocalConstantEXT(int arg0,
int arg1,
long[] arg2)
|
void |
glSetLocalConstantEXT(int arg0,
int arg1,
short[] arg2)
|
void |
glShadeModel(int mode)
Original Function-Prototype : |
void |
glShaderOp1EXT(int arg0,
int arg1,
int arg2)
Original Function-Prototype : |
void |
glShaderOp2EXT(int arg0,
int arg1,
int arg2,
int arg3)
Original Function-Prototype : |
void |
glShaderOp3EXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Original Function-Prototype : |
void |
glSharpenTexFuncSGIS(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glSpriteParameterfSGIX(int arg0,
float arg1)
Original Function-Prototype : |
void |
glSpriteParameterfvSGIX(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glSpriteParameteriSGIX(int arg0,
int arg1)
Original Function-Prototype : |
void |
glSpriteParameterivSGIX(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glStartInstrumentsSGIX()
Original Function-Prototype : |
void |
glStencilFunc(int func,
int ref,
int mask)
Original Function-Prototype : |
void |
glStencilMask(int mask)
Original Function-Prototype : |
void |
glStencilOp(int fail,
int zfail,
int zpass)
Original Function-Prototype : |
void |
glStopInstrumentsSGIX(int arg0)
Original Function-Prototype : |
void |
glSwizzleEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Original Function-Prototype : |
void |
glTagSampleBufferSGIX()
Original Function-Prototype : |
void |
glTangent3bEXT(byte arg0,
byte arg1,
byte arg2)
Original Function-Prototype : |
void |
glTangent3bvEXT(byte[] arg0)
Original Function-Prototype : |
void |
glTangent3dEXT(double arg0,
double arg1,
double arg2)
Original Function-Prototype : |
void |
glTangent3dvEXT(double[] arg0)
Original Function-Prototype : |
void |
glTangent3fEXT(float arg0,
float arg1,
float arg2)
Original Function-Prototype : |
void |
glTangent3fvEXT(float[] arg0)
Original Function-Prototype : |
void |
glTangent3iEXT(int arg0,
int arg1,
int arg2)
Original Function-Prototype : |
void |
glTangent3ivEXT(int[] arg0)
Original Function-Prototype : |
void |
glTangent3sEXT(short arg0,
short arg1,
short arg2)
Original Function-Prototype : |
void |
glTangent3svEXT(short[] arg0)
Original Function-Prototype : |
void |
glTangentPointerEXT(int arg0,
int arg1,
boolean[] arg2)
|
void |
glTangentPointerEXT(int arg0,
int arg1,
byte[] arg2)
Original Function-Prototype : |
void |
glTangentPointerEXT(int arg0,
int arg1,
double[] arg2)
|
void |
glTangentPointerEXT(int arg0,
int arg1,
float[] arg2)
|
void |
glTangentPointerEXT(int arg0,
int arg1,
int[] arg2)
|
void |
glTangentPointerEXT(int arg0,
int arg1,
long[] arg2)
|
void |
glTangentPointerEXT(int arg0,
int arg1,
short[] arg2)
|
void |
glTbufferMask3DFX(int arg0)
Original Function-Prototype : |
boolean |
glTestFenceNV(int arg0)
Original Function-Prototype : |
void |
glTexBumpParameterfvATI(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glTexBumpParameterivATI(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glTexCoord1d(double s)
Original Function-Prototype : |
void |
glTexCoord1dv(double[] v)
Original Function-Prototype : |
void |
glTexCoord1f(float s)
Original Function-Prototype : |
void |
glTexCoord1fv(float[] v)
Original Function-Prototype : |
void |
glTexCoord1i(int s)
Original Function-Prototype : |
void |
glTexCoord1iv(int[] v)
Original Function-Prototype : |
void |
glTexCoord1s(short s)
Original Function-Prototype : |
void |
glTexCoord1sv(short[] v)
Original Function-Prototype : |
void |
glTexCoord2d(double s,
double t)
Original Function-Prototype : |
void |
glTexCoord2dv(double[] v)
Original Function-Prototype : |
void |
glTexCoord2f(float s,
float t)
Original Function-Prototype : |
void |
glTexCoord2fColor3fVertex3fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7)
Original Function-Prototype : |
void |
glTexCoord2fColor3fVertex3fvSUN(float[] arg0,
float[] arg1,
float[] arg2)
Original Function-Prototype : |
void |
glTexCoord2fColor4fNormal3fVertex3fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7,
float arg8,
float arg9,
float arg10,
float arg11)
Original Function-Prototype : |
void |
glTexCoord2fColor4fNormal3fVertex3fvSUN(float[] arg0,
float[] arg1,
float[] arg2,
float[] arg3)
Original Function-Prototype : |
void |
glTexCoord2fColor4ubVertex3fSUN(float arg0,
float arg1,
byte arg2,
byte arg3,
byte arg4,
byte arg5,
float arg6,
float arg7,
float arg8)
Original Function-Prototype : |
void |
glTexCoord2fColor4ubVertex3fvSUN(float[] arg0,
byte[] arg1,
float[] arg2)
Original Function-Prototype : |
void |
glTexCoord2fNormal3fVertex3fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7)
Original Function-Prototype : |
void |
glTexCoord2fNormal3fVertex3fvSUN(float[] arg0,
float[] arg1,
float[] arg2)
Original Function-Prototype : |
void |
glTexCoord2fv(float[] v)
Original Function-Prototype : |
void |
glTexCoord2fVertex3fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Original Function-Prototype : |
void |
glTexCoord2fVertex3fvSUN(float[] arg0,
float[] arg1)
Original Function-Prototype : |
void |
glTexCoord2i(int s,
int t)
Original Function-Prototype : |
void |
glTexCoord2iv(int[] v)
Original Function-Prototype : |
void |
glTexCoord2s(short s,
short t)
Original Function-Prototype : |
void |
glTexCoord2sv(short[] v)
Original Function-Prototype : |
void |
glTexCoord3d(double s,
double t,
double r)
Original Function-Prototype : |
void |
glTexCoord3dv(double[] v)
Original Function-Prototype : |
void |
glTexCoord3f(float s,
float t,
float r)
Original Function-Prototype : |
void |
glTexCoord3fv(float[] v)
Original Function-Prototype : |
void |
glTexCoord3i(int s,
int t,
int r)
Original Function-Prototype : |
void |
glTexCoord3iv(int[] v)
Original Function-Prototype : |
void |
glTexCoord3s(short s,
short t,
short r)
Original Function-Prototype : |
void |
glTexCoord3sv(short[] v)
Original Function-Prototype : |
void |
glTexCoord4d(double s,
double t,
double r,
double q)
Original Function-Prototype : |
void |
glTexCoord4dv(double[] v)
Original Function-Prototype : |
void |
glTexCoord4f(float s,
float t,
float r,
float q)
Original Function-Prototype : |
void |
glTexCoord4fColor4fNormal3fVertex4fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7,
float arg8,
float arg9,
float arg10,
float arg11,
float arg12,
float arg13,
float arg14)
Original Function-Prototype : |
void |
glTexCoord4fColor4fNormal3fVertex4fvSUN(float[] arg0,
float[] arg1,
float[] arg2,
float[] arg3)
Original Function-Prototype : |
void |
glTexCoord4fv(float[] v)
Original Function-Prototype : |
void |
glTexCoord4fVertex4fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7)
Original Function-Prototype : |
void |
glTexCoord4fVertex4fvSUN(float[] arg0,
float[] arg1)
Original Function-Prototype : |
void |
glTexCoord4i(int s,
int t,
int r,
int q)
Original Function-Prototype : |
void |
glTexCoord4iv(int[] v)
Original Function-Prototype : |
void |
glTexCoord4s(short s,
short t,
short r,
short q)
Original Function-Prototype : |
void |
glTexCoord4sv(short[] v)
Original Function-Prototype : |
void |
glTexCoordPointer(int size,
int type,
int stride,
boolean[] ptr)
|
void |
glTexCoordPointer(int size,
int type,
int stride,
byte[] ptr)
Original Function-Prototype : |
void |
glTexCoordPointer(int size,
int type,
int stride,
double[] ptr)
|
void |
glTexCoordPointer(int size,
int type,
int stride,
float[] ptr)
|
void |
glTexCoordPointer(int size,
int type,
int stride,
int[] ptr)
|
void |
glTexCoordPointer(int size,
int type,
int stride,
long[] ptr)
|
void |
glTexCoordPointer(int size,
int type,
int stride,
short[] ptr)
|
void |
glTexCoordPointerEXT(int size,
int type,
int stride,
int count,
boolean[] ptr)
|
void |
glTexCoordPointerEXT(int size,
int type,
int stride,
int count,
byte[] ptr)
Original Function-Prototype : |
void |
glTexCoordPointerEXT(int size,
int type,
int stride,
int count,
double[] ptr)
|
void |
glTexCoordPointerEXT(int size,
int type,
int stride,
int count,
float[] ptr)
|
void |
glTexCoordPointerEXT(int size,
int type,
int stride,
int count,
int[] ptr)
|
void |
glTexCoordPointerEXT(int size,
int type,
int stride,
int count,
long[] ptr)
|
void |
glTexCoordPointerEXT(int size,
int type,
int stride,
int count,
short[] ptr)
|
void |
glTexCoordPointerListIBM(int arg0,
int arg1,
int arg2,
boolean[][] arg3,
int arg4)
|
void |
glTexCoordPointerListIBM(int arg0,
int arg1,
int arg2,
byte[][] arg3,
int arg4)
Original Function-Prototype : |
void |
glTexCoordPointerListIBM(int arg0,
int arg1,
int arg2,
double[][] arg3,
int arg4)
|
void |
glTexCoordPointerListIBM(int arg0,
int arg1,
int arg2,
float[][] arg3,
int arg4)
|
void |
glTexCoordPointerListIBM(int arg0,
int arg1,
int arg2,
int[][] arg3,
int arg4)
|
void |
glTexCoordPointerListIBM(int arg0,
int arg1,
int arg2,
long[][] arg3,
int arg4)
|
void |
glTexCoordPointerListIBM(int arg0,
int arg1,
int arg2,
short[][] arg3,
int arg4)
|
void |
glTexCoordPointervINTEL(int arg0,
int arg1,
boolean[][] arg2)
|
void |
glTexCoordPointervINTEL(int arg0,
int arg1,
byte[][] arg2)
Original Function-Prototype : |
void |
glTexCoordPointervINTEL(int arg0,
int arg1,
double[][] arg2)
|
void |
glTexCoordPointervINTEL(int arg0,
int arg1,
float[][] arg2)
|
void |
glTexCoordPointervINTEL(int arg0,
int arg1,
int[][] arg2)
|
void |
glTexCoordPointervINTEL(int arg0,
int arg1,
long[][] arg2)
|
void |
glTexCoordPointervINTEL(int arg0,
int arg1,
short[][] arg2)
|
void |
glTexEnvf(int target,
int pname,
float param)
Original Function-Prototype : |
void |
glTexEnvfv(int target,
int pname,
float[] params)
Original Function-Prototype : |
void |
glTexEnvi(int target,
int pname,
int param)
Original Function-Prototype : |
void |
glTexEnviv(int target,
int pname,
int[] params)
Original Function-Prototype : |
void |
glTexFilterFuncSGIS(int arg0,
int arg1,
int arg2,
float[] arg3)
Original Function-Prototype : |
void |
glTexGend(int coord,
int pname,
double param)
Original Function-Prototype : |
void |
glTexGendv(int coord,
int pname,
double[] params)
Original Function-Prototype : |
void |
glTexGenf(int coord,
int pname,
float param)
Original Function-Prototype : |
void |
glTexGenfv(int coord,
int pname,
float[] params)
Original Function-Prototype : |
void |
glTexGeni(int coord,
int pname,
int param)
Original Function-Prototype : |
void |
glTexGeniv(int coord,
int pname,
int[] params)
Original Function-Prototype : |
void |
glTexImage1D(int target,
int level,
int internalFormat,
int width,
int border,
int format,
int type,
boolean[] pixels)
|
void |
glTexImage1D(int target,
int level,
int internalFormat,
int width,
int border,
int format,
int type,
byte[] pixels)
Original Function-Prototype : |
void |
glTexImage1D(int target,
int level,
int internalFormat,
int width,
int border,
int format,
int type,
double[] pixels)
|
void |
glTexImage1D(int target,
int level,
int internalFormat,
int width,
int border,
int format,
int type,
float[] pixels)
|
void |
glTexImage1D(int target,
int level,
int internalFormat,
int width,
int border,
int format,
int type,
int[] pixels)
|
void |
glTexImage1D(int target,
int level,
int internalFormat,
int width,
int border,
int format,
int type,
long[] pixels)
|
void |
glTexImage1D(int target,
int level,
int internalFormat,
int width,
int border,
int format,
int type,
short[] pixels)
|
void |
glTexImage2D(int target,
int level,
int internalFormat,
int width,
int height,
int border,
int format,
int type,
boolean[] pixels)
|
void |
glTexImage2D(int target,
int level,
int internalFormat,
int width,
int height,
int border,
int format,
int type,
byte[] pixels)
Original Function-Prototype : |
void |
glTexImage2D(int target,
int level,
int internalFormat,
int width,
int height,
int border,
int format,
int type,
double[] pixels)
|
void |
glTexImage2D(int target,
int level,
int internalFormat,
int width,
int height,
int border,
int format,
int type,
float[] pixels)
|
void |
glTexImage2D(int target,
int level,
int internalFormat,
int width,
int height,
int border,
int format,
int type,
int[] pixels)
|
void |
glTexImage2D(int target,
int level,
int internalFormat,
int width,
int height,
int border,
int format,
int type,
long[] pixels)
|
void |
glTexImage2D(int target,
int level,
int internalFormat,
int width,
int height,
int border,
int format,
int type,
short[] pixels)
|
void |
glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
boolean[] pixels)
|
void |
glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
byte[] pixels)
Original Function-Prototype : |
void |
glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
double[] pixels)
|
void |
glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
float[] pixels)
|
void |
glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
int[] pixels)
|
void |
glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
long[] pixels)
|
void |
glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
short[] pixels)
|
void |
glTexImage3DEXT(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
boolean[] pixels)
|
void |
glTexImage3DEXT(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
byte[] pixels)
Original Function-Prototype : |
void |
glTexImage3DEXT(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
double[] pixels)
|
void |
glTexImage3DEXT(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
float[] pixels)
|
void |
glTexImage3DEXT(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
int[] pixels)
|
void |
glTexImage3DEXT(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
long[] pixels)
|
void |
glTexImage3DEXT(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
short[] pixels)
|
void |
glTexImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
boolean[] arg10)
|
void |
glTexImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
byte[] arg10)
Original Function-Prototype : |
void |
glTexImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
double[] arg10)
|
void |
glTexImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
float[] arg10)
|
void |
glTexImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int[] arg10)
|
void |
glTexImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
long[] arg10)
|
void |
glTexImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
short[] arg10)
|
void |
glTexParameterf(int target,
int pname,
float param)
Original Function-Prototype : |
void |
glTexParameterfv(int target,
int pname,
float[] params)
Original Function-Prototype : |
void |
glTexParameteri(int target,
int pname,
int param)
Original Function-Prototype : |
void |
glTexParameteriv(int target,
int pname,
int[] params)
Original Function-Prototype : |
void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
boolean[] pixels)
|
void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
byte[] pixels)
Original Function-Prototype : |
void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
double[] pixels)
|
void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
float[] pixels)
|
void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
int[] pixels)
|
void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
long[] pixels)
|
void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
short[] pixels)
|
void |
glTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean[] arg6)
|
void |
glTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
byte[] arg6)
Original Function-Prototype : |
void |
glTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
double[] arg6)
|
void |
glTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
float[] arg6)
|
void |
glTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int[] arg6)
|
void |
glTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long[] arg6)
|
void |
glTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
short[] arg6)
|
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
boolean[] pixels)
|
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
byte[] pixels)
Original Function-Prototype : |
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
double[] pixels)
|
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
float[] pixels)
|
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
int[] pixels)
|
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
long[] pixels)
|
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
short[] pixels)
|
void |
glTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
boolean[] arg8)
|
void |
glTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
byte[] arg8)
Original Function-Prototype : |
void |
glTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
double[] arg8)
|
void |
glTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
float[] arg8)
|
void |
glTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int[] arg8)
|
void |
glTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long[] arg8)
|
void |
glTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
short[] arg8)
|
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
boolean[] pixels)
|
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
byte[] pixels)
Original Function-Prototype : |
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
double[] pixels)
|
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
float[] pixels)
|
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
int[] pixels)
|
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
long[] pixels)
|
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
short[] pixels)
|
void |
glTexSubImage3DEXT(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
boolean[] pixels)
|
void |
glTexSubImage3DEXT(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
byte[] pixels)
Original Function-Prototype : |
void |
glTexSubImage3DEXT(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
double[] pixels)
|
void |
glTexSubImage3DEXT(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
float[] pixels)
|
void |
glTexSubImage3DEXT(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
int[] pixels)
|
void |
glTexSubImage3DEXT(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
long[] pixels)
|
void |
glTexSubImage3DEXT(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
short[] pixels)
|
void |
glTexSubImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
boolean[] arg12)
|
void |
glTexSubImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
byte[] arg12)
Original Function-Prototype : |
void |
glTexSubImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
double[] arg12)
|
void |
glTexSubImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
float[] arg12)
|
void |
glTexSubImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
int[] arg12)
|
void |
glTexSubImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
long[] arg12)
|
void |
glTexSubImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
short[] arg12)
|
void |
glTextureColorMaskSGIS(boolean arg0,
boolean arg1,
boolean arg2,
boolean arg3)
Original Function-Prototype : |
void |
glTextureLightEXT(int arg0)
Original Function-Prototype : |
void |
glTextureMaterialEXT(int arg0,
int arg1)
Original Function-Prototype : |
void |
glTextureNormalEXT(int arg0)
Original Function-Prototype : |
void |
glTrackMatrixNV(int arg0,
int arg1,
int arg2,
int arg3)
Original Function-Prototype : |
void |
glTranslated(double x,
double y,
double z)
Original Function-Prototype : |
void |
glTranslatef(float x,
float y,
float z)
Original Function-Prototype : |
void |
glUnlockArraysEXT()
Original Function-Prototype : |
void |
glUpdateObjectBufferATI(int arg0,
int arg1,
int arg2,
boolean[] arg3,
int arg4)
|
void |
glUpdateObjectBufferATI(int arg0,
int arg1,
int arg2,
byte[] arg3,
int arg4)
Original Function-Prototype : |
void |
glUpdateObjectBufferATI(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
|
void |
glUpdateObjectBufferATI(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
|
void |
glUpdateObjectBufferATI(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
|
void |
glUpdateObjectBufferATI(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
|
void |
glUpdateObjectBufferATI(int arg0,
int arg1,
int arg2,
short[] arg3,
int arg4)
|
void |
glVariantArrayObjectATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Original Function-Prototype : |
void |
glVariantbvEXT(int arg0,
byte[] arg1)
Original Function-Prototype : |
void |
glVariantdvEXT(int arg0,
double[] arg1)
Original Function-Prototype : |
void |
glVariantfvEXT(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glVariantivEXT(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glVariantPointerEXT(int arg0,
int arg1,
int arg2,
boolean[] arg3)
|
void |
glVariantPointerEXT(int arg0,
int arg1,
int arg2,
byte[] arg3)
Original Function-Prototype : |
void |
glVariantPointerEXT(int arg0,
int arg1,
int arg2,
double[] arg3)
|
void |
glVariantPointerEXT(int arg0,
int arg1,
int arg2,
float[] arg3)
|
void |
glVariantPointerEXT(int arg0,
int arg1,
int arg2,
int[] arg3)
|
void |
glVariantPointerEXT(int arg0,
int arg1,
int arg2,
long[] arg3)
|
void |
glVariantPointerEXT(int arg0,
int arg1,
int arg2,
short[] arg3)
|
void |
glVariantsvEXT(int arg0,
short[] arg1)
Original Function-Prototype : |
void |
glVariantubvEXT(int arg0,
byte[] arg1)
Original Function-Prototype : |
void |
glVariantuivEXT(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glVariantusvEXT(int arg0,
short[] arg1)
Original Function-Prototype : |
void |
glVertex2d(double x,
double y)
Original Function-Prototype : |
void |
glVertex2dv(double[] v)
Original Function-Prototype : |
void |
glVertex2f(float x,
float y)
Original Function-Prototype : |
void |
glVertex2fv(float[] v)
Original Function-Prototype : |
void |
glVertex2i(int x,
int y)
Original Function-Prototype : |
void |
glVertex2iv(int[] v)
Original Function-Prototype : |
void |
glVertex2s(short x,
short y)
Original Function-Prototype : |
void |
glVertex2sv(short[] v)
Original Function-Prototype : |
void |
glVertex3d(double x,
double y,
double z)
Original Function-Prototype : |
void |
glVertex3dv(double[] v)
Original Function-Prototype : |
void |
glVertex3f(float x,
float y,
float z)
Original Function-Prototype : |
void |
glVertex3fv(float[] v)
Original Function-Prototype : |
void |
glVertex3i(int x,
int y,
int z)
Original Function-Prototype : |
void |
glVertex3iv(int[] v)
Original Function-Prototype : |
void |
glVertex3s(short x,
short y,
short z)
Original Function-Prototype : |
void |
glVertex3sv(short[] v)
Original Function-Prototype : |
void |
glVertex4d(double x,
double y,
double z,
double w)
Original Function-Prototype : |
void |
glVertex4dv(double[] v)
Original Function-Prototype : |
void |
glVertex4f(float x,
float y,
float z,
float w)
Original Function-Prototype : |
void |
glVertex4fv(float[] v)
Original Function-Prototype : |
void |
glVertex4i(int x,
int y,
int z,
int w)
Original Function-Prototype : |
void |
glVertex4iv(int[] v)
Original Function-Prototype : |
void |
glVertex4s(short x,
short y,
short z,
short w)
Original Function-Prototype : |
void |
glVertex4sv(short[] v)
Original Function-Prototype : |
void |
glVertexArrayRangeNV(int arg0,
boolean[] arg1)
|
void |
glVertexArrayRangeNV(int arg0,
byte[] arg1)
Original Function-Prototype : |
void |
glVertexArrayRangeNV(int arg0,
double[] arg1)
|
void |
glVertexArrayRangeNV(int arg0,
float[] arg1)
|
void |
glVertexArrayRangeNV(int arg0,
int[] arg1)
|
void |
glVertexArrayRangeNV(int arg0,
long[] arg1)
|
void |
glVertexArrayRangeNV(int arg0,
short[] arg1)
|
void |
glVertexAttrib1dNV(int arg0,
double arg1)
Original Function-Prototype : |
void |
glVertexAttrib1dvNV(int arg0,
double[] arg1)
Original Function-Prototype : |
void |
glVertexAttrib1fNV(int arg0,
float arg1)
Original Function-Prototype : |
void |
glVertexAttrib1fvNV(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glVertexAttrib1sNV(int arg0,
short arg1)
Original Function-Prototype : |
void |
glVertexAttrib1svNV(int arg0,
short[] arg1)
Original Function-Prototype : |
void |
glVertexAttrib2dNV(int arg0,
double arg1,
double arg2)
Original Function-Prototype : |
void |
glVertexAttrib2dvNV(int arg0,
double[] arg1)
Original Function-Prototype : |
void |
glVertexAttrib2fNV(int arg0,
float arg1,
float arg2)
Original Function-Prototype : |
void |
glVertexAttrib2fvNV(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glVertexAttrib2sNV(int arg0,
short arg1,
short arg2)
Original Function-Prototype : |
void |
glVertexAttrib2svNV(int arg0,
short[] arg1)
Original Function-Prototype : |
void |
glVertexAttrib3dNV(int arg0,
double arg1,
double arg2,
double arg3)
Original Function-Prototype : |
void |
glVertexAttrib3dvNV(int arg0,
double[] arg1)
Original Function-Prototype : |
void |
glVertexAttrib3fNV(int arg0,
float arg1,
float arg2,
float arg3)
Original Function-Prototype : |
void |
glVertexAttrib3fvNV(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glVertexAttrib3sNV(int arg0,
short arg1,
short arg2,
short arg3)
Original Function-Prototype : |
void |
glVertexAttrib3svNV(int arg0,
short[] arg1)
Original Function-Prototype : |
void |
glVertexAttrib4dNV(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
Original Function-Prototype : |
void |
glVertexAttrib4dvNV(int arg0,
double[] arg1)
Original Function-Prototype : |
void |
glVertexAttrib4fNV(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Original Function-Prototype : |
void |
glVertexAttrib4fvNV(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glVertexAttrib4sNV(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
Original Function-Prototype : |
void |
glVertexAttrib4svNV(int arg0,
short[] arg1)
Original Function-Prototype : |
void |
glVertexAttrib4ubNV(int arg0,
byte arg1,
byte arg2,
byte arg3,
byte arg4)
Original Function-Prototype : |
void |
glVertexAttrib4ubvNV(int arg0,
byte[] arg1)
Original Function-Prototype : |
void |
glVertexAttribPointerNV(int arg0,
int arg1,
int arg2,
int arg3,
boolean[] arg4)
|
void |
glVertexAttribPointerNV(int arg0,
int arg1,
int arg2,
int arg3,
byte[] arg4)
Original Function-Prototype : |
void |
glVertexAttribPointerNV(int arg0,
int arg1,
int arg2,
int arg3,
double[] arg4)
|
void |
glVertexAttribPointerNV(int arg0,
int arg1,
int arg2,
int arg3,
float[] arg4)
|
void |
glVertexAttribPointerNV(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4)
|
void |
glVertexAttribPointerNV(int arg0,
int arg1,
int arg2,
int arg3,
long[] arg4)
|
void |
glVertexAttribPointerNV(int arg0,
int arg1,
int arg2,
int arg3,
short[] arg4)
|
void |
glVertexAttribs1dvNV(int arg0,
int arg1,
double[] arg2)
Original Function-Prototype : |
void |
glVertexAttribs1fvNV(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glVertexAttribs1svNV(int arg0,
int arg1,
short[] arg2)
Original Function-Prototype : |
void |
glVertexAttribs2dvNV(int arg0,
int arg1,
double[] arg2)
Original Function-Prototype : |
void |
glVertexAttribs2fvNV(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glVertexAttribs2svNV(int arg0,
int arg1,
short[] arg2)
Original Function-Prototype : |
void |
glVertexAttribs3dvNV(int arg0,
int arg1,
double[] arg2)
Original Function-Prototype : |
void |
glVertexAttribs3fvNV(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glVertexAttribs3svNV(int arg0,
int arg1,
short[] arg2)
Original Function-Prototype : |
void |
glVertexAttribs4dvNV(int arg0,
int arg1,
double[] arg2)
Original Function-Prototype : |
void |
glVertexAttribs4fvNV(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glVertexAttribs4svNV(int arg0,
int arg1,
short[] arg2)
Original Function-Prototype : |
void |
glVertexAttribs4ubvNV(int arg0,
int arg1,
byte[] arg2)
Original Function-Prototype : |
void |
glVertexBlendARB(int arg0)
Original Function-Prototype : |
void |
glVertexBlendEnvf(int arg0,
float arg1)
Original Function-Prototype : |
void |
glVertexBlendEnvi(int arg0,
int arg1)
Original Function-Prototype : |
void |
glVertexPointer(int size,
int type,
int stride,
boolean[] ptr)
|
void |
glVertexPointer(int size,
int type,
int stride,
byte[] ptr)
Original Function-Prototype : |
void |
glVertexPointer(int size,
int type,
int stride,
double[] ptr)
|
void |
glVertexPointer(int size,
int type,
int stride,
float[] ptr)
|
void |
glVertexPointer(int size,
int type,
int stride,
int[] ptr)
|
void |
glVertexPointer(int size,
int type,
int stride,
long[] ptr)
|
void |
glVertexPointer(int size,
int type,
int stride,
short[] ptr)
|
void |
glVertexPointerEXT(int size,
int type,
int stride,
int count,
boolean[] ptr)
|
void |
glVertexPointerEXT(int size,
int type,
int stride,
int count,
byte[] ptr)
Original Function-Prototype : |
void |
glVertexPointerEXT(int size,
int type,
int stride,
int count,
double[] ptr)
|
void |
glVertexPointerEXT(int size,
int type,
int stride,
int count,
float[] ptr)
|
void |
glVertexPointerEXT(int size,
int type,
int stride,
int count,
int[] ptr)
|
void |
glVertexPointerEXT(int size,
int type,
int stride,
int count,
long[] ptr)
|
void |
glVertexPointerEXT(int size,
int type,
int stride,
int count,
short[] ptr)
|
void |
glVertexPointerListIBM(int arg0,
int arg1,
int arg2,
boolean[][] arg3,
int arg4)
|
void |
glVertexPointerListIBM(int arg0,
int arg1,
int arg2,
byte[][] arg3,
int arg4)
Original Function-Prototype : |
void |
glVertexPointerListIBM(int arg0,
int arg1,
int arg2,
double[][] arg3,
int arg4)
|
void |
glVertexPointerListIBM(int arg0,
int arg1,
int arg2,
float[][] arg3,
int arg4)
|
void |
glVertexPointerListIBM(int arg0,
int arg1,
int arg2,
int[][] arg3,
int arg4)
|
void |
glVertexPointerListIBM(int arg0,
int arg1,
int arg2,
long[][] arg3,
int arg4)
|
void |
glVertexPointerListIBM(int arg0,
int arg1,
int arg2,
short[][] arg3,
int arg4)
|
void |
glVertexPointervINTEL(int arg0,
int arg1,
boolean[][] arg2)
|
void |
glVertexPointervINTEL(int arg0,
int arg1,
byte[][] arg2)
Original Function-Prototype : |
void |
glVertexPointervINTEL(int arg0,
int arg1,
double[][] arg2)
|
void |
glVertexPointervINTEL(int arg0,
int arg1,
float[][] arg2)
|
void |
glVertexPointervINTEL(int arg0,
int arg1,
int[][] arg2)
|
void |
glVertexPointervINTEL(int arg0,
int arg1,
long[][] arg2)
|
void |
glVertexPointervINTEL(int arg0,
int arg1,
short[][] arg2)
|
void |
glVertexStream1d(int arg0,
double arg1)
Original Function-Prototype : |
void |
glVertexStream1dv(int arg0,
double[] arg1)
Original Function-Prototype : |
void |
glVertexStream1f(int arg0,
float arg1)
Original Function-Prototype : |
void |
glVertexStream1fv(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glVertexStream1i(int arg0,
int arg1)
Original Function-Prototype : |
void |
glVertexStream1iv(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glVertexStream1s(int arg0,
short arg1)
Original Function-Prototype : |
void |
glVertexStream1sv(int arg0,
short[] arg1)
Original Function-Prototype : |
void |
glVertexStream2d(int arg0,
double arg1,
double arg2)
Original Function-Prototype : |
void |
glVertexStream2dv(int arg0,
double[] arg1)
Original Function-Prototype : |
void |
glVertexStream2f(int arg0,
float arg1,
float arg2)
Original Function-Prototype : |
void |
glVertexStream2fv(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glVertexStream2i(int arg0,
int arg1,
int arg2)
Original Function-Prototype : |
void |
glVertexStream2iv(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glVertexStream2s(int arg0,
short arg1,
short arg2)
Original Function-Prototype : |
void |
glVertexStream2sv(int arg0,
short[] arg1)
Original Function-Prototype : |
void |
glVertexStream3d(int arg0,
double arg1,
double arg2,
double arg3)
Original Function-Prototype : |
void |
glVertexStream3dv(int arg0,
double[] arg1)
Original Function-Prototype : |
void |
glVertexStream3f(int arg0,
float arg1,
float arg2,
float arg3)
Original Function-Prototype : |
void |
glVertexStream3fv(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glVertexStream3i(int arg0,
int arg1,
int arg2,
int arg3)
Original Function-Prototype : |
void |
glVertexStream3iv(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glVertexStream3s(int arg0,
short arg1,
short arg2,
short arg3)
Original Function-Prototype : |
void |
glVertexStream3sv(int arg0,
short[] arg1)
Original Function-Prototype : |
void |
glVertexStream4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
Original Function-Prototype : |
void |
glVertexStream4dv(int arg0,
double[] arg1)
Original Function-Prototype : |
void |
glVertexStream4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Original Function-Prototype : |
void |
glVertexStream4fv(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glVertexStream4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Original Function-Prototype : |
void |
glVertexStream4iv(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glVertexStream4s(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
Original Function-Prototype : |
void |
glVertexStream4sv(int arg0,
short[] arg1)
Original Function-Prototype : |
void |
glVertexWeightfEXT(float arg0)
Original Function-Prototype : |
void |
glVertexWeightfvEXT(float[] arg0)
Original Function-Prototype : |
void |
glVertexWeightPointerEXT(int arg0,
int arg1,
int arg2,
boolean[] arg3)
|
void |
glVertexWeightPointerEXT(int arg0,
int arg1,
int arg2,
byte[] arg3)
Original Function-Prototype : |
void |
glVertexWeightPointerEXT(int arg0,
int arg1,
int arg2,
double[] arg3)
|
void |
glVertexWeightPointerEXT(int arg0,
int arg1,
int arg2,
float[] arg3)
|
void |
glVertexWeightPointerEXT(int arg0,
int arg1,
int arg2,
int[] arg3)
|
void |
glVertexWeightPointerEXT(int arg0,
int arg1,
int arg2,
long[] arg3)
|
void |
glVertexWeightPointerEXT(int arg0,
int arg1,
int arg2,
short[] arg3)
|
void |
glViewport(int x,
int y,
int width,
int height)
Original Function-Prototype : |
void |
glWeightbvARB(int arg0,
byte[] arg1)
Original Function-Prototype : |
void |
glWeightdvARB(int arg0,
double[] arg1)
Original Function-Prototype : |
void |
glWeightfvARB(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glWeightivARB(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glWeightPointerARB(int arg0,
int arg1,
int arg2,
boolean[] arg3)
|
void |
glWeightPointerARB(int arg0,
int arg1,
int arg2,
byte[] arg3)
Original Function-Prototype : |
void |
glWeightPointerARB(int arg0,
int arg1,
int arg2,
double[] arg3)
|
void |
glWeightPointerARB(int arg0,
int arg1,
int arg2,
float[] arg3)
|
void |
glWeightPointerARB(int arg0,
int arg1,
int arg2,
int[] arg3)
|
void |
glWeightPointerARB(int arg0,
int arg1,
int arg2,
long[] arg3)
|
void |
glWeightPointerARB(int arg0,
int arg1,
int arg2,
short[] arg3)
|
void |
glWeightsvARB(int arg0,
short[] arg1)
Original Function-Prototype : |
void |
glWeightubvARB(int arg0,
byte[] arg1)
Original Function-Prototype : |
void |
glWeightuivARB(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glWeightusvARB(int arg0,
short[] arg1)
Original Function-Prototype : |
void |
glWriteMaskEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Original Function-Prototype : |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
public GLFuncJauJNI()
Method Detail |
public final java.lang.String glGetString(int name)
glGetString
in interface GLFunc
public final java.lang.String getNativeVendor()
getNativeVendor
in interface GLFunc
public final java.lang.String getNativeVersion()
getNativeVersion
in interface GLFunc
public final java.lang.String getClassVendor()
getClassVendor
in interface GLFunc
public final java.lang.String getClassVersion()
getClassVersion
in interface GLFunc
public final void glClearIndex(float c)
extern void glClearIndex ( GLfloat c ) ;
glClearIndex
in interface GLFunc
public final void glClearColor(float red, float green, float blue, float alpha)
extern void glClearColor ( GLclampf red , GLclampf green , GLclampf blue , GLclampf alpha ) ;
glClearColor
in interface GLFunc
public final void glClear(int mask)
extern void glClear ( GLbitfield mask ) ;
glClear
in interface GLFunc
public final void glIndexMask(int mask)
extern void glIndexMask ( GLuint mask ) ;
glIndexMask
in interface GLFunc
public final void glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
extern void glColorMask ( GLboolean red , GLboolean green , GLboolean blue , GLboolean alpha ) ;
glColorMask
in interface GLFunc
public final void glAlphaFunc(int func, float ref)
extern void glAlphaFunc ( GLenum func , GLclampf ref ) ;
glAlphaFunc
in interface GLFunc
public final void glBlendFunc(int sfactor, int dfactor)
extern void glBlendFunc ( GLenum sfactor , GLenum dfactor ) ;
glBlendFunc
in interface GLFunc
public final void glLogicOp(int opcode)
extern void glLogicOp ( GLenum opcode ) ;
glLogicOp
in interface GLFunc
public final void glCullFace(int mode)
extern void glCullFace ( GLenum mode ) ;
glCullFace
in interface GLFunc
public final void glFrontFace(int mode)
extern void glFrontFace ( GLenum mode ) ;
glFrontFace
in interface GLFunc
public final void glPointSize(float size)
extern void glPointSize ( GLfloat size ) ;
glPointSize
in interface GLFunc
public final void glLineWidth(float width)
extern void glLineWidth ( GLfloat width ) ;
glLineWidth
in interface GLFunc
public final void glLineStipple(int factor, short pattern)
extern void glLineStipple ( GLint factor , GLushort pattern ) ;
glLineStipple
in interface GLFunc
public final void glPolygonMode(int face, int mode)
extern void glPolygonMode ( GLenum face , GLenum mode ) ;
glPolygonMode
in interface GLFunc
public final void glPolygonOffset(float factor, float units)
extern void glPolygonOffset ( GLfloat factor , GLfloat units ) ;
glPolygonOffset
in interface GLFunc
public final void glPolygonStipple(byte[] mask)
extern void glPolygonStipple ( const GLubyte * mask ) ;
glPolygonStipple
in interface GLFunc
public final void glGetPolygonStipple(byte[] mask)
extern void glGetPolygonStipple ( GLubyte * mask ) ;
glGetPolygonStipple
in interface GLFunc
public final void glEdgeFlag(boolean flag)
extern void glEdgeFlag ( GLboolean flag ) ;
glEdgeFlag
in interface GLFunc
public final void glEdgeFlagv(boolean[] flag)
extern void glEdgeFlagv ( const GLboolean * flag ) ;
glEdgeFlagv
in interface GLFunc
public final void glScissor(int x, int y, int width, int height)
extern void glScissor ( GLint x , GLint y , GLsizei width , GLsizei height ) ;
glScissor
in interface GLFunc
public final void glClipPlane(int plane, double[] equation)
extern void glClipPlane ( GLenum plane , const GLdouble * equation ) ;
glClipPlane
in interface GLFunc
public final void glGetClipPlane(int plane, double[] equation)
extern void glGetClipPlane ( GLenum plane , GLdouble * equation ) ;
glGetClipPlane
in interface GLFunc
public final void glDrawBuffer(int mode)
extern void glDrawBuffer ( GLenum mode ) ;
glDrawBuffer
in interface GLFunc
public final void glReadBuffer(int mode)
extern void glReadBuffer ( GLenum mode ) ;
glReadBuffer
in interface GLFunc
public final void glEnable(int cap)
extern void glEnable ( GLenum cap ) ;
glEnable
in interface GLFunc
public final void glDisable(int cap)
extern void glDisable ( GLenum cap ) ;
glDisable
in interface GLFunc
public final boolean glIsEnabled(int cap)
extern GLboolean glIsEnabled ( GLenum cap ) ;
glIsEnabled
in interface GLFunc
public final void glEnableClientState(int cap)
extern void glEnableClientState ( GLenum cap ) ;
glEnableClientState
in interface GLFunc
public final void glDisableClientState(int cap)
extern void glDisableClientState ( GLenum cap ) ;
glDisableClientState
in interface GLFunc
public final void glGetBooleanv(int pname, boolean[] params)
extern void glGetBooleanv ( GLenum pname , GLboolean * params ) ;
glGetBooleanv
in interface GLFunc
public final void glGetDoublev(int pname, double[] params)
extern void glGetDoublev ( GLenum pname , GLdouble * params ) ;
glGetDoublev
in interface GLFunc
public final void glGetFloatv(int pname, float[] params)
extern void glGetFloatv ( GLenum pname , GLfloat * params ) ;
glGetFloatv
in interface GLFunc
public final void glGetIntegerv(int pname, int[] params)
extern void glGetIntegerv ( GLenum pname , GLint * params ) ;
glGetIntegerv
in interface GLFunc
public final void glPushAttrib(int mask)
extern void glPushAttrib ( GLbitfield mask ) ;
glPushAttrib
in interface GLFunc
public final void glPopAttrib()
extern void glPopAttrib ( void ) ;
glPopAttrib
in interface GLFunc
public final void glPushClientAttrib(int mask)
extern void glPushClientAttrib ( GLbitfield mask ) ;
glPushClientAttrib
in interface GLFunc
public final void glPopClientAttrib()
extern void glPopClientAttrib ( void ) ;
glPopClientAttrib
in interface GLFunc
public final int glRenderMode(int mode)
extern GLint glRenderMode ( GLenum mode ) ;
glRenderMode
in interface GLFunc
public final int glGetError()
extern GLenum glGetError ( void ) ;
glGetError
in interface GLFunc
public final void glFinish()
extern void glFinish ( void ) ;
glFinish
in interface GLFunc
public final void glFlush()
extern void glFlush ( void ) ;
glFlush
in interface GLFunc
public final void glHint(int target, int mode)
extern void glHint ( GLenum target , GLenum mode ) ;
glHint
in interface GLFunc
public final void glClearDepth(double depth)
extern void glClearDepth ( GLclampd depth ) ;
glClearDepth
in interface GLFunc
public final void glDepthFunc(int func)
extern void glDepthFunc ( GLenum func ) ;
glDepthFunc
in interface GLFunc
public final void glDepthMask(boolean flag)
extern void glDepthMask ( GLboolean flag ) ;
glDepthMask
in interface GLFunc
public final void glDepthRange(double near_val, double far_val)
extern void glDepthRange ( GLclampd near_val , GLclampd far_val ) ;
glDepthRange
in interface GLFunc
public final void glClearAccum(float red, float green, float blue, float alpha)
extern void glClearAccum ( GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha ) ;
glClearAccum
in interface GLFunc
public final void glAccum(int op, float value)
extern void glAccum ( GLenum op , GLfloat value ) ;
glAccum
in interface GLFunc
public final void glMatrixMode(int mode)
extern void glMatrixMode ( GLenum mode ) ;
glMatrixMode
in interface GLFunc
public final void glOrtho(double left, double right, double bottom, double top, double near_val, double far_val)
extern void glOrtho ( GLdouble left , GLdouble right , GLdouble bottom , GLdouble top , GLdouble near_val , GLdouble far_val ) ;
glOrtho
in interface GLFunc
public final void glFrustum(double left, double right, double bottom, double top, double near_val, double far_val)
extern void glFrustum ( GLdouble left , GLdouble right , GLdouble bottom , GLdouble top , GLdouble near_val , GLdouble far_val ) ;
glFrustum
in interface GLFunc
public final void glViewport(int x, int y, int width, int height)
extern void glViewport ( GLint x , GLint y , GLsizei width , GLsizei height ) ;
glViewport
in interface GLFunc
public final void glPushMatrix()
extern void glPushMatrix ( void ) ;
glPushMatrix
in interface GLFunc
public final void glPopMatrix()
extern void glPopMatrix ( void ) ;
glPopMatrix
in interface GLFunc
public final void glLoadIdentity()
extern void glLoadIdentity ( void ) ;
glLoadIdentity
in interface GLFunc
public final void glLoadMatrixd(double[] m)
extern void glLoadMatrixd ( const GLdouble * m ) ;
glLoadMatrixd
in interface GLFunc
public final void glLoadMatrixf(float[] m)
extern void glLoadMatrixf ( const GLfloat * m ) ;
glLoadMatrixf
in interface GLFunc
public final void glMultMatrixd(double[] m)
extern void glMultMatrixd ( const GLdouble * m ) ;
glMultMatrixd
in interface GLFunc
public final void glMultMatrixf(float[] m)
extern void glMultMatrixf ( const GLfloat * m ) ;
glMultMatrixf
in interface GLFunc
public final void glRotated(double angle, double x, double y, double z)
extern void glRotated ( GLdouble angle , GLdouble x , GLdouble y , GLdouble z ) ;
glRotated
in interface GLFunc
public final void glRotatef(float angle, float x, float y, float z)
extern void glRotatef ( GLfloat angle , GLfloat x , GLfloat y , GLfloat z ) ;
glRotatef
in interface GLFunc
public final void glScaled(double x, double y, double z)
extern void glScaled ( GLdouble x , GLdouble y , GLdouble z ) ;
glScaled
in interface GLFunc
public final void glScalef(float x, float y, float z)
extern void glScalef ( GLfloat x , GLfloat y , GLfloat z ) ;
glScalef
in interface GLFunc
public final void glTranslated(double x, double y, double z)
extern void glTranslated ( GLdouble x , GLdouble y , GLdouble z ) ;
glTranslated
in interface GLFunc
public final void glTranslatef(float x, float y, float z)
extern void glTranslatef ( GLfloat x , GLfloat y , GLfloat z ) ;
glTranslatef
in interface GLFunc
public final boolean glIsList(int list)
extern GLboolean glIsList ( GLuint list ) ;
glIsList
in interface GLFunc
public final void glDeleteLists(int list, int range)
extern void glDeleteLists ( GLuint list , GLsizei range ) ;
glDeleteLists
in interface GLFunc
public final int glGenLists(int range)
extern GLuint glGenLists ( GLsizei range ) ;
glGenLists
in interface GLFunc
public final void glNewList(int list, int mode)
extern void glNewList ( GLuint list , GLenum mode ) ;
glNewList
in interface GLFunc
public final void glEndList()
extern void glEndList ( void ) ;
glEndList
in interface GLFunc
public final void glCallList(int list)
extern void glCallList ( GLuint list ) ;
glCallList
in interface GLFunc
public final void glCallLists(int n, int type, byte[] lists)
extern void glCallLists ( GLsizei n , GLenum type , const GLvoid * lists ) ;
glCallLists
in interface GLFunc
public final void glCallLists(int n, int type, short[] lists)
glCallLists
in interface GLFunc
public final void glCallLists(int n, int type, int[] lists)
glCallLists
in interface GLFunc
public final void glCallLists(int n, int type, float[] lists)
glCallLists
in interface GLFunc
public final void glCallLists(int n, int type, double[] lists)
glCallLists
in interface GLFunc
public final void glCallLists(int n, int type, boolean[] lists)
glCallLists
in interface GLFunc
public final void glCallLists(int n, int type, long[] lists)
glCallLists
in interface GLFunc
public final void glListBase(int base)
extern void glListBase ( GLuint base ) ;
glListBase
in interface GLFunc
public final void glBegin(int mode)
extern void glBegin ( GLenum mode ) ;
glBegin
in interface GLFunc
public final void glEnd()
extern void glEnd ( void ) ;
glEnd
in interface GLFunc
public final void glVertex2d(double x, double y)
extern void glVertex2d ( GLdouble x , GLdouble y ) ;
glVertex2d
in interface GLFunc
public final void glVertex2f(float x, float y)
extern void glVertex2f ( GLfloat x , GLfloat y ) ;
glVertex2f
in interface GLFunc
public final void glVertex2i(int x, int y)
extern void glVertex2i ( GLint x , GLint y ) ;
glVertex2i
in interface GLFunc
public final void glVertex2s(short x, short y)
extern void glVertex2s ( GLshort x , GLshort y ) ;
glVertex2s
in interface GLFunc
public final void glVertex3d(double x, double y, double z)
extern void glVertex3d ( GLdouble x , GLdouble y , GLdouble z ) ;
glVertex3d
in interface GLFunc
public final void glVertex3f(float x, float y, float z)
extern void glVertex3f ( GLfloat x , GLfloat y , GLfloat z ) ;
glVertex3f
in interface GLFunc
public final void glVertex3i(int x, int y, int z)
extern void glVertex3i ( GLint x , GLint y , GLint z ) ;
glVertex3i
in interface GLFunc
public final void glVertex3s(short x, short y, short z)
extern void glVertex3s ( GLshort x , GLshort y , GLshort z ) ;
glVertex3s
in interface GLFunc
public final void glVertex4d(double x, double y, double z, double w)
extern void glVertex4d ( GLdouble x , GLdouble y , GLdouble z , GLdouble w ) ;
glVertex4d
in interface GLFunc
public final void glVertex4f(float x, float y, float z, float w)
extern void glVertex4f ( GLfloat x , GLfloat y , GLfloat z , GLfloat w ) ;
glVertex4f
in interface GLFunc
public final void glVertex4i(int x, int y, int z, int w)
extern void glVertex4i ( GLint x , GLint y , GLint z , GLint w ) ;
glVertex4i
in interface GLFunc
public final void glVertex4s(short x, short y, short z, short w)
extern void glVertex4s ( GLshort x , GLshort y , GLshort z , GLshort w ) ;
glVertex4s
in interface GLFunc
public final void glVertex2dv(double[] v)
extern void glVertex2dv ( const GLdouble * v ) ;
glVertex2dv
in interface GLFunc
public final void glVertex2fv(float[] v)
extern void glVertex2fv ( const GLfloat * v ) ;
glVertex2fv
in interface GLFunc
public final void glVertex2iv(int[] v)
extern void glVertex2iv ( const GLint * v ) ;
glVertex2iv
in interface GLFunc
public final void glVertex2sv(short[] v)
extern void glVertex2sv ( const GLshort * v ) ;
glVertex2sv
in interface GLFunc
public final void glVertex3dv(double[] v)
extern void glVertex3dv ( const GLdouble * v ) ;
glVertex3dv
in interface GLFunc
public final void glVertex3fv(float[] v)
extern void glVertex3fv ( const GLfloat * v ) ;
glVertex3fv
in interface GLFunc
public final void glVertex3iv(int[] v)
extern void glVertex3iv ( const GLint * v ) ;
glVertex3iv
in interface GLFunc
public final void glVertex3sv(short[] v)
extern void glVertex3sv ( const GLshort * v ) ;
glVertex3sv
in interface GLFunc
public final void glVertex4dv(double[] v)
extern void glVertex4dv ( const GLdouble * v ) ;
glVertex4dv
in interface GLFunc
public final void glVertex4fv(float[] v)
extern void glVertex4fv ( const GLfloat * v ) ;
glVertex4fv
in interface GLFunc
public final void glVertex4iv(int[] v)
extern void glVertex4iv ( const GLint * v ) ;
glVertex4iv
in interface GLFunc
public final void glVertex4sv(short[] v)
extern void glVertex4sv ( const GLshort * v ) ;
glVertex4sv
in interface GLFunc
public final void glNormal3b(byte nx, byte ny, byte nz)
extern void glNormal3b ( GLbyte nx , GLbyte ny , GLbyte nz ) ;
glNormal3b
in interface GLFunc
public final void glNormal3d(double nx, double ny, double nz)
extern void glNormal3d ( GLdouble nx , GLdouble ny , GLdouble nz ) ;
glNormal3d
in interface GLFunc
public final void glNormal3f(float nx, float ny, float nz)
extern void glNormal3f ( GLfloat nx , GLfloat ny , GLfloat nz ) ;
glNormal3f
in interface GLFunc
public final void glNormal3i(int nx, int ny, int nz)
extern void glNormal3i ( GLint nx , GLint ny , GLint nz ) ;
glNormal3i
in interface GLFunc
public final void glNormal3s(short nx, short ny, short nz)
extern void glNormal3s ( GLshort nx , GLshort ny , GLshort nz ) ;
glNormal3s
in interface GLFunc
public final void glNormal3bv(byte[] v)
extern void glNormal3bv ( const GLbyte * v ) ;
glNormal3bv
in interface GLFunc
public final void glNormal3dv(double[] v)
extern void glNormal3dv ( const GLdouble * v ) ;
glNormal3dv
in interface GLFunc
public final void glNormal3fv(float[] v)
extern void glNormal3fv ( const GLfloat * v ) ;
glNormal3fv
in interface GLFunc
public final void glNormal3iv(int[] v)
extern void glNormal3iv ( const GLint * v ) ;
glNormal3iv
in interface GLFunc
public final void glNormal3sv(short[] v)
extern void glNormal3sv ( const GLshort * v ) ;
glNormal3sv
in interface GLFunc
public final void glIndexd(double c)
extern void glIndexd ( GLdouble c ) ;
glIndexd
in interface GLFunc
public final void glIndexf(float c)
extern void glIndexf ( GLfloat c ) ;
glIndexf
in interface GLFunc
public final void glIndexi(int c)
extern void glIndexi ( GLint c ) ;
glIndexi
in interface GLFunc
public final void glIndexs(short c)
extern void glIndexs ( GLshort c ) ;
glIndexs
in interface GLFunc
public final void glIndexub(byte c)
extern void glIndexub ( GLubyte c ) ;
glIndexub
in interface GLFunc
public final void glIndexdv(double[] c)
extern void glIndexdv ( const GLdouble * c ) ;
glIndexdv
in interface GLFunc
public final void glIndexfv(float[] c)
extern void glIndexfv ( const GLfloat * c ) ;
glIndexfv
in interface GLFunc
public final void glIndexiv(int[] c)
extern void glIndexiv ( const GLint * c ) ;
glIndexiv
in interface GLFunc
public final void glIndexsv(short[] c)
extern void glIndexsv ( const GLshort * c ) ;
glIndexsv
in interface GLFunc
public final void glIndexubv(byte[] c)
extern void glIndexubv ( const GLubyte * c ) ;
glIndexubv
in interface GLFunc
public final void glColor3b(byte red, byte green, byte blue)
extern void glColor3b ( GLbyte red , GLbyte green , GLbyte blue ) ;
glColor3b
in interface GLFunc
public final void glColor3d(double red, double green, double blue)
extern void glColor3d ( GLdouble red , GLdouble green , GLdouble blue ) ;
glColor3d
in interface GLFunc
public final void glColor3f(float red, float green, float blue)
extern void glColor3f ( GLfloat red , GLfloat green , GLfloat blue ) ;
glColor3f
in interface GLFunc
public final void glColor3i(int red, int green, int blue)
extern void glColor3i ( GLint red , GLint green , GLint blue ) ;
glColor3i
in interface GLFunc
public final void glColor3s(short red, short green, short blue)
extern void glColor3s ( GLshort red , GLshort green , GLshort blue ) ;
glColor3s
in interface GLFunc
public final void glColor3ub(byte red, byte green, byte blue)
extern void glColor3ub ( GLubyte red , GLubyte green , GLubyte blue ) ;
glColor3ub
in interface GLFunc
public final void glColor3ui(int red, int green, int blue)
extern void glColor3ui ( GLuint red , GLuint green , GLuint blue ) ;
glColor3ui
in interface GLFunc
public final void glColor3us(short red, short green, short blue)
extern void glColor3us ( GLushort red , GLushort green , GLushort blue ) ;
glColor3us
in interface GLFunc
public final void glColor4b(byte red, byte green, byte blue, byte alpha)
extern void glColor4b ( GLbyte red , GLbyte green , GLbyte blue , GLbyte alpha ) ;
glColor4b
in interface GLFunc
public final void glColor4d(double red, double green, double blue, double alpha)
extern void glColor4d ( GLdouble red , GLdouble green , GLdouble blue , GLdouble alpha ) ;
glColor4d
in interface GLFunc
public final void glColor4f(float red, float green, float blue, float alpha)
extern void glColor4f ( GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha ) ;
glColor4f
in interface GLFunc
public final void glColor4i(int red, int green, int blue, int alpha)
extern void glColor4i ( GLint red , GLint green , GLint blue , GLint alpha ) ;
glColor4i
in interface GLFunc
public final void glColor4s(short red, short green, short blue, short alpha)
extern void glColor4s ( GLshort red , GLshort green , GLshort blue , GLshort alpha ) ;
glColor4s
in interface GLFunc
public final void glColor4ub(byte red, byte green, byte blue, byte alpha)
extern void glColor4ub ( GLubyte red , GLubyte green , GLubyte blue , GLubyte alpha ) ;
glColor4ub
in interface GLFunc
public final void glColor4ui(int red, int green, int blue, int alpha)
extern void glColor4ui ( GLuint red , GLuint green , GLuint blue , GLuint alpha ) ;
glColor4ui
in interface GLFunc
public final void glColor4us(short red, short green, short blue, short alpha)
extern void glColor4us ( GLushort red , GLushort green , GLushort blue , GLushort alpha ) ;
glColor4us
in interface GLFunc
public final void glColor3bv(byte[] v)
extern void glColor3bv ( const GLbyte * v ) ;
glColor3bv
in interface GLFunc
public final void glColor3dv(double[] v)
extern void glColor3dv ( const GLdouble * v ) ;
glColor3dv
in interface GLFunc
public final void glColor3fv(float[] v)
extern void glColor3fv ( const GLfloat * v ) ;
glColor3fv
in interface GLFunc
public final void glColor3iv(int[] v)
extern void glColor3iv ( const GLint * v ) ;
glColor3iv
in interface GLFunc
public final void glColor3sv(short[] v)
extern void glColor3sv ( const GLshort * v ) ;
glColor3sv
in interface GLFunc
public final void glColor3ubv(byte[] v)
extern void glColor3ubv ( const GLubyte * v ) ;
glColor3ubv
in interface GLFunc
public final void glColor3uiv(int[] v)
extern void glColor3uiv ( const GLuint * v ) ;
glColor3uiv
in interface GLFunc
public final void glColor3usv(short[] v)
extern void glColor3usv ( const GLushort * v ) ;
glColor3usv
in interface GLFunc
public final void glColor4bv(byte[] v)
extern void glColor4bv ( const GLbyte * v ) ;
glColor4bv
in interface GLFunc
public final void glColor4dv(double[] v)
extern void glColor4dv ( const GLdouble * v ) ;
glColor4dv
in interface GLFunc
public final void glColor4fv(float[] v)
extern void glColor4fv ( const GLfloat * v ) ;
glColor4fv
in interface GLFunc
public final void glColor4iv(int[] v)
extern void glColor4iv ( const GLint * v ) ;
glColor4iv
in interface GLFunc
public final void glColor4sv(short[] v)
extern void glColor4sv ( const GLshort * v ) ;
glColor4sv
in interface GLFunc
public final void glColor4ubv(byte[] v)
extern void glColor4ubv ( const GLubyte * v ) ;
glColor4ubv
in interface GLFunc
public final void glColor4uiv(int[] v)
extern void glColor4uiv ( const GLuint * v ) ;
glColor4uiv
in interface GLFunc
public final void glColor4usv(short[] v)
extern void glColor4usv ( const GLushort * v ) ;
glColor4usv
in interface GLFunc
public final void glTexCoord1d(double s)
extern void glTexCoord1d ( GLdouble s ) ;
glTexCoord1d
in interface GLFunc
public final void glTexCoord1f(float s)
extern void glTexCoord1f ( GLfloat s ) ;
glTexCoord1f
in interface GLFunc
public final void glTexCoord1i(int s)
extern void glTexCoord1i ( GLint s ) ;
glTexCoord1i
in interface GLFunc
public final void glTexCoord1s(short s)
extern void glTexCoord1s ( GLshort s ) ;
glTexCoord1s
in interface GLFunc
public final void glTexCoord2d(double s, double t)
extern void glTexCoord2d ( GLdouble s , GLdouble t ) ;
glTexCoord2d
in interface GLFunc
public final void glTexCoord2f(float s, float t)
extern void glTexCoord2f ( GLfloat s , GLfloat t ) ;
glTexCoord2f
in interface GLFunc
public final void glTexCoord2i(int s, int t)
extern void glTexCoord2i ( GLint s , GLint t ) ;
glTexCoord2i
in interface GLFunc
public final void glTexCoord2s(short s, short t)
extern void glTexCoord2s ( GLshort s , GLshort t ) ;
glTexCoord2s
in interface GLFunc
public final void glTexCoord3d(double s, double t, double r)
extern void glTexCoord3d ( GLdouble s , GLdouble t , GLdouble r ) ;
glTexCoord3d
in interface GLFunc
public final void glTexCoord3f(float s, float t, float r)
extern void glTexCoord3f ( GLfloat s , GLfloat t , GLfloat r ) ;
glTexCoord3f
in interface GLFunc
public final void glTexCoord3i(int s, int t, int r)
extern void glTexCoord3i ( GLint s , GLint t , GLint r ) ;
glTexCoord3i
in interface GLFunc
public final void glTexCoord3s(short s, short t, short r)
extern void glTexCoord3s ( GLshort s , GLshort t , GLshort r ) ;
glTexCoord3s
in interface GLFunc
public final void glTexCoord4d(double s, double t, double r, double q)
extern void glTexCoord4d ( GLdouble s , GLdouble t , GLdouble r , GLdouble q ) ;
glTexCoord4d
in interface GLFunc
public final void glTexCoord4f(float s, float t, float r, float q)
extern void glTexCoord4f ( GLfloat s , GLfloat t , GLfloat r , GLfloat q ) ;
glTexCoord4f
in interface GLFunc
public final void glTexCoord4i(int s, int t, int r, int q)
extern void glTexCoord4i ( GLint s , GLint t , GLint r , GLint q ) ;
glTexCoord4i
in interface GLFunc
public final void glTexCoord4s(short s, short t, short r, short q)
extern void glTexCoord4s ( GLshort s , GLshort t , GLshort r , GLshort q ) ;
glTexCoord4s
in interface GLFunc
public final void glTexCoord1dv(double[] v)
extern void glTexCoord1dv ( const GLdouble * v ) ;
glTexCoord1dv
in interface GLFunc
public final void glTexCoord1fv(float[] v)
extern void glTexCoord1fv ( const GLfloat * v ) ;
glTexCoord1fv
in interface GLFunc
public final void glTexCoord1iv(int[] v)
extern void glTexCoord1iv ( const GLint * v ) ;
glTexCoord1iv
in interface GLFunc
public final void glTexCoord1sv(short[] v)
extern void glTexCoord1sv ( const GLshort * v ) ;
glTexCoord1sv
in interface GLFunc
public final void glTexCoord2dv(double[] v)
extern void glTexCoord2dv ( const GLdouble * v ) ;
glTexCoord2dv
in interface GLFunc
public final void glTexCoord2fv(float[] v)
extern void glTexCoord2fv ( const GLfloat * v ) ;
glTexCoord2fv
in interface GLFunc
public final void glTexCoord2iv(int[] v)
extern void glTexCoord2iv ( const GLint * v ) ;
glTexCoord2iv
in interface GLFunc
public final void glTexCoord2sv(short[] v)
extern void glTexCoord2sv ( const GLshort * v ) ;
glTexCoord2sv
in interface GLFunc
public final void glTexCoord3dv(double[] v)
extern void glTexCoord3dv ( const GLdouble * v ) ;
glTexCoord3dv
in interface GLFunc
public final void glTexCoord3fv(float[] v)
extern void glTexCoord3fv ( const GLfloat * v ) ;
glTexCoord3fv
in interface GLFunc
public final void glTexCoord3iv(int[] v)
extern void glTexCoord3iv ( const GLint * v ) ;
glTexCoord3iv
in interface GLFunc
public final void glTexCoord3sv(short[] v)
extern void glTexCoord3sv ( const GLshort * v ) ;
glTexCoord3sv
in interface GLFunc
public final void glTexCoord4dv(double[] v)
extern void glTexCoord4dv ( const GLdouble * v ) ;
glTexCoord4dv
in interface GLFunc
public final void glTexCoord4fv(float[] v)
extern void glTexCoord4fv ( const GLfloat * v ) ;
glTexCoord4fv
in interface GLFunc
public final void glTexCoord4iv(int[] v)
extern void glTexCoord4iv ( const GLint * v ) ;
glTexCoord4iv
in interface GLFunc
public final void glTexCoord4sv(short[] v)
extern void glTexCoord4sv ( const GLshort * v ) ;
glTexCoord4sv
in interface GLFunc
public final void glRasterPos2d(double x, double y)
extern void glRasterPos2d ( GLdouble x , GLdouble y ) ;
glRasterPos2d
in interface GLFunc
public final void glRasterPos2f(float x, float y)
extern void glRasterPos2f ( GLfloat x , GLfloat y ) ;
glRasterPos2f
in interface GLFunc
public final void glRasterPos2i(int x, int y)
extern void glRasterPos2i ( GLint x , GLint y ) ;
glRasterPos2i
in interface GLFunc
public final void glRasterPos2s(short x, short y)
extern void glRasterPos2s ( GLshort x , GLshort y ) ;
glRasterPos2s
in interface GLFunc
public final void glRasterPos3d(double x, double y, double z)
extern void glRasterPos3d ( GLdouble x , GLdouble y , GLdouble z ) ;
glRasterPos3d
in interface GLFunc
public final void glRasterPos3f(float x, float y, float z)
extern void glRasterPos3f ( GLfloat x , GLfloat y , GLfloat z ) ;
glRasterPos3f
in interface GLFunc
public final void glRasterPos3i(int x, int y, int z)
extern void glRasterPos3i ( GLint x , GLint y , GLint z ) ;
glRasterPos3i
in interface GLFunc
public final void glRasterPos3s(short x, short y, short z)
extern void glRasterPos3s ( GLshort x , GLshort y , GLshort z ) ;
glRasterPos3s
in interface GLFunc
public final void glRasterPos4d(double x, double y, double z, double w)
extern void glRasterPos4d ( GLdouble x , GLdouble y , GLdouble z , GLdouble w ) ;
glRasterPos4d
in interface GLFunc
public final void glRasterPos4f(float x, float y, float z, float w)
extern void glRasterPos4f ( GLfloat x , GLfloat y , GLfloat z , GLfloat w ) ;
glRasterPos4f
in interface GLFunc
public final void glRasterPos4i(int x, int y, int z, int w)
extern void glRasterPos4i ( GLint x , GLint y , GLint z , GLint w ) ;
glRasterPos4i
in interface GLFunc
public final void glRasterPos4s(short x, short y, short z, short w)
extern void glRasterPos4s ( GLshort x , GLshort y , GLshort z , GLshort w ) ;
glRasterPos4s
in interface GLFunc
public final void glRasterPos2dv(double[] v)
extern void glRasterPos2dv ( const GLdouble * v ) ;
glRasterPos2dv
in interface GLFunc
public final void glRasterPos2fv(float[] v)
extern void glRasterPos2fv ( const GLfloat * v ) ;
glRasterPos2fv
in interface GLFunc
public final void glRasterPos2iv(int[] v)
extern void glRasterPos2iv ( const GLint * v ) ;
glRasterPos2iv
in interface GLFunc
public final void glRasterPos2sv(short[] v)
extern void glRasterPos2sv ( const GLshort * v ) ;
glRasterPos2sv
in interface GLFunc
public final void glRasterPos3dv(double[] v)
extern void glRasterPos3dv ( const GLdouble * v ) ;
glRasterPos3dv
in interface GLFunc
public final void glRasterPos3fv(float[] v)
extern void glRasterPos3fv ( const GLfloat * v ) ;
glRasterPos3fv
in interface GLFunc
public final void glRasterPos3iv(int[] v)
extern void glRasterPos3iv ( const GLint * v ) ;
glRasterPos3iv
in interface GLFunc
public final void glRasterPos3sv(short[] v)
extern void glRasterPos3sv ( const GLshort * v ) ;
glRasterPos3sv
in interface GLFunc
public final void glRasterPos4dv(double[] v)
extern void glRasterPos4dv ( const GLdouble * v ) ;
glRasterPos4dv
in interface GLFunc
public final void glRasterPos4fv(float[] v)
extern void glRasterPos4fv ( const GLfloat * v ) ;
glRasterPos4fv
in interface GLFunc
public final void glRasterPos4iv(int[] v)
extern void glRasterPos4iv ( const GLint * v ) ;
glRasterPos4iv
in interface GLFunc
public final void glRasterPos4sv(short[] v)
extern void glRasterPos4sv ( const GLshort * v ) ;
glRasterPos4sv
in interface GLFunc
public final void glRectd(double x1, double y1, double x2, double y2)
extern void glRectd ( GLdouble x1 , GLdouble y1 , GLdouble x2 , GLdouble y2 ) ;
glRectd
in interface GLFunc
public final void glRectf(float x1, float y1, float x2, float y2)
extern void glRectf ( GLfloat x1 , GLfloat y1 , GLfloat x2 , GLfloat y2 ) ;
glRectf
in interface GLFunc
public final void glRecti(int x1, int y1, int x2, int y2)
extern void glRecti ( GLint x1 , GLint y1 , GLint x2 , GLint y2 ) ;
glRecti
in interface GLFunc
public final void glRects(short x1, short y1, short x2, short y2)
extern void glRects ( GLshort x1 , GLshort y1 , GLshort x2 , GLshort y2 ) ;
glRects
in interface GLFunc
public final void glRectdv(double[] v1, double[] v2)
extern void glRectdv ( const GLdouble * v1 , const GLdouble * v2 ) ;
glRectdv
in interface GLFunc
public final void glRectfv(float[] v1, float[] v2)
extern void glRectfv ( const GLfloat * v1 , const GLfloat * v2 ) ;
glRectfv
in interface GLFunc
public final void glRectiv(int[] v1, int[] v2)
extern void glRectiv ( const GLint * v1 , const GLint * v2 ) ;
glRectiv
in interface GLFunc
public final void glRectsv(short[] v1, short[] v2)
extern void glRectsv ( const GLshort * v1 , const GLshort * v2 ) ;
glRectsv
in interface GLFunc
public final void glVertexPointer(int size, int type, int stride, byte[] ptr)
extern void glVertexPointer ( GLint size , GLenum type , GLsizei stride , const GLvoid * ptr ) ;
glVertexPointer
in interface GLFunc
public final void glVertexPointer(int size, int type, int stride, short[] ptr)
glVertexPointer
in interface GLFunc
public final void glVertexPointer(int size, int type, int stride, int[] ptr)
glVertexPointer
in interface GLFunc
public final void glVertexPointer(int size, int type, int stride, float[] ptr)
glVertexPointer
in interface GLFunc
public final void glVertexPointer(int size, int type, int stride, double[] ptr)
glVertexPointer
in interface GLFunc
public final void glVertexPointer(int size, int type, int stride, boolean[] ptr)
glVertexPointer
in interface GLFunc
public final void glVertexPointer(int size, int type, int stride, long[] ptr)
glVertexPointer
in interface GLFunc
public final void glNormalPointer(int type, int stride, byte[] ptr)
extern void glNormalPointer ( GLenum type , GLsizei stride , const GLvoid * ptr ) ;
glNormalPointer
in interface GLFunc
public final void glNormalPointer(int type, int stride, short[] ptr)
glNormalPointer
in interface GLFunc
public final void glNormalPointer(int type, int stride, int[] ptr)
glNormalPointer
in interface GLFunc
public final void glNormalPointer(int type, int stride, float[] ptr)
glNormalPointer
in interface GLFunc
public final void glNormalPointer(int type, int stride, double[] ptr)
glNormalPointer
in interface GLFunc
public final void glNormalPointer(int type, int stride, boolean[] ptr)
glNormalPointer
in interface GLFunc
public final void glNormalPointer(int type, int stride, long[] ptr)
glNormalPointer
in interface GLFunc
public final void glColorPointer(int size, int type, int stride, byte[] ptr)
extern void glColorPointer ( GLint size , GLenum type , GLsizei stride , const GLvoid * ptr ) ;
glColorPointer
in interface GLFunc
public final void glColorPointer(int size, int type, int stride, short[] ptr)
glColorPointer
in interface GLFunc
public final void glColorPointer(int size, int type, int stride, int[] ptr)
glColorPointer
in interface GLFunc
public final void glColorPointer(int size, int type, int stride, float[] ptr)
glColorPointer
in interface GLFunc
public final void glColorPointer(int size, int type, int stride, double[] ptr)
glColorPointer
in interface GLFunc
public final void glColorPointer(int size, int type, int stride, boolean[] ptr)
glColorPointer
in interface GLFunc
public final void glColorPointer(int size, int type, int stride, long[] ptr)
glColorPointer
in interface GLFunc
public final void glIndexPointer(int type, int stride, byte[] ptr)
extern void glIndexPointer ( GLenum type , GLsizei stride , const GLvoid * ptr ) ;
glIndexPointer
in interface GLFunc
public final void glIndexPointer(int type, int stride, short[] ptr)
glIndexPointer
in interface GLFunc
public final void glIndexPointer(int type, int stride, int[] ptr)
glIndexPointer
in interface GLFunc
public final void glIndexPointer(int type, int stride, float[] ptr)
glIndexPointer
in interface GLFunc
public final void glIndexPointer(int type, int stride, double[] ptr)
glIndexPointer
in interface GLFunc
public final void glIndexPointer(int type, int stride, boolean[] ptr)
glIndexPointer
in interface GLFunc
public final void glIndexPointer(int type, int stride, long[] ptr)
glIndexPointer
in interface GLFunc
public final void glTexCoordPointer(int size, int type, int stride, byte[] ptr)
extern void glTexCoordPointer ( GLint size , GLenum type , GLsizei stride , const GLvoid * ptr ) ;
glTexCoordPointer
in interface GLFunc
public final void glTexCoordPointer(int size, int type, int stride, short[] ptr)
glTexCoordPointer
in interface GLFunc
public final void glTexCoordPointer(int size, int type, int stride, int[] ptr)
glTexCoordPointer
in interface GLFunc
public final void glTexCoordPointer(int size, int type, int stride, float[] ptr)
glTexCoordPointer
in interface GLFunc
public final void glTexCoordPointer(int size, int type, int stride, double[] ptr)
glTexCoordPointer
in interface GLFunc
public final void glTexCoordPointer(int size, int type, int stride, boolean[] ptr)
glTexCoordPointer
in interface GLFunc
public final void glTexCoordPointer(int size, int type, int stride, long[] ptr)
glTexCoordPointer
in interface GLFunc
public final void glEdgeFlagPointer(int stride, byte[] ptr)
extern void glEdgeFlagPointer ( GLsizei stride , const GLvoid * ptr ) ;
glEdgeFlagPointer
in interface GLFunc
public final void glEdgeFlagPointer(int stride, short[] ptr)
glEdgeFlagPointer
in interface GLFunc
public final void glEdgeFlagPointer(int stride, int[] ptr)
glEdgeFlagPointer
in interface GLFunc
public final void glEdgeFlagPointer(int stride, float[] ptr)
glEdgeFlagPointer
in interface GLFunc
public final void glEdgeFlagPointer(int stride, double[] ptr)
glEdgeFlagPointer
in interface GLFunc
public final void glEdgeFlagPointer(int stride, boolean[] ptr)
glEdgeFlagPointer
in interface GLFunc
public final void glEdgeFlagPointer(int stride, long[] ptr)
glEdgeFlagPointer
in interface GLFunc
public final void glGetPointerv(int pname, byte[][] params)
extern void glGetPointerv ( GLenum pname , GLvoid * * params ) ;
glGetPointerv
in interface GLFunc
public final void glGetPointerv(int pname, short[][] params)
glGetPointerv
in interface GLFunc
public final void glGetPointerv(int pname, int[][] params)
glGetPointerv
in interface GLFunc
public final void glGetPointerv(int pname, float[][] params)
glGetPointerv
in interface GLFunc
public final void glGetPointerv(int pname, double[][] params)
glGetPointerv
in interface GLFunc
public final void glGetPointerv(int pname, boolean[][] params)
glGetPointerv
in interface GLFunc
public final void glGetPointerv(int pname, long[][] params)
glGetPointerv
in interface GLFunc
public final void glArrayElement(int i)
extern void glArrayElement ( GLint i ) ;
glArrayElement
in interface GLFunc
public final void glDrawArrays(int mode, int first, int count)
extern void glDrawArrays ( GLenum mode , GLint first , GLsizei count ) ;
glDrawArrays
in interface GLFunc
public final void glDrawElements(int mode, int count, int type, byte[] indices)
extern void glDrawElements ( GLenum mode , GLsizei count , GLenum type , const GLvoid * indices ) ;
glDrawElements
in interface GLFunc
public final void glDrawElements(int mode, int count, int type, short[] indices)
glDrawElements
in interface GLFunc
public final void glDrawElements(int mode, int count, int type, int[] indices)
glDrawElements
in interface GLFunc
public final void glDrawElements(int mode, int count, int type, float[] indices)
glDrawElements
in interface GLFunc
public final void glDrawElements(int mode, int count, int type, double[] indices)
glDrawElements
in interface GLFunc
public final void glDrawElements(int mode, int count, int type, boolean[] indices)
glDrawElements
in interface GLFunc
public final void glDrawElements(int mode, int count, int type, long[] indices)
glDrawElements
in interface GLFunc
public final void glInterleavedArrays(int format, int stride, byte[] pointer)
extern void glInterleavedArrays ( GLenum format , GLsizei stride , const GLvoid * pointer ) ;
glInterleavedArrays
in interface GLFunc
public final void glInterleavedArrays(int format, int stride, short[] pointer)
glInterleavedArrays
in interface GLFunc
public final void glInterleavedArrays(int format, int stride, int[] pointer)
glInterleavedArrays
in interface GLFunc
public final void glInterleavedArrays(int format, int stride, float[] pointer)
glInterleavedArrays
in interface GLFunc
public final void glInterleavedArrays(int format, int stride, double[] pointer)
glInterleavedArrays
in interface GLFunc
public final void glInterleavedArrays(int format, int stride, boolean[] pointer)
glInterleavedArrays
in interface GLFunc
public final void glInterleavedArrays(int format, int stride, long[] pointer)
glInterleavedArrays
in interface GLFunc
public final void glShadeModel(int mode)
extern void glShadeModel ( GLenum mode ) ;
glShadeModel
in interface GLFunc
public final void glLightf(int light, int pname, float param)
extern void glLightf ( GLenum light , GLenum pname , GLfloat param ) ;
glLightf
in interface GLFunc
public final void glLighti(int light, int pname, int param)
extern void glLighti ( GLenum light , GLenum pname , GLint param ) ;
glLighti
in interface GLFunc
public final void glLightfv(int light, int pname, float[] params)
extern void glLightfv ( GLenum light , GLenum pname , const GLfloat * params ) ;
glLightfv
in interface GLFunc
public final void glLightiv(int light, int pname, int[] params)
extern void glLightiv ( GLenum light , GLenum pname , const GLint * params ) ;
glLightiv
in interface GLFunc
public final void glGetLightfv(int light, int pname, float[] params)
extern void glGetLightfv ( GLenum light , GLenum pname , GLfloat * params ) ;
glGetLightfv
in interface GLFunc
public final void glGetLightiv(int light, int pname, int[] params)
extern void glGetLightiv ( GLenum light , GLenum pname , GLint * params ) ;
glGetLightiv
in interface GLFunc
public final void glLightModelf(int pname, float param)
extern void glLightModelf ( GLenum pname , GLfloat param ) ;
glLightModelf
in interface GLFunc
public final void glLightModeli(int pname, int param)
extern void glLightModeli ( GLenum pname , GLint param ) ;
glLightModeli
in interface GLFunc
public final void glLightModelfv(int pname, float[] params)
extern void glLightModelfv ( GLenum pname , const GLfloat * params ) ;
glLightModelfv
in interface GLFunc
public final void glLightModeliv(int pname, int[] params)
extern void glLightModeliv ( GLenum pname , const GLint * params ) ;
glLightModeliv
in interface GLFunc
public final void glMaterialf(int face, int pname, float param)
extern void glMaterialf ( GLenum face , GLenum pname , GLfloat param ) ;
glMaterialf
in interface GLFunc
public final void glMateriali(int face, int pname, int param)
extern void glMateriali ( GLenum face , GLenum pname , GLint param ) ;
glMateriali
in interface GLFunc
public final void glMaterialfv(int face, int pname, float[] params)
extern void glMaterialfv ( GLenum face , GLenum pname , const GLfloat * params ) ;
glMaterialfv
in interface GLFunc
public final void glMaterialiv(int face, int pname, int[] params)
extern void glMaterialiv ( GLenum face , GLenum pname , const GLint * params ) ;
glMaterialiv
in interface GLFunc
public final void glGetMaterialfv(int face, int pname, float[] params)
extern void glGetMaterialfv ( GLenum face , GLenum pname , GLfloat * params ) ;
glGetMaterialfv
in interface GLFunc
public final void glGetMaterialiv(int face, int pname, int[] params)
extern void glGetMaterialiv ( GLenum face , GLenum pname , GLint * params ) ;
glGetMaterialiv
in interface GLFunc
public final void glColorMaterial(int face, int mode)
extern void glColorMaterial ( GLenum face , GLenum mode ) ;
glColorMaterial
in interface GLFunc
public final void glPixelZoom(float xfactor, float yfactor)
extern void glPixelZoom ( GLfloat xfactor , GLfloat yfactor ) ;
glPixelZoom
in interface GLFunc
public final void glPixelStoref(int pname, float param)
extern void glPixelStoref ( GLenum pname , GLfloat param ) ;
glPixelStoref
in interface GLFunc
public final void glPixelStorei(int pname, int param)
extern void glPixelStorei ( GLenum pname , GLint param ) ;
glPixelStorei
in interface GLFunc
public final void glPixelTransferf(int pname, float param)
extern void glPixelTransferf ( GLenum pname , GLfloat param ) ;
glPixelTransferf
in interface GLFunc
public final void glPixelTransferi(int pname, int param)
extern void glPixelTransferi ( GLenum pname , GLint param ) ;
glPixelTransferi
in interface GLFunc
public final void glPixelMapfv(int map, int mapsize, float[] values)
extern void glPixelMapfv ( GLenum map , GLint mapsize , const GLfloat * values ) ;
glPixelMapfv
in interface GLFunc
public final void glPixelMapuiv(int map, int mapsize, int[] values)
extern void glPixelMapuiv ( GLenum map , GLint mapsize , const GLuint * values ) ;
glPixelMapuiv
in interface GLFunc
public final void glPixelMapusv(int map, int mapsize, short[] values)
extern void glPixelMapusv ( GLenum map , GLint mapsize , const GLushort * values ) ;
glPixelMapusv
in interface GLFunc
public final void glGetPixelMapfv(int map, float[] values)
extern void glGetPixelMapfv ( GLenum map , GLfloat * values ) ;
glGetPixelMapfv
in interface GLFunc
public final void glGetPixelMapuiv(int map, int[] values)
extern void glGetPixelMapuiv ( GLenum map , GLuint * values ) ;
glGetPixelMapuiv
in interface GLFunc
public final void glGetPixelMapusv(int map, short[] values)
extern void glGetPixelMapusv ( GLenum map , GLushort * values ) ;
glGetPixelMapusv
in interface GLFunc
public final void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, byte[] bitmap)
extern void glBitmap ( GLsizei width , GLsizei height , GLfloat xorig , GLfloat yorig , GLfloat xmove , GLfloat ymove , const GLubyte * bitmap ) ;
glBitmap
in interface GLFunc
public final void glReadPixels(int x, int y, int width, int height, int format, int type, byte[] pixels)
extern void glReadPixels ( GLint x , GLint y , GLsizei width , GLsizei height , GLenum format , GLenum type , GLvoid * pixels ) ;
glReadPixels
in interface GLFunc
public final void glReadPixels(int x, int y, int width, int height, int format, int type, short[] pixels)
glReadPixels
in interface GLFunc
public final void glReadPixels(int x, int y, int width, int height, int format, int type, int[] pixels)
glReadPixels
in interface GLFunc
public final void glReadPixels(int x, int y, int width, int height, int format, int type, float[] pixels)
glReadPixels
in interface GLFunc
public final void glReadPixels(int x, int y, int width, int height, int format, int type, double[] pixels)
glReadPixels
in interface GLFunc
public final void glReadPixels(int x, int y, int width, int height, int format, int type, boolean[] pixels)
glReadPixels
in interface GLFunc
public final void glReadPixels(int x, int y, int width, int height, int format, int type, long[] pixels)
glReadPixels
in interface GLFunc
public final void glDrawPixels(int width, int height, int format, int type, byte[] pixels)
extern void glDrawPixels ( GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * pixels ) ;
glDrawPixels
in interface GLFunc
public final void glDrawPixels(int width, int height, int format, int type, short[] pixels)
glDrawPixels
in interface GLFunc
public final void glDrawPixels(int width, int height, int format, int type, int[] pixels)
glDrawPixels
in interface GLFunc
public final void glDrawPixels(int width, int height, int format, int type, float[] pixels)
glDrawPixels
in interface GLFunc
public final void glDrawPixels(int width, int height, int format, int type, double[] pixels)
glDrawPixels
in interface GLFunc
public final void glDrawPixels(int width, int height, int format, int type, boolean[] pixels)
glDrawPixels
in interface GLFunc
public final void glDrawPixels(int width, int height, int format, int type, long[] pixels)
glDrawPixels
in interface GLFunc
public final void glCopyPixels(int x, int y, int width, int height, int type)
extern void glCopyPixels ( GLint x , GLint y , GLsizei width , GLsizei height , GLenum type ) ;
glCopyPixels
in interface GLFunc
public final void glStencilFunc(int func, int ref, int mask)
extern void glStencilFunc ( GLenum func , GLint ref , GLuint mask ) ;
glStencilFunc
in interface GLFunc
public final void glStencilMask(int mask)
extern void glStencilMask ( GLuint mask ) ;
glStencilMask
in interface GLFunc
public final void glStencilOp(int fail, int zfail, int zpass)
extern void glStencilOp ( GLenum fail , GLenum zfail , GLenum zpass ) ;
glStencilOp
in interface GLFunc
public final void glClearStencil(int s)
extern void glClearStencil ( GLint s ) ;
glClearStencil
in interface GLFunc
public final void glTexGend(int coord, int pname, double param)
extern void glTexGend ( GLenum coord , GLenum pname , GLdouble param ) ;
glTexGend
in interface GLFunc
public final void glTexGenf(int coord, int pname, float param)
extern void glTexGenf ( GLenum coord , GLenum pname , GLfloat param ) ;
glTexGenf
in interface GLFunc
public final void glTexGeni(int coord, int pname, int param)
extern void glTexGeni ( GLenum coord , GLenum pname , GLint param ) ;
glTexGeni
in interface GLFunc
public final void glTexGendv(int coord, int pname, double[] params)
extern void glTexGendv ( GLenum coord , GLenum pname , const GLdouble * params ) ;
glTexGendv
in interface GLFunc
public final void glTexGenfv(int coord, int pname, float[] params)
extern void glTexGenfv ( GLenum coord , GLenum pname , const GLfloat * params ) ;
glTexGenfv
in interface GLFunc
public final void glTexGeniv(int coord, int pname, int[] params)
extern void glTexGeniv ( GLenum coord , GLenum pname , const GLint * params ) ;
glTexGeniv
in interface GLFunc
public final void glGetTexGendv(int coord, int pname, double[] params)
extern void glGetTexGendv ( GLenum coord , GLenum pname , GLdouble * params ) ;
glGetTexGendv
in interface GLFunc
public final void glGetTexGenfv(int coord, int pname, float[] params)
extern void glGetTexGenfv ( GLenum coord , GLenum pname , GLfloat * params ) ;
glGetTexGenfv
in interface GLFunc
public final void glGetTexGeniv(int coord, int pname, int[] params)
extern void glGetTexGeniv ( GLenum coord , GLenum pname , GLint * params ) ;
glGetTexGeniv
in interface GLFunc
public final void glTexEnvf(int target, int pname, float param)
extern void glTexEnvf ( GLenum target , GLenum pname , GLfloat param ) ;
glTexEnvf
in interface GLFunc
public final void glTexEnvi(int target, int pname, int param)
extern void glTexEnvi ( GLenum target , GLenum pname , GLint param ) ;
glTexEnvi
in interface GLFunc
public final void glTexEnvfv(int target, int pname, float[] params)
extern void glTexEnvfv ( GLenum target , GLenum pname , const GLfloat * params ) ;
glTexEnvfv
in interface GLFunc
public final void glTexEnviv(int target, int pname, int[] params)
extern void glTexEnviv ( GLenum target , GLenum pname , const GLint * params ) ;
glTexEnviv
in interface GLFunc
public final void glGetTexEnvfv(int target, int pname, float[] params)
extern void glGetTexEnvfv ( GLenum target , GLenum pname , GLfloat * params ) ;
glGetTexEnvfv
in interface GLFunc
public final void glGetTexEnviv(int target, int pname, int[] params)
extern void glGetTexEnviv ( GLenum target , GLenum pname , GLint * params ) ;
glGetTexEnviv
in interface GLFunc
public final void glTexParameterf(int target, int pname, float param)
extern void glTexParameterf ( GLenum target , GLenum pname , GLfloat param ) ;
glTexParameterf
in interface GLFunc
public final void glTexParameteri(int target, int pname, int param)
extern void glTexParameteri ( GLenum target , GLenum pname , GLint param ) ;
glTexParameteri
in interface GLFunc
public final void glTexParameterfv(int target, int pname, float[] params)
extern void glTexParameterfv ( GLenum target , GLenum pname , const GLfloat * params ) ;
glTexParameterfv
in interface GLFunc
public final void glTexParameteriv(int target, int pname, int[] params)
extern void glTexParameteriv ( GLenum target , GLenum pname , const GLint * params ) ;
glTexParameteriv
in interface GLFunc
public final void glGetTexParameterfv(int target, int pname, float[] params)
extern void glGetTexParameterfv ( GLenum target , GLenum pname , GLfloat * params ) ;
glGetTexParameterfv
in interface GLFunc
public final void glGetTexParameteriv(int target, int pname, int[] params)
extern void glGetTexParameteriv ( GLenum target , GLenum pname , GLint * params ) ;
glGetTexParameteriv
in interface GLFunc
public final void glGetTexLevelParameterfv(int target, int level, int pname, float[] params)
extern void glGetTexLevelParameterfv ( GLenum target , GLint level , GLenum pname , GLfloat * params ) ;
glGetTexLevelParameterfv
in interface GLFunc
public final void glGetTexLevelParameteriv(int target, int level, int pname, int[] params)
extern void glGetTexLevelParameteriv ( GLenum target , GLint level , GLenum pname , GLint * params ) ;
glGetTexLevelParameteriv
in interface GLFunc
public final void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, byte[] pixels)
extern void glTexImage1D ( GLenum target , GLint level , GLint internalFormat , GLsizei width , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) ;
glTexImage1D
in interface GLFunc
public final void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, short[] pixels)
glTexImage1D
in interface GLFunc
public final void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, int[] pixels)
glTexImage1D
in interface GLFunc
public final void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, float[] pixels)
glTexImage1D
in interface GLFunc
public final void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, double[] pixels)
glTexImage1D
in interface GLFunc
public final void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, boolean[] pixels)
glTexImage1D
in interface GLFunc
public final void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, long[] pixels)
glTexImage1D
in interface GLFunc
public final void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, byte[] pixels)
extern void glTexImage2D ( GLenum target , GLint level , GLint internalFormat , GLsizei width , GLsizei height , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) ;
glTexImage2D
in interface GLFunc
public final void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, short[] pixels)
glTexImage2D
in interface GLFunc
public final void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, int[] pixels)
glTexImage2D
in interface GLFunc
public final void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, float[] pixels)
glTexImage2D
in interface GLFunc
public final void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, double[] pixels)
glTexImage2D
in interface GLFunc
public final void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, boolean[] pixels)
glTexImage2D
in interface GLFunc
public final void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, long[] pixels)
glTexImage2D
in interface GLFunc
public final void glGetTexImage(int target, int level, int format, int type, byte[] pixels)
extern void glGetTexImage ( GLenum target , GLint level , GLenum format , GLenum type , GLvoid * pixels ) ;
glGetTexImage
in interface GLFunc
public final void glGetTexImage(int target, int level, int format, int type, short[] pixels)
glGetTexImage
in interface GLFunc
public final void glGetTexImage(int target, int level, int format, int type, int[] pixels)
glGetTexImage
in interface GLFunc
public final void glGetTexImage(int target, int level, int format, int type, float[] pixels)
glGetTexImage
in interface GLFunc
public final void glGetTexImage(int target, int level, int format, int type, double[] pixels)
glGetTexImage
in interface GLFunc
public final void glGetTexImage(int target, int level, int format, int type, boolean[] pixels)
glGetTexImage
in interface GLFunc
public final void glGetTexImage(int target, int level, int format, int type, long[] pixels)
glGetTexImage
in interface GLFunc
public final void glGenTextures(int n, int[] textures)
extern void glGenTextures ( GLsizei n , GLuint * textures ) ;
glGenTextures
in interface GLFunc
public final void glDeleteTextures(int n, int[] textures)
extern void glDeleteTextures ( GLsizei n , const GLuint * textures ) ;
glDeleteTextures
in interface GLFunc
public final void glBindTexture(int target, int texture)
extern void glBindTexture ( GLenum target , GLuint texture ) ;
glBindTexture
in interface GLFunc
public final void glPrioritizeTextures(int n, int[] textures, float[] priorities)
extern void glPrioritizeTextures ( GLsizei n , const GLuint * textures , const GLclampf * priorities ) ;
glPrioritizeTextures
in interface GLFunc
public final boolean glAreTexturesResident(int n, int[] textures, boolean[] residences)
extern GLboolean glAreTexturesResident ( GLsizei n , const GLuint * textures , GLboolean * residences ) ;
glAreTexturesResident
in interface GLFunc
public final boolean glIsTexture(int texture)
extern GLboolean glIsTexture ( GLuint texture ) ;
glIsTexture
in interface GLFunc
public final void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, byte[] pixels)
extern void glTexSubImage1D ( GLenum target , GLint level , GLint xoffset , GLsizei width , GLenum format , GLenum type , const GLvoid * pixels ) ;
glTexSubImage1D
in interface GLFunc
public final void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, short[] pixels)
glTexSubImage1D
in interface GLFunc
public final void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, int[] pixels)
glTexSubImage1D
in interface GLFunc
public final void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, float[] pixels)
glTexSubImage1D
in interface GLFunc
public final void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, double[] pixels)
glTexSubImage1D
in interface GLFunc
public final void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, boolean[] pixels)
glTexSubImage1D
in interface GLFunc
public final void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, long[] pixels)
glTexSubImage1D
in interface GLFunc
public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, byte[] pixels)
extern void glTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * pixels ) ;
glTexSubImage2D
in interface GLFunc
public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, short[] pixels)
glTexSubImage2D
in interface GLFunc
public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, int[] pixels)
glTexSubImage2D
in interface GLFunc
public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, float[] pixels)
glTexSubImage2D
in interface GLFunc
public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, double[] pixels)
glTexSubImage2D
in interface GLFunc
public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, boolean[] pixels)
glTexSubImage2D
in interface GLFunc
public final void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long[] pixels)
glTexSubImage2D
in interface GLFunc
public final void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border)
extern void glCopyTexImage1D ( GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLint border ) ;
glCopyTexImage1D
in interface GLFunc
public final void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
extern void glCopyTexImage2D ( GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLsizei height , GLint border ) ;
glCopyTexImage2D
in interface GLFunc
public final void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)
extern void glCopyTexSubImage1D ( GLenum target , GLint level , GLint xoffset , GLint x , GLint y , GLsizei width ) ;
glCopyTexSubImage1D
in interface GLFunc
public final void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
extern void glCopyTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint x , GLint y , GLsizei width , GLsizei height ) ;
glCopyTexSubImage2D
in interface GLFunc
public final void glMap1d(int target, double u1, double u2, int stride, int order, double[] points)
extern void glMap1d ( GLenum target , GLdouble u1 , GLdouble u2 , GLint stride , GLint order , const GLdouble * points ) ;
glMap1d
in interface GLFunc
public final void glMap1f(int target, float u1, float u2, int stride, int order, float[] points)
extern void glMap1f ( GLenum target , GLfloat u1 , GLfloat u2 , GLint stride , GLint order , const GLfloat * points ) ;
glMap1f
in interface GLFunc
public final void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points)
extern void glMap2d ( GLenum target , GLdouble u1 , GLdouble u2 , GLint ustride , GLint uorder , GLdouble v1 , GLdouble v2 , GLint vstride , GLint vorder , const GLdouble * points ) ;
glMap2d
in interface GLFunc
public final void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points)
extern void glMap2f ( GLenum target , GLfloat u1 , GLfloat u2 , GLint ustride , GLint uorder , GLfloat v1 , GLfloat v2 , GLint vstride , GLint vorder , const GLfloat * points ) ;
glMap2f
in interface GLFunc
public final void glGetMapdv(int target, int query, double[] v)
extern void glGetMapdv ( GLenum target , GLenum query , GLdouble * v ) ;
glGetMapdv
in interface GLFunc
public final void glGetMapfv(int target, int query, float[] v)
extern void glGetMapfv ( GLenum target , GLenum query , GLfloat * v ) ;
glGetMapfv
in interface GLFunc
public final void glGetMapiv(int target, int query, int[] v)
extern void glGetMapiv ( GLenum target , GLenum query , GLint * v ) ;
glGetMapiv
in interface GLFunc
public final void glEvalCoord1d(double u)
extern void glEvalCoord1d ( GLdouble u ) ;
glEvalCoord1d
in interface GLFunc
public final void glEvalCoord1f(float u)
extern void glEvalCoord1f ( GLfloat u ) ;
glEvalCoord1f
in interface GLFunc
public final void glEvalCoord1dv(double[] u)
extern void glEvalCoord1dv ( const GLdouble * u ) ;
glEvalCoord1dv
in interface GLFunc
public final void glEvalCoord1fv(float[] u)
extern void glEvalCoord1fv ( const GLfloat * u ) ;
glEvalCoord1fv
in interface GLFunc
public final void glEvalCoord2d(double u, double v)
extern void glEvalCoord2d ( GLdouble u , GLdouble v ) ;
glEvalCoord2d
in interface GLFunc
public final void glEvalCoord2f(float u, float v)
extern void glEvalCoord2f ( GLfloat u , GLfloat v ) ;
glEvalCoord2f
in interface GLFunc
public final void glEvalCoord2dv(double[] u)
extern void glEvalCoord2dv ( const GLdouble * u ) ;
glEvalCoord2dv
in interface GLFunc
public final void glEvalCoord2fv(float[] u)
extern void glEvalCoord2fv ( const GLfloat * u ) ;
glEvalCoord2fv
in interface GLFunc
public final void glMapGrid1d(int un, double u1, double u2)
extern void glMapGrid1d ( GLint un , GLdouble u1 , GLdouble u2 ) ;
glMapGrid1d
in interface GLFunc
public final void glMapGrid1f(int un, float u1, float u2)
extern void glMapGrid1f ( GLint un , GLfloat u1 , GLfloat u2 ) ;
glMapGrid1f
in interface GLFunc
public final void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2)
extern void glMapGrid2d ( GLint un , GLdouble u1 , GLdouble u2 , GLint vn , GLdouble v1 , GLdouble v2 ) ;
glMapGrid2d
in interface GLFunc
public final void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2)
extern void glMapGrid2f ( GLint un , GLfloat u1 , GLfloat u2 , GLint vn , GLfloat v1 , GLfloat v2 ) ;
glMapGrid2f
in interface GLFunc
public final void glEvalPoint1(int i)
extern void glEvalPoint1 ( GLint i ) ;
glEvalPoint1
in interface GLFunc
public final void glEvalPoint2(int i, int j)
extern void glEvalPoint2 ( GLint i , GLint j ) ;
glEvalPoint2
in interface GLFunc
public final void glEvalMesh1(int mode, int i1, int i2)
extern void glEvalMesh1 ( GLenum mode , GLint i1 , GLint i2 ) ;
glEvalMesh1
in interface GLFunc
public final void glEvalMesh2(int mode, int i1, int i2, int j1, int j2)
extern void glEvalMesh2 ( GLenum mode , GLint i1 , GLint i2 , GLint j1 , GLint j2 ) ;
glEvalMesh2
in interface GLFunc
public final void glFogf(int pname, float param)
extern void glFogf ( GLenum pname , GLfloat param ) ;
glFogf
in interface GLFunc
public final void glFogi(int pname, int param)
extern void glFogi ( GLenum pname , GLint param ) ;
glFogi
in interface GLFunc
public final void glFogfv(int pname, float[] params)
extern void glFogfv ( GLenum pname , const GLfloat * params ) ;
glFogfv
in interface GLFunc
public final void glFogiv(int pname, int[] params)
extern void glFogiv ( GLenum pname , const GLint * params ) ;
glFogiv
in interface GLFunc
public final void glFeedbackBuffer(int size, int type, float[] buffer)
extern void glFeedbackBuffer ( GLsizei size , GLenum type , GLfloat * buffer ) ;
glFeedbackBuffer
in interface GLFunc
public final void glPassThrough(float token)
extern void glPassThrough ( GLfloat token ) ;
glPassThrough
in interface GLFunc
public final void glSelectBuffer(int size, int[] buffer)
extern void glSelectBuffer ( GLsizei size , GLuint * buffer ) ;
glSelectBuffer
in interface GLFunc
public final void glInitNames()
extern void glInitNames ( void ) ;
glInitNames
in interface GLFunc
public final void glLoadName(int name)
extern void glLoadName ( GLuint name ) ;
glLoadName
in interface GLFunc
public final void glPushName(int name)
extern void glPushName ( GLuint name ) ;
glPushName
in interface GLFunc
public final void glPopName()
extern void glPopName ( void ) ;
glPopName
in interface GLFunc
public final void glDrawRangeElements(int mode, int start, int end, int count, int type, byte[] indices)
extern void glDrawRangeElements ( GLenum mode , GLuint start , GLuint end , GLsizei count , GLenum type , const GLvoid * indices ) ;
glDrawRangeElements
in interface GLFunc
public final void glDrawRangeElements(int mode, int start, int end, int count, int type, short[] indices)
glDrawRangeElements
in interface GLFunc
public final void glDrawRangeElements(int mode, int start, int end, int count, int type, int[] indices)
glDrawRangeElements
in interface GLFunc
public final void glDrawRangeElements(int mode, int start, int end, int count, int type, float[] indices)
glDrawRangeElements
in interface GLFunc
public final void glDrawRangeElements(int mode, int start, int end, int count, int type, double[] indices)
glDrawRangeElements
in interface GLFunc
public final void glDrawRangeElements(int mode, int start, int end, int count, int type, boolean[] indices)
glDrawRangeElements
in interface GLFunc
public final void glDrawRangeElements(int mode, int start, int end, int count, int type, long[] indices)
glDrawRangeElements
in interface GLFunc
public final void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, byte[] pixels)
extern void glTexImage3D ( GLenum target , GLint level , GLenum internalFormat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) ;
glTexImage3D
in interface GLFunc
public final void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, short[] pixels)
glTexImage3D
in interface GLFunc
public final void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, int[] pixels)
glTexImage3D
in interface GLFunc
public final void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, float[] pixels)
glTexImage3D
in interface GLFunc
public final void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, double[] pixels)
glTexImage3D
in interface GLFunc
public final void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, boolean[] pixels)
glTexImage3D
in interface GLFunc
public final void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, long[] pixels)
glTexImage3D
in interface GLFunc
public final void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, byte[] pixels)
extern void glTexSubImage3D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLenum type , const GLvoid * pixels ) ;
glTexSubImage3D
in interface GLFunc
public final void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, short[] pixels)
glTexSubImage3D
in interface GLFunc
public final void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int[] pixels)
glTexSubImage3D
in interface GLFunc
public final void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, float[] pixels)
glTexSubImage3D
in interface GLFunc
public final void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, double[] pixels)
glTexSubImage3D
in interface GLFunc
public final void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, boolean[] pixels)
glTexSubImage3D
in interface GLFunc
public final void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long[] pixels)
glTexSubImage3D
in interface GLFunc
public final void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
extern void glCopyTexSubImage3D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLint x , GLint y , GLsizei width , GLsizei height ) ;
glCopyTexSubImage3D
in interface GLFunc
public final void glColorTable(int target, int internalformat, int width, int format, int type, byte[] table)
extern void glColorTable ( GLenum target , GLenum internalformat , GLsizei width , GLenum format , GLenum type , const GLvoid * table ) ;
glColorTable
in interface GLFunc
public final void glColorTable(int target, int internalformat, int width, int format, int type, short[] table)
glColorTable
in interface GLFunc
public final void glColorTable(int target, int internalformat, int width, int format, int type, int[] table)
glColorTable
in interface GLFunc
public final void glColorTable(int target, int internalformat, int width, int format, int type, float[] table)
glColorTable
in interface GLFunc
public final void glColorTable(int target, int internalformat, int width, int format, int type, double[] table)
glColorTable
in interface GLFunc
public final void glColorTable(int target, int internalformat, int width, int format, int type, boolean[] table)
glColorTable
in interface GLFunc
public final void glColorTable(int target, int internalformat, int width, int format, int type, long[] table)
glColorTable
in interface GLFunc
public final void glColorSubTable(int target, int start, int count, int format, int type, byte[] data)
extern void glColorSubTable ( GLenum target , GLsizei start , GLsizei count , GLenum format , GLenum type , const GLvoid * data ) ;
glColorSubTable
in interface GLFunc
public final void glColorSubTable(int target, int start, int count, int format, int type, short[] data)
glColorSubTable
in interface GLFunc
public final void glColorSubTable(int target, int start, int count, int format, int type, int[] data)
glColorSubTable
in interface GLFunc
public final void glColorSubTable(int target, int start, int count, int format, int type, float[] data)
glColorSubTable
in interface GLFunc
public final void glColorSubTable(int target, int start, int count, int format, int type, double[] data)
glColorSubTable
in interface GLFunc
public final void glColorSubTable(int target, int start, int count, int format, int type, boolean[] data)
glColorSubTable
in interface GLFunc
public final void glColorSubTable(int target, int start, int count, int format, int type, long[] data)
glColorSubTable
in interface GLFunc
public final void glColorTableParameteriv(int target, int pname, int[] params)
extern void glColorTableParameteriv ( GLenum target , GLenum pname , const GLint * params ) ;
glColorTableParameteriv
in interface GLFunc
public final void glColorTableParameterfv(int target, int pname, float[] params)
extern void glColorTableParameterfv ( GLenum target , GLenum pname , const GLfloat * params ) ;
glColorTableParameterfv
in interface GLFunc
public final void glCopyColorSubTable(int target, int start, int x, int y, int width)
extern void glCopyColorSubTable ( GLenum target , GLsizei start , GLint x , GLint y , GLsizei width ) ;
glCopyColorSubTable
in interface GLFunc
public final void glCopyColorTable(int target, int internalformat, int x, int y, int width)
extern void glCopyColorTable ( GLenum target , GLenum internalformat , GLint x , GLint y , GLsizei width ) ;
glCopyColorTable
in interface GLFunc
public final void glGetColorTable(int target, int format, int type, byte[] table)
extern void glGetColorTable ( GLenum target , GLenum format , GLenum type , GLvoid * table ) ;
glGetColorTable
in interface GLFunc
public final void glGetColorTable(int target, int format, int type, short[] table)
glGetColorTable
in interface GLFunc
public final void glGetColorTable(int target, int format, int type, int[] table)
glGetColorTable
in interface GLFunc
public final void glGetColorTable(int target, int format, int type, float[] table)
glGetColorTable
in interface GLFunc
public final void glGetColorTable(int target, int format, int type, double[] table)
glGetColorTable
in interface GLFunc
public final void glGetColorTable(int target, int format, int type, boolean[] table)
glGetColorTable
in interface GLFunc
public final void glGetColorTable(int target, int format, int type, long[] table)
glGetColorTable
in interface GLFunc
public final void glGetColorTableParameterfv(int target, int pname, float[] params)
extern void glGetColorTableParameterfv ( GLenum target , GLenum pname , GLfloat * params ) ;
glGetColorTableParameterfv
in interface GLFunc
public final void glGetColorTableParameteriv(int target, int pname, int[] params)
extern void glGetColorTableParameteriv ( GLenum target , GLenum pname , GLint * params ) ;
glGetColorTableParameteriv
in interface GLFunc
public final void glBlendEquation(int mode)
extern void glBlendEquation ( GLenum mode ) ;
glBlendEquation
in interface GLFunc
public final void glBlendColor(float red, float green, float blue, float alpha)
extern void glBlendColor ( GLclampf red , GLclampf green , GLclampf blue , GLclampf alpha ) ;
glBlendColor
in interface GLFunc
public final void glHistogram(int target, int width, int internalformat, boolean sink)
extern void glHistogram ( GLenum target , GLsizei width , GLenum internalformat , GLboolean sink ) ;
glHistogram
in interface GLFunc
public final void glResetHistogram(int target)
extern void glResetHistogram ( GLenum target ) ;
glResetHistogram
in interface GLFunc
public final void glGetHistogram(int target, boolean reset, int format, int type, byte[] values)
extern void glGetHistogram ( GLenum target , GLboolean reset , GLenum format , GLenum type , GLvoid * values ) ;
glGetHistogram
in interface GLFunc
public final void glGetHistogram(int target, boolean reset, int format, int type, short[] values)
glGetHistogram
in interface GLFunc
public final void glGetHistogram(int target, boolean reset, int format, int type, int[] values)
glGetHistogram
in interface GLFunc
public final void glGetHistogram(int target, boolean reset, int format, int type, float[] values)
glGetHistogram
in interface GLFunc
public final void glGetHistogram(int target, boolean reset, int format, int type, double[] values)
glGetHistogram
in interface GLFunc
public final void glGetHistogram(int target, boolean reset, int format, int type, boolean[] values)
glGetHistogram
in interface GLFunc
public final void glGetHistogram(int target, boolean reset, int format, int type, long[] values)
glGetHistogram
in interface GLFunc
public final void glGetHistogramParameterfv(int target, int pname, float[] params)
extern void glGetHistogramParameterfv ( GLenum target , GLenum pname , GLfloat * params ) ;
glGetHistogramParameterfv
in interface GLFunc
public final void glGetHistogramParameteriv(int target, int pname, int[] params)
extern void glGetHistogramParameteriv ( GLenum target , GLenum pname , GLint * params ) ;
glGetHistogramParameteriv
in interface GLFunc
public final void glMinmax(int target, int internalformat, boolean sink)
extern void glMinmax ( GLenum target , GLenum internalformat , GLboolean sink ) ;
glMinmax
in interface GLFunc
public final void glResetMinmax(int target)
extern void glResetMinmax ( GLenum target ) ;
glResetMinmax
in interface GLFunc
public final void glGetMinmax(int target, boolean reset, int format, int types, byte[] values)
extern void glGetMinmax ( GLenum target , GLboolean reset , GLenum format , GLenum types , GLvoid * values ) ;
glGetMinmax
in interface GLFunc
public final void glGetMinmax(int target, boolean reset, int format, int types, short[] values)
glGetMinmax
in interface GLFunc
public final void glGetMinmax(int target, boolean reset, int format, int types, int[] values)
glGetMinmax
in interface GLFunc
public final void glGetMinmax(int target, boolean reset, int format, int types, float[] values)
glGetMinmax
in interface GLFunc
public final void glGetMinmax(int target, boolean reset, int format, int types, double[] values)
glGetMinmax
in interface GLFunc
public final void glGetMinmax(int target, boolean reset, int format, int types, boolean[] values)
glGetMinmax
in interface GLFunc
public final void glGetMinmax(int target, boolean reset, int format, int types, long[] values)
glGetMinmax
in interface GLFunc
public final void glGetMinmaxParameterfv(int target, int pname, float[] params)
extern void glGetMinmaxParameterfv ( GLenum target , GLenum pname , GLfloat * params ) ;
glGetMinmaxParameterfv
in interface GLFunc
public final void glGetMinmaxParameteriv(int target, int pname, int[] params)
extern void glGetMinmaxParameteriv ( GLenum target , GLenum pname , GLint * params ) ;
glGetMinmaxParameteriv
in interface GLFunc
public final void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, byte[] image)
extern void glConvolutionFilter1D ( GLenum target , GLenum internalformat , GLsizei width , GLenum format , GLenum type , const GLvoid * image ) ;
glConvolutionFilter1D
in interface GLFunc
public final void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, short[] image)
glConvolutionFilter1D
in interface GLFunc
public final void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, int[] image)
glConvolutionFilter1D
in interface GLFunc
public final void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, float[] image)
glConvolutionFilter1D
in interface GLFunc
public final void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, double[] image)
glConvolutionFilter1D
in interface GLFunc
public final void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, boolean[] image)
glConvolutionFilter1D
in interface GLFunc
public final void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, long[] image)
glConvolutionFilter1D
in interface GLFunc
public final void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, byte[] image)
extern void glConvolutionFilter2D ( GLenum target , GLenum internalformat , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * image ) ;
glConvolutionFilter2D
in interface GLFunc
public final void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, short[] image)
glConvolutionFilter2D
in interface GLFunc
public final void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, int[] image)
glConvolutionFilter2D
in interface GLFunc
public final void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, float[] image)
glConvolutionFilter2D
in interface GLFunc
public final void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, double[] image)
glConvolutionFilter2D
in interface GLFunc
public final void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, boolean[] image)
glConvolutionFilter2D
in interface GLFunc
public final void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, long[] image)
glConvolutionFilter2D
in interface GLFunc
public final void glConvolutionParameterf(int target, int pname, float params)
extern void glConvolutionParameterf ( GLenum target , GLenum pname , GLfloat params ) ;
glConvolutionParameterf
in interface GLFunc
public final void glConvolutionParameterfv(int target, int pname, float[] params)
extern void glConvolutionParameterfv ( GLenum target , GLenum pname , const GLfloat * params ) ;
glConvolutionParameterfv
in interface GLFunc
public final void glConvolutionParameteri(int target, int pname, int params)
extern void glConvolutionParameteri ( GLenum target , GLenum pname , GLint params ) ;
glConvolutionParameteri
in interface GLFunc
public final void glConvolutionParameteriv(int target, int pname, int[] params)
extern void glConvolutionParameteriv ( GLenum target , GLenum pname , const GLint * params ) ;
glConvolutionParameteriv
in interface GLFunc
public final void glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width)
extern void glCopyConvolutionFilter1D ( GLenum target , GLenum internalformat , GLint x , GLint y , GLsizei width ) ;
glCopyConvolutionFilter1D
in interface GLFunc
public final void glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height)
extern void glCopyConvolutionFilter2D ( GLenum target , GLenum internalformat , GLint x , GLint y , GLsizei width , GLsizei height ) ;
glCopyConvolutionFilter2D
in interface GLFunc
public final void glGetConvolutionFilter(int target, int format, int type, byte[] image)
extern void glGetConvolutionFilter ( GLenum target , GLenum format , GLenum type , GLvoid * image ) ;
glGetConvolutionFilter
in interface GLFunc
public final void glGetConvolutionFilter(int target, int format, int type, short[] image)
glGetConvolutionFilter
in interface GLFunc
public final void glGetConvolutionFilter(int target, int format, int type, int[] image)
glGetConvolutionFilter
in interface GLFunc
public final void glGetConvolutionFilter(int target, int format, int type, float[] image)
glGetConvolutionFilter
in interface GLFunc
public final void glGetConvolutionFilter(int target, int format, int type, double[] image)
glGetConvolutionFilter
in interface GLFunc
public final void glGetConvolutionFilter(int target, int format, int type, boolean[] image)
glGetConvolutionFilter
in interface GLFunc
public final void glGetConvolutionFilter(int target, int format, int type, long[] image)
glGetConvolutionFilter
in interface GLFunc
public final void glGetConvolutionParameterfv(int target, int pname, float[] params)
extern void glGetConvolutionParameterfv ( GLenum target , GLenum pname , GLfloat * params ) ;
glGetConvolutionParameterfv
in interface GLFunc
public final void glGetConvolutionParameteriv(int target, int pname, int[] params)
extern void glGetConvolutionParameteriv ( GLenum target , GLenum pname , GLint * params ) ;
glGetConvolutionParameteriv
in interface GLFunc
public final void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, byte[] row, byte[] column)
extern void glSeparableFilter2D ( GLenum target , GLenum internalformat , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * row , const GLvoid * column ) ;
glSeparableFilter2D
in interface GLFunc
public final void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, short[] row, short[] column)
glSeparableFilter2D
in interface GLFunc
public final void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, int[] row, int[] column)
glSeparableFilter2D
in interface GLFunc
public final void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, float[] row, float[] column)
glSeparableFilter2D
in interface GLFunc
public final void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, double[] row, double[] column)
glSeparableFilter2D
in interface GLFunc
public final void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, boolean[] row, boolean[] column)
glSeparableFilter2D
in interface GLFunc
public final void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, long[] row, long[] column)
glSeparableFilter2D
in interface GLFunc
public final void glGetSeparableFilter(int target, int format, int type, byte[] row, byte[] column, byte[] span)
extern void glGetSeparableFilter ( GLenum target , GLenum format , GLenum type , GLvoid * row , GLvoid * column , GLvoid * span ) ;
glGetSeparableFilter
in interface GLFunc
public final void glGetSeparableFilter(int target, int format, int type, short[] row, short[] column, short[] span)
glGetSeparableFilter
in interface GLFunc
public final void glGetSeparableFilter(int target, int format, int type, int[] row, int[] column, int[] span)
glGetSeparableFilter
in interface GLFunc
public final void glGetSeparableFilter(int target, int format, int type, float[] row, float[] column, float[] span)
glGetSeparableFilter
in interface GLFunc
public final void glGetSeparableFilter(int target, int format, int type, double[] row, double[] column, double[] span)
glGetSeparableFilter
in interface GLFunc
public final void glGetSeparableFilter(int target, int format, int type, boolean[] row, boolean[] column, boolean[] span)
glGetSeparableFilter
in interface GLFunc
public final void glGetSeparableFilter(int target, int format, int type, long[] row, long[] column, long[] span)
glGetSeparableFilter
in interface GLFunc
public final void glActiveTexture(int texture)
extern void glActiveTexture ( GLenum texture ) ;
glActiveTexture
in interface GLFunc
public final void glClientActiveTexture(int texture)
extern void glClientActiveTexture ( GLenum texture ) ;
glClientActiveTexture
in interface GLFunc
public final void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, byte[] data)
extern void glCompressedTexImage1D ( GLenum target , GLint level , GLenum internalformat , GLsizei width , GLint border , GLsizei imageSize , const GLvoid * data ) ;
glCompressedTexImage1D
in interface GLFunc
public final void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, short[] data)
glCompressedTexImage1D
in interface GLFunc
public final void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, int[] data)
glCompressedTexImage1D
in interface GLFunc
public final void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, float[] data)
glCompressedTexImage1D
in interface GLFunc
public final void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, double[] data)
glCompressedTexImage1D
in interface GLFunc
public final void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, boolean[] data)
glCompressedTexImage1D
in interface GLFunc
public final void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, long[] data)
glCompressedTexImage1D
in interface GLFunc
public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, byte[] data)
extern void glCompressedTexImage2D ( GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLint border , GLsizei imageSize , const GLvoid * data ) ;
glCompressedTexImage2D
in interface GLFunc
public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, short[] data)
glCompressedTexImage2D
in interface GLFunc
public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, int[] data)
glCompressedTexImage2D
in interface GLFunc
public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, float[] data)
glCompressedTexImage2D
in interface GLFunc
public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, double[] data)
glCompressedTexImage2D
in interface GLFunc
public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, boolean[] data)
glCompressedTexImage2D
in interface GLFunc
public final void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, long[] data)
glCompressedTexImage2D
in interface GLFunc
public final void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, byte[] data)
extern void glCompressedTexImage3D ( GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLsizei imageSize , const GLvoid * data ) ;
glCompressedTexImage3D
in interface GLFunc
public final void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, short[] data)
glCompressedTexImage3D
in interface GLFunc
public final void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, int[] data)
glCompressedTexImage3D
in interface GLFunc
public final void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, float[] data)
glCompressedTexImage3D
in interface GLFunc
public final void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, double[] data)
glCompressedTexImage3D
in interface GLFunc
public final void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, boolean[] data)
glCompressedTexImage3D
in interface GLFunc
public final void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long[] data)
glCompressedTexImage3D
in interface GLFunc
public final void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, byte[] data)
extern void glCompressedTexSubImage1D ( GLenum target , GLint level , GLint xoffset , GLsizei width , GLenum format , GLsizei imageSize , const GLvoid * data ) ;
glCompressedTexSubImage1D
in interface GLFunc
public final void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, short[] data)
glCompressedTexSubImage1D
in interface GLFunc
public final void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, int[] data)
glCompressedTexSubImage1D
in interface GLFunc
public final void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, float[] data)
glCompressedTexSubImage1D
in interface GLFunc
public final void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, double[] data)
glCompressedTexSubImage1D
in interface GLFunc
public final void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, boolean[] data)
glCompressedTexSubImage1D
in interface GLFunc
public final void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, long[] data)
glCompressedTexSubImage1D
in interface GLFunc
public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, byte[] data)
extern void glCompressedTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLsizei imageSize , const GLvoid * data ) ;
glCompressedTexSubImage2D
in interface GLFunc
public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, short[] data)
glCompressedTexSubImage2D
in interface GLFunc
public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, int[] data)
glCompressedTexSubImage2D
in interface GLFunc
public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, float[] data)
glCompressedTexSubImage2D
in interface GLFunc
public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, double[] data)
glCompressedTexSubImage2D
in interface GLFunc
public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, boolean[] data)
glCompressedTexSubImage2D
in interface GLFunc
public final void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long[] data)
glCompressedTexSubImage2D
in interface GLFunc
public final void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, byte[] data)
extern void glCompressedTexSubImage3D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLsizei imageSize , const GLvoid * data ) ;
glCompressedTexSubImage3D
in interface GLFunc
public final void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, short[] data)
glCompressedTexSubImage3D
in interface GLFunc
public final void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, int[] data)
glCompressedTexSubImage3D
in interface GLFunc
public final void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, float[] data)
glCompressedTexSubImage3D
in interface GLFunc
public final void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, double[] data)
glCompressedTexSubImage3D
in interface GLFunc
public final void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, boolean[] data)
glCompressedTexSubImage3D
in interface GLFunc
public final void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long[] data)
glCompressedTexSubImage3D
in interface GLFunc
public final void glGetCompressedTexImage(int target, int lod, byte[] img)
extern void glGetCompressedTexImage ( GLenum target , GLint lod , GLvoid * img ) ;
glGetCompressedTexImage
in interface GLFunc
public final void glGetCompressedTexImage(int target, int lod, short[] img)
glGetCompressedTexImage
in interface GLFunc
public final void glGetCompressedTexImage(int target, int lod, int[] img)
glGetCompressedTexImage
in interface GLFunc
public final void glGetCompressedTexImage(int target, int lod, float[] img)
glGetCompressedTexImage
in interface GLFunc
public final void glGetCompressedTexImage(int target, int lod, double[] img)
glGetCompressedTexImage
in interface GLFunc
public final void glGetCompressedTexImage(int target, int lod, boolean[] img)
glGetCompressedTexImage
in interface GLFunc
public final void glGetCompressedTexImage(int target, int lod, long[] img)
glGetCompressedTexImage
in interface GLFunc
public final void glMultiTexCoord1d(int target, double s)
extern void glMultiTexCoord1d ( GLenum target , GLdouble s ) ;
glMultiTexCoord1d
in interface GLFunc
public final void glMultiTexCoord1dv(int target, double[] v)
extern void glMultiTexCoord1dv ( GLenum target , const GLdouble * v ) ;
glMultiTexCoord1dv
in interface GLFunc
public final void glMultiTexCoord1f(int target, float s)
extern void glMultiTexCoord1f ( GLenum target , GLfloat s ) ;
glMultiTexCoord1f
in interface GLFunc
public final void glMultiTexCoord1fv(int target, float[] v)
extern void glMultiTexCoord1fv ( GLenum target , const GLfloat * v ) ;
glMultiTexCoord1fv
in interface GLFunc
public final void glMultiTexCoord1i(int target, int s)
extern void glMultiTexCoord1i ( GLenum target , GLint s ) ;
glMultiTexCoord1i
in interface GLFunc
public final void glMultiTexCoord1iv(int target, int[] v)
extern void glMultiTexCoord1iv ( GLenum target , const GLint * v ) ;
glMultiTexCoord1iv
in interface GLFunc
public final void glMultiTexCoord1s(int target, short s)
extern void glMultiTexCoord1s ( GLenum target , GLshort s ) ;
glMultiTexCoord1s
in interface GLFunc
public final void glMultiTexCoord1sv(int target, short[] v)
extern void glMultiTexCoord1sv ( GLenum target , const GLshort * v ) ;
glMultiTexCoord1sv
in interface GLFunc
public final void glMultiTexCoord2d(int target, double s, double t)
extern void glMultiTexCoord2d ( GLenum target , GLdouble s , GLdouble t ) ;
glMultiTexCoord2d
in interface GLFunc
public final void glMultiTexCoord2dv(int target, double[] v)
extern void glMultiTexCoord2dv ( GLenum target , const GLdouble * v ) ;
glMultiTexCoord2dv
in interface GLFunc
public final void glMultiTexCoord2f(int target, float s, float t)
extern void glMultiTexCoord2f ( GLenum target , GLfloat s , GLfloat t ) ;
glMultiTexCoord2f
in interface GLFunc
public final void glMultiTexCoord2fv(int target, float[] v)
extern void glMultiTexCoord2fv ( GLenum target , const GLfloat * v ) ;
glMultiTexCoord2fv
in interface GLFunc
public final void glMultiTexCoord2i(int target, int s, int t)
extern void glMultiTexCoord2i ( GLenum target , GLint s , GLint t ) ;
glMultiTexCoord2i
in interface GLFunc
public final void glMultiTexCoord2iv(int target, int[] v)
extern void glMultiTexCoord2iv ( GLenum target , const GLint * v ) ;
glMultiTexCoord2iv
in interface GLFunc
public final void glMultiTexCoord2s(int target, short s, short t)
extern void glMultiTexCoord2s ( GLenum target , GLshort s , GLshort t ) ;
glMultiTexCoord2s
in interface GLFunc
public final void glMultiTexCoord2sv(int target, short[] v)
extern void glMultiTexCoord2sv ( GLenum target , const GLshort * v ) ;
glMultiTexCoord2sv
in interface GLFunc
public final void glMultiTexCoord3d(int target, double s, double t, double r)
extern void glMultiTexCoord3d ( GLenum target , GLdouble s , GLdouble t , GLdouble r ) ;
glMultiTexCoord3d
in interface GLFunc
public final void glMultiTexCoord3dv(int target, double[] v)
extern void glMultiTexCoord3dv ( GLenum target , const GLdouble * v ) ;
glMultiTexCoord3dv
in interface GLFunc
public final void glMultiTexCoord3f(int target, float s, float t, float r)
extern void glMultiTexCoord3f ( GLenum target , GLfloat s , GLfloat t , GLfloat r ) ;
glMultiTexCoord3f
in interface GLFunc
public final void glMultiTexCoord3fv(int target, float[] v)
extern void glMultiTexCoord3fv ( GLenum target , const GLfloat * v ) ;
glMultiTexCoord3fv
in interface GLFunc
public final void glMultiTexCoord3i(int target, int s, int t, int r)
extern void glMultiTexCoord3i ( GLenum target , GLint s , GLint t , GLint r ) ;
glMultiTexCoord3i
in interface GLFunc
public final void glMultiTexCoord3iv(int target, int[] v)
extern void glMultiTexCoord3iv ( GLenum target , const GLint * v ) ;
glMultiTexCoord3iv
in interface GLFunc
public final void glMultiTexCoord3s(int target, short s, short t, short r)
extern void glMultiTexCoord3s ( GLenum target , GLshort s , GLshort t , GLshort r ) ;
glMultiTexCoord3s
in interface GLFunc
public final void glMultiTexCoord3sv(int target, short[] v)
extern void glMultiTexCoord3sv ( GLenum target , const GLshort * v ) ;
glMultiTexCoord3sv
in interface GLFunc
public final void glMultiTexCoord4d(int target, double s, double t, double r, double q)
extern void glMultiTexCoord4d ( GLenum target , GLdouble s , GLdouble t , GLdouble r , GLdouble q ) ;
glMultiTexCoord4d
in interface GLFunc
public final void glMultiTexCoord4dv(int target, double[] v)
extern void glMultiTexCoord4dv ( GLenum target , const GLdouble * v ) ;
glMultiTexCoord4dv
in interface GLFunc
public final void glMultiTexCoord4f(int target, float s, float t, float r, float q)
extern void glMultiTexCoord4f ( GLenum target , GLfloat s , GLfloat t , GLfloat r , GLfloat q ) ;
glMultiTexCoord4f
in interface GLFunc
public final void glMultiTexCoord4fv(int target, float[] v)
extern void glMultiTexCoord4fv ( GLenum target , const GLfloat * v ) ;
glMultiTexCoord4fv
in interface GLFunc
public final void glMultiTexCoord4i(int target, int s, int t, int r, int q)
extern void glMultiTexCoord4i ( GLenum target , GLint s , GLint t , GLint r , GLint q ) ;
glMultiTexCoord4i
in interface GLFunc
public final void glMultiTexCoord4iv(int target, int[] v)
extern void glMultiTexCoord4iv ( GLenum target , const GLint * v ) ;
glMultiTexCoord4iv
in interface GLFunc
public final void glMultiTexCoord4s(int target, short s, short t, short r, short q)
extern void glMultiTexCoord4s ( GLenum target , GLshort s , GLshort t , GLshort r , GLshort q ) ;
glMultiTexCoord4s
in interface GLFunc
public final void glMultiTexCoord4sv(int target, short[] v)
extern void glMultiTexCoord4sv ( GLenum target , const GLshort * v ) ;
glMultiTexCoord4sv
in interface GLFunc
public final void glLoadTransposeMatrixd(double[] m)
extern void glLoadTransposeMatrixd ( const GLdouble m [ 16 ] ) ;
glLoadTransposeMatrixd
in interface GLFunc
public final void glLoadTransposeMatrixf(float[] m)
extern void glLoadTransposeMatrixf ( const GLfloat m [ 16 ] ) ;
glLoadTransposeMatrixf
in interface GLFunc
public final void glMultTransposeMatrixd(double[] m)
extern void glMultTransposeMatrixd ( const GLdouble m [ 16 ] ) ;
glMultTransposeMatrixd
in interface GLFunc
public final void glMultTransposeMatrixf(float[] m)
extern void glMultTransposeMatrixf ( const GLfloat m [ 16 ] ) ;
glMultTransposeMatrixf
in interface GLFunc
public final void glSampleCoverage(float value, boolean invert)
extern void glSampleCoverage ( GLclampf value , GLboolean invert ) ;
glSampleCoverage
in interface GLFunc
public final void glSamplePass(int pass)
extern void glSamplePass ( GLenum pass ) ;
glSamplePass
in interface GLFunc
public final void glActiveTextureARB(int texture)
extern void glActiveTextureARB ( GLenum texture ) ;
glActiveTextureARB
in interface GLFunc
public final void glClientActiveTextureARB(int texture)
extern void glClientActiveTextureARB ( GLenum texture ) ;
glClientActiveTextureARB
in interface GLFunc
public final void glMultiTexCoord1dARB(int target, double s)
extern void glMultiTexCoord1dARB ( GLenum target , GLdouble s ) ;
glMultiTexCoord1dARB
in interface GLFunc
public final void glMultiTexCoord1dvARB(int target, double[] v)
extern void glMultiTexCoord1dvARB ( GLenum target , const GLdouble * v ) ;
glMultiTexCoord1dvARB
in interface GLFunc
public final void glMultiTexCoord1fARB(int target, float s)
extern void glMultiTexCoord1fARB ( GLenum target , GLfloat s ) ;
glMultiTexCoord1fARB
in interface GLFunc
public final void glMultiTexCoord1fvARB(int target, float[] v)
extern void glMultiTexCoord1fvARB ( GLenum target , const GLfloat * v ) ;
glMultiTexCoord1fvARB
in interface GLFunc
public final void glMultiTexCoord1iARB(int target, int s)
extern void glMultiTexCoord1iARB ( GLenum target , GLint s ) ;
glMultiTexCoord1iARB
in interface GLFunc
public final void glMultiTexCoord1ivARB(int target, int[] v)
extern void glMultiTexCoord1ivARB ( GLenum target , const GLint * v ) ;
glMultiTexCoord1ivARB
in interface GLFunc
public final void glMultiTexCoord1sARB(int target, short s)
extern void glMultiTexCoord1sARB ( GLenum target , GLshort s ) ;
glMultiTexCoord1sARB
in interface GLFunc
public final void glMultiTexCoord1svARB(int target, short[] v)
extern void glMultiTexCoord1svARB ( GLenum target , const GLshort * v ) ;
glMultiTexCoord1svARB
in interface GLFunc
public final void glMultiTexCoord2dARB(int target, double s, double t)
extern void glMultiTexCoord2dARB ( GLenum target , GLdouble s , GLdouble t ) ;
glMultiTexCoord2dARB
in interface GLFunc
public final void glMultiTexCoord2dvARB(int target, double[] v)
extern void glMultiTexCoord2dvARB ( GLenum target , const GLdouble * v ) ;
glMultiTexCoord2dvARB
in interface GLFunc
public final void glMultiTexCoord2fARB(int target, float s, float t)
extern void glMultiTexCoord2fARB ( GLenum target , GLfloat s , GLfloat t ) ;
glMultiTexCoord2fARB
in interface GLFunc
public final void glMultiTexCoord2fvARB(int target, float[] v)
extern void glMultiTexCoord2fvARB ( GLenum target , const GLfloat * v ) ;
glMultiTexCoord2fvARB
in interface GLFunc
public final void glMultiTexCoord2iARB(int target, int s, int t)
extern void glMultiTexCoord2iARB ( GLenum target , GLint s , GLint t ) ;
glMultiTexCoord2iARB
in interface GLFunc
public final void glMultiTexCoord2ivARB(int target, int[] v)
extern void glMultiTexCoord2ivARB ( GLenum target , const GLint * v ) ;
glMultiTexCoord2ivARB
in interface GLFunc
public final void glMultiTexCoord2sARB(int target, short s, short t)
extern void glMultiTexCoord2sARB ( GLenum target , GLshort s , GLshort t ) ;
glMultiTexCoord2sARB
in interface GLFunc
public final void glMultiTexCoord2svARB(int target, short[] v)
extern void glMultiTexCoord2svARB ( GLenum target , const GLshort * v ) ;
glMultiTexCoord2svARB
in interface GLFunc
public final void glMultiTexCoord3dARB(int target, double s, double t, double r)
extern void glMultiTexCoord3dARB ( GLenum target , GLdouble s , GLdouble t , GLdouble r ) ;
glMultiTexCoord3dARB
in interface GLFunc
public final void glMultiTexCoord3dvARB(int target, double[] v)
extern void glMultiTexCoord3dvARB ( GLenum target , const GLdouble * v ) ;
glMultiTexCoord3dvARB
in interface GLFunc
public final void glMultiTexCoord3fARB(int target, float s, float t, float r)
extern void glMultiTexCoord3fARB ( GLenum target , GLfloat s , GLfloat t , GLfloat r ) ;
glMultiTexCoord3fARB
in interface GLFunc
public final void glMultiTexCoord3fvARB(int target, float[] v)
extern void glMultiTexCoord3fvARB ( GLenum target , const GLfloat * v ) ;
glMultiTexCoord3fvARB
in interface GLFunc
public final void glMultiTexCoord3iARB(int target, int s, int t, int r)
extern void glMultiTexCoord3iARB ( GLenum target , GLint s , GLint t , GLint r ) ;
glMultiTexCoord3iARB
in interface GLFunc
public final void glMultiTexCoord3ivARB(int target, int[] v)
extern void glMultiTexCoord3ivARB ( GLenum target , const GLint * v ) ;
glMultiTexCoord3ivARB
in interface GLFunc
public final void glMultiTexCoord3sARB(int target, short s, short t, short r)
extern void glMultiTexCoord3sARB ( GLenum target , GLshort s , GLshort t , GLshort r ) ;
glMultiTexCoord3sARB
in interface GLFunc
public final void glMultiTexCoord3svARB(int target, short[] v)
extern void glMultiTexCoord3svARB ( GLenum target , const GLshort * v ) ;
glMultiTexCoord3svARB
in interface GLFunc
public final void glMultiTexCoord4dARB(int target, double s, double t, double r, double q)
extern void glMultiTexCoord4dARB ( GLenum target , GLdouble s , GLdouble t , GLdouble r , GLdouble q ) ;
glMultiTexCoord4dARB
in interface GLFunc
public final void glMultiTexCoord4dvARB(int target, double[] v)
extern void glMultiTexCoord4dvARB ( GLenum target , const GLdouble * v ) ;
glMultiTexCoord4dvARB
in interface GLFunc
public final void glMultiTexCoord4fARB(int target, float s, float t, float r, float q)
extern void glMultiTexCoord4fARB ( GLenum target , GLfloat s , GLfloat t , GLfloat r , GLfloat q ) ;
glMultiTexCoord4fARB
in interface GLFunc
public final void glMultiTexCoord4fvARB(int target, float[] v)
extern void glMultiTexCoord4fvARB ( GLenum target , const GLfloat * v ) ;
glMultiTexCoord4fvARB
in interface GLFunc
public final void glMultiTexCoord4iARB(int target, int s, int t, int r, int q)
extern void glMultiTexCoord4iARB ( GLenum target , GLint s , GLint t , GLint r , GLint q ) ;
glMultiTexCoord4iARB
in interface GLFunc
public final void glMultiTexCoord4ivARB(int target, int[] v)
extern void glMultiTexCoord4ivARB ( GLenum target , const GLint * v ) ;
glMultiTexCoord4ivARB
in interface GLFunc
public final void glMultiTexCoord4sARB(int target, short s, short t, short r, short q)
extern void glMultiTexCoord4sARB ( GLenum target , GLshort s , GLshort t , GLshort r , GLshort q ) ;
glMultiTexCoord4sARB
in interface GLFunc
public final void glMultiTexCoord4svARB(int target, short[] v)
extern void glMultiTexCoord4svARB ( GLenum target , const GLshort * v ) ;
glMultiTexCoord4svARB
in interface GLFunc
public final void glBlendColorEXT(float red, float green, float blue, float alpha)
extern void glBlendColorEXT ( GLclampf red , GLclampf green , GLclampf blue , GLclampf alpha ) ;
glBlendColorEXT
in interface GLFunc
public final void glPolygonOffsetEXT(float factor, float bias)
extern void glPolygonOffsetEXT ( GLfloat factor , GLfloat bias ) ;
glPolygonOffsetEXT
in interface GLFunc
public final void glTexImage3DEXT(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, byte[] pixels)
extern void glTexImage3DEXT ( GLenum target , GLint level , GLenum internalFormat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) ;
glTexImage3DEXT
in interface GLFunc
public final void glTexImage3DEXT(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, short[] pixels)
glTexImage3DEXT
in interface GLFunc
public final void glTexImage3DEXT(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, int[] pixels)
glTexImage3DEXT
in interface GLFunc
public final void glTexImage3DEXT(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, float[] pixels)
glTexImage3DEXT
in interface GLFunc
public final void glTexImage3DEXT(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, double[] pixels)
glTexImage3DEXT
in interface GLFunc
public final void glTexImage3DEXT(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, boolean[] pixels)
glTexImage3DEXT
in interface GLFunc
public final void glTexImage3DEXT(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, long[] pixels)
glTexImage3DEXT
in interface GLFunc
public final void glTexSubImage3DEXT(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, byte[] pixels)
extern void glTexSubImage3DEXT ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLenum type , const GLvoid * pixels ) ;
glTexSubImage3DEXT
in interface GLFunc
public final void glTexSubImage3DEXT(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, short[] pixels)
glTexSubImage3DEXT
in interface GLFunc
public final void glTexSubImage3DEXT(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int[] pixels)
glTexSubImage3DEXT
in interface GLFunc
public final void glTexSubImage3DEXT(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, float[] pixels)
glTexSubImage3DEXT
in interface GLFunc
public final void glTexSubImage3DEXT(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, double[] pixels)
glTexSubImage3DEXT
in interface GLFunc
public final void glTexSubImage3DEXT(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, boolean[] pixels)
glTexSubImage3DEXT
in interface GLFunc
public final void glTexSubImage3DEXT(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long[] pixels)
glTexSubImage3DEXT
in interface GLFunc
public final void glCopyTexSubImage3DEXT(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
extern void glCopyTexSubImage3DEXT ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLint x , GLint y , GLsizei width , GLsizei height ) ;
glCopyTexSubImage3DEXT
in interface GLFunc
public final void glGenTexturesEXT(int n, int[] textures)
extern void glGenTexturesEXT ( GLsizei n , GLuint * textures ) ;
glGenTexturesEXT
in interface GLFunc
public final void glDeleteTexturesEXT(int n, int[] textures)
extern void glDeleteTexturesEXT ( GLsizei n , const GLuint * textures ) ;
glDeleteTexturesEXT
in interface GLFunc
public final void glBindTextureEXT(int target, int texture)
extern void glBindTextureEXT ( GLenum target , GLuint texture ) ;
glBindTextureEXT
in interface GLFunc
public final void glPrioritizeTexturesEXT(int n, int[] textures, float[] priorities)
extern void glPrioritizeTexturesEXT ( GLsizei n , const GLuint * textures , const GLclampf * priorities ) ;
glPrioritizeTexturesEXT
in interface GLFunc
public final boolean glAreTexturesResidentEXT(int n, int[] textures, boolean[] residences)
extern GLboolean glAreTexturesResidentEXT ( GLsizei n , const GLuint * textures , GLboolean * residences ) ;
glAreTexturesResidentEXT
in interface GLFunc
public final boolean glIsTextureEXT(int texture)
extern GLboolean glIsTextureEXT ( GLuint texture ) ;
glIsTextureEXT
in interface GLFunc
public final void glVertexPointerEXT(int size, int type, int stride, int count, byte[] ptr)
extern void glVertexPointerEXT ( GLint size , GLenum type , GLsizei stride , GLsizei count , const GLvoid * ptr ) ;
glVertexPointerEXT
in interface GLFunc
public final void glVertexPointerEXT(int size, int type, int stride, int count, short[] ptr)
glVertexPointerEXT
in interface GLFunc
public final void glVertexPointerEXT(int size, int type, int stride, int count, int[] ptr)
glVertexPointerEXT
in interface GLFunc
public final void glVertexPointerEXT(int size, int type, int stride, int count, float[] ptr)
glVertexPointerEXT
in interface GLFunc
public final void glVertexPointerEXT(int size, int type, int stride, int count, double[] ptr)
glVertexPointerEXT
in interface GLFunc
public final void glVertexPointerEXT(int size, int type, int stride, int count, boolean[] ptr)
glVertexPointerEXT
in interface GLFunc
public final void glVertexPointerEXT(int size, int type, int stride, int count, long[] ptr)
glVertexPointerEXT
in interface GLFunc
public final void glNormalPointerEXT(int type, int stride, int count, byte[] ptr)
extern void glNormalPointerEXT ( GLenum type , GLsizei stride , GLsizei count , const GLvoid * ptr ) ;
glNormalPointerEXT
in interface GLFunc
public final void glNormalPointerEXT(int type, int stride, int count, short[] ptr)
glNormalPointerEXT
in interface GLFunc
public final void glNormalPointerEXT(int type, int stride, int count, int[] ptr)
glNormalPointerEXT
in interface GLFunc
public final void glNormalPointerEXT(int type, int stride, int count, float[] ptr)
glNormalPointerEXT
in interface GLFunc
public final void glNormalPointerEXT(int type, int stride, int count, double[] ptr)
glNormalPointerEXT
in interface GLFunc
public final void glNormalPointerEXT(int type, int stride, int count, boolean[] ptr)
glNormalPointerEXT
in interface GLFunc
public final void glNormalPointerEXT(int type, int stride, int count, long[] ptr)
glNormalPointerEXT
in interface GLFunc
public final void glColorPointerEXT(int size, int type, int stride, int count, byte[] ptr)
extern void glColorPointerEXT ( GLint size , GLenum type , GLsizei stride , GLsizei count , const GLvoid * ptr ) ;
glColorPointerEXT
in interface GLFunc
public final void glColorPointerEXT(int size, int type, int stride, int count, short[] ptr)
glColorPointerEXT
in interface GLFunc
public final void glColorPointerEXT(int size, int type, int stride, int count, int[] ptr)
glColorPointerEXT
in interface GLFunc
public final void glColorPointerEXT(int size, int type, int stride, int count, float[] ptr)
glColorPointerEXT
in interface GLFunc
public final void glColorPointerEXT(int size, int type, int stride, int count, double[] ptr)
glColorPointerEXT
in interface GLFunc
public final void glColorPointerEXT(int size, int type, int stride, int count, boolean[] ptr)
glColorPointerEXT
in interface GLFunc
public final void glColorPointerEXT(int size, int type, int stride, int count, long[] ptr)
glColorPointerEXT
in interface GLFunc
public final void glIndexPointerEXT(int type, int stride, int count, byte[] ptr)
extern void glIndexPointerEXT ( GLenum type , GLsizei stride , GLsizei count , const GLvoid * ptr ) ;
glIndexPointerEXT
in interface GLFunc
public final void glIndexPointerEXT(int type, int stride, int count, short[] ptr)
glIndexPointerEXT
in interface GLFunc
public final void glIndexPointerEXT(int type, int stride, int count, int[] ptr)
glIndexPointerEXT
in interface GLFunc
public final void glIndexPointerEXT(int type, int stride, int count, float[] ptr)
glIndexPointerEXT
in interface GLFunc
public final void glIndexPointerEXT(int type, int stride, int count, double[] ptr)
glIndexPointerEXT
in interface GLFunc
public final void glIndexPointerEXT(int type, int stride, int count, boolean[] ptr)
glIndexPointerEXT
in interface GLFunc
public final void glIndexPointerEXT(int type, int stride, int count, long[] ptr)
glIndexPointerEXT
in interface GLFunc
public final void glTexCoordPointerEXT(int size, int type, int stride, int count, byte[] ptr)
extern void glTexCoordPointerEXT ( GLint size , GLenum type , GLsizei stride , GLsizei count , const GLvoid * ptr ) ;
glTexCoordPointerEXT
in interface GLFunc
public final void glTexCoordPointerEXT(int size, int type, int stride, int count, short[] ptr)
glTexCoordPointerEXT
in interface GLFunc
public final void glTexCoordPointerEXT(int size, int type, int stride, int count, int[] ptr)
glTexCoordPointerEXT
in interface GLFunc
public final void glTexCoordPointerEXT(int size, int type, int stride, int count, float[] ptr)
glTexCoordPointerEXT
in interface GLFunc
public final void glTexCoordPointerEXT(int size, int type, int stride, int count, double[] ptr)
glTexCoordPointerEXT
in interface GLFunc
public final void glTexCoordPointerEXT(int size, int type, int stride, int count, boolean[] ptr)
glTexCoordPointerEXT
in interface GLFunc
public final void glTexCoordPointerEXT(int size, int type, int stride, int count, long[] ptr)
glTexCoordPointerEXT
in interface GLFunc
public final void glEdgeFlagPointerEXT(int stride, int count, boolean[] ptr)
extern void glEdgeFlagPointerEXT ( GLsizei stride , GLsizei count , const GLboolean * ptr ) ;
glEdgeFlagPointerEXT
in interface GLFunc
public final void glGetPointervEXT(int pname, byte[][] params)
extern void glGetPointervEXT ( GLenum pname , GLvoid * * params ) ;
glGetPointervEXT
in interface GLFunc
public final void glGetPointervEXT(int pname, short[][] params)
glGetPointervEXT
in interface GLFunc
public final void glGetPointervEXT(int pname, int[][] params)
glGetPointervEXT
in interface GLFunc
public final void glGetPointervEXT(int pname, float[][] params)
glGetPointervEXT
in interface GLFunc
public final void glGetPointervEXT(int pname, double[][] params)
glGetPointervEXT
in interface GLFunc
public final void glGetPointervEXT(int pname, boolean[][] params)
glGetPointervEXT
in interface GLFunc
public final void glGetPointervEXT(int pname, long[][] params)
glGetPointervEXT
in interface GLFunc
public final void glArrayElementEXT(int i)
extern void glArrayElementEXT ( GLint i ) ;
glArrayElementEXT
in interface GLFunc
public final void glDrawArraysEXT(int mode, int first, int count)
extern void glDrawArraysEXT ( GLenum mode , GLint first , GLsizei count ) ;
glDrawArraysEXT
in interface GLFunc
public final void glBlendEquationEXT(int mode)
extern void glBlendEquationEXT ( GLenum mode ) ;
glBlendEquationEXT
in interface GLFunc
public final void glPointParameterfEXT(int pname, float param)
extern void glPointParameterfEXT ( GLenum pname , GLfloat param ) ;
glPointParameterfEXT
in interface GLFunc
public final void glPointParameterfvEXT(int pname, float[] params)
extern void glPointParameterfvEXT ( GLenum pname , const GLfloat * params ) ;
glPointParameterfvEXT
in interface GLFunc
public final void glPointParameterfSGIS(int pname, float param)
extern void glPointParameterfSGIS ( GLenum pname , GLfloat param ) ;
glPointParameterfSGIS
in interface GLFunc
public final void glPointParameterfvSGIS(int pname, float[] params)
extern void glPointParameterfvSGIS ( GLenum pname , const GLfloat * params ) ;
glPointParameterfvSGIS
in interface GLFunc
public final void glColorTableEXT(int target, int internalformat, int width, int format, int type, byte[] table)
extern void glColorTableEXT ( GLenum target , GLenum internalformat , GLsizei width , GLenum format , GLenum type , const GLvoid * table ) ;
glColorTableEXT
in interface GLFunc
public final void glColorTableEXT(int target, int internalformat, int width, int format, int type, short[] table)
glColorTableEXT
in interface GLFunc
public final void glColorTableEXT(int target, int internalformat, int width, int format, int type, int[] table)
glColorTableEXT
in interface GLFunc
public final void glColorTableEXT(int target, int internalformat, int width, int format, int type, float[] table)
glColorTableEXT
in interface GLFunc
public final void glColorTableEXT(int target, int internalformat, int width, int format, int type, double[] table)
glColorTableEXT
in interface GLFunc
public final void glColorTableEXT(int target, int internalformat, int width, int format, int type, boolean[] table)
glColorTableEXT
in interface GLFunc
public final void glColorTableEXT(int target, int internalformat, int width, int format, int type, long[] table)
glColorTableEXT
in interface GLFunc
public final void glColorSubTableEXT(int target, int start, int count, int format, int type, byte[] data)
extern void glColorSubTableEXT ( GLenum target , GLsizei start , GLsizei count , GLenum format , GLenum type , const GLvoid * data ) ;
glColorSubTableEXT
in interface GLFunc
public final void glColorSubTableEXT(int target, int start, int count, int format, int type, short[] data)
glColorSubTableEXT
in interface GLFunc
public final void glColorSubTableEXT(int target, int start, int count, int format, int type, int[] data)
glColorSubTableEXT
in interface GLFunc
public final void glColorSubTableEXT(int target, int start, int count, int format, int type, float[] data)
glColorSubTableEXT
in interface GLFunc
public final void glColorSubTableEXT(int target, int start, int count, int format, int type, double[] data)
glColorSubTableEXT
in interface GLFunc
public final void glColorSubTableEXT(int target, int start, int count, int format, int type, boolean[] data)
glColorSubTableEXT
in interface GLFunc
public final void glColorSubTableEXT(int target, int start, int count, int format, int type, long[] data)
glColorSubTableEXT
in interface GLFunc
public final void glGetColorTableEXT(int target, int format, int type, byte[] table)
extern void glGetColorTableEXT ( GLenum target , GLenum format , GLenum type , GLvoid * table ) ;
glGetColorTableEXT
in interface GLFunc
public final void glGetColorTableEXT(int target, int format, int type, short[] table)
glGetColorTableEXT
in interface GLFunc
public final void glGetColorTableEXT(int target, int format, int type, int[] table)
glGetColorTableEXT
in interface GLFunc
public final void glGetColorTableEXT(int target, int format, int type, float[] table)
glGetColorTableEXT
in interface GLFunc
public final void glGetColorTableEXT(int target, int format, int type, double[] table)
glGetColorTableEXT
in interface GLFunc
public final void glGetColorTableEXT(int target, int format, int type, boolean[] table)
glGetColorTableEXT
in interface GLFunc
public final void glGetColorTableEXT(int target, int format, int type, long[] table)
glGetColorTableEXT
in interface GLFunc
public final void glGetColorTableParameterfvEXT(int target, int pname, float[] params)
extern void glGetColorTableParameterfvEXT ( GLenum target , GLenum pname , GLfloat * params ) ;
glGetColorTableParameterfvEXT
in interface GLFunc
public final void glGetColorTableParameterivEXT(int target, int pname, int[] params)
extern void glGetColorTableParameterivEXT ( GLenum target , GLenum pname , GLint * params ) ;
glGetColorTableParameterivEXT
in interface GLFunc
public final void glLockArraysEXT(int first, int count)
extern void glLockArraysEXT ( GLint first , GLsizei count ) ;
glLockArraysEXT
in interface GLFunc
public final void glUnlockArraysEXT()
extern void glUnlockArraysEXT ( void ) ;
glUnlockArraysEXT
in interface GLFunc
public final void glLoadTransposeMatrixfARB(float[] arg0)
extern void glLoadTransposeMatrixfARB ( const GLfloat * ) ;
glLoadTransposeMatrixfARB
in interface GLFunc
public final void glLoadTransposeMatrixdARB(double[] arg0)
extern void glLoadTransposeMatrixdARB ( const GLdouble * ) ;
glLoadTransposeMatrixdARB
in interface GLFunc
public final void glMultTransposeMatrixfARB(float[] arg0)
extern void glMultTransposeMatrixfARB ( const GLfloat * ) ;
glMultTransposeMatrixfARB
in interface GLFunc
public final void glMultTransposeMatrixdARB(double[] arg0)
extern void glMultTransposeMatrixdARB ( const GLdouble * ) ;
glMultTransposeMatrixdARB
in interface GLFunc
public final void glSampleCoverageARB(float arg0, boolean arg1)
extern void glSampleCoverageARB ( GLclampf , GLboolean ) ;
glSampleCoverageARB
in interface GLFunc
public final void glCompressedTexImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, byte[] arg8)
extern void glCompressedTexImage3DARB ( GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLsizei , const GLvoid * ) ;
glCompressedTexImage3DARB
in interface GLFunc
public final void glCompressedTexImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, short[] arg8)
glCompressedTexImage3DARB
in interface GLFunc
public final void glCompressedTexImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int[] arg8)
glCompressedTexImage3DARB
in interface GLFunc
public final void glCompressedTexImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, float[] arg8)
glCompressedTexImage3DARB
in interface GLFunc
public final void glCompressedTexImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, double[] arg8)
glCompressedTexImage3DARB
in interface GLFunc
public final void glCompressedTexImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean[] arg8)
glCompressedTexImage3DARB
in interface GLFunc
public final void glCompressedTexImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long[] arg8)
glCompressedTexImage3DARB
in interface GLFunc
public final void glCompressedTexImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, byte[] arg7)
extern void glCompressedTexImage2DARB ( GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const GLvoid * ) ;
glCompressedTexImage2DARB
in interface GLFunc
public final void glCompressedTexImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, short[] arg7)
glCompressedTexImage2DARB
in interface GLFunc
public final void glCompressedTexImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int[] arg7)
glCompressedTexImage2DARB
in interface GLFunc
public final void glCompressedTexImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, float[] arg7)
glCompressedTexImage2DARB
in interface GLFunc
public final void glCompressedTexImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, double[] arg7)
glCompressedTexImage2DARB
in interface GLFunc
public final void glCompressedTexImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean[] arg7)
glCompressedTexImage2DARB
in interface GLFunc
public final void glCompressedTexImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, long[] arg7)
glCompressedTexImage2DARB
in interface GLFunc
public final void glCompressedTexImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, byte[] arg6)
extern void glCompressedTexImage1DARB ( GLenum , GLint , GLenum , GLsizei , GLint , GLsizei , const GLvoid * ) ;
glCompressedTexImage1DARB
in interface GLFunc
public final void glCompressedTexImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, short[] arg6)
glCompressedTexImage1DARB
in interface GLFunc
public final void glCompressedTexImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int[] arg6)
glCompressedTexImage1DARB
in interface GLFunc
public final void glCompressedTexImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, float[] arg6)
glCompressedTexImage1DARB
in interface GLFunc
public final void glCompressedTexImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, double[] arg6)
glCompressedTexImage1DARB
in interface GLFunc
public final void glCompressedTexImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean[] arg6)
glCompressedTexImage1DARB
in interface GLFunc
public final void glCompressedTexImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long[] arg6)
glCompressedTexImage1DARB
in interface GLFunc
public final void glCompressedTexSubImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, byte[] arg10)
extern void glCompressedTexSubImage3DARB ( GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid * ) ;
glCompressedTexSubImage3DARB
in interface GLFunc
public final void glCompressedTexSubImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, short[] arg10)
glCompressedTexSubImage3DARB
in interface GLFunc
public final void glCompressedTexSubImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int[] arg10)
glCompressedTexSubImage3DARB
in interface GLFunc
public final void glCompressedTexSubImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, float[] arg10)
glCompressedTexSubImage3DARB
in interface GLFunc
public final void glCompressedTexSubImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, double[] arg10)
glCompressedTexSubImage3DARB
in interface GLFunc
public final void glCompressedTexSubImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, boolean[] arg10)
glCompressedTexSubImage3DARB
in interface GLFunc
public final void glCompressedTexSubImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, long[] arg10)
glCompressedTexSubImage3DARB
in interface GLFunc
public final void glCompressedTexSubImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, byte[] arg8)
extern void glCompressedTexSubImage2DARB ( GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid * ) ;
glCompressedTexSubImage2DARB
in interface GLFunc
public final void glCompressedTexSubImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, short[] arg8)
glCompressedTexSubImage2DARB
in interface GLFunc
public final void glCompressedTexSubImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int[] arg8)
glCompressedTexSubImage2DARB
in interface GLFunc
public final void glCompressedTexSubImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, float[] arg8)
glCompressedTexSubImage2DARB
in interface GLFunc
public final void glCompressedTexSubImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, double[] arg8)
glCompressedTexSubImage2DARB
in interface GLFunc
public final void glCompressedTexSubImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean[] arg8)
glCompressedTexSubImage2DARB
in interface GLFunc
public final void glCompressedTexSubImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long[] arg8)
glCompressedTexSubImage2DARB
in interface GLFunc
public final void glCompressedTexSubImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, byte[] arg6)
extern void glCompressedTexSubImage1DARB ( GLenum , GLint , GLint , GLsizei , GLenum , GLsizei , const GLvoid * ) ;
glCompressedTexSubImage1DARB
in interface GLFunc
public final void glCompressedTexSubImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, short[] arg6)
glCompressedTexSubImage1DARB
in interface GLFunc
public final void glCompressedTexSubImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int[] arg6)
glCompressedTexSubImage1DARB
in interface GLFunc
public final void glCompressedTexSubImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, float[] arg6)
glCompressedTexSubImage1DARB
in interface GLFunc
public final void glCompressedTexSubImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, double[] arg6)
glCompressedTexSubImage1DARB
in interface GLFunc
public final void glCompressedTexSubImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean[] arg6)
glCompressedTexSubImage1DARB
in interface GLFunc
public final void glCompressedTexSubImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long[] arg6)
glCompressedTexSubImage1DARB
in interface GLFunc
public final void glGetCompressedTexImageARB(int arg0, int arg1, byte[] arg2)
extern void glGetCompressedTexImageARB ( GLenum , GLint , void * ) ;
glGetCompressedTexImageARB
in interface GLFunc
public final void glGetCompressedTexImageARB(int arg0, int arg1, short[] arg2)
glGetCompressedTexImageARB
in interface GLFunc
public final void glGetCompressedTexImageARB(int arg0, int arg1, int[] arg2)
glGetCompressedTexImageARB
in interface GLFunc
public final void glGetCompressedTexImageARB(int arg0, int arg1, float[] arg2)
glGetCompressedTexImageARB
in interface GLFunc
public final void glGetCompressedTexImageARB(int arg0, int arg1, double[] arg2)
glGetCompressedTexImageARB
in interface GLFunc
public final void glGetCompressedTexImageARB(int arg0, int arg1, boolean[] arg2)
glGetCompressedTexImageARB
in interface GLFunc
public final void glGetCompressedTexImageARB(int arg0, int arg1, long[] arg2)
glGetCompressedTexImageARB
in interface GLFunc
public final void glWeightbvARB(int arg0, byte[] arg1)
extern void glWeightbvARB ( GLint , const GLbyte * ) ;
glWeightbvARB
in interface GLFunc
public final void glWeightsvARB(int arg0, short[] arg1)
extern void glWeightsvARB ( GLint , const GLshort * ) ;
glWeightsvARB
in interface GLFunc
public final void glWeightivARB(int arg0, int[] arg1)
extern void glWeightivARB ( GLint , const GLint * ) ;
glWeightivARB
in interface GLFunc
public final void glWeightfvARB(int arg0, float[] arg1)
extern void glWeightfvARB ( GLint , const GLfloat * ) ;
glWeightfvARB
in interface GLFunc
public final void glWeightdvARB(int arg0, double[] arg1)
extern void glWeightdvARB ( GLint , const GLdouble * ) ;
glWeightdvARB
in interface GLFunc
public final void glWeightubvARB(int arg0, byte[] arg1)
extern void glWeightubvARB ( GLint , const GLubyte * ) ;
glWeightubvARB
in interface GLFunc
public final void glWeightusvARB(int arg0, short[] arg1)
extern void glWeightusvARB ( GLint , const GLushort * ) ;
glWeightusvARB
in interface GLFunc
public final void glWeightuivARB(int arg0, int[] arg1)
extern void glWeightuivARB ( GLint , const GLuint * ) ;
glWeightuivARB
in interface GLFunc
public final void glWeightPointerARB(int arg0, int arg1, int arg2, byte[] arg3)
extern void glWeightPointerARB ( GLint , GLenum , GLsizei , const GLvoid * ) ;
glWeightPointerARB
in interface GLFunc
public final void glWeightPointerARB(int arg0, int arg1, int arg2, short[] arg3)
glWeightPointerARB
in interface GLFunc
public final void glWeightPointerARB(int arg0, int arg1, int arg2, int[] arg3)
glWeightPointerARB
in interface GLFunc
public final void glWeightPointerARB(int arg0, int arg1, int arg2, float[] arg3)
glWeightPointerARB
in interface GLFunc
public final void glWeightPointerARB(int arg0, int arg1, int arg2, double[] arg3)
glWeightPointerARB
in interface GLFunc
public final void glWeightPointerARB(int arg0, int arg1, int arg2, boolean[] arg3)
glWeightPointerARB
in interface GLFunc
public final void glWeightPointerARB(int arg0, int arg1, int arg2, long[] arg3)
glWeightPointerARB
in interface GLFunc
public final void glVertexBlendARB(int arg0)
extern void glVertexBlendARB ( GLint ) ;
glVertexBlendARB
in interface GLFunc
public final void glCurrentPaletteMatrixARB(int arg0)
extern void glCurrentPaletteMatrixARB ( GLint ) ;
glCurrentPaletteMatrixARB
in interface GLFunc
public final void glMatrixIndexubvARB(int arg0, byte[] arg1)
extern void glMatrixIndexubvARB ( GLint , const GLubyte * ) ;
glMatrixIndexubvARB
in interface GLFunc
public final void glMatrixIndexusvARB(int arg0, short[] arg1)
extern void glMatrixIndexusvARB ( GLint , const GLushort * ) ;
glMatrixIndexusvARB
in interface GLFunc
public final void glMatrixIndexuivARB(int arg0, int[] arg1)
extern void glMatrixIndexuivARB ( GLint , const GLuint * ) ;
glMatrixIndexuivARB
in interface GLFunc
public final void glMatrixIndexPointerARB(int arg0, int arg1, int arg2, byte[] arg3)
extern void glMatrixIndexPointerARB ( GLint , GLenum , GLsizei , const GLvoid * ) ;
glMatrixIndexPointerARB
in interface GLFunc
public final void glMatrixIndexPointerARB(int arg0, int arg1, int arg2, short[] arg3)
glMatrixIndexPointerARB
in interface GLFunc
public final void glMatrixIndexPointerARB(int arg0, int arg1, int arg2, int[] arg3)
glMatrixIndexPointerARB
in interface GLFunc
public final void glMatrixIndexPointerARB(int arg0, int arg1, int arg2, float[] arg3)
glMatrixIndexPointerARB
in interface GLFunc
public final void glMatrixIndexPointerARB(int arg0, int arg1, int arg2, double[] arg3)
glMatrixIndexPointerARB
in interface GLFunc
public final void glMatrixIndexPointerARB(int arg0, int arg1, int arg2, boolean[] arg3)
glMatrixIndexPointerARB
in interface GLFunc
public final void glMatrixIndexPointerARB(int arg0, int arg1, int arg2, long[] arg3)
glMatrixIndexPointerARB
in interface GLFunc
public final void glGetTexFilterFuncSGIS(int arg0, int arg1, float[] arg2)
extern void glGetTexFilterFuncSGIS ( GLenum , GLenum , GLfloat * ) ;
glGetTexFilterFuncSGIS
in interface GLFunc
public final void glTexFilterFuncSGIS(int arg0, int arg1, int arg2, float[] arg3)
extern void glTexFilterFuncSGIS ( GLenum , GLenum , GLsizei , const GLfloat * ) ;
glTexFilterFuncSGIS
in interface GLFunc
public final void glTexSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, byte[] arg6)
extern void glTexSubImage1DEXT ( GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid * ) ;
glTexSubImage1DEXT
in interface GLFunc
public final void glTexSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, short[] arg6)
glTexSubImage1DEXT
in interface GLFunc
public final void glTexSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int[] arg6)
glTexSubImage1DEXT
in interface GLFunc
public final void glTexSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, float[] arg6)
glTexSubImage1DEXT
in interface GLFunc
public final void glTexSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, double[] arg6)
glTexSubImage1DEXT
in interface GLFunc
public final void glTexSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean[] arg6)
glTexSubImage1DEXT
in interface GLFunc
public final void glTexSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long[] arg6)
glTexSubImage1DEXT
in interface GLFunc
public final void glTexSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, byte[] arg8)
extern void glTexSubImage2DEXT ( GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid * ) ;
glTexSubImage2DEXT
in interface GLFunc
public final void glTexSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, short[] arg8)
glTexSubImage2DEXT
in interface GLFunc
public final void glTexSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int[] arg8)
glTexSubImage2DEXT
in interface GLFunc
public final void glTexSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, float[] arg8)
glTexSubImage2DEXT
in interface GLFunc
public final void glTexSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, double[] arg8)
glTexSubImage2DEXT
in interface GLFunc
public final void glTexSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean[] arg8)
glTexSubImage2DEXT
in interface GLFunc
public final void glTexSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long[] arg8)
glTexSubImage2DEXT
in interface GLFunc
public final void glCopyTexImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)
extern void glCopyTexImage1DEXT ( GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLint ) ;
glCopyTexImage1DEXT
in interface GLFunc
public final void glCopyTexImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
extern void glCopyTexImage2DEXT ( GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint ) ;
glCopyTexImage2DEXT
in interface GLFunc
public final void glCopyTexSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
extern void glCopyTexSubImage1DEXT ( GLenum , GLint , GLint , GLint , GLint , GLsizei ) ;
glCopyTexSubImage1DEXT
in interface GLFunc
public final void glCopyTexSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
extern void glCopyTexSubImage2DEXT ( GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei ) ;
glCopyTexSubImage2DEXT
in interface GLFunc
public final void glGetHistogramEXT(int arg0, boolean arg1, int arg2, int arg3, byte[] arg4)
extern void glGetHistogramEXT ( GLenum , GLboolean , GLenum , GLenum , GLvoid * ) ;
glGetHistogramEXT
in interface GLFunc
public final void glGetHistogramEXT(int arg0, boolean arg1, int arg2, int arg3, short[] arg4)
glGetHistogramEXT
in interface GLFunc
public final void glGetHistogramEXT(int arg0, boolean arg1, int arg2, int arg3, int[] arg4)
glGetHistogramEXT
in interface GLFunc
public final void glGetHistogramEXT(int arg0, boolean arg1, int arg2, int arg3, float[] arg4)
glGetHistogramEXT
in interface GLFunc
public final void glGetHistogramEXT(int arg0, boolean arg1, int arg2, int arg3, double[] arg4)
glGetHistogramEXT
in interface GLFunc
public final void glGetHistogramEXT(int arg0, boolean arg1, int arg2, int arg3, boolean[] arg4)
glGetHistogramEXT
in interface GLFunc
public final void glGetHistogramEXT(int arg0, boolean arg1, int arg2, int arg3, long[] arg4)
glGetHistogramEXT
in interface GLFunc
public final void glGetHistogramParameterfvEXT(int arg0, int arg1, float[] arg2)
extern void glGetHistogramParameterfvEXT ( GLenum , GLenum , GLfloat * ) ;
glGetHistogramParameterfvEXT
in interface GLFunc
public final void glGetHistogramParameterivEXT(int arg0, int arg1, int[] arg2)
extern void glGetHistogramParameterivEXT ( GLenum , GLenum , GLint * ) ;
glGetHistogramParameterivEXT
in interface GLFunc
public final void glGetMinmaxEXT(int arg0, boolean arg1, int arg2, int arg3, byte[] arg4)
extern void glGetMinmaxEXT ( GLenum , GLboolean , GLenum , GLenum , GLvoid * ) ;
glGetMinmaxEXT
in interface GLFunc
public final void glGetMinmaxEXT(int arg0, boolean arg1, int arg2, int arg3, short[] arg4)
glGetMinmaxEXT
in interface GLFunc
public final void glGetMinmaxEXT(int arg0, boolean arg1, int arg2, int arg3, int[] arg4)
glGetMinmaxEXT
in interface GLFunc
public final void glGetMinmaxEXT(int arg0, boolean arg1, int arg2, int arg3, float[] arg4)
glGetMinmaxEXT
in interface GLFunc
public final void glGetMinmaxEXT(int arg0, boolean arg1, int arg2, int arg3, double[] arg4)
glGetMinmaxEXT
in interface GLFunc
public final void glGetMinmaxEXT(int arg0, boolean arg1, int arg2, int arg3, boolean[] arg4)
glGetMinmaxEXT
in interface GLFunc
public final void glGetMinmaxEXT(int arg0, boolean arg1, int arg2, int arg3, long[] arg4)
glGetMinmaxEXT
in interface GLFunc
public final void glGetMinmaxParameterfvEXT(int arg0, int arg1, float[] arg2)
extern void glGetMinmaxParameterfvEXT ( GLenum , GLenum , GLfloat * ) ;
glGetMinmaxParameterfvEXT
in interface GLFunc
public final void glGetMinmaxParameterivEXT(int arg0, int arg1, int[] arg2)
extern void glGetMinmaxParameterivEXT ( GLenum , GLenum , GLint * ) ;
glGetMinmaxParameterivEXT
in interface GLFunc
public final void glHistogramEXT(int arg0, int arg1, int arg2, boolean arg3)
extern void glHistogramEXT ( GLenum , GLsizei , GLenum , GLboolean ) ;
glHistogramEXT
in interface GLFunc
public final void glMinmaxEXT(int arg0, int arg1, boolean arg2)
extern void glMinmaxEXT ( GLenum , GLenum , GLboolean ) ;
glMinmaxEXT
in interface GLFunc
public final void glResetHistogramEXT(int arg0)
extern void glResetHistogramEXT ( GLenum ) ;
glResetHistogramEXT
in interface GLFunc
public final void glResetMinmaxEXT(int arg0)
extern void glResetMinmaxEXT ( GLenum ) ;
glResetMinmaxEXT
in interface GLFunc
public final void glConvolutionFilter1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, byte[] arg5)
extern void glConvolutionFilter1DEXT ( GLenum , GLenum , GLsizei , GLenum , GLenum , const GLvoid * ) ;
glConvolutionFilter1DEXT
in interface GLFunc
public final void glConvolutionFilter1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, short[] arg5)
glConvolutionFilter1DEXT
in interface GLFunc
public final void glConvolutionFilter1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int[] arg5)
glConvolutionFilter1DEXT
in interface GLFunc
public final void glConvolutionFilter1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, float[] arg5)
glConvolutionFilter1DEXT
in interface GLFunc
public final void glConvolutionFilter1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, double[] arg5)
glConvolutionFilter1DEXT
in interface GLFunc
public final void glConvolutionFilter1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, boolean[] arg5)
glConvolutionFilter1DEXT
in interface GLFunc
public final void glConvolutionFilter1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, long[] arg5)
glConvolutionFilter1DEXT
in interface GLFunc
public final void glConvolutionFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, byte[] arg6)
extern void glConvolutionFilter2DEXT ( GLenum , GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid * ) ;
glConvolutionFilter2DEXT
in interface GLFunc
public final void glConvolutionFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, short[] arg6)
glConvolutionFilter2DEXT
in interface GLFunc
public final void glConvolutionFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int[] arg6)
glConvolutionFilter2DEXT
in interface GLFunc
public final void glConvolutionFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, float[] arg6)
glConvolutionFilter2DEXT
in interface GLFunc
public final void glConvolutionFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, double[] arg6)
glConvolutionFilter2DEXT
in interface GLFunc
public final void glConvolutionFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean[] arg6)
glConvolutionFilter2DEXT
in interface GLFunc
public final void glConvolutionFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long[] arg6)
glConvolutionFilter2DEXT
in interface GLFunc
public final void glConvolutionParameterfEXT(int arg0, int arg1, float arg2)
extern void glConvolutionParameterfEXT ( GLenum , GLenum , GLfloat ) ;
glConvolutionParameterfEXT
in interface GLFunc
public final void glConvolutionParameterfvEXT(int arg0, int arg1, float[] arg2)
extern void glConvolutionParameterfvEXT ( GLenum , GLenum , const GLfloat * ) ;
glConvolutionParameterfvEXT
in interface GLFunc
public final void glConvolutionParameteriEXT(int arg0, int arg1, int arg2)
extern void glConvolutionParameteriEXT ( GLenum , GLenum , GLint ) ;
glConvolutionParameteriEXT
in interface GLFunc
public final void glConvolutionParameterivEXT(int arg0, int arg1, int[] arg2)
extern void glConvolutionParameterivEXT ( GLenum , GLenum , const GLint * ) ;
glConvolutionParameterivEXT
in interface GLFunc
public final void glCopyConvolutionFilter1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4)
extern void glCopyConvolutionFilter1DEXT ( GLenum , GLenum , GLint , GLint , GLsizei ) ;
glCopyConvolutionFilter1DEXT
in interface GLFunc
public final void glCopyConvolutionFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
extern void glCopyConvolutionFilter2DEXT ( GLenum , GLenum , GLint , GLint , GLsizei , GLsizei ) ;
glCopyConvolutionFilter2DEXT
in interface GLFunc
public final void glGetConvolutionFilterEXT(int arg0, int arg1, int arg2, byte[] arg3)
extern void glGetConvolutionFilterEXT ( GLenum , GLenum , GLenum , GLvoid * ) ;
glGetConvolutionFilterEXT
in interface GLFunc
public final void glGetConvolutionFilterEXT(int arg0, int arg1, int arg2, short[] arg3)
glGetConvolutionFilterEXT
in interface GLFunc
public final void glGetConvolutionFilterEXT(int arg0, int arg1, int arg2, int[] arg3)
glGetConvolutionFilterEXT
in interface GLFunc
public final void glGetConvolutionFilterEXT(int arg0, int arg1, int arg2, float[] arg3)
glGetConvolutionFilterEXT
in interface GLFunc
public final void glGetConvolutionFilterEXT(int arg0, int arg1, int arg2, double[] arg3)
glGetConvolutionFilterEXT
in interface GLFunc
public final void glGetConvolutionFilterEXT(int arg0, int arg1, int arg2, boolean[] arg3)
glGetConvolutionFilterEXT
in interface GLFunc
public final void glGetConvolutionFilterEXT(int arg0, int arg1, int arg2, long[] arg3)
glGetConvolutionFilterEXT
in interface GLFunc
public final void glGetConvolutionParameterfvEXT(int arg0, int arg1, float[] arg2)
extern void glGetConvolutionParameterfvEXT ( GLenum , GLenum , GLfloat * ) ;
glGetConvolutionParameterfvEXT
in interface GLFunc
public final void glGetConvolutionParameterivEXT(int arg0, int arg1, int[] arg2)
extern void glGetConvolutionParameterivEXT ( GLenum , GLenum , GLint * ) ;
glGetConvolutionParameterivEXT
in interface GLFunc
public final void glGetSeparableFilterEXT(int arg0, int arg1, int arg2, byte[] arg3, byte[] arg4, byte[] arg5)
extern void glGetSeparableFilterEXT ( GLenum , GLenum , GLenum , GLvoid * , GLvoid * , GLvoid * ) ;
glGetSeparableFilterEXT
in interface GLFunc
public final void glGetSeparableFilterEXT(int arg0, int arg1, int arg2, short[] arg3, short[] arg4, short[] arg5)
glGetSeparableFilterEXT
in interface GLFunc
public final void glGetSeparableFilterEXT(int arg0, int arg1, int arg2, int[] arg3, int[] arg4, int[] arg5)
glGetSeparableFilterEXT
in interface GLFunc
public final void glGetSeparableFilterEXT(int arg0, int arg1, int arg2, float[] arg3, float[] arg4, float[] arg5)
glGetSeparableFilterEXT
in interface GLFunc
public final void glGetSeparableFilterEXT(int arg0, int arg1, int arg2, double[] arg3, double[] arg4, double[] arg5)
glGetSeparableFilterEXT
in interface GLFunc
public final void glGetSeparableFilterEXT(int arg0, int arg1, int arg2, boolean[] arg3, boolean[] arg4, boolean[] arg5)
glGetSeparableFilterEXT
in interface GLFunc
public final void glGetSeparableFilterEXT(int arg0, int arg1, int arg2, long[] arg3, long[] arg4, long[] arg5)
glGetSeparableFilterEXT
in interface GLFunc
public final void glSeparableFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, byte[] arg6, byte[] arg7)
extern void glSeparableFilter2DEXT ( GLenum , GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid * , const GLvoid * ) ;
glSeparableFilter2DEXT
in interface GLFunc
public final void glSeparableFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, short[] arg6, short[] arg7)
glSeparableFilter2DEXT
in interface GLFunc
public final void glSeparableFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int[] arg6, int[] arg7)
glSeparableFilter2DEXT
in interface GLFunc
public final void glSeparableFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, float[] arg6, float[] arg7)
glSeparableFilter2DEXT
in interface GLFunc
public final void glSeparableFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, double[] arg6, double[] arg7)
glSeparableFilter2DEXT
in interface GLFunc
public final void glSeparableFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean[] arg6, boolean[] arg7)
glSeparableFilter2DEXT
in interface GLFunc
public final void glSeparableFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long[] arg6, long[] arg7)
glSeparableFilter2DEXT
in interface GLFunc
public final void glColorTableSGI(int arg0, int arg1, int arg2, int arg3, int arg4, byte[] arg5)
extern void glColorTableSGI ( GLenum , GLenum , GLsizei , GLenum , GLenum , const GLvoid * ) ;
glColorTableSGI
in interface GLFunc
public final void glColorTableSGI(int arg0, int arg1, int arg2, int arg3, int arg4, short[] arg5)
glColorTableSGI
in interface GLFunc
public final void glColorTableSGI(int arg0, int arg1, int arg2, int arg3, int arg4, int[] arg5)
glColorTableSGI
in interface GLFunc
public final void glColorTableSGI(int arg0, int arg1, int arg2, int arg3, int arg4, float[] arg5)
glColorTableSGI
in interface GLFunc
public final void glColorTableSGI(int arg0, int arg1, int arg2, int arg3, int arg4, double[] arg5)
glColorTableSGI
in interface GLFunc
public final void glColorTableSGI(int arg0, int arg1, int arg2, int arg3, int arg4, boolean[] arg5)
glColorTableSGI
in interface GLFunc
public final void glColorTableSGI(int arg0, int arg1, int arg2, int arg3, int arg4, long[] arg5)
glColorTableSGI
in interface GLFunc
public final void glColorTableParameterfvSGI(int arg0, int arg1, float[] arg2)
extern void glColorTableParameterfvSGI ( GLenum , GLenum , const GLfloat * ) ;
glColorTableParameterfvSGI
in interface GLFunc
public final void glColorTableParameterivSGI(int arg0, int arg1, int[] arg2)
extern void glColorTableParameterivSGI ( GLenum , GLenum , const GLint * ) ;
glColorTableParameterivSGI
in interface GLFunc
public final void glCopyColorTableSGI(int arg0, int arg1, int arg2, int arg3, int arg4)
extern void glCopyColorTableSGI ( GLenum , GLenum , GLint , GLint , GLsizei ) ;
glCopyColorTableSGI
in interface GLFunc
public final void glGetColorTableSGI(int arg0, int arg1, int arg2, byte[] arg3)
extern void glGetColorTableSGI ( GLenum , GLenum , GLenum , GLvoid * ) ;
glGetColorTableSGI
in interface GLFunc
public final void glGetColorTableSGI(int arg0, int arg1, int arg2, short[] arg3)
glGetColorTableSGI
in interface GLFunc
public final void glGetColorTableSGI(int arg0, int arg1, int arg2, int[] arg3)
glGetColorTableSGI
in interface GLFunc
public final void glGetColorTableSGI(int arg0, int arg1, int arg2, float[] arg3)
glGetColorTableSGI
in interface GLFunc
public final void glGetColorTableSGI(int arg0, int arg1, int arg2, double[] arg3)
glGetColorTableSGI
in interface GLFunc
public final void glGetColorTableSGI(int arg0, int arg1, int arg2, boolean[] arg3)
glGetColorTableSGI
in interface GLFunc
public final void glGetColorTableSGI(int arg0, int arg1, int arg2, long[] arg3)
glGetColorTableSGI
in interface GLFunc
public final void glGetColorTableParameterfvSGI(int arg0, int arg1, float[] arg2)
extern void glGetColorTableParameterfvSGI ( GLenum , GLenum , GLfloat * ) ;
glGetColorTableParameterfvSGI
in interface GLFunc
public final void glGetColorTableParameterivSGI(int arg0, int arg1, int[] arg2)
extern void glGetColorTableParameterivSGI ( GLenum , GLenum , GLint * ) ;
glGetColorTableParameterivSGI
in interface GLFunc
public final void glPixelTexGenSGIX(int arg0)
extern void glPixelTexGenSGIX ( GLenum ) ;
glPixelTexGenSGIX
in interface GLFunc
public final void glPixelTexGenParameteriSGIS(int arg0, int arg1)
extern void glPixelTexGenParameteriSGIS ( GLenum , GLint ) ;
glPixelTexGenParameteriSGIS
in interface GLFunc
public final void glPixelTexGenParameterivSGIS(int arg0, int[] arg1)
extern void glPixelTexGenParameterivSGIS ( GLenum , const GLint * ) ;
glPixelTexGenParameterivSGIS
in interface GLFunc
public final void glPixelTexGenParameterfSGIS(int arg0, float arg1)
extern void glPixelTexGenParameterfSGIS ( GLenum , GLfloat ) ;
glPixelTexGenParameterfSGIS
in interface GLFunc
public final void glPixelTexGenParameterfvSGIS(int arg0, float[] arg1)
extern void glPixelTexGenParameterfvSGIS ( GLenum , const GLfloat * ) ;
glPixelTexGenParameterfvSGIS
in interface GLFunc
public final void glGetPixelTexGenParameterivSGIS(int arg0, int[] arg1)
extern void glGetPixelTexGenParameterivSGIS ( GLenum , GLint * ) ;
glGetPixelTexGenParameterivSGIS
in interface GLFunc
public final void glGetPixelTexGenParameterfvSGIS(int arg0, float[] arg1)
extern void glGetPixelTexGenParameterfvSGIS ( GLenum , GLfloat * ) ;
glGetPixelTexGenParameterfvSGIS
in interface GLFunc
public final void glTexImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, byte[] arg10)
extern void glTexImage4DSGIS ( GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid * ) ;
glTexImage4DSGIS
in interface GLFunc
public final void glTexImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, short[] arg10)
glTexImage4DSGIS
in interface GLFunc
public final void glTexImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int[] arg10)
glTexImage4DSGIS
in interface GLFunc
public final void glTexImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, float[] arg10)
glTexImage4DSGIS
in interface GLFunc
public final void glTexImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, double[] arg10)
glTexImage4DSGIS
in interface GLFunc
public final void glTexImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, boolean[] arg10)
glTexImage4DSGIS
in interface GLFunc
public final void glTexImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, long[] arg10)
glTexImage4DSGIS
in interface GLFunc
public final void glTexSubImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, byte[] arg12)
extern void glTexSubImage4DSGIS ( GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const GLvoid * ) ;
glTexSubImage4DSGIS
in interface GLFunc
public final void glTexSubImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, short[] arg12)
glTexSubImage4DSGIS
in interface GLFunc
public final void glTexSubImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, int[] arg12)
glTexSubImage4DSGIS
in interface GLFunc
public final void glTexSubImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, float[] arg12)
glTexSubImage4DSGIS
in interface GLFunc
public final void glTexSubImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, double[] arg12)
glTexSubImage4DSGIS
in interface GLFunc
public final void glTexSubImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, boolean[] arg12)
glTexSubImage4DSGIS
in interface GLFunc
public final void glTexSubImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, long[] arg12)
glTexSubImage4DSGIS
in interface GLFunc
public final void glDetailTexFuncSGIS(int arg0, int arg1, float[] arg2)
extern void glDetailTexFuncSGIS ( GLenum , GLsizei , const GLfloat * ) ;
glDetailTexFuncSGIS
in interface GLFunc
public final void glGetDetailTexFuncSGIS(int arg0, float[] arg1)
extern void glGetDetailTexFuncSGIS ( GLenum , GLfloat * ) ;
glGetDetailTexFuncSGIS
in interface GLFunc
public final void glSharpenTexFuncSGIS(int arg0, int arg1, float[] arg2)
extern void glSharpenTexFuncSGIS ( GLenum , GLsizei , const GLfloat * ) ;
glSharpenTexFuncSGIS
in interface GLFunc
public final void glGetSharpenTexFuncSGIS(int arg0, float[] arg1)
extern void glGetSharpenTexFuncSGIS ( GLenum , GLfloat * ) ;
glGetSharpenTexFuncSGIS
in interface GLFunc
public final void glSampleMaskSGIS(float arg0, boolean arg1)
extern void glSampleMaskSGIS ( GLclampf , GLboolean ) ;
glSampleMaskSGIS
in interface GLFunc
public final void glSamplePatternSGIS(int arg0)
extern void glSamplePatternSGIS ( GLenum ) ;
glSamplePatternSGIS
in interface GLFunc
public final void glSpriteParameterfSGIX(int arg0, float arg1)
extern void glSpriteParameterfSGIX ( GLenum , GLfloat ) ;
glSpriteParameterfSGIX
in interface GLFunc
public final void glSpriteParameterfvSGIX(int arg0, float[] arg1)
extern void glSpriteParameterfvSGIX ( GLenum , const GLfloat * ) ;
glSpriteParameterfvSGIX
in interface GLFunc
public final void glSpriteParameteriSGIX(int arg0, int arg1)
extern void glSpriteParameteriSGIX ( GLenum , GLint ) ;
glSpriteParameteriSGIX
in interface GLFunc
public final void glSpriteParameterivSGIX(int arg0, int[] arg1)
extern void glSpriteParameterivSGIX ( GLenum , const GLint * ) ;
glSpriteParameterivSGIX
in interface GLFunc
public final void glPointParameterfARB(int arg0, float arg1)
extern void glPointParameterfARB ( GLenum , GLfloat ) ;
glPointParameterfARB
in interface GLFunc
public final void glPointParameterfvARB(int arg0, float[] arg1)
extern void glPointParameterfvARB ( GLenum , const GLfloat * ) ;
glPointParameterfvARB
in interface GLFunc
public final int glGetInstrumentsSGIX()
extern GLint glGetInstrumentsSGIX ( void ) ;
glGetInstrumentsSGIX
in interface GLFunc
public final void glInstrumentsBufferSGIX(int arg0, int[] arg1)
extern void glInstrumentsBufferSGIX ( GLsizei , GLint * ) ;
glInstrumentsBufferSGIX
in interface GLFunc
public final int glPollInstrumentsSGIX(int[] arg0)
extern GLint glPollInstrumentsSGIX ( GLint * ) ;
glPollInstrumentsSGIX
in interface GLFunc
public final void glReadInstrumentsSGIX(int arg0)
extern void glReadInstrumentsSGIX ( GLint ) ;
glReadInstrumentsSGIX
in interface GLFunc
public final void glStartInstrumentsSGIX()
extern void glStartInstrumentsSGIX ( void ) ;
glStartInstrumentsSGIX
in interface GLFunc
public final void glStopInstrumentsSGIX(int arg0)
extern void glStopInstrumentsSGIX ( GLint ) ;
glStopInstrumentsSGIX
in interface GLFunc
public final void glFrameZoomSGIX(int arg0)
extern void glFrameZoomSGIX ( GLint ) ;
glFrameZoomSGIX
in interface GLFunc
public final void glTagSampleBufferSGIX()
extern void glTagSampleBufferSGIX ( void ) ;
glTagSampleBufferSGIX
in interface GLFunc
public final void glDeformationMap3dSGIX(int arg0, double arg1, double arg2, int arg3, int arg4, double arg5, double arg6, int arg7, int arg8, double arg9, double arg10, int arg11, int arg12, double[] arg13)
extern void glDeformationMap3dSGIX ( GLenum , GLdouble , GLdouble , GLint , GLint , GLdouble , GLdouble , GLint , GLint , GLdouble , GLdouble , GLint , GLint , const GLdouble * ) ;
glDeformationMap3dSGIX
in interface GLFunc
public final void glDeformationMap3fSGIX(int arg0, float arg1, float arg2, int arg3, int arg4, float arg5, float arg6, int arg7, int arg8, float arg9, float arg10, int arg11, int arg12, float[] arg13)
extern void glDeformationMap3fSGIX ( GLenum , GLfloat , GLfloat , GLint , GLint , GLfloat , GLfloat , GLint , GLint , GLfloat , GLfloat , GLint , GLint , const GLfloat * ) ;
glDeformationMap3fSGIX
in interface GLFunc
public final void glDeformSGIX(int arg0)
extern void glDeformSGIX ( GLbitfield ) ;
glDeformSGIX
in interface GLFunc
public final void glLoadIdentityDeformationMapSGIX(int arg0)
extern void glLoadIdentityDeformationMapSGIX ( GLbitfield ) ;
glLoadIdentityDeformationMapSGIX
in interface GLFunc
public final void glReferencePlaneSGIX(double[] arg0)
extern void glReferencePlaneSGIX ( const GLdouble * ) ;
glReferencePlaneSGIX
in interface GLFunc
public final void glFlushRasterSGIX()
extern void glFlushRasterSGIX ( void ) ;
glFlushRasterSGIX
in interface GLFunc
public final void glFogFuncSGIS(int arg0, float[] arg1)
extern void glFogFuncSGIS ( GLsizei , const GLfloat * ) ;
glFogFuncSGIS
in interface GLFunc
public final void glGetFogFuncSGIS(float[] arg0)
extern void glGetFogFuncSGIS ( GLfloat * ) ;
glGetFogFuncSGIS
in interface GLFunc
public final void glImageTransformParameteriHP(int arg0, int arg1, int arg2)
extern void glImageTransformParameteriHP ( GLenum , GLenum , GLint ) ;
glImageTransformParameteriHP
in interface GLFunc
public final void glImageTransformParameterfHP(int arg0, int arg1, float arg2)
extern void glImageTransformParameterfHP ( GLenum , GLenum , GLfloat ) ;
glImageTransformParameterfHP
in interface GLFunc
public final void glImageTransformParameterivHP(int arg0, int arg1, int[] arg2)
extern void glImageTransformParameterivHP ( GLenum , GLenum , const GLint * ) ;
glImageTransformParameterivHP
in interface GLFunc
public final void glImageTransformParameterfvHP(int arg0, int arg1, float[] arg2)
extern void glImageTransformParameterfvHP ( GLenum , GLenum , const GLfloat * ) ;
glImageTransformParameterfvHP
in interface GLFunc
public final void glGetImageTransformParameterivHP(int arg0, int arg1, int[] arg2)
extern void glGetImageTransformParameterivHP ( GLenum , GLenum , GLint * ) ;
glGetImageTransformParameterivHP
in interface GLFunc
public final void glGetImageTransformParameterfvHP(int arg0, int arg1, float[] arg2)
extern void glGetImageTransformParameterfvHP ( GLenum , GLenum , GLfloat * ) ;
glGetImageTransformParameterfvHP
in interface GLFunc
public final void glCopyColorSubTableEXT(int arg0, int arg1, int arg2, int arg3, int arg4)
extern void glCopyColorSubTableEXT ( GLenum , GLsizei , GLint , GLint , GLsizei ) ;
glCopyColorSubTableEXT
in interface GLFunc
public final void glHintPGI(int arg0, int arg1)
extern void glHintPGI ( GLenum , GLint ) ;
glHintPGI
in interface GLFunc
public final void glGetListParameterfvSGIX(int arg0, int arg1, float[] arg2)
extern void glGetListParameterfvSGIX ( GLuint , GLenum , GLfloat * ) ;
glGetListParameterfvSGIX
in interface GLFunc
public final void glGetListParameterivSGIX(int arg0, int arg1, int[] arg2)
extern void glGetListParameterivSGIX ( GLuint , GLenum , GLint * ) ;
glGetListParameterivSGIX
in interface GLFunc
public final void glListParameterfSGIX(int arg0, int arg1, float arg2)
extern void glListParameterfSGIX ( GLuint , GLenum , GLfloat ) ;
glListParameterfSGIX
in interface GLFunc
public final void glListParameterfvSGIX(int arg0, int arg1, float[] arg2)
extern void glListParameterfvSGIX ( GLuint , GLenum , const GLfloat * ) ;
glListParameterfvSGIX
in interface GLFunc
public final void glListParameteriSGIX(int arg0, int arg1, int arg2)
extern void glListParameteriSGIX ( GLuint , GLenum , GLint ) ;
glListParameteriSGIX
in interface GLFunc
public final void glListParameterivSGIX(int arg0, int arg1, int[] arg2)
extern void glListParameterivSGIX ( GLuint , GLenum , const GLint * ) ;
glListParameterivSGIX
in interface GLFunc
public final void glIndexMaterialEXT(int arg0, int arg1)
extern void glIndexMaterialEXT ( GLenum , GLenum ) ;
glIndexMaterialEXT
in interface GLFunc
public final void glIndexFuncEXT(int arg0, float arg1)
extern void glIndexFuncEXT ( GLenum , GLclampf ) ;
glIndexFuncEXT
in interface GLFunc
public final void glCullParameterdvEXT(int arg0, double[] arg1)
extern void glCullParameterdvEXT ( GLenum , GLdouble * ) ;
glCullParameterdvEXT
in interface GLFunc
public final void glCullParameterfvEXT(int arg0, float[] arg1)
extern void glCullParameterfvEXT ( GLenum , GLfloat * ) ;
glCullParameterfvEXT
in interface GLFunc
public final void glFragmentColorMaterialSGIX(int arg0, int arg1)
extern void glFragmentColorMaterialSGIX ( GLenum , GLenum ) ;
glFragmentColorMaterialSGIX
in interface GLFunc
public final void glFragmentLightfSGIX(int arg0, int arg1, float arg2)
extern void glFragmentLightfSGIX ( GLenum , GLenum , GLfloat ) ;
glFragmentLightfSGIX
in interface GLFunc
public final void glFragmentLightfvSGIX(int arg0, int arg1, float[] arg2)
extern void glFragmentLightfvSGIX ( GLenum , GLenum , const GLfloat * ) ;
glFragmentLightfvSGIX
in interface GLFunc
public final void glFragmentLightiSGIX(int arg0, int arg1, int arg2)
extern void glFragmentLightiSGIX ( GLenum , GLenum , GLint ) ;
glFragmentLightiSGIX
in interface GLFunc
public final void glFragmentLightivSGIX(int arg0, int arg1, int[] arg2)
extern void glFragmentLightivSGIX ( GLenum , GLenum , const GLint * ) ;
glFragmentLightivSGIX
in interface GLFunc
public final void glFragmentLightModelfSGIX(int arg0, float arg1)
extern void glFragmentLightModelfSGIX ( GLenum , GLfloat ) ;
glFragmentLightModelfSGIX
in interface GLFunc
public final void glFragmentLightModelfvSGIX(int arg0, float[] arg1)
extern void glFragmentLightModelfvSGIX ( GLenum , const GLfloat * ) ;
glFragmentLightModelfvSGIX
in interface GLFunc
public final void glFragmentLightModeliSGIX(int arg0, int arg1)
extern void glFragmentLightModeliSGIX ( GLenum , GLint ) ;
glFragmentLightModeliSGIX
in interface GLFunc
public final void glFragmentLightModelivSGIX(int arg0, int[] arg1)
extern void glFragmentLightModelivSGIX ( GLenum , const GLint * ) ;
glFragmentLightModelivSGIX
in interface GLFunc
public final void glFragmentMaterialfSGIX(int arg0, int arg1, float arg2)
extern void glFragmentMaterialfSGIX ( GLenum , GLenum , GLfloat ) ;
glFragmentMaterialfSGIX
in interface GLFunc
public final void glFragmentMaterialfvSGIX(int arg0, int arg1, float[] arg2)
extern void glFragmentMaterialfvSGIX ( GLenum , GLenum , const GLfloat * ) ;
glFragmentMaterialfvSGIX
in interface GLFunc
public final void glFragmentMaterialiSGIX(int arg0, int arg1, int arg2)
extern void glFragmentMaterialiSGIX ( GLenum , GLenum , GLint ) ;
glFragmentMaterialiSGIX
in interface GLFunc
public final void glFragmentMaterialivSGIX(int arg0, int arg1, int[] arg2)
extern void glFragmentMaterialivSGIX ( GLenum , GLenum , const GLint * ) ;
glFragmentMaterialivSGIX
in interface GLFunc
public final void glGetFragmentLightfvSGIX(int arg0, int arg1, float[] arg2)
extern void glGetFragmentLightfvSGIX ( GLenum , GLenum , GLfloat * ) ;
glGetFragmentLightfvSGIX
in interface GLFunc
public final void glGetFragmentLightivSGIX(int arg0, int arg1, int[] arg2)
extern void glGetFragmentLightivSGIX ( GLenum , GLenum , GLint * ) ;
glGetFragmentLightivSGIX
in interface GLFunc
public final void glGetFragmentMaterialfvSGIX(int arg0, int arg1, float[] arg2)
extern void glGetFragmentMaterialfvSGIX ( GLenum , GLenum , GLfloat * ) ;
glGetFragmentMaterialfvSGIX
in interface GLFunc
public final void glGetFragmentMaterialivSGIX(int arg0, int arg1, int[] arg2)
extern void glGetFragmentMaterialivSGIX ( GLenum , GLenum , GLint * ) ;
glGetFragmentMaterialivSGIX
in interface GLFunc
public final void glLightEnviSGIX(int arg0, int arg1)
extern void glLightEnviSGIX ( GLenum , GLint ) ;
glLightEnviSGIX
in interface GLFunc
public final void glDrawRangeElementsEXT(int arg0, int arg1, int arg2, int arg3, int arg4, byte[] arg5)
extern void glDrawRangeElementsEXT ( GLenum , GLuint , GLuint , GLsizei , GLenum , const GLvoid * ) ;
glDrawRangeElementsEXT
in interface GLFunc
public final void glDrawRangeElementsEXT(int arg0, int arg1, int arg2, int arg3, int arg4, short[] arg5)
glDrawRangeElementsEXT
in interface GLFunc
public final void glDrawRangeElementsEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int[] arg5)
glDrawRangeElementsEXT
in interface GLFunc
public final void glDrawRangeElementsEXT(int arg0, int arg1, int arg2, int arg3, int arg4, float[] arg5)
glDrawRangeElementsEXT
in interface GLFunc
public final void glDrawRangeElementsEXT(int arg0, int arg1, int arg2, int arg3, int arg4, double[] arg5)
glDrawRangeElementsEXT
in interface GLFunc
public final void glDrawRangeElementsEXT(int arg0, int arg1, int arg2, int arg3, int arg4, boolean[] arg5)
glDrawRangeElementsEXT
in interface GLFunc
public final void glDrawRangeElementsEXT(int arg0, int arg1, int arg2, int arg3, int arg4, long[] arg5)
glDrawRangeElementsEXT
in interface GLFunc
public final void glApplyTextureEXT(int arg0)
extern void glApplyTextureEXT ( GLenum ) ;
glApplyTextureEXT
in interface GLFunc
public final void glTextureLightEXT(int arg0)
extern void glTextureLightEXT ( GLenum ) ;
glTextureLightEXT
in interface GLFunc
public final void glTextureMaterialEXT(int arg0, int arg1)
extern void glTextureMaterialEXT ( GLenum , GLenum ) ;
glTextureMaterialEXT
in interface GLFunc
public final void glAsyncMarkerSGIX(int arg0)
extern void glAsyncMarkerSGIX ( GLuint ) ;
glAsyncMarkerSGIX
in interface GLFunc
public final int glFinishAsyncSGIX(int[] arg0)
extern GLint glFinishAsyncSGIX ( GLuint * ) ;
glFinishAsyncSGIX
in interface GLFunc
public final int glPollAsyncSGIX(int[] arg0)
extern GLint glPollAsyncSGIX ( GLuint * ) ;
glPollAsyncSGIX
in interface GLFunc
public final int glGenAsyncMarkersSGIX(int arg0)
extern GLuint glGenAsyncMarkersSGIX ( GLsizei ) ;
glGenAsyncMarkersSGIX
in interface GLFunc
public final void glDeleteAsyncMarkersSGIX(int arg0, int arg1)
extern void glDeleteAsyncMarkersSGIX ( GLuint , GLsizei ) ;
glDeleteAsyncMarkersSGIX
in interface GLFunc
public final boolean glIsAsyncMarkerSGIX(int arg0)
extern GLboolean glIsAsyncMarkerSGIX ( GLuint ) ;
glIsAsyncMarkerSGIX
in interface GLFunc
public final void glVertexPointervINTEL(int arg0, int arg1, byte[][] arg2)
extern void glVertexPointervINTEL ( GLint , GLenum , const GLvoid * * ) ;
glVertexPointervINTEL
in interface GLFunc
public final void glVertexPointervINTEL(int arg0, int arg1, short[][] arg2)
glVertexPointervINTEL
in interface GLFunc
public final void glVertexPointervINTEL(int arg0, int arg1, int[][] arg2)
glVertexPointervINTEL
in interface GLFunc
public final void glVertexPointervINTEL(int arg0, int arg1, float[][] arg2)
glVertexPointervINTEL
in interface GLFunc
public final void glVertexPointervINTEL(int arg0, int arg1, double[][] arg2)
glVertexPointervINTEL
in interface GLFunc
public final void glVertexPointervINTEL(int arg0, int arg1, boolean[][] arg2)
glVertexPointervINTEL
in interface GLFunc
public final void glVertexPointervINTEL(int arg0, int arg1, long[][] arg2)
glVertexPointervINTEL
in interface GLFunc
public final void glNormalPointervINTEL(int arg0, byte[][] arg1)
extern void glNormalPointervINTEL ( GLenum , const GLvoid * * ) ;
glNormalPointervINTEL
in interface GLFunc
public final void glNormalPointervINTEL(int arg0, short[][] arg1)
glNormalPointervINTEL
in interface GLFunc
public final void glNormalPointervINTEL(int arg0, int[][] arg1)
glNormalPointervINTEL
in interface GLFunc
public final void glNormalPointervINTEL(int arg0, float[][] arg1)
glNormalPointervINTEL
in interface GLFunc
public final void glNormalPointervINTEL(int arg0, double[][] arg1)
glNormalPointervINTEL
in interface GLFunc
public final void glNormalPointervINTEL(int arg0, boolean[][] arg1)
glNormalPointervINTEL
in interface GLFunc
public final void glNormalPointervINTEL(int arg0, long[][] arg1)
glNormalPointervINTEL
in interface GLFunc
public final void glColorPointervINTEL(int arg0, int arg1, byte[][] arg2)
extern void glColorPointervINTEL ( GLint , GLenum , const GLvoid * * ) ;
glColorPointervINTEL
in interface GLFunc
public final void glColorPointervINTEL(int arg0, int arg1, short[][] arg2)
glColorPointervINTEL
in interface GLFunc
public final void glColorPointervINTEL(int arg0, int arg1, int[][] arg2)
glColorPointervINTEL
in interface GLFunc
public final void glColorPointervINTEL(int arg0, int arg1, float[][] arg2)
glColorPointervINTEL
in interface GLFunc
public final void glColorPointervINTEL(int arg0, int arg1, double[][] arg2)
glColorPointervINTEL
in interface GLFunc
public final void glColorPointervINTEL(int arg0, int arg1, boolean[][] arg2)
glColorPointervINTEL
in interface GLFunc
public final void glColorPointervINTEL(int arg0, int arg1, long[][] arg2)
glColorPointervINTEL
in interface GLFunc
public final void glTexCoordPointervINTEL(int arg0, int arg1, byte[][] arg2)
extern void glTexCoordPointervINTEL ( GLint , GLenum , const GLvoid * * ) ;
glTexCoordPointervINTEL
in interface GLFunc
public final void glTexCoordPointervINTEL(int arg0, int arg1, short[][] arg2)
glTexCoordPointervINTEL
in interface GLFunc
public final void glTexCoordPointervINTEL(int arg0, int arg1, int[][] arg2)
glTexCoordPointervINTEL
in interface GLFunc
public final void glTexCoordPointervINTEL(int arg0, int arg1, float[][] arg2)
glTexCoordPointervINTEL
in interface GLFunc
public final void glTexCoordPointervINTEL(int arg0, int arg1, double[][] arg2)
glTexCoordPointervINTEL
in interface GLFunc
public final void glTexCoordPointervINTEL(int arg0, int arg1, boolean[][] arg2)
glTexCoordPointervINTEL
in interface GLFunc
public final void glTexCoordPointervINTEL(int arg0, int arg1, long[][] arg2)
glTexCoordPointervINTEL
in interface GLFunc
public final void glPixelTransformParameteriEXT(int arg0, int arg1, int arg2)
extern void glPixelTransformParameteriEXT ( GLenum , GLenum , GLint ) ;
glPixelTransformParameteriEXT
in interface GLFunc
public final void glPixelTransformParameterfEXT(int arg0, int arg1, float arg2)
extern void glPixelTransformParameterfEXT ( GLenum , GLenum , GLfloat ) ;
glPixelTransformParameterfEXT
in interface GLFunc
public final void glPixelTransformParameterivEXT(int arg0, int arg1, int[] arg2)
extern void glPixelTransformParameterivEXT ( GLenum , GLenum , const GLint * ) ;
glPixelTransformParameterivEXT
in interface GLFunc
public final void glPixelTransformParameterfvEXT(int arg0, int arg1, float[] arg2)
extern void glPixelTransformParameterfvEXT ( GLenum , GLenum , const GLfloat * ) ;
glPixelTransformParameterfvEXT
in interface GLFunc
public final void glSecondaryColor3bEXT(byte arg0, byte arg1, byte arg2)
extern void glSecondaryColor3bEXT ( GLbyte , GLbyte , GLbyte ) ;
glSecondaryColor3bEXT
in interface GLFunc
public final void glSecondaryColor3bvEXT(byte[] arg0)
extern void glSecondaryColor3bvEXT ( const GLbyte * ) ;
glSecondaryColor3bvEXT
in interface GLFunc
public final void glSecondaryColor3dEXT(double arg0, double arg1, double arg2)
extern void glSecondaryColor3dEXT ( GLdouble , GLdouble , GLdouble ) ;
glSecondaryColor3dEXT
in interface GLFunc
public final void glSecondaryColor3dvEXT(double[] arg0)
extern void glSecondaryColor3dvEXT ( const GLdouble * ) ;
glSecondaryColor3dvEXT
in interface GLFunc
public final void glSecondaryColor3fEXT(float arg0, float arg1, float arg2)
extern void glSecondaryColor3fEXT ( GLfloat , GLfloat , GLfloat ) ;
glSecondaryColor3fEXT
in interface GLFunc
public final void glSecondaryColor3fvEXT(float[] arg0)
extern void glSecondaryColor3fvEXT ( const GLfloat * ) ;
glSecondaryColor3fvEXT
in interface GLFunc
public final void glSecondaryColor3iEXT(int arg0, int arg1, int arg2)
extern void glSecondaryColor3iEXT ( GLint , GLint , GLint ) ;
glSecondaryColor3iEXT
in interface GLFunc
public final void glSecondaryColor3ivEXT(int[] arg0)
extern void glSecondaryColor3ivEXT ( const GLint * ) ;
glSecondaryColor3ivEXT
in interface GLFunc
public final void glSecondaryColor3sEXT(short arg0, short arg1, short arg2)
extern void glSecondaryColor3sEXT ( GLshort , GLshort , GLshort ) ;
glSecondaryColor3sEXT
in interface GLFunc
public final void glSecondaryColor3svEXT(short[] arg0)
extern void glSecondaryColor3svEXT ( const GLshort * ) ;
glSecondaryColor3svEXT
in interface GLFunc
public final void glSecondaryColor3ubEXT(byte arg0, byte arg1, byte arg2)
extern void glSecondaryColor3ubEXT ( GLubyte , GLubyte , GLubyte ) ;
glSecondaryColor3ubEXT
in interface GLFunc
public final void glSecondaryColor3ubvEXT(byte[] arg0)
extern void glSecondaryColor3ubvEXT ( const GLubyte * ) ;
glSecondaryColor3ubvEXT
in interface GLFunc
public final void glSecondaryColor3uiEXT(int arg0, int arg1, int arg2)
extern void glSecondaryColor3uiEXT ( GLuint , GLuint , GLuint ) ;
glSecondaryColor3uiEXT
in interface GLFunc
public final void glSecondaryColor3uivEXT(int[] arg0)
extern void glSecondaryColor3uivEXT ( const GLuint * ) ;
glSecondaryColor3uivEXT
in interface GLFunc
public final void glSecondaryColor3usEXT(short arg0, short arg1, short arg2)
extern void glSecondaryColor3usEXT ( GLushort , GLushort , GLushort ) ;
glSecondaryColor3usEXT
in interface GLFunc
public final void glSecondaryColor3usvEXT(short[] arg0)
extern void glSecondaryColor3usvEXT ( const GLushort * ) ;
glSecondaryColor3usvEXT
in interface GLFunc
public final void glSecondaryColorPointerEXT(int arg0, int arg1, int arg2, byte[] arg3)
extern void glSecondaryColorPointerEXT ( GLint , GLenum , GLsizei , const GLvoid * ) ;
glSecondaryColorPointerEXT
in interface GLFunc
public final void glSecondaryColorPointerEXT(int arg0, int arg1, int arg2, short[] arg3)
glSecondaryColorPointerEXT
in interface GLFunc
public final void glSecondaryColorPointerEXT(int arg0, int arg1, int arg2, int[] arg3)
glSecondaryColorPointerEXT
in interface GLFunc
public final void glSecondaryColorPointerEXT(int arg0, int arg1, int arg2, float[] arg3)
glSecondaryColorPointerEXT
in interface GLFunc
public final void glSecondaryColorPointerEXT(int arg0, int arg1, int arg2, double[] arg3)
glSecondaryColorPointerEXT
in interface GLFunc
public final void glSecondaryColorPointerEXT(int arg0, int arg1, int arg2, boolean[] arg3)
glSecondaryColorPointerEXT
in interface GLFunc
public final void glSecondaryColorPointerEXT(int arg0, int arg1, int arg2, long[] arg3)
glSecondaryColorPointerEXT
in interface GLFunc
public final void glTextureNormalEXT(int arg0)
extern void glTextureNormalEXT ( GLenum ) ;
glTextureNormalEXT
in interface GLFunc
public final void glMultiDrawArraysEXT(int arg0, int[] arg1, int[] arg2, int arg3)
extern void glMultiDrawArraysEXT ( GLenum , GLint * , GLsizei * , GLsizei ) ;
glMultiDrawArraysEXT
in interface GLFunc
public final void glMultiDrawElementsEXT(int arg0, int[] arg1, int arg2, byte[][] arg3, int arg4)
extern void glMultiDrawElementsEXT ( GLenum , const GLsizei * , GLenum , const GLvoid * * , GLsizei ) ;
glMultiDrawElementsEXT
in interface GLFunc
public final void glMultiDrawElementsEXT(int arg0, int[] arg1, int arg2, short[][] arg3, int arg4)
glMultiDrawElementsEXT
in interface GLFunc
public final void glMultiDrawElementsEXT(int arg0, int[] arg1, int arg2, int[][] arg3, int arg4)
glMultiDrawElementsEXT
in interface GLFunc
public final void glMultiDrawElementsEXT(int arg0, int[] arg1, int arg2, float[][] arg3, int arg4)
glMultiDrawElementsEXT
in interface GLFunc
public final void glMultiDrawElementsEXT(int arg0, int[] arg1, int arg2, double[][] arg3, int arg4)
glMultiDrawElementsEXT
in interface GLFunc
public final void glMultiDrawElementsEXT(int arg0, int[] arg1, int arg2, boolean[][] arg3, int arg4)
glMultiDrawElementsEXT
in interface GLFunc
public final void glMultiDrawElementsEXT(int arg0, int[] arg1, int arg2, long[][] arg3, int arg4)
glMultiDrawElementsEXT
in interface GLFunc
public final void glFogCoordfEXT(float arg0)
extern void glFogCoordfEXT ( GLfloat ) ;
glFogCoordfEXT
in interface GLFunc
public final void glFogCoordfvEXT(float[] arg0)
extern void glFogCoordfvEXT ( const GLfloat * ) ;
glFogCoordfvEXT
in interface GLFunc
public final void glFogCoorddEXT(double arg0)
extern void glFogCoorddEXT ( GLdouble ) ;
glFogCoorddEXT
in interface GLFunc
public final void glFogCoorddvEXT(double[] arg0)
extern void glFogCoorddvEXT ( const GLdouble * ) ;
glFogCoorddvEXT
in interface GLFunc
public final void glFogCoordPointerEXT(int arg0, int arg1, byte[] arg2)
extern void glFogCoordPointerEXT ( GLenum , GLsizei , const GLvoid * ) ;
glFogCoordPointerEXT
in interface GLFunc
public final void glFogCoordPointerEXT(int arg0, int arg1, short[] arg2)
glFogCoordPointerEXT
in interface GLFunc
public final void glFogCoordPointerEXT(int arg0, int arg1, int[] arg2)
glFogCoordPointerEXT
in interface GLFunc
public final void glFogCoordPointerEXT(int arg0, int arg1, float[] arg2)
glFogCoordPointerEXT
in interface GLFunc
public final void glFogCoordPointerEXT(int arg0, int arg1, double[] arg2)
glFogCoordPointerEXT
in interface GLFunc
public final void glFogCoordPointerEXT(int arg0, int arg1, boolean[] arg2)
glFogCoordPointerEXT
in interface GLFunc
public final void glFogCoordPointerEXT(int arg0, int arg1, long[] arg2)
glFogCoordPointerEXT
in interface GLFunc
public final void glTangent3bEXT(byte arg0, byte arg1, byte arg2)
extern void glTangent3bEXT ( GLbyte , GLbyte , GLbyte ) ;
glTangent3bEXT
in interface GLFunc
public final void glTangent3bvEXT(byte[] arg0)
extern void glTangent3bvEXT ( const GLbyte * ) ;
glTangent3bvEXT
in interface GLFunc
public final void glTangent3dEXT(double arg0, double arg1, double arg2)
extern void glTangent3dEXT ( GLdouble , GLdouble , GLdouble ) ;
glTangent3dEXT
in interface GLFunc
public final void glTangent3dvEXT(double[] arg0)
extern void glTangent3dvEXT ( const GLdouble * ) ;
glTangent3dvEXT
in interface GLFunc
public final void glTangent3fEXT(float arg0, float arg1, float arg2)
extern void glTangent3fEXT ( GLfloat , GLfloat , GLfloat ) ;
glTangent3fEXT
in interface GLFunc
public final void glTangent3fvEXT(float[] arg0)
extern void glTangent3fvEXT ( const GLfloat * ) ;
glTangent3fvEXT
in interface GLFunc
public final void glTangent3iEXT(int arg0, int arg1, int arg2)
extern void glTangent3iEXT ( GLint , GLint , GLint ) ;
glTangent3iEXT
in interface GLFunc
public final void glTangent3ivEXT(int[] arg0)
extern void glTangent3ivEXT ( const GLint * ) ;
glTangent3ivEXT
in interface GLFunc
public final void glTangent3sEXT(short arg0, short arg1, short arg2)
extern void glTangent3sEXT ( GLshort , GLshort , GLshort ) ;
glTangent3sEXT
in interface GLFunc
public final void glTangent3svEXT(short[] arg0)
extern void glTangent3svEXT ( const GLshort * ) ;
glTangent3svEXT
in interface GLFunc
public final void glBinormal3bEXT(byte arg0, byte arg1, byte arg2)
extern void glBinormal3bEXT ( GLbyte , GLbyte , GLbyte ) ;
glBinormal3bEXT
in interface GLFunc
public final void glBinormal3bvEXT(byte[] arg0)
extern void glBinormal3bvEXT ( const GLbyte * ) ;
glBinormal3bvEXT
in interface GLFunc
public final void glBinormal3dEXT(double arg0, double arg1, double arg2)
extern void glBinormal3dEXT ( GLdouble , GLdouble , GLdouble ) ;
glBinormal3dEXT
in interface GLFunc
public final void glBinormal3dvEXT(double[] arg0)
extern void glBinormal3dvEXT ( const GLdouble * ) ;
glBinormal3dvEXT
in interface GLFunc
public final void glBinormal3fEXT(float arg0, float arg1, float arg2)
extern void glBinormal3fEXT ( GLfloat , GLfloat , GLfloat ) ;
glBinormal3fEXT
in interface GLFunc
public final void glBinormal3fvEXT(float[] arg0)
extern void glBinormal3fvEXT ( const GLfloat * ) ;
glBinormal3fvEXT
in interface GLFunc
public final void glBinormal3iEXT(int arg0, int arg1, int arg2)
extern void glBinormal3iEXT ( GLint , GLint , GLint ) ;
glBinormal3iEXT
in interface GLFunc
public final void glBinormal3ivEXT(int[] arg0)
extern void glBinormal3ivEXT ( const GLint * ) ;
glBinormal3ivEXT
in interface GLFunc
public final void glBinormal3sEXT(short arg0, short arg1, short arg2)
extern void glBinormal3sEXT ( GLshort , GLshort , GLshort ) ;
glBinormal3sEXT
in interface GLFunc
public final void glBinormal3svEXT(short[] arg0)
extern void glBinormal3svEXT ( const GLshort * ) ;
glBinormal3svEXT
in interface GLFunc
public final void glTangentPointerEXT(int arg0, int arg1, byte[] arg2)
extern void glTangentPointerEXT ( GLenum , GLsizei , const GLvoid * ) ;
glTangentPointerEXT
in interface GLFunc
public final void glTangentPointerEXT(int arg0, int arg1, short[] arg2)
glTangentPointerEXT
in interface GLFunc
public final void glTangentPointerEXT(int arg0, int arg1, int[] arg2)
glTangentPointerEXT
in interface GLFunc
public final void glTangentPointerEXT(int arg0, int arg1, float[] arg2)
glTangentPointerEXT
in interface GLFunc
public final void glTangentPointerEXT(int arg0, int arg1, double[] arg2)
glTangentPointerEXT
in interface GLFunc
public final void glTangentPointerEXT(int arg0, int arg1, boolean[] arg2)
glTangentPointerEXT
in interface GLFunc
public final void glTangentPointerEXT(int arg0, int arg1, long[] arg2)
glTangentPointerEXT
in interface GLFunc
public final void glBinormalPointerEXT(int arg0, int arg1, byte[] arg2)
extern void glBinormalPointerEXT ( GLenum , GLsizei , const GLvoid * ) ;
glBinormalPointerEXT
in interface GLFunc
public final void glBinormalPointerEXT(int arg0, int arg1, short[] arg2)
glBinormalPointerEXT
in interface GLFunc
public final void glBinormalPointerEXT(int arg0, int arg1, int[] arg2)
glBinormalPointerEXT
in interface GLFunc
public final void glBinormalPointerEXT(int arg0, int arg1, float[] arg2)
glBinormalPointerEXT
in interface GLFunc
public final void glBinormalPointerEXT(int arg0, int arg1, double[] arg2)
glBinormalPointerEXT
in interface GLFunc
public final void glBinormalPointerEXT(int arg0, int arg1, boolean[] arg2)
glBinormalPointerEXT
in interface GLFunc
public final void glBinormalPointerEXT(int arg0, int arg1, long[] arg2)
glBinormalPointerEXT
in interface GLFunc
public final void glFinishTextureSUNX()
extern void glFinishTextureSUNX ( void ) ;
glFinishTextureSUNX
in interface GLFunc
public final void glGlobalAlphaFactorbSUN(byte arg0)
extern void glGlobalAlphaFactorbSUN ( GLbyte ) ;
glGlobalAlphaFactorbSUN
in interface GLFunc
public final void glGlobalAlphaFactorsSUN(short arg0)
extern void glGlobalAlphaFactorsSUN ( GLshort ) ;
glGlobalAlphaFactorsSUN
in interface GLFunc
public final void glGlobalAlphaFactoriSUN(int arg0)
extern void glGlobalAlphaFactoriSUN ( GLint ) ;
glGlobalAlphaFactoriSUN
in interface GLFunc
public final void glGlobalAlphaFactorfSUN(float arg0)
extern void glGlobalAlphaFactorfSUN ( GLfloat ) ;
glGlobalAlphaFactorfSUN
in interface GLFunc
public final void glGlobalAlphaFactordSUN(double arg0)
extern void glGlobalAlphaFactordSUN ( GLdouble ) ;
glGlobalAlphaFactordSUN
in interface GLFunc
public final void glGlobalAlphaFactorubSUN(byte arg0)
extern void glGlobalAlphaFactorubSUN ( GLubyte ) ;
glGlobalAlphaFactorubSUN
in interface GLFunc
public final void glGlobalAlphaFactorusSUN(short arg0)
extern void glGlobalAlphaFactorusSUN ( GLushort ) ;
glGlobalAlphaFactorusSUN
in interface GLFunc
public final void glGlobalAlphaFactoruiSUN(int arg0)
extern void glGlobalAlphaFactoruiSUN ( GLuint ) ;
glGlobalAlphaFactoruiSUN
in interface GLFunc
public final void glReplacementCodeuiSUN(int arg0)
extern void glReplacementCodeuiSUN ( GLuint ) ;
glReplacementCodeuiSUN
in interface GLFunc
public final void glReplacementCodeusSUN(short arg0)
extern void glReplacementCodeusSUN ( GLushort ) ;
glReplacementCodeusSUN
in interface GLFunc
public final void glReplacementCodeubSUN(byte arg0)
extern void glReplacementCodeubSUN ( GLubyte ) ;
glReplacementCodeubSUN
in interface GLFunc
public final void glReplacementCodeuivSUN(int[] arg0)
extern void glReplacementCodeuivSUN ( const GLuint * ) ;
glReplacementCodeuivSUN
in interface GLFunc
public final void glReplacementCodeusvSUN(short[] arg0)
extern void glReplacementCodeusvSUN ( const GLushort * ) ;
glReplacementCodeusvSUN
in interface GLFunc
public final void glReplacementCodeubvSUN(byte[] arg0)
extern void glReplacementCodeubvSUN ( const GLubyte * ) ;
glReplacementCodeubvSUN
in interface GLFunc
public final void glReplacementCodePointerSUN(int arg0, int arg1, byte[][] arg2)
extern void glReplacementCodePointerSUN ( GLenum , GLsizei , const GLvoid * * ) ;
glReplacementCodePointerSUN
in interface GLFunc
public final void glReplacementCodePointerSUN(int arg0, int arg1, short[][] arg2)
glReplacementCodePointerSUN
in interface GLFunc
public final void glReplacementCodePointerSUN(int arg0, int arg1, int[][] arg2)
glReplacementCodePointerSUN
in interface GLFunc
public final void glReplacementCodePointerSUN(int arg0, int arg1, float[][] arg2)
glReplacementCodePointerSUN
in interface GLFunc
public final void glReplacementCodePointerSUN(int arg0, int arg1, double[][] arg2)
glReplacementCodePointerSUN
in interface GLFunc
public final void glReplacementCodePointerSUN(int arg0, int arg1, boolean[][] arg2)
glReplacementCodePointerSUN
in interface GLFunc
public final void glReplacementCodePointerSUN(int arg0, int arg1, long[][] arg2)
glReplacementCodePointerSUN
in interface GLFunc
public final void glColor4ubVertex2fSUN(byte arg0, byte arg1, byte arg2, byte arg3, float arg4, float arg5)
extern void glColor4ubVertex2fSUN ( GLubyte , GLubyte , GLubyte , GLubyte , GLfloat , GLfloat ) ;
glColor4ubVertex2fSUN
in interface GLFunc
public final void glColor4ubVertex2fvSUN(byte[] arg0, float[] arg1)
extern void glColor4ubVertex2fvSUN ( const GLubyte * , const GLfloat * ) ;
glColor4ubVertex2fvSUN
in interface GLFunc
public final void glColor4ubVertex3fSUN(byte arg0, byte arg1, byte arg2, byte arg3, float arg4, float arg5, float arg6)
extern void glColor4ubVertex3fSUN ( GLubyte , GLubyte , GLubyte , GLubyte , GLfloat , GLfloat , GLfloat ) ;
glColor4ubVertex3fSUN
in interface GLFunc
public final void glColor4ubVertex3fvSUN(byte[] arg0, float[] arg1)
extern void glColor4ubVertex3fvSUN ( const GLubyte * , const GLfloat * ) ;
glColor4ubVertex3fvSUN
in interface GLFunc
public final void glColor3fVertex3fSUN(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
extern void glColor3fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
glColor3fVertex3fSUN
in interface GLFunc
public final void glColor3fVertex3fvSUN(float[] arg0, float[] arg1)
extern void glColor3fVertex3fvSUN ( const GLfloat * , const GLfloat * ) ;
glColor3fVertex3fvSUN
in interface GLFunc
public final void glNormal3fVertex3fSUN(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
extern void glNormal3fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
glNormal3fVertex3fSUN
in interface GLFunc
public final void glNormal3fVertex3fvSUN(float[] arg0, float[] arg1)
extern void glNormal3fVertex3fvSUN ( const GLfloat * , const GLfloat * ) ;
glNormal3fVertex3fvSUN
in interface GLFunc
public final void glColor4fNormal3fVertex3fSUN(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9)
extern void glColor4fNormal3fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
glColor4fNormal3fVertex3fSUN
in interface GLFunc
public final void glColor4fNormal3fVertex3fvSUN(float[] arg0, float[] arg1, float[] arg2)
extern void glColor4fNormal3fVertex3fvSUN ( const GLfloat * , const GLfloat * , const GLfloat * ) ;
glColor4fNormal3fVertex3fvSUN
in interface GLFunc
public final void glTexCoord2fVertex3fSUN(float arg0, float arg1, float arg2, float arg3, float arg4)
extern void glTexCoord2fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
glTexCoord2fVertex3fSUN
in interface GLFunc
public final void glTexCoord2fVertex3fvSUN(float[] arg0, float[] arg1)
extern void glTexCoord2fVertex3fvSUN ( const GLfloat * , const GLfloat * ) ;
glTexCoord2fVertex3fvSUN
in interface GLFunc
public final void glTexCoord4fVertex4fSUN(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7)
extern void glTexCoord4fVertex4fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
glTexCoord4fVertex4fSUN
in interface GLFunc
public final void glTexCoord4fVertex4fvSUN(float[] arg0, float[] arg1)
extern void glTexCoord4fVertex4fvSUN ( const GLfloat * , const GLfloat * ) ;
glTexCoord4fVertex4fvSUN
in interface GLFunc
public final void glTexCoord2fColor4ubVertex3fSUN(float arg0, float arg1, byte arg2, byte arg3, byte arg4, byte arg5, float arg6, float arg7, float arg8)
extern void glTexCoord2fColor4ubVertex3fSUN ( GLfloat , GLfloat , GLubyte , GLubyte , GLubyte , GLubyte , GLfloat , GLfloat , GLfloat ) ;
glTexCoord2fColor4ubVertex3fSUN
in interface GLFunc
public final void glTexCoord2fColor4ubVertex3fvSUN(float[] arg0, byte[] arg1, float[] arg2)
extern void glTexCoord2fColor4ubVertex3fvSUN ( const GLfloat * , const GLubyte * , const GLfloat * ) ;
glTexCoord2fColor4ubVertex3fvSUN
in interface GLFunc
public final void glTexCoord2fColor3fVertex3fSUN(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7)
extern void glTexCoord2fColor3fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
glTexCoord2fColor3fVertex3fSUN
in interface GLFunc
public final void glTexCoord2fColor3fVertex3fvSUN(float[] arg0, float[] arg1, float[] arg2)
extern void glTexCoord2fColor3fVertex3fvSUN ( const GLfloat * , const GLfloat * , const GLfloat * ) ;
glTexCoord2fColor3fVertex3fvSUN
in interface GLFunc
public final void glTexCoord2fNormal3fVertex3fSUN(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7)
extern void glTexCoord2fNormal3fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
glTexCoord2fNormal3fVertex3fSUN
in interface GLFunc
public final void glTexCoord2fNormal3fVertex3fvSUN(float[] arg0, float[] arg1, float[] arg2)
extern void glTexCoord2fNormal3fVertex3fvSUN ( const GLfloat * , const GLfloat * , const GLfloat * ) ;
glTexCoord2fNormal3fVertex3fvSUN
in interface GLFunc
public final void glTexCoord2fColor4fNormal3fVertex3fSUN(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11)
extern void glTexCoord2fColor4fNormal3fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
glTexCoord2fColor4fNormal3fVertex3fSUN
in interface GLFunc
public final void glTexCoord2fColor4fNormal3fVertex3fvSUN(float[] arg0, float[] arg1, float[] arg2, float[] arg3)
extern void glTexCoord2fColor4fNormal3fVertex3fvSUN ( const GLfloat * , const GLfloat * , const GLfloat * , const GLfloat * ) ;
glTexCoord2fColor4fNormal3fVertex3fvSUN
in interface GLFunc
public final void glTexCoord4fColor4fNormal3fVertex4fSUN(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11, float arg12, float arg13, float arg14)
extern void glTexCoord4fColor4fNormal3fVertex4fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
glTexCoord4fColor4fNormal3fVertex4fSUN
in interface GLFunc
public final void glTexCoord4fColor4fNormal3fVertex4fvSUN(float[] arg0, float[] arg1, float[] arg2, float[] arg3)
extern void glTexCoord4fColor4fNormal3fVertex4fvSUN ( const GLfloat * , const GLfloat * , const GLfloat * , const GLfloat * ) ;
glTexCoord4fColor4fNormal3fVertex4fvSUN
in interface GLFunc
public final void glReplacementCodeuiVertex3fSUN(int arg0, float arg1, float arg2, float arg3)
extern void glReplacementCodeuiVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat ) ;
glReplacementCodeuiVertex3fSUN
in interface GLFunc
public final void glReplacementCodeuiVertex3fvSUN(int[] arg0, float[] arg1)
extern void glReplacementCodeuiVertex3fvSUN ( const GLenum * , const GLfloat * ) ;
glReplacementCodeuiVertex3fvSUN
in interface GLFunc
public final void glReplacementCodeuiColor4ubVertex3fSUN(int arg0, byte arg1, byte arg2, byte arg3, byte arg4, float arg5, float arg6, float arg7)
extern void glReplacementCodeuiColor4ubVertex3fSUN ( GLenum , GLubyte , GLubyte , GLubyte , GLubyte , GLfloat , GLfloat , GLfloat ) ;
glReplacementCodeuiColor4ubVertex3fSUN
in interface GLFunc
public final void glReplacementCodeuiColor4ubVertex3fvSUN(int[] arg0, byte[] arg1, float[] arg2)
extern void glReplacementCodeuiColor4ubVertex3fvSUN ( const GLenum * , const GLubyte * , const GLfloat * ) ;
glReplacementCodeuiColor4ubVertex3fvSUN
in interface GLFunc
public final void glReplacementCodeuiColor3fVertex3fSUN(int arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
extern void glReplacementCodeuiColor3fVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
glReplacementCodeuiColor3fVertex3fSUN
in interface GLFunc
public final void glReplacementCodeuiColor3fVertex3fvSUN(int[] arg0, float[] arg1, float[] arg2)
extern void glReplacementCodeuiColor3fVertex3fvSUN ( const GLenum * , const GLfloat * , const GLfloat * ) ;
glReplacementCodeuiColor3fVertex3fvSUN
in interface GLFunc
public final void glReplacementCodeuiNormal3fVertex3fSUN(int arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
extern void glReplacementCodeuiNormal3fVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
glReplacementCodeuiNormal3fVertex3fSUN
in interface GLFunc
public final void glReplacementCodeuiNormal3fVertex3fvSUN(int[] arg0, float[] arg1, float[] arg2)
extern void glReplacementCodeuiNormal3fVertex3fvSUN ( const GLenum * , const GLfloat * , const GLfloat * ) ;
glReplacementCodeuiNormal3fVertex3fvSUN
in interface GLFunc
public final void glReplacementCodeuiColor4fNormal3fVertex3fSUN(int arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10)
extern void glReplacementCodeuiColor4fNormal3fVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
glReplacementCodeuiColor4fNormal3fVertex3fSUN
in interface GLFunc
public final void glReplacementCodeuiColor4fNormal3fVertex3fvSUN(int[] arg0, float[] arg1, float[] arg2, float[] arg3)
extern void glReplacementCodeuiColor4fNormal3fVertex3fvSUN ( const GLenum * , const GLfloat * , const GLfloat * , const GLfloat * ) ;
glReplacementCodeuiColor4fNormal3fVertex3fvSUN
in interface GLFunc
public final void glReplacementCodeuiTexCoord2fVertex3fSUN(int arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
extern void glReplacementCodeuiTexCoord2fVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
glReplacementCodeuiTexCoord2fVertex3fSUN
in interface GLFunc
public final void glReplacementCodeuiTexCoord2fVertex3fvSUN(int[] arg0, float[] arg1, float[] arg2)
extern void glReplacementCodeuiTexCoord2fVertex3fvSUN ( const GLenum * , const GLfloat * , const GLfloat * ) ;
glReplacementCodeuiTexCoord2fVertex3fvSUN
in interface GLFunc
public final void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(int arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8)
extern void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
in interface GLFunc
public final void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(int[] arg0, float[] arg1, float[] arg2, float[] arg3)
extern void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN ( const GLenum * , const GLfloat * , const GLfloat * , const GLfloat * ) ;
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
in interface GLFunc
public final void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(int arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11, float arg12)
extern void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
in interface GLFunc
public final void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(int[] arg0, float[] arg1, float[] arg2, float[] arg3, float[] arg4)
extern void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN ( const GLenum * , const GLfloat * , const GLfloat * , const GLfloat * , const GLfloat * ) ;
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
in interface GLFunc
public final void glBlendFuncSeparateEXT(int arg0, int arg1, int arg2, int arg3)
extern void glBlendFuncSeparateEXT ( GLenum , GLenum , GLenum , GLenum ) ;
glBlendFuncSeparateEXT
in interface GLFunc
public final void glBlendFuncSeparateINGR(int arg0, int arg1, int arg2, int arg3)
extern void glBlendFuncSeparateINGR ( GLenum , GLenum , GLenum , GLenum ) ;
glBlendFuncSeparateINGR
in interface GLFunc
public final void glVertexWeightfEXT(float arg0)
extern void glVertexWeightfEXT ( GLfloat ) ;
glVertexWeightfEXT
in interface GLFunc
public final void glVertexWeightfvEXT(float[] arg0)
extern void glVertexWeightfvEXT ( const GLfloat * ) ;
glVertexWeightfvEXT
in interface GLFunc
public final void glVertexWeightPointerEXT(int arg0, int arg1, int arg2, byte[] arg3)
extern void glVertexWeightPointerEXT ( GLsizei , GLenum , GLsizei , const GLvoid * ) ;
glVertexWeightPointerEXT
in interface GLFunc
public final void glVertexWeightPointerEXT(int arg0, int arg1, int arg2, short[] arg3)
glVertexWeightPointerEXT
in interface GLFunc
public final void glVertexWeightPointerEXT(int arg0, int arg1, int arg2, int[] arg3)
glVertexWeightPointerEXT
in interface GLFunc
public final void glVertexWeightPointerEXT(int arg0, int arg1, int arg2, float[] arg3)
glVertexWeightPointerEXT
in interface GLFunc
public final void glVertexWeightPointerEXT(int arg0, int arg1, int arg2, double[] arg3)
glVertexWeightPointerEXT
in interface GLFunc
public final void glVertexWeightPointerEXT(int arg0, int arg1, int arg2, boolean[] arg3)
glVertexWeightPointerEXT
in interface GLFunc
public final void glVertexWeightPointerEXT(int arg0, int arg1, int arg2, long[] arg3)
glVertexWeightPointerEXT
in interface GLFunc
public final void glFlushVertexArrayRangeNV()
extern void glFlushVertexArrayRangeNV ( void ) ;
glFlushVertexArrayRangeNV
in interface GLFunc
public final void glVertexArrayRangeNV(int arg0, byte[] arg1)
extern void glVertexArrayRangeNV ( GLsizei , const GLvoid * ) ;
glVertexArrayRangeNV
in interface GLFunc
public final void glVertexArrayRangeNV(int arg0, short[] arg1)
glVertexArrayRangeNV
in interface GLFunc
public final void glVertexArrayRangeNV(int arg0, int[] arg1)
glVertexArrayRangeNV
in interface GLFunc
public final void glVertexArrayRangeNV(int arg0, float[] arg1)
glVertexArrayRangeNV
in interface GLFunc
public final void glVertexArrayRangeNV(int arg0, double[] arg1)
glVertexArrayRangeNV
in interface GLFunc
public final void glVertexArrayRangeNV(int arg0, boolean[] arg1)
glVertexArrayRangeNV
in interface GLFunc
public final void glVertexArrayRangeNV(int arg0, long[] arg1)
glVertexArrayRangeNV
in interface GLFunc
public final void glCombinerParameterfvNV(int arg0, float[] arg1)
extern void glCombinerParameterfvNV ( GLenum , const GLfloat * ) ;
glCombinerParameterfvNV
in interface GLFunc
public final void glCombinerParameterfNV(int arg0, float arg1)
extern void glCombinerParameterfNV ( GLenum , GLfloat ) ;
glCombinerParameterfNV
in interface GLFunc
public final void glCombinerParameterivNV(int arg0, int[] arg1)
extern void glCombinerParameterivNV ( GLenum , const GLint * ) ;
glCombinerParameterivNV
in interface GLFunc
public final void glCombinerParameteriNV(int arg0, int arg1)
extern void glCombinerParameteriNV ( GLenum , GLint ) ;
glCombinerParameteriNV
in interface GLFunc
public final void glCombinerInputNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
extern void glCombinerInputNV ( GLenum , GLenum , GLenum , GLenum , GLenum , GLenum ) ;
glCombinerInputNV
in interface GLFunc
public final void glCombinerOutputNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7, boolean arg8, boolean arg9)
extern void glCombinerOutputNV ( GLenum , GLenum , GLenum , GLenum , GLenum , GLenum , GLenum , GLboolean , GLboolean , GLboolean ) ;
glCombinerOutputNV
in interface GLFunc
public final void glFinalCombinerInputNV(int arg0, int arg1, int arg2, int arg3)
extern void glFinalCombinerInputNV ( GLenum , GLenum , GLenum , GLenum ) ;
glFinalCombinerInputNV
in interface GLFunc
public final void glGetCombinerInputParameterfvNV(int arg0, int arg1, int arg2, int arg3, float[] arg4)
extern void glGetCombinerInputParameterfvNV ( GLenum , GLenum , GLenum , GLenum , GLfloat * ) ;
glGetCombinerInputParameterfvNV
in interface GLFunc
public final void glGetCombinerInputParameterivNV(int arg0, int arg1, int arg2, int arg3, int[] arg4)
extern void glGetCombinerInputParameterivNV ( GLenum , GLenum , GLenum , GLenum , GLint * ) ;
glGetCombinerInputParameterivNV
in interface GLFunc
public final void glGetCombinerOutputParameterfvNV(int arg0, int arg1, int arg2, float[] arg3)
extern void glGetCombinerOutputParameterfvNV ( GLenum , GLenum , GLenum , GLfloat * ) ;
glGetCombinerOutputParameterfvNV
in interface GLFunc
public final void glGetCombinerOutputParameterivNV(int arg0, int arg1, int arg2, int[] arg3)
extern void glGetCombinerOutputParameterivNV ( GLenum , GLenum , GLenum , GLint * ) ;
glGetCombinerOutputParameterivNV
in interface GLFunc
public final void glGetFinalCombinerInputParameterfvNV(int arg0, int arg1, float[] arg2)
extern void glGetFinalCombinerInputParameterfvNV ( GLenum , GLenum , GLfloat * ) ;
glGetFinalCombinerInputParameterfvNV
in interface GLFunc
public final void glGetFinalCombinerInputParameterivNV(int arg0, int arg1, int[] arg2)
extern void glGetFinalCombinerInputParameterivNV ( GLenum , GLenum , GLint * ) ;
glGetFinalCombinerInputParameterivNV
in interface GLFunc
public final void glMultiModeDrawArraysIBM(int arg0, int[] arg1, int[] arg2, int arg3, int arg4)
extern void glMultiModeDrawArraysIBM ( GLenum , const GLint * , const GLsizei * , GLsizei , GLint ) ;
glMultiModeDrawArraysIBM
in interface GLFunc
public final void glMultiModeDrawElementsIBM(int[] arg0, int[] arg1, int arg2, byte[][] arg3, int arg4, int arg5)
extern void glMultiModeDrawElementsIBM ( const GLenum * , const GLsizei * , GLenum , const GLvoid * * , GLsizei , GLint ) ;
glMultiModeDrawElementsIBM
in interface GLFunc
public final void glMultiModeDrawElementsIBM(int[] arg0, int[] arg1, int arg2, short[][] arg3, int arg4, int arg5)
glMultiModeDrawElementsIBM
in interface GLFunc
public final void glMultiModeDrawElementsIBM(int[] arg0, int[] arg1, int arg2, int[][] arg3, int arg4, int arg5)
glMultiModeDrawElementsIBM
in interface GLFunc
public final void glMultiModeDrawElementsIBM(int[] arg0, int[] arg1, int arg2, float[][] arg3, int arg4, int arg5)
glMultiModeDrawElementsIBM
in interface GLFunc
public final void glMultiModeDrawElementsIBM(int[] arg0, int[] arg1, int arg2, double[][] arg3, int arg4, int arg5)
glMultiModeDrawElementsIBM
in interface GLFunc
public final void glMultiModeDrawElementsIBM(int[] arg0, int[] arg1, int arg2, boolean[][] arg3, int arg4, int arg5)
glMultiModeDrawElementsIBM
in interface GLFunc
public final void glMultiModeDrawElementsIBM(int[] arg0, int[] arg1, int arg2, long[][] arg3, int arg4, int arg5)
glMultiModeDrawElementsIBM
in interface GLFunc
public final void glColorPointerListIBM(int arg0, int arg1, int arg2, byte[][] arg3, int arg4)
extern void glColorPointerListIBM ( GLint , GLenum , GLint , const GLvoid * * , GLint ) ;
glColorPointerListIBM
in interface GLFunc
public final void glColorPointerListIBM(int arg0, int arg1, int arg2, short[][] arg3, int arg4)
glColorPointerListIBM
in interface GLFunc
public final void glColorPointerListIBM(int arg0, int arg1, int arg2, int[][] arg3, int arg4)
glColorPointerListIBM
in interface GLFunc
public final void glColorPointerListIBM(int arg0, int arg1, int arg2, float[][] arg3, int arg4)
glColorPointerListIBM
in interface GLFunc
public final void glColorPointerListIBM(int arg0, int arg1, int arg2, double[][] arg3, int arg4)
glColorPointerListIBM
in interface GLFunc
public final void glColorPointerListIBM(int arg0, int arg1, int arg2, boolean[][] arg3, int arg4)
glColorPointerListIBM
in interface GLFunc
public final void glColorPointerListIBM(int arg0, int arg1, int arg2, long[][] arg3, int arg4)
glColorPointerListIBM
in interface GLFunc
public final void glSecondaryColorPointerListIBM(int arg0, int arg1, int arg2, byte[][] arg3, int arg4)
extern void glSecondaryColorPointerListIBM ( GLint , GLenum , GLint , const GLvoid * * , GLint ) ;
glSecondaryColorPointerListIBM
in interface GLFunc
public final void glSecondaryColorPointerListIBM(int arg0, int arg1, int arg2, short[][] arg3, int arg4)
glSecondaryColorPointerListIBM
in interface GLFunc
public final void glSecondaryColorPointerListIBM(int arg0, int arg1, int arg2, int[][] arg3, int arg4)
glSecondaryColorPointerListIBM
in interface GLFunc
public final void glSecondaryColorPointerListIBM(int arg0, int arg1, int arg2, float[][] arg3, int arg4)
glSecondaryColorPointerListIBM
in interface GLFunc
public final void glSecondaryColorPointerListIBM(int arg0, int arg1, int arg2, double[][] arg3, int arg4)
glSecondaryColorPointerListIBM
in interface GLFunc
public final void glSecondaryColorPointerListIBM(int arg0, int arg1, int arg2, boolean[][] arg3, int arg4)
glSecondaryColorPointerListIBM
in interface GLFunc
public final void glSecondaryColorPointerListIBM(int arg0, int arg1, int arg2, long[][] arg3, int arg4)
glSecondaryColorPointerListIBM
in interface GLFunc
public final void glEdgeFlagPointerListIBM(int arg0, boolean[][] arg1, int arg2)
extern void glEdgeFlagPointerListIBM ( GLint , const GLboolean * * , GLint ) ;
glEdgeFlagPointerListIBM
in interface GLFunc
public final void glFogCoordPointerListIBM(int arg0, int arg1, byte[][] arg2, int arg3)
extern void glFogCoordPointerListIBM ( GLenum , GLint , const GLvoid * * , GLint ) ;
glFogCoordPointerListIBM
in interface GLFunc
public final void glFogCoordPointerListIBM(int arg0, int arg1, short[][] arg2, int arg3)
glFogCoordPointerListIBM
in interface GLFunc
public final void glFogCoordPointerListIBM(int arg0, int arg1, int[][] arg2, int arg3)
glFogCoordPointerListIBM
in interface GLFunc
public final void glFogCoordPointerListIBM(int arg0, int arg1, float[][] arg2, int arg3)
glFogCoordPointerListIBM
in interface GLFunc
public final void glFogCoordPointerListIBM(int arg0, int arg1, double[][] arg2, int arg3)
glFogCoordPointerListIBM
in interface GLFunc
public final void glFogCoordPointerListIBM(int arg0, int arg1, boolean[][] arg2, int arg3)
glFogCoordPointerListIBM
in interface GLFunc
public final void glFogCoordPointerListIBM(int arg0, int arg1, long[][] arg2, int arg3)
glFogCoordPointerListIBM
in interface GLFunc
public final void glIndexPointerListIBM(int arg0, int arg1, byte[][] arg2, int arg3)
extern void glIndexPointerListIBM ( GLenum , GLint , const GLvoid * * , GLint ) ;
glIndexPointerListIBM
in interface GLFunc
public final void glIndexPointerListIBM(int arg0, int arg1, short[][] arg2, int arg3)
glIndexPointerListIBM
in interface GLFunc
public final void glIndexPointerListIBM(int arg0, int arg1, int[][] arg2, int arg3)
glIndexPointerListIBM
in interface GLFunc
public final void glIndexPointerListIBM(int arg0, int arg1, float[][] arg2, int arg3)
glIndexPointerListIBM
in interface GLFunc
public final void glIndexPointerListIBM(int arg0, int arg1, double[][] arg2, int arg3)
glIndexPointerListIBM
in interface GLFunc
public final void glIndexPointerListIBM(int arg0, int arg1, boolean[][] arg2, int arg3)
glIndexPointerListIBM
in interface GLFunc
public final void glIndexPointerListIBM(int arg0, int arg1, long[][] arg2, int arg3)
glIndexPointerListIBM
in interface GLFunc
public final void glNormalPointerListIBM(int arg0, int arg1, byte[][] arg2, int arg3)
extern void glNormalPointerListIBM ( GLenum , GLint , const GLvoid * * , GLint ) ;
glNormalPointerListIBM
in interface GLFunc
public final void glNormalPointerListIBM(int arg0, int arg1, short[][] arg2, int arg3)
glNormalPointerListIBM
in interface GLFunc
public final void glNormalPointerListIBM(int arg0, int arg1, int[][] arg2, int arg3)
glNormalPointerListIBM
in interface GLFunc
public final void glNormalPointerListIBM(int arg0, int arg1, float[][] arg2, int arg3)
glNormalPointerListIBM
in interface GLFunc
public final void glNormalPointerListIBM(int arg0, int arg1, double[][] arg2, int arg3)
glNormalPointerListIBM
in interface GLFunc
public final void glNormalPointerListIBM(int arg0, int arg1, boolean[][] arg2, int arg3)
glNormalPointerListIBM
in interface GLFunc
public final void glNormalPointerListIBM(int arg0, int arg1, long[][] arg2, int arg3)
glNormalPointerListIBM
in interface GLFunc
public final void glTexCoordPointerListIBM(int arg0, int arg1, int arg2, byte[][] arg3, int arg4)
extern void glTexCoordPointerListIBM ( GLint , GLenum , GLint , const GLvoid * * , GLint ) ;
glTexCoordPointerListIBM
in interface GLFunc
public final void glTexCoordPointerListIBM(int arg0, int arg1, int arg2, short[][] arg3, int arg4)
glTexCoordPointerListIBM
in interface GLFunc
public final void glTexCoordPointerListIBM(int arg0, int arg1, int arg2, int[][] arg3, int arg4)
glTexCoordPointerListIBM
in interface GLFunc
public final void glTexCoordPointerListIBM(int arg0, int arg1, int arg2, float[][] arg3, int arg4)
glTexCoordPointerListIBM
in interface GLFunc
public final void glTexCoordPointerListIBM(int arg0, int arg1, int arg2, double[][] arg3, int arg4)
glTexCoordPointerListIBM
in interface GLFunc
public final void glTexCoordPointerListIBM(int arg0, int arg1, int arg2, boolean[][] arg3, int arg4)
glTexCoordPointerListIBM
in interface GLFunc
public final void glTexCoordPointerListIBM(int arg0, int arg1, int arg2, long[][] arg3, int arg4)
glTexCoordPointerListIBM
in interface GLFunc
public final void glVertexPointerListIBM(int arg0, int arg1, int arg2, byte[][] arg3, int arg4)
extern void glVertexPointerListIBM ( GLint , GLenum , GLint , const GLvoid * * , GLint ) ;
glVertexPointerListIBM
in interface GLFunc
public final void glVertexPointerListIBM(int arg0, int arg1, int arg2, short[][] arg3, int arg4)
glVertexPointerListIBM
in interface GLFunc
public final void glVertexPointerListIBM(int arg0, int arg1, int arg2, int[][] arg3, int arg4)
glVertexPointerListIBM
in interface GLFunc
public final void glVertexPointerListIBM(int arg0, int arg1, int arg2, float[][] arg3, int arg4)
glVertexPointerListIBM
in interface GLFunc
public final void glVertexPointerListIBM(int arg0, int arg1, int arg2, double[][] arg3, int arg4)
glVertexPointerListIBM
in interface GLFunc
public final void glVertexPointerListIBM(int arg0, int arg1, int arg2, boolean[][] arg3, int arg4)
glVertexPointerListIBM
in interface GLFunc
public final void glVertexPointerListIBM(int arg0, int arg1, int arg2, long[][] arg3, int arg4)
glVertexPointerListIBM
in interface GLFunc
public final void glTbufferMask3DFX(int arg0)
extern void glTbufferMask3DFX ( GLuint ) ;
glTbufferMask3DFX
in interface GLFunc
public final void glSampleMaskEXT(float arg0, boolean arg1)
extern void glSampleMaskEXT ( GLclampf , GLboolean ) ;
glSampleMaskEXT
in interface GLFunc
public final void glSamplePatternEXT(int arg0)
extern void glSamplePatternEXT ( GLenum ) ;
glSamplePatternEXT
in interface GLFunc
public final void glTextureColorMaskSGIS(boolean arg0, boolean arg1, boolean arg2, boolean arg3)
extern void glTextureColorMaskSGIS ( GLboolean , GLboolean , GLboolean , GLboolean ) ;
glTextureColorMaskSGIS
in interface GLFunc
public final void glIglooInterfaceSGIX(int arg0, byte[] arg1)
extern void glIglooInterfaceSGIX ( GLenum , const GLvoid * ) ;
glIglooInterfaceSGIX
in interface GLFunc
public final void glIglooInterfaceSGIX(int arg0, short[] arg1)
glIglooInterfaceSGIX
in interface GLFunc
public final void glIglooInterfaceSGIX(int arg0, int[] arg1)
glIglooInterfaceSGIX
in interface GLFunc
public final void glIglooInterfaceSGIX(int arg0, float[] arg1)
glIglooInterfaceSGIX
in interface GLFunc
public final void glIglooInterfaceSGIX(int arg0, double[] arg1)
glIglooInterfaceSGIX
in interface GLFunc
public final void glIglooInterfaceSGIX(int arg0, boolean[] arg1)
glIglooInterfaceSGIX
in interface GLFunc
public final void glIglooInterfaceSGIX(int arg0, long[] arg1)
glIglooInterfaceSGIX
in interface GLFunc
public final void glGenFencesNV(int arg0, int[] arg1)
extern void glGenFencesNV ( GLsizei , GLuint * ) ;
glGenFencesNV
in interface GLFunc
public final void glDeleteFencesNV(int arg0, int[] arg1)
extern void glDeleteFencesNV ( GLsizei , const GLuint * ) ;
glDeleteFencesNV
in interface GLFunc
public final void glSetFenceNV(int arg0, int arg1)
extern void glSetFenceNV ( GLuint , GLenum ) ;
glSetFenceNV
in interface GLFunc
public final boolean glTestFenceNV(int arg0)
extern GLboolean glTestFenceNV ( GLuint ) ;
glTestFenceNV
in interface GLFunc
public final void glFinishFenceNV(int arg0)
extern void glFinishFenceNV ( GLuint ) ;
glFinishFenceNV
in interface GLFunc
public final boolean glIsFenceNV(int arg0)
extern GLboolean glIsFenceNV ( GLuint ) ;
glIsFenceNV
in interface GLFunc
public final void glGetFenceivNV(int arg0, int arg1, int[] arg2)
extern void glGetFenceivNV ( GLuint , GLenum , GLint * ) ;
glGetFenceivNV
in interface GLFunc
public final void glMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7, byte[] arg8)
extern void glMapControlPointsNV ( GLenum , GLuint , GLenum , GLsizei , GLsizei , GLint , GLint , GLboolean , const GLvoid * ) ;
glMapControlPointsNV
in interface GLFunc
public final void glMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7, short[] arg8)
glMapControlPointsNV
in interface GLFunc
public final void glMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7, int[] arg8)
glMapControlPointsNV
in interface GLFunc
public final void glMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7, float[] arg8)
glMapControlPointsNV
in interface GLFunc
public final void glMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7, double[] arg8)
glMapControlPointsNV
in interface GLFunc
public final void glMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7, boolean[] arg8)
glMapControlPointsNV
in interface GLFunc
public final void glMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7, long[] arg8)
glMapControlPointsNV
in interface GLFunc
public final void glMapParameterivNV(int arg0, int arg1, int[] arg2)
extern void glMapParameterivNV ( GLenum , GLenum , const GLint * ) ;
glMapParameterivNV
in interface GLFunc
public final void glMapParameterfvNV(int arg0, int arg1, float[] arg2)
extern void glMapParameterfvNV ( GLenum , GLenum , const GLfloat * ) ;
glMapParameterfvNV
in interface GLFunc
public final void glGetMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5, byte[] arg6)
extern void glGetMapControlPointsNV ( GLenum , GLuint , GLenum , GLsizei , GLsizei , GLboolean , GLvoid * ) ;
glGetMapControlPointsNV
in interface GLFunc
public final void glGetMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5, short[] arg6)
glGetMapControlPointsNV
in interface GLFunc
public final void glGetMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5, int[] arg6)
glGetMapControlPointsNV
in interface GLFunc
public final void glGetMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5, float[] arg6)
glGetMapControlPointsNV
in interface GLFunc
public final void glGetMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5, double[] arg6)
glGetMapControlPointsNV
in interface GLFunc
public final void glGetMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5, boolean[] arg6)
glGetMapControlPointsNV
in interface GLFunc
public final void glGetMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5, long[] arg6)
glGetMapControlPointsNV
in interface GLFunc
public final void glGetMapParameterivNV(int arg0, int arg1, int[] arg2)
extern void glGetMapParameterivNV ( GLenum , GLenum , GLint * ) ;
glGetMapParameterivNV
in interface GLFunc
public final void glGetMapParameterfvNV(int arg0, int arg1, float[] arg2)
extern void glGetMapParameterfvNV ( GLenum , GLenum , GLfloat * ) ;
glGetMapParameterfvNV
in interface GLFunc
public final void glGetMapAttribParameterivNV(int arg0, int arg1, int arg2, int[] arg3)
extern void glGetMapAttribParameterivNV ( GLenum , GLuint , GLenum , GLint * ) ;
glGetMapAttribParameterivNV
in interface GLFunc
public final void glGetMapAttribParameterfvNV(int arg0, int arg1, int arg2, float[] arg3)
extern void glGetMapAttribParameterfvNV ( GLenum , GLuint , GLenum , GLfloat * ) ;
glGetMapAttribParameterfvNV
in interface GLFunc
public final void glEvalMapsNV(int arg0, int arg1)
extern void glEvalMapsNV ( GLenum , GLenum ) ;
glEvalMapsNV
in interface GLFunc
public final void glCombinerStageParameterfvNV(int arg0, int arg1, float[] arg2)
extern void glCombinerStageParameterfvNV ( GLenum , GLenum , const GLfloat * ) ;
glCombinerStageParameterfvNV
in interface GLFunc
public final void glGetCombinerStageParameterfvNV(int arg0, int arg1, float[] arg2)
extern void glGetCombinerStageParameterfvNV ( GLenum , GLenum , GLfloat * ) ;
glGetCombinerStageParameterfvNV
in interface GLFunc
public final void glBindProgramNV(int arg0, int arg1)
extern void glBindProgramNV ( GLenum , GLuint ) ;
glBindProgramNV
in interface GLFunc
public final void glDeleteProgramsNV(int arg0, int[] arg1)
extern void glDeleteProgramsNV ( GLsizei , const GLuint * ) ;
glDeleteProgramsNV
in interface GLFunc
public final void glExecuteProgramNV(int arg0, int arg1, float[] arg2)
extern void glExecuteProgramNV ( GLenum , GLuint , const GLfloat * ) ;
glExecuteProgramNV
in interface GLFunc
public final void glGenProgramsNV(int arg0, int[] arg1)
extern void glGenProgramsNV ( GLsizei , GLuint * ) ;
glGenProgramsNV
in interface GLFunc
public final boolean glAreProgramsResidentNV(int arg0, int[] arg1, boolean[] arg2)
extern GLboolean glAreProgramsResidentNV ( GLsizei , const GLuint * , GLboolean * ) ;
glAreProgramsResidentNV
in interface GLFunc
public final void glRequestResidentProgramsNV(int arg0, int[] arg1)
extern void glRequestResidentProgramsNV ( GLsizei , const GLuint * ) ;
glRequestResidentProgramsNV
in interface GLFunc
public final void glGetProgramParameterfvNV(int arg0, int arg1, int arg2, float[] arg3)
extern void glGetProgramParameterfvNV ( GLenum , GLuint , GLenum , GLfloat * ) ;
glGetProgramParameterfvNV
in interface GLFunc
public final void glGetProgramParameterdvNV(int arg0, int arg1, int arg2, double[] arg3)
extern void glGetProgramParameterdvNV ( GLenum , GLuint , GLenum , GLdouble * ) ;
glGetProgramParameterdvNV
in interface GLFunc
public final void glGetProgramivNV(int arg0, int arg1, int[] arg2)
extern void glGetProgramivNV ( GLuint , GLenum , GLint * ) ;
glGetProgramivNV
in interface GLFunc
public final void glGetProgramStringNV(int arg0, int arg1, byte[] arg2)
extern void glGetProgramStringNV ( GLuint , GLenum , GLubyte * ) ;
glGetProgramStringNV
in interface GLFunc
public final void glGetTrackMatrixivNV(int arg0, int arg1, int arg2, int[] arg3)
extern void glGetTrackMatrixivNV ( GLenum , GLuint , GLenum , GLint * ) ;
glGetTrackMatrixivNV
in interface GLFunc
public final void glGetVertexAttribdvNV(int arg0, int arg1, double[] arg2)
extern void glGetVertexAttribdvNV ( GLuint , GLenum , GLdouble * ) ;
glGetVertexAttribdvNV
in interface GLFunc
public final void glGetVertexAttribfvNV(int arg0, int arg1, float[] arg2)
extern void glGetVertexAttribfvNV ( GLuint , GLenum , GLfloat * ) ;
glGetVertexAttribfvNV
in interface GLFunc
public final void glGetVertexAttribivNV(int arg0, int arg1, int[] arg2)
extern void glGetVertexAttribivNV ( GLuint , GLenum , GLint * ) ;
glGetVertexAttribivNV
in interface GLFunc
public final void glGetVertexAttribPointervNV(int arg0, int arg1, byte[][] arg2)
extern void glGetVertexAttribPointervNV ( GLuint , GLenum , GLvoid * * ) ;
glGetVertexAttribPointervNV
in interface GLFunc
public final void glGetVertexAttribPointervNV(int arg0, int arg1, short[][] arg2)
glGetVertexAttribPointervNV
in interface GLFunc
public final void glGetVertexAttribPointervNV(int arg0, int arg1, int[][] arg2)
glGetVertexAttribPointervNV
in interface GLFunc
public final void glGetVertexAttribPointervNV(int arg0, int arg1, float[][] arg2)
glGetVertexAttribPointervNV
in interface GLFunc
public final void glGetVertexAttribPointervNV(int arg0, int arg1, double[][] arg2)
glGetVertexAttribPointervNV
in interface GLFunc
public final void glGetVertexAttribPointervNV(int arg0, int arg1, boolean[][] arg2)
glGetVertexAttribPointervNV
in interface GLFunc
public final void glGetVertexAttribPointervNV(int arg0, int arg1, long[][] arg2)
glGetVertexAttribPointervNV
in interface GLFunc
public final boolean glIsProgramNV(int arg0)
extern GLboolean glIsProgramNV ( GLuint ) ;
glIsProgramNV
in interface GLFunc
public final void glLoadProgramNV(int arg0, int arg1, int arg2, byte[] arg3)
extern void glLoadProgramNV ( GLenum , GLuint , GLsizei , const GLubyte * ) ;
glLoadProgramNV
in interface GLFunc
public final void glProgramParameter4fNV(int arg0, int arg1, float arg2, float arg3, float arg4, float arg5)
extern void glProgramParameter4fNV ( GLenum , GLuint , GLfloat , GLfloat , GLfloat , GLfloat ) ;
glProgramParameter4fNV
in interface GLFunc
public final void glProgramParameter4dNV(int arg0, int arg1, double arg2, double arg3, double arg4, double arg5)
extern void glProgramParameter4dNV ( GLenum , GLuint , GLdouble , GLdouble , GLdouble , GLdouble ) ;
glProgramParameter4dNV
in interface GLFunc
public final void glProgramParameter4dvNV(int arg0, int arg1, double[] arg2)
extern void glProgramParameter4dvNV ( GLenum , GLuint , const GLdouble * ) ;
glProgramParameter4dvNV
in interface GLFunc
public final void glProgramParameter4fvNV(int arg0, int arg1, float[] arg2)
extern void glProgramParameter4fvNV ( GLenum , GLuint , const GLfloat * ) ;
glProgramParameter4fvNV
in interface GLFunc
public final void glProgramParameters4dvNV(int arg0, int arg1, int arg2, double[] arg3)
extern void glProgramParameters4dvNV ( GLenum , GLuint , GLuint , const GLdouble * ) ;
glProgramParameters4dvNV
in interface GLFunc
public final void glProgramParameters4fvNV(int arg0, int arg1, int arg2, float[] arg3)
extern void glProgramParameters4fvNV ( GLenum , GLuint , GLuint , const GLfloat * ) ;
glProgramParameters4fvNV
in interface GLFunc
public final void glTrackMatrixNV(int arg0, int arg1, int arg2, int arg3)
extern void glTrackMatrixNV ( GLenum , GLuint , GLenum , GLenum ) ;
glTrackMatrixNV
in interface GLFunc
public final void glVertexAttribPointerNV(int arg0, int arg1, int arg2, int arg3, byte[] arg4)
extern void glVertexAttribPointerNV ( GLuint , GLint , GLenum , GLsizei , const GLvoid * ) ;
glVertexAttribPointerNV
in interface GLFunc
public final void glVertexAttribPointerNV(int arg0, int arg1, int arg2, int arg3, short[] arg4)
glVertexAttribPointerNV
in interface GLFunc
public final void glVertexAttribPointerNV(int arg0, int arg1, int arg2, int arg3, int[] arg4)
glVertexAttribPointerNV
in interface GLFunc
public final void glVertexAttribPointerNV(int arg0, int arg1, int arg2, int arg3, float[] arg4)
glVertexAttribPointerNV
in interface GLFunc
public final void glVertexAttribPointerNV(int arg0, int arg1, int arg2, int arg3, double[] arg4)
glVertexAttribPointerNV
in interface GLFunc
public final void glVertexAttribPointerNV(int arg0, int arg1, int arg2, int arg3, boolean[] arg4)
glVertexAttribPointerNV
in interface GLFunc
public final void glVertexAttribPointerNV(int arg0, int arg1, int arg2, int arg3, long[] arg4)
glVertexAttribPointerNV
in interface GLFunc
public final void glVertexAttrib1sNV(int arg0, short arg1)
extern void glVertexAttrib1sNV ( GLuint , GLshort ) ;
glVertexAttrib1sNV
in interface GLFunc
public final void glVertexAttrib1fNV(int arg0, float arg1)
extern void glVertexAttrib1fNV ( GLuint , GLfloat ) ;
glVertexAttrib1fNV
in interface GLFunc
public final void glVertexAttrib1dNV(int arg0, double arg1)
extern void glVertexAttrib1dNV ( GLuint , GLdouble ) ;
glVertexAttrib1dNV
in interface GLFunc
public final void glVertexAttrib2sNV(int arg0, short arg1, short arg2)
extern void glVertexAttrib2sNV ( GLuint , GLshort , GLshort ) ;
glVertexAttrib2sNV
in interface GLFunc
public final void glVertexAttrib2fNV(int arg0, float arg1, float arg2)
extern void glVertexAttrib2fNV ( GLuint , GLfloat , GLfloat ) ;
glVertexAttrib2fNV
in interface GLFunc
public final void glVertexAttrib2dNV(int arg0, double arg1, double arg2)
extern void glVertexAttrib2dNV ( GLuint , GLdouble , GLdouble ) ;
glVertexAttrib2dNV
in interface GLFunc
public final void glVertexAttrib3sNV(int arg0, short arg1, short arg2, short arg3)
extern void glVertexAttrib3sNV ( GLuint , GLshort , GLshort , GLshort ) ;
glVertexAttrib3sNV
in interface GLFunc
public final void glVertexAttrib3fNV(int arg0, float arg1, float arg2, float arg3)
extern void glVertexAttrib3fNV ( GLuint , GLfloat , GLfloat , GLfloat ) ;
glVertexAttrib3fNV
in interface GLFunc
public final void glVertexAttrib3dNV(int arg0, double arg1, double arg2, double arg3)
extern void glVertexAttrib3dNV ( GLuint , GLdouble , GLdouble , GLdouble ) ;
glVertexAttrib3dNV
in interface GLFunc
public final void glVertexAttrib4sNV(int arg0, short arg1, short arg2, short arg3, short arg4)
extern void glVertexAttrib4sNV ( GLuint , GLshort , GLshort , GLshort , GLshort ) ;
glVertexAttrib4sNV
in interface GLFunc
public final void glVertexAttrib4fNV(int arg0, float arg1, float arg2, float arg3, float arg4)
extern void glVertexAttrib4fNV ( GLuint , GLfloat , GLfloat , GLfloat , GLfloat ) ;
glVertexAttrib4fNV
in interface GLFunc
public final void glVertexAttrib4dNV(int arg0, double arg1, double arg2, double arg3, double arg4)
extern void glVertexAttrib4dNV ( GLuint , GLdouble , GLdouble , GLdouble , GLdouble ) ;
glVertexAttrib4dNV
in interface GLFunc
public final void glVertexAttrib4ubNV(int arg0, byte arg1, byte arg2, byte arg3, byte arg4)
extern void glVertexAttrib4ubNV ( GLuint , GLubyte , GLubyte , GLubyte , GLubyte ) ;
glVertexAttrib4ubNV
in interface GLFunc
public final void glVertexAttrib1svNV(int arg0, short[] arg1)
extern void glVertexAttrib1svNV ( GLuint , const GLshort * ) ;
glVertexAttrib1svNV
in interface GLFunc
public final void glVertexAttrib1fvNV(int arg0, float[] arg1)
extern void glVertexAttrib1fvNV ( GLuint , const GLfloat * ) ;
glVertexAttrib1fvNV
in interface GLFunc
public final void glVertexAttrib1dvNV(int arg0, double[] arg1)
extern void glVertexAttrib1dvNV ( GLuint , const GLdouble * ) ;
glVertexAttrib1dvNV
in interface GLFunc
public final void glVertexAttrib2svNV(int arg0, short[] arg1)
extern void glVertexAttrib2svNV ( GLuint , const GLshort * ) ;
glVertexAttrib2svNV
in interface GLFunc
public final void glVertexAttrib2fvNV(int arg0, float[] arg1)
extern void glVertexAttrib2fvNV ( GLuint , const GLfloat * ) ;
glVertexAttrib2fvNV
in interface GLFunc
public final void glVertexAttrib2dvNV(int arg0, double[] arg1)
extern void glVertexAttrib2dvNV ( GLuint , const GLdouble * ) ;
glVertexAttrib2dvNV
in interface GLFunc
public final void glVertexAttrib3svNV(int arg0, short[] arg1)
extern void glVertexAttrib3svNV ( GLuint , const GLshort * ) ;
glVertexAttrib3svNV
in interface GLFunc
public final void glVertexAttrib3fvNV(int arg0, float[] arg1)
extern void glVertexAttrib3fvNV ( GLuint , const GLfloat * ) ;
glVertexAttrib3fvNV
in interface GLFunc
public final void glVertexAttrib3dvNV(int arg0, double[] arg1)
extern void glVertexAttrib3dvNV ( GLuint , const GLdouble * ) ;
glVertexAttrib3dvNV
in interface GLFunc
public final void glVertexAttrib4svNV(int arg0, short[] arg1)
extern void glVertexAttrib4svNV ( GLuint , const GLshort * ) ;
glVertexAttrib4svNV
in interface GLFunc
public final void glVertexAttrib4fvNV(int arg0, float[] arg1)
extern void glVertexAttrib4fvNV ( GLuint , const GLfloat * ) ;
glVertexAttrib4fvNV
in interface GLFunc
public final void glVertexAttrib4dvNV(int arg0, double[] arg1)
extern void glVertexAttrib4dvNV ( GLuint , const GLdouble * ) ;
glVertexAttrib4dvNV
in interface GLFunc
public final void glVertexAttrib4ubvNV(int arg0, byte[] arg1)
extern void glVertexAttrib4ubvNV ( GLuint , const GLubyte * ) ;
glVertexAttrib4ubvNV
in interface GLFunc
public final void glVertexAttribs1svNV(int arg0, int arg1, short[] arg2)
extern void glVertexAttribs1svNV ( GLuint , GLsizei , const GLshort * ) ;
glVertexAttribs1svNV
in interface GLFunc
public final void glVertexAttribs1fvNV(int arg0, int arg1, float[] arg2)
extern void glVertexAttribs1fvNV ( GLuint , GLsizei , const GLfloat * ) ;
glVertexAttribs1fvNV
in interface GLFunc
public final void glVertexAttribs1dvNV(int arg0, int arg1, double[] arg2)
extern void glVertexAttribs1dvNV ( GLuint , GLsizei , const GLdouble * ) ;
glVertexAttribs1dvNV
in interface GLFunc
public final void glVertexAttribs2svNV(int arg0, int arg1, short[] arg2)
extern void glVertexAttribs2svNV ( GLuint , GLsizei , const GLshort * ) ;
glVertexAttribs2svNV
in interface GLFunc
public final void glVertexAttribs2fvNV(int arg0, int arg1, float[] arg2)
extern void glVertexAttribs2fvNV ( GLuint , GLsizei , const GLfloat * ) ;
glVertexAttribs2fvNV
in interface GLFunc
public final void glVertexAttribs2dvNV(int arg0, int arg1, double[] arg2)
extern void glVertexAttribs2dvNV ( GLuint , GLsizei , const GLdouble * ) ;
glVertexAttribs2dvNV
in interface GLFunc
public final void glVertexAttribs3svNV(int arg0, int arg1, short[] arg2)
extern void glVertexAttribs3svNV ( GLuint , GLsizei , const GLshort * ) ;
glVertexAttribs3svNV
in interface GLFunc
public final void glVertexAttribs3fvNV(int arg0, int arg1, float[] arg2)
extern void glVertexAttribs3fvNV ( GLuint , GLsizei , const GLfloat * ) ;
glVertexAttribs3fvNV
in interface GLFunc
public final void glVertexAttribs3dvNV(int arg0, int arg1, double[] arg2)
extern void glVertexAttribs3dvNV ( GLuint , GLsizei , const GLdouble * ) ;
glVertexAttribs3dvNV
in interface GLFunc
public final void glVertexAttribs4svNV(int arg0, int arg1, short[] arg2)
extern void glVertexAttribs4svNV ( GLuint , GLsizei , const GLshort * ) ;
glVertexAttribs4svNV
in interface GLFunc
public final void glVertexAttribs4fvNV(int arg0, int arg1, float[] arg2)
extern void glVertexAttribs4fvNV ( GLuint , GLsizei , const GLfloat * ) ;
glVertexAttribs4fvNV
in interface GLFunc
public final void glVertexAttribs4dvNV(int arg0, int arg1, double[] arg2)
extern void glVertexAttribs4dvNV ( GLuint , GLsizei , const GLdouble * ) ;
glVertexAttribs4dvNV
in interface GLFunc
public final void glVertexAttribs4ubvNV(int arg0, int arg1, byte[] arg2)
extern void glVertexAttribs4ubvNV ( GLuint , GLsizei , const GLubyte * ) ;
glVertexAttribs4ubvNV
in interface GLFunc
public final void glTexBumpParameterivATI(int arg0, int[] arg1)
extern void glTexBumpParameterivATI ( GLenum , const GLint * ) ;
glTexBumpParameterivATI
in interface GLFunc
public final void glTexBumpParameterfvATI(int arg0, float[] arg1)
extern void glTexBumpParameterfvATI ( GLenum , const GLfloat * ) ;
glTexBumpParameterfvATI
in interface GLFunc
public final void glGetTexBumpParameterivATI(int arg0, int[] arg1)
extern void glGetTexBumpParameterivATI ( GLenum , GLint * ) ;
glGetTexBumpParameterivATI
in interface GLFunc
public final void glGetTexBumpParameterfvATI(int arg0, float[] arg1)
extern void glGetTexBumpParameterfvATI ( GLenum , GLfloat * ) ;
glGetTexBumpParameterfvATI
in interface GLFunc
public final int glGenFragmentShadersATI(int arg0)
extern GLuint glGenFragmentShadersATI ( GLuint ) ;
glGenFragmentShadersATI
in interface GLFunc
public final void glBindFragmentShaderATI(int arg0)
extern void glBindFragmentShaderATI ( GLuint ) ;
glBindFragmentShaderATI
in interface GLFunc
public final void glDeleteFragmentShaderATI(int arg0)
extern void glDeleteFragmentShaderATI ( GLuint ) ;
glDeleteFragmentShaderATI
in interface GLFunc
public final void glBeginFragmentShaderATI()
extern void glBeginFragmentShaderATI ( void ) ;
glBeginFragmentShaderATI
in interface GLFunc
public final void glEndFragmentShaderATI()
extern void glEndFragmentShaderATI ( void ) ;
glEndFragmentShaderATI
in interface GLFunc
public final void glPassTexCoordATI(int arg0, int arg1, int arg2)
extern void glPassTexCoordATI ( GLuint , GLuint , GLenum ) ;
glPassTexCoordATI
in interface GLFunc
public final void glSampleMapATI(int arg0, int arg1, int arg2)
extern void glSampleMapATI ( GLuint , GLuint , GLenum ) ;
glSampleMapATI
in interface GLFunc
public final void glColorFragmentOp1ATI(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)
extern void glColorFragmentOp1ATI ( GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint ) ;
glColorFragmentOp1ATI
in interface GLFunc
public final void glColorFragmentOp2ATI(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9)
extern void glColorFragmentOp2ATI ( GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint ) ;
glColorFragmentOp2ATI
in interface GLFunc
public final void glColorFragmentOp3ATI(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, int arg12)
extern void glColorFragmentOp3ATI ( GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint ) ;
glColorFragmentOp3ATI
in interface GLFunc
public final void glAlphaFragmentOp1ATI(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
extern void glAlphaFragmentOp1ATI ( GLenum , GLuint , GLuint , GLuint , GLuint , GLuint ) ;
glAlphaFragmentOp1ATI
in interface GLFunc
public final void glAlphaFragmentOp2ATI(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
extern void glAlphaFragmentOp2ATI ( GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint ) ;
glAlphaFragmentOp2ATI
in interface GLFunc
public final void glAlphaFragmentOp3ATI(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11)
extern void glAlphaFragmentOp3ATI ( GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint ) ;
glAlphaFragmentOp3ATI
in interface GLFunc
public final void glSetFragmentShaderConstantATI(int arg0, float[] arg1)
extern void glSetFragmentShaderConstantATI ( GLuint , const GLfloat * ) ;
glSetFragmentShaderConstantATI
in interface GLFunc
public final void glPNTrianglesiATI(int arg0, int arg1)
extern void glPNTrianglesiATI ( GLenum , GLint ) ;
glPNTrianglesiATI
in interface GLFunc
public final void glPNTrianglesfATI(int arg0, float arg1)
extern void glPNTrianglesfATI ( GLenum , GLfloat ) ;
glPNTrianglesfATI
in interface GLFunc
public final int glNewObjectBufferATI(int arg0, byte[] arg1, int arg2)
extern GLuint glNewObjectBufferATI ( GLsizei , const GLvoid * , GLenum ) ;
glNewObjectBufferATI
in interface GLFunc
public final int glNewObjectBufferATI(int arg0, short[] arg1, int arg2)
glNewObjectBufferATI
in interface GLFunc
public final int glNewObjectBufferATI(int arg0, int[] arg1, int arg2)
glNewObjectBufferATI
in interface GLFunc
public final int glNewObjectBufferATI(int arg0, float[] arg1, int arg2)
glNewObjectBufferATI
in interface GLFunc
public final int glNewObjectBufferATI(int arg0, double[] arg1, int arg2)
glNewObjectBufferATI
in interface GLFunc
public final int glNewObjectBufferATI(int arg0, boolean[] arg1, int arg2)
glNewObjectBufferATI
in interface GLFunc
public final int glNewObjectBufferATI(int arg0, long[] arg1, int arg2)
glNewObjectBufferATI
in interface GLFunc
public final boolean glIsObjectBufferATI(int arg0)
extern GLboolean glIsObjectBufferATI ( GLuint ) ;
glIsObjectBufferATI
in interface GLFunc
public final void glUpdateObjectBufferATI(int arg0, int arg1, int arg2, byte[] arg3, int arg4)
extern void glUpdateObjectBufferATI ( GLuint , GLuint , GLsizei , const GLvoid * , GLenum ) ;
glUpdateObjectBufferATI
in interface GLFunc
public final void glUpdateObjectBufferATI(int arg0, int arg1, int arg2, short[] arg3, int arg4)
glUpdateObjectBufferATI
in interface GLFunc
public final void glUpdateObjectBufferATI(int arg0, int arg1, int arg2, int[] arg3, int arg4)
glUpdateObjectBufferATI
in interface GLFunc
public final void glUpdateObjectBufferATI(int arg0, int arg1, int arg2, float[] arg3, int arg4)
glUpdateObjectBufferATI
in interface GLFunc
public final void glUpdateObjectBufferATI(int arg0, int arg1, int arg2, double[] arg3, int arg4)
glUpdateObjectBufferATI
in interface GLFunc
public final void glUpdateObjectBufferATI(int arg0, int arg1, int arg2, boolean[] arg3, int arg4)
glUpdateObjectBufferATI
in interface GLFunc
public final void glUpdateObjectBufferATI(int arg0, int arg1, int arg2, long[] arg3, int arg4)
glUpdateObjectBufferATI
in interface GLFunc
public final void glGetObjectBufferfvATI(int arg0, int arg1, float[] arg2)
extern void glGetObjectBufferfvATI ( GLuint , GLenum , GLfloat * ) ;
glGetObjectBufferfvATI
in interface GLFunc
public final void glGetObjectBufferivATI(int arg0, int arg1, int[] arg2)
extern void glGetObjectBufferivATI ( GLuint , GLenum , GLint * ) ;
glGetObjectBufferivATI
in interface GLFunc
public final void glDeleteObjectBufferATI(int arg0)
extern void glDeleteObjectBufferATI ( GLuint ) ;
glDeleteObjectBufferATI
in interface GLFunc
public final void glArrayObjectATI(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
extern void glArrayObjectATI ( GLenum , GLint , GLenum , GLsizei , GLuint , GLuint ) ;
glArrayObjectATI
in interface GLFunc
public final void glGetArrayObjectfvATI(int arg0, int arg1, float[] arg2)
extern void glGetArrayObjectfvATI ( GLenum , GLenum , GLfloat * ) ;
glGetArrayObjectfvATI
in interface GLFunc
public final void glGetArrayObjectivATI(int arg0, int arg1, int[] arg2)
extern void glGetArrayObjectivATI ( GLenum , GLenum , GLint * ) ;
glGetArrayObjectivATI
in interface GLFunc
public final void glVariantArrayObjectATI(int arg0, int arg1, int arg2, int arg3, int arg4)
extern void glVariantArrayObjectATI ( GLuint , GLenum , GLsizei , GLuint , GLuint ) ;
glVariantArrayObjectATI
in interface GLFunc
public final void glGetVariantArrayObjectfvATI(int arg0, int arg1, float[] arg2)
extern void glGetVariantArrayObjectfvATI ( GLuint , GLenum , GLfloat * ) ;
glGetVariantArrayObjectfvATI
in interface GLFunc
public final void glGetVariantArrayObjectivATI(int arg0, int arg1, int[] arg2)
extern void glGetVariantArrayObjectivATI ( GLuint , GLenum , GLint * ) ;
glGetVariantArrayObjectivATI
in interface GLFunc
public final void glBeginVertexShaderEXT()
extern void glBeginVertexShaderEXT ( void ) ;
glBeginVertexShaderEXT
in interface GLFunc
public final void glEndVertexShaderEXT()
extern void glEndVertexShaderEXT ( void ) ;
glEndVertexShaderEXT
in interface GLFunc
public final void glBindVertexShaderEXT(int arg0)
extern void glBindVertexShaderEXT ( GLuint ) ;
glBindVertexShaderEXT
in interface GLFunc
public final int glGenVertexShadersEXT(int arg0)
extern GLuint glGenVertexShadersEXT ( GLuint ) ;
glGenVertexShadersEXT
in interface GLFunc
public final void glDeleteVertexShaderEXT(int arg0)
extern void glDeleteVertexShaderEXT ( GLuint ) ;
glDeleteVertexShaderEXT
in interface GLFunc
public final void glShaderOp1EXT(int arg0, int arg1, int arg2)
extern void glShaderOp1EXT ( GLenum , GLuint , GLuint ) ;
glShaderOp1EXT
in interface GLFunc
public final void glShaderOp2EXT(int arg0, int arg1, int arg2, int arg3)
extern void glShaderOp2EXT ( GLenum , GLuint , GLuint , GLuint ) ;
glShaderOp2EXT
in interface GLFunc
public final void glShaderOp3EXT(int arg0, int arg1, int arg2, int arg3, int arg4)
extern void glShaderOp3EXT ( GLenum , GLuint , GLuint , GLuint , GLuint ) ;
glShaderOp3EXT
in interface GLFunc
public final void glSwizzleEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
extern void glSwizzleEXT ( GLuint , GLuint , GLenum , GLenum , GLenum , GLenum ) ;
glSwizzleEXT
in interface GLFunc
public final void glWriteMaskEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
extern void glWriteMaskEXT ( GLuint , GLuint , GLenum , GLenum , GLenum , GLenum ) ;
glWriteMaskEXT
in interface GLFunc
public final void glInsertComponentEXT(int arg0, int arg1, int arg2)
extern void glInsertComponentEXT ( GLuint , GLuint , GLuint ) ;
glInsertComponentEXT
in interface GLFunc
public final void glExtractComponentEXT(int arg0, int arg1, int arg2)
extern void glExtractComponentEXT ( GLuint , GLuint , GLuint ) ;
glExtractComponentEXT
in interface GLFunc
public final int glGenSymbolsEXT(int arg0, int arg1, int arg2, int arg3)
extern GLuint glGenSymbolsEXT ( GLenum , GLenum , GLenum , GLuint ) ;
glGenSymbolsEXT
in interface GLFunc
public final void glSetInvariantEXT(int arg0, int arg1, byte[] arg2)
extern void glSetInvariantEXT ( GLuint , GLenum , const void * ) ;
glSetInvariantEXT
in interface GLFunc
public final void glSetInvariantEXT(int arg0, int arg1, short[] arg2)
glSetInvariantEXT
in interface GLFunc
public final void glSetInvariantEXT(int arg0, int arg1, int[] arg2)
glSetInvariantEXT
in interface GLFunc
public final void glSetInvariantEXT(int arg0, int arg1, float[] arg2)
glSetInvariantEXT
in interface GLFunc
public final void glSetInvariantEXT(int arg0, int arg1, double[] arg2)
glSetInvariantEXT
in interface GLFunc
public final void glSetInvariantEXT(int arg0, int arg1, boolean[] arg2)
glSetInvariantEXT
in interface GLFunc
public final void glSetInvariantEXT(int arg0, int arg1, long[] arg2)
glSetInvariantEXT
in interface GLFunc
public final void glSetLocalConstantEXT(int arg0, int arg1, byte[] arg2)
extern void glSetLocalConstantEXT ( GLuint , GLenum , const void * ) ;
glSetLocalConstantEXT
in interface GLFunc
public final void glSetLocalConstantEXT(int arg0, int arg1, short[] arg2)
glSetLocalConstantEXT
in interface GLFunc
public final void glSetLocalConstantEXT(int arg0, int arg1, int[] arg2)
glSetLocalConstantEXT
in interface GLFunc
public final void glSetLocalConstantEXT(int arg0, int arg1, float[] arg2)
glSetLocalConstantEXT
in interface GLFunc
public final void glSetLocalConstantEXT(int arg0, int arg1, double[] arg2)
glSetLocalConstantEXT
in interface GLFunc
public final void glSetLocalConstantEXT(int arg0, int arg1, boolean[] arg2)
glSetLocalConstantEXT
in interface GLFunc
public final void glSetLocalConstantEXT(int arg0, int arg1, long[] arg2)
glSetLocalConstantEXT
in interface GLFunc
public final void glVariantbvEXT(int arg0, byte[] arg1)
extern void glVariantbvEXT ( GLuint , const GLbyte * ) ;
glVariantbvEXT
in interface GLFunc
public final void glVariantsvEXT(int arg0, short[] arg1)
extern void glVariantsvEXT ( GLuint , const GLshort * ) ;
glVariantsvEXT
in interface GLFunc
public final void glVariantivEXT(int arg0, int[] arg1)
extern void glVariantivEXT ( GLuint , const GLint * ) ;
glVariantivEXT
in interface GLFunc
public final void glVariantfvEXT(int arg0, float[] arg1)
extern void glVariantfvEXT ( GLuint , const GLfloat * ) ;
glVariantfvEXT
in interface GLFunc
public final void glVariantdvEXT(int arg0, double[] arg1)
extern void glVariantdvEXT ( GLuint , const GLdouble * ) ;
glVariantdvEXT
in interface GLFunc
public final void glVariantubvEXT(int arg0, byte[] arg1)
extern void glVariantubvEXT ( GLuint , const GLubyte * ) ;
glVariantubvEXT
in interface GLFunc
public final void glVariantusvEXT(int arg0, short[] arg1)
extern void glVariantusvEXT ( GLuint , const GLushort * ) ;
glVariantusvEXT
in interface GLFunc
public final void glVariantuivEXT(int arg0, int[] arg1)
extern void glVariantuivEXT ( GLuint , const GLuint * ) ;
glVariantuivEXT
in interface GLFunc
public final void glVariantPointerEXT(int arg0, int arg1, int arg2, byte[] arg3)
extern void glVariantPointerEXT ( GLuint , GLenum , GLuint , const void * ) ;
glVariantPointerEXT
in interface GLFunc
public final void glVariantPointerEXT(int arg0, int arg1, int arg2, short[] arg3)
glVariantPointerEXT
in interface GLFunc
public final void glVariantPointerEXT(int arg0, int arg1, int arg2, int[] arg3)
glVariantPointerEXT
in interface GLFunc
public final void glVariantPointerEXT(int arg0, int arg1, int arg2, float[] arg3)
glVariantPointerEXT
in interface GLFunc
public final void glVariantPointerEXT(int arg0, int arg1, int arg2, double[] arg3)
glVariantPointerEXT
in interface GLFunc
public final void glVariantPointerEXT(int arg0, int arg1, int arg2, boolean[] arg3)
glVariantPointerEXT
in interface GLFunc
public final void glVariantPointerEXT(int arg0, int arg1, int arg2, long[] arg3)
glVariantPointerEXT
in interface GLFunc
public final void glEnableVariantClientStateEXT(int arg0)
extern void glEnableVariantClientStateEXT ( GLuint ) ;
glEnableVariantClientStateEXT
in interface GLFunc
public final void glDisableVariantClientStateEXT(int arg0)
extern void glDisableVariantClientStateEXT ( GLuint ) ;
glDisableVariantClientStateEXT
in interface GLFunc
public final int glBindLightParameterEXT(int arg0, int arg1)
extern GLuint glBindLightParameterEXT ( GLenum , GLenum ) ;
glBindLightParameterEXT
in interface GLFunc
public final int glBindMaterialParameterEXT(int arg0, int arg1)
extern GLuint glBindMaterialParameterEXT ( GLenum , GLenum ) ;
glBindMaterialParameterEXT
in interface GLFunc
public final int glBindTexGenParameterEXT(int arg0, int arg1, int arg2)
extern GLuint glBindTexGenParameterEXT ( GLenum , GLenum , GLenum ) ;
glBindTexGenParameterEXT
in interface GLFunc
public final int glBindTextureUnitParameterEXT(int arg0, int arg1)
extern GLuint glBindTextureUnitParameterEXT ( GLenum , GLenum ) ;
glBindTextureUnitParameterEXT
in interface GLFunc
public final int glBindParameterEXT(int arg0)
extern GLuint glBindParameterEXT ( GLenum ) ;
glBindParameterEXT
in interface GLFunc
public final boolean glIsVariantEnabledEXT(int arg0, int arg1)
extern GLboolean glIsVariantEnabledEXT ( GLuint , GLenum ) ;
glIsVariantEnabledEXT
in interface GLFunc
public final void glGetVariantBooleanvEXT(int arg0, int arg1, boolean[] arg2)
extern void glGetVariantBooleanvEXT ( GLuint , GLenum , GLboolean * ) ;
glGetVariantBooleanvEXT
in interface GLFunc
public final void glGetVariantIntegervEXT(int arg0, int arg1, int[] arg2)
extern void glGetVariantIntegervEXT ( GLuint , GLenum , GLint * ) ;
glGetVariantIntegervEXT
in interface GLFunc
public final void glGetVariantFloatvEXT(int arg0, int arg1, float[] arg2)
extern void glGetVariantFloatvEXT ( GLuint , GLenum , GLfloat * ) ;
glGetVariantFloatvEXT
in interface GLFunc
public final void glGetVariantPointervEXT(int arg0, int arg1, byte[][] arg2)
extern void glGetVariantPointervEXT ( GLuint , GLenum , GLvoid * * ) ;
glGetVariantPointervEXT
in interface GLFunc
public final void glGetVariantPointervEXT(int arg0, int arg1, short[][] arg2)
glGetVariantPointervEXT
in interface GLFunc
public final void glGetVariantPointervEXT(int arg0, int arg1, int[][] arg2)
glGetVariantPointervEXT
in interface GLFunc
public final void glGetVariantPointervEXT(int arg0, int arg1, float[][] arg2)
glGetVariantPointervEXT
in interface GLFunc
public final void glGetVariantPointervEXT(int arg0, int arg1, double[][] arg2)
glGetVariantPointervEXT
in interface GLFunc
public final void glGetVariantPointervEXT(int arg0, int arg1, boolean[][] arg2)
glGetVariantPointervEXT
in interface GLFunc
public final void glGetVariantPointervEXT(int arg0, int arg1, long[][] arg2)
glGetVariantPointervEXT
in interface GLFunc
public final void glGetInvariantBooleanvEXT(int arg0, int arg1, boolean[] arg2)
extern void glGetInvariantBooleanvEXT ( GLuint , GLenum , GLboolean * ) ;
glGetInvariantBooleanvEXT
in interface GLFunc
public final void glGetInvariantIntegervEXT(int arg0, int arg1, int[] arg2)
extern void glGetInvariantIntegervEXT ( GLuint , GLenum , GLint * ) ;
glGetInvariantIntegervEXT
in interface GLFunc
public final void glGetInvariantFloatvEXT(int arg0, int arg1, float[] arg2)
extern void glGetInvariantFloatvEXT ( GLuint , GLenum , GLfloat * ) ;
glGetInvariantFloatvEXT
in interface GLFunc
public final void glGetLocalConstantBooleanvEXT(int arg0, int arg1, boolean[] arg2)
extern void glGetLocalConstantBooleanvEXT ( GLuint , GLenum , GLboolean * ) ;
glGetLocalConstantBooleanvEXT
in interface GLFunc
public final void glGetLocalConstantIntegervEXT(int arg0, int arg1, int[] arg2)
extern void glGetLocalConstantIntegervEXT ( GLuint , GLenum , GLint * ) ;
glGetLocalConstantIntegervEXT
in interface GLFunc
public final void glGetLocalConstantFloatvEXT(int arg0, int arg1, float[] arg2)
extern void glGetLocalConstantFloatvEXT ( GLuint , GLenum , GLfloat * ) ;
glGetLocalConstantFloatvEXT
in interface GLFunc
public final void glVertexStream1s(int arg0, short arg1)
extern void glVertexStream1s ( GLenum , GLshort ) ;
glVertexStream1s
in interface GLFunc
public final void glVertexStream1sv(int arg0, short[] arg1)
extern void glVertexStream1sv ( GLenum , const GLshort * ) ;
glVertexStream1sv
in interface GLFunc
public final void glVertexStream1i(int arg0, int arg1)
extern void glVertexStream1i ( GLenum , GLint ) ;
glVertexStream1i
in interface GLFunc
public final void glVertexStream1iv(int arg0, int[] arg1)
extern void glVertexStream1iv ( GLenum , const GLint * ) ;
glVertexStream1iv
in interface GLFunc
public final void glVertexStream1f(int arg0, float arg1)
extern void glVertexStream1f ( GLenum , GLfloat ) ;
glVertexStream1f
in interface GLFunc
public final void glVertexStream1fv(int arg0, float[] arg1)
extern void glVertexStream1fv ( GLenum , const GLfloat * ) ;
glVertexStream1fv
in interface GLFunc
public final void glVertexStream1d(int arg0, double arg1)
extern void glVertexStream1d ( GLenum , GLdouble ) ;
glVertexStream1d
in interface GLFunc
public final void glVertexStream1dv(int arg0, double[] arg1)
extern void glVertexStream1dv ( GLenum , const GLdouble * ) ;
glVertexStream1dv
in interface GLFunc
public final void glVertexStream2s(int arg0, short arg1, short arg2)
extern void glVertexStream2s ( GLenum , GLshort , GLshort ) ;
glVertexStream2s
in interface GLFunc
public final void glVertexStream2sv(int arg0, short[] arg1)
extern void glVertexStream2sv ( GLenum , const GLshort * ) ;
glVertexStream2sv
in interface GLFunc
public final void glVertexStream2i(int arg0, int arg1, int arg2)
extern void glVertexStream2i ( GLenum , GLint , GLint ) ;
glVertexStream2i
in interface GLFunc
public final void glVertexStream2iv(int arg0, int[] arg1)
extern void glVertexStream2iv ( GLenum , const GLint * ) ;
glVertexStream2iv
in interface GLFunc
public final void glVertexStream2f(int arg0, float arg1, float arg2)
extern void glVertexStream2f ( GLenum , GLfloat , GLfloat ) ;
glVertexStream2f
in interface GLFunc
public final void glVertexStream2fv(int arg0, float[] arg1)
extern void glVertexStream2fv ( GLenum , const GLfloat * ) ;
glVertexStream2fv
in interface GLFunc
public final void glVertexStream2d(int arg0, double arg1, double arg2)
extern void glVertexStream2d ( GLenum , GLdouble , GLdouble ) ;
glVertexStream2d
in interface GLFunc
public final void glVertexStream2dv(int arg0, double[] arg1)
extern void glVertexStream2dv ( GLenum , const GLdouble * ) ;
glVertexStream2dv
in interface GLFunc
public final void glVertexStream3s(int arg0, short arg1, short arg2, short arg3)
extern void glVertexStream3s ( GLenum , GLshort , GLshort , GLshort ) ;
glVertexStream3s
in interface GLFunc
public final void glVertexStream3sv(int arg0, short[] arg1)
extern void glVertexStream3sv ( GLenum , const GLshort * ) ;
glVertexStream3sv
in interface GLFunc
public final void glVertexStream3i(int arg0, int arg1, int arg2, int arg3)
extern void glVertexStream3i ( GLenum , GLint , GLint , GLint ) ;
glVertexStream3i
in interface GLFunc
public final void glVertexStream3iv(int arg0, int[] arg1)
extern void glVertexStream3iv ( GLenum , const GLint * ) ;
glVertexStream3iv
in interface GLFunc
public final void glVertexStream3f(int arg0, float arg1, float arg2, float arg3)
extern void glVertexStream3f ( GLenum , GLfloat , GLfloat , GLfloat ) ;
glVertexStream3f
in interface GLFunc
public final void glVertexStream3fv(int arg0, float[] arg1)
extern void glVertexStream3fv ( GLenum , const GLfloat * ) ;
glVertexStream3fv
in interface GLFunc
public final void glVertexStream3d(int arg0, double arg1, double arg2, double arg3)
extern void glVertexStream3d ( GLenum , GLdouble , GLdouble , GLdouble ) ;
glVertexStream3d
in interface GLFunc
public final void glVertexStream3dv(int arg0, double[] arg1)
extern void glVertexStream3dv ( GLenum , const GLdouble * ) ;
glVertexStream3dv
in interface GLFunc
public final void glVertexStream4s(int arg0, short arg1, short arg2, short arg3, short arg4)
extern void glVertexStream4s ( GLenum , GLshort , GLshort , GLshort , GLshort ) ;
glVertexStream4s
in interface GLFunc
public final void glVertexStream4sv(int arg0, short[] arg1)
extern void glVertexStream4sv ( GLenum , const GLshort * ) ;
glVertexStream4sv
in interface GLFunc
public final void glVertexStream4i(int arg0, int arg1, int arg2, int arg3, int arg4)
extern void glVertexStream4i ( GLenum , GLint , GLint , GLint , GLint ) ;
glVertexStream4i
in interface GLFunc
public final void glVertexStream4iv(int arg0, int[] arg1)
extern void glVertexStream4iv ( GLenum , const GLint * ) ;
glVertexStream4iv
in interface GLFunc
public final void glVertexStream4f(int arg0, float arg1, float arg2, float arg3, float arg4)
extern void glVertexStream4f ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat ) ;
glVertexStream4f
in interface GLFunc
public final void glVertexStream4fv(int arg0, float[] arg1)
extern void glVertexStream4fv ( GLenum , const GLfloat * ) ;
glVertexStream4fv
in interface GLFunc
public final void glVertexStream4d(int arg0, double arg1, double arg2, double arg3, double arg4)
extern void glVertexStream4d ( GLenum , GLdouble , GLdouble , GLdouble , GLdouble ) ;
glVertexStream4d
in interface GLFunc
public final void glVertexStream4dv(int arg0, double[] arg1)
extern void glVertexStream4dv ( GLenum , const GLdouble * ) ;
glVertexStream4dv
in interface GLFunc
public final void glNormalStream3b(int arg0, byte arg1, byte arg2, byte arg3)
extern void glNormalStream3b ( GLenum , GLbyte , GLbyte , GLbyte ) ;
glNormalStream3b
in interface GLFunc
public final void glNormalStream3bv(int arg0, byte[] arg1)
extern void glNormalStream3bv ( GLenum , const GLbyte * ) ;
glNormalStream3bv
in interface GLFunc
public final void glNormalStream3s(int arg0, short arg1, short arg2, short arg3)
extern void glNormalStream3s ( GLenum , GLshort , GLshort , GLshort ) ;
glNormalStream3s
in interface GLFunc
public final void glNormalStream3sv(int arg0, short[] arg1)
extern void glNormalStream3sv ( GLenum , const GLshort * ) ;
glNormalStream3sv
in interface GLFunc
public final void glNormalStream3i(int arg0, int arg1, int arg2, int arg3)
extern void glNormalStream3i ( GLenum , GLint , GLint , GLint ) ;
glNormalStream3i
in interface GLFunc
public final void glNormalStream3iv(int arg0, int[] arg1)
extern void glNormalStream3iv ( GLenum , const GLint * ) ;
glNormalStream3iv
in interface GLFunc
public final void glNormalStream3f(int arg0, float arg1, float arg2, float arg3)
extern void glNormalStream3f ( GLenum , GLfloat , GLfloat , GLfloat ) ;
glNormalStream3f
in interface GLFunc
public final void glNormalStream3fv(int arg0, float[] arg1)
extern void glNormalStream3fv ( GLenum , const GLfloat * ) ;
glNormalStream3fv
in interface GLFunc
public final void glNormalStream3d(int arg0, double arg1, double arg2, double arg3)
extern void glNormalStream3d ( GLenum , GLdouble , GLdouble , GLdouble ) ;
glNormalStream3d
in interface GLFunc
public final void glNormalStream3dv(int arg0, double[] arg1)
extern void glNormalStream3dv ( GLenum , const GLdouble * ) ;
glNormalStream3dv
in interface GLFunc
public final void glClientActiveVertexStream(int arg0)
extern void glClientActiveVertexStream ( GLenum ) ;
glClientActiveVertexStream
in interface GLFunc
public final void glVertexBlendEnvi(int arg0, int arg1)
extern void glVertexBlendEnvi ( GLenum , GLint ) ;
glVertexBlendEnvi
in interface GLFunc
public final void glVertexBlendEnvf(int arg0, float arg1)
extern void glVertexBlendEnvf ( GLenum , GLfloat ) ;
glVertexBlendEnvf
in interface GLFunc
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