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java.lang.Object | +--gl4java.GLFuncJauJNInf
The default implementation class for OpenGL native function mapping
| Fields inherited from interface gl4java.GLFunc |
GL_PROC_NAMES |
| Constructor Summary | |
GLFuncJauJNInf()
|
|
| Method Summary | |
java.lang.String |
getClassVendor()
|
java.lang.String |
getClassVersion()
|
java.lang.String |
getNativeVendor()
|
java.lang.String |
getNativeVersion()
|
void |
glAccum(int op,
float value)
Original Function-Prototype : |
void |
glActiveTexture(int texture)
Original Function-Prototype : |
void |
glActiveTextureARB(int texture)
Original Function-Prototype : |
void |
glAlphaFragmentOp1ATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Original Function-Prototype : |
void |
glAlphaFragmentOp2ATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
Original Function-Prototype : |
void |
glAlphaFragmentOp3ATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11)
Original Function-Prototype : |
void |
glAlphaFunc(int func,
float ref)
Original Function-Prototype : |
void |
glApplyTextureEXT(int arg0)
Original Function-Prototype : |
boolean |
glAreProgramsResidentNV(int arg0,
int[] arg1,
boolean[] arg2)
Original Function-Prototype : |
boolean |
glAreTexturesResident(int n,
int[] textures,
boolean[] residences)
Original Function-Prototype : |
boolean |
glAreTexturesResidentEXT(int n,
int[] textures,
boolean[] residences)
Original Function-Prototype : |
void |
glArrayElement(int i)
Original Function-Prototype : |
void |
glArrayElementEXT(int i)
Original Function-Prototype : |
void |
glArrayObjectATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Original Function-Prototype : |
void |
glAsyncMarkerSGIX(int arg0)
Original Function-Prototype : |
void |
glBegin(int mode)
Original Function-Prototype : |
void |
glBeginFragmentShaderATI()
Original Function-Prototype : |
void |
glBeginVertexShaderEXT()
Original Function-Prototype : |
void |
glBindFragmentShaderATI(int arg0)
Original Function-Prototype : |
int |
glBindLightParameterEXT(int arg0,
int arg1)
Original Function-Prototype : |
int |
glBindMaterialParameterEXT(int arg0,
int arg1)
Original Function-Prototype : |
int |
glBindParameterEXT(int arg0)
Original Function-Prototype : |
void |
glBindProgramNV(int arg0,
int arg1)
Original Function-Prototype : |
int |
glBindTexGenParameterEXT(int arg0,
int arg1,
int arg2)
Original Function-Prototype : |
void |
glBindTexture(int target,
int texture)
Original Function-Prototype : |
void |
glBindTextureEXT(int target,
int texture)
Original Function-Prototype : |
int |
glBindTextureUnitParameterEXT(int arg0,
int arg1)
Original Function-Prototype : |
void |
glBindVertexShaderEXT(int arg0)
Original Function-Prototype : |
void |
glBinormal3bEXT(byte arg0,
byte arg1,
byte arg2)
Original Function-Prototype : |
void |
glBinormal3bvEXT(byte[] arg0)
Original Function-Prototype : |
void |
glBinormal3dEXT(double arg0,
double arg1,
double arg2)
Original Function-Prototype : |
void |
glBinormal3dvEXT(double[] arg0)
Original Function-Prototype : |
void |
glBinormal3fEXT(float arg0,
float arg1,
float arg2)
Original Function-Prototype : |
void |
glBinormal3fvEXT(float[] arg0)
Original Function-Prototype : |
void |
glBinormal3iEXT(int arg0,
int arg1,
int arg2)
Original Function-Prototype : |
void |
glBinormal3ivEXT(int[] arg0)
Original Function-Prototype : |
void |
glBinormal3sEXT(short arg0,
short arg1,
short arg2)
Original Function-Prototype : |
void |
glBinormal3svEXT(short[] arg0)
Original Function-Prototype : |
void |
glBinormalPointerEXT(int arg0,
int arg1,
boolean[] arg2)
|
void |
glBinormalPointerEXT(int arg0,
int arg1,
byte[] arg2)
Original Function-Prototype : |
void |
glBinormalPointerEXT(int arg0,
int arg1,
double[] arg2)
|
void |
glBinormalPointerEXT(int arg0,
int arg1,
float[] arg2)
|
void |
glBinormalPointerEXT(int arg0,
int arg1,
int[] arg2)
|
void |
glBinormalPointerEXT(int arg0,
int arg1,
long[] arg2)
|
void |
glBinormalPointerEXT(int arg0,
int arg1,
short[] arg2)
|
void |
glBitmap(int width,
int height,
float xorig,
float yorig,
float xmove,
float ymove,
byte[] bitmap)
Original Function-Prototype : |
void |
glBlendColor(float red,
float green,
float blue,
float alpha)
Original Function-Prototype : |
void |
glBlendColorEXT(float red,
float green,
float blue,
float alpha)
Original Function-Prototype : |
void |
glBlendEquation(int mode)
Original Function-Prototype : |
void |
glBlendEquationEXT(int mode)
Original Function-Prototype : |
void |
glBlendFunc(int sfactor,
int dfactor)
Original Function-Prototype : |
void |
glBlendFuncSeparateEXT(int arg0,
int arg1,
int arg2,
int arg3)
Original Function-Prototype : |
void |
glBlendFuncSeparateINGR(int arg0,
int arg1,
int arg2,
int arg3)
Original Function-Prototype : |
void |
glCallList(int list)
Original Function-Prototype : |
void |
glCallLists(int n,
int type,
boolean[] lists)
|
void |
glCallLists(int n,
int type,
byte[] lists)
Original Function-Prototype : |
void |
glCallLists(int n,
int type,
double[] lists)
|
void |
glCallLists(int n,
int type,
float[] lists)
|
void |
glCallLists(int n,
int type,
int[] lists)
|
void |
glCallLists(int n,
int type,
long[] lists)
|
void |
glCallLists(int n,
int type,
short[] lists)
|
void |
glClear(int mask)
Original Function-Prototype : |
void |
glClearAccum(float red,
float green,
float blue,
float alpha)
Original Function-Prototype : |
void |
glClearColor(float red,
float green,
float blue,
float alpha)
Original Function-Prototype : |
void |
glClearDepth(double depth)
Original Function-Prototype : |
void |
glClearIndex(float c)
Original Function-Prototype : |
void |
glClearStencil(int s)
Original Function-Prototype : |
void |
glClientActiveTexture(int texture)
Original Function-Prototype : |
void |
glClientActiveTextureARB(int texture)
Original Function-Prototype : |
void |
glClientActiveVertexStream(int arg0)
Original Function-Prototype : |
void |
glClipPlane(int plane,
double[] equation)
Original Function-Prototype : |
void |
glColor3b(byte red,
byte green,
byte blue)
Original Function-Prototype : |
void |
glColor3bv(byte[] v)
Original Function-Prototype : |
void |
glColor3d(double red,
double green,
double blue)
Original Function-Prototype : |
void |
glColor3dv(double[] v)
Original Function-Prototype : |
void |
glColor3f(float red,
float green,
float blue)
Original Function-Prototype : |
void |
glColor3fv(float[] v)
Original Function-Prototype : |
void |
glColor3fVertex3fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5)
Original Function-Prototype : |
void |
glColor3fVertex3fvSUN(float[] arg0,
float[] arg1)
Original Function-Prototype : |
void |
glColor3i(int red,
int green,
int blue)
Original Function-Prototype : |
void |
glColor3iv(int[] v)
Original Function-Prototype : |
void |
glColor3s(short red,
short green,
short blue)
Original Function-Prototype : |
void |
glColor3sv(short[] v)
Original Function-Prototype : |
void |
glColor3ub(byte red,
byte green,
byte blue)
Original Function-Prototype : |
void |
glColor3ubv(byte[] v)
Original Function-Prototype : |
void |
glColor3ui(int red,
int green,
int blue)
Original Function-Prototype : |
void |
glColor3uiv(int[] v)
Original Function-Prototype : |
void |
glColor3us(short red,
short green,
short blue)
Original Function-Prototype : |
void |
glColor3usv(short[] v)
Original Function-Prototype : |
void |
glColor4b(byte red,
byte green,
byte blue,
byte alpha)
Original Function-Prototype : |
void |
glColor4bv(byte[] v)
Original Function-Prototype : |
void |
glColor4d(double red,
double green,
double blue,
double alpha)
Original Function-Prototype : |
void |
glColor4dv(double[] v)
Original Function-Prototype : |
void |
glColor4f(float red,
float green,
float blue,
float alpha)
Original Function-Prototype : |
void |
glColor4fNormal3fVertex3fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7,
float arg8,
float arg9)
Original Function-Prototype : |
void |
glColor4fNormal3fVertex3fvSUN(float[] arg0,
float[] arg1,
float[] arg2)
Original Function-Prototype : |
void |
glColor4fv(float[] v)
Original Function-Prototype : |
void |
glColor4i(int red,
int green,
int blue,
int alpha)
Original Function-Prototype : |
void |
glColor4iv(int[] v)
Original Function-Prototype : |
void |
glColor4s(short red,
short green,
short blue,
short alpha)
Original Function-Prototype : |
void |
glColor4sv(short[] v)
Original Function-Prototype : |
void |
glColor4ub(byte red,
byte green,
byte blue,
byte alpha)
Original Function-Prototype : |
void |
glColor4ubv(byte[] v)
Original Function-Prototype : |
void |
glColor4ubVertex2fSUN(byte arg0,
byte arg1,
byte arg2,
byte arg3,
float arg4,
float arg5)
Original Function-Prototype : |
void |
glColor4ubVertex2fvSUN(byte[] arg0,
float[] arg1)
Original Function-Prototype : |
void |
glColor4ubVertex3fSUN(byte arg0,
byte arg1,
byte arg2,
byte arg3,
float arg4,
float arg5,
float arg6)
Original Function-Prototype : |
void |
glColor4ubVertex3fvSUN(byte[] arg0,
float[] arg1)
Original Function-Prototype : |
void |
glColor4ui(int red,
int green,
int blue,
int alpha)
Original Function-Prototype : |
void |
glColor4uiv(int[] v)
Original Function-Prototype : |
void |
glColor4us(short red,
short green,
short blue,
short alpha)
Original Function-Prototype : |
void |
glColor4usv(short[] v)
Original Function-Prototype : |
void |
glColorFragmentOp1ATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
Original Function-Prototype : |
void |
glColorFragmentOp2ATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9)
Original Function-Prototype : |
void |
glColorFragmentOp3ATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
int arg12)
Original Function-Prototype : |
void |
glColorMask(boolean red,
boolean green,
boolean blue,
boolean alpha)
Original Function-Prototype : |
void |
glColorMaterial(int face,
int mode)
Original Function-Prototype : |
void |
glColorPointer(int size,
int type,
int stride,
boolean[] ptr)
|
void |
glColorPointer(int size,
int type,
int stride,
byte[] ptr)
Original Function-Prototype : |
void |
glColorPointer(int size,
int type,
int stride,
double[] ptr)
|
void |
glColorPointer(int size,
int type,
int stride,
float[] ptr)
|
void |
glColorPointer(int size,
int type,
int stride,
int[] ptr)
|
void |
glColorPointer(int size,
int type,
int stride,
long[] ptr)
|
void |
glColorPointer(int size,
int type,
int stride,
short[] ptr)
|
void |
glColorPointerEXT(int size,
int type,
int stride,
int count,
boolean[] ptr)
|
void |
glColorPointerEXT(int size,
int type,
int stride,
int count,
byte[] ptr)
Original Function-Prototype : |
void |
glColorPointerEXT(int size,
int type,
int stride,
int count,
double[] ptr)
|
void |
glColorPointerEXT(int size,
int type,
int stride,
int count,
float[] ptr)
|
void |
glColorPointerEXT(int size,
int type,
int stride,
int count,
int[] ptr)
|
void |
glColorPointerEXT(int size,
int type,
int stride,
int count,
long[] ptr)
|
void |
glColorPointerEXT(int size,
int type,
int stride,
int count,
short[] ptr)
|
void |
glColorPointerListIBM(int arg0,
int arg1,
int arg2,
boolean[][] arg3,
int arg4)
|
void |
glColorPointerListIBM(int arg0,
int arg1,
int arg2,
byte[][] arg3,
int arg4)
Original Function-Prototype : |
void |
glColorPointerListIBM(int arg0,
int arg1,
int arg2,
double[][] arg3,
int arg4)
|
void |
glColorPointerListIBM(int arg0,
int arg1,
int arg2,
float[][] arg3,
int arg4)
|
void |
glColorPointerListIBM(int arg0,
int arg1,
int arg2,
int[][] arg3,
int arg4)
|
void |
glColorPointerListIBM(int arg0,
int arg1,
int arg2,
long[][] arg3,
int arg4)
|
void |
glColorPointerListIBM(int arg0,
int arg1,
int arg2,
short[][] arg3,
int arg4)
|
void |
glColorPointervINTEL(int arg0,
int arg1,
boolean[][] arg2)
|
void |
glColorPointervINTEL(int arg0,
int arg1,
byte[][] arg2)
Original Function-Prototype : |
void |
glColorPointervINTEL(int arg0,
int arg1,
double[][] arg2)
|
void |
glColorPointervINTEL(int arg0,
int arg1,
float[][] arg2)
|
void |
glColorPointervINTEL(int arg0,
int arg1,
int[][] arg2)
|
void |
glColorPointervINTEL(int arg0,
int arg1,
long[][] arg2)
|
void |
glColorPointervINTEL(int arg0,
int arg1,
short[][] arg2)
|
void |
glColorSubTable(int target,
int start,
int count,
int format,
int type,
boolean[] data)
|
void |
glColorSubTable(int target,
int start,
int count,
int format,
int type,
byte[] data)
Original Function-Prototype : |
void |
glColorSubTable(int target,
int start,
int count,
int format,
int type,
double[] data)
|
void |
glColorSubTable(int target,
int start,
int count,
int format,
int type,
float[] data)
|
void |
glColorSubTable(int target,
int start,
int count,
int format,
int type,
int[] data)
|
void |
glColorSubTable(int target,
int start,
int count,
int format,
int type,
long[] data)
|
void |
glColorSubTable(int target,
int start,
int count,
int format,
int type,
short[] data)
|
void |
glColorSubTableEXT(int target,
int start,
int count,
int format,
int type,
boolean[] data)
|
void |
glColorSubTableEXT(int target,
int start,
int count,
int format,
int type,
byte[] data)
Original Function-Prototype : |
void |
glColorSubTableEXT(int target,
int start,
int count,
int format,
int type,
double[] data)
|
void |
glColorSubTableEXT(int target,
int start,
int count,
int format,
int type,
float[] data)
|
void |
glColorSubTableEXT(int target,
int start,
int count,
int format,
int type,
int[] data)
|
void |
glColorSubTableEXT(int target,
int start,
int count,
int format,
int type,
long[] data)
|
void |
glColorSubTableEXT(int target,
int start,
int count,
int format,
int type,
short[] data)
|
void |
glColorTable(int target,
int internalformat,
int width,
int format,
int type,
boolean[] table)
|
void |
glColorTable(int target,
int internalformat,
int width,
int format,
int type,
byte[] table)
Original Function-Prototype : |
void |
glColorTable(int target,
int internalformat,
int width,
int format,
int type,
double[] table)
|
void |
glColorTable(int target,
int internalformat,
int width,
int format,
int type,
float[] table)
|
void |
glColorTable(int target,
int internalformat,
int width,
int format,
int type,
int[] table)
|
void |
glColorTable(int target,
int internalformat,
int width,
int format,
int type,
long[] table)
|
void |
glColorTable(int target,
int internalformat,
int width,
int format,
int type,
short[] table)
|
void |
glColorTableEXT(int target,
int internalformat,
int width,
int format,
int type,
boolean[] table)
|
void |
glColorTableEXT(int target,
int internalformat,
int width,
int format,
int type,
byte[] table)
Original Function-Prototype : |
void |
glColorTableEXT(int target,
int internalformat,
int width,
int format,
int type,
double[] table)
|
void |
glColorTableEXT(int target,
int internalformat,
int width,
int format,
int type,
float[] table)
|
void |
glColorTableEXT(int target,
int internalformat,
int width,
int format,
int type,
int[] table)
|
void |
glColorTableEXT(int target,
int internalformat,
int width,
int format,
int type,
long[] table)
|
void |
glColorTableEXT(int target,
int internalformat,
int width,
int format,
int type,
short[] table)
|
void |
glColorTableParameterfv(int target,
int pname,
float[] params)
Original Function-Prototype : |
void |
glColorTableParameterfvSGI(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glColorTableParameteriv(int target,
int pname,
int[] params)
Original Function-Prototype : |
void |
glColorTableParameterivSGI(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glColorTableSGI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean[] arg5)
|
void |
glColorTableSGI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
byte[] arg5)
Original Function-Prototype : |
void |
glColorTableSGI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
double[] arg5)
|
void |
glColorTableSGI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
float[] arg5)
|
void |
glColorTableSGI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int[] arg5)
|
void |
glColorTableSGI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long[] arg5)
|
void |
glColorTableSGI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
short[] arg5)
|
void |
glCombinerInputNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Original Function-Prototype : |
void |
glCombinerOutputNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7,
boolean arg8,
boolean arg9)
Original Function-Prototype : |
void |
glCombinerParameterfNV(int arg0,
float arg1)
Original Function-Prototype : |
void |
glCombinerParameterfvNV(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glCombinerParameteriNV(int arg0,
int arg1)
Original Function-Prototype : |
void |
glCombinerParameterivNV(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glCombinerStageParameterfvNV(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
boolean[] data)
|
void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
byte[] data)
Original Function-Prototype : |
void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
double[] data)
|
void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
float[] data)
|
void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
int[] data)
|
void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
long[] data)
|
void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
short[] data)
|
void |
glCompressedTexImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean[] arg6)
|
void |
glCompressedTexImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
byte[] arg6)
Original Function-Prototype : |
void |
glCompressedTexImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
double[] arg6)
|
void |
glCompressedTexImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
float[] arg6)
|
void |
glCompressedTexImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int[] arg6)
|
void |
glCompressedTexImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long[] arg6)
|
void |
glCompressedTexImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
short[] arg6)
|
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
boolean[] data)
|
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
byte[] data)
Original Function-Prototype : |
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
double[] data)
|
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
float[] data)
|
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
int[] data)
|
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
long[] data)
|
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
short[] data)
|
void |
glCompressedTexImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean[] arg7)
|
void |
glCompressedTexImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
byte[] arg7)
Original Function-Prototype : |
void |
glCompressedTexImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
double[] arg7)
|
void |
glCompressedTexImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
float[] arg7)
|
void |
glCompressedTexImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int[] arg7)
|
void |
glCompressedTexImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
long[] arg7)
|
void |
glCompressedTexImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
short[] arg7)
|
void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
boolean[] data)
|
void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
byte[] data)
Original Function-Prototype : |
void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
double[] data)
|
void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
float[] data)
|
void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
int[] data)
|
void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
long[] data)
|
void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
short[] data)
|
void |
glCompressedTexImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
boolean[] arg8)
|
void |
glCompressedTexImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
byte[] arg8)
Original Function-Prototype : |
void |
glCompressedTexImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
double[] arg8)
|
void |
glCompressedTexImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
float[] arg8)
|
void |
glCompressedTexImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int[] arg8)
|
void |
glCompressedTexImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long[] arg8)
|
void |
glCompressedTexImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
short[] arg8)
|
void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
boolean[] data)
|
void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
byte[] data)
Original Function-Prototype : |
void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
double[] data)
|
void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
float[] data)
|
void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
int[] data)
|
void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
long[] data)
|
void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
short[] data)
|
void |
glCompressedTexSubImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean[] arg6)
|
void |
glCompressedTexSubImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
byte[] arg6)
Original Function-Prototype : |
void |
glCompressedTexSubImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
double[] arg6)
|
void |
glCompressedTexSubImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
float[] arg6)
|
void |
glCompressedTexSubImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int[] arg6)
|
void |
glCompressedTexSubImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long[] arg6)
|
void |
glCompressedTexSubImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
short[] arg6)
|
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
boolean[] data)
|
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
byte[] data)
Original Function-Prototype : |
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
double[] data)
|
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
float[] data)
|
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
int[] data)
|
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
long[] data)
|
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
short[] data)
|
void |
glCompressedTexSubImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
boolean[] arg8)
|
void |
glCompressedTexSubImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
byte[] arg8)
Original Function-Prototype : |
void |
glCompressedTexSubImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
double[] arg8)
|
void |
glCompressedTexSubImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
float[] arg8)
|
void |
glCompressedTexSubImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int[] arg8)
|
void |
glCompressedTexSubImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long[] arg8)
|
void |
glCompressedTexSubImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
short[] arg8)
|
void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
boolean[] data)
|
void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
byte[] data)
Original Function-Prototype : |
void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
double[] data)
|
void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
float[] data)
|
void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
int[] data)
|
void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
long[] data)
|
void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
short[] data)
|
void |
glCompressedTexSubImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
boolean[] arg10)
|
void |
glCompressedTexSubImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
byte[] arg10)
Original Function-Prototype : |
void |
glCompressedTexSubImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
double[] arg10)
|
void |
glCompressedTexSubImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
float[] arg10)
|
void |
glCompressedTexSubImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int[] arg10)
|
void |
glCompressedTexSubImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
long[] arg10)
|
void |
glCompressedTexSubImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
short[] arg10)
|
void |
glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
boolean[] image)
|
void |
glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
byte[] image)
Original Function-Prototype : |
void |
glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
double[] image)
|
void |
glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
float[] image)
|
void |
glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
int[] image)
|
void |
glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
long[] image)
|
void |
glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
short[] image)
|
void |
glConvolutionFilter1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean[] arg5)
|
void |
glConvolutionFilter1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
byte[] arg5)
Original Function-Prototype : |
void |
glConvolutionFilter1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
double[] arg5)
|
void |
glConvolutionFilter1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
float[] arg5)
|
void |
glConvolutionFilter1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int[] arg5)
|
void |
glConvolutionFilter1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long[] arg5)
|
void |
glConvolutionFilter1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
short[] arg5)
|
void |
glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
boolean[] image)
|
void |
glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
byte[] image)
Original Function-Prototype : |
void |
glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
double[] image)
|
void |
glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
float[] image)
|
void |
glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
int[] image)
|
void |
glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
long[] image)
|
void |
glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
short[] image)
|
void |
glConvolutionFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean[] arg6)
|
void |
glConvolutionFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
byte[] arg6)
Original Function-Prototype : |
void |
glConvolutionFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
double[] arg6)
|
void |
glConvolutionFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
float[] arg6)
|
void |
glConvolutionFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int[] arg6)
|
void |
glConvolutionFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long[] arg6)
|
void |
glConvolutionFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
short[] arg6)
|
void |
glConvolutionParameterf(int target,
int pname,
float params)
Original Function-Prototype : |
void |
glConvolutionParameterfEXT(int arg0,
int arg1,
float arg2)
Original Function-Prototype : |
void |
glConvolutionParameterfv(int target,
int pname,
float[] params)
Original Function-Prototype : |
void |
glConvolutionParameterfvEXT(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glConvolutionParameteri(int target,
int pname,
int params)
Original Function-Prototype : |
void |
glConvolutionParameteriEXT(int arg0,
int arg1,
int arg2)
Original Function-Prototype : |
void |
glConvolutionParameteriv(int target,
int pname,
int[] params)
Original Function-Prototype : |
void |
glConvolutionParameterivEXT(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glCopyColorSubTable(int target,
int start,
int x,
int y,
int width)
Original Function-Prototype : |
void |
glCopyColorSubTableEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Original Function-Prototype : |
void |
glCopyColorTable(int target,
int internalformat,
int x,
int y,
int width)
Original Function-Prototype : |
void |
glCopyColorTableSGI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Original Function-Prototype : |
void |
glCopyConvolutionFilter1D(int target,
int internalformat,
int x,
int y,
int width)
Original Function-Prototype : |
void |
glCopyConvolutionFilter1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Original Function-Prototype : |
void |
glCopyConvolutionFilter2D(int target,
int internalformat,
int x,
int y,
int width,
int height)
Original Function-Prototype : |
void |
glCopyConvolutionFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Original Function-Prototype : |
void |
glCopyPixels(int x,
int y,
int width,
int height,
int type)
Original Function-Prototype : |
void |
glCopyTexImage1D(int target,
int level,
int internalformat,
int x,
int y,
int width,
int border)
Original Function-Prototype : |
void |
glCopyTexImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
Original Function-Prototype : |
void |
glCopyTexImage2D(int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border)
Original Function-Prototype : |
void |
glCopyTexImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Original Function-Prototype : |
void |
glCopyTexSubImage1D(int target,
int level,
int xoffset,
int x,
int y,
int width)
Original Function-Prototype : |
void |
glCopyTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Original Function-Prototype : |
void |
glCopyTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height)
Original Function-Prototype : |
void |
glCopyTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Original Function-Prototype : |
void |
glCopyTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height)
Original Function-Prototype : |
void |
glCopyTexSubImage3DEXT(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height)
Original Function-Prototype : |
void |
glCullFace(int mode)
Original Function-Prototype : |
void |
glCullParameterdvEXT(int arg0,
double[] arg1)
Original Function-Prototype : |
void |
glCullParameterfvEXT(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glCurrentPaletteMatrixARB(int arg0)
Original Function-Prototype : |
void |
glDeformationMap3dSGIX(int arg0,
double arg1,
double arg2,
int arg3,
int arg4,
double arg5,
double arg6,
int arg7,
int arg8,
double arg9,
double arg10,
int arg11,
int arg12,
double[] arg13)
Original Function-Prototype : |
void |
glDeformationMap3fSGIX(int arg0,
float arg1,
float arg2,
int arg3,
int arg4,
float arg5,
float arg6,
int arg7,
int arg8,
float arg9,
float arg10,
int arg11,
int arg12,
float[] arg13)
Original Function-Prototype : |
void |
glDeformSGIX(int arg0)
Original Function-Prototype : |
void |
glDeleteAsyncMarkersSGIX(int arg0,
int arg1)
Original Function-Prototype : |
void |
glDeleteFencesNV(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glDeleteFragmentShaderATI(int arg0)
Original Function-Prototype : |
void |
glDeleteLists(int list,
int range)
Original Function-Prototype : |
void |
glDeleteObjectBufferATI(int arg0)
Original Function-Prototype : |
void |
glDeleteProgramsNV(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glDeleteTextures(int n,
int[] textures)
Original Function-Prototype : |
void |
glDeleteTexturesEXT(int n,
int[] textures)
Original Function-Prototype : |
void |
glDeleteVertexShaderEXT(int arg0)
Original Function-Prototype : |
void |
glDepthFunc(int func)
Original Function-Prototype : |
void |
glDepthMask(boolean flag)
Original Function-Prototype : |
void |
glDepthRange(double near_val,
double far_val)
Original Function-Prototype : |
void |
glDetailTexFuncSGIS(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glDisable(int cap)
Original Function-Prototype : |
void |
glDisableClientState(int cap)
Original Function-Prototype : |
void |
glDisableVariantClientStateEXT(int arg0)
Original Function-Prototype : |
void |
glDrawArrays(int mode,
int first,
int count)
Original Function-Prototype : |
void |
glDrawArraysEXT(int mode,
int first,
int count)
Original Function-Prototype : |
void |
glDrawBuffer(int mode)
Original Function-Prototype : |
void |
glDrawElements(int mode,
int count,
int type,
boolean[] indices)
|
void |
glDrawElements(int mode,
int count,
int type,
byte[] indices)
Original Function-Prototype : |
void |
glDrawElements(int mode,
int count,
int type,
double[] indices)
|
void |
glDrawElements(int mode,
int count,
int type,
float[] indices)
|
void |
glDrawElements(int mode,
int count,
int type,
int[] indices)
|
void |
glDrawElements(int mode,
int count,
int type,
long[] indices)
|
void |
glDrawElements(int mode,
int count,
int type,
short[] indices)
|
void |
glDrawPixels(int width,
int height,
int format,
int type,
boolean[] pixels)
|
void |
glDrawPixels(int width,
int height,
int format,
int type,
byte[] pixels)
Original Function-Prototype : |
void |
glDrawPixels(int width,
int height,
int format,
int type,
double[] pixels)
|
void |
glDrawPixels(int width,
int height,
int format,
int type,
float[] pixels)
|
void |
glDrawPixels(int width,
int height,
int format,
int type,
int[] pixels)
|
void |
glDrawPixels(int width,
int height,
int format,
int type,
long[] pixels)
|
void |
glDrawPixels(int width,
int height,
int format,
int type,
short[] pixels)
|
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
boolean[] indices)
|
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
byte[] indices)
Original Function-Prototype : |
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
double[] indices)
|
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
float[] indices)
|
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
int[] indices)
|
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
long[] indices)
|
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
short[] indices)
|
void |
glDrawRangeElementsEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean[] arg5)
|
void |
glDrawRangeElementsEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
byte[] arg5)
Original Function-Prototype : |
void |
glDrawRangeElementsEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
double[] arg5)
|
void |
glDrawRangeElementsEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
float[] arg5)
|
void |
glDrawRangeElementsEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int[] arg5)
|
void |
glDrawRangeElementsEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long[] arg5)
|
void |
glDrawRangeElementsEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
short[] arg5)
|
void |
glEdgeFlag(boolean flag)
Original Function-Prototype : |
void |
glEdgeFlagPointer(int stride,
boolean[] ptr)
|
void |
glEdgeFlagPointer(int stride,
byte[] ptr)
Original Function-Prototype : |
void |
glEdgeFlagPointer(int stride,
double[] ptr)
|
void |
glEdgeFlagPointer(int stride,
float[] ptr)
|
void |
glEdgeFlagPointer(int stride,
int[] ptr)
|
void |
glEdgeFlagPointer(int stride,
long[] ptr)
|
void |
glEdgeFlagPointer(int stride,
short[] ptr)
|
void |
glEdgeFlagPointerEXT(int stride,
int count,
boolean[] ptr)
Original Function-Prototype : |
void |
glEdgeFlagPointerListIBM(int arg0,
boolean[][] arg1,
int arg2)
Original Function-Prototype : |
void |
glEdgeFlagv(boolean[] flag)
Original Function-Prototype : |
void |
glEnable(int cap)
Original Function-Prototype : |
void |
glEnableClientState(int cap)
Original Function-Prototype : |
void |
glEnableVariantClientStateEXT(int arg0)
Original Function-Prototype : |
void |
glEnd()
Original Function-Prototype : |
void |
glEndFragmentShaderATI()
Original Function-Prototype : |
void |
glEndList()
Original Function-Prototype : |
void |
glEndVertexShaderEXT()
Original Function-Prototype : |
void |
glEvalCoord1d(double u)
Original Function-Prototype : |
void |
glEvalCoord1dv(double[] u)
Original Function-Prototype : |
void |
glEvalCoord1f(float u)
Original Function-Prototype : |
void |
glEvalCoord1fv(float[] u)
Original Function-Prototype : |
void |
glEvalCoord2d(double u,
double v)
Original Function-Prototype : |
void |
glEvalCoord2dv(double[] u)
Original Function-Prototype : |
void |
glEvalCoord2f(float u,
float v)
Original Function-Prototype : |
void |
glEvalCoord2fv(float[] u)
Original Function-Prototype : |
void |
glEvalMapsNV(int arg0,
int arg1)
Original Function-Prototype : |
void |
glEvalMesh1(int mode,
int i1,
int i2)
Original Function-Prototype : |
void |
glEvalMesh2(int mode,
int i1,
int i2,
int j1,
int j2)
Original Function-Prototype : |
void |
glEvalPoint1(int i)
Original Function-Prototype : |
void |
glEvalPoint2(int i,
int j)
Original Function-Prototype : |
void |
glExecuteProgramNV(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glExtractComponentEXT(int arg0,
int arg1,
int arg2)
Original Function-Prototype : |
void |
glFeedbackBuffer(int size,
int type,
float[] buffer)
Original Function-Prototype : |
void |
glFinalCombinerInputNV(int arg0,
int arg1,
int arg2,
int arg3)
Original Function-Prototype : |
void |
glFinish()
Original Function-Prototype : |
int |
glFinishAsyncSGIX(int[] arg0)
Original Function-Prototype : |
void |
glFinishFenceNV(int arg0)
Original Function-Prototype : |
void |
glFinishTextureSUNX()
Original Function-Prototype : |
void |
glFlush()
Original Function-Prototype : |
void |
glFlushRasterSGIX()
Original Function-Prototype : |
void |
glFlushVertexArrayRangeNV()
Original Function-Prototype : |
void |
glFogCoorddEXT(double arg0)
Original Function-Prototype : |
void |
glFogCoorddvEXT(double[] arg0)
Original Function-Prototype : |
void |
glFogCoordfEXT(float arg0)
Original Function-Prototype : |
void |
glFogCoordfvEXT(float[] arg0)
Original Function-Prototype : |
void |
glFogCoordPointerEXT(int arg0,
int arg1,
boolean[] arg2)
|
void |
glFogCoordPointerEXT(int arg0,
int arg1,
byte[] arg2)
Original Function-Prototype : |
void |
glFogCoordPointerEXT(int arg0,
int arg1,
double[] arg2)
|
void |
glFogCoordPointerEXT(int arg0,
int arg1,
float[] arg2)
|
void |
glFogCoordPointerEXT(int arg0,
int arg1,
int[] arg2)
|
void |
glFogCoordPointerEXT(int arg0,
int arg1,
long[] arg2)
|
void |
glFogCoordPointerEXT(int arg0,
int arg1,
short[] arg2)
|
void |
glFogCoordPointerListIBM(int arg0,
int arg1,
boolean[][] arg2,
int arg3)
|
void |
glFogCoordPointerListIBM(int arg0,
int arg1,
byte[][] arg2,
int arg3)
Original Function-Prototype : |
void |
glFogCoordPointerListIBM(int arg0,
int arg1,
double[][] arg2,
int arg3)
|
void |
glFogCoordPointerListIBM(int arg0,
int arg1,
float[][] arg2,
int arg3)
|
void |
glFogCoordPointerListIBM(int arg0,
int arg1,
int[][] arg2,
int arg3)
|
void |
glFogCoordPointerListIBM(int arg0,
int arg1,
long[][] arg2,
int arg3)
|
void |
glFogCoordPointerListIBM(int arg0,
int arg1,
short[][] arg2,
int arg3)
|
void |
glFogf(int pname,
float param)
Original Function-Prototype : |
void |
glFogFuncSGIS(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glFogfv(int pname,
float[] params)
Original Function-Prototype : |
void |
glFogi(int pname,
int param)
Original Function-Prototype : |
void |
glFogiv(int pname,
int[] params)
Original Function-Prototype : |
void |
glFragmentColorMaterialSGIX(int arg0,
int arg1)
Original Function-Prototype : |
void |
glFragmentLightfSGIX(int arg0,
int arg1,
float arg2)
Original Function-Prototype : |
void |
glFragmentLightfvSGIX(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glFragmentLightiSGIX(int arg0,
int arg1,
int arg2)
Original Function-Prototype : |
void |
glFragmentLightivSGIX(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glFragmentLightModelfSGIX(int arg0,
float arg1)
Original Function-Prototype : |
void |
glFragmentLightModelfvSGIX(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glFragmentLightModeliSGIX(int arg0,
int arg1)
Original Function-Prototype : |
void |
glFragmentLightModelivSGIX(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glFragmentMaterialfSGIX(int arg0,
int arg1,
float arg2)
Original Function-Prototype : |
void |
glFragmentMaterialfvSGIX(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glFragmentMaterialiSGIX(int arg0,
int arg1,
int arg2)
Original Function-Prototype : |
void |
glFragmentMaterialivSGIX(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glFrameZoomSGIX(int arg0)
Original Function-Prototype : |
void |
glFrontFace(int mode)
Original Function-Prototype : |
void |
glFrustum(double left,
double right,
double bottom,
double top,
double near_val,
double far_val)
Original Function-Prototype : |
int |
glGenAsyncMarkersSGIX(int arg0)
Original Function-Prototype : |
void |
glGenFencesNV(int arg0,
int[] arg1)
Original Function-Prototype : |
int |
glGenFragmentShadersATI(int arg0)
Original Function-Prototype : |
int |
glGenLists(int range)
Original Function-Prototype : |
void |
glGenProgramsNV(int arg0,
int[] arg1)
Original Function-Prototype : |
int |
glGenSymbolsEXT(int arg0,
int arg1,
int arg2,
int arg3)
Original Function-Prototype : |
void |
glGenTextures(int n,
int[] textures)
Original Function-Prototype : |
void |
glGenTexturesEXT(int n,
int[] textures)
Original Function-Prototype : |
int |
glGenVertexShadersEXT(int arg0)
Original Function-Prototype : |
void |
glGetArrayObjectfvATI(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetArrayObjectivATI(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glGetBooleanv(int pname,
boolean[] params)
Original Function-Prototype : |
void |
glGetClipPlane(int plane,
double[] equation)
Original Function-Prototype : |
void |
glGetColorTable(int target,
int format,
int type,
boolean[] table)
|
void |
glGetColorTable(int target,
int format,
int type,
byte[] table)
Original Function-Prototype : |
void |
glGetColorTable(int target,
int format,
int type,
double[] table)
|
void |
glGetColorTable(int target,
int format,
int type,
float[] table)
|
void |
glGetColorTable(int target,
int format,
int type,
int[] table)
|
void |
glGetColorTable(int target,
int format,
int type,
long[] table)
|
void |
glGetColorTable(int target,
int format,
int type,
short[] table)
|
void |
glGetColorTableEXT(int target,
int format,
int type,
boolean[] table)
|
void |
glGetColorTableEXT(int target,
int format,
int type,
byte[] table)
Original Function-Prototype : |
void |
glGetColorTableEXT(int target,
int format,
int type,
double[] table)
|
void |
glGetColorTableEXT(int target,
int format,
int type,
float[] table)
|
void |
glGetColorTableEXT(int target,
int format,
int type,
int[] table)
|
void |
glGetColorTableEXT(int target,
int format,
int type,
long[] table)
|
void |
glGetColorTableEXT(int target,
int format,
int type,
short[] table)
|
void |
glGetColorTableParameterfv(int target,
int pname,
float[] params)
Original Function-Prototype : |
void |
glGetColorTableParameterfvEXT(int target,
int pname,
float[] params)
Original Function-Prototype : |
void |
glGetColorTableParameterfvSGI(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetColorTableParameteriv(int target,
int pname,
int[] params)
Original Function-Prototype : |
void |
glGetColorTableParameterivEXT(int target,
int pname,
int[] params)
Original Function-Prototype : |
void |
glGetColorTableParameterivSGI(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glGetColorTableSGI(int arg0,
int arg1,
int arg2,
boolean[] arg3)
|
void |
glGetColorTableSGI(int arg0,
int arg1,
int arg2,
byte[] arg3)
Original Function-Prototype : |
void |
glGetColorTableSGI(int arg0,
int arg1,
int arg2,
double[] arg3)
|
void |
glGetColorTableSGI(int arg0,
int arg1,
int arg2,
float[] arg3)
|
void |
glGetColorTableSGI(int arg0,
int arg1,
int arg2,
int[] arg3)
|
void |
glGetColorTableSGI(int arg0,
int arg1,
int arg2,
long[] arg3)
|
void |
glGetColorTableSGI(int arg0,
int arg1,
int arg2,
short[] arg3)
|
void |
glGetCombinerInputParameterfvNV(int arg0,
int arg1,
int arg2,
int arg3,
float[] arg4)
Original Function-Prototype : |
void |
glGetCombinerInputParameterivNV(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4)
Original Function-Prototype : |
void |
glGetCombinerOutputParameterfvNV(int arg0,
int arg1,
int arg2,
float[] arg3)
Original Function-Prototype : |
void |
glGetCombinerOutputParameterivNV(int arg0,
int arg1,
int arg2,
int[] arg3)
Original Function-Prototype : |
void |
glGetCombinerStageParameterfvNV(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetCompressedTexImage(int target,
int lod,
boolean[] img)
|
void |
glGetCompressedTexImage(int target,
int lod,
byte[] img)
Original Function-Prototype : |
void |
glGetCompressedTexImage(int target,
int lod,
double[] img)
|
void |
glGetCompressedTexImage(int target,
int lod,
float[] img)
|
void |
glGetCompressedTexImage(int target,
int lod,
int[] img)
|
void |
glGetCompressedTexImage(int target,
int lod,
long[] img)
|
void |
glGetCompressedTexImage(int target,
int lod,
short[] img)
|
void |
glGetCompressedTexImageARB(int arg0,
int arg1,
boolean[] arg2)
|
void |
glGetCompressedTexImageARB(int arg0,
int arg1,
byte[] arg2)
Original Function-Prototype : |
void |
glGetCompressedTexImageARB(int arg0,
int arg1,
double[] arg2)
|
void |
glGetCompressedTexImageARB(int arg0,
int arg1,
float[] arg2)
|
void |
glGetCompressedTexImageARB(int arg0,
int arg1,
int[] arg2)
|
void |
glGetCompressedTexImageARB(int arg0,
int arg1,
long[] arg2)
|
void |
glGetCompressedTexImageARB(int arg0,
int arg1,
short[] arg2)
|
void |
glGetConvolutionFilter(int target,
int format,
int type,
boolean[] image)
|
void |
glGetConvolutionFilter(int target,
int format,
int type,
byte[] image)
Original Function-Prototype : |
void |
glGetConvolutionFilter(int target,
int format,
int type,
double[] image)
|
void |
glGetConvolutionFilter(int target,
int format,
int type,
float[] image)
|
void |
glGetConvolutionFilter(int target,
int format,
int type,
int[] image)
|
void |
glGetConvolutionFilter(int target,
int format,
int type,
long[] image)
|
void |
glGetConvolutionFilter(int target,
int format,
int type,
short[] image)
|
void |
glGetConvolutionFilterEXT(int arg0,
int arg1,
int arg2,
boolean[] arg3)
|
void |
glGetConvolutionFilterEXT(int arg0,
int arg1,
int arg2,
byte[] arg3)
Original Function-Prototype : |
void |
glGetConvolutionFilterEXT(int arg0,
int arg1,
int arg2,
double[] arg3)
|
void |
glGetConvolutionFilterEXT(int arg0,
int arg1,
int arg2,
float[] arg3)
|
void |
glGetConvolutionFilterEXT(int arg0,
int arg1,
int arg2,
int[] arg3)
|
void |
glGetConvolutionFilterEXT(int arg0,
int arg1,
int arg2,
long[] arg3)
|
void |
glGetConvolutionFilterEXT(int arg0,
int arg1,
int arg2,
short[] arg3)
|
void |
glGetConvolutionParameterfv(int target,
int pname,
float[] params)
Original Function-Prototype : |
void |
glGetConvolutionParameterfvEXT(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetConvolutionParameteriv(int target,
int pname,
int[] params)
Original Function-Prototype : |
void |
glGetConvolutionParameterivEXT(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glGetDetailTexFuncSGIS(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glGetDoublev(int pname,
double[] params)
Original Function-Prototype : |
int |
glGetError()
Original Function-Prototype : |
void |
glGetFenceivNV(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glGetFinalCombinerInputParameterfvNV(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetFinalCombinerInputParameterivNV(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glGetFloatv(int pname,
float[] params)
Original Function-Prototype : |
void |
glGetFogFuncSGIS(float[] arg0)
Original Function-Prototype : |
void |
glGetFragmentLightfvSGIX(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetFragmentLightivSGIX(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glGetFragmentMaterialfvSGIX(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetFragmentMaterialivSGIX(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glGetHistogram(int target,
boolean reset,
int format,
int type,
boolean[] values)
|
void |
glGetHistogram(int target,
boolean reset,
int format,
int type,
byte[] values)
Original Function-Prototype : |
void |
glGetHistogram(int target,
boolean reset,
int format,
int type,
double[] values)
|
void |
glGetHistogram(int target,
boolean reset,
int format,
int type,
float[] values)
|
void |
glGetHistogram(int target,
boolean reset,
int format,
int type,
int[] values)
|
void |
glGetHistogram(int target,
boolean reset,
int format,
int type,
long[] values)
|
void |
glGetHistogram(int target,
boolean reset,
int format,
int type,
short[] values)
|
void |
glGetHistogramEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
boolean[] arg4)
|
void |
glGetHistogramEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
byte[] arg4)
Original Function-Prototype : |
void |
glGetHistogramEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
double[] arg4)
|
void |
glGetHistogramEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
float[] arg4)
|
void |
glGetHistogramEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
int[] arg4)
|
void |
glGetHistogramEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
long[] arg4)
|
void |
glGetHistogramEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
short[] arg4)
|
void |
glGetHistogramParameterfv(int target,
int pname,
float[] params)
Original Function-Prototype : |
void |
glGetHistogramParameterfvEXT(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetHistogramParameteriv(int target,
int pname,
int[] params)
Original Function-Prototype : |
void |
glGetHistogramParameterivEXT(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glGetImageTransformParameterfvHP(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetImageTransformParameterivHP(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
int |
glGetInstrumentsSGIX()
Original Function-Prototype : |
void |
glGetIntegerv(int pname,
int[] params)
Original Function-Prototype : |
void |
glGetInvariantBooleanvEXT(int arg0,
int arg1,
boolean[] arg2)
Original Function-Prototype : |
void |
glGetInvariantFloatvEXT(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetInvariantIntegervEXT(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glGetLightfv(int light,
int pname,
float[] params)
Original Function-Prototype : |
void |
glGetLightiv(int light,
int pname,
int[] params)
Original Function-Prototype : |
void |
glGetListParameterfvSGIX(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetListParameterivSGIX(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glGetLocalConstantBooleanvEXT(int arg0,
int arg1,
boolean[] arg2)
Original Function-Prototype : |
void |
glGetLocalConstantFloatvEXT(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetLocalConstantIntegervEXT(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glGetMapAttribParameterfvNV(int arg0,
int arg1,
int arg2,
float[] arg3)
Original Function-Prototype : |
void |
glGetMapAttribParameterivNV(int arg0,
int arg1,
int arg2,
int[] arg3)
Original Function-Prototype : |
void |
glGetMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5,
boolean[] arg6)
|
void |
glGetMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5,
byte[] arg6)
Original Function-Prototype : |
void |
glGetMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5,
double[] arg6)
|
void |
glGetMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5,
float[] arg6)
|
void |
glGetMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5,
int[] arg6)
|
void |
glGetMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5,
long[] arg6)
|
void |
glGetMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5,
short[] arg6)
|
void |
glGetMapdv(int target,
int query,
double[] v)
Original Function-Prototype : |
void |
glGetMapfv(int target,
int query,
float[] v)
Original Function-Prototype : |
void |
glGetMapiv(int target,
int query,
int[] v)
Original Function-Prototype : |
void |
glGetMapParameterfvNV(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetMapParameterivNV(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glGetMaterialfv(int face,
int pname,
float[] params)
Original Function-Prototype : |
void |
glGetMaterialiv(int face,
int pname,
int[] params)
Original Function-Prototype : |
void |
glGetMinmax(int target,
boolean reset,
int format,
int types,
boolean[] values)
|
void |
glGetMinmax(int target,
boolean reset,
int format,
int types,
byte[] values)
Original Function-Prototype : |
void |
glGetMinmax(int target,
boolean reset,
int format,
int types,
double[] values)
|
void |
glGetMinmax(int target,
boolean reset,
int format,
int types,
float[] values)
|
void |
glGetMinmax(int target,
boolean reset,
int format,
int types,
int[] values)
|
void |
glGetMinmax(int target,
boolean reset,
int format,
int types,
long[] values)
|
void |
glGetMinmax(int target,
boolean reset,
int format,
int types,
short[] values)
|
void |
glGetMinmaxEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
boolean[] arg4)
|
void |
glGetMinmaxEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
byte[] arg4)
Original Function-Prototype : |
void |
glGetMinmaxEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
double[] arg4)
|
void |
glGetMinmaxEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
float[] arg4)
|
void |
glGetMinmaxEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
int[] arg4)
|
void |
glGetMinmaxEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
long[] arg4)
|
void |
glGetMinmaxEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
short[] arg4)
|
void |
glGetMinmaxParameterfv(int target,
int pname,
float[] params)
Original Function-Prototype : |
void |
glGetMinmaxParameterfvEXT(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetMinmaxParameteriv(int target,
int pname,
int[] params)
Original Function-Prototype : |
void |
glGetMinmaxParameterivEXT(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glGetObjectBufferfvATI(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetObjectBufferivATI(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glGetPixelMapfv(int map,
float[] values)
Original Function-Prototype : |
void |
glGetPixelMapuiv(int map,
int[] values)
Original Function-Prototype : |
void |
glGetPixelMapusv(int map,
short[] values)
Original Function-Prototype : |
void |
glGetPixelTexGenParameterfvSGIS(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glGetPixelTexGenParameterivSGIS(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glGetPointerv(int pname,
boolean[][] params)
|
void |
glGetPointerv(int pname,
byte[][] params)
Original Function-Prototype : |
void |
glGetPointerv(int pname,
double[][] params)
|
void |
glGetPointerv(int pname,
float[][] params)
|
void |
glGetPointerv(int pname,
int[][] params)
|
void |
glGetPointerv(int pname,
long[][] params)
|
void |
glGetPointerv(int pname,
short[][] params)
|
void |
glGetPointervEXT(int pname,
boolean[][] params)
|
void |
glGetPointervEXT(int pname,
byte[][] params)
Original Function-Prototype : |
void |
glGetPointervEXT(int pname,
double[][] params)
|
void |
glGetPointervEXT(int pname,
float[][] params)
|
void |
glGetPointervEXT(int pname,
int[][] params)
|
void |
glGetPointervEXT(int pname,
long[][] params)
|
void |
glGetPointervEXT(int pname,
short[][] params)
|
void |
glGetPolygonStipple(byte[] mask)
Original Function-Prototype : |
void |
glGetProgramivNV(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glGetProgramParameterdvNV(int arg0,
int arg1,
int arg2,
double[] arg3)
Original Function-Prototype : |
void |
glGetProgramParameterfvNV(int arg0,
int arg1,
int arg2,
float[] arg3)
Original Function-Prototype : |
void |
glGetProgramStringNV(int arg0,
int arg1,
byte[] arg2)
Original Function-Prototype : |
void |
glGetSeparableFilter(int target,
int format,
int type,
boolean[] row,
boolean[] column,
boolean[] span)
|
void |
glGetSeparableFilter(int target,
int format,
int type,
byte[] row,
byte[] column,
byte[] span)
Original Function-Prototype : |
void |
glGetSeparableFilter(int target,
int format,
int type,
double[] row,
double[] column,
double[] span)
|
void |
glGetSeparableFilter(int target,
int format,
int type,
float[] row,
float[] column,
float[] span)
|
void |
glGetSeparableFilter(int target,
int format,
int type,
int[] row,
int[] column,
int[] span)
|
void |
glGetSeparableFilter(int target,
int format,
int type,
long[] row,
long[] column,
long[] span)
|
void |
glGetSeparableFilter(int target,
int format,
int type,
short[] row,
short[] column,
short[] span)
|
void |
glGetSeparableFilterEXT(int arg0,
int arg1,
int arg2,
boolean[] arg3,
boolean[] arg4,
boolean[] arg5)
|
void |
glGetSeparableFilterEXT(int arg0,
int arg1,
int arg2,
byte[] arg3,
byte[] arg4,
byte[] arg5)
Original Function-Prototype : |
void |
glGetSeparableFilterEXT(int arg0,
int arg1,
int arg2,
double[] arg3,
double[] arg4,
double[] arg5)
|
void |
glGetSeparableFilterEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
float[] arg4,
float[] arg5)
|
void |
glGetSeparableFilterEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int[] arg4,
int[] arg5)
|
void |
glGetSeparableFilterEXT(int arg0,
int arg1,
int arg2,
long[] arg3,
long[] arg4,
long[] arg5)
|
void |
glGetSeparableFilterEXT(int arg0,
int arg1,
int arg2,
short[] arg3,
short[] arg4,
short[] arg5)
|
void |
glGetSharpenTexFuncSGIS(int arg0,
float[] arg1)
Original Function-Prototype : |
java.lang.String |
glGetString(int name)
|
void |
glGetTexBumpParameterfvATI(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glGetTexBumpParameterivATI(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glGetTexEnvfv(int target,
int pname,
float[] params)
Original Function-Prototype : |
void |
glGetTexEnviv(int target,
int pname,
int[] params)
Original Function-Prototype : |
void |
glGetTexFilterFuncSGIS(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetTexGendv(int coord,
int pname,
double[] params)
Original Function-Prototype : |
void |
glGetTexGenfv(int coord,
int pname,
float[] params)
Original Function-Prototype : |
void |
glGetTexGeniv(int coord,
int pname,
int[] params)
Original Function-Prototype : |
void |
glGetTexImage(int target,
int level,
int format,
int type,
boolean[] pixels)
|
void |
glGetTexImage(int target,
int level,
int format,
int type,
byte[] pixels)
Original Function-Prototype : |
void |
glGetTexImage(int target,
int level,
int format,
int type,
double[] pixels)
|
void |
glGetTexImage(int target,
int level,
int format,
int type,
float[] pixels)
|
void |
glGetTexImage(int target,
int level,
int format,
int type,
int[] pixels)
|
void |
glGetTexImage(int target,
int level,
int format,
int type,
long[] pixels)
|
void |
glGetTexImage(int target,
int level,
int format,
int type,
short[] pixels)
|
void |
glGetTexLevelParameterfv(int target,
int level,
int pname,
float[] params)
Original Function-Prototype : |
void |
glGetTexLevelParameteriv(int target,
int level,
int pname,
int[] params)
Original Function-Prototype : |
void |
glGetTexParameterfv(int target,
int pname,
float[] params)
Original Function-Prototype : |
void |
glGetTexParameteriv(int target,
int pname,
int[] params)
Original Function-Prototype : |
void |
glGetTrackMatrixivNV(int arg0,
int arg1,
int arg2,
int[] arg3)
Original Function-Prototype : |
void |
glGetVariantArrayObjectfvATI(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetVariantArrayObjectivATI(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glGetVariantBooleanvEXT(int arg0,
int arg1,
boolean[] arg2)
Original Function-Prototype : |
void |
glGetVariantFloatvEXT(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetVariantIntegervEXT(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glGetVariantPointervEXT(int arg0,
int arg1,
boolean[][] arg2)
|
void |
glGetVariantPointervEXT(int arg0,
int arg1,
byte[][] arg2)
Original Function-Prototype : |
void |
glGetVariantPointervEXT(int arg0,
int arg1,
double[][] arg2)
|
void |
glGetVariantPointervEXT(int arg0,
int arg1,
float[][] arg2)
|
void |
glGetVariantPointervEXT(int arg0,
int arg1,
int[][] arg2)
|
void |
glGetVariantPointervEXT(int arg0,
int arg1,
long[][] arg2)
|
void |
glGetVariantPointervEXT(int arg0,
int arg1,
short[][] arg2)
|
void |
glGetVertexAttribdvNV(int arg0,
int arg1,
double[] arg2)
Original Function-Prototype : |
void |
glGetVertexAttribfvNV(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetVertexAttribivNV(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glGetVertexAttribPointervNV(int arg0,
int arg1,
boolean[][] arg2)
|
void |
glGetVertexAttribPointervNV(int arg0,
int arg1,
byte[][] arg2)
Original Function-Prototype : |
void |
glGetVertexAttribPointervNV(int arg0,
int arg1,
double[][] arg2)
|
void |
glGetVertexAttribPointervNV(int arg0,
int arg1,
float[][] arg2)
|
void |
glGetVertexAttribPointervNV(int arg0,
int arg1,
int[][] arg2)
|
void |
glGetVertexAttribPointervNV(int arg0,
int arg1,
long[][] arg2)
|
void |
glGetVertexAttribPointervNV(int arg0,
int arg1,
short[][] arg2)
|
void |
glGlobalAlphaFactorbSUN(byte arg0)
Original Function-Prototype : |
void |
glGlobalAlphaFactordSUN(double arg0)
Original Function-Prototype : |
void |
glGlobalAlphaFactorfSUN(float arg0)
Original Function-Prototype : |
void |
glGlobalAlphaFactoriSUN(int arg0)
Original Function-Prototype : |
void |
glGlobalAlphaFactorsSUN(short arg0)
Original Function-Prototype : |
void |
glGlobalAlphaFactorubSUN(byte arg0)
Original Function-Prototype : |
void |
glGlobalAlphaFactoruiSUN(int arg0)
Original Function-Prototype : |
void |
glGlobalAlphaFactorusSUN(short arg0)
Original Function-Prototype : |
void |
glHint(int target,
int mode)
Original Function-Prototype : |
void |
glHintPGI(int arg0,
int arg1)
Original Function-Prototype : |
void |
glHistogram(int target,
int width,
int internalformat,
boolean sink)
Original Function-Prototype : |
void |
glHistogramEXT(int arg0,
int arg1,
int arg2,
boolean arg3)
Original Function-Prototype : |
void |
glIglooInterfaceSGIX(int arg0,
boolean[] arg1)
|
void |
glIglooInterfaceSGIX(int arg0,
byte[] arg1)
Original Function-Prototype : |
void |
glIglooInterfaceSGIX(int arg0,
double[] arg1)
|
void |
glIglooInterfaceSGIX(int arg0,
float[] arg1)
|
void |
glIglooInterfaceSGIX(int arg0,
int[] arg1)
|
void |
glIglooInterfaceSGIX(int arg0,
long[] arg1)
|
void |
glIglooInterfaceSGIX(int arg0,
short[] arg1)
|
void |
glImageTransformParameterfHP(int arg0,
int arg1,
float arg2)
Original Function-Prototype : |
void |
glImageTransformParameterfvHP(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glImageTransformParameteriHP(int arg0,
int arg1,
int arg2)
Original Function-Prototype : |
void |
glImageTransformParameterivHP(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glIndexd(double c)
Original Function-Prototype : |
void |
glIndexdv(double[] c)
Original Function-Prototype : |
void |
glIndexf(float c)
Original Function-Prototype : |
void |
glIndexFuncEXT(int arg0,
float arg1)
Original Function-Prototype : |
void |
glIndexfv(float[] c)
Original Function-Prototype : |
void |
glIndexi(int c)
Original Function-Prototype : |
void |
glIndexiv(int[] c)
Original Function-Prototype : |
void |
glIndexMask(int mask)
Original Function-Prototype : |
void |
glIndexMaterialEXT(int arg0,
int arg1)
Original Function-Prototype : |
void |
glIndexPointer(int type,
int stride,
boolean[] ptr)
|
void |
glIndexPointer(int type,
int stride,
byte[] ptr)
Original Function-Prototype : |
void |
glIndexPointer(int type,
int stride,
double[] ptr)
|
void |
glIndexPointer(int type,
int stride,
float[] ptr)
|
void |
glIndexPointer(int type,
int stride,
int[] ptr)
|
void |
glIndexPointer(int type,
int stride,
long[] ptr)
|
void |
glIndexPointer(int type,
int stride,
short[] ptr)
|
void |
glIndexPointerEXT(int type,
int stride,
int count,
boolean[] ptr)
|
void |
glIndexPointerEXT(int type,
int stride,
int count,
byte[] ptr)
Original Function-Prototype : |
void |
glIndexPointerEXT(int type,
int stride,
int count,
double[] ptr)
|
void |
glIndexPointerEXT(int type,
int stride,
int count,
float[] ptr)
|
void |
glIndexPointerEXT(int type,
int stride,
int count,
int[] ptr)
|
void |
glIndexPointerEXT(int type,
int stride,
int count,
long[] ptr)
|
void |
glIndexPointerEXT(int type,
int stride,
int count,
short[] ptr)
|
void |
glIndexPointerListIBM(int arg0,
int arg1,
boolean[][] arg2,
int arg3)
|
void |
glIndexPointerListIBM(int arg0,
int arg1,
byte[][] arg2,
int arg3)
Original Function-Prototype : |
void |
glIndexPointerListIBM(int arg0,
int arg1,
double[][] arg2,
int arg3)
|
void |
glIndexPointerListIBM(int arg0,
int arg1,
float[][] arg2,
int arg3)
|
void |
glIndexPointerListIBM(int arg0,
int arg1,
int[][] arg2,
int arg3)
|
void |
glIndexPointerListIBM(int arg0,
int arg1,
long[][] arg2,
int arg3)
|
void |
glIndexPointerListIBM(int arg0,
int arg1,
short[][] arg2,
int arg3)
|
void |
glIndexs(short c)
Original Function-Prototype : |
void |
glIndexsv(short[] c)
Original Function-Prototype : |
void |
glIndexub(byte c)
Original Function-Prototype : |
void |
glIndexubv(byte[] c)
Original Function-Prototype : |
void |
glInitNames()
Original Function-Prototype : |
void |
glInsertComponentEXT(int arg0,
int arg1,
int arg2)
Original Function-Prototype : |
void |
glInstrumentsBufferSGIX(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glInterleavedArrays(int format,
int stride,
boolean[] pointer)
|
void |
glInterleavedArrays(int format,
int stride,
byte[] pointer)
Original Function-Prototype : |
void |
glInterleavedArrays(int format,
int stride,
double[] pointer)
|
void |
glInterleavedArrays(int format,
int stride,
float[] pointer)
|
void |
glInterleavedArrays(int format,
int stride,
int[] pointer)
|
void |
glInterleavedArrays(int format,
int stride,
long[] pointer)
|
void |
glInterleavedArrays(int format,
int stride,
short[] pointer)
|
boolean |
glIsAsyncMarkerSGIX(int arg0)
Original Function-Prototype : |
boolean |
glIsEnabled(int cap)
Original Function-Prototype : |
boolean |
glIsFenceNV(int arg0)
Original Function-Prototype : |
boolean |
glIsList(int list)
Original Function-Prototype : |
boolean |
glIsObjectBufferATI(int arg0)
Original Function-Prototype : |
boolean |
glIsProgramNV(int arg0)
Original Function-Prototype : |
boolean |
glIsTexture(int texture)
Original Function-Prototype : |
boolean |
glIsTextureEXT(int texture)
Original Function-Prototype : |
boolean |
glIsVariantEnabledEXT(int arg0,
int arg1)
Original Function-Prototype : |
void |
glLightEnviSGIX(int arg0,
int arg1)
Original Function-Prototype : |
void |
glLightf(int light,
int pname,
float param)
Original Function-Prototype : |
void |
glLightfv(int light,
int pname,
float[] params)
Original Function-Prototype : |
void |
glLighti(int light,
int pname,
int param)
Original Function-Prototype : |
void |
glLightiv(int light,
int pname,
int[] params)
Original Function-Prototype : |
void |
glLightModelf(int pname,
float param)
Original Function-Prototype : |
void |
glLightModelfv(int pname,
float[] params)
Original Function-Prototype : |
void |
glLightModeli(int pname,
int param)
Original Function-Prototype : |
void |
glLightModeliv(int pname,
int[] params)
Original Function-Prototype : |
void |
glLineStipple(int factor,
short pattern)
Original Function-Prototype : |
void |
glLineWidth(float width)
Original Function-Prototype : |
void |
glListBase(int base)
Original Function-Prototype : |
void |
glListParameterfSGIX(int arg0,
int arg1,
float arg2)
Original Function-Prototype : |
void |
glListParameterfvSGIX(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glListParameteriSGIX(int arg0,
int arg1,
int arg2)
Original Function-Prototype : |
void |
glListParameterivSGIX(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glLoadIdentity()
Original Function-Prototype : |
void |
glLoadIdentityDeformationMapSGIX(int arg0)
Original Function-Prototype : |
void |
glLoadMatrixd(double[] m)
Original Function-Prototype : |
void |
glLoadMatrixf(float[] m)
Original Function-Prototype : |
void |
glLoadName(int name)
Original Function-Prototype : |
void |
glLoadProgramNV(int arg0,
int arg1,
int arg2,
byte[] arg3)
Original Function-Prototype : |
void |
glLoadTransposeMatrixd(double[] m)
Original Function-Prototype : |
void |
glLoadTransposeMatrixdARB(double[] arg0)
Original Function-Prototype : |
void |
glLoadTransposeMatrixf(float[] m)
Original Function-Prototype : |
void |
glLoadTransposeMatrixfARB(float[] arg0)
Original Function-Prototype : |
void |
glLockArraysEXT(int first,
int count)
Original Function-Prototype : |
void |
glLogicOp(int opcode)
Original Function-Prototype : |
void |
glMap1d(int target,
double u1,
double u2,
int stride,
int order,
double[] points)
Original Function-Prototype : |
void |
glMap1f(int target,
float u1,
float u2,
int stride,
int order,
float[] points)
Original Function-Prototype : |
void |
glMap2d(int target,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
double[] points)
Original Function-Prototype : |
void |
glMap2f(int target,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
float[] points)
Original Function-Prototype : |
void |
glMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7,
boolean[] arg8)
|
void |
glMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7,
byte[] arg8)
Original Function-Prototype : |
void |
glMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7,
double[] arg8)
|
void |
glMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7,
float[] arg8)
|
void |
glMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7,
int[] arg8)
|
void |
glMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7,
long[] arg8)
|
void |
glMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7,
short[] arg8)
|
void |
glMapGrid1d(int un,
double u1,
double u2)
Original Function-Prototype : |
void |
glMapGrid1f(int un,
float u1,
float u2)
Original Function-Prototype : |
void |
glMapGrid2d(int un,
double u1,
double u2,
int vn,
double v1,
double v2)
Original Function-Prototype : |
void |
glMapGrid2f(int un,
float u1,
float u2,
int vn,
float v1,
float v2)
Original Function-Prototype : |
void |
glMapParameterfvNV(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glMapParameterivNV(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glMaterialf(int face,
int pname,
float param)
Original Function-Prototype : |
void |
glMaterialfv(int face,
int pname,
float[] params)
Original Function-Prototype : |
void |
glMateriali(int face,
int pname,
int param)
Original Function-Prototype : |
void |
glMaterialiv(int face,
int pname,
int[] params)
Original Function-Prototype : |
void |
glMatrixIndexPointerARB(int arg0,
int arg1,
int arg2,
boolean[] arg3)
|
void |
glMatrixIndexPointerARB(int arg0,
int arg1,
int arg2,
byte[] arg3)
Original Function-Prototype : |
void |
glMatrixIndexPointerARB(int arg0,
int arg1,
int arg2,
double[] arg3)
|
void |
glMatrixIndexPointerARB(int arg0,
int arg1,
int arg2,
float[] arg3)
|
void |
glMatrixIndexPointerARB(int arg0,
int arg1,
int arg2,
int[] arg3)
|
void |
glMatrixIndexPointerARB(int arg0,
int arg1,
int arg2,
long[] arg3)
|
void |
glMatrixIndexPointerARB(int arg0,
int arg1,
int arg2,
short[] arg3)
|
void |
glMatrixIndexubvARB(int arg0,
byte[] arg1)
Original Function-Prototype : |
void |
glMatrixIndexuivARB(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glMatrixIndexusvARB(int arg0,
short[] arg1)
Original Function-Prototype : |
void |
glMatrixMode(int mode)
Original Function-Prototype : |
void |
glMinmax(int target,
int internalformat,
boolean sink)
Original Function-Prototype : |
void |
glMinmaxEXT(int arg0,
int arg1,
boolean arg2)
Original Function-Prototype : |
void |
glMultiDrawArraysEXT(int arg0,
int[] arg1,
int[] arg2,
int arg3)
Original Function-Prototype : |
void |
glMultiDrawElementsEXT(int arg0,
int[] arg1,
int arg2,
boolean[][] arg3,
int arg4)
|
void |
glMultiDrawElementsEXT(int arg0,
int[] arg1,
int arg2,
byte[][] arg3,
int arg4)
Original Function-Prototype : |
void |
glMultiDrawElementsEXT(int arg0,
int[] arg1,
int arg2,
double[][] arg3,
int arg4)
|
void |
glMultiDrawElementsEXT(int arg0,
int[] arg1,
int arg2,
float[][] arg3,
int arg4)
|
void |
glMultiDrawElementsEXT(int arg0,
int[] arg1,
int arg2,
int[][] arg3,
int arg4)
|
void |
glMultiDrawElementsEXT(int arg0,
int[] arg1,
int arg2,
long[][] arg3,
int arg4)
|
void |
glMultiDrawElementsEXT(int arg0,
int[] arg1,
int arg2,
short[][] arg3,
int arg4)
|
void |
glMultiModeDrawArraysIBM(int arg0,
int[] arg1,
int[] arg2,
int arg3,
int arg4)
Original Function-Prototype : |
void |
glMultiModeDrawElementsIBM(int[] arg0,
int[] arg1,
int arg2,
boolean[][] arg3,
int arg4,
int arg5)
|
void |
glMultiModeDrawElementsIBM(int[] arg0,
int[] arg1,
int arg2,
byte[][] arg3,
int arg4,
int arg5)
Original Function-Prototype : |
void |
glMultiModeDrawElementsIBM(int[] arg0,
int[] arg1,
int arg2,
double[][] arg3,
int arg4,
int arg5)
|
void |
glMultiModeDrawElementsIBM(int[] arg0,
int[] arg1,
int arg2,
float[][] arg3,
int arg4,
int arg5)
|
void |
glMultiModeDrawElementsIBM(int[] arg0,
int[] arg1,
int arg2,
int[][] arg3,
int arg4,
int arg5)
|
void |
glMultiModeDrawElementsIBM(int[] arg0,
int[] arg1,
int arg2,
long[][] arg3,
int arg4,
int arg5)
|
void |
glMultiModeDrawElementsIBM(int[] arg0,
int[] arg1,
int arg2,
short[][] arg3,
int arg4,
int arg5)
|
void |
glMultiTexCoord1d(int target,
double s)
Original Function-Prototype : |
void |
glMultiTexCoord1dARB(int target,
double s)
Original Function-Prototype : |
void |
glMultiTexCoord1dv(int target,
double[] v)
Original Function-Prototype : |
void |
glMultiTexCoord1dvARB(int target,
double[] v)
Original Function-Prototype : |
void |
glMultiTexCoord1f(int target,
float s)
Original Function-Prototype : |
void |
glMultiTexCoord1fARB(int target,
float s)
Original Function-Prototype : |
void |
glMultiTexCoord1fv(int target,
float[] v)
Original Function-Prototype : |
void |
glMultiTexCoord1fvARB(int target,
float[] v)
Original Function-Prototype : |
void |
glMultiTexCoord1i(int target,
int s)
Original Function-Prototype : |
void |
glMultiTexCoord1iARB(int target,
int s)
Original Function-Prototype : |
void |
glMultiTexCoord1iv(int target,
int[] v)
Original Function-Prototype : |
void |
glMultiTexCoord1ivARB(int target,
int[] v)
Original Function-Prototype : |
void |
glMultiTexCoord1s(int target,
short s)
Original Function-Prototype : |
void |
glMultiTexCoord1sARB(int target,
short s)
Original Function-Prototype : |
void |
glMultiTexCoord1sv(int target,
short[] v)
Original Function-Prototype : |
void |
glMultiTexCoord1svARB(int target,
short[] v)
Original Function-Prototype : |
void |
glMultiTexCoord2d(int target,
double s,
double t)
Original Function-Prototype : |
void |
glMultiTexCoord2dARB(int target,
double s,
double t)
Original Function-Prototype : |
void |
glMultiTexCoord2dv(int target,
double[] v)
Original Function-Prototype : |
void |
glMultiTexCoord2dvARB(int target,
double[] v)
Original Function-Prototype : |
void |
glMultiTexCoord2f(int target,
float s,
float t)
Original Function-Prototype : |
void |
glMultiTexCoord2fARB(int target,
float s,
float t)
Original Function-Prototype : |
void |
glMultiTexCoord2fv(int target,
float[] v)
Original Function-Prototype : |
void |
glMultiTexCoord2fvARB(int target,
float[] v)
Original Function-Prototype : |
void |
glMultiTexCoord2i(int target,
int s,
int t)
Original Function-Prototype : |
void |
glMultiTexCoord2iARB(int target,
int s,
int t)
Original Function-Prototype : |
void |
glMultiTexCoord2iv(int target,
int[] v)
Original Function-Prototype : |
void |
glMultiTexCoord2ivARB(int target,
int[] v)
Original Function-Prototype : |
void |
glMultiTexCoord2s(int target,
short s,
short t)
Original Function-Prototype : |
void |
glMultiTexCoord2sARB(int target,
short s,
short t)
Original Function-Prototype : |
void |
glMultiTexCoord2sv(int target,
short[] v)
Original Function-Prototype : |
void |
glMultiTexCoord2svARB(int target,
short[] v)
Original Function-Prototype : |
void |
glMultiTexCoord3d(int target,
double s,
double t,
double r)
Original Function-Prototype : |
void |
glMultiTexCoord3dARB(int target,
double s,
double t,
double r)
Original Function-Prototype : |
void |
glMultiTexCoord3dv(int target,
double[] v)
Original Function-Prototype : |
void |
glMultiTexCoord3dvARB(int target,
double[] v)
Original Function-Prototype : |
void |
glMultiTexCoord3f(int target,
float s,
float t,
float r)
Original Function-Prototype : |
void |
glMultiTexCoord3fARB(int target,
float s,
float t,
float r)
Original Function-Prototype : |
void |
glMultiTexCoord3fv(int target,
float[] v)
Original Function-Prototype : |
void |
glMultiTexCoord3fvARB(int target,
float[] v)
Original Function-Prototype : |
void |
glMultiTexCoord3i(int target,
int s,
int t,
int r)
Original Function-Prototype : |
void |
glMultiTexCoord3iARB(int target,
int s,
int t,
int r)
Original Function-Prototype : |
void |
glMultiTexCoord3iv(int target,
int[] v)
Original Function-Prototype : |
void |
glMultiTexCoord3ivARB(int target,
int[] v)
Original Function-Prototype : |
void |
glMultiTexCoord3s(int target,
short s,
short t,
short r)
Original Function-Prototype : |
void |
glMultiTexCoord3sARB(int target,
short s,
short t,
short r)
Original Function-Prototype : |
void |
glMultiTexCoord3sv(int target,
short[] v)
Original Function-Prototype : |
void |
glMultiTexCoord3svARB(int target,
short[] v)
Original Function-Prototype : |
void |
glMultiTexCoord4d(int target,
double s,
double t,
double r,
double q)
Original Function-Prototype : |
void |
glMultiTexCoord4dARB(int target,
double s,
double t,
double r,
double q)
Original Function-Prototype : |
void |
glMultiTexCoord4dv(int target,
double[] v)
Original Function-Prototype : |
void |
glMultiTexCoord4dvARB(int target,
double[] v)
Original Function-Prototype : |
void |
glMultiTexCoord4f(int target,
float s,
float t,
float r,
float q)
Original Function-Prototype : |
void |
glMultiTexCoord4fARB(int target,
float s,
float t,
float r,
float q)
Original Function-Prototype : |
void |
glMultiTexCoord4fv(int target,
float[] v)
Original Function-Prototype : |
void |
glMultiTexCoord4fvARB(int target,
float[] v)
Original Function-Prototype : |
void |
glMultiTexCoord4i(int target,
int s,
int t,
int r,
int q)
Original Function-Prototype : |
void |
glMultiTexCoord4iARB(int target,
int s,
int t,
int r,
int q)
Original Function-Prototype : |
void |
glMultiTexCoord4iv(int target,
int[] v)
Original Function-Prototype : |
void |
glMultiTexCoord4ivARB(int target,
int[] v)
Original Function-Prototype : |
void |
glMultiTexCoord4s(int target,
short s,
short t,
short r,
short q)
Original Function-Prototype : |
void |
glMultiTexCoord4sARB(int target,
short s,
short t,
short r,
short q)
Original Function-Prototype : |
void |
glMultiTexCoord4sv(int target,
short[] v)
Original Function-Prototype : |
void |
glMultiTexCoord4svARB(int target,
short[] v)
Original Function-Prototype : |
void |
glMultMatrixd(double[] m)
Original Function-Prototype : |
void |
glMultMatrixf(float[] m)
Original Function-Prototype : |
void |
glMultTransposeMatrixd(double[] m)
Original Function-Prototype : |
void |
glMultTransposeMatrixdARB(double[] arg0)
Original Function-Prototype : |
void |
glMultTransposeMatrixf(float[] m)
Original Function-Prototype : |
void |
glMultTransposeMatrixfARB(float[] arg0)
Original Function-Prototype : |
void |
glNewList(int list,
int mode)
Original Function-Prototype : |
int |
glNewObjectBufferATI(int arg0,
boolean[] arg1,
int arg2)
|
int |
glNewObjectBufferATI(int arg0,
byte[] arg1,
int arg2)
Original Function-Prototype : |
int |
glNewObjectBufferATI(int arg0,
double[] arg1,
int arg2)
|
int |
glNewObjectBufferATI(int arg0,
float[] arg1,
int arg2)
|
int |
glNewObjectBufferATI(int arg0,
int[] arg1,
int arg2)
|
int |
glNewObjectBufferATI(int arg0,
long[] arg1,
int arg2)
|
int |
glNewObjectBufferATI(int arg0,
short[] arg1,
int arg2)
|
void |
glNormal3b(byte nx,
byte ny,
byte nz)
Original Function-Prototype : |
void |
glNormal3bv(byte[] v)
Original Function-Prototype : |
void |
glNormal3d(double nx,
double ny,
double nz)
Original Function-Prototype : |
void |
glNormal3dv(double[] v)
Original Function-Prototype : |
void |
glNormal3f(float nx,
float ny,
float nz)
Original Function-Prototype : |
void |
glNormal3fv(float[] v)
Original Function-Prototype : |
void |
glNormal3fVertex3fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5)
Original Function-Prototype : |
void |
glNormal3fVertex3fvSUN(float[] arg0,
float[] arg1)
Original Function-Prototype : |
void |
glNormal3i(int nx,
int ny,
int nz)
Original Function-Prototype : |
void |
glNormal3iv(int[] v)
Original Function-Prototype : |
void |
glNormal3s(short nx,
short ny,
short nz)
Original Function-Prototype : |
void |
glNormal3sv(short[] v)
Original Function-Prototype : |
void |
glNormalPointer(int type,
int stride,
boolean[] ptr)
|
void |
glNormalPointer(int type,
int stride,
byte[] ptr)
Original Function-Prototype : |
void |
glNormalPointer(int type,
int stride,
double[] ptr)
|
void |
glNormalPointer(int type,
int stride,
float[] ptr)
|
void |
glNormalPointer(int type,
int stride,
int[] ptr)
|
void |
glNormalPointer(int type,
int stride,
long[] ptr)
|
void |
glNormalPointer(int type,
int stride,
short[] ptr)
|
void |
glNormalPointerEXT(int type,
int stride,
int count,
boolean[] ptr)
|
void |
glNormalPointerEXT(int type,
int stride,
int count,
byte[] ptr)
Original Function-Prototype : |
void |
glNormalPointerEXT(int type,
int stride,
int count,
double[] ptr)
|
void |
glNormalPointerEXT(int type,
int stride,
int count,
float[] ptr)
|
void |
glNormalPointerEXT(int type,
int stride,
int count,
int[] ptr)
|
void |
glNormalPointerEXT(int type,
int stride,
int count,
long[] ptr)
|
void |
glNormalPointerEXT(int type,
int stride,
int count,
short[] ptr)
|
void |
glNormalPointerListIBM(int arg0,
int arg1,
boolean[][] arg2,
int arg3)
|
void |
glNormalPointerListIBM(int arg0,
int arg1,
byte[][] arg2,
int arg3)
Original Function-Prototype : |
void |
glNormalPointerListIBM(int arg0,
int arg1,
double[][] arg2,
int arg3)
|
void |
glNormalPointerListIBM(int arg0,
int arg1,
float[][] arg2,
int arg3)
|
void |
glNormalPointerListIBM(int arg0,
int arg1,
int[][] arg2,
int arg3)
|
void |
glNormalPointerListIBM(int arg0,
int arg1,
long[][] arg2,
int arg3)
|
void |
glNormalPointerListIBM(int arg0,
int arg1,
short[][] arg2,
int arg3)
|
void |
glNormalPointervINTEL(int arg0,
boolean[][] arg1)
|
void |
glNormalPointervINTEL(int arg0,
byte[][] arg1)
Original Function-Prototype : |
void |
glNormalPointervINTEL(int arg0,
double[][] arg1)
|
void |
glNormalPointervINTEL(int arg0,
float[][] arg1)
|
void |
glNormalPointervINTEL(int arg0,
int[][] arg1)
|
void |
glNormalPointervINTEL(int arg0,
long[][] arg1)
|
void |
glNormalPointervINTEL(int arg0,
short[][] arg1)
|
void |
glNormalStream3b(int arg0,
byte arg1,
byte arg2,
byte arg3)
Original Function-Prototype : |
void |
glNormalStream3bv(int arg0,
byte[] arg1)
Original Function-Prototype : |
void |
glNormalStream3d(int arg0,
double arg1,
double arg2,
double arg3)
Original Function-Prototype : |
void |
glNormalStream3dv(int arg0,
double[] arg1)
Original Function-Prototype : |
void |
glNormalStream3f(int arg0,
float arg1,
float arg2,
float arg3)
Original Function-Prototype : |
void |
glNormalStream3fv(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glNormalStream3i(int arg0,
int arg1,
int arg2,
int arg3)
Original Function-Prototype : |
void |
glNormalStream3iv(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glNormalStream3s(int arg0,
short arg1,
short arg2,
short arg3)
Original Function-Prototype : |
void |
glNormalStream3sv(int arg0,
short[] arg1)
Original Function-Prototype : |
void |
glOrtho(double left,
double right,
double bottom,
double top,
double near_val,
double far_val)
Original Function-Prototype : |
void |
glPassTexCoordATI(int arg0,
int arg1,
int arg2)
Original Function-Prototype : |
void |
glPassThrough(float token)
Original Function-Prototype : |
void |
glPixelMapfv(int map,
int mapsize,
float[] values)
Original Function-Prototype : |
void |
glPixelMapuiv(int map,
int mapsize,
int[] values)
Original Function-Prototype : |
void |
glPixelMapusv(int map,
int mapsize,
short[] values)
Original Function-Prototype : |
void |
glPixelStoref(int pname,
float param)
Original Function-Prototype : |
void |
glPixelStorei(int pname,
int param)
Original Function-Prototype : |
void |
glPixelTexGenParameterfSGIS(int arg0,
float arg1)
Original Function-Prototype : |
void |
glPixelTexGenParameterfvSGIS(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glPixelTexGenParameteriSGIS(int arg0,
int arg1)
Original Function-Prototype : |
void |
glPixelTexGenParameterivSGIS(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glPixelTexGenSGIX(int arg0)
Original Function-Prototype : |
void |
glPixelTransferf(int pname,
float param)
Original Function-Prototype : |
void |
glPixelTransferi(int pname,
int param)
Original Function-Prototype : |
void |
glPixelTransformParameterfEXT(int arg0,
int arg1,
float arg2)
Original Function-Prototype : |
void |
glPixelTransformParameterfvEXT(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glPixelTransformParameteriEXT(int arg0,
int arg1,
int arg2)
Original Function-Prototype : |
void |
glPixelTransformParameterivEXT(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glPixelZoom(float xfactor,
float yfactor)
Original Function-Prototype : |
void |
glPNTrianglesfATI(int arg0,
float arg1)
Original Function-Prototype : |
void |
glPNTrianglesiATI(int arg0,
int arg1)
Original Function-Prototype : |
void |
glPointParameterfARB(int arg0,
float arg1)
Original Function-Prototype : |
void |
glPointParameterfEXT(int pname,
float param)
Original Function-Prototype : |
void |
glPointParameterfSGIS(int pname,
float param)
Original Function-Prototype : |
void |
glPointParameterfvARB(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glPointParameterfvEXT(int pname,
float[] params)
Original Function-Prototype : |
void |
glPointParameterfvSGIS(int pname,
float[] params)
Original Function-Prototype : |
void |
glPointSize(float size)
Original Function-Prototype : |
int |
glPollAsyncSGIX(int[] arg0)
Original Function-Prototype : |
int |
glPollInstrumentsSGIX(int[] arg0)
Original Function-Prototype : |
void |
glPolygonMode(int face,
int mode)
Original Function-Prototype : |
void |
glPolygonOffset(float factor,
float units)
Original Function-Prototype : |
void |
glPolygonOffsetEXT(float factor,
float bias)
Original Function-Prototype : |
void |
glPolygonStipple(byte[] mask)
Original Function-Prototype : |
void |
glPopAttrib()
Original Function-Prototype : |
void |
glPopClientAttrib()
Original Function-Prototype : |
void |
glPopMatrix()
Original Function-Prototype : |
void |
glPopName()
Original Function-Prototype : |
void |
glPrioritizeTextures(int n,
int[] textures,
float[] priorities)
Original Function-Prototype : |
void |
glPrioritizeTexturesEXT(int n,
int[] textures,
float[] priorities)
Original Function-Prototype : |
void |
glProgramParameter4dNV(int arg0,
int arg1,
double arg2,
double arg3,
double arg4,
double arg5)
Original Function-Prototype : |
void |
glProgramParameter4dvNV(int arg0,
int arg1,
double[] arg2)
Original Function-Prototype : |
void |
glProgramParameter4fNV(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5)
Original Function-Prototype : |
void |
glProgramParameter4fvNV(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glProgramParameters4dvNV(int arg0,
int arg1,
int arg2,
double[] arg3)
Original Function-Prototype : |
void |
glProgramParameters4fvNV(int arg0,
int arg1,
int arg2,
float[] arg3)
Original Function-Prototype : |
void |
glPushAttrib(int mask)
Original Function-Prototype : |
void |
glPushClientAttrib(int mask)
Original Function-Prototype : |
void |
glPushMatrix()
Original Function-Prototype : |
void |
glPushName(int name)
Original Function-Prototype : |
void |
glRasterPos2d(double x,
double y)
Original Function-Prototype : |
void |
glRasterPos2dv(double[] v)
Original Function-Prototype : |
void |
glRasterPos2f(float x,
float y)
Original Function-Prototype : |
void |
glRasterPos2fv(float[] v)
Original Function-Prototype : |
void |
glRasterPos2i(int x,
int y)
Original Function-Prototype : |
void |
glRasterPos2iv(int[] v)
Original Function-Prototype : |
void |
glRasterPos2s(short x,
short y)
Original Function-Prototype : |
void |
glRasterPos2sv(short[] v)
Original Function-Prototype : |
void |
glRasterPos3d(double x,
double y,
double z)
Original Function-Prototype : |
void |
glRasterPos3dv(double[] v)
Original Function-Prototype : |
void |
glRasterPos3f(float x,
float y,
float z)
Original Function-Prototype : |
void |
glRasterPos3fv(float[] v)
Original Function-Prototype : |
void |
glRasterPos3i(int x,
int y,
int z)
Original Function-Prototype : |
void |
glRasterPos3iv(int[] v)
Original Function-Prototype : |
void |
glRasterPos3s(short x,
short y,
short z)
Original Function-Prototype : |
void |
glRasterPos3sv(short[] v)
Original Function-Prototype : |
void |
glRasterPos4d(double x,
double y,
double z,
double w)
Original Function-Prototype : |
void |
glRasterPos4dv(double[] v)
Original Function-Prototype : |
void |
glRasterPos4f(float x,
float y,
float z,
float w)
Original Function-Prototype : |
void |
glRasterPos4fv(float[] v)
Original Function-Prototype : |
void |
glRasterPos4i(int x,
int y,
int z,
int w)
Original Function-Prototype : |
void |
glRasterPos4iv(int[] v)
Original Function-Prototype : |
void |
glRasterPos4s(short x,
short y,
short z,
short w)
Original Function-Prototype : |
void |
glRasterPos4sv(short[] v)
Original Function-Prototype : |
void |
glReadBuffer(int mode)
Original Function-Prototype : |
void |
glReadInstrumentsSGIX(int arg0)
Original Function-Prototype : |
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
boolean[] pixels)
|
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
byte[] pixels)
Original Function-Prototype : |
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
double[] pixels)
|
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
float[] pixels)
|
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
int[] pixels)
|
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
long[] pixels)
|
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
short[] pixels)
|
void |
glRectd(double x1,
double y1,
double x2,
double y2)
Original Function-Prototype : |
void |
glRectdv(double[] v1,
double[] v2)
Original Function-Prototype : |
void |
glRectf(float x1,
float y1,
float x2,
float y2)
Original Function-Prototype : |
void |
glRectfv(float[] v1,
float[] v2)
Original Function-Prototype : |
void |
glRecti(int x1,
int y1,
int x2,
int y2)
Original Function-Prototype : |
void |
glRectiv(int[] v1,
int[] v2)
Original Function-Prototype : |
void |
glRects(short x1,
short y1,
short x2,
short y2)
Original Function-Prototype : |
void |
glRectsv(short[] v1,
short[] v2)
Original Function-Prototype : |
void |
glReferencePlaneSGIX(double[] arg0)
Original Function-Prototype : |
int |
glRenderMode(int mode)
Original Function-Prototype : |
void |
glReplacementCodePointerSUN(int arg0,
int arg1,
boolean[][] arg2)
|
void |
glReplacementCodePointerSUN(int arg0,
int arg1,
byte[][] arg2)
Original Function-Prototype : |
void |
glReplacementCodePointerSUN(int arg0,
int arg1,
double[][] arg2)
|
void |
glReplacementCodePointerSUN(int arg0,
int arg1,
float[][] arg2)
|
void |
glReplacementCodePointerSUN(int arg0,
int arg1,
int[][] arg2)
|
void |
glReplacementCodePointerSUN(int arg0,
int arg1,
long[][] arg2)
|
void |
glReplacementCodePointerSUN(int arg0,
int arg1,
short[][] arg2)
|
void |
glReplacementCodeubSUN(byte arg0)
Original Function-Prototype : |
void |
glReplacementCodeubvSUN(byte[] arg0)
Original Function-Prototype : |
void |
glReplacementCodeuiColor3fVertex3fSUN(int arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6)
Original Function-Prototype : |
void |
glReplacementCodeuiColor3fVertex3fvSUN(int[] arg0,
float[] arg1,
float[] arg2)
Original Function-Prototype : |
void |
glReplacementCodeuiColor4fNormal3fVertex3fSUN(int arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7,
float arg8,
float arg9,
float arg10)
Original Function-Prototype : |
void |
glReplacementCodeuiColor4fNormal3fVertex3fvSUN(int[] arg0,
float[] arg1,
float[] arg2,
float[] arg3)
Original Function-Prototype : |
void |
glReplacementCodeuiColor4ubVertex3fSUN(int arg0,
byte arg1,
byte arg2,
byte arg3,
byte arg4,
float arg5,
float arg6,
float arg7)
Original Function-Prototype : |
void |
glReplacementCodeuiColor4ubVertex3fvSUN(int[] arg0,
byte[] arg1,
float[] arg2)
Original Function-Prototype : |
void |
glReplacementCodeuiNormal3fVertex3fSUN(int arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6)
Original Function-Prototype : |
void |
glReplacementCodeuiNormal3fVertex3fvSUN(int[] arg0,
float[] arg1,
float[] arg2)
Original Function-Prototype : |
void |
glReplacementCodeuiSUN(int arg0)
Original Function-Prototype : |
void |
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(int arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7,
float arg8,
float arg9,
float arg10,
float arg11,
float arg12)
Original Function-Prototype : |
void |
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(int[] arg0,
float[] arg1,
float[] arg2,
float[] arg3,
float[] arg4)
Original Function-Prototype : |
void |
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(int arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7,
float arg8)
Original Function-Prototype : |
void |
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(int[] arg0,
float[] arg1,
float[] arg2,
float[] arg3)
Original Function-Prototype : |
void |
glReplacementCodeuiTexCoord2fVertex3fSUN(int arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5)
Original Function-Prototype : |
void |
glReplacementCodeuiTexCoord2fVertex3fvSUN(int[] arg0,
float[] arg1,
float[] arg2)
Original Function-Prototype : |
void |
glReplacementCodeuiVertex3fSUN(int arg0,
float arg1,
float arg2,
float arg3)
Original Function-Prototype : |
void |
glReplacementCodeuiVertex3fvSUN(int[] arg0,
float[] arg1)
Original Function-Prototype : |
void |
glReplacementCodeuivSUN(int[] arg0)
Original Function-Prototype : |
void |
glReplacementCodeusSUN(short arg0)
Original Function-Prototype : |
void |
glReplacementCodeusvSUN(short[] arg0)
Original Function-Prototype : |
void |
glRequestResidentProgramsNV(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glResetHistogram(int target)
Original Function-Prototype : |
void |
glResetHistogramEXT(int arg0)
Original Function-Prototype : |
void |
glResetMinmax(int target)
Original Function-Prototype : |
void |
glResetMinmaxEXT(int arg0)
Original Function-Prototype : |
void |
glRotated(double angle,
double x,
double y,
double z)
Original Function-Prototype : |
void |
glRotatef(float angle,
float x,
float y,
float z)
Original Function-Prototype : |
void |
glSampleCoverage(float value,
boolean invert)
Original Function-Prototype : |
void |
glSampleCoverageARB(float arg0,
boolean arg1)
Original Function-Prototype : |
void |
glSampleMapATI(int arg0,
int arg1,
int arg2)
Original Function-Prototype : |
void |
glSampleMaskEXT(float arg0,
boolean arg1)
Original Function-Prototype : |
void |
glSampleMaskSGIS(float arg0,
boolean arg1)
Original Function-Prototype : |
void |
glSamplePass(int pass)
Original Function-Prototype : |
void |
glSamplePatternEXT(int arg0)
Original Function-Prototype : |
void |
glSamplePatternSGIS(int arg0)
Original Function-Prototype : |
void |
glScaled(double x,
double y,
double z)
Original Function-Prototype : |
void |
glScalef(float x,
float y,
float z)
Original Function-Prototype : |
void |
glScissor(int x,
int y,
int width,
int height)
Original Function-Prototype : |
void |
glSecondaryColor3bEXT(byte arg0,
byte arg1,
byte arg2)
Original Function-Prototype : |
void |
glSecondaryColor3bvEXT(byte[] arg0)
Original Function-Prototype : |
void |
glSecondaryColor3dEXT(double arg0,
double arg1,
double arg2)
Original Function-Prototype : |
void |
glSecondaryColor3dvEXT(double[] arg0)
Original Function-Prototype : |
void |
glSecondaryColor3fEXT(float arg0,
float arg1,
float arg2)
Original Function-Prototype : |
void |
glSecondaryColor3fvEXT(float[] arg0)
Original Function-Prototype : |
void |
glSecondaryColor3iEXT(int arg0,
int arg1,
int arg2)
Original Function-Prototype : |
void |
glSecondaryColor3ivEXT(int[] arg0)
Original Function-Prototype : |
void |
glSecondaryColor3sEXT(short arg0,
short arg1,
short arg2)
Original Function-Prototype : |
void |
glSecondaryColor3svEXT(short[] arg0)
Original Function-Prototype : |
void |
glSecondaryColor3ubEXT(byte arg0,
byte arg1,
byte arg2)
Original Function-Prototype : |
void |
glSecondaryColor3ubvEXT(byte[] arg0)
Original Function-Prototype : |
void |
glSecondaryColor3uiEXT(int arg0,
int arg1,
int arg2)
Original Function-Prototype : |
void |
glSecondaryColor3uivEXT(int[] arg0)
Original Function-Prototype : |
void |
glSecondaryColor3usEXT(short arg0,
short arg1,
short arg2)
Original Function-Prototype : |
void |
glSecondaryColor3usvEXT(short[] arg0)
Original Function-Prototype : |
void |
glSecondaryColorPointerEXT(int arg0,
int arg1,
int arg2,
boolean[] arg3)
|
void |
glSecondaryColorPointerEXT(int arg0,
int arg1,
int arg2,
byte[] arg3)
Original Function-Prototype : |
void |
glSecondaryColorPointerEXT(int arg0,
int arg1,
int arg2,
double[] arg3)
|
void |
glSecondaryColorPointerEXT(int arg0,
int arg1,
int arg2,
float[] arg3)
|
void |
glSecondaryColorPointerEXT(int arg0,
int arg1,
int arg2,
int[] arg3)
|
void |
glSecondaryColorPointerEXT(int arg0,
int arg1,
int arg2,
long[] arg3)
|
void |
glSecondaryColorPointerEXT(int arg0,
int arg1,
int arg2,
short[] arg3)
|
void |
glSecondaryColorPointerListIBM(int arg0,
int arg1,
int arg2,
boolean[][] arg3,
int arg4)
|
void |
glSecondaryColorPointerListIBM(int arg0,
int arg1,
int arg2,
byte[][] arg3,
int arg4)
Original Function-Prototype : |
void |
glSecondaryColorPointerListIBM(int arg0,
int arg1,
int arg2,
double[][] arg3,
int arg4)
|
void |
glSecondaryColorPointerListIBM(int arg0,
int arg1,
int arg2,
float[][] arg3,
int arg4)
|
void |
glSecondaryColorPointerListIBM(int arg0,
int arg1,
int arg2,
int[][] arg3,
int arg4)
|
void |
glSecondaryColorPointerListIBM(int arg0,
int arg1,
int arg2,
long[][] arg3,
int arg4)
|
void |
glSecondaryColorPointerListIBM(int arg0,
int arg1,
int arg2,
short[][] arg3,
int arg4)
|
void |
glSelectBuffer(int size,
int[] buffer)
Original Function-Prototype : |
void |
glSeparableFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
boolean[] row,
boolean[] column)
|
void |
glSeparableFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
byte[] row,
byte[] column)
Original Function-Prototype : |
void |
glSeparableFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
double[] row,
double[] column)
|
void |
glSeparableFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
float[] row,
float[] column)
|
void |
glSeparableFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
int[] row,
int[] column)
|
void |
glSeparableFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
long[] row,
long[] column)
|
void |
glSeparableFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
short[] row,
short[] column)
|
void |
glSeparableFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean[] arg6,
boolean[] arg7)
|
void |
glSeparableFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
byte[] arg6,
byte[] arg7)
Original Function-Prototype : |
void |
glSeparableFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
double[] arg6,
double[] arg7)
|
void |
glSeparableFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
float[] arg6,
float[] arg7)
|
void |
glSeparableFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int[] arg6,
int[] arg7)
|
void |
glSeparableFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long[] arg6,
long[] arg7)
|
void |
glSeparableFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
short[] arg6,
short[] arg7)
|
void |
glSetFenceNV(int arg0,
int arg1)
Original Function-Prototype : |
void |
glSetFragmentShaderConstantATI(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glSetInvariantEXT(int arg0,
int arg1,
boolean[] arg2)
|
void |
glSetInvariantEXT(int arg0,
int arg1,
byte[] arg2)
Original Function-Prototype : |
void |
glSetInvariantEXT(int arg0,
int arg1,
double[] arg2)
|
void |
glSetInvariantEXT(int arg0,
int arg1,
float[] arg2)
|
void |
glSetInvariantEXT(int arg0,
int arg1,
int[] arg2)
|
void |
glSetInvariantEXT(int arg0,
int arg1,
long[] arg2)
|
void |
glSetInvariantEXT(int arg0,
int arg1,
short[] arg2)
|
void |
glSetLocalConstantEXT(int arg0,
int arg1,
boolean[] arg2)
|
void |
glSetLocalConstantEXT(int arg0,
int arg1,
byte[] arg2)
Original Function-Prototype : |
void |
glSetLocalConstantEXT(int arg0,
int arg1,
double[] arg2)
|
void |
glSetLocalConstantEXT(int arg0,
int arg1,
float[] arg2)
|
void |
glSetLocalConstantEXT(int arg0,
int arg1,
int[] arg2)
|
void |
glSetLocalConstantEXT(int arg0,
int arg1,
long[] arg2)
|
void |
glSetLocalConstantEXT(int arg0,
int arg1,
short[] arg2)
|
void |
glShadeModel(int mode)
Original Function-Prototype : |
void |
glShaderOp1EXT(int arg0,
int arg1,
int arg2)
Original Function-Prototype : |
void |
glShaderOp2EXT(int arg0,
int arg1,
int arg2,
int arg3)
Original Function-Prototype : |
void |
glShaderOp3EXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Original Function-Prototype : |
void |
glSharpenTexFuncSGIS(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glSpriteParameterfSGIX(int arg0,
float arg1)
Original Function-Prototype : |
void |
glSpriteParameterfvSGIX(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glSpriteParameteriSGIX(int arg0,
int arg1)
Original Function-Prototype : |
void |
glSpriteParameterivSGIX(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glStartInstrumentsSGIX()
Original Function-Prototype : |
void |
glStencilFunc(int func,
int ref,
int mask)
Original Function-Prototype : |
void |
glStencilMask(int mask)
Original Function-Prototype : |
void |
glStencilOp(int fail,
int zfail,
int zpass)
Original Function-Prototype : |
void |
glStopInstrumentsSGIX(int arg0)
Original Function-Prototype : |
void |
glSwizzleEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Original Function-Prototype : |
void |
glTagSampleBufferSGIX()
Original Function-Prototype : |
void |
glTangent3bEXT(byte arg0,
byte arg1,
byte arg2)
Original Function-Prototype : |
void |
glTangent3bvEXT(byte[] arg0)
Original Function-Prototype : |
void |
glTangent3dEXT(double arg0,
double arg1,
double arg2)
Original Function-Prototype : |
void |
glTangent3dvEXT(double[] arg0)
Original Function-Prototype : |
void |
glTangent3fEXT(float arg0,
float arg1,
float arg2)
Original Function-Prototype : |
void |
glTangent3fvEXT(float[] arg0)
Original Function-Prototype : |
void |
glTangent3iEXT(int arg0,
int arg1,
int arg2)
Original Function-Prototype : |
void |
glTangent3ivEXT(int[] arg0)
Original Function-Prototype : |
void |
glTangent3sEXT(short arg0,
short arg1,
short arg2)
Original Function-Prototype : |
void |
glTangent3svEXT(short[] arg0)
Original Function-Prototype : |
void |
glTangentPointerEXT(int arg0,
int arg1,
boolean[] arg2)
|
void |
glTangentPointerEXT(int arg0,
int arg1,
byte[] arg2)
Original Function-Prototype : |
void |
glTangentPointerEXT(int arg0,
int arg1,
double[] arg2)
|
void |
glTangentPointerEXT(int arg0,
int arg1,
float[] arg2)
|
void |
glTangentPointerEXT(int arg0,
int arg1,
int[] arg2)
|
void |
glTangentPointerEXT(int arg0,
int arg1,
long[] arg2)
|
void |
glTangentPointerEXT(int arg0,
int arg1,
short[] arg2)
|
void |
glTbufferMask3DFX(int arg0)
Original Function-Prototype : |
boolean |
glTestFenceNV(int arg0)
Original Function-Prototype : |
void |
glTexBumpParameterfvATI(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glTexBumpParameterivATI(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glTexCoord1d(double s)
Original Function-Prototype : |
void |
glTexCoord1dv(double[] v)
Original Function-Prototype : |
void |
glTexCoord1f(float s)
Original Function-Prototype : |
void |
glTexCoord1fv(float[] v)
Original Function-Prototype : |
void |
glTexCoord1i(int s)
Original Function-Prototype : |
void |
glTexCoord1iv(int[] v)
Original Function-Prototype : |
void |
glTexCoord1s(short s)
Original Function-Prototype : |
void |
glTexCoord1sv(short[] v)
Original Function-Prototype : |
void |
glTexCoord2d(double s,
double t)
Original Function-Prototype : |
void |
glTexCoord2dv(double[] v)
Original Function-Prototype : |
void |
glTexCoord2f(float s,
float t)
Original Function-Prototype : |
void |
glTexCoord2fColor3fVertex3fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7)
Original Function-Prototype : |
void |
glTexCoord2fColor3fVertex3fvSUN(float[] arg0,
float[] arg1,
float[] arg2)
Original Function-Prototype : |
void |
glTexCoord2fColor4fNormal3fVertex3fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7,
float arg8,
float arg9,
float arg10,
float arg11)
Original Function-Prototype : |
void |
glTexCoord2fColor4fNormal3fVertex3fvSUN(float[] arg0,
float[] arg1,
float[] arg2,
float[] arg3)
Original Function-Prototype : |
void |
glTexCoord2fColor4ubVertex3fSUN(float arg0,
float arg1,
byte arg2,
byte arg3,
byte arg4,
byte arg5,
float arg6,
float arg7,
float arg8)
Original Function-Prototype : |
void |
glTexCoord2fColor4ubVertex3fvSUN(float[] arg0,
byte[] arg1,
float[] arg2)
Original Function-Prototype : |
void |
glTexCoord2fNormal3fVertex3fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7)
Original Function-Prototype : |
void |
glTexCoord2fNormal3fVertex3fvSUN(float[] arg0,
float[] arg1,
float[] arg2)
Original Function-Prototype : |
void |
glTexCoord2fv(float[] v)
Original Function-Prototype : |
void |
glTexCoord2fVertex3fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Original Function-Prototype : |
void |
glTexCoord2fVertex3fvSUN(float[] arg0,
float[] arg1)
Original Function-Prototype : |
void |
glTexCoord2i(int s,
int t)
Original Function-Prototype : |
void |
glTexCoord2iv(int[] v)
Original Function-Prototype : |
void |
glTexCoord2s(short s,
short t)
Original Function-Prototype : |
void |
glTexCoord2sv(short[] v)
Original Function-Prototype : |
void |
glTexCoord3d(double s,
double t,
double r)
Original Function-Prototype : |
void |
glTexCoord3dv(double[] v)
Original Function-Prototype : |
void |
glTexCoord3f(float s,
float t,
float r)
Original Function-Prototype : |
void |
glTexCoord3fv(float[] v)
Original Function-Prototype : |
void |
glTexCoord3i(int s,
int t,
int r)
Original Function-Prototype : |
void |
glTexCoord3iv(int[] v)
Original Function-Prototype : |
void |
glTexCoord3s(short s,
short t,
short r)
Original Function-Prototype : |
void |
glTexCoord3sv(short[] v)
Original Function-Prototype : |
void |
glTexCoord4d(double s,
double t,
double r,
double q)
Original Function-Prototype : |
void |
glTexCoord4dv(double[] v)
Original Function-Prototype : |
void |
glTexCoord4f(float s,
float t,
float r,
float q)
Original Function-Prototype : |
void |
glTexCoord4fColor4fNormal3fVertex4fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7,
float arg8,
float arg9,
float arg10,
float arg11,
float arg12,
float arg13,
float arg14)
Original Function-Prototype : |
void |
glTexCoord4fColor4fNormal3fVertex4fvSUN(float[] arg0,
float[] arg1,
float[] arg2,
float[] arg3)
Original Function-Prototype : |
void |
glTexCoord4fv(float[] v)
Original Function-Prototype : |
void |
glTexCoord4fVertex4fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7)
Original Function-Prototype : |
void |
glTexCoord4fVertex4fvSUN(float[] arg0,
float[] arg1)
Original Function-Prototype : |
void |
glTexCoord4i(int s,
int t,
int r,
int q)
Original Function-Prototype : |
void |
glTexCoord4iv(int[] v)
Original Function-Prototype : |
void |
glTexCoord4s(short s,
short t,
short r,
short q)
Original Function-Prototype : |
void |
glTexCoord4sv(short[] v)
Original Function-Prototype : |
void |
glTexCoordPointer(int size,
int type,
int stride,
boolean[] ptr)
|
void |
glTexCoordPointer(int size,
int type,
int stride,
byte[] ptr)
Original Function-Prototype : |
void |
glTexCoordPointer(int size,
int type,
int stride,
double[] ptr)
|
void |
glTexCoordPointer(int size,
int type,
int stride,
float[] ptr)
|
void |
glTexCoordPointer(int size,
int type,
int stride,
int[] ptr)
|
void |
glTexCoordPointer(int size,
int type,
int stride,
long[] ptr)
|
void |
glTexCoordPointer(int size,
int type,
int stride,
short[] ptr)
|
void |
glTexCoordPointerEXT(int size,
int type,
int stride,
int count,
boolean[] ptr)
|
void |
glTexCoordPointerEXT(int size,
int type,
int stride,
int count,
byte[] ptr)
Original Function-Prototype : |
void |
glTexCoordPointerEXT(int size,
int type,
int stride,
int count,
double[] ptr)
|
void |
glTexCoordPointerEXT(int size,
int type,
int stride,
int count,
float[] ptr)
|
void |
glTexCoordPointerEXT(int size,
int type,
int stride,
int count,
int[] ptr)
|
void |
glTexCoordPointerEXT(int size,
int type,
int stride,
int count,
long[] ptr)
|
void |
glTexCoordPointerEXT(int size,
int type,
int stride,
int count,
short[] ptr)
|
void |
glTexCoordPointerListIBM(int arg0,
int arg1,
int arg2,
boolean[][] arg3,
int arg4)
|
void |
glTexCoordPointerListIBM(int arg0,
int arg1,
int arg2,
byte[][] arg3,
int arg4)
Original Function-Prototype : |
void |
glTexCoordPointerListIBM(int arg0,
int arg1,
int arg2,
double[][] arg3,
int arg4)
|
void |
glTexCoordPointerListIBM(int arg0,
int arg1,
int arg2,
float[][] arg3,
int arg4)
|
void |
glTexCoordPointerListIBM(int arg0,
int arg1,
int arg2,
int[][] arg3,
int arg4)
|
void |
glTexCoordPointerListIBM(int arg0,
int arg1,
int arg2,
long[][] arg3,
int arg4)
|
void |
glTexCoordPointerListIBM(int arg0,
int arg1,
int arg2,
short[][] arg3,
int arg4)
|
void |
glTexCoordPointervINTEL(int arg0,
int arg1,
boolean[][] arg2)
|
void |
glTexCoordPointervINTEL(int arg0,
int arg1,
byte[][] arg2)
Original Function-Prototype : |
void |
glTexCoordPointervINTEL(int arg0,
int arg1,
double[][] arg2)
|
void |
glTexCoordPointervINTEL(int arg0,
int arg1,
float[][] arg2)
|
void |
glTexCoordPointervINTEL(int arg0,
int arg1,
int[][] arg2)
|
void |
glTexCoordPointervINTEL(int arg0,
int arg1,
long[][] arg2)
|
void |
glTexCoordPointervINTEL(int arg0,
int arg1,
short[][] arg2)
|
void |
glTexEnvf(int target,
int pname,
float param)
Original Function-Prototype : |
void |
glTexEnvfv(int target,
int pname,
float[] params)
Original Function-Prototype : |
void |
glTexEnvi(int target,
int pname,
int param)
Original Function-Prototype : |
void |
glTexEnviv(int target,
int pname,
int[] params)
Original Function-Prototype : |
void |
glTexFilterFuncSGIS(int arg0,
int arg1,
int arg2,
float[] arg3)
Original Function-Prototype : |
void |
glTexGend(int coord,
int pname,
double param)
Original Function-Prototype : |
void |
glTexGendv(int coord,
int pname,
double[] params)
Original Function-Prototype : |
void |
glTexGenf(int coord,
int pname,
float param)
Original Function-Prototype : |
void |
glTexGenfv(int coord,
int pname,
float[] params)
Original Function-Prototype : |
void |
glTexGeni(int coord,
int pname,
int param)
Original Function-Prototype : |
void |
glTexGeniv(int coord,
int pname,
int[] params)
Original Function-Prototype : |
void |
glTexImage1D(int target,
int level,
int internalFormat,
int width,
int border,
int format,
int type,
boolean[] pixels)
|
void |
glTexImage1D(int target,
int level,
int internalFormat,
int width,
int border,
int format,
int type,
byte[] pixels)
Original Function-Prototype : |
void |
glTexImage1D(int target,
int level,
int internalFormat,
int width,
int border,
int format,
int type,
double[] pixels)
|
void |
glTexImage1D(int target,
int level,
int internalFormat,
int width,
int border,
int format,
int type,
float[] pixels)
|
void |
glTexImage1D(int target,
int level,
int internalFormat,
int width,
int border,
int format,
int type,
int[] pixels)
|
void |
glTexImage1D(int target,
int level,
int internalFormat,
int width,
int border,
int format,
int type,
long[] pixels)
|
void |
glTexImage1D(int target,
int level,
int internalFormat,
int width,
int border,
int format,
int type,
short[] pixels)
|
void |
glTexImage2D(int target,
int level,
int internalFormat,
int width,
int height,
int border,
int format,
int type,
boolean[] pixels)
|
void |
glTexImage2D(int target,
int level,
int internalFormat,
int width,
int height,
int border,
int format,
int type,
byte[] pixels)
Original Function-Prototype : |
void |
glTexImage2D(int target,
int level,
int internalFormat,
int width,
int height,
int border,
int format,
int type,
double[] pixels)
|
void |
glTexImage2D(int target,
int level,
int internalFormat,
int width,
int height,
int border,
int format,
int type,
float[] pixels)
|
void |
glTexImage2D(int target,
int level,
int internalFormat,
int width,
int height,
int border,
int format,
int type,
int[] pixels)
|
void |
glTexImage2D(int target,
int level,
int internalFormat,
int width,
int height,
int border,
int format,
int type,
long[] pixels)
|
void |
glTexImage2D(int target,
int level,
int internalFormat,
int width,
int height,
int border,
int format,
int type,
short[] pixels)
|
void |
glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
boolean[] pixels)
|
void |
glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
byte[] pixels)
Original Function-Prototype : |
void |
glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
double[] pixels)
|
void |
glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
float[] pixels)
|
void |
glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
int[] pixels)
|
void |
glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
long[] pixels)
|
void |
glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
short[] pixels)
|
void |
glTexImage3DEXT(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
boolean[] pixels)
|
void |
glTexImage3DEXT(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
byte[] pixels)
Original Function-Prototype : |
void |
glTexImage3DEXT(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
double[] pixels)
|
void |
glTexImage3DEXT(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
float[] pixels)
|
void |
glTexImage3DEXT(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
int[] pixels)
|
void |
glTexImage3DEXT(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
long[] pixels)
|
void |
glTexImage3DEXT(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
short[] pixels)
|
void |
glTexImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
boolean[] arg10)
|
void |
glTexImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
byte[] arg10)
Original Function-Prototype : |
void |
glTexImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
double[] arg10)
|
void |
glTexImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
float[] arg10)
|
void |
glTexImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int[] arg10)
|
void |
glTexImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
long[] arg10)
|
void |
glTexImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
short[] arg10)
|
void |
glTexParameterf(int target,
int pname,
float param)
Original Function-Prototype : |
void |
glTexParameterfv(int target,
int pname,
float[] params)
Original Function-Prototype : |
void |
glTexParameteri(int target,
int pname,
int param)
Original Function-Prototype : |
void |
glTexParameteriv(int target,
int pname,
int[] params)
Original Function-Prototype : |
void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
boolean[] pixels)
|
void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
byte[] pixels)
Original Function-Prototype : |
void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
double[] pixels)
|
void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
float[] pixels)
|
void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
int[] pixels)
|
void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
long[] pixels)
|
void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
short[] pixels)
|
void |
glTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean[] arg6)
|
void |
glTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
byte[] arg6)
Original Function-Prototype : |
void |
glTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
double[] arg6)
|
void |
glTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
float[] arg6)
|
void |
glTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int[] arg6)
|
void |
glTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long[] arg6)
|
void |
glTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
short[] arg6)
|
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
boolean[] pixels)
|
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
byte[] pixels)
Original Function-Prototype : |
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
double[] pixels)
|
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
float[] pixels)
|
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
int[] pixels)
|
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
long[] pixels)
|
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
short[] pixels)
|
void |
glTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
boolean[] arg8)
|
void |
glTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
byte[] arg8)
Original Function-Prototype : |
void |
glTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
double[] arg8)
|
void |
glTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
float[] arg8)
|
void |
glTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int[] arg8)
|
void |
glTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long[] arg8)
|
void |
glTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
short[] arg8)
|
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
boolean[] pixels)
|
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
byte[] pixels)
Original Function-Prototype : |
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
double[] pixels)
|
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
float[] pixels)
|
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
int[] pixels)
|
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
long[] pixels)
|
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
short[] pixels)
|
void |
glTexSubImage3DEXT(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
boolean[] pixels)
|
void |
glTexSubImage3DEXT(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
byte[] pixels)
Original Function-Prototype : |
void |
glTexSubImage3DEXT(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
double[] pixels)
|
void |
glTexSubImage3DEXT(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
float[] pixels)
|
void |
glTexSubImage3DEXT(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
int[] pixels)
|
void |
glTexSubImage3DEXT(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
long[] pixels)
|
void |
glTexSubImage3DEXT(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
short[] pixels)
|
void |
glTexSubImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
boolean[] arg12)
|
void |
glTexSubImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
byte[] arg12)
Original Function-Prototype : |
void |
glTexSubImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
double[] arg12)
|
void |
glTexSubImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
float[] arg12)
|
void |
glTexSubImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
int[] arg12)
|
void |
glTexSubImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
long[] arg12)
|
void |
glTexSubImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
short[] arg12)
|
void |
glTextureColorMaskSGIS(boolean arg0,
boolean arg1,
boolean arg2,
boolean arg3)
Original Function-Prototype : |
void |
glTextureLightEXT(int arg0)
Original Function-Prototype : |
void |
glTextureMaterialEXT(int arg0,
int arg1)
Original Function-Prototype : |
void |
glTextureNormalEXT(int arg0)
Original Function-Prototype : |
void |
glTrackMatrixNV(int arg0,
int arg1,
int arg2,
int arg3)
Original Function-Prototype : |
void |
glTranslated(double x,
double y,
double z)
Original Function-Prototype : |
void |
glTranslatef(float x,
float y,
float z)
Original Function-Prototype : |
void |
glUnlockArraysEXT()
Original Function-Prototype : |
void |
glUpdateObjectBufferATI(int arg0,
int arg1,
int arg2,
boolean[] arg3,
int arg4)
|
void |
glUpdateObjectBufferATI(int arg0,
int arg1,
int arg2,
byte[] arg3,
int arg4)
Original Function-Prototype : |
void |
glUpdateObjectBufferATI(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
|
void |
glUpdateObjectBufferATI(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
|
void |
glUpdateObjectBufferATI(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
|
void |
glUpdateObjectBufferATI(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
|
void |
glUpdateObjectBufferATI(int arg0,
int arg1,
int arg2,
short[] arg3,
int arg4)
|
void |
glVariantArrayObjectATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Original Function-Prototype : |
void |
glVariantbvEXT(int arg0,
byte[] arg1)
Original Function-Prototype : |
void |
glVariantdvEXT(int arg0,
double[] arg1)
Original Function-Prototype : |
void |
glVariantfvEXT(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glVariantivEXT(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glVariantPointerEXT(int arg0,
int arg1,
int arg2,
boolean[] arg3)
|
void |
glVariantPointerEXT(int arg0,
int arg1,
int arg2,
byte[] arg3)
Original Function-Prototype : |
void |
glVariantPointerEXT(int arg0,
int arg1,
int arg2,
double[] arg3)
|
void |
glVariantPointerEXT(int arg0,
int arg1,
int arg2,
float[] arg3)
|
void |
glVariantPointerEXT(int arg0,
int arg1,
int arg2,
int[] arg3)
|
void |
glVariantPointerEXT(int arg0,
int arg1,
int arg2,
long[] arg3)
|
void |
glVariantPointerEXT(int arg0,
int arg1,
int arg2,
short[] arg3)
|
void |
glVariantsvEXT(int arg0,
short[] arg1)
Original Function-Prototype : |
void |
glVariantubvEXT(int arg0,
byte[] arg1)
Original Function-Prototype : |
void |
glVariantuivEXT(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glVariantusvEXT(int arg0,
short[] arg1)
Original Function-Prototype : |
void |
glVertex2d(double x,
double y)
Original Function-Prototype : |
void |
glVertex2dv(double[] v)
Original Function-Prototype : |
void |
glVertex2f(float x,
float y)
Original Function-Prototype : |
void |
glVertex2fv(float[] v)
Original Function-Prototype : |
void |
glVertex2i(int x,
int y)
Original Function-Prototype : |
void |
glVertex2iv(int[] v)
Original Function-Prototype : |
void |
glVertex2s(short x,
short y)
Original Function-Prototype : |
void |
glVertex2sv(short[] v)
Original Function-Prototype : |
void |
glVertex3d(double x,
double y,
double z)
Original Function-Prototype : |
void |
glVertex3dv(double[] v)
Original Function-Prototype : |
void |
glVertex3f(float x,
float y,
float z)
Original Function-Prototype : |
void |
glVertex3fv(float[] v)
Original Function-Prototype : |
void |
glVertex3i(int x,
int y,
int z)
Original Function-Prototype : |
void |
glVertex3iv(int[] v)
Original Function-Prototype : |
void |
glVertex3s(short x,
short y,
short z)
Original Function-Prototype : |
void |
glVertex3sv(short[] v)
Original Function-Prototype : |
void |
glVertex4d(double x,
double y,
double z,
double w)
Original Function-Prototype : |
void |
glVertex4dv(double[] v)
Original Function-Prototype : |
void |
glVertex4f(float x,
float y,
float z,
float w)
Original Function-Prototype : |
void |
glVertex4fv(float[] v)
Original Function-Prototype : |
void |
glVertex4i(int x,
int y,
int z,
int w)
Original Function-Prototype : |
void |
glVertex4iv(int[] v)
Original Function-Prototype : |
void |
glVertex4s(short x,
short y,
short z,
short w)
Original Function-Prototype : |
void |
glVertex4sv(short[] v)
Original Function-Prototype : |
void |
glVertexArrayRangeNV(int arg0,
boolean[] arg1)
|
void |
glVertexArrayRangeNV(int arg0,
byte[] arg1)
Original Function-Prototype : |
void |
glVertexArrayRangeNV(int arg0,
double[] arg1)
|
void |
glVertexArrayRangeNV(int arg0,
float[] arg1)
|
void |
glVertexArrayRangeNV(int arg0,
int[] arg1)
|
void |
glVertexArrayRangeNV(int arg0,
long[] arg1)
|
void |
glVertexArrayRangeNV(int arg0,
short[] arg1)
|
void |
glVertexAttrib1dNV(int arg0,
double arg1)
Original Function-Prototype : |
void |
glVertexAttrib1dvNV(int arg0,
double[] arg1)
Original Function-Prototype : |
void |
glVertexAttrib1fNV(int arg0,
float arg1)
Original Function-Prototype : |
void |
glVertexAttrib1fvNV(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glVertexAttrib1sNV(int arg0,
short arg1)
Original Function-Prototype : |
void |
glVertexAttrib1svNV(int arg0,
short[] arg1)
Original Function-Prototype : |
void |
glVertexAttrib2dNV(int arg0,
double arg1,
double arg2)
Original Function-Prototype : |
void |
glVertexAttrib2dvNV(int arg0,
double[] arg1)
Original Function-Prototype : |
void |
glVertexAttrib2fNV(int arg0,
float arg1,
float arg2)
Original Function-Prototype : |
void |
glVertexAttrib2fvNV(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glVertexAttrib2sNV(int arg0,
short arg1,
short arg2)
Original Function-Prototype : |
void |
glVertexAttrib2svNV(int arg0,
short[] arg1)
Original Function-Prototype : |
void |
glVertexAttrib3dNV(int arg0,
double arg1,
double arg2,
double arg3)
Original Function-Prototype : |
void |
glVertexAttrib3dvNV(int arg0,
double[] arg1)
Original Function-Prototype : |
void |
glVertexAttrib3fNV(int arg0,
float arg1,
float arg2,
float arg3)
Original Function-Prototype : |
void |
glVertexAttrib3fvNV(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glVertexAttrib3sNV(int arg0,
short arg1,
short arg2,
short arg3)
Original Function-Prototype : |
void |
glVertexAttrib3svNV(int arg0,
short[] arg1)
Original Function-Prototype : |
void |
glVertexAttrib4dNV(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
Original Function-Prototype : |
void |
glVertexAttrib4dvNV(int arg0,
double[] arg1)
Original Function-Prototype : |
void |
glVertexAttrib4fNV(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Original Function-Prototype : |
void |
glVertexAttrib4fvNV(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glVertexAttrib4sNV(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
Original Function-Prototype : |
void |
glVertexAttrib4svNV(int arg0,
short[] arg1)
Original Function-Prototype : |
void |
glVertexAttrib4ubNV(int arg0,
byte arg1,
byte arg2,
byte arg3,
byte arg4)
Original Function-Prototype : |
void |
glVertexAttrib4ubvNV(int arg0,
byte[] arg1)
Original Function-Prototype : |
void |
glVertexAttribPointerNV(int arg0,
int arg1,
int arg2,
int arg3,
boolean[] arg4)
|
void |
glVertexAttribPointerNV(int arg0,
int arg1,
int arg2,
int arg3,
byte[] arg4)
Original Function-Prototype : |
void |
glVertexAttribPointerNV(int arg0,
int arg1,
int arg2,
int arg3,
double[] arg4)
|
void |
glVertexAttribPointerNV(int arg0,
int arg1,
int arg2,
int arg3,
float[] arg4)
|
void |
glVertexAttribPointerNV(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4)
|
void |
glVertexAttribPointerNV(int arg0,
int arg1,
int arg2,
int arg3,
long[] arg4)
|
void |
glVertexAttribPointerNV(int arg0,
int arg1,
int arg2,
int arg3,
short[] arg4)
|
void |
glVertexAttribs1dvNV(int arg0,
int arg1,
double[] arg2)
Original Function-Prototype : |
void |
glVertexAttribs1fvNV(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glVertexAttribs1svNV(int arg0,
int arg1,
short[] arg2)
Original Function-Prototype : |
void |
glVertexAttribs2dvNV(int arg0,
int arg1,
double[] arg2)
Original Function-Prototype : |
void |
glVertexAttribs2fvNV(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glVertexAttribs2svNV(int arg0,
int arg1,
short[] arg2)
Original Function-Prototype : |
void |
glVertexAttribs3dvNV(int arg0,
int arg1,
double[] arg2)
Original Function-Prototype : |
void |
glVertexAttribs3fvNV(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glVertexAttribs3svNV(int arg0,
int arg1,
short[] arg2)
Original Function-Prototype : |
void |
glVertexAttribs4dvNV(int arg0,
int arg1,
double[] arg2)
Original Function-Prototype : |
void |
glVertexAttribs4fvNV(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glVertexAttribs4svNV(int arg0,
int arg1,
short[] arg2)
Original Function-Prototype : |
void |
glVertexAttribs4ubvNV(int arg0,
int arg1,
byte[] arg2)
Original Function-Prototype : |
void |
glVertexBlendARB(int arg0)
Original Function-Prototype : |
void |
glVertexBlendEnvf(int arg0,
float arg1)
Original Function-Prototype : |
void |
glVertexBlendEnvi(int arg0,
int arg1)
Original Function-Prototype : |
void |
glVertexPointer(int size,
int type,
int stride,
boolean[] ptr)
|
void |
glVertexPointer(int size,
int type,
int stride,
byte[] ptr)
Original Function-Prototype : |
void |
glVertexPointer(int size,
int type,
int stride,
double[] ptr)
|
void |
glVertexPointer(int size,
int type,
int stride,
float[] ptr)
|
void |
glVertexPointer(int size,
int type,
int stride,
int[] ptr)
|
void |
glVertexPointer(int size,
int type,
int stride,
long[] ptr)
|
void |
glVertexPointer(int size,
int type,
int stride,
short[] ptr)
|
void |
glVertexPointerEXT(int size,
int type,
int stride,
int count,
boolean[] ptr)
|
void |
glVertexPointerEXT(int size,
int type,
int stride,
int count,
byte[] ptr)
Original Function-Prototype : |
void |
glVertexPointerEXT(int size,
int type,
int stride,
int count,
double[] ptr)
|
void |
glVertexPointerEXT(int size,
int type,
int stride,
int count,
float[] ptr)
|
void |
glVertexPointerEXT(int size,
int type,
int stride,
int count,
int[] ptr)
|
void |
glVertexPointerEXT(int size,
int type,
int stride,
int count,
long[] ptr)
|
void |
glVertexPointerEXT(int size,
int type,
int stride,
int count,
short[] ptr)
|
void |
glVertexPointerListIBM(int arg0,
int arg1,
int arg2,
boolean[][] arg3,
int arg4)
|
void |
glVertexPointerListIBM(int arg0,
int arg1,
int arg2,
byte[][] arg3,
int arg4)
Original Function-Prototype : |
void |
glVertexPointerListIBM(int arg0,
int arg1,
int arg2,
double[][] arg3,
int arg4)
|
void |
glVertexPointerListIBM(int arg0,
int arg1,
int arg2,
float[][] arg3,
int arg4)
|
void |
glVertexPointerListIBM(int arg0,
int arg1,
int arg2,
int[][] arg3,
int arg4)
|
void |
glVertexPointerListIBM(int arg0,
int arg1,
int arg2,
long[][] arg3,
int arg4)
|
void |
glVertexPointerListIBM(int arg0,
int arg1,
int arg2,
short[][] arg3,
int arg4)
|
void |
glVertexPointervINTEL(int arg0,
int arg1,
boolean[][] arg2)
|
void |
glVertexPointervINTEL(int arg0,
int arg1,
byte[][] arg2)
Original Function-Prototype : |
void |
glVertexPointervINTEL(int arg0,
int arg1,
double[][] arg2)
|
void |
glVertexPointervINTEL(int arg0,
int arg1,
float[][] arg2)
|
void |
glVertexPointervINTEL(int arg0,
int arg1,
int[][] arg2)
|
void |
glVertexPointervINTEL(int arg0,
int arg1,
long[][] arg2)
|
void |
glVertexPointervINTEL(int arg0,
int arg1,
short[][] arg2)
|
void |
glVertexStream1d(int arg0,
double arg1)
Original Function-Prototype : |
void |
glVertexStream1dv(int arg0,
double[] arg1)
Original Function-Prototype : |
void |
glVertexStream1f(int arg0,
float arg1)
Original Function-Prototype : |
void |
glVertexStream1fv(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glVertexStream1i(int arg0,
int arg1)
Original Function-Prototype : |
void |
glVertexStream1iv(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glVertexStream1s(int arg0,
short arg1)
Original Function-Prototype : |
void |
glVertexStream1sv(int arg0,
short[] arg1)
Original Function-Prototype : |
void |
glVertexStream2d(int arg0,
double arg1,
double arg2)
Original Function-Prototype : |
void |
glVertexStream2dv(int arg0,
double[] arg1)
Original Function-Prototype : |
void |
glVertexStream2f(int arg0,
float arg1,
float arg2)
Original Function-Prototype : |
void |
glVertexStream2fv(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glVertexStream2i(int arg0,
int arg1,
int arg2)
Original Function-Prototype : |
void |
glVertexStream2iv(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glVertexStream2s(int arg0,
short arg1,
short arg2)
Original Function-Prototype : |
void |
glVertexStream2sv(int arg0,
short[] arg1)
Original Function-Prototype : |
void |
glVertexStream3d(int arg0,
double arg1,
double arg2,
double arg3)
Original Function-Prototype : |
void |
glVertexStream3dv(int arg0,
double[] arg1)
Original Function-Prototype : |
void |
glVertexStream3f(int arg0,
float arg1,
float arg2,
float arg3)
Original Function-Prototype : |
void |
glVertexStream3fv(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glVertexStream3i(int arg0,
int arg1,
int arg2,
int arg3)
Original Function-Prototype : |
void |
glVertexStream3iv(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glVertexStream3s(int arg0,
short arg1,
short arg2,
short arg3)
Original Function-Prototype : |
void |
glVertexStream3sv(int arg0,
short[] arg1)
Original Function-Prototype : |
void |
glVertexStream4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
Original Function-Prototype : |
void |
glVertexStream4dv(int arg0,
double[] arg1)
Original Function-Prototype : |
void |
glVertexStream4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Original Function-Prototype : |
void |
glVertexStream4fv(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glVertexStream4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Original Function-Prototype : |
void |
glVertexStream4iv(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glVertexStream4s(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
Original Function-Prototype : |
void |
glVertexStream4sv(int arg0,
short[] arg1)
Original Function-Prototype : |
void |
glVertexWeightfEXT(float arg0)
Original Function-Prototype : |
void |
glVertexWeightfvEXT(float[] arg0)
Original Function-Prototype : |
void |
glVertexWeightPointerEXT(int arg0,
int arg1,
int arg2,
boolean[] arg3)
|
void |
glVertexWeightPointerEXT(int arg0,
int arg1,
int arg2,
byte[] arg3)
Original Function-Prototype : |
void |
glVertexWeightPointerEXT(int arg0,
int arg1,
int arg2,
double[] arg3)
|
void |
glVertexWeightPointerEXT(int arg0,
int arg1,
int arg2,
float[] arg3)
|
void |
glVertexWeightPointerEXT(int arg0,
int arg1,
int arg2,
int[] arg3)
|
void |
glVertexWeightPointerEXT(int arg0,
int arg1,
int arg2,
long[] arg3)
|
void |
glVertexWeightPointerEXT(int arg0,
int arg1,
int arg2,
short[] arg3)
|
void |
glViewport(int x,
int y,
int width,
int height)
Original Function-Prototype : |
void |
glWeightbvARB(int arg0,
byte[] arg1)
Original Function-Prototype : |
void |
glWeightdvARB(int arg0,
double[] arg1)
Original Function-Prototype : |
void |
glWeightfvARB(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glWeightivARB(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glWeightPointerARB(int arg0,
int arg1,
int arg2,
boolean[] arg3)
|
void |
glWeightPointerARB(int arg0,
int arg1,
int arg2,
byte[] arg3)
Original Function-Prototype : |
void |
glWeightPointerARB(int arg0,
int arg1,
int arg2,
double[] arg3)
|
void |
glWeightPointerARB(int arg0,
int arg1,
int arg2,
float[] arg3)
|
void |
glWeightPointerARB(int arg0,
int arg1,
int arg2,
int[] arg3)
|
void |
glWeightPointerARB(int arg0,
int arg1,
int arg2,
long[] arg3)
|
void |
glWeightPointerARB(int arg0,
int arg1,
int arg2,
short[] arg3)
|
void |
glWeightsvARB(int arg0,
short[] arg1)
Original Function-Prototype : |
void |
glWeightubvARB(int arg0,
byte[] arg1)
Original Function-Prototype : |
void |
glWeightuivARB(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glWeightusvARB(int arg0,
short[] arg1)
Original Function-Prototype : |
void |
glWriteMaskEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Original Function-Prototype : |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
public GLFuncJauJNInf()
| Method Detail |
public java.lang.String glGetString(int name)
glGetString in interface GLFuncpublic java.lang.String getNativeVendor()
getNativeVendor in interface GLFuncpublic java.lang.String getNativeVersion()
getNativeVersion in interface GLFuncpublic java.lang.String getClassVendor()
getClassVendor in interface GLFuncpublic java.lang.String getClassVersion()
getClassVersion in interface GLFuncpublic void glClearIndex(float c)
extern void glClearIndex ( GLfloat c ) ;
glClearIndex in interface GLFunc
public void glClearColor(float red,
float green,
float blue,
float alpha)
extern void glClearColor ( GLclampf red , GLclampf green , GLclampf blue , GLclampf alpha ) ;
glClearColor in interface GLFuncpublic void glClear(int mask)
extern void glClear ( GLbitfield mask ) ;
glClear in interface GLFuncpublic void glIndexMask(int mask)
extern void glIndexMask ( GLuint mask ) ;
glIndexMask in interface GLFunc
public void glColorMask(boolean red,
boolean green,
boolean blue,
boolean alpha)
extern void glColorMask ( GLboolean red , GLboolean green , GLboolean blue , GLboolean alpha ) ;
glColorMask in interface GLFunc
public void glAlphaFunc(int func,
float ref)
extern void glAlphaFunc ( GLenum func , GLclampf ref ) ;
glAlphaFunc in interface GLFunc
public void glBlendFunc(int sfactor,
int dfactor)
extern void glBlendFunc ( GLenum sfactor , GLenum dfactor ) ;
glBlendFunc in interface GLFuncpublic void glLogicOp(int opcode)
extern void glLogicOp ( GLenum opcode ) ;
glLogicOp in interface GLFuncpublic void glCullFace(int mode)
extern void glCullFace ( GLenum mode ) ;
glCullFace in interface GLFuncpublic void glFrontFace(int mode)
extern void glFrontFace ( GLenum mode ) ;
glFrontFace in interface GLFuncpublic void glPointSize(float size)
extern void glPointSize ( GLfloat size ) ;
glPointSize in interface GLFuncpublic void glLineWidth(float width)
extern void glLineWidth ( GLfloat width ) ;
glLineWidth in interface GLFunc
public void glLineStipple(int factor,
short pattern)
extern void glLineStipple ( GLint factor , GLushort pattern ) ;
glLineStipple in interface GLFunc
public void glPolygonMode(int face,
int mode)
extern void glPolygonMode ( GLenum face , GLenum mode ) ;
glPolygonMode in interface GLFunc
public void glPolygonOffset(float factor,
float units)
extern void glPolygonOffset ( GLfloat factor , GLfloat units ) ;
glPolygonOffset in interface GLFuncpublic void glPolygonStipple(byte[] mask)
extern void glPolygonStipple ( const GLubyte * mask ) ;
glPolygonStipple in interface GLFuncpublic void glGetPolygonStipple(byte[] mask)
extern void glGetPolygonStipple ( GLubyte * mask ) ;
glGetPolygonStipple in interface GLFuncpublic void glEdgeFlag(boolean flag)
extern void glEdgeFlag ( GLboolean flag ) ;
glEdgeFlag in interface GLFuncpublic void glEdgeFlagv(boolean[] flag)
extern void glEdgeFlagv ( const GLboolean * flag ) ;
glEdgeFlagv in interface GLFunc
public void glScissor(int x,
int y,
int width,
int height)
extern void glScissor ( GLint x , GLint y , GLsizei width , GLsizei height ) ;
glScissor in interface GLFunc
public void glClipPlane(int plane,
double[] equation)
extern void glClipPlane ( GLenum plane , const GLdouble * equation ) ;
glClipPlane in interface GLFunc
public void glGetClipPlane(int plane,
double[] equation)
extern void glGetClipPlane ( GLenum plane , GLdouble * equation ) ;
glGetClipPlane in interface GLFuncpublic void glDrawBuffer(int mode)
extern void glDrawBuffer ( GLenum mode ) ;
glDrawBuffer in interface GLFuncpublic void glReadBuffer(int mode)
extern void glReadBuffer ( GLenum mode ) ;
glReadBuffer in interface GLFuncpublic void glEnable(int cap)
extern void glEnable ( GLenum cap ) ;
glEnable in interface GLFuncpublic void glDisable(int cap)
extern void glDisable ( GLenum cap ) ;
glDisable in interface GLFuncpublic boolean glIsEnabled(int cap)
extern GLboolean glIsEnabled ( GLenum cap ) ;
glIsEnabled in interface GLFuncpublic void glEnableClientState(int cap)
extern void glEnableClientState ( GLenum cap ) ;
glEnableClientState in interface GLFuncpublic void glDisableClientState(int cap)
extern void glDisableClientState ( GLenum cap ) ;
glDisableClientState in interface GLFunc
public void glGetBooleanv(int pname,
boolean[] params)
extern void glGetBooleanv ( GLenum pname , GLboolean * params ) ;
glGetBooleanv in interface GLFunc
public void glGetDoublev(int pname,
double[] params)
extern void glGetDoublev ( GLenum pname , GLdouble * params ) ;
glGetDoublev in interface GLFunc
public void glGetFloatv(int pname,
float[] params)
extern void glGetFloatv ( GLenum pname , GLfloat * params ) ;
glGetFloatv in interface GLFunc
public void glGetIntegerv(int pname,
int[] params)
extern void glGetIntegerv ( GLenum pname , GLint * params ) ;
glGetIntegerv in interface GLFuncpublic void glPushAttrib(int mask)
extern void glPushAttrib ( GLbitfield mask ) ;
glPushAttrib in interface GLFuncpublic void glPopAttrib()
extern void glPopAttrib ( void ) ;
glPopAttrib in interface GLFuncpublic void glPushClientAttrib(int mask)
extern void glPushClientAttrib ( GLbitfield mask ) ;
glPushClientAttrib in interface GLFuncpublic void glPopClientAttrib()
extern void glPopClientAttrib ( void ) ;
glPopClientAttrib in interface GLFuncpublic int glRenderMode(int mode)
extern GLint glRenderMode ( GLenum mode ) ;
glRenderMode in interface GLFuncpublic int glGetError()
extern GLenum glGetError ( void ) ;
glGetError in interface GLFuncpublic void glFinish()
extern void glFinish ( void ) ;
glFinish in interface GLFuncpublic void glFlush()
extern void glFlush ( void ) ;
glFlush in interface GLFunc
public void glHint(int target,
int mode)
extern void glHint ( GLenum target , GLenum mode ) ;
glHint in interface GLFuncpublic void glClearDepth(double depth)
extern void glClearDepth ( GLclampd depth ) ;
glClearDepth in interface GLFuncpublic void glDepthFunc(int func)
extern void glDepthFunc ( GLenum func ) ;
glDepthFunc in interface GLFuncpublic void glDepthMask(boolean flag)
extern void glDepthMask ( GLboolean flag ) ;
glDepthMask in interface GLFunc
public void glDepthRange(double near_val,
double far_val)
extern void glDepthRange ( GLclampd near_val , GLclampd far_val ) ;
glDepthRange in interface GLFunc
public void glClearAccum(float red,
float green,
float blue,
float alpha)
extern void glClearAccum ( GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha ) ;
glClearAccum in interface GLFunc
public void glAccum(int op,
float value)
extern void glAccum ( GLenum op , GLfloat value ) ;
glAccum in interface GLFuncpublic void glMatrixMode(int mode)
extern void glMatrixMode ( GLenum mode ) ;
glMatrixMode in interface GLFunc
public void glOrtho(double left,
double right,
double bottom,
double top,
double near_val,
double far_val)
extern void glOrtho ( GLdouble left , GLdouble right , GLdouble bottom , GLdouble top , GLdouble near_val , GLdouble far_val ) ;
glOrtho in interface GLFunc
public void glFrustum(double left,
double right,
double bottom,
double top,
double near_val,
double far_val)
extern void glFrustum ( GLdouble left , GLdouble right , GLdouble bottom , GLdouble top , GLdouble near_val , GLdouble far_val ) ;
glFrustum in interface GLFunc
public void glViewport(int x,
int y,
int width,
int height)
extern void glViewport ( GLint x , GLint y , GLsizei width , GLsizei height ) ;
glViewport in interface GLFuncpublic void glPushMatrix()
extern void glPushMatrix ( void ) ;
glPushMatrix in interface GLFuncpublic void glPopMatrix()
extern void glPopMatrix ( void ) ;
glPopMatrix in interface GLFuncpublic void glLoadIdentity()
extern void glLoadIdentity ( void ) ;
glLoadIdentity in interface GLFuncpublic void glLoadMatrixd(double[] m)
extern void glLoadMatrixd ( const GLdouble * m ) ;
glLoadMatrixd in interface GLFuncpublic void glLoadMatrixf(float[] m)
extern void glLoadMatrixf ( const GLfloat * m ) ;
glLoadMatrixf in interface GLFuncpublic void glMultMatrixd(double[] m)
extern void glMultMatrixd ( const GLdouble * m ) ;
glMultMatrixd in interface GLFuncpublic void glMultMatrixf(float[] m)
extern void glMultMatrixf ( const GLfloat * m ) ;
glMultMatrixf in interface GLFunc
public void glRotated(double angle,
double x,
double y,
double z)
extern void glRotated ( GLdouble angle , GLdouble x , GLdouble y , GLdouble z ) ;
glRotated in interface GLFunc
public void glRotatef(float angle,
float x,
float y,
float z)
extern void glRotatef ( GLfloat angle , GLfloat x , GLfloat y , GLfloat z ) ;
glRotatef in interface GLFunc
public void glScaled(double x,
double y,
double z)
extern void glScaled ( GLdouble x , GLdouble y , GLdouble z ) ;
glScaled in interface GLFunc
public void glScalef(float x,
float y,
float z)
extern void glScalef ( GLfloat x , GLfloat y , GLfloat z ) ;
glScalef in interface GLFunc
public void glTranslated(double x,
double y,
double z)
extern void glTranslated ( GLdouble x , GLdouble y , GLdouble z ) ;
glTranslated in interface GLFunc
public void glTranslatef(float x,
float y,
float z)
extern void glTranslatef ( GLfloat x , GLfloat y , GLfloat z ) ;
glTranslatef in interface GLFuncpublic boolean glIsList(int list)
extern GLboolean glIsList ( GLuint list ) ;
glIsList in interface GLFunc
public void glDeleteLists(int list,
int range)
extern void glDeleteLists ( GLuint list , GLsizei range ) ;
glDeleteLists in interface GLFuncpublic int glGenLists(int range)
extern GLuint glGenLists ( GLsizei range ) ;
glGenLists in interface GLFunc
public void glNewList(int list,
int mode)
extern void glNewList ( GLuint list , GLenum mode ) ;
glNewList in interface GLFuncpublic void glEndList()
extern void glEndList ( void ) ;
glEndList in interface GLFuncpublic void glCallList(int list)
extern void glCallList ( GLuint list ) ;
glCallList in interface GLFunc
public void glCallLists(int n,
int type,
byte[] lists)
extern void glCallLists ( GLsizei n , GLenum type , const GLvoid * lists ) ;
glCallLists in interface GLFunc
public void glCallLists(int n,
int type,
short[] lists)
glCallLists in interface GLFunc
public void glCallLists(int n,
int type,
int[] lists)
glCallLists in interface GLFunc
public void glCallLists(int n,
int type,
float[] lists)
glCallLists in interface GLFunc
public void glCallLists(int n,
int type,
double[] lists)
glCallLists in interface GLFunc
public void glCallLists(int n,
int type,
boolean[] lists)
glCallLists in interface GLFunc
public void glCallLists(int n,
int type,
long[] lists)
glCallLists in interface GLFuncpublic void glListBase(int base)
extern void glListBase ( GLuint base ) ;
glListBase in interface GLFuncpublic void glBegin(int mode)
extern void glBegin ( GLenum mode ) ;
glBegin in interface GLFuncpublic void glEnd()
extern void glEnd ( void ) ;
glEnd in interface GLFunc
public void glVertex2d(double x,
double y)
extern void glVertex2d ( GLdouble x , GLdouble y ) ;
glVertex2d in interface GLFunc
public void glVertex2f(float x,
float y)
extern void glVertex2f ( GLfloat x , GLfloat y ) ;
glVertex2f in interface GLFunc
public void glVertex2i(int x,
int y)
extern void glVertex2i ( GLint x , GLint y ) ;
glVertex2i in interface GLFunc
public void glVertex2s(short x,
short y)
extern void glVertex2s ( GLshort x , GLshort y ) ;
glVertex2s in interface GLFunc
public void glVertex3d(double x,
double y,
double z)
extern void glVertex3d ( GLdouble x , GLdouble y , GLdouble z ) ;
glVertex3d in interface GLFunc
public void glVertex3f(float x,
float y,
float z)
extern void glVertex3f ( GLfloat x , GLfloat y , GLfloat z ) ;
glVertex3f in interface GLFunc
public void glVertex3i(int x,
int y,
int z)
extern void glVertex3i ( GLint x , GLint y , GLint z ) ;
glVertex3i in interface GLFunc
public void glVertex3s(short x,
short y,
short z)
extern void glVertex3s ( GLshort x , GLshort y , GLshort z ) ;
glVertex3s in interface GLFunc
public void glVertex4d(double x,
double y,
double z,
double w)
extern void glVertex4d ( GLdouble x , GLdouble y , GLdouble z , GLdouble w ) ;
glVertex4d in interface GLFunc
public void glVertex4f(float x,
float y,
float z,
float w)
extern void glVertex4f ( GLfloat x , GLfloat y , GLfloat z , GLfloat w ) ;
glVertex4f in interface GLFunc
public void glVertex4i(int x,
int y,
int z,
int w)
extern void glVertex4i ( GLint x , GLint y , GLint z , GLint w ) ;
glVertex4i in interface GLFunc
public void glVertex4s(short x,
short y,
short z,
short w)
extern void glVertex4s ( GLshort x , GLshort y , GLshort z , GLshort w ) ;
glVertex4s in interface GLFuncpublic void glVertex2dv(double[] v)
extern void glVertex2dv ( const GLdouble * v ) ;
glVertex2dv in interface GLFuncpublic void glVertex2fv(float[] v)
extern void glVertex2fv ( const GLfloat * v ) ;
glVertex2fv in interface GLFuncpublic void glVertex2iv(int[] v)
extern void glVertex2iv ( const GLint * v ) ;
glVertex2iv in interface GLFuncpublic void glVertex2sv(short[] v)
extern void glVertex2sv ( const GLshort * v ) ;
glVertex2sv in interface GLFuncpublic void glVertex3dv(double[] v)
extern void glVertex3dv ( const GLdouble * v ) ;
glVertex3dv in interface GLFuncpublic void glVertex3fv(float[] v)
extern void glVertex3fv ( const GLfloat * v ) ;
glVertex3fv in interface GLFuncpublic void glVertex3iv(int[] v)
extern void glVertex3iv ( const GLint * v ) ;
glVertex3iv in interface GLFuncpublic void glVertex3sv(short[] v)
extern void glVertex3sv ( const GLshort * v ) ;
glVertex3sv in interface GLFuncpublic void glVertex4dv(double[] v)
extern void glVertex4dv ( const GLdouble * v ) ;
glVertex4dv in interface GLFuncpublic void glVertex4fv(float[] v)
extern void glVertex4fv ( const GLfloat * v ) ;
glVertex4fv in interface GLFuncpublic void glVertex4iv(int[] v)
extern void glVertex4iv ( const GLint * v ) ;
glVertex4iv in interface GLFuncpublic void glVertex4sv(short[] v)
extern void glVertex4sv ( const GLshort * v ) ;
glVertex4sv in interface GLFunc
public void glNormal3b(byte nx,
byte ny,
byte nz)
extern void glNormal3b ( GLbyte nx , GLbyte ny , GLbyte nz ) ;
glNormal3b in interface GLFunc
public void glNormal3d(double nx,
double ny,
double nz)
extern void glNormal3d ( GLdouble nx , GLdouble ny , GLdouble nz ) ;
glNormal3d in interface GLFunc
public void glNormal3f(float nx,
float ny,
float nz)
extern void glNormal3f ( GLfloat nx , GLfloat ny , GLfloat nz ) ;
glNormal3f in interface GLFunc
public void glNormal3i(int nx,
int ny,
int nz)
extern void glNormal3i ( GLint nx , GLint ny , GLint nz ) ;
glNormal3i in interface GLFunc
public void glNormal3s(short nx,
short ny,
short nz)
extern void glNormal3s ( GLshort nx , GLshort ny , GLshort nz ) ;
glNormal3s in interface GLFuncpublic void glNormal3bv(byte[] v)
extern void glNormal3bv ( const GLbyte * v ) ;
glNormal3bv in interface GLFuncpublic void glNormal3dv(double[] v)
extern void glNormal3dv ( const GLdouble * v ) ;
glNormal3dv in interface GLFuncpublic void glNormal3fv(float[] v)
extern void glNormal3fv ( const GLfloat * v ) ;
glNormal3fv in interface GLFuncpublic void glNormal3iv(int[] v)
extern void glNormal3iv ( const GLint * v ) ;
glNormal3iv in interface GLFuncpublic void glNormal3sv(short[] v)
extern void glNormal3sv ( const GLshort * v ) ;
glNormal3sv in interface GLFuncpublic void glIndexd(double c)
extern void glIndexd ( GLdouble c ) ;
glIndexd in interface GLFuncpublic void glIndexf(float c)
extern void glIndexf ( GLfloat c ) ;
glIndexf in interface GLFuncpublic void glIndexi(int c)
extern void glIndexi ( GLint c ) ;
glIndexi in interface GLFuncpublic void glIndexs(short c)
extern void glIndexs ( GLshort c ) ;
glIndexs in interface GLFuncpublic void glIndexub(byte c)
extern void glIndexub ( GLubyte c ) ;
glIndexub in interface GLFuncpublic void glIndexdv(double[] c)
extern void glIndexdv ( const GLdouble * c ) ;
glIndexdv in interface GLFuncpublic void glIndexfv(float[] c)
extern void glIndexfv ( const GLfloat * c ) ;
glIndexfv in interface GLFuncpublic void glIndexiv(int[] c)
extern void glIndexiv ( const GLint * c ) ;
glIndexiv in interface GLFuncpublic void glIndexsv(short[] c)
extern void glIndexsv ( const GLshort * c ) ;
glIndexsv in interface GLFuncpublic void glIndexubv(byte[] c)
extern void glIndexubv ( const GLubyte * c ) ;
glIndexubv in interface GLFunc
public void glColor3b(byte red,
byte green,
byte blue)
extern void glColor3b ( GLbyte red , GLbyte green , GLbyte blue ) ;
glColor3b in interface GLFunc
public void glColor3d(double red,
double green,
double blue)
extern void glColor3d ( GLdouble red , GLdouble green , GLdouble blue ) ;
glColor3d in interface GLFunc
public void glColor3f(float red,
float green,
float blue)
extern void glColor3f ( GLfloat red , GLfloat green , GLfloat blue ) ;
glColor3f in interface GLFunc
public void glColor3i(int red,
int green,
int blue)
extern void glColor3i ( GLint red , GLint green , GLint blue ) ;
glColor3i in interface GLFunc
public void glColor3s(short red,
short green,
short blue)
extern void glColor3s ( GLshort red , GLshort green , GLshort blue ) ;
glColor3s in interface GLFunc
public void glColor3ub(byte red,
byte green,
byte blue)
extern void glColor3ub ( GLubyte red , GLubyte green , GLubyte blue ) ;
glColor3ub in interface GLFunc
public void glColor3ui(int red,
int green,
int blue)
extern void glColor3ui ( GLuint red , GLuint green , GLuint blue ) ;
glColor3ui in interface GLFunc
public void glColor3us(short red,
short green,
short blue)
extern void glColor3us ( GLushort red , GLushort green , GLushort blue ) ;
glColor3us in interface GLFunc
public void glColor4b(byte red,
byte green,
byte blue,
byte alpha)
extern void glColor4b ( GLbyte red , GLbyte green , GLbyte blue , GLbyte alpha ) ;
glColor4b in interface GLFunc
public void glColor4d(double red,
double green,
double blue,
double alpha)
extern void glColor4d ( GLdouble red , GLdouble green , GLdouble blue , GLdouble alpha ) ;
glColor4d in interface GLFunc
public void glColor4f(float red,
float green,
float blue,
float alpha)
extern void glColor4f ( GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha ) ;
glColor4f in interface GLFunc
public void glColor4i(int red,
int green,
int blue,
int alpha)
extern void glColor4i ( GLint red , GLint green , GLint blue , GLint alpha ) ;
glColor4i in interface GLFunc
public void glColor4s(short red,
short green,
short blue,
short alpha)
extern void glColor4s ( GLshort red , GLshort green , GLshort blue , GLshort alpha ) ;
glColor4s in interface GLFunc
public void glColor4ub(byte red,
byte green,
byte blue,
byte alpha)
extern void glColor4ub ( GLubyte red , GLubyte green , GLubyte blue , GLubyte alpha ) ;
glColor4ub in interface GLFunc
public void glColor4ui(int red,
int green,
int blue,
int alpha)
extern void glColor4ui ( GLuint red , GLuint green , GLuint blue , GLuint alpha ) ;
glColor4ui in interface GLFunc
public void glColor4us(short red,
short green,
short blue,
short alpha)
extern void glColor4us ( GLushort red , GLushort green , GLushort blue , GLushort alpha ) ;
glColor4us in interface GLFuncpublic void glColor3bv(byte[] v)
extern void glColor3bv ( const GLbyte * v ) ;
glColor3bv in interface GLFuncpublic void glColor3dv(double[] v)
extern void glColor3dv ( const GLdouble * v ) ;
glColor3dv in interface GLFuncpublic void glColor3fv(float[] v)
extern void glColor3fv ( const GLfloat * v ) ;
glColor3fv in interface GLFuncpublic void glColor3iv(int[] v)
extern void glColor3iv ( const GLint * v ) ;
glColor3iv in interface GLFuncpublic void glColor3sv(short[] v)
extern void glColor3sv ( const GLshort * v ) ;
glColor3sv in interface GLFuncpublic void glColor3ubv(byte[] v)
extern void glColor3ubv ( const GLubyte * v ) ;
glColor3ubv in interface GLFuncpublic void glColor3uiv(int[] v)
extern void glColor3uiv ( const GLuint * v ) ;
glColor3uiv in interface GLFuncpublic void glColor3usv(short[] v)
extern void glColor3usv ( const GLushort * v ) ;
glColor3usv in interface GLFuncpublic void glColor4bv(byte[] v)
extern void glColor4bv ( const GLbyte * v ) ;
glColor4bv in interface GLFuncpublic void glColor4dv(double[] v)
extern void glColor4dv ( const GLdouble * v ) ;
glColor4dv in interface GLFuncpublic void glColor4fv(float[] v)
extern void glColor4fv ( const GLfloat * v ) ;
glColor4fv in interface GLFuncpublic void glColor4iv(int[] v)
extern void glColor4iv ( const GLint * v ) ;
glColor4iv in interface GLFuncpublic void glColor4sv(short[] v)
extern void glColor4sv ( const GLshort * v ) ;
glColor4sv in interface GLFuncpublic void glColor4ubv(byte[] v)
extern void glColor4ubv ( const GLubyte * v ) ;
glColor4ubv in interface GLFuncpublic void glColor4uiv(int[] v)
extern void glColor4uiv ( const GLuint * v ) ;
glColor4uiv in interface GLFuncpublic void glColor4usv(short[] v)
extern void glColor4usv ( const GLushort * v ) ;
glColor4usv in interface GLFuncpublic void glTexCoord1d(double s)
extern void glTexCoord1d ( GLdouble s ) ;
glTexCoord1d in interface GLFuncpublic void glTexCoord1f(float s)
extern void glTexCoord1f ( GLfloat s ) ;
glTexCoord1f in interface GLFuncpublic void glTexCoord1i(int s)
extern void glTexCoord1i ( GLint s ) ;
glTexCoord1i in interface GLFuncpublic void glTexCoord1s(short s)
extern void glTexCoord1s ( GLshort s ) ;
glTexCoord1s in interface GLFunc
public void glTexCoord2d(double s,
double t)
extern void glTexCoord2d ( GLdouble s , GLdouble t ) ;
glTexCoord2d in interface GLFunc
public void glTexCoord2f(float s,
float t)
extern void glTexCoord2f ( GLfloat s , GLfloat t ) ;
glTexCoord2f in interface GLFunc
public void glTexCoord2i(int s,
int t)
extern void glTexCoord2i ( GLint s , GLint t ) ;
glTexCoord2i in interface GLFunc
public void glTexCoord2s(short s,
short t)
extern void glTexCoord2s ( GLshort s , GLshort t ) ;
glTexCoord2s in interface GLFunc
public void glTexCoord3d(double s,
double t,
double r)
extern void glTexCoord3d ( GLdouble s , GLdouble t , GLdouble r ) ;
glTexCoord3d in interface GLFunc
public void glTexCoord3f(float s,
float t,
float r)
extern void glTexCoord3f ( GLfloat s , GLfloat t , GLfloat r ) ;
glTexCoord3f in interface GLFunc
public void glTexCoord3i(int s,
int t,
int r)
extern void glTexCoord3i ( GLint s , GLint t , GLint r ) ;
glTexCoord3i in interface GLFunc
public void glTexCoord3s(short s,
short t,
short r)
extern void glTexCoord3s ( GLshort s , GLshort t , GLshort r ) ;
glTexCoord3s in interface GLFunc
public void glTexCoord4d(double s,
double t,
double r,
double q)
extern void glTexCoord4d ( GLdouble s , GLdouble t , GLdouble r , GLdouble q ) ;
glTexCoord4d in interface GLFunc
public void glTexCoord4f(float s,
float t,
float r,
float q)
extern void glTexCoord4f ( GLfloat s , GLfloat t , GLfloat r , GLfloat q ) ;
glTexCoord4f in interface GLFunc
public void glTexCoord4i(int s,
int t,
int r,
int q)
extern void glTexCoord4i ( GLint s , GLint t , GLint r , GLint q ) ;
glTexCoord4i in interface GLFunc
public void glTexCoord4s(short s,
short t,
short r,
short q)
extern void glTexCoord4s ( GLshort s , GLshort t , GLshort r , GLshort q ) ;
glTexCoord4s in interface GLFuncpublic void glTexCoord1dv(double[] v)
extern void glTexCoord1dv ( const GLdouble * v ) ;
glTexCoord1dv in interface GLFuncpublic void glTexCoord1fv(float[] v)
extern void glTexCoord1fv ( const GLfloat * v ) ;
glTexCoord1fv in interface GLFuncpublic void glTexCoord1iv(int[] v)
extern void glTexCoord1iv ( const GLint * v ) ;
glTexCoord1iv in interface GLFuncpublic void glTexCoord1sv(short[] v)
extern void glTexCoord1sv ( const GLshort * v ) ;
glTexCoord1sv in interface GLFuncpublic void glTexCoord2dv(double[] v)
extern void glTexCoord2dv ( const GLdouble * v ) ;
glTexCoord2dv in interface GLFuncpublic void glTexCoord2fv(float[] v)
extern void glTexCoord2fv ( const GLfloat * v ) ;
glTexCoord2fv in interface GLFuncpublic void glTexCoord2iv(int[] v)
extern void glTexCoord2iv ( const GLint * v ) ;
glTexCoord2iv in interface GLFuncpublic void glTexCoord2sv(short[] v)
extern void glTexCoord2sv ( const GLshort * v ) ;
glTexCoord2sv in interface GLFuncpublic void glTexCoord3dv(double[] v)
extern void glTexCoord3dv ( const GLdouble * v ) ;
glTexCoord3dv in interface GLFuncpublic void glTexCoord3fv(float[] v)
extern void glTexCoord3fv ( const GLfloat * v ) ;
glTexCoord3fv in interface GLFuncpublic void glTexCoord3iv(int[] v)
extern void glTexCoord3iv ( const GLint * v ) ;
glTexCoord3iv in interface GLFuncpublic void glTexCoord3sv(short[] v)
extern void glTexCoord3sv ( const GLshort * v ) ;
glTexCoord3sv in interface GLFuncpublic void glTexCoord4dv(double[] v)
extern void glTexCoord4dv ( const GLdouble * v ) ;
glTexCoord4dv in interface GLFuncpublic void glTexCoord4fv(float[] v)
extern void glTexCoord4fv ( const GLfloat * v ) ;
glTexCoord4fv in interface GLFuncpublic void glTexCoord4iv(int[] v)
extern void glTexCoord4iv ( const GLint * v ) ;
glTexCoord4iv in interface GLFuncpublic void glTexCoord4sv(short[] v)
extern void glTexCoord4sv ( const GLshort * v ) ;
glTexCoord4sv in interface GLFunc
public void glRasterPos2d(double x,
double y)
extern void glRasterPos2d ( GLdouble x , GLdouble y ) ;
glRasterPos2d in interface GLFunc
public void glRasterPos2f(float x,
float y)
extern void glRasterPos2f ( GLfloat x , GLfloat y ) ;
glRasterPos2f in interface GLFunc
public void glRasterPos2i(int x,
int y)
extern void glRasterPos2i ( GLint x , GLint y ) ;
glRasterPos2i in interface GLFunc
public void glRasterPos2s(short x,
short y)
extern void glRasterPos2s ( GLshort x , GLshort y ) ;
glRasterPos2s in interface GLFunc
public void glRasterPos3d(double x,
double y,
double z)
extern void glRasterPos3d ( GLdouble x , GLdouble y , GLdouble z ) ;
glRasterPos3d in interface GLFunc
public void glRasterPos3f(float x,
float y,
float z)
extern void glRasterPos3f ( GLfloat x , GLfloat y , GLfloat z ) ;
glRasterPos3f in interface GLFunc
public void glRasterPos3i(int x,
int y,
int z)
extern void glRasterPos3i ( GLint x , GLint y , GLint z ) ;
glRasterPos3i in interface GLFunc
public void glRasterPos3s(short x,
short y,
short z)
extern void glRasterPos3s ( GLshort x , GLshort y , GLshort z ) ;
glRasterPos3s in interface GLFunc
public void glRasterPos4d(double x,
double y,
double z,
double w)
extern void glRasterPos4d ( GLdouble x , GLdouble y , GLdouble z , GLdouble w ) ;
glRasterPos4d in interface GLFunc
public void glRasterPos4f(float x,
float y,
float z,
float w)
extern void glRasterPos4f ( GLfloat x , GLfloat y , GLfloat z , GLfloat w ) ;
glRasterPos4f in interface GLFunc
public void glRasterPos4i(int x,
int y,
int z,
int w)
extern void glRasterPos4i ( GLint x , GLint y , GLint z , GLint w ) ;
glRasterPos4i in interface GLFunc
public void glRasterPos4s(short x,
short y,
short z,
short w)
extern void glRasterPos4s ( GLshort x , GLshort y , GLshort z , GLshort w ) ;
glRasterPos4s in interface GLFuncpublic void glRasterPos2dv(double[] v)
extern void glRasterPos2dv ( const GLdouble * v ) ;
glRasterPos2dv in interface GLFuncpublic void glRasterPos2fv(float[] v)
extern void glRasterPos2fv ( const GLfloat * v ) ;
glRasterPos2fv in interface GLFuncpublic void glRasterPos2iv(int[] v)
extern void glRasterPos2iv ( const GLint * v ) ;
glRasterPos2iv in interface GLFuncpublic void glRasterPos2sv(short[] v)
extern void glRasterPos2sv ( const GLshort * v ) ;
glRasterPos2sv in interface GLFuncpublic void glRasterPos3dv(double[] v)
extern void glRasterPos3dv ( const GLdouble * v ) ;
glRasterPos3dv in interface GLFuncpublic void glRasterPos3fv(float[] v)
extern void glRasterPos3fv ( const GLfloat * v ) ;
glRasterPos3fv in interface GLFuncpublic void glRasterPos3iv(int[] v)
extern void glRasterPos3iv ( const GLint * v ) ;
glRasterPos3iv in interface GLFuncpublic void glRasterPos3sv(short[] v)
extern void glRasterPos3sv ( const GLshort * v ) ;
glRasterPos3sv in interface GLFuncpublic void glRasterPos4dv(double[] v)
extern void glRasterPos4dv ( const GLdouble * v ) ;
glRasterPos4dv in interface GLFuncpublic void glRasterPos4fv(float[] v)
extern void glRasterPos4fv ( const GLfloat * v ) ;
glRasterPos4fv in interface GLFuncpublic void glRasterPos4iv(int[] v)
extern void glRasterPos4iv ( const GLint * v ) ;
glRasterPos4iv in interface GLFuncpublic void glRasterPos4sv(short[] v)
extern void glRasterPos4sv ( const GLshort * v ) ;
glRasterPos4sv in interface GLFunc
public void glRectd(double x1,
double y1,
double x2,
double y2)
extern void glRectd ( GLdouble x1 , GLdouble y1 , GLdouble x2 , GLdouble y2 ) ;
glRectd in interface GLFunc
public void glRectf(float x1,
float y1,
float x2,
float y2)
extern void glRectf ( GLfloat x1 , GLfloat y1 , GLfloat x2 , GLfloat y2 ) ;
glRectf in interface GLFunc
public void glRecti(int x1,
int y1,
int x2,
int y2)
extern void glRecti ( GLint x1 , GLint y1 , GLint x2 , GLint y2 ) ;
glRecti in interface GLFunc
public void glRects(short x1,
short y1,
short x2,
short y2)
extern void glRects ( GLshort x1 , GLshort y1 , GLshort x2 , GLshort y2 ) ;
glRects in interface GLFunc
public void glRectdv(double[] v1,
double[] v2)
extern void glRectdv ( const GLdouble * v1 , const GLdouble * v2 ) ;
glRectdv in interface GLFunc
public void glRectfv(float[] v1,
float[] v2)
extern void glRectfv ( const GLfloat * v1 , const GLfloat * v2 ) ;
glRectfv in interface GLFunc
public void glRectiv(int[] v1,
int[] v2)
extern void glRectiv ( const GLint * v1 , const GLint * v2 ) ;
glRectiv in interface GLFunc
public void glRectsv(short[] v1,
short[] v2)
extern void glRectsv ( const GLshort * v1 , const GLshort * v2 ) ;
glRectsv in interface GLFunc
public void glVertexPointer(int size,
int type,
int stride,
byte[] ptr)
extern void glVertexPointer ( GLint size , GLenum type , GLsizei stride , const GLvoid * ptr ) ;
glVertexPointer in interface GLFunc
public void glVertexPointer(int size,
int type,
int stride,
short[] ptr)
glVertexPointer in interface GLFunc
public void glVertexPointer(int size,
int type,
int stride,
int[] ptr)
glVertexPointer in interface GLFunc
public void glVertexPointer(int size,
int type,
int stride,
float[] ptr)
glVertexPointer in interface GLFunc
public void glVertexPointer(int size,
int type,
int stride,
double[] ptr)
glVertexPointer in interface GLFunc
public void glVertexPointer(int size,
int type,
int stride,
boolean[] ptr)
glVertexPointer in interface GLFunc
public void glVertexPointer(int size,
int type,
int stride,
long[] ptr)
glVertexPointer in interface GLFunc
public void glNormalPointer(int type,
int stride,
byte[] ptr)
extern void glNormalPointer ( GLenum type , GLsizei stride , const GLvoid * ptr ) ;
glNormalPointer in interface GLFunc
public void glNormalPointer(int type,
int stride,
short[] ptr)
glNormalPointer in interface GLFunc
public void glNormalPointer(int type,
int stride,
int[] ptr)
glNormalPointer in interface GLFunc
public void glNormalPointer(int type,
int stride,
float[] ptr)
glNormalPointer in interface GLFunc
public void glNormalPointer(int type,
int stride,
double[] ptr)
glNormalPointer in interface GLFunc
public void glNormalPointer(int type,
int stride,
boolean[] ptr)
glNormalPointer in interface GLFunc
public void glNormalPointer(int type,
int stride,
long[] ptr)
glNormalPointer in interface GLFunc
public void glColorPointer(int size,
int type,
int stride,
byte[] ptr)
extern void glColorPointer ( GLint size , GLenum type , GLsizei stride , const GLvoid * ptr ) ;
glColorPointer in interface GLFunc
public void glColorPointer(int size,
int type,
int stride,
short[] ptr)
glColorPointer in interface GLFunc
public void glColorPointer(int size,
int type,
int stride,
int[] ptr)
glColorPointer in interface GLFunc
public void glColorPointer(int size,
int type,
int stride,
float[] ptr)
glColorPointer in interface GLFunc
public void glColorPointer(int size,
int type,
int stride,
double[] ptr)
glColorPointer in interface GLFunc
public void glColorPointer(int size,
int type,
int stride,
boolean[] ptr)
glColorPointer in interface GLFunc
public void glColorPointer(int size,
int type,
int stride,
long[] ptr)
glColorPointer in interface GLFunc
public void glIndexPointer(int type,
int stride,
byte[] ptr)
extern void glIndexPointer ( GLenum type , GLsizei stride , const GLvoid * ptr ) ;
glIndexPointer in interface GLFunc
public void glIndexPointer(int type,
int stride,
short[] ptr)
glIndexPointer in interface GLFunc
public void glIndexPointer(int type,
int stride,
int[] ptr)
glIndexPointer in interface GLFunc
public void glIndexPointer(int type,
int stride,
float[] ptr)
glIndexPointer in interface GLFunc
public void glIndexPointer(int type,
int stride,
double[] ptr)
glIndexPointer in interface GLFunc
public void glIndexPointer(int type,
int stride,
boolean[] ptr)
glIndexPointer in interface GLFunc
public void glIndexPointer(int type,
int stride,
long[] ptr)
glIndexPointer in interface GLFunc
public void glTexCoordPointer(int size,
int type,
int stride,
byte[] ptr)
extern void glTexCoordPointer ( GLint size , GLenum type , GLsizei stride , const GLvoid * ptr ) ;
glTexCoordPointer in interface GLFunc
public void glTexCoordPointer(int size,
int type,
int stride,
short[] ptr)
glTexCoordPointer in interface GLFunc
public void glTexCoordPointer(int size,
int type,
int stride,
int[] ptr)
glTexCoordPointer in interface GLFunc
public void glTexCoordPointer(int size,
int type,
int stride,
float[] ptr)
glTexCoordPointer in interface GLFunc
public void glTexCoordPointer(int size,
int type,
int stride,
double[] ptr)
glTexCoordPointer in interface GLFunc
public void glTexCoordPointer(int size,
int type,
int stride,
boolean[] ptr)
glTexCoordPointer in interface GLFunc
public void glTexCoordPointer(int size,
int type,
int stride,
long[] ptr)
glTexCoordPointer in interface GLFunc
public void glEdgeFlagPointer(int stride,
byte[] ptr)
extern void glEdgeFlagPointer ( GLsizei stride , const GLvoid * ptr ) ;
glEdgeFlagPointer in interface GLFunc
public void glEdgeFlagPointer(int stride,
short[] ptr)
glEdgeFlagPointer in interface GLFunc
public void glEdgeFlagPointer(int stride,
int[] ptr)
glEdgeFlagPointer in interface GLFunc
public void glEdgeFlagPointer(int stride,
float[] ptr)
glEdgeFlagPointer in interface GLFunc
public void glEdgeFlagPointer(int stride,
double[] ptr)
glEdgeFlagPointer in interface GLFunc
public void glEdgeFlagPointer(int stride,
boolean[] ptr)
glEdgeFlagPointer in interface GLFunc
public void glEdgeFlagPointer(int stride,
long[] ptr)
glEdgeFlagPointer in interface GLFunc
public void glGetPointerv(int pname,
byte[][] params)
extern void glGetPointerv ( GLenum pname , GLvoid * * params ) ;
glGetPointerv in interface GLFunc
public void glGetPointerv(int pname,
short[][] params)
glGetPointerv in interface GLFunc
public void glGetPointerv(int pname,
int[][] params)
glGetPointerv in interface GLFunc
public void glGetPointerv(int pname,
float[][] params)
glGetPointerv in interface GLFunc
public void glGetPointerv(int pname,
double[][] params)
glGetPointerv in interface GLFunc
public void glGetPointerv(int pname,
boolean[][] params)
glGetPointerv in interface GLFunc
public void glGetPointerv(int pname,
long[][] params)
glGetPointerv in interface GLFuncpublic void glArrayElement(int i)
extern void glArrayElement ( GLint i ) ;
glArrayElement in interface GLFunc
public void glDrawArrays(int mode,
int first,
int count)
extern void glDrawArrays ( GLenum mode , GLint first , GLsizei count ) ;
glDrawArrays in interface GLFunc
public void glDrawElements(int mode,
int count,
int type,
byte[] indices)
extern void glDrawElements ( GLenum mode , GLsizei count , GLenum type , const GLvoid * indices ) ;
glDrawElements in interface GLFunc
public void glDrawElements(int mode,
int count,
int type,
short[] indices)
glDrawElements in interface GLFunc
public void glDrawElements(int mode,
int count,
int type,
int[] indices)
glDrawElements in interface GLFunc
public void glDrawElements(int mode,
int count,
int type,
float[] indices)
glDrawElements in interface GLFunc
public void glDrawElements(int mode,
int count,
int type,
double[] indices)
glDrawElements in interface GLFunc
public void glDrawElements(int mode,
int count,
int type,
boolean[] indices)
glDrawElements in interface GLFunc
public void glDrawElements(int mode,
int count,
int type,
long[] indices)
glDrawElements in interface GLFunc
public void glInterleavedArrays(int format,
int stride,
byte[] pointer)
extern void glInterleavedArrays ( GLenum format , GLsizei stride , const GLvoid * pointer ) ;
glInterleavedArrays in interface GLFunc
public void glInterleavedArrays(int format,
int stride,
short[] pointer)
glInterleavedArrays in interface GLFunc
public void glInterleavedArrays(int format,
int stride,
int[] pointer)
glInterleavedArrays in interface GLFunc
public void glInterleavedArrays(int format,
int stride,
float[] pointer)
glInterleavedArrays in interface GLFunc
public void glInterleavedArrays(int format,
int stride,
double[] pointer)
glInterleavedArrays in interface GLFunc
public void glInterleavedArrays(int format,
int stride,
boolean[] pointer)
glInterleavedArrays in interface GLFunc
public void glInterleavedArrays(int format,
int stride,
long[] pointer)
glInterleavedArrays in interface GLFuncpublic void glShadeModel(int mode)
extern void glShadeModel ( GLenum mode ) ;
glShadeModel in interface GLFunc
public void glLightf(int light,
int pname,
float param)
extern void glLightf ( GLenum light , GLenum pname , GLfloat param ) ;
glLightf in interface GLFunc
public void glLighti(int light,
int pname,
int param)
extern void glLighti ( GLenum light , GLenum pname , GLint param ) ;
glLighti in interface GLFunc
public void glLightfv(int light,
int pname,
float[] params)
extern void glLightfv ( GLenum light , GLenum pname , const GLfloat * params ) ;
glLightfv in interface GLFunc
public void glLightiv(int light,
int pname,
int[] params)
extern void glLightiv ( GLenum light , GLenum pname , const GLint * params ) ;
glLightiv in interface GLFunc
public void glGetLightfv(int light,
int pname,
float[] params)
extern void glGetLightfv ( GLenum light , GLenum pname , GLfloat * params ) ;
glGetLightfv in interface GLFunc
public void glGetLightiv(int light,
int pname,
int[] params)
extern void glGetLightiv ( GLenum light , GLenum pname , GLint * params ) ;
glGetLightiv in interface GLFunc
public void glLightModelf(int pname,
float param)
extern void glLightModelf ( GLenum pname , GLfloat param ) ;
glLightModelf in interface GLFunc
public void glLightModeli(int pname,
int param)
extern void glLightModeli ( GLenum pname , GLint param ) ;
glLightModeli in interface GLFunc
public void glLightModelfv(int pname,
float[] params)
extern void glLightModelfv ( GLenum pname , const GLfloat * params ) ;
glLightModelfv in interface GLFunc
public void glLightModeliv(int pname,
int[] params)
extern void glLightModeliv ( GLenum pname , const GLint * params ) ;
glLightModeliv in interface GLFunc
public void glMaterialf(int face,
int pname,
float param)
extern void glMaterialf ( GLenum face , GLenum pname , GLfloat param ) ;
glMaterialf in interface GLFunc
public void glMateriali(int face,
int pname,
int param)
extern void glMateriali ( GLenum face , GLenum pname , GLint param ) ;
glMateriali in interface GLFunc
public void glMaterialfv(int face,
int pname,
float[] params)
extern void glMaterialfv ( GLenum face , GLenum pname , const GLfloat * params ) ;
glMaterialfv in interface GLFunc
public void glMaterialiv(int face,
int pname,
int[] params)
extern void glMaterialiv ( GLenum face , GLenum pname , const GLint * params ) ;
glMaterialiv in interface GLFunc
public void glGetMaterialfv(int face,
int pname,
float[] params)
extern void glGetMaterialfv ( GLenum face , GLenum pname , GLfloat * params ) ;
glGetMaterialfv in interface GLFunc
public void glGetMaterialiv(int face,
int pname,
int[] params)
extern void glGetMaterialiv ( GLenum face , GLenum pname , GLint * params ) ;
glGetMaterialiv in interface GLFunc
public void glColorMaterial(int face,
int mode)
extern void glColorMaterial ( GLenum face , GLenum mode ) ;
glColorMaterial in interface GLFunc
public void glPixelZoom(float xfactor,
float yfactor)
extern void glPixelZoom ( GLfloat xfactor , GLfloat yfactor ) ;
glPixelZoom in interface GLFunc
public void glPixelStoref(int pname,
float param)
extern void glPixelStoref ( GLenum pname , GLfloat param ) ;
glPixelStoref in interface GLFunc
public void glPixelStorei(int pname,
int param)
extern void glPixelStorei ( GLenum pname , GLint param ) ;
glPixelStorei in interface GLFunc
public void glPixelTransferf(int pname,
float param)
extern void glPixelTransferf ( GLenum pname , GLfloat param ) ;
glPixelTransferf in interface GLFunc
public void glPixelTransferi(int pname,
int param)
extern void glPixelTransferi ( GLenum pname , GLint param ) ;
glPixelTransferi in interface GLFunc
public void glPixelMapfv(int map,
int mapsize,
float[] values)
extern void glPixelMapfv ( GLenum map , GLint mapsize , const GLfloat * values ) ;
glPixelMapfv in interface GLFunc
public void glPixelMapuiv(int map,
int mapsize,
int[] values)
extern void glPixelMapuiv ( GLenum map , GLint mapsize , const GLuint * values ) ;
glPixelMapuiv in interface GLFunc
public void glPixelMapusv(int map,
int mapsize,
short[] values)
extern void glPixelMapusv ( GLenum map , GLint mapsize , const GLushort * values ) ;
glPixelMapusv in interface GLFunc
public void glGetPixelMapfv(int map,
float[] values)
extern void glGetPixelMapfv ( GLenum map , GLfloat * values ) ;
glGetPixelMapfv in interface GLFunc
public void glGetPixelMapuiv(int map,
int[] values)
extern void glGetPixelMapuiv ( GLenum map , GLuint * values ) ;
glGetPixelMapuiv in interface GLFunc
public void glGetPixelMapusv(int map,
short[] values)
extern void glGetPixelMapusv ( GLenum map , GLushort * values ) ;
glGetPixelMapusv in interface GLFunc
public void glBitmap(int width,
int height,
float xorig,
float yorig,
float xmove,
float ymove,
byte[] bitmap)
extern void glBitmap ( GLsizei width , GLsizei height , GLfloat xorig , GLfloat yorig , GLfloat xmove , GLfloat ymove , const GLubyte * bitmap ) ;
glBitmap in interface GLFunc
public void glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
byte[] pixels)
extern void glReadPixels ( GLint x , GLint y , GLsizei width , GLsizei height , GLenum format , GLenum type , GLvoid * pixels ) ;
glReadPixels in interface GLFunc
public void glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
short[] pixels)
glReadPixels in interface GLFunc
public void glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
int[] pixels)
glReadPixels in interface GLFunc
public void glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
float[] pixels)
glReadPixels in interface GLFunc
public void glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
double[] pixels)
glReadPixels in interface GLFunc
public void glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
boolean[] pixels)
glReadPixels in interface GLFunc
public void glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
long[] pixels)
glReadPixels in interface GLFunc
public void glDrawPixels(int width,
int height,
int format,
int type,
byte[] pixels)
extern void glDrawPixels ( GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * pixels ) ;
glDrawPixels in interface GLFunc
public void glDrawPixels(int width,
int height,
int format,
int type,
short[] pixels)
glDrawPixels in interface GLFunc
public void glDrawPixels(int width,
int height,
int format,
int type,
int[] pixels)
glDrawPixels in interface GLFunc
public void glDrawPixels(int width,
int height,
int format,
int type,
float[] pixels)
glDrawPixels in interface GLFunc
public void glDrawPixels(int width,
int height,
int format,
int type,
double[] pixels)
glDrawPixels in interface GLFunc
public void glDrawPixels(int width,
int height,
int format,
int type,
boolean[] pixels)
glDrawPixels in interface GLFunc
public void glDrawPixels(int width,
int height,
int format,
int type,
long[] pixels)
glDrawPixels in interface GLFunc
public void glCopyPixels(int x,
int y,
int width,
int height,
int type)
extern void glCopyPixels ( GLint x , GLint y , GLsizei width , GLsizei height , GLenum type ) ;
glCopyPixels in interface GLFunc
public void glStencilFunc(int func,
int ref,
int mask)
extern void glStencilFunc ( GLenum func , GLint ref , GLuint mask ) ;
glStencilFunc in interface GLFuncpublic void glStencilMask(int mask)
extern void glStencilMask ( GLuint mask ) ;
glStencilMask in interface GLFunc
public void glStencilOp(int fail,
int zfail,
int zpass)
extern void glStencilOp ( GLenum fail , GLenum zfail , GLenum zpass ) ;
glStencilOp in interface GLFuncpublic void glClearStencil(int s)
extern void glClearStencil ( GLint s ) ;
glClearStencil in interface GLFunc
public void glTexGend(int coord,
int pname,
double param)
extern void glTexGend ( GLenum coord , GLenum pname , GLdouble param ) ;
glTexGend in interface GLFunc
public void glTexGenf(int coord,
int pname,
float param)
extern void glTexGenf ( GLenum coord , GLenum pname , GLfloat param ) ;
glTexGenf in interface GLFunc
public void glTexGeni(int coord,
int pname,
int param)
extern void glTexGeni ( GLenum coord , GLenum pname , GLint param ) ;
glTexGeni in interface GLFunc
public void glTexGendv(int coord,
int pname,
double[] params)
extern void glTexGendv ( GLenum coord , GLenum pname , const GLdouble * params ) ;
glTexGendv in interface GLFunc
public void glTexGenfv(int coord,
int pname,
float[] params)
extern void glTexGenfv ( GLenum coord , GLenum pname , const GLfloat * params ) ;
glTexGenfv in interface GLFunc
public void glTexGeniv(int coord,
int pname,
int[] params)
extern void glTexGeniv ( GLenum coord , GLenum pname , const GLint * params ) ;
glTexGeniv in interface GLFunc
public void glGetTexGendv(int coord,
int pname,
double[] params)
extern void glGetTexGendv ( GLenum coord , GLenum pname , GLdouble * params ) ;
glGetTexGendv in interface GLFunc
public void glGetTexGenfv(int coord,
int pname,
float[] params)
extern void glGetTexGenfv ( GLenum coord , GLenum pname , GLfloat * params ) ;
glGetTexGenfv in interface GLFunc
public void glGetTexGeniv(int coord,
int pname,
int[] params)
extern void glGetTexGeniv ( GLenum coord , GLenum pname , GLint * params ) ;
glGetTexGeniv in interface GLFunc
public void glTexEnvf(int target,
int pname,
float param)
extern void glTexEnvf ( GLenum target , GLenum pname , GLfloat param ) ;
glTexEnvf in interface GLFunc
public void glTexEnvi(int target,
int pname,
int param)
extern void glTexEnvi ( GLenum target , GLenum pname , GLint param ) ;
glTexEnvi in interface GLFunc
public void glTexEnvfv(int target,
int pname,
float[] params)
extern void glTexEnvfv ( GLenum target , GLenum pname , const GLfloat * params ) ;
glTexEnvfv in interface GLFunc
public void glTexEnviv(int target,
int pname,
int[] params)
extern void glTexEnviv ( GLenum target , GLenum pname , const GLint * params ) ;
glTexEnviv in interface GLFunc
public void glGetTexEnvfv(int target,
int pname,
float[] params)
extern void glGetTexEnvfv ( GLenum target , GLenum pname , GLfloat * params ) ;
glGetTexEnvfv in interface GLFunc
public void glGetTexEnviv(int target,
int pname,
int[] params)
extern void glGetTexEnviv ( GLenum target , GLenum pname , GLint * params ) ;
glGetTexEnviv in interface GLFunc
public void glTexParameterf(int target,
int pname,
float param)
extern void glTexParameterf ( GLenum target , GLenum pname , GLfloat param ) ;
glTexParameterf in interface GLFunc
public void glTexParameteri(int target,
int pname,
int param)
extern void glTexParameteri ( GLenum target , GLenum pname , GLint param ) ;
glTexParameteri in interface GLFunc
public void glTexParameterfv(int target,
int pname,
float[] params)
extern void glTexParameterfv ( GLenum target , GLenum pname , const GLfloat * params ) ;
glTexParameterfv in interface GLFunc
public void glTexParameteriv(int target,
int pname,
int[] params)
extern void glTexParameteriv ( GLenum target , GLenum pname , const GLint * params ) ;
glTexParameteriv in interface GLFunc
public void glGetTexParameterfv(int target,
int pname,
float[] params)
extern void glGetTexParameterfv ( GLenum target , GLenum pname , GLfloat * params ) ;
glGetTexParameterfv in interface GLFunc
public void glGetTexParameteriv(int target,
int pname,
int[] params)
extern void glGetTexParameteriv ( GLenum target , GLenum pname , GLint * params ) ;
glGetTexParameteriv in interface GLFunc
public void glGetTexLevelParameterfv(int target,
int level,
int pname,
float[] params)
extern void glGetTexLevelParameterfv ( GLenum target , GLint level , GLenum pname , GLfloat * params ) ;
glGetTexLevelParameterfv in interface GLFunc
public void glGetTexLevelParameteriv(int target,
int level,
int pname,
int[] params)
extern void glGetTexLevelParameteriv ( GLenum target , GLint level , GLenum pname , GLint * params ) ;
glGetTexLevelParameteriv in interface GLFunc
public void glTexImage1D(int target,
int level,
int internalFormat,
int width,
int border,
int format,
int type,
byte[] pixels)
extern void glTexImage1D ( GLenum target , GLint level , GLint internalFormat , GLsizei width , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) ;
glTexImage1D in interface GLFunc
public void glTexImage1D(int target,
int level,
int internalFormat,
int width,
int border,
int format,
int type,
short[] pixels)
glTexImage1D in interface GLFunc
public void glTexImage1D(int target,
int level,
int internalFormat,
int width,
int border,
int format,
int type,
int[] pixels)
glTexImage1D in interface GLFunc
public void glTexImage1D(int target,
int level,
int internalFormat,
int width,
int border,
int format,
int type,
float[] pixels)
glTexImage1D in interface GLFunc
public void glTexImage1D(int target,
int level,
int internalFormat,
int width,
int border,
int format,
int type,
double[] pixels)
glTexImage1D in interface GLFunc
public void glTexImage1D(int target,
int level,
int internalFormat,
int width,
int border,
int format,
int type,
boolean[] pixels)
glTexImage1D in interface GLFunc
public void glTexImage1D(int target,
int level,
int internalFormat,
int width,
int border,
int format,
int type,
long[] pixels)
glTexImage1D in interface GLFunc
public void glTexImage2D(int target,
int level,
int internalFormat,
int width,
int height,
int border,
int format,
int type,
byte[] pixels)
extern void glTexImage2D ( GLenum target , GLint level , GLint internalFormat , GLsizei width , GLsizei height , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) ;
glTexImage2D in interface GLFunc
public void glTexImage2D(int target,
int level,
int internalFormat,
int width,
int height,
int border,
int format,
int type,
short[] pixels)
glTexImage2D in interface GLFunc
public void glTexImage2D(int target,
int level,
int internalFormat,
int width,
int height,
int border,
int format,
int type,
int[] pixels)
glTexImage2D in interface GLFunc
public void glTexImage2D(int target,
int level,
int internalFormat,
int width,
int height,
int border,
int format,
int type,
float[] pixels)
glTexImage2D in interface GLFunc
public void glTexImage2D(int target,
int level,
int internalFormat,
int width,
int height,
int border,
int format,
int type,
double[] pixels)
glTexImage2D in interface GLFunc
public void glTexImage2D(int target,
int level,
int internalFormat,
int width,
int height,
int border,
int format,
int type,
boolean[] pixels)
glTexImage2D in interface GLFunc
public void glTexImage2D(int target,
int level,
int internalFormat,
int width,
int height,
int border,
int format,
int type,
long[] pixels)
glTexImage2D in interface GLFunc
public void glGetTexImage(int target,
int level,
int format,
int type,
byte[] pixels)
extern void glGetTexImage ( GLenum target , GLint level , GLenum format , GLenum type , GLvoid * pixels ) ;
glGetTexImage in interface GLFunc
public void glGetTexImage(int target,
int level,
int format,
int type,
short[] pixels)
glGetTexImage in interface GLFunc
public void glGetTexImage(int target,
int level,
int format,
int type,
int[] pixels)
glGetTexImage in interface GLFunc
public void glGetTexImage(int target,
int level,
int format,
int type,
float[] pixels)
glGetTexImage in interface GLFunc
public void glGetTexImage(int target,
int level,
int format,
int type,
double[] pixels)
glGetTexImage in interface GLFunc
public void glGetTexImage(int target,
int level,
int format,
int type,
boolean[] pixels)
glGetTexImage in interface GLFunc
public void glGetTexImage(int target,
int level,
int format,
int type,
long[] pixels)
glGetTexImage in interface GLFunc
public void glGenTextures(int n,
int[] textures)
extern void glGenTextures ( GLsizei n , GLuint * textures ) ;
glGenTextures in interface GLFunc
public void glDeleteTextures(int n,
int[] textures)
extern void glDeleteTextures ( GLsizei n , const GLuint * textures ) ;
glDeleteTextures in interface GLFunc
public void glBindTexture(int target,
int texture)
extern void glBindTexture ( GLenum target , GLuint texture ) ;
glBindTexture in interface GLFunc
public void glPrioritizeTextures(int n,
int[] textures,
float[] priorities)
extern void glPrioritizeTextures ( GLsizei n , const GLuint * textures , const GLclampf * priorities ) ;
glPrioritizeTextures in interface GLFunc
public boolean glAreTexturesResident(int n,
int[] textures,
boolean[] residences)
extern GLboolean glAreTexturesResident ( GLsizei n , const GLuint * textures , GLboolean * residences ) ;
glAreTexturesResident in interface GLFuncpublic boolean glIsTexture(int texture)
extern GLboolean glIsTexture ( GLuint texture ) ;
glIsTexture in interface GLFunc
public void glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
byte[] pixels)
extern void glTexSubImage1D ( GLenum target , GLint level , GLint xoffset , GLsizei width , GLenum format , GLenum type , const GLvoid * pixels ) ;
glTexSubImage1D in interface GLFunc
public void glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
short[] pixels)
glTexSubImage1D in interface GLFunc
public void glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
int[] pixels)
glTexSubImage1D in interface GLFunc
public void glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
float[] pixels)
glTexSubImage1D in interface GLFunc
public void glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
double[] pixels)
glTexSubImage1D in interface GLFunc
public void glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
boolean[] pixels)
glTexSubImage1D in interface GLFunc
public void glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
long[] pixels)
glTexSubImage1D in interface GLFunc
public void glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
byte[] pixels)
extern void glTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * pixels ) ;
glTexSubImage2D in interface GLFunc
public void glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
short[] pixels)
glTexSubImage2D in interface GLFunc
public void glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
int[] pixels)
glTexSubImage2D in interface GLFunc
public void glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
float[] pixels)
glTexSubImage2D in interface GLFunc
public void glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
double[] pixels)
glTexSubImage2D in interface GLFunc
public void glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
boolean[] pixels)
glTexSubImage2D in interface GLFunc
public void glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
long[] pixels)
glTexSubImage2D in interface GLFunc
public void glCopyTexImage1D(int target,
int level,
int internalformat,
int x,
int y,
int width,
int border)
extern void glCopyTexImage1D ( GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLint border ) ;
glCopyTexImage1D in interface GLFunc
public void glCopyTexImage2D(int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border)
extern void glCopyTexImage2D ( GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLsizei height , GLint border ) ;
glCopyTexImage2D in interface GLFunc
public void glCopyTexSubImage1D(int target,
int level,
int xoffset,
int x,
int y,
int width)
extern void glCopyTexSubImage1D ( GLenum target , GLint level , GLint xoffset , GLint x , GLint y , GLsizei width ) ;
glCopyTexSubImage1D in interface GLFunc
public void glCopyTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height)
extern void glCopyTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint x , GLint y , GLsizei width , GLsizei height ) ;
glCopyTexSubImage2D in interface GLFunc
public void glMap1d(int target,
double u1,
double u2,
int stride,
int order,
double[] points)
extern void glMap1d ( GLenum target , GLdouble u1 , GLdouble u2 , GLint stride , GLint order , const GLdouble * points ) ;
glMap1d in interface GLFunc
public void glMap1f(int target,
float u1,
float u2,
int stride,
int order,
float[] points)
extern void glMap1f ( GLenum target , GLfloat u1 , GLfloat u2 , GLint stride , GLint order , const GLfloat * points ) ;
glMap1f in interface GLFunc
public void glMap2d(int target,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
double[] points)
extern void glMap2d ( GLenum target , GLdouble u1 , GLdouble u2 , GLint ustride , GLint uorder , GLdouble v1 , GLdouble v2 , GLint vstride , GLint vorder , const GLdouble * points ) ;
glMap2d in interface GLFunc
public void glMap2f(int target,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
float[] points)
extern void glMap2f ( GLenum target , GLfloat u1 , GLfloat u2 , GLint ustride , GLint uorder , GLfloat v1 , GLfloat v2 , GLint vstride , GLint vorder , const GLfloat * points ) ;
glMap2f in interface GLFunc
public void glGetMapdv(int target,
int query,
double[] v)
extern void glGetMapdv ( GLenum target , GLenum query , GLdouble * v ) ;
glGetMapdv in interface GLFunc
public void glGetMapfv(int target,
int query,
float[] v)
extern void glGetMapfv ( GLenum target , GLenum query , GLfloat * v ) ;
glGetMapfv in interface GLFunc
public void glGetMapiv(int target,
int query,
int[] v)
extern void glGetMapiv ( GLenum target , GLenum query , GLint * v ) ;
glGetMapiv in interface GLFuncpublic void glEvalCoord1d(double u)
extern void glEvalCoord1d ( GLdouble u ) ;
glEvalCoord1d in interface GLFuncpublic void glEvalCoord1f(float u)
extern void glEvalCoord1f ( GLfloat u ) ;
glEvalCoord1f in interface GLFuncpublic void glEvalCoord1dv(double[] u)
extern void glEvalCoord1dv ( const GLdouble * u ) ;
glEvalCoord1dv in interface GLFuncpublic void glEvalCoord1fv(float[] u)
extern void glEvalCoord1fv ( const GLfloat * u ) ;
glEvalCoord1fv in interface GLFunc
public void glEvalCoord2d(double u,
double v)
extern void glEvalCoord2d ( GLdouble u , GLdouble v ) ;
glEvalCoord2d in interface GLFunc
public void glEvalCoord2f(float u,
float v)
extern void glEvalCoord2f ( GLfloat u , GLfloat v ) ;
glEvalCoord2f in interface GLFuncpublic void glEvalCoord2dv(double[] u)
extern void glEvalCoord2dv ( const GLdouble * u ) ;
glEvalCoord2dv in interface GLFuncpublic void glEvalCoord2fv(float[] u)
extern void glEvalCoord2fv ( const GLfloat * u ) ;
glEvalCoord2fv in interface GLFunc
public void glMapGrid1d(int un,
double u1,
double u2)
extern void glMapGrid1d ( GLint un , GLdouble u1 , GLdouble u2 ) ;
glMapGrid1d in interface GLFunc
public void glMapGrid1f(int un,
float u1,
float u2)
extern void glMapGrid1f ( GLint un , GLfloat u1 , GLfloat u2 ) ;
glMapGrid1f in interface GLFunc
public void glMapGrid2d(int un,
double u1,
double u2,
int vn,
double v1,
double v2)
extern void glMapGrid2d ( GLint un , GLdouble u1 , GLdouble u2 , GLint vn , GLdouble v1 , GLdouble v2 ) ;
glMapGrid2d in interface GLFunc
public void glMapGrid2f(int un,
float u1,
float u2,
int vn,
float v1,
float v2)
extern void glMapGrid2f ( GLint un , GLfloat u1 , GLfloat u2 , GLint vn , GLfloat v1 , GLfloat v2 ) ;
glMapGrid2f in interface GLFuncpublic void glEvalPoint1(int i)
extern void glEvalPoint1 ( GLint i ) ;
glEvalPoint1 in interface GLFunc
public void glEvalPoint2(int i,
int j)
extern void glEvalPoint2 ( GLint i , GLint j ) ;
glEvalPoint2 in interface GLFunc
public void glEvalMesh1(int mode,
int i1,
int i2)
extern void glEvalMesh1 ( GLenum mode , GLint i1 , GLint i2 ) ;
glEvalMesh1 in interface GLFunc
public void glEvalMesh2(int mode,
int i1,
int i2,
int j1,
int j2)
extern void glEvalMesh2 ( GLenum mode , GLint i1 , GLint i2 , GLint j1 , GLint j2 ) ;
glEvalMesh2 in interface GLFunc
public void glFogf(int pname,
float param)
extern void glFogf ( GLenum pname , GLfloat param ) ;
glFogf in interface GLFunc
public void glFogi(int pname,
int param)
extern void glFogi ( GLenum pname , GLint param ) ;
glFogi in interface GLFunc
public void glFogfv(int pname,
float[] params)
extern void glFogfv ( GLenum pname , const GLfloat * params ) ;
glFogfv in interface GLFunc
public void glFogiv(int pname,
int[] params)
extern void glFogiv ( GLenum pname , const GLint * params ) ;
glFogiv in interface GLFunc
public void glFeedbackBuffer(int size,
int type,
float[] buffer)
extern void glFeedbackBuffer ( GLsizei size , GLenum type , GLfloat * buffer ) ;
glFeedbackBuffer in interface GLFuncpublic void glPassThrough(float token)
extern void glPassThrough ( GLfloat token ) ;
glPassThrough in interface GLFunc
public void glSelectBuffer(int size,
int[] buffer)
extern void glSelectBuffer ( GLsizei size , GLuint * buffer ) ;
glSelectBuffer in interface GLFuncpublic void glInitNames()
extern void glInitNames ( void ) ;
glInitNames in interface GLFuncpublic void glLoadName(int name)
extern void glLoadName ( GLuint name ) ;
glLoadName in interface GLFuncpublic void glPushName(int name)
extern void glPushName ( GLuint name ) ;
glPushName in interface GLFuncpublic void glPopName()
extern void glPopName ( void ) ;
glPopName in interface GLFunc
public void glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
byte[] indices)
extern void glDrawRangeElements ( GLenum mode , GLuint start , GLuint end , GLsizei count , GLenum type , const GLvoid * indices ) ;
glDrawRangeElements in interface GLFunc
public void glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
short[] indices)
glDrawRangeElements in interface GLFunc
public void glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
int[] indices)
glDrawRangeElements in interface GLFunc
public void glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
float[] indices)
glDrawRangeElements in interface GLFunc
public void glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
double[] indices)
glDrawRangeElements in interface GLFunc
public void glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
boolean[] indices)
glDrawRangeElements in interface GLFunc
public void glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
long[] indices)
glDrawRangeElements in interface GLFunc
public void glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
byte[] pixels)
extern void glTexImage3D ( GLenum target , GLint level , GLenum internalFormat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) ;
glTexImage3D in interface GLFunc
public void glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
short[] pixels)
glTexImage3D in interface GLFunc
public void glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
int[] pixels)
glTexImage3D in interface GLFunc
public void glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
float[] pixels)
glTexImage3D in interface GLFunc
public void glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
double[] pixels)
glTexImage3D in interface GLFunc
public void glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
boolean[] pixels)
glTexImage3D in interface GLFunc
public void glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
long[] pixels)
glTexImage3D in interface GLFunc
public void glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
byte[] pixels)
extern void glTexSubImage3D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLenum type , const GLvoid * pixels ) ;
glTexSubImage3D in interface GLFunc
public void glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
short[] pixels)
glTexSubImage3D in interface GLFunc
public void glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
int[] pixels)
glTexSubImage3D in interface GLFunc
public void glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
float[] pixels)
glTexSubImage3D in interface GLFunc
public void glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
double[] pixels)
glTexSubImage3D in interface GLFunc
public void glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
boolean[] pixels)
glTexSubImage3D in interface GLFunc
public void glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
long[] pixels)
glTexSubImage3D in interface GLFunc
public void glCopyTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height)
extern void glCopyTexSubImage3D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLint x , GLint y , GLsizei width , GLsizei height ) ;
glCopyTexSubImage3D in interface GLFunc
public void glColorTable(int target,
int internalformat,
int width,
int format,
int type,
byte[] table)
extern void glColorTable ( GLenum target , GLenum internalformat , GLsizei width , GLenum format , GLenum type , const GLvoid * table ) ;
glColorTable in interface GLFunc
public void glColorTable(int target,
int internalformat,
int width,
int format,
int type,
short[] table)
glColorTable in interface GLFunc
public void glColorTable(int target,
int internalformat,
int width,
int format,
int type,
int[] table)
glColorTable in interface GLFunc
public void glColorTable(int target,
int internalformat,
int width,
int format,
int type,
float[] table)
glColorTable in interface GLFunc
public void glColorTable(int target,
int internalformat,
int width,
int format,
int type,
double[] table)
glColorTable in interface GLFunc
public void glColorTable(int target,
int internalformat,
int width,
int format,
int type,
boolean[] table)
glColorTable in interface GLFunc
public void glColorTable(int target,
int internalformat,
int width,
int format,
int type,
long[] table)
glColorTable in interface GLFunc
public void glColorSubTable(int target,
int start,
int count,
int format,
int type,
byte[] data)
extern void glColorSubTable ( GLenum target , GLsizei start , GLsizei count , GLenum format , GLenum type , const GLvoid * data ) ;
glColorSubTable in interface GLFunc
public void glColorSubTable(int target,
int start,
int count,
int format,
int type,
short[] data)
glColorSubTable in interface GLFunc
public void glColorSubTable(int target,
int start,
int count,
int format,
int type,
int[] data)
glColorSubTable in interface GLFunc
public void glColorSubTable(int target,
int start,
int count,
int format,
int type,
float[] data)
glColorSubTable in interface GLFunc
public void glColorSubTable(int target,
int start,
int count,
int format,
int type,
double[] data)
glColorSubTable in interface GLFunc
public void glColorSubTable(int target,
int start,
int count,
int format,
int type,
boolean[] data)
glColorSubTable in interface GLFunc
public void glColorSubTable(int target,
int start,
int count,
int format,
int type,
long[] data)
glColorSubTable in interface GLFunc
public void glColorTableParameteriv(int target,
int pname,
int[] params)
extern void glColorTableParameteriv ( GLenum target , GLenum pname , const GLint * params ) ;
glColorTableParameteriv in interface GLFunc
public void glColorTableParameterfv(int target,
int pname,
float[] params)
extern void glColorTableParameterfv ( GLenum target , GLenum pname , const GLfloat * params ) ;
glColorTableParameterfv in interface GLFunc
public void glCopyColorSubTable(int target,
int start,
int x,
int y,
int width)
extern void glCopyColorSubTable ( GLenum target , GLsizei start , GLint x , GLint y , GLsizei width ) ;
glCopyColorSubTable in interface GLFunc
public void glCopyColorTable(int target,
int internalformat,
int x,
int y,
int width)
extern void glCopyColorTable ( GLenum target , GLenum internalformat , GLint x , GLint y , GLsizei width ) ;
glCopyColorTable in interface GLFunc
public void glGetColorTable(int target,
int format,
int type,
byte[] table)
extern void glGetColorTable ( GLenum target , GLenum format , GLenum type , GLvoid * table ) ;
glGetColorTable in interface GLFunc
public void glGetColorTable(int target,
int format,
int type,
short[] table)
glGetColorTable in interface GLFunc
public void glGetColorTable(int target,
int format,
int type,
int[] table)
glGetColorTable in interface GLFunc
public void glGetColorTable(int target,
int format,
int type,
float[] table)
glGetColorTable in interface GLFunc
public void glGetColorTable(int target,
int format,
int type,
double[] table)
glGetColorTable in interface GLFunc
public void glGetColorTable(int target,
int format,
int type,
boolean[] table)
glGetColorTable in interface GLFunc
public void glGetColorTable(int target,
int format,
int type,
long[] table)
glGetColorTable in interface GLFunc
public void glGetColorTableParameterfv(int target,
int pname,
float[] params)
extern void glGetColorTableParameterfv ( GLenum target , GLenum pname , GLfloat * params ) ;
glGetColorTableParameterfv in interface GLFunc
public void glGetColorTableParameteriv(int target,
int pname,
int[] params)
extern void glGetColorTableParameteriv ( GLenum target , GLenum pname , GLint * params ) ;
glGetColorTableParameteriv in interface GLFuncpublic void glBlendEquation(int mode)
extern void glBlendEquation ( GLenum mode ) ;
glBlendEquation in interface GLFunc
public void glBlendColor(float red,
float green,
float blue,
float alpha)
extern void glBlendColor ( GLclampf red , GLclampf green , GLclampf blue , GLclampf alpha ) ;
glBlendColor in interface GLFunc
public void glHistogram(int target,
int width,
int internalformat,
boolean sink)
extern void glHistogram ( GLenum target , GLsizei width , GLenum internalformat , GLboolean sink ) ;
glHistogram in interface GLFuncpublic void glResetHistogram(int target)
extern void glResetHistogram ( GLenum target ) ;
glResetHistogram in interface GLFunc
public void glGetHistogram(int target,
boolean reset,
int format,
int type,
byte[] values)
extern void glGetHistogram ( GLenum target , GLboolean reset , GLenum format , GLenum type , GLvoid * values ) ;
glGetHistogram in interface GLFunc
public void glGetHistogram(int target,
boolean reset,
int format,
int type,
short[] values)
glGetHistogram in interface GLFunc
public void glGetHistogram(int target,
boolean reset,
int format,
int type,
int[] values)
glGetHistogram in interface GLFunc
public void glGetHistogram(int target,
boolean reset,
int format,
int type,
float[] values)
glGetHistogram in interface GLFunc
public void glGetHistogram(int target,
boolean reset,
int format,
int type,
double[] values)
glGetHistogram in interface GLFunc
public void glGetHistogram(int target,
boolean reset,
int format,
int type,
boolean[] values)
glGetHistogram in interface GLFunc
public void glGetHistogram(int target,
boolean reset,
int format,
int type,
long[] values)
glGetHistogram in interface GLFunc
public void glGetHistogramParameterfv(int target,
int pname,
float[] params)
extern void glGetHistogramParameterfv ( GLenum target , GLenum pname , GLfloat * params ) ;
glGetHistogramParameterfv in interface GLFunc
public void glGetHistogramParameteriv(int target,
int pname,
int[] params)
extern void glGetHistogramParameteriv ( GLenum target , GLenum pname , GLint * params ) ;
glGetHistogramParameteriv in interface GLFunc
public void glMinmax(int target,
int internalformat,
boolean sink)
extern void glMinmax ( GLenum target , GLenum internalformat , GLboolean sink ) ;
glMinmax in interface GLFuncpublic void glResetMinmax(int target)
extern void glResetMinmax ( GLenum target ) ;
glResetMinmax in interface GLFunc
public void glGetMinmax(int target,
boolean reset,
int format,
int types,
byte[] values)
extern void glGetMinmax ( GLenum target , GLboolean reset , GLenum format , GLenum types , GLvoid * values ) ;
glGetMinmax in interface GLFunc
public void glGetMinmax(int target,
boolean reset,
int format,
int types,
short[] values)
glGetMinmax in interface GLFunc
public void glGetMinmax(int target,
boolean reset,
int format,
int types,
int[] values)
glGetMinmax in interface GLFunc
public void glGetMinmax(int target,
boolean reset,
int format,
int types,
float[] values)
glGetMinmax in interface GLFunc
public void glGetMinmax(int target,
boolean reset,
int format,
int types,
double[] values)
glGetMinmax in interface GLFunc
public void glGetMinmax(int target,
boolean reset,
int format,
int types,
boolean[] values)
glGetMinmax in interface GLFunc
public void glGetMinmax(int target,
boolean reset,
int format,
int types,
long[] values)
glGetMinmax in interface GLFunc
public void glGetMinmaxParameterfv(int target,
int pname,
float[] params)
extern void glGetMinmaxParameterfv ( GLenum target , GLenum pname , GLfloat * params ) ;
glGetMinmaxParameterfv in interface GLFunc
public void glGetMinmaxParameteriv(int target,
int pname,
int[] params)
extern void glGetMinmaxParameteriv ( GLenum target , GLenum pname , GLint * params ) ;
glGetMinmaxParameteriv in interface GLFunc
public void glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
byte[] image)
extern void glConvolutionFilter1D ( GLenum target , GLenum internalformat , GLsizei width , GLenum format , GLenum type , const GLvoid * image ) ;
glConvolutionFilter1D in interface GLFunc
public void glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
short[] image)
glConvolutionFilter1D in interface GLFunc
public void glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
int[] image)
glConvolutionFilter1D in interface GLFunc
public void glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
float[] image)
glConvolutionFilter1D in interface GLFunc
public void glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
double[] image)
glConvolutionFilter1D in interface GLFunc
public void glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
boolean[] image)
glConvolutionFilter1D in interface GLFunc
public void glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
long[] image)
glConvolutionFilter1D in interface GLFunc
public void glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
byte[] image)
extern void glConvolutionFilter2D ( GLenum target , GLenum internalformat , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * image ) ;
glConvolutionFilter2D in interface GLFunc
public void glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
short[] image)
glConvolutionFilter2D in interface GLFunc
public void glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
int[] image)
glConvolutionFilter2D in interface GLFunc
public void glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
float[] image)
glConvolutionFilter2D in interface GLFunc
public void glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
double[] image)
glConvolutionFilter2D in interface GLFunc
public void glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
boolean[] image)
glConvolutionFilter2D in interface GLFunc
public void glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
long[] image)
glConvolutionFilter2D in interface GLFunc
public void glConvolutionParameterf(int target,
int pname,
float params)
extern void glConvolutionParameterf ( GLenum target , GLenum pname , GLfloat params ) ;
glConvolutionParameterf in interface GLFunc
public void glConvolutionParameterfv(int target,
int pname,
float[] params)
extern void glConvolutionParameterfv ( GLenum target , GLenum pname , const GLfloat * params ) ;
glConvolutionParameterfv in interface GLFunc
public void glConvolutionParameteri(int target,
int pname,
int params)
extern void glConvolutionParameteri ( GLenum target , GLenum pname , GLint params ) ;
glConvolutionParameteri in interface GLFunc
public void glConvolutionParameteriv(int target,
int pname,
int[] params)
extern void glConvolutionParameteriv ( GLenum target , GLenum pname , const GLint * params ) ;
glConvolutionParameteriv in interface GLFunc
public void glCopyConvolutionFilter1D(int target,
int internalformat,
int x,
int y,
int width)
extern void glCopyConvolutionFilter1D ( GLenum target , GLenum internalformat , GLint x , GLint y , GLsizei width ) ;
glCopyConvolutionFilter1D in interface GLFunc
public void glCopyConvolutionFilter2D(int target,
int internalformat,
int x,
int y,
int width,
int height)
extern void glCopyConvolutionFilter2D ( GLenum target , GLenum internalformat , GLint x , GLint y , GLsizei width , GLsizei height ) ;
glCopyConvolutionFilter2D in interface GLFunc
public void glGetConvolutionFilter(int target,
int format,
int type,
byte[] image)
extern void glGetConvolutionFilter ( GLenum target , GLenum format , GLenum type , GLvoid * image ) ;
glGetConvolutionFilter in interface GLFunc
public void glGetConvolutionFilter(int target,
int format,
int type,
short[] image)
glGetConvolutionFilter in interface GLFunc
public void glGetConvolutionFilter(int target,
int format,
int type,
int[] image)
glGetConvolutionFilter in interface GLFunc
public void glGetConvolutionFilter(int target,
int format,
int type,
float[] image)
glGetConvolutionFilter in interface GLFunc
public void glGetConvolutionFilter(int target,
int format,
int type,
double[] image)
glGetConvolutionFilter in interface GLFunc
public void glGetConvolutionFilter(int target,
int format,
int type,
boolean[] image)
glGetConvolutionFilter in interface GLFunc
public void glGetConvolutionFilter(int target,
int format,
int type,
long[] image)
glGetConvolutionFilter in interface GLFunc
public void glGetConvolutionParameterfv(int target,
int pname,
float[] params)
extern void glGetConvolutionParameterfv ( GLenum target , GLenum pname , GLfloat * params ) ;
glGetConvolutionParameterfv in interface GLFunc
public void glGetConvolutionParameteriv(int target,
int pname,
int[] params)
extern void glGetConvolutionParameteriv ( GLenum target , GLenum pname , GLint * params ) ;
glGetConvolutionParameteriv in interface GLFunc
public void glSeparableFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
byte[] row,
byte[] column)
extern void glSeparableFilter2D ( GLenum target , GLenum internalformat , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * row , const GLvoid * column ) ;
glSeparableFilter2D in interface GLFunc
public void glSeparableFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
short[] row,
short[] column)
glSeparableFilter2D in interface GLFunc
public void glSeparableFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
int[] row,
int[] column)
glSeparableFilter2D in interface GLFunc
public void glSeparableFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
float[] row,
float[] column)
glSeparableFilter2D in interface GLFunc
public void glSeparableFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
double[] row,
double[] column)
glSeparableFilter2D in interface GLFunc
public void glSeparableFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
boolean[] row,
boolean[] column)
glSeparableFilter2D in interface GLFunc
public void glSeparableFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
long[] row,
long[] column)
glSeparableFilter2D in interface GLFunc
public void glGetSeparableFilter(int target,
int format,
int type,
byte[] row,
byte[] column,
byte[] span)
extern void glGetSeparableFilter ( GLenum target , GLenum format , GLenum type , GLvoid * row , GLvoid * column , GLvoid * span ) ;
glGetSeparableFilter in interface GLFunc
public void glGetSeparableFilter(int target,
int format,
int type,
short[] row,
short[] column,
short[] span)
glGetSeparableFilter in interface GLFunc
public void glGetSeparableFilter(int target,
int format,
int type,
int[] row,
int[] column,
int[] span)
glGetSeparableFilter in interface GLFunc
public void glGetSeparableFilter(int target,
int format,
int type,
float[] row,
float[] column,
float[] span)
glGetSeparableFilter in interface GLFunc
public void glGetSeparableFilter(int target,
int format,
int type,
double[] row,
double[] column,
double[] span)
glGetSeparableFilter in interface GLFunc
public void glGetSeparableFilter(int target,
int format,
int type,
boolean[] row,
boolean[] column,
boolean[] span)
glGetSeparableFilter in interface GLFunc
public void glGetSeparableFilter(int target,
int format,
int type,
long[] row,
long[] column,
long[] span)
glGetSeparableFilter in interface GLFuncpublic void glActiveTexture(int texture)
extern void glActiveTexture ( GLenum texture ) ;
glActiveTexture in interface GLFuncpublic void glClientActiveTexture(int texture)
extern void glClientActiveTexture ( GLenum texture ) ;
glClientActiveTexture in interface GLFunc
public void glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
byte[] data)
extern void glCompressedTexImage1D ( GLenum target , GLint level , GLenum internalformat , GLsizei width , GLint border , GLsizei imageSize , const GLvoid * data ) ;
glCompressedTexImage1D in interface GLFunc
public void glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
short[] data)
glCompressedTexImage1D in interface GLFunc
public void glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
int[] data)
glCompressedTexImage1D in interface GLFunc
public void glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
float[] data)
glCompressedTexImage1D in interface GLFunc
public void glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
double[] data)
glCompressedTexImage1D in interface GLFunc
public void glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
boolean[] data)
glCompressedTexImage1D in interface GLFunc
public void glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
long[] data)
glCompressedTexImage1D in interface GLFunc
public void glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
byte[] data)
extern void glCompressedTexImage2D ( GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLint border , GLsizei imageSize , const GLvoid * data ) ;
glCompressedTexImage2D in interface GLFunc
public void glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
short[] data)
glCompressedTexImage2D in interface GLFunc
public void glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
int[] data)
glCompressedTexImage2D in interface GLFunc
public void glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
float[] data)
glCompressedTexImage2D in interface GLFunc
public void glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
double[] data)
glCompressedTexImage2D in interface GLFunc
public void glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
boolean[] data)
glCompressedTexImage2D in interface GLFunc
public void glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
long[] data)
glCompressedTexImage2D in interface GLFunc
public void glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
byte[] data)
extern void glCompressedTexImage3D ( GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLsizei imageSize , const GLvoid * data ) ;
glCompressedTexImage3D in interface GLFunc
public void glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
short[] data)
glCompressedTexImage3D in interface GLFunc
public void glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
int[] data)
glCompressedTexImage3D in interface GLFunc
public void glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
float[] data)
glCompressedTexImage3D in interface GLFunc
public void glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
double[] data)
glCompressedTexImage3D in interface GLFunc
public void glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
boolean[] data)
glCompressedTexImage3D in interface GLFunc
public void glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
long[] data)
glCompressedTexImage3D in interface GLFunc
public void glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
byte[] data)
extern void glCompressedTexSubImage1D ( GLenum target , GLint level , GLint xoffset , GLsizei width , GLenum format , GLsizei imageSize , const GLvoid * data ) ;
glCompressedTexSubImage1D in interface GLFunc
public void glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
short[] data)
glCompressedTexSubImage1D in interface GLFunc
public void glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
int[] data)
glCompressedTexSubImage1D in interface GLFunc
public void glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
float[] data)
glCompressedTexSubImage1D in interface GLFunc
public void glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
double[] data)
glCompressedTexSubImage1D in interface GLFunc
public void glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
boolean[] data)
glCompressedTexSubImage1D in interface GLFunc
public void glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
long[] data)
glCompressedTexSubImage1D in interface GLFunc
public void glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
byte[] data)
extern void glCompressedTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLsizei imageSize , const GLvoid * data ) ;
glCompressedTexSubImage2D in interface GLFunc
public void glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
short[] data)
glCompressedTexSubImage2D in interface GLFunc
public void glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
int[] data)
glCompressedTexSubImage2D in interface GLFunc
public void glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
float[] data)
glCompressedTexSubImage2D in interface GLFunc
public void glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
double[] data)
glCompressedTexSubImage2D in interface GLFunc
public void glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
boolean[] data)
glCompressedTexSubImage2D in interface GLFunc
public void glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
long[] data)
glCompressedTexSubImage2D in interface GLFunc
public void glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
byte[] data)
extern void glCompressedTexSubImage3D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLsizei imageSize , const GLvoid * data ) ;
glCompressedTexSubImage3D in interface GLFunc
public void glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
short[] data)
glCompressedTexSubImage3D in interface GLFunc
public void glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
int[] data)
glCompressedTexSubImage3D in interface GLFunc
public void glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
float[] data)
glCompressedTexSubImage3D in interface GLFunc
public void glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
double[] data)
glCompressedTexSubImage3D in interface GLFunc
public void glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
boolean[] data)
glCompressedTexSubImage3D in interface GLFunc
public void glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
long[] data)
glCompressedTexSubImage3D in interface GLFunc
public void glGetCompressedTexImage(int target,
int lod,
byte[] img)
extern void glGetCompressedTexImage ( GLenum target , GLint lod , GLvoid * img ) ;
glGetCompressedTexImage in interface GLFunc
public void glGetCompressedTexImage(int target,
int lod,
short[] img)
glGetCompressedTexImage in interface GLFunc
public void glGetCompressedTexImage(int target,
int lod,
int[] img)
glGetCompressedTexImage in interface GLFunc
public void glGetCompressedTexImage(int target,
int lod,
float[] img)
glGetCompressedTexImage in interface GLFunc
public void glGetCompressedTexImage(int target,
int lod,
double[] img)
glGetCompressedTexImage in interface GLFunc
public void glGetCompressedTexImage(int target,
int lod,
boolean[] img)
glGetCompressedTexImage in interface GLFunc
public void glGetCompressedTexImage(int target,
int lod,
long[] img)
glGetCompressedTexImage in interface GLFunc
public void glMultiTexCoord1d(int target,
double s)
extern void glMultiTexCoord1d ( GLenum target , GLdouble s ) ;
glMultiTexCoord1d in interface GLFunc
public void glMultiTexCoord1dv(int target,
double[] v)
extern void glMultiTexCoord1dv ( GLenum target , const GLdouble * v ) ;
glMultiTexCoord1dv in interface GLFunc
public void glMultiTexCoord1f(int target,
float s)
extern void glMultiTexCoord1f ( GLenum target , GLfloat s ) ;
glMultiTexCoord1f in interface GLFunc
public void glMultiTexCoord1fv(int target,
float[] v)
extern void glMultiTexCoord1fv ( GLenum target , const GLfloat * v ) ;
glMultiTexCoord1fv in interface GLFunc
public void glMultiTexCoord1i(int target,
int s)
extern void glMultiTexCoord1i ( GLenum target , GLint s ) ;
glMultiTexCoord1i in interface GLFunc
public void glMultiTexCoord1iv(int target,
int[] v)
extern void glMultiTexCoord1iv ( GLenum target , const GLint * v ) ;
glMultiTexCoord1iv in interface GLFunc
public void glMultiTexCoord1s(int target,
short s)
extern void glMultiTexCoord1s ( GLenum target , GLshort s ) ;
glMultiTexCoord1s in interface GLFunc
public void glMultiTexCoord1sv(int target,
short[] v)
extern void glMultiTexCoord1sv ( GLenum target , const GLshort * v ) ;
glMultiTexCoord1sv in interface GLFunc
public void glMultiTexCoord2d(int target,
double s,
double t)
extern void glMultiTexCoord2d ( GLenum target , GLdouble s , GLdouble t ) ;
glMultiTexCoord2d in interface GLFunc
public void glMultiTexCoord2dv(int target,
double[] v)
extern void glMultiTexCoord2dv ( GLenum target , const GLdouble * v ) ;
glMultiTexCoord2dv in interface GLFunc
public void glMultiTexCoord2f(int target,
float s,
float t)
extern void glMultiTexCoord2f ( GLenum target , GLfloat s , GLfloat t ) ;
glMultiTexCoord2f in interface GLFunc
public void glMultiTexCoord2fv(int target,
float[] v)
extern void glMultiTexCoord2fv ( GLenum target , const GLfloat * v ) ;
glMultiTexCoord2fv in interface GLFunc
public void glMultiTexCoord2i(int target,
int s,
int t)
extern void glMultiTexCoord2i ( GLenum target , GLint s , GLint t ) ;
glMultiTexCoord2i in interface GLFunc
public void glMultiTexCoord2iv(int target,
int[] v)
extern void glMultiTexCoord2iv ( GLenum target , const GLint * v ) ;
glMultiTexCoord2iv in interface GLFunc
public void glMultiTexCoord2s(int target,
short s,
short t)
extern void glMultiTexCoord2s ( GLenum target , GLshort s , GLshort t ) ;
glMultiTexCoord2s in interface GLFunc
public void glMultiTexCoord2sv(int target,
short[] v)
extern void glMultiTexCoord2sv ( GLenum target , const GLshort * v ) ;
glMultiTexCoord2sv in interface GLFunc
public void glMultiTexCoord3d(int target,
double s,
double t,
double r)
extern void glMultiTexCoord3d ( GLenum target , GLdouble s , GLdouble t , GLdouble r ) ;
glMultiTexCoord3d in interface GLFunc
public void glMultiTexCoord3dv(int target,
double[] v)
extern void glMultiTexCoord3dv ( GLenum target , const GLdouble * v ) ;
glMultiTexCoord3dv in interface GLFunc
public void glMultiTexCoord3f(int target,
float s,
float t,
float r)
extern void glMultiTexCoord3f ( GLenum target , GLfloat s , GLfloat t , GLfloat r ) ;
glMultiTexCoord3f in interface GLFunc
public void glMultiTexCoord3fv(int target,
float[] v)
extern void glMultiTexCoord3fv ( GLenum target , const GLfloat * v ) ;
glMultiTexCoord3fv in interface GLFunc
public void glMultiTexCoord3i(int target,
int s,
int t,
int r)
extern void glMultiTexCoord3i ( GLenum target , GLint s , GLint t , GLint r ) ;
glMultiTexCoord3i in interface GLFunc
public void glMultiTexCoord3iv(int target,
int[] v)
extern void glMultiTexCoord3iv ( GLenum target , const GLint * v ) ;
glMultiTexCoord3iv in interface GLFunc
public void glMultiTexCoord3s(int target,
short s,
short t,
short r)
extern void glMultiTexCoord3s ( GLenum target , GLshort s , GLshort t , GLshort r ) ;
glMultiTexCoord3s in interface GLFunc
public void glMultiTexCoord3sv(int target,
short[] v)
extern void glMultiTexCoord3sv ( GLenum target , const GLshort * v ) ;
glMultiTexCoord3sv in interface GLFunc
public void glMultiTexCoord4d(int target,
double s,
double t,
double r,
double q)
extern void glMultiTexCoord4d ( GLenum target , GLdouble s , GLdouble t , GLdouble r , GLdouble q ) ;
glMultiTexCoord4d in interface GLFunc
public void glMultiTexCoord4dv(int target,
double[] v)
extern void glMultiTexCoord4dv ( GLenum target , const GLdouble * v ) ;
glMultiTexCoord4dv in interface GLFunc
public void glMultiTexCoord4f(int target,
float s,
float t,
float r,
float q)
extern void glMultiTexCoord4f ( GLenum target , GLfloat s , GLfloat t , GLfloat r , GLfloat q ) ;
glMultiTexCoord4f in interface GLFunc
public void glMultiTexCoord4fv(int target,
float[] v)
extern void glMultiTexCoord4fv ( GLenum target , const GLfloat * v ) ;
glMultiTexCoord4fv in interface GLFunc
public void glMultiTexCoord4i(int target,
int s,
int t,
int r,
int q)
extern void glMultiTexCoord4i ( GLenum target , GLint s , GLint t , GLint r , GLint q ) ;
glMultiTexCoord4i in interface GLFunc
public void glMultiTexCoord4iv(int target,
int[] v)
extern void glMultiTexCoord4iv ( GLenum target , const GLint * v ) ;
glMultiTexCoord4iv in interface GLFunc
public void glMultiTexCoord4s(int target,
short s,
short t,
short r,
short q)
extern void glMultiTexCoord4s ( GLenum target , GLshort s , GLshort t , GLshort r , GLshort q ) ;
glMultiTexCoord4s in interface GLFunc
public void glMultiTexCoord4sv(int target,
short[] v)
extern void glMultiTexCoord4sv ( GLenum target , const GLshort * v ) ;
glMultiTexCoord4sv in interface GLFuncpublic void glLoadTransposeMatrixd(double[] m)
extern void glLoadTransposeMatrixd ( const GLdouble m [ 16 ] ) ;
glLoadTransposeMatrixd in interface GLFuncpublic void glLoadTransposeMatrixf(float[] m)
extern void glLoadTransposeMatrixf ( const GLfloat m [ 16 ] ) ;
glLoadTransposeMatrixf in interface GLFuncpublic void glMultTransposeMatrixd(double[] m)
extern void glMultTransposeMatrixd ( const GLdouble m [ 16 ] ) ;
glMultTransposeMatrixd in interface GLFuncpublic void glMultTransposeMatrixf(float[] m)
extern void glMultTransposeMatrixf ( const GLfloat m [ 16 ] ) ;
glMultTransposeMatrixf in interface GLFunc
public void glSampleCoverage(float value,
boolean invert)
extern void glSampleCoverage ( GLclampf value , GLboolean invert ) ;
glSampleCoverage in interface GLFuncpublic void glSamplePass(int pass)
extern void glSamplePass ( GLenum pass ) ;
glSamplePass in interface GLFuncpublic void glActiveTextureARB(int texture)
extern void glActiveTextureARB ( GLenum texture ) ;
glActiveTextureARB in interface GLFuncpublic void glClientActiveTextureARB(int texture)
extern void glClientActiveTextureARB ( GLenum texture ) ;
glClientActiveTextureARB in interface GLFunc
public void glMultiTexCoord1dARB(int target,
double s)
extern void glMultiTexCoord1dARB ( GLenum target , GLdouble s ) ;
glMultiTexCoord1dARB in interface GLFunc
public void glMultiTexCoord1dvARB(int target,
double[] v)
extern void glMultiTexCoord1dvARB ( GLenum target , const GLdouble * v ) ;
glMultiTexCoord1dvARB in interface GLFunc
public void glMultiTexCoord1fARB(int target,
float s)
extern void glMultiTexCoord1fARB ( GLenum target , GLfloat s ) ;
glMultiTexCoord1fARB in interface GLFunc
public void glMultiTexCoord1fvARB(int target,
float[] v)
extern void glMultiTexCoord1fvARB ( GLenum target , const GLfloat * v ) ;
glMultiTexCoord1fvARB in interface GLFunc
public void glMultiTexCoord1iARB(int target,
int s)
extern void glMultiTexCoord1iARB ( GLenum target , GLint s ) ;
glMultiTexCoord1iARB in interface GLFunc
public void glMultiTexCoord1ivARB(int target,
int[] v)
extern void glMultiTexCoord1ivARB ( GLenum target , const GLint * v ) ;
glMultiTexCoord1ivARB in interface GLFunc
public void glMultiTexCoord1sARB(int target,
short s)
extern void glMultiTexCoord1sARB ( GLenum target , GLshort s ) ;
glMultiTexCoord1sARB in interface GLFunc
public void glMultiTexCoord1svARB(int target,
short[] v)
extern void glMultiTexCoord1svARB ( GLenum target , const GLshort * v ) ;
glMultiTexCoord1svARB in interface GLFunc
public void glMultiTexCoord2dARB(int target,
double s,
double t)
extern void glMultiTexCoord2dARB ( GLenum target , GLdouble s , GLdouble t ) ;
glMultiTexCoord2dARB in interface GLFunc
public void glMultiTexCoord2dvARB(int target,
double[] v)
extern void glMultiTexCoord2dvARB ( GLenum target , const GLdouble * v ) ;
glMultiTexCoord2dvARB in interface GLFunc
public void glMultiTexCoord2fARB(int target,
float s,
float t)
extern void glMultiTexCoord2fARB ( GLenum target , GLfloat s , GLfloat t ) ;
glMultiTexCoord2fARB in interface GLFunc
public void glMultiTexCoord2fvARB(int target,
float[] v)
extern void glMultiTexCoord2fvARB ( GLenum target , const GLfloat * v ) ;
glMultiTexCoord2fvARB in interface GLFunc
public void glMultiTexCoord2iARB(int target,
int s,
int t)
extern void glMultiTexCoord2iARB ( GLenum target , GLint s , GLint t ) ;
glMultiTexCoord2iARB in interface GLFunc
public void glMultiTexCoord2ivARB(int target,
int[] v)
extern void glMultiTexCoord2ivARB ( GLenum target , const GLint * v ) ;
glMultiTexCoord2ivARB in interface GLFunc
public void glMultiTexCoord2sARB(int target,
short s,
short t)
extern void glMultiTexCoord2sARB ( GLenum target , GLshort s , GLshort t ) ;
glMultiTexCoord2sARB in interface GLFunc
public void glMultiTexCoord2svARB(int target,
short[] v)
extern void glMultiTexCoord2svARB ( GLenum target , const GLshort * v ) ;
glMultiTexCoord2svARB in interface GLFunc
public void glMultiTexCoord3dARB(int target,
double s,
double t,
double r)
extern void glMultiTexCoord3dARB ( GLenum target , GLdouble s , GLdouble t , GLdouble r ) ;
glMultiTexCoord3dARB in interface GLFunc
public void glMultiTexCoord3dvARB(int target,
double[] v)
extern void glMultiTexCoord3dvARB ( GLenum target , const GLdouble * v ) ;
glMultiTexCoord3dvARB in interface GLFunc
public void glMultiTexCoord3fARB(int target,
float s,
float t,
float r)
extern void glMultiTexCoord3fARB ( GLenum target , GLfloat s , GLfloat t , GLfloat r ) ;
glMultiTexCoord3fARB in interface GLFunc
public void glMultiTexCoord3fvARB(int target,
float[] v)
extern void glMultiTexCoord3fvARB ( GLenum target , const GLfloat * v ) ;
glMultiTexCoord3fvARB in interface GLFunc
public void glMultiTexCoord3iARB(int target,
int s,
int t,
int r)
extern void glMultiTexCoord3iARB ( GLenum target , GLint s , GLint t , GLint r ) ;
glMultiTexCoord3iARB in interface GLFunc
public void glMultiTexCoord3ivARB(int target,
int[] v)
extern void glMultiTexCoord3ivARB ( GLenum target , const GLint * v ) ;
glMultiTexCoord3ivARB in interface GLFunc
public void glMultiTexCoord3sARB(int target,
short s,
short t,
short r)
extern void glMultiTexCoord3sARB ( GLenum target , GLshort s , GLshort t , GLshort r ) ;
glMultiTexCoord3sARB in interface GLFunc
public void glMultiTexCoord3svARB(int target,
short[] v)
extern void glMultiTexCoord3svARB ( GLenum target , const GLshort * v ) ;
glMultiTexCoord3svARB in interface GLFunc
public void glMultiTexCoord4dARB(int target,
double s,
double t,
double r,
double q)
extern void glMultiTexCoord4dARB ( GLenum target , GLdouble s , GLdouble t , GLdouble r , GLdouble q ) ;
glMultiTexCoord4dARB in interface GLFunc
public void glMultiTexCoord4dvARB(int target,
double[] v)
extern void glMultiTexCoord4dvARB ( GLenum target , const GLdouble * v ) ;
glMultiTexCoord4dvARB in interface GLFunc
public void glMultiTexCoord4fARB(int target,
float s,
float t,
float r,
float q)
extern void glMultiTexCoord4fARB ( GLenum target , GLfloat s , GLfloat t , GLfloat r , GLfloat q ) ;
glMultiTexCoord4fARB in interface GLFunc
public void glMultiTexCoord4fvARB(int target,
float[] v)
extern void glMultiTexCoord4fvARB ( GLenum target , const GLfloat * v ) ;
glMultiTexCoord4fvARB in interface GLFunc
public void glMultiTexCoord4iARB(int target,
int s,
int t,
int r,
int q)
extern void glMultiTexCoord4iARB ( GLenum target , GLint s , GLint t , GLint r , GLint q ) ;
glMultiTexCoord4iARB in interface GLFunc
public void glMultiTexCoord4ivARB(int target,
int[] v)
extern void glMultiTexCoord4ivARB ( GLenum target , const GLint * v ) ;
glMultiTexCoord4ivARB in interface GLFunc
public void glMultiTexCoord4sARB(int target,
short s,
short t,
short r,
short q)
extern void glMultiTexCoord4sARB ( GLenum target , GLshort s , GLshort t , GLshort r , GLshort q ) ;
glMultiTexCoord4sARB in interface GLFunc
public void glMultiTexCoord4svARB(int target,
short[] v)
extern void glMultiTexCoord4svARB ( GLenum target , const GLshort * v ) ;
glMultiTexCoord4svARB in interface GLFunc
public void glBlendColorEXT(float red,
float green,
float blue,
float alpha)
extern void glBlendColorEXT ( GLclampf red , GLclampf green , GLclampf blue , GLclampf alpha ) ;
glBlendColorEXT in interface GLFunc
public void glPolygonOffsetEXT(float factor,
float bias)
extern void glPolygonOffsetEXT ( GLfloat factor , GLfloat bias ) ;
glPolygonOffsetEXT in interface GLFunc
public void glTexImage3DEXT(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
byte[] pixels)
extern void glTexImage3DEXT ( GLenum target , GLint level , GLenum internalFormat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) ;
glTexImage3DEXT in interface GLFunc
public void glTexImage3DEXT(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
short[] pixels)
glTexImage3DEXT in interface GLFunc
public void glTexImage3DEXT(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
int[] pixels)
glTexImage3DEXT in interface GLFunc
public void glTexImage3DEXT(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
float[] pixels)
glTexImage3DEXT in interface GLFunc
public void glTexImage3DEXT(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
double[] pixels)
glTexImage3DEXT in interface GLFunc
public void glTexImage3DEXT(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
boolean[] pixels)
glTexImage3DEXT in interface GLFunc
public void glTexImage3DEXT(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
long[] pixels)
glTexImage3DEXT in interface GLFunc
public void glTexSubImage3DEXT(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
byte[] pixels)
extern void glTexSubImage3DEXT ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLenum type , const GLvoid * pixels ) ;
glTexSubImage3DEXT in interface GLFunc
public void glTexSubImage3DEXT(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
short[] pixels)
glTexSubImage3DEXT in interface GLFunc
public void glTexSubImage3DEXT(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
int[] pixels)
glTexSubImage3DEXT in interface GLFunc
public void glTexSubImage3DEXT(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
float[] pixels)
glTexSubImage3DEXT in interface GLFunc
public void glTexSubImage3DEXT(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
double[] pixels)
glTexSubImage3DEXT in interface GLFunc
public void glTexSubImage3DEXT(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
boolean[] pixels)
glTexSubImage3DEXT in interface GLFunc
public void glTexSubImage3DEXT(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
long[] pixels)
glTexSubImage3DEXT in interface GLFunc
public void glCopyTexSubImage3DEXT(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height)
extern void glCopyTexSubImage3DEXT ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLint x , GLint y , GLsizei width , GLsizei height ) ;
glCopyTexSubImage3DEXT in interface GLFunc
public void glGenTexturesEXT(int n,
int[] textures)
extern void glGenTexturesEXT ( GLsizei n , GLuint * textures ) ;
glGenTexturesEXT in interface GLFunc
public void glDeleteTexturesEXT(int n,
int[] textures)
extern void glDeleteTexturesEXT ( GLsizei n , const GLuint * textures ) ;
glDeleteTexturesEXT in interface GLFunc
public void glBindTextureEXT(int target,
int texture)
extern void glBindTextureEXT ( GLenum target , GLuint texture ) ;
glBindTextureEXT in interface GLFunc
public void glPrioritizeTexturesEXT(int n,
int[] textures,
float[] priorities)
extern void glPrioritizeTexturesEXT ( GLsizei n , const GLuint * textures , const GLclampf * priorities ) ;
glPrioritizeTexturesEXT in interface GLFunc
public boolean glAreTexturesResidentEXT(int n,
int[] textures,
boolean[] residences)
extern GLboolean glAreTexturesResidentEXT ( GLsizei n , const GLuint * textures , GLboolean * residences ) ;
glAreTexturesResidentEXT in interface GLFuncpublic boolean glIsTextureEXT(int texture)
extern GLboolean glIsTextureEXT ( GLuint texture ) ;
glIsTextureEXT in interface GLFunc
public void glVertexPointerEXT(int size,
int type,
int stride,
int count,
byte[] ptr)
extern void glVertexPointerEXT ( GLint size , GLenum type , GLsizei stride , GLsizei count , const GLvoid * ptr ) ;
glVertexPointerEXT in interface GLFunc
public void glVertexPointerEXT(int size,
int type,
int stride,
int count,
short[] ptr)
glVertexPointerEXT in interface GLFunc
public void glVertexPointerEXT(int size,
int type,
int stride,
int count,
int[] ptr)
glVertexPointerEXT in interface GLFunc
public void glVertexPointerEXT(int size,
int type,
int stride,
int count,
float[] ptr)
glVertexPointerEXT in interface GLFunc
public void glVertexPointerEXT(int size,
int type,
int stride,
int count,
double[] ptr)
glVertexPointerEXT in interface GLFunc
public void glVertexPointerEXT(int size,
int type,
int stride,
int count,
boolean[] ptr)
glVertexPointerEXT in interface GLFunc
public void glVertexPointerEXT(int size,
int type,
int stride,
int count,
long[] ptr)
glVertexPointerEXT in interface GLFunc
public void glNormalPointerEXT(int type,
int stride,
int count,
byte[] ptr)
extern void glNormalPointerEXT ( GLenum type , GLsizei stride , GLsizei count , const GLvoid * ptr ) ;
glNormalPointerEXT in interface GLFunc
public void glNormalPointerEXT(int type,
int stride,
int count,
short[] ptr)
glNormalPointerEXT in interface GLFunc
public void glNormalPointerEXT(int type,
int stride,
int count,
int[] ptr)
glNormalPointerEXT in interface GLFunc
public void glNormalPointerEXT(int type,
int stride,
int count,
float[] ptr)
glNormalPointerEXT in interface GLFunc
public void glNormalPointerEXT(int type,
int stride,
int count,
double[] ptr)
glNormalPointerEXT in interface GLFunc
public void glNormalPointerEXT(int type,
int stride,
int count,
boolean[] ptr)
glNormalPointerEXT in interface GLFunc
public void glNormalPointerEXT(int type,
int stride,
int count,
long[] ptr)
glNormalPointerEXT in interface GLFunc
public void glColorPointerEXT(int size,
int type,
int stride,
int count,
byte[] ptr)
extern void glColorPointerEXT ( GLint size , GLenum type , GLsizei stride , GLsizei count , const GLvoid * ptr ) ;
glColorPointerEXT in interface GLFunc
public void glColorPointerEXT(int size,
int type,
int stride,
int count,
short[] ptr)
glColorPointerEXT in interface GLFunc
public void glColorPointerEXT(int size,
int type,
int stride,
int count,
int[] ptr)
glColorPointerEXT in interface GLFunc
public void glColorPointerEXT(int size,
int type,
int stride,
int count,
float[] ptr)
glColorPointerEXT in interface GLFunc
public void glColorPointerEXT(int size,
int type,
int stride,
int count,
double[] ptr)
glColorPointerEXT in interface GLFunc
public void glColorPointerEXT(int size,
int type,
int stride,
int count,
boolean[] ptr)
glColorPointerEXT in interface GLFunc
public void glColorPointerEXT(int size,
int type,
int stride,
int count,
long[] ptr)
glColorPointerEXT in interface GLFunc
public void glIndexPointerEXT(int type,
int stride,
int count,
byte[] ptr)
extern void glIndexPointerEXT ( GLenum type , GLsizei stride , GLsizei count , const GLvoid * ptr ) ;
glIndexPointerEXT in interface GLFunc
public void glIndexPointerEXT(int type,
int stride,
int count,
short[] ptr)
glIndexPointerEXT in interface GLFunc
public void glIndexPointerEXT(int type,
int stride,
int count,
int[] ptr)
glIndexPointerEXT in interface GLFunc
public void glIndexPointerEXT(int type,
int stride,
int count,
float[] ptr)
glIndexPointerEXT in interface GLFunc
public void glIndexPointerEXT(int type,
int stride,
int count,
double[] ptr)
glIndexPointerEXT in interface GLFunc
public void glIndexPointerEXT(int type,
int stride,
int count,
boolean[] ptr)
glIndexPointerEXT in interface GLFunc
public void glIndexPointerEXT(int type,
int stride,
int count,
long[] ptr)
glIndexPointerEXT in interface GLFunc
public void glTexCoordPointerEXT(int size,
int type,
int stride,
int count,
byte[] ptr)
extern void glTexCoordPointerEXT ( GLint size , GLenum type , GLsizei stride , GLsizei count , const GLvoid * ptr ) ;
glTexCoordPointerEXT in interface GLFunc
public void glTexCoordPointerEXT(int size,
int type,
int stride,
int count,
short[] ptr)
glTexCoordPointerEXT in interface GLFunc
public void glTexCoordPointerEXT(int size,
int type,
int stride,
int count,
int[] ptr)
glTexCoordPointerEXT in interface GLFunc
public void glTexCoordPointerEXT(int size,
int type,
int stride,
int count,
float[] ptr)
glTexCoordPointerEXT in interface GLFunc
public void glTexCoordPointerEXT(int size,
int type,
int stride,
int count,
double[] ptr)
glTexCoordPointerEXT in interface GLFunc
public void glTexCoordPointerEXT(int size,
int type,
int stride,
int count,
boolean[] ptr)
glTexCoordPointerEXT in interface GLFunc
public void glTexCoordPointerEXT(int size,
int type,
int stride,
int count,
long[] ptr)
glTexCoordPointerEXT in interface GLFunc
public void glEdgeFlagPointerEXT(int stride,
int count,
boolean[] ptr)
extern void glEdgeFlagPointerEXT ( GLsizei stride , GLsizei count , const GLboolean * ptr ) ;
glEdgeFlagPointerEXT in interface GLFunc
public void glGetPointervEXT(int pname,
byte[][] params)
extern void glGetPointervEXT ( GLenum pname , GLvoid * * params ) ;
glGetPointervEXT in interface GLFunc
public void glGetPointervEXT(int pname,
short[][] params)
glGetPointervEXT in interface GLFunc
public void glGetPointervEXT(int pname,
int[][] params)
glGetPointervEXT in interface GLFunc
public void glGetPointervEXT(int pname,
float[][] params)
glGetPointervEXT in interface GLFunc
public void glGetPointervEXT(int pname,
double[][] params)
glGetPointervEXT in interface GLFunc
public void glGetPointervEXT(int pname,
boolean[][] params)
glGetPointervEXT in interface GLFunc
public void glGetPointervEXT(int pname,
long[][] params)
glGetPointervEXT in interface GLFuncpublic void glArrayElementEXT(int i)
extern void glArrayElementEXT ( GLint i ) ;
glArrayElementEXT in interface GLFunc
public void glDrawArraysEXT(int mode,
int first,
int count)
extern void glDrawArraysEXT ( GLenum mode , GLint first , GLsizei count ) ;
glDrawArraysEXT in interface GLFuncpublic void glBlendEquationEXT(int mode)
extern void glBlendEquationEXT ( GLenum mode ) ;
glBlendEquationEXT in interface GLFunc
public void glPointParameterfEXT(int pname,
float param)
extern void glPointParameterfEXT ( GLenum pname , GLfloat param ) ;
glPointParameterfEXT in interface GLFunc
public void glPointParameterfvEXT(int pname,
float[] params)
extern void glPointParameterfvEXT ( GLenum pname , const GLfloat * params ) ;
glPointParameterfvEXT in interface GLFunc
public void glPointParameterfSGIS(int pname,
float param)
extern void glPointParameterfSGIS ( GLenum pname , GLfloat param ) ;
glPointParameterfSGIS in interface GLFunc
public void glPointParameterfvSGIS(int pname,
float[] params)
extern void glPointParameterfvSGIS ( GLenum pname , const GLfloat * params ) ;
glPointParameterfvSGIS in interface GLFunc
public void glColorTableEXT(int target,
int internalformat,
int width,
int format,
int type,
byte[] table)
extern void glColorTableEXT ( GLenum target , GLenum internalformat , GLsizei width , GLenum format , GLenum type , const GLvoid * table ) ;
glColorTableEXT in interface GLFunc
public void glColorTableEXT(int target,
int internalformat,
int width,
int format,
int type,
short[] table)
glColorTableEXT in interface GLFunc
public void glColorTableEXT(int target,
int internalformat,
int width,
int format,
int type,
int[] table)
glColorTableEXT in interface GLFunc
public void glColorTableEXT(int target,
int internalformat,
int width,
int format,
int type,
float[] table)
glColorTableEXT in interface GLFunc
public void glColorTableEXT(int target,
int internalformat,
int width,
int format,
int type,
double[] table)
glColorTableEXT in interface GLFunc
public void glColorTableEXT(int target,
int internalformat,
int width,
int format,
int type,
boolean[] table)
glColorTableEXT in interface GLFunc
public void glColorTableEXT(int target,
int internalformat,
int width,
int format,
int type,
long[] table)
glColorTableEXT in interface GLFunc
public void glColorSubTableEXT(int target,
int start,
int count,
int format,
int type,
byte[] data)
extern void glColorSubTableEXT ( GLenum target , GLsizei start , GLsizei count , GLenum format , GLenum type , const GLvoid * data ) ;
glColorSubTableEXT in interface GLFunc
public void glColorSubTableEXT(int target,
int start,
int count,
int format,
int type,
short[] data)
glColorSubTableEXT in interface GLFunc
public void glColorSubTableEXT(int target,
int start,
int count,
int format,
int type,
int[] data)
glColorSubTableEXT in interface GLFunc
public void glColorSubTableEXT(int target,
int start,
int count,
int format,
int type,
float[] data)
glColorSubTableEXT in interface GLFunc
public void glColorSubTableEXT(int target,
int start,
int count,
int format,
int type,
double[] data)
glColorSubTableEXT in interface GLFunc
public void glColorSubTableEXT(int target,
int start,
int count,
int format,
int type,
boolean[] data)
glColorSubTableEXT in interface GLFunc
public void glColorSubTableEXT(int target,
int start,
int count,
int format,
int type,
long[] data)
glColorSubTableEXT in interface GLFunc
public void glGetColorTableEXT(int target,
int format,
int type,
byte[] table)
extern void glGetColorTableEXT ( GLenum target , GLenum format , GLenum type , GLvoid * table ) ;
glGetColorTableEXT in interface GLFunc
public void glGetColorTableEXT(int target,
int format,
int type,
short[] table)
glGetColorTableEXT in interface GLFunc
public void glGetColorTableEXT(int target,
int format,
int type,
int[] table)
glGetColorTableEXT in interface GLFunc
public void glGetColorTableEXT(int target,
int format,
int type,
float[] table)
glGetColorTableEXT in interface GLFunc
public void glGetColorTableEXT(int target,
int format,
int type,
double[] table)
glGetColorTableEXT in interface GLFunc
public void glGetColorTableEXT(int target,
int format,
int type,
boolean[] table)
glGetColorTableEXT in interface GLFunc
public void glGetColorTableEXT(int target,
int format,
int type,
long[] table)
glGetColorTableEXT in interface GLFunc
public void glGetColorTableParameterfvEXT(int target,
int pname,
float[] params)
extern void glGetColorTableParameterfvEXT ( GLenum target , GLenum pname , GLfloat * params ) ;
glGetColorTableParameterfvEXT in interface GLFunc
public void glGetColorTableParameterivEXT(int target,
int pname,
int[] params)
extern void glGetColorTableParameterivEXT ( GLenum target , GLenum pname , GLint * params ) ;
glGetColorTableParameterivEXT in interface GLFunc
public void glLockArraysEXT(int first,
int count)
extern void glLockArraysEXT ( GLint first , GLsizei count ) ;
glLockArraysEXT in interface GLFuncpublic void glUnlockArraysEXT()
extern void glUnlockArraysEXT ( void ) ;
glUnlockArraysEXT in interface GLFuncpublic void glLoadTransposeMatrixfARB(float[] arg0)
extern void glLoadTransposeMatrixfARB ( const GLfloat * ) ;
glLoadTransposeMatrixfARB in interface GLFuncpublic void glLoadTransposeMatrixdARB(double[] arg0)
extern void glLoadTransposeMatrixdARB ( const GLdouble * ) ;
glLoadTransposeMatrixdARB in interface GLFuncpublic void glMultTransposeMatrixfARB(float[] arg0)
extern void glMultTransposeMatrixfARB ( const GLfloat * ) ;
glMultTransposeMatrixfARB in interface GLFuncpublic void glMultTransposeMatrixdARB(double[] arg0)
extern void glMultTransposeMatrixdARB ( const GLdouble * ) ;
glMultTransposeMatrixdARB in interface GLFunc
public void glSampleCoverageARB(float arg0,
boolean arg1)
extern void glSampleCoverageARB ( GLclampf , GLboolean ) ;
glSampleCoverageARB in interface GLFunc
public void glCompressedTexImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
byte[] arg8)
extern void glCompressedTexImage3DARB ( GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLsizei , const GLvoid * ) ;
glCompressedTexImage3DARB in interface GLFunc
public void glCompressedTexImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
short[] arg8)
glCompressedTexImage3DARB in interface GLFunc
public void glCompressedTexImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int[] arg8)
glCompressedTexImage3DARB in interface GLFunc
public void glCompressedTexImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
float[] arg8)
glCompressedTexImage3DARB in interface GLFunc
public void glCompressedTexImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
double[] arg8)
glCompressedTexImage3DARB in interface GLFunc
public void glCompressedTexImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
boolean[] arg8)
glCompressedTexImage3DARB in interface GLFunc
public void glCompressedTexImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long[] arg8)
glCompressedTexImage3DARB in interface GLFunc
public void glCompressedTexImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
byte[] arg7)
extern void glCompressedTexImage2DARB ( GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const GLvoid * ) ;
glCompressedTexImage2DARB in interface GLFunc
public void glCompressedTexImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
short[] arg7)
glCompressedTexImage2DARB in interface GLFunc
public void glCompressedTexImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int[] arg7)
glCompressedTexImage2DARB in interface GLFunc
public void glCompressedTexImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
float[] arg7)
glCompressedTexImage2DARB in interface GLFunc
public void glCompressedTexImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
double[] arg7)
glCompressedTexImage2DARB in interface GLFunc
public void glCompressedTexImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean[] arg7)
glCompressedTexImage2DARB in interface GLFunc
public void glCompressedTexImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
long[] arg7)
glCompressedTexImage2DARB in interface GLFunc
public void glCompressedTexImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
byte[] arg6)
extern void glCompressedTexImage1DARB ( GLenum , GLint , GLenum , GLsizei , GLint , GLsizei , const GLvoid * ) ;
glCompressedTexImage1DARB in interface GLFunc
public void glCompressedTexImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
short[] arg6)
glCompressedTexImage1DARB in interface GLFunc
public void glCompressedTexImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int[] arg6)
glCompressedTexImage1DARB in interface GLFunc
public void glCompressedTexImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
float[] arg6)
glCompressedTexImage1DARB in interface GLFunc
public void glCompressedTexImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
double[] arg6)
glCompressedTexImage1DARB in interface GLFunc
public void glCompressedTexImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean[] arg6)
glCompressedTexImage1DARB in interface GLFunc
public void glCompressedTexImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long[] arg6)
glCompressedTexImage1DARB in interface GLFunc
public void glCompressedTexSubImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
byte[] arg10)
extern void glCompressedTexSubImage3DARB ( GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid * ) ;
glCompressedTexSubImage3DARB in interface GLFunc
public void glCompressedTexSubImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
short[] arg10)
glCompressedTexSubImage3DARB in interface GLFunc
public void glCompressedTexSubImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int[] arg10)
glCompressedTexSubImage3DARB in interface GLFunc
public void glCompressedTexSubImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
float[] arg10)
glCompressedTexSubImage3DARB in interface GLFunc
public void glCompressedTexSubImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
double[] arg10)
glCompressedTexSubImage3DARB in interface GLFunc
public void glCompressedTexSubImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
boolean[] arg10)
glCompressedTexSubImage3DARB in interface GLFunc
public void glCompressedTexSubImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
long[] arg10)
glCompressedTexSubImage3DARB in interface GLFunc
public void glCompressedTexSubImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
byte[] arg8)
extern void glCompressedTexSubImage2DARB ( GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid * ) ;
glCompressedTexSubImage2DARB in interface GLFunc
public void glCompressedTexSubImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
short[] arg8)
glCompressedTexSubImage2DARB in interface GLFunc
public void glCompressedTexSubImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int[] arg8)
glCompressedTexSubImage2DARB in interface GLFunc
public void glCompressedTexSubImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
float[] arg8)
glCompressedTexSubImage2DARB in interface GLFunc
public void glCompressedTexSubImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
double[] arg8)
glCompressedTexSubImage2DARB in interface GLFunc
public void glCompressedTexSubImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
boolean[] arg8)
glCompressedTexSubImage2DARB in interface GLFunc
public void glCompressedTexSubImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long[] arg8)
glCompressedTexSubImage2DARB in interface GLFunc
public void glCompressedTexSubImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
byte[] arg6)
extern void glCompressedTexSubImage1DARB ( GLenum , GLint , GLint , GLsizei , GLenum , GLsizei , const GLvoid * ) ;
glCompressedTexSubImage1DARB in interface GLFunc
public void glCompressedTexSubImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
short[] arg6)
glCompressedTexSubImage1DARB in interface GLFunc
public void glCompressedTexSubImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int[] arg6)
glCompressedTexSubImage1DARB in interface GLFunc
public void glCompressedTexSubImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
float[] arg6)
glCompressedTexSubImage1DARB in interface GLFunc
public void glCompressedTexSubImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
double[] arg6)
glCompressedTexSubImage1DARB in interface GLFunc
public void glCompressedTexSubImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean[] arg6)
glCompressedTexSubImage1DARB in interface GLFunc
public void glCompressedTexSubImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long[] arg6)
glCompressedTexSubImage1DARB in interface GLFunc
public void glGetCompressedTexImageARB(int arg0,
int arg1,
byte[] arg2)
extern void glGetCompressedTexImageARB ( GLenum , GLint , void * ) ;
glGetCompressedTexImageARB in interface GLFunc
public void glGetCompressedTexImageARB(int arg0,
int arg1,
short[] arg2)
glGetCompressedTexImageARB in interface GLFunc
public void glGetCompressedTexImageARB(int arg0,
int arg1,
int[] arg2)
glGetCompressedTexImageARB in interface GLFunc
public void glGetCompressedTexImageARB(int arg0,
int arg1,
float[] arg2)
glGetCompressedTexImageARB in interface GLFunc
public void glGetCompressedTexImageARB(int arg0,
int arg1,
double[] arg2)
glGetCompressedTexImageARB in interface GLFunc
public void glGetCompressedTexImageARB(int arg0,
int arg1,
boolean[] arg2)
glGetCompressedTexImageARB in interface GLFunc
public void glGetCompressedTexImageARB(int arg0,
int arg1,
long[] arg2)
glGetCompressedTexImageARB in interface GLFunc
public void glWeightbvARB(int arg0,
byte[] arg1)
extern void glWeightbvARB ( GLint , const GLbyte * ) ;
glWeightbvARB in interface GLFunc
public void glWeightsvARB(int arg0,
short[] arg1)
extern void glWeightsvARB ( GLint , const GLshort * ) ;
glWeightsvARB in interface GLFunc
public void glWeightivARB(int arg0,
int[] arg1)
extern void glWeightivARB ( GLint , const GLint * ) ;
glWeightivARB in interface GLFunc
public void glWeightfvARB(int arg0,
float[] arg1)
extern void glWeightfvARB ( GLint , const GLfloat * ) ;
glWeightfvARB in interface GLFunc
public void glWeightdvARB(int arg0,
double[] arg1)
extern void glWeightdvARB ( GLint , const GLdouble * ) ;
glWeightdvARB in interface GLFunc
public void glWeightubvARB(int arg0,
byte[] arg1)
extern void glWeightubvARB ( GLint , const GLubyte * ) ;
glWeightubvARB in interface GLFunc
public void glWeightusvARB(int arg0,
short[] arg1)
extern void glWeightusvARB ( GLint , const GLushort * ) ;
glWeightusvARB in interface GLFunc
public void glWeightuivARB(int arg0,
int[] arg1)
extern void glWeightuivARB ( GLint , const GLuint * ) ;
glWeightuivARB in interface GLFunc
public void glWeightPointerARB(int arg0,
int arg1,
int arg2,
byte[] arg3)
extern void glWeightPointerARB ( GLint , GLenum , GLsizei , const GLvoid * ) ;
glWeightPointerARB in interface GLFunc
public void glWeightPointerARB(int arg0,
int arg1,
int arg2,
short[] arg3)
glWeightPointerARB in interface GLFunc
public void glWeightPointerARB(int arg0,
int arg1,
int arg2,
int[] arg3)
glWeightPointerARB in interface GLFunc
public void glWeightPointerARB(int arg0,
int arg1,
int arg2,
float[] arg3)
glWeightPointerARB in interface GLFunc
public void glWeightPointerARB(int arg0,
int arg1,
int arg2,
double[] arg3)
glWeightPointerARB in interface GLFunc
public void glWeightPointerARB(int arg0,
int arg1,
int arg2,
boolean[] arg3)
glWeightPointerARB in interface GLFunc
public void glWeightPointerARB(int arg0,
int arg1,
int arg2,
long[] arg3)
glWeightPointerARB in interface GLFuncpublic void glVertexBlendARB(int arg0)
extern void glVertexBlendARB ( GLint ) ;
glVertexBlendARB in interface GLFuncpublic void glCurrentPaletteMatrixARB(int arg0)
extern void glCurrentPaletteMatrixARB ( GLint ) ;
glCurrentPaletteMatrixARB in interface GLFunc
public void glMatrixIndexubvARB(int arg0,
byte[] arg1)
extern void glMatrixIndexubvARB ( GLint , const GLubyte * ) ;
glMatrixIndexubvARB in interface GLFunc
public void glMatrixIndexusvARB(int arg0,
short[] arg1)
extern void glMatrixIndexusvARB ( GLint , const GLushort * ) ;
glMatrixIndexusvARB in interface GLFunc
public void glMatrixIndexuivARB(int arg0,
int[] arg1)
extern void glMatrixIndexuivARB ( GLint , const GLuint * ) ;
glMatrixIndexuivARB in interface GLFunc
public void glMatrixIndexPointerARB(int arg0,
int arg1,
int arg2,
byte[] arg3)
extern void glMatrixIndexPointerARB ( GLint , GLenum , GLsizei , const GLvoid * ) ;
glMatrixIndexPointerARB in interface GLFunc
public void glMatrixIndexPointerARB(int arg0,
int arg1,
int arg2,
short[] arg3)
glMatrixIndexPointerARB in interface GLFunc
public void glMatrixIndexPointerARB(int arg0,
int arg1,
int arg2,
int[] arg3)
glMatrixIndexPointerARB in interface GLFunc
public void glMatrixIndexPointerARB(int arg0,
int arg1,
int arg2,
float[] arg3)
glMatrixIndexPointerARB in interface GLFunc
public void glMatrixIndexPointerARB(int arg0,
int arg1,
int arg2,
double[] arg3)
glMatrixIndexPointerARB in interface GLFunc
public void glMatrixIndexPointerARB(int arg0,
int arg1,
int arg2,
boolean[] arg3)
glMatrixIndexPointerARB in interface GLFunc
public void glMatrixIndexPointerARB(int arg0,
int arg1,
int arg2,
long[] arg3)
glMatrixIndexPointerARB in interface GLFunc
public void glGetTexFilterFuncSGIS(int arg0,
int arg1,
float[] arg2)
extern void glGetTexFilterFuncSGIS ( GLenum , GLenum , GLfloat * ) ;
glGetTexFilterFuncSGIS in interface GLFunc
public void glTexFilterFuncSGIS(int arg0,
int arg1,
int arg2,
float[] arg3)
extern void glTexFilterFuncSGIS ( GLenum , GLenum , GLsizei , const GLfloat * ) ;
glTexFilterFuncSGIS in interface GLFunc
public void glTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
byte[] arg6)
extern void glTexSubImage1DEXT ( GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid * ) ;
glTexSubImage1DEXT in interface GLFunc
public void glTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
short[] arg6)
glTexSubImage1DEXT in interface GLFunc
public void glTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int[] arg6)
glTexSubImage1DEXT in interface GLFunc
public void glTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
float[] arg6)
glTexSubImage1DEXT in interface GLFunc
public void glTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
double[] arg6)
glTexSubImage1DEXT in interface GLFunc
public void glTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean[] arg6)
glTexSubImage1DEXT in interface GLFunc
public void glTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long[] arg6)
glTexSubImage1DEXT in interface GLFunc
public void glTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
byte[] arg8)
extern void glTexSubImage2DEXT ( GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid * ) ;
glTexSubImage2DEXT in interface GLFunc
public void glTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
short[] arg8)
glTexSubImage2DEXT in interface GLFunc
public void glTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int[] arg8)
glTexSubImage2DEXT in interface GLFunc
public void glTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
float[] arg8)
glTexSubImage2DEXT in interface GLFunc
public void glTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
double[] arg8)
glTexSubImage2DEXT in interface GLFunc
public void glTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
boolean[] arg8)
glTexSubImage2DEXT in interface GLFunc
public void glTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long[] arg8)
glTexSubImage2DEXT in interface GLFunc
public void glCopyTexImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
extern void glCopyTexImage1DEXT ( GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLint ) ;
glCopyTexImage1DEXT in interface GLFunc
public void glCopyTexImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
extern void glCopyTexImage2DEXT ( GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint ) ;
glCopyTexImage2DEXT in interface GLFunc
public void glCopyTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
extern void glCopyTexSubImage1DEXT ( GLenum , GLint , GLint , GLint , GLint , GLsizei ) ;
glCopyTexSubImage1DEXT in interface GLFunc
public void glCopyTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
extern void glCopyTexSubImage2DEXT ( GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei ) ;
glCopyTexSubImage2DEXT in interface GLFunc
public void glGetHistogramEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
byte[] arg4)
extern void glGetHistogramEXT ( GLenum , GLboolean , GLenum , GLenum , GLvoid * ) ;
glGetHistogramEXT in interface GLFunc
public void glGetHistogramEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
short[] arg4)
glGetHistogramEXT in interface GLFunc
public void glGetHistogramEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
int[] arg4)
glGetHistogramEXT in interface GLFunc
public void glGetHistogramEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
float[] arg4)
glGetHistogramEXT in interface GLFunc
public void glGetHistogramEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
double[] arg4)
glGetHistogramEXT in interface GLFunc
public void glGetHistogramEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
boolean[] arg4)
glGetHistogramEXT in interface GLFunc
public void glGetHistogramEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
long[] arg4)
glGetHistogramEXT in interface GLFunc
public void glGetHistogramParameterfvEXT(int arg0,
int arg1,
float[] arg2)
extern void glGetHistogramParameterfvEXT ( GLenum , GLenum , GLfloat * ) ;
glGetHistogramParameterfvEXT in interface GLFunc
public void glGetHistogramParameterivEXT(int arg0,
int arg1,
int[] arg2)
extern void glGetHistogramParameterivEXT ( GLenum , GLenum , GLint * ) ;
glGetHistogramParameterivEXT in interface GLFunc
public void glGetMinmaxEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
byte[] arg4)
extern void glGetMinmaxEXT ( GLenum , GLboolean , GLenum , GLenum , GLvoid * ) ;
glGetMinmaxEXT in interface GLFunc
public void glGetMinmaxEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
short[] arg4)
glGetMinmaxEXT in interface GLFunc
public void glGetMinmaxEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
int[] arg4)
glGetMinmaxEXT in interface GLFunc
public void glGetMinmaxEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
float[] arg4)
glGetMinmaxEXT in interface GLFunc
public void glGetMinmaxEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
double[] arg4)
glGetMinmaxEXT in interface GLFunc
public void glGetMinmaxEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
boolean[] arg4)
glGetMinmaxEXT in interface GLFunc
public void glGetMinmaxEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
long[] arg4)
glGetMinmaxEXT in interface GLFunc
public void glGetMinmaxParameterfvEXT(int arg0,
int arg1,
float[] arg2)
extern void glGetMinmaxParameterfvEXT ( GLenum , GLenum , GLfloat * ) ;
glGetMinmaxParameterfvEXT in interface GLFunc
public void glGetMinmaxParameterivEXT(int arg0,
int arg1,
int[] arg2)
extern void glGetMinmaxParameterivEXT ( GLenum , GLenum , GLint * ) ;
glGetMinmaxParameterivEXT in interface GLFunc
public void glHistogramEXT(int arg0,
int arg1,
int arg2,
boolean arg3)
extern void glHistogramEXT ( GLenum , GLsizei , GLenum , GLboolean ) ;
glHistogramEXT in interface GLFunc
public void glMinmaxEXT(int arg0,
int arg1,
boolean arg2)
extern void glMinmaxEXT ( GLenum , GLenum , GLboolean ) ;
glMinmaxEXT in interface GLFuncpublic void glResetHistogramEXT(int arg0)
extern void glResetHistogramEXT ( GLenum ) ;
glResetHistogramEXT in interface GLFuncpublic void glResetMinmaxEXT(int arg0)
extern void glResetMinmaxEXT ( GLenum ) ;
glResetMinmaxEXT in interface GLFunc
public void glConvolutionFilter1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
byte[] arg5)
extern void glConvolutionFilter1DEXT ( GLenum , GLenum , GLsizei , GLenum , GLenum , const GLvoid * ) ;
glConvolutionFilter1DEXT in interface GLFunc
public void glConvolutionFilter1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
short[] arg5)
glConvolutionFilter1DEXT in interface GLFunc
public void glConvolutionFilter1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int[] arg5)
glConvolutionFilter1DEXT in interface GLFunc
public void glConvolutionFilter1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
float[] arg5)
glConvolutionFilter1DEXT in interface GLFunc
public void glConvolutionFilter1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
double[] arg5)
glConvolutionFilter1DEXT in interface GLFunc
public void glConvolutionFilter1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean[] arg5)
glConvolutionFilter1DEXT in interface GLFunc
public void glConvolutionFilter1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long[] arg5)
glConvolutionFilter1DEXT in interface GLFunc
public void glConvolutionFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
byte[] arg6)
extern void glConvolutionFilter2DEXT ( GLenum , GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid * ) ;
glConvolutionFilter2DEXT in interface GLFunc
public void glConvolutionFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
short[] arg6)
glConvolutionFilter2DEXT in interface GLFunc
public void glConvolutionFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int[] arg6)
glConvolutionFilter2DEXT in interface GLFunc
public void glConvolutionFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
float[] arg6)
glConvolutionFilter2DEXT in interface GLFunc
public void glConvolutionFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
double[] arg6)
glConvolutionFilter2DEXT in interface GLFunc
public void glConvolutionFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean[] arg6)
glConvolutionFilter2DEXT in interface GLFunc
public void glConvolutionFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long[] arg6)
glConvolutionFilter2DEXT in interface GLFunc
public void glConvolutionParameterfEXT(int arg0,
int arg1,
float arg2)
extern void glConvolutionParameterfEXT ( GLenum , GLenum , GLfloat ) ;
glConvolutionParameterfEXT in interface GLFunc
public void glConvolutionParameterfvEXT(int arg0,
int arg1,
float[] arg2)
extern void glConvolutionParameterfvEXT ( GLenum , GLenum , const GLfloat * ) ;
glConvolutionParameterfvEXT in interface GLFunc
public void glConvolutionParameteriEXT(int arg0,
int arg1,
int arg2)
extern void glConvolutionParameteriEXT ( GLenum , GLenum , GLint ) ;
glConvolutionParameteriEXT in interface GLFunc
public void glConvolutionParameterivEXT(int arg0,
int arg1,
int[] arg2)
extern void glConvolutionParameterivEXT ( GLenum , GLenum , const GLint * ) ;
glConvolutionParameterivEXT in interface GLFunc
public void glCopyConvolutionFilter1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
extern void glCopyConvolutionFilter1DEXT ( GLenum , GLenum , GLint , GLint , GLsizei ) ;
glCopyConvolutionFilter1DEXT in interface GLFunc
public void glCopyConvolutionFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
extern void glCopyConvolutionFilter2DEXT ( GLenum , GLenum , GLint , GLint , GLsizei , GLsizei ) ;
glCopyConvolutionFilter2DEXT in interface GLFunc
public void glGetConvolutionFilterEXT(int arg0,
int arg1,
int arg2,
byte[] arg3)
extern void glGetConvolutionFilterEXT ( GLenum , GLenum , GLenum , GLvoid * ) ;
glGetConvolutionFilterEXT in interface GLFunc
public void glGetConvolutionFilterEXT(int arg0,
int arg1,
int arg2,
short[] arg3)
glGetConvolutionFilterEXT in interface GLFunc
public void glGetConvolutionFilterEXT(int arg0,
int arg1,
int arg2,
int[] arg3)
glGetConvolutionFilterEXT in interface GLFunc
public void glGetConvolutionFilterEXT(int arg0,
int arg1,
int arg2,
float[] arg3)
glGetConvolutionFilterEXT in interface GLFunc
public void glGetConvolutionFilterEXT(int arg0,
int arg1,
int arg2,
double[] arg3)
glGetConvolutionFilterEXT in interface GLFunc
public void glGetConvolutionFilterEXT(int arg0,
int arg1,
int arg2,
boolean[] arg3)
glGetConvolutionFilterEXT in interface GLFunc
public void glGetConvolutionFilterEXT(int arg0,
int arg1,
int arg2,
long[] arg3)
glGetConvolutionFilterEXT in interface GLFunc
public void glGetConvolutionParameterfvEXT(int arg0,
int arg1,
float[] arg2)
extern void glGetConvolutionParameterfvEXT ( GLenum , GLenum , GLfloat * ) ;
glGetConvolutionParameterfvEXT in interface GLFunc
public void glGetConvolutionParameterivEXT(int arg0,
int arg1,
int[] arg2)
extern void glGetConvolutionParameterivEXT ( GLenum , GLenum , GLint * ) ;
glGetConvolutionParameterivEXT in interface GLFunc
public void glGetSeparableFilterEXT(int arg0,
int arg1,
int arg2,
byte[] arg3,
byte[] arg4,
byte[] arg5)
extern void glGetSeparableFilterEXT ( GLenum , GLenum , GLenum , GLvoid * , GLvoid * , GLvoid * ) ;
glGetSeparableFilterEXT in interface GLFunc
public void glGetSeparableFilterEXT(int arg0,
int arg1,
int arg2,
short[] arg3,
short[] arg4,
short[] arg5)
glGetSeparableFilterEXT in interface GLFunc
public void glGetSeparableFilterEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int[] arg4,
int[] arg5)
glGetSeparableFilterEXT in interface GLFunc
public void glGetSeparableFilterEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
float[] arg4,
float[] arg5)
glGetSeparableFilterEXT in interface GLFunc
public void glGetSeparableFilterEXT(int arg0,
int arg1,
int arg2,
double[] arg3,
double[] arg4,
double[] arg5)
glGetSeparableFilterEXT in interface GLFunc
public void glGetSeparableFilterEXT(int arg0,
int arg1,
int arg2,
boolean[] arg3,
boolean[] arg4,
boolean[] arg5)
glGetSeparableFilterEXT in interface GLFunc
public void glGetSeparableFilterEXT(int arg0,
int arg1,
int arg2,
long[] arg3,
long[] arg4,
long[] arg5)
glGetSeparableFilterEXT in interface GLFunc
public void glSeparableFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
byte[] arg6,
byte[] arg7)
extern void glSeparableFilter2DEXT ( GLenum , GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid * , const GLvoid * ) ;
glSeparableFilter2DEXT in interface GLFunc
public void glSeparableFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
short[] arg6,
short[] arg7)
glSeparableFilter2DEXT in interface GLFunc
public void glSeparableFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int[] arg6,
int[] arg7)
glSeparableFilter2DEXT in interface GLFunc
public void glSeparableFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
float[] arg6,
float[] arg7)
glSeparableFilter2DEXT in interface GLFunc
public void glSeparableFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
double[] arg6,
double[] arg7)
glSeparableFilter2DEXT in interface GLFunc
public void glSeparableFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean[] arg6,
boolean[] arg7)
glSeparableFilter2DEXT in interface GLFunc
public void glSeparableFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long[] arg6,
long[] arg7)
glSeparableFilter2DEXT in interface GLFunc
public void glColorTableSGI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
byte[] arg5)
extern void glColorTableSGI ( GLenum , GLenum , GLsizei , GLenum , GLenum , const GLvoid * ) ;
glColorTableSGI in interface GLFunc
public void glColorTableSGI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
short[] arg5)
glColorTableSGI in interface GLFunc
public void glColorTableSGI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int[] arg5)
glColorTableSGI in interface GLFunc
public void glColorTableSGI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
float[] arg5)
glColorTableSGI in interface GLFunc
public void glColorTableSGI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
double[] arg5)
glColorTableSGI in interface GLFunc
public void glColorTableSGI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean[] arg5)
glColorTableSGI in interface GLFunc
public void glColorTableSGI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long[] arg5)
glColorTableSGI in interface GLFunc
public void glColorTableParameterfvSGI(int arg0,
int arg1,
float[] arg2)
extern void glColorTableParameterfvSGI ( GLenum , GLenum , const GLfloat * ) ;
glColorTableParameterfvSGI in interface GLFunc
public void glColorTableParameterivSGI(int arg0,
int arg1,
int[] arg2)
extern void glColorTableParameterivSGI ( GLenum , GLenum , const GLint * ) ;
glColorTableParameterivSGI in interface GLFunc
public void glCopyColorTableSGI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
extern void glCopyColorTableSGI ( GLenum , GLenum , GLint , GLint , GLsizei ) ;
glCopyColorTableSGI in interface GLFunc
public void glGetColorTableSGI(int arg0,
int arg1,
int arg2,
byte[] arg3)
extern void glGetColorTableSGI ( GLenum , GLenum , GLenum , GLvoid * ) ;
glGetColorTableSGI in interface GLFunc
public void glGetColorTableSGI(int arg0,
int arg1,
int arg2,
short[] arg3)
glGetColorTableSGI in interface GLFunc
public void glGetColorTableSGI(int arg0,
int arg1,
int arg2,
int[] arg3)
glGetColorTableSGI in interface GLFunc
public void glGetColorTableSGI(int arg0,
int arg1,
int arg2,
float[] arg3)
glGetColorTableSGI in interface GLFunc
public void glGetColorTableSGI(int arg0,
int arg1,
int arg2,
double[] arg3)
glGetColorTableSGI in interface GLFunc
public void glGetColorTableSGI(int arg0,
int arg1,
int arg2,
boolean[] arg3)
glGetColorTableSGI in interface GLFunc
public void glGetColorTableSGI(int arg0,
int arg1,
int arg2,
long[] arg3)
glGetColorTableSGI in interface GLFunc
public void glGetColorTableParameterfvSGI(int arg0,
int arg1,
float[] arg2)
extern void glGetColorTableParameterfvSGI ( GLenum , GLenum , GLfloat * ) ;
glGetColorTableParameterfvSGI in interface GLFunc
public void glGetColorTableParameterivSGI(int arg0,
int arg1,
int[] arg2)
extern void glGetColorTableParameterivSGI ( GLenum , GLenum , GLint * ) ;
glGetColorTableParameterivSGI in interface GLFuncpublic void glPixelTexGenSGIX(int arg0)
extern void glPixelTexGenSGIX ( GLenum ) ;
glPixelTexGenSGIX in interface GLFunc
public void glPixelTexGenParameteriSGIS(int arg0,
int arg1)
extern void glPixelTexGenParameteriSGIS ( GLenum , GLint ) ;
glPixelTexGenParameteriSGIS in interface GLFunc
public void glPixelTexGenParameterivSGIS(int arg0,
int[] arg1)
extern void glPixelTexGenParameterivSGIS ( GLenum , const GLint * ) ;
glPixelTexGenParameterivSGIS in interface GLFunc
public void glPixelTexGenParameterfSGIS(int arg0,
float arg1)
extern void glPixelTexGenParameterfSGIS ( GLenum , GLfloat ) ;
glPixelTexGenParameterfSGIS in interface GLFunc
public void glPixelTexGenParameterfvSGIS(int arg0,
float[] arg1)
extern void glPixelTexGenParameterfvSGIS ( GLenum , const GLfloat * ) ;
glPixelTexGenParameterfvSGIS in interface GLFunc
public void glGetPixelTexGenParameterivSGIS(int arg0,
int[] arg1)
extern void glGetPixelTexGenParameterivSGIS ( GLenum , GLint * ) ;
glGetPixelTexGenParameterivSGIS in interface GLFunc
public void glGetPixelTexGenParameterfvSGIS(int arg0,
float[] arg1)
extern void glGetPixelTexGenParameterfvSGIS ( GLenum , GLfloat * ) ;
glGetPixelTexGenParameterfvSGIS in interface GLFunc
public void glTexImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
byte[] arg10)
extern void glTexImage4DSGIS ( GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid * ) ;
glTexImage4DSGIS in interface GLFunc
public void glTexImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
short[] arg10)
glTexImage4DSGIS in interface GLFunc
public void glTexImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int[] arg10)
glTexImage4DSGIS in interface GLFunc
public void glTexImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
float[] arg10)
glTexImage4DSGIS in interface GLFunc
public void glTexImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
double[] arg10)
glTexImage4DSGIS in interface GLFunc
public void glTexImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
boolean[] arg10)
glTexImage4DSGIS in interface GLFunc
public void glTexImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
long[] arg10)
glTexImage4DSGIS in interface GLFunc
public void glTexSubImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
byte[] arg12)
extern void glTexSubImage4DSGIS ( GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const GLvoid * ) ;
glTexSubImage4DSGIS in interface GLFunc
public void glTexSubImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
short[] arg12)
glTexSubImage4DSGIS in interface GLFunc
public void glTexSubImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
int[] arg12)
glTexSubImage4DSGIS in interface GLFunc
public void glTexSubImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
float[] arg12)
glTexSubImage4DSGIS in interface GLFunc
public void glTexSubImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
double[] arg12)
glTexSubImage4DSGIS in interface GLFunc
public void glTexSubImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
boolean[] arg12)
glTexSubImage4DSGIS in interface GLFunc
public void glTexSubImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
long[] arg12)
glTexSubImage4DSGIS in interface GLFunc
public void glDetailTexFuncSGIS(int arg0,
int arg1,
float[] arg2)
extern void glDetailTexFuncSGIS ( GLenum , GLsizei , const GLfloat * ) ;
glDetailTexFuncSGIS in interface GLFunc
public void glGetDetailTexFuncSGIS(int arg0,
float[] arg1)
extern void glGetDetailTexFuncSGIS ( GLenum , GLfloat * ) ;
glGetDetailTexFuncSGIS in interface GLFunc
public void glSharpenTexFuncSGIS(int arg0,
int arg1,
float[] arg2)
extern void glSharpenTexFuncSGIS ( GLenum , GLsizei , const GLfloat * ) ;
glSharpenTexFuncSGIS in interface GLFunc
public void glGetSharpenTexFuncSGIS(int arg0,
float[] arg1)
extern void glGetSharpenTexFuncSGIS ( GLenum , GLfloat * ) ;
glGetSharpenTexFuncSGIS in interface GLFunc
public void glSampleMaskSGIS(float arg0,
boolean arg1)
extern void glSampleMaskSGIS ( GLclampf , GLboolean ) ;
glSampleMaskSGIS in interface GLFuncpublic void glSamplePatternSGIS(int arg0)
extern void glSamplePatternSGIS ( GLenum ) ;
glSamplePatternSGIS in interface GLFunc
public void glSpriteParameterfSGIX(int arg0,
float arg1)
extern void glSpriteParameterfSGIX ( GLenum , GLfloat ) ;
glSpriteParameterfSGIX in interface GLFunc
public void glSpriteParameterfvSGIX(int arg0,
float[] arg1)
extern void glSpriteParameterfvSGIX ( GLenum , const GLfloat * ) ;
glSpriteParameterfvSGIX in interface GLFunc
public void glSpriteParameteriSGIX(int arg0,
int arg1)
extern void glSpriteParameteriSGIX ( GLenum , GLint ) ;
glSpriteParameteriSGIX in interface GLFunc
public void glSpriteParameterivSGIX(int arg0,
int[] arg1)
extern void glSpriteParameterivSGIX ( GLenum , const GLint * ) ;
glSpriteParameterivSGIX in interface GLFunc
public void glPointParameterfARB(int arg0,
float arg1)
extern void glPointParameterfARB ( GLenum , GLfloat ) ;
glPointParameterfARB in interface GLFunc
public void glPointParameterfvARB(int arg0,
float[] arg1)
extern void glPointParameterfvARB ( GLenum , const GLfloat * ) ;
glPointParameterfvARB in interface GLFuncpublic int glGetInstrumentsSGIX()
extern GLint glGetInstrumentsSGIX ( void ) ;
glGetInstrumentsSGIX in interface GLFunc
public void glInstrumentsBufferSGIX(int arg0,
int[] arg1)
extern void glInstrumentsBufferSGIX ( GLsizei , GLint * ) ;
glInstrumentsBufferSGIX in interface GLFuncpublic int glPollInstrumentsSGIX(int[] arg0)
extern GLint glPollInstrumentsSGIX ( GLint * ) ;
glPollInstrumentsSGIX in interface GLFuncpublic void glReadInstrumentsSGIX(int arg0)
extern void glReadInstrumentsSGIX ( GLint ) ;
glReadInstrumentsSGIX in interface GLFuncpublic void glStartInstrumentsSGIX()
extern void glStartInstrumentsSGIX ( void ) ;
glStartInstrumentsSGIX in interface GLFuncpublic void glStopInstrumentsSGIX(int arg0)
extern void glStopInstrumentsSGIX ( GLint ) ;
glStopInstrumentsSGIX in interface GLFuncpublic void glFrameZoomSGIX(int arg0)
extern void glFrameZoomSGIX ( GLint ) ;
glFrameZoomSGIX in interface GLFuncpublic void glTagSampleBufferSGIX()
extern void glTagSampleBufferSGIX ( void ) ;
glTagSampleBufferSGIX in interface GLFunc
public void glDeformationMap3dSGIX(int arg0,
double arg1,
double arg2,
int arg3,
int arg4,
double arg5,
double arg6,
int arg7,
int arg8,
double arg9,
double arg10,
int arg11,
int arg12,
double[] arg13)
extern void glDeformationMap3dSGIX ( GLenum , GLdouble , GLdouble , GLint , GLint , GLdouble , GLdouble , GLint , GLint , GLdouble , GLdouble , GLint , GLint , const GLdouble * ) ;
glDeformationMap3dSGIX in interface GLFunc
public void glDeformationMap3fSGIX(int arg0,
float arg1,
float arg2,
int arg3,
int arg4,
float arg5,
float arg6,
int arg7,
int arg8,
float arg9,
float arg10,
int arg11,
int arg12,
float[] arg13)
extern void glDeformationMap3fSGIX ( GLenum , GLfloat , GLfloat , GLint , GLint , GLfloat , GLfloat , GLint , GLint , GLfloat , GLfloat , GLint , GLint , const GLfloat * ) ;
glDeformationMap3fSGIX in interface GLFuncpublic void glDeformSGIX(int arg0)
extern void glDeformSGIX ( GLbitfield ) ;
glDeformSGIX in interface GLFuncpublic void glLoadIdentityDeformationMapSGIX(int arg0)
extern void glLoadIdentityDeformationMapSGIX ( GLbitfield ) ;
glLoadIdentityDeformationMapSGIX in interface GLFuncpublic void glReferencePlaneSGIX(double[] arg0)
extern void glReferencePlaneSGIX ( const GLdouble * ) ;
glReferencePlaneSGIX in interface GLFuncpublic void glFlushRasterSGIX()
extern void glFlushRasterSGIX ( void ) ;
glFlushRasterSGIX in interface GLFunc
public void glFogFuncSGIS(int arg0,
float[] arg1)
extern void glFogFuncSGIS ( GLsizei , const GLfloat * ) ;
glFogFuncSGIS in interface GLFuncpublic void glGetFogFuncSGIS(float[] arg0)
extern void glGetFogFuncSGIS ( GLfloat * ) ;
glGetFogFuncSGIS in interface GLFunc
public void glImageTransformParameteriHP(int arg0,
int arg1,
int arg2)
extern void glImageTransformParameteriHP ( GLenum , GLenum , GLint ) ;
glImageTransformParameteriHP in interface GLFunc
public void glImageTransformParameterfHP(int arg0,
int arg1,
float arg2)
extern void glImageTransformParameterfHP ( GLenum , GLenum , GLfloat ) ;
glImageTransformParameterfHP in interface GLFunc
public void glImageTransformParameterivHP(int arg0,
int arg1,
int[] arg2)
extern void glImageTransformParameterivHP ( GLenum , GLenum , const GLint * ) ;
glImageTransformParameterivHP in interface GLFunc
public void glImageTransformParameterfvHP(int arg0,
int arg1,
float[] arg2)
extern void glImageTransformParameterfvHP ( GLenum , GLenum , const GLfloat * ) ;
glImageTransformParameterfvHP in interface GLFunc
public void glGetImageTransformParameterivHP(int arg0,
int arg1,
int[] arg2)
extern void glGetImageTransformParameterivHP ( GLenum , GLenum , GLint * ) ;
glGetImageTransformParameterivHP in interface GLFunc
public void glGetImageTransformParameterfvHP(int arg0,
int arg1,
float[] arg2)
extern void glGetImageTransformParameterfvHP ( GLenum , GLenum , GLfloat * ) ;
glGetImageTransformParameterfvHP in interface GLFunc
public void glCopyColorSubTableEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
extern void glCopyColorSubTableEXT ( GLenum , GLsizei , GLint , GLint , GLsizei ) ;
glCopyColorSubTableEXT in interface GLFunc
public void glHintPGI(int arg0,
int arg1)
extern void glHintPGI ( GLenum , GLint ) ;
glHintPGI in interface GLFunc
public void glGetListParameterfvSGIX(int arg0,
int arg1,
float[] arg2)
extern void glGetListParameterfvSGIX ( GLuint , GLenum , GLfloat * ) ;
glGetListParameterfvSGIX in interface GLFunc
public void glGetListParameterivSGIX(int arg0,
int arg1,
int[] arg2)
extern void glGetListParameterivSGIX ( GLuint , GLenum , GLint * ) ;
glGetListParameterivSGIX in interface GLFunc
public void glListParameterfSGIX(int arg0,
int arg1,
float arg2)
extern void glListParameterfSGIX ( GLuint , GLenum , GLfloat ) ;
glListParameterfSGIX in interface GLFunc
public void glListParameterfvSGIX(int arg0,
int arg1,
float[] arg2)
extern void glListParameterfvSGIX ( GLuint , GLenum , const GLfloat * ) ;
glListParameterfvSGIX in interface GLFunc
public void glListParameteriSGIX(int arg0,
int arg1,
int arg2)
extern void glListParameteriSGIX ( GLuint , GLenum , GLint ) ;
glListParameteriSGIX in interface GLFunc
public void glListParameterivSGIX(int arg0,
int arg1,
int[] arg2)
extern void glListParameterivSGIX ( GLuint , GLenum , const GLint * ) ;
glListParameterivSGIX in interface GLFunc
public void glIndexMaterialEXT(int arg0,
int arg1)
extern void glIndexMaterialEXT ( GLenum , GLenum ) ;
glIndexMaterialEXT in interface GLFunc
public void glIndexFuncEXT(int arg0,
float arg1)
extern void glIndexFuncEXT ( GLenum , GLclampf ) ;
glIndexFuncEXT in interface GLFunc
public void glCullParameterdvEXT(int arg0,
double[] arg1)
extern void glCullParameterdvEXT ( GLenum , GLdouble * ) ;
glCullParameterdvEXT in interface GLFunc
public void glCullParameterfvEXT(int arg0,
float[] arg1)
extern void glCullParameterfvEXT ( GLenum , GLfloat * ) ;
glCullParameterfvEXT in interface GLFunc
public void glFragmentColorMaterialSGIX(int arg0,
int arg1)
extern void glFragmentColorMaterialSGIX ( GLenum , GLenum ) ;
glFragmentColorMaterialSGIX in interface GLFunc
public void glFragmentLightfSGIX(int arg0,
int arg1,
float arg2)
extern void glFragmentLightfSGIX ( GLenum , GLenum , GLfloat ) ;
glFragmentLightfSGIX in interface GLFunc
public void glFragmentLightfvSGIX(int arg0,
int arg1,
float[] arg2)
extern void glFragmentLightfvSGIX ( GLenum , GLenum , const GLfloat * ) ;
glFragmentLightfvSGIX in interface GLFunc
public void glFragmentLightiSGIX(int arg0,
int arg1,
int arg2)
extern void glFragmentLightiSGIX ( GLenum , GLenum , GLint ) ;
glFragmentLightiSGIX in interface GLFunc
public void glFragmentLightivSGIX(int arg0,
int arg1,
int[] arg2)
extern void glFragmentLightivSGIX ( GLenum , GLenum , const GLint * ) ;
glFragmentLightivSGIX in interface GLFunc
public void glFragmentLightModelfSGIX(int arg0,
float arg1)
extern void glFragmentLightModelfSGIX ( GLenum , GLfloat ) ;
glFragmentLightModelfSGIX in interface GLFunc
public void glFragmentLightModelfvSGIX(int arg0,
float[] arg1)
extern void glFragmentLightModelfvSGIX ( GLenum , const GLfloat * ) ;
glFragmentLightModelfvSGIX in interface GLFunc
public void glFragmentLightModeliSGIX(int arg0,
int arg1)
extern void glFragmentLightModeliSGIX ( GLenum , GLint ) ;
glFragmentLightModeliSGIX in interface GLFunc
public void glFragmentLightModelivSGIX(int arg0,
int[] arg1)
extern void glFragmentLightModelivSGIX ( GLenum , const GLint * ) ;
glFragmentLightModelivSGIX in interface GLFunc
public void glFragmentMaterialfSGIX(int arg0,
int arg1,
float arg2)
extern void glFragmentMaterialfSGIX ( GLenum , GLenum , GLfloat ) ;
glFragmentMaterialfSGIX in interface GLFunc
public void glFragmentMaterialfvSGIX(int arg0,
int arg1,
float[] arg2)
extern void glFragmentMaterialfvSGIX ( GLenum , GLenum , const GLfloat * ) ;
glFragmentMaterialfvSGIX in interface GLFunc
public void glFragmentMaterialiSGIX(int arg0,
int arg1,
int arg2)
extern void glFragmentMaterialiSGIX ( GLenum , GLenum , GLint ) ;
glFragmentMaterialiSGIX in interface GLFunc
public void glFragmentMaterialivSGIX(int arg0,
int arg1,
int[] arg2)
extern void glFragmentMaterialivSGIX ( GLenum , GLenum , const GLint * ) ;
glFragmentMaterialivSGIX in interface GLFunc
public void glGetFragmentLightfvSGIX(int arg0,
int arg1,
float[] arg2)
extern void glGetFragmentLightfvSGIX ( GLenum , GLenum , GLfloat * ) ;
glGetFragmentLightfvSGIX in interface GLFunc
public void glGetFragmentLightivSGIX(int arg0,
int arg1,
int[] arg2)
extern void glGetFragmentLightivSGIX ( GLenum , GLenum , GLint * ) ;
glGetFragmentLightivSGIX in interface GLFunc
public void glGetFragmentMaterialfvSGIX(int arg0,
int arg1,
float[] arg2)
extern void glGetFragmentMaterialfvSGIX ( GLenum , GLenum , GLfloat * ) ;
glGetFragmentMaterialfvSGIX in interface GLFunc
public void glGetFragmentMaterialivSGIX(int arg0,
int arg1,
int[] arg2)
extern void glGetFragmentMaterialivSGIX ( GLenum , GLenum , GLint * ) ;
glGetFragmentMaterialivSGIX in interface GLFunc
public void glLightEnviSGIX(int arg0,
int arg1)
extern void glLightEnviSGIX ( GLenum , GLint ) ;
glLightEnviSGIX in interface GLFunc
public void glDrawRangeElementsEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
byte[] arg5)
extern void glDrawRangeElementsEXT ( GLenum , GLuint , GLuint , GLsizei , GLenum , const GLvoid * ) ;
glDrawRangeElementsEXT in interface GLFunc
public void glDrawRangeElementsEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
short[] arg5)
glDrawRangeElementsEXT in interface GLFunc
public void glDrawRangeElementsEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int[] arg5)
glDrawRangeElementsEXT in interface GLFunc
public void glDrawRangeElementsEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
float[] arg5)
glDrawRangeElementsEXT in interface GLFunc
public void glDrawRangeElementsEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
double[] arg5)
glDrawRangeElementsEXT in interface GLFunc
public void glDrawRangeElementsEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean[] arg5)
glDrawRangeElementsEXT in interface GLFunc
public void glDrawRangeElementsEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long[] arg5)
glDrawRangeElementsEXT in interface GLFuncpublic void glApplyTextureEXT(int arg0)
extern void glApplyTextureEXT ( GLenum ) ;
glApplyTextureEXT in interface GLFuncpublic void glTextureLightEXT(int arg0)
extern void glTextureLightEXT ( GLenum ) ;
glTextureLightEXT in interface GLFunc
public void glTextureMaterialEXT(int arg0,
int arg1)
extern void glTextureMaterialEXT ( GLenum , GLenum ) ;
glTextureMaterialEXT in interface GLFuncpublic void glAsyncMarkerSGIX(int arg0)
extern void glAsyncMarkerSGIX ( GLuint ) ;
glAsyncMarkerSGIX in interface GLFuncpublic int glFinishAsyncSGIX(int[] arg0)
extern GLint glFinishAsyncSGIX ( GLuint * ) ;
glFinishAsyncSGIX in interface GLFuncpublic int glPollAsyncSGIX(int[] arg0)
extern GLint glPollAsyncSGIX ( GLuint * ) ;
glPollAsyncSGIX in interface GLFuncpublic int glGenAsyncMarkersSGIX(int arg0)
extern GLuint glGenAsyncMarkersSGIX ( GLsizei ) ;
glGenAsyncMarkersSGIX in interface GLFunc
public void glDeleteAsyncMarkersSGIX(int arg0,
int arg1)
extern void glDeleteAsyncMarkersSGIX ( GLuint , GLsizei ) ;
glDeleteAsyncMarkersSGIX in interface GLFuncpublic boolean glIsAsyncMarkerSGIX(int arg0)
extern GLboolean glIsAsyncMarkerSGIX ( GLuint ) ;
glIsAsyncMarkerSGIX in interface GLFunc
public void glVertexPointervINTEL(int arg0,
int arg1,
byte[][] arg2)
extern void glVertexPointervINTEL ( GLint , GLenum , const GLvoid * * ) ;
glVertexPointervINTEL in interface GLFunc
public void glVertexPointervINTEL(int arg0,
int arg1,
short[][] arg2)
glVertexPointervINTEL in interface GLFunc
public void glVertexPointervINTEL(int arg0,
int arg1,
int[][] arg2)
glVertexPointervINTEL in interface GLFunc
public void glVertexPointervINTEL(int arg0,
int arg1,
float[][] arg2)
glVertexPointervINTEL in interface GLFunc
public void glVertexPointervINTEL(int arg0,
int arg1,
double[][] arg2)
glVertexPointervINTEL in interface GLFunc
public void glVertexPointervINTEL(int arg0,
int arg1,
boolean[][] arg2)
glVertexPointervINTEL in interface GLFunc
public void glVertexPointervINTEL(int arg0,
int arg1,
long[][] arg2)
glVertexPointervINTEL in interface GLFunc
public void glNormalPointervINTEL(int arg0,
byte[][] arg1)
extern void glNormalPointervINTEL ( GLenum , const GLvoid * * ) ;
glNormalPointervINTEL in interface GLFunc
public void glNormalPointervINTEL(int arg0,
short[][] arg1)
glNormalPointervINTEL in interface GLFunc
public void glNormalPointervINTEL(int arg0,
int[][] arg1)
glNormalPointervINTEL in interface GLFunc
public void glNormalPointervINTEL(int arg0,
float[][] arg1)
glNormalPointervINTEL in interface GLFunc
public void glNormalPointervINTEL(int arg0,
double[][] arg1)
glNormalPointervINTEL in interface GLFunc
public void glNormalPointervINTEL(int arg0,
boolean[][] arg1)
glNormalPointervINTEL in interface GLFunc
public void glNormalPointervINTEL(int arg0,
long[][] arg1)
glNormalPointervINTEL in interface GLFunc
public void glColorPointervINTEL(int arg0,
int arg1,
byte[][] arg2)
extern void glColorPointervINTEL ( GLint , GLenum , const GLvoid * * ) ;
glColorPointervINTEL in interface GLFunc
public void glColorPointervINTEL(int arg0,
int arg1,
short[][] arg2)
glColorPointervINTEL in interface GLFunc
public void glColorPointervINTEL(int arg0,
int arg1,
int[][] arg2)
glColorPointervINTEL in interface GLFunc
public void glColorPointervINTEL(int arg0,
int arg1,
float[][] arg2)
glColorPointervINTEL in interface GLFunc
public void glColorPointervINTEL(int arg0,
int arg1,
double[][] arg2)
glColorPointervINTEL in interface GLFunc
public void glColorPointervINTEL(int arg0,
int arg1,
boolean[][] arg2)
glColorPointervINTEL in interface GLFunc
public void glColorPointervINTEL(int arg0,
int arg1,
long[][] arg2)
glColorPointervINTEL in interface GLFunc
public void glTexCoordPointervINTEL(int arg0,
int arg1,
byte[][] arg2)
extern void glTexCoordPointervINTEL ( GLint , GLenum , const GLvoid * * ) ;
glTexCoordPointervINTEL in interface GLFunc
public void glTexCoordPointervINTEL(int arg0,
int arg1,
short[][] arg2)
glTexCoordPointervINTEL in interface GLFunc
public void glTexCoordPointervINTEL(int arg0,
int arg1,
int[][] arg2)
glTexCoordPointervINTEL in interface GLFunc
public void glTexCoordPointervINTEL(int arg0,
int arg1,
float[][] arg2)
glTexCoordPointervINTEL in interface GLFunc
public void glTexCoordPointervINTEL(int arg0,
int arg1,
double[][] arg2)
glTexCoordPointervINTEL in interface GLFunc
public void glTexCoordPointervINTEL(int arg0,
int arg1,
boolean[][] arg2)
glTexCoordPointervINTEL in interface GLFunc
public void glTexCoordPointervINTEL(int arg0,
int arg1,
long[][] arg2)
glTexCoordPointervINTEL in interface GLFunc
public void glPixelTransformParameteriEXT(int arg0,
int arg1,
int arg2)
extern void glPixelTransformParameteriEXT ( GLenum , GLenum , GLint ) ;
glPixelTransformParameteriEXT in interface GLFunc
public void glPixelTransformParameterfEXT(int arg0,
int arg1,
float arg2)
extern void glPixelTransformParameterfEXT ( GLenum , GLenum , GLfloat ) ;
glPixelTransformParameterfEXT in interface GLFunc
public void glPixelTransformParameterivEXT(int arg0,
int arg1,
int[] arg2)
extern void glPixelTransformParameterivEXT ( GLenum , GLenum , const GLint * ) ;
glPixelTransformParameterivEXT in interface GLFunc
public void glPixelTransformParameterfvEXT(int arg0,
int arg1,
float[] arg2)
extern void glPixelTransformParameterfvEXT ( GLenum , GLenum , const GLfloat * ) ;
glPixelTransformParameterfvEXT in interface GLFunc
public void glSecondaryColor3bEXT(byte arg0,
byte arg1,
byte arg2)
extern void glSecondaryColor3bEXT ( GLbyte , GLbyte , GLbyte ) ;
glSecondaryColor3bEXT in interface GLFuncpublic void glSecondaryColor3bvEXT(byte[] arg0)
extern void glSecondaryColor3bvEXT ( const GLbyte * ) ;
glSecondaryColor3bvEXT in interface GLFunc
public void glSecondaryColor3dEXT(double arg0,
double arg1,
double arg2)
extern void glSecondaryColor3dEXT ( GLdouble , GLdouble , GLdouble ) ;
glSecondaryColor3dEXT in interface GLFuncpublic void glSecondaryColor3dvEXT(double[] arg0)
extern void glSecondaryColor3dvEXT ( const GLdouble * ) ;
glSecondaryColor3dvEXT in interface GLFunc
public void glSecondaryColor3fEXT(float arg0,
float arg1,
float arg2)
extern void glSecondaryColor3fEXT ( GLfloat , GLfloat , GLfloat ) ;
glSecondaryColor3fEXT in interface GLFuncpublic void glSecondaryColor3fvEXT(float[] arg0)
extern void glSecondaryColor3fvEXT ( const GLfloat * ) ;
glSecondaryColor3fvEXT in interface GLFunc
public void glSecondaryColor3iEXT(int arg0,
int arg1,
int arg2)
extern void glSecondaryColor3iEXT ( GLint , GLint , GLint ) ;
glSecondaryColor3iEXT in interface GLFuncpublic void glSecondaryColor3ivEXT(int[] arg0)
extern void glSecondaryColor3ivEXT ( const GLint * ) ;
glSecondaryColor3ivEXT in interface GLFunc
public void glSecondaryColor3sEXT(short arg0,
short arg1,
short arg2)
extern void glSecondaryColor3sEXT ( GLshort , GLshort , GLshort ) ;
glSecondaryColor3sEXT in interface GLFuncpublic void glSecondaryColor3svEXT(short[] arg0)
extern void glSecondaryColor3svEXT ( const GLshort * ) ;
glSecondaryColor3svEXT in interface GLFunc
public void glSecondaryColor3ubEXT(byte arg0,
byte arg1,
byte arg2)
extern void glSecondaryColor3ubEXT ( GLubyte , GLubyte , GLubyte ) ;
glSecondaryColor3ubEXT in interface GLFuncpublic void glSecondaryColor3ubvEXT(byte[] arg0)
extern void glSecondaryColor3ubvEXT ( const GLubyte * ) ;
glSecondaryColor3ubvEXT in interface GLFunc
public void glSecondaryColor3uiEXT(int arg0,
int arg1,
int arg2)
extern void glSecondaryColor3uiEXT ( GLuint , GLuint , GLuint ) ;
glSecondaryColor3uiEXT in interface GLFuncpublic void glSecondaryColor3uivEXT(int[] arg0)
extern void glSecondaryColor3uivEXT ( const GLuint * ) ;
glSecondaryColor3uivEXT in interface GLFunc
public void glSecondaryColor3usEXT(short arg0,
short arg1,
short arg2)
extern void glSecondaryColor3usEXT ( GLushort , GLushort , GLushort ) ;
glSecondaryColor3usEXT in interface GLFuncpublic void glSecondaryColor3usvEXT(short[] arg0)
extern void glSecondaryColor3usvEXT ( const GLushort * ) ;
glSecondaryColor3usvEXT in interface GLFunc
public void glSecondaryColorPointerEXT(int arg0,
int arg1,
int arg2,
byte[] arg3)
extern void glSecondaryColorPointerEXT ( GLint , GLenum , GLsizei , const GLvoid * ) ;
glSecondaryColorPointerEXT in interface GLFunc
public void glSecondaryColorPointerEXT(int arg0,
int arg1,
int arg2,
short[] arg3)
glSecondaryColorPointerEXT in interface GLFunc
public void glSecondaryColorPointerEXT(int arg0,
int arg1,
int arg2,
int[] arg3)
glSecondaryColorPointerEXT in interface GLFunc
public void glSecondaryColorPointerEXT(int arg0,
int arg1,
int arg2,
float[] arg3)
glSecondaryColorPointerEXT in interface GLFunc
public void glSecondaryColorPointerEXT(int arg0,
int arg1,
int arg2,
double[] arg3)
glSecondaryColorPointerEXT in interface GLFunc
public void glSecondaryColorPointerEXT(int arg0,
int arg1,
int arg2,
boolean[] arg3)
glSecondaryColorPointerEXT in interface GLFunc
public void glSecondaryColorPointerEXT(int arg0,
int arg1,
int arg2,
long[] arg3)
glSecondaryColorPointerEXT in interface GLFuncpublic void glTextureNormalEXT(int arg0)
extern void glTextureNormalEXT ( GLenum ) ;
glTextureNormalEXT in interface GLFunc
public void glMultiDrawArraysEXT(int arg0,
int[] arg1,
int[] arg2,
int arg3)
extern void glMultiDrawArraysEXT ( GLenum , GLint * , GLsizei * , GLsizei ) ;
glMultiDrawArraysEXT in interface GLFunc
public void glMultiDrawElementsEXT(int arg0,
int[] arg1,
int arg2,
byte[][] arg3,
int arg4)
extern void glMultiDrawElementsEXT ( GLenum , const GLsizei * , GLenum , const GLvoid * * , GLsizei ) ;
glMultiDrawElementsEXT in interface GLFunc
public void glMultiDrawElementsEXT(int arg0,
int[] arg1,
int arg2,
short[][] arg3,
int arg4)
glMultiDrawElementsEXT in interface GLFunc
public void glMultiDrawElementsEXT(int arg0,
int[] arg1,
int arg2,
int[][] arg3,
int arg4)
glMultiDrawElementsEXT in interface GLFunc
public void glMultiDrawElementsEXT(int arg0,
int[] arg1,
int arg2,
float[][] arg3,
int arg4)
glMultiDrawElementsEXT in interface GLFunc
public void glMultiDrawElementsEXT(int arg0,
int[] arg1,
int arg2,
double[][] arg3,
int arg4)
glMultiDrawElementsEXT in interface GLFunc
public void glMultiDrawElementsEXT(int arg0,
int[] arg1,
int arg2,
boolean[][] arg3,
int arg4)
glMultiDrawElementsEXT in interface GLFunc
public void glMultiDrawElementsEXT(int arg0,
int[] arg1,
int arg2,
long[][] arg3,
int arg4)
glMultiDrawElementsEXT in interface GLFuncpublic void glFogCoordfEXT(float arg0)
extern void glFogCoordfEXT ( GLfloat ) ;
glFogCoordfEXT in interface GLFuncpublic void glFogCoordfvEXT(float[] arg0)
extern void glFogCoordfvEXT ( const GLfloat * ) ;
glFogCoordfvEXT in interface GLFuncpublic void glFogCoorddEXT(double arg0)
extern void glFogCoorddEXT ( GLdouble ) ;
glFogCoorddEXT in interface GLFuncpublic void glFogCoorddvEXT(double[] arg0)
extern void glFogCoorddvEXT ( const GLdouble * ) ;
glFogCoorddvEXT in interface GLFunc
public void glFogCoordPointerEXT(int arg0,
int arg1,
byte[] arg2)
extern void glFogCoordPointerEXT ( GLenum , GLsizei , const GLvoid * ) ;
glFogCoordPointerEXT in interface GLFunc
public void glFogCoordPointerEXT(int arg0,
int arg1,
short[] arg2)
glFogCoordPointerEXT in interface GLFunc
public void glFogCoordPointerEXT(int arg0,
int arg1,
int[] arg2)
glFogCoordPointerEXT in interface GLFunc
public void glFogCoordPointerEXT(int arg0,
int arg1,
float[] arg2)
glFogCoordPointerEXT in interface GLFunc
public void glFogCoordPointerEXT(int arg0,
int arg1,
double[] arg2)
glFogCoordPointerEXT in interface GLFunc
public void glFogCoordPointerEXT(int arg0,
int arg1,
boolean[] arg2)
glFogCoordPointerEXT in interface GLFunc
public void glFogCoordPointerEXT(int arg0,
int arg1,
long[] arg2)
glFogCoordPointerEXT in interface GLFunc
public void glTangent3bEXT(byte arg0,
byte arg1,
byte arg2)
extern void glTangent3bEXT ( GLbyte , GLbyte , GLbyte ) ;
glTangent3bEXT in interface GLFuncpublic void glTangent3bvEXT(byte[] arg0)
extern void glTangent3bvEXT ( const GLbyte * ) ;
glTangent3bvEXT in interface GLFunc
public void glTangent3dEXT(double arg0,
double arg1,
double arg2)
extern void glTangent3dEXT ( GLdouble , GLdouble , GLdouble ) ;
glTangent3dEXT in interface GLFuncpublic void glTangent3dvEXT(double[] arg0)
extern void glTangent3dvEXT ( const GLdouble * ) ;
glTangent3dvEXT in interface GLFunc
public void glTangent3fEXT(float arg0,
float arg1,
float arg2)
extern void glTangent3fEXT ( GLfloat , GLfloat , GLfloat ) ;
glTangent3fEXT in interface GLFuncpublic void glTangent3fvEXT(float[] arg0)
extern void glTangent3fvEXT ( const GLfloat * ) ;
glTangent3fvEXT in interface GLFunc
public void glTangent3iEXT(int arg0,
int arg1,
int arg2)
extern void glTangent3iEXT ( GLint , GLint , GLint ) ;
glTangent3iEXT in interface GLFuncpublic void glTangent3ivEXT(int[] arg0)
extern void glTangent3ivEXT ( const GLint * ) ;
glTangent3ivEXT in interface GLFunc
public void glTangent3sEXT(short arg0,
short arg1,
short arg2)
extern void glTangent3sEXT ( GLshort , GLshort , GLshort ) ;
glTangent3sEXT in interface GLFuncpublic void glTangent3svEXT(short[] arg0)
extern void glTangent3svEXT ( const GLshort * ) ;
glTangent3svEXT in interface GLFunc
public void glBinormal3bEXT(byte arg0,
byte arg1,
byte arg2)
extern void glBinormal3bEXT ( GLbyte , GLbyte , GLbyte ) ;
glBinormal3bEXT in interface GLFuncpublic void glBinormal3bvEXT(byte[] arg0)
extern void glBinormal3bvEXT ( const GLbyte * ) ;
glBinormal3bvEXT in interface GLFunc
public void glBinormal3dEXT(double arg0,
double arg1,
double arg2)
extern void glBinormal3dEXT ( GLdouble , GLdouble , GLdouble ) ;
glBinormal3dEXT in interface GLFuncpublic void glBinormal3dvEXT(double[] arg0)
extern void glBinormal3dvEXT ( const GLdouble * ) ;
glBinormal3dvEXT in interface GLFunc
public void glBinormal3fEXT(float arg0,
float arg1,
float arg2)
extern void glBinormal3fEXT ( GLfloat , GLfloat , GLfloat ) ;
glBinormal3fEXT in interface GLFuncpublic void glBinormal3fvEXT(float[] arg0)
extern void glBinormal3fvEXT ( const GLfloat * ) ;
glBinormal3fvEXT in interface GLFunc
public void glBinormal3iEXT(int arg0,
int arg1,
int arg2)
extern void glBinormal3iEXT ( GLint , GLint , GLint ) ;
glBinormal3iEXT in interface GLFuncpublic void glBinormal3ivEXT(int[] arg0)
extern void glBinormal3ivEXT ( const GLint * ) ;
glBinormal3ivEXT in interface GLFunc
public void glBinormal3sEXT(short arg0,
short arg1,
short arg2)
extern void glBinormal3sEXT ( GLshort , GLshort , GLshort ) ;
glBinormal3sEXT in interface GLFuncpublic void glBinormal3svEXT(short[] arg0)
extern void glBinormal3svEXT ( const GLshort * ) ;
glBinormal3svEXT in interface GLFunc
public void glTangentPointerEXT(int arg0,
int arg1,
byte[] arg2)
extern void glTangentPointerEXT ( GLenum , GLsizei , const GLvoid * ) ;
glTangentPointerEXT in interface GLFunc
public void glTangentPointerEXT(int arg0,
int arg1,
short[] arg2)
glTangentPointerEXT in interface GLFunc
public void glTangentPointerEXT(int arg0,
int arg1,
int[] arg2)
glTangentPointerEXT in interface GLFunc
public void glTangentPointerEXT(int arg0,
int arg1,
float[] arg2)
glTangentPointerEXT in interface GLFunc
public void glTangentPointerEXT(int arg0,
int arg1,
double[] arg2)
glTangentPointerEXT in interface GLFunc
public void glTangentPointerEXT(int arg0,
int arg1,
boolean[] arg2)
glTangentPointerEXT in interface GLFunc
public void glTangentPointerEXT(int arg0,
int arg1,
long[] arg2)
glTangentPointerEXT in interface GLFunc
public void glBinormalPointerEXT(int arg0,
int arg1,
byte[] arg2)
extern void glBinormalPointerEXT ( GLenum , GLsizei , const GLvoid * ) ;
glBinormalPointerEXT in interface GLFunc
public void glBinormalPointerEXT(int arg0,
int arg1,
short[] arg2)
glBinormalPointerEXT in interface GLFunc
public void glBinormalPointerEXT(int arg0,
int arg1,
int[] arg2)
glBinormalPointerEXT in interface GLFunc
public void glBinormalPointerEXT(int arg0,
int arg1,
float[] arg2)
glBinormalPointerEXT in interface GLFunc
public void glBinormalPointerEXT(int arg0,
int arg1,
double[] arg2)
glBinormalPointerEXT in interface GLFunc
public void glBinormalPointerEXT(int arg0,
int arg1,
boolean[] arg2)
glBinormalPointerEXT in interface GLFunc
public void glBinormalPointerEXT(int arg0,
int arg1,
long[] arg2)
glBinormalPointerEXT in interface GLFuncpublic void glFinishTextureSUNX()
extern void glFinishTextureSUNX ( void ) ;
glFinishTextureSUNX in interface GLFuncpublic void glGlobalAlphaFactorbSUN(byte arg0)
extern void glGlobalAlphaFactorbSUN ( GLbyte ) ;
glGlobalAlphaFactorbSUN in interface GLFuncpublic void glGlobalAlphaFactorsSUN(short arg0)
extern void glGlobalAlphaFactorsSUN ( GLshort ) ;
glGlobalAlphaFactorsSUN in interface GLFuncpublic void glGlobalAlphaFactoriSUN(int arg0)
extern void glGlobalAlphaFactoriSUN ( GLint ) ;
glGlobalAlphaFactoriSUN in interface GLFuncpublic void glGlobalAlphaFactorfSUN(float arg0)
extern void glGlobalAlphaFactorfSUN ( GLfloat ) ;
glGlobalAlphaFactorfSUN in interface GLFuncpublic void glGlobalAlphaFactordSUN(double arg0)
extern void glGlobalAlphaFactordSUN ( GLdouble ) ;
glGlobalAlphaFactordSUN in interface GLFuncpublic void glGlobalAlphaFactorubSUN(byte arg0)
extern void glGlobalAlphaFactorubSUN ( GLubyte ) ;
glGlobalAlphaFactorubSUN in interface GLFuncpublic void glGlobalAlphaFactorusSUN(short arg0)
extern void glGlobalAlphaFactorusSUN ( GLushort ) ;
glGlobalAlphaFactorusSUN in interface GLFuncpublic void glGlobalAlphaFactoruiSUN(int arg0)
extern void glGlobalAlphaFactoruiSUN ( GLuint ) ;
glGlobalAlphaFactoruiSUN in interface GLFuncpublic void glReplacementCodeuiSUN(int arg0)
extern void glReplacementCodeuiSUN ( GLuint ) ;
glReplacementCodeuiSUN in interface GLFuncpublic void glReplacementCodeusSUN(short arg0)
extern void glReplacementCodeusSUN ( GLushort ) ;
glReplacementCodeusSUN in interface GLFuncpublic void glReplacementCodeubSUN(byte arg0)
extern void glReplacementCodeubSUN ( GLubyte ) ;
glReplacementCodeubSUN in interface GLFuncpublic void glReplacementCodeuivSUN(int[] arg0)
extern void glReplacementCodeuivSUN ( const GLuint * ) ;
glReplacementCodeuivSUN in interface GLFuncpublic void glReplacementCodeusvSUN(short[] arg0)
extern void glReplacementCodeusvSUN ( const GLushort * ) ;
glReplacementCodeusvSUN in interface GLFuncpublic void glReplacementCodeubvSUN(byte[] arg0)
extern void glReplacementCodeubvSUN ( const GLubyte * ) ;
glReplacementCodeubvSUN in interface GLFunc
public void glReplacementCodePointerSUN(int arg0,
int arg1,
byte[][] arg2)
extern void glReplacementCodePointerSUN ( GLenum , GLsizei , const GLvoid * * ) ;
glReplacementCodePointerSUN in interface GLFunc
public void glReplacementCodePointerSUN(int arg0,
int arg1,
short[][] arg2)
glReplacementCodePointerSUN in interface GLFunc
public void glReplacementCodePointerSUN(int arg0,
int arg1,
int[][] arg2)
glReplacementCodePointerSUN in interface GLFunc
public void glReplacementCodePointerSUN(int arg0,
int arg1,
float[][] arg2)
glReplacementCodePointerSUN in interface GLFunc
public void glReplacementCodePointerSUN(int arg0,
int arg1,
double[][] arg2)
glReplacementCodePointerSUN in interface GLFunc
public void glReplacementCodePointerSUN(int arg0,
int arg1,
boolean[][] arg2)
glReplacementCodePointerSUN in interface GLFunc
public void glReplacementCodePointerSUN(int arg0,
int arg1,
long[][] arg2)
glReplacementCodePointerSUN in interface GLFunc
public void glColor4ubVertex2fSUN(byte arg0,
byte arg1,
byte arg2,
byte arg3,
float arg4,
float arg5)
extern void glColor4ubVertex2fSUN ( GLubyte , GLubyte , GLubyte , GLubyte , GLfloat , GLfloat ) ;
glColor4ubVertex2fSUN in interface GLFunc
public void glColor4ubVertex2fvSUN(byte[] arg0,
float[] arg1)
extern void glColor4ubVertex2fvSUN ( const GLubyte * , const GLfloat * ) ;
glColor4ubVertex2fvSUN in interface GLFunc
public void glColor4ubVertex3fSUN(byte arg0,
byte arg1,
byte arg2,
byte arg3,
float arg4,
float arg5,
float arg6)
extern void glColor4ubVertex3fSUN ( GLubyte , GLubyte , GLubyte , GLubyte , GLfloat , GLfloat , GLfloat ) ;
glColor4ubVertex3fSUN in interface GLFunc
public void glColor4ubVertex3fvSUN(byte[] arg0,
float[] arg1)
extern void glColor4ubVertex3fvSUN ( const GLubyte * , const GLfloat * ) ;
glColor4ubVertex3fvSUN in interface GLFunc
public void glColor3fVertex3fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5)
extern void glColor3fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
glColor3fVertex3fSUN in interface GLFunc
public void glColor3fVertex3fvSUN(float[] arg0,
float[] arg1)
extern void glColor3fVertex3fvSUN ( const GLfloat * , const GLfloat * ) ;
glColor3fVertex3fvSUN in interface GLFunc
public void glNormal3fVertex3fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5)
extern void glNormal3fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
glNormal3fVertex3fSUN in interface GLFunc
public void glNormal3fVertex3fvSUN(float[] arg0,
float[] arg1)
extern void glNormal3fVertex3fvSUN ( const GLfloat * , const GLfloat * ) ;
glNormal3fVertex3fvSUN in interface GLFunc
public void glColor4fNormal3fVertex3fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7,
float arg8,
float arg9)
extern void glColor4fNormal3fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
glColor4fNormal3fVertex3fSUN in interface GLFunc
public void glColor4fNormal3fVertex3fvSUN(float[] arg0,
float[] arg1,
float[] arg2)
extern void glColor4fNormal3fVertex3fvSUN ( const GLfloat * , const GLfloat * , const GLfloat * ) ;
glColor4fNormal3fVertex3fvSUN in interface GLFunc
public void glTexCoord2fVertex3fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4)
extern void glTexCoord2fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
glTexCoord2fVertex3fSUN in interface GLFunc
public void glTexCoord2fVertex3fvSUN(float[] arg0,
float[] arg1)
extern void glTexCoord2fVertex3fvSUN ( const GLfloat * , const GLfloat * ) ;
glTexCoord2fVertex3fvSUN in interface GLFunc
public void glTexCoord4fVertex4fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7)
extern void glTexCoord4fVertex4fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
glTexCoord4fVertex4fSUN in interface GLFunc
public void glTexCoord4fVertex4fvSUN(float[] arg0,
float[] arg1)
extern void glTexCoord4fVertex4fvSUN ( const GLfloat * , const GLfloat * ) ;
glTexCoord4fVertex4fvSUN in interface GLFunc
public void glTexCoord2fColor4ubVertex3fSUN(float arg0,
float arg1,
byte arg2,
byte arg3,
byte arg4,
byte arg5,
float arg6,
float arg7,
float arg8)
extern void glTexCoord2fColor4ubVertex3fSUN ( GLfloat , GLfloat , GLubyte , GLubyte , GLubyte , GLubyte , GLfloat , GLfloat , GLfloat ) ;
glTexCoord2fColor4ubVertex3fSUN in interface GLFunc
public void glTexCoord2fColor4ubVertex3fvSUN(float[] arg0,
byte[] arg1,
float[] arg2)
extern void glTexCoord2fColor4ubVertex3fvSUN ( const GLfloat * , const GLubyte * , const GLfloat * ) ;
glTexCoord2fColor4ubVertex3fvSUN in interface GLFunc
public void glTexCoord2fColor3fVertex3fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7)
extern void glTexCoord2fColor3fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
glTexCoord2fColor3fVertex3fSUN in interface GLFunc
public void glTexCoord2fColor3fVertex3fvSUN(float[] arg0,
float[] arg1,
float[] arg2)
extern void glTexCoord2fColor3fVertex3fvSUN ( const GLfloat * , const GLfloat * , const GLfloat * ) ;
glTexCoord2fColor3fVertex3fvSUN in interface GLFunc
public void glTexCoord2fNormal3fVertex3fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7)
extern void glTexCoord2fNormal3fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
glTexCoord2fNormal3fVertex3fSUN in interface GLFunc
public void glTexCoord2fNormal3fVertex3fvSUN(float[] arg0,
float[] arg1,
float[] arg2)
extern void glTexCoord2fNormal3fVertex3fvSUN ( const GLfloat * , const GLfloat * , const GLfloat * ) ;
glTexCoord2fNormal3fVertex3fvSUN in interface GLFunc
public void glTexCoord2fColor4fNormal3fVertex3fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7,
float arg8,
float arg9,
float arg10,
float arg11)
extern void glTexCoord2fColor4fNormal3fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
glTexCoord2fColor4fNormal3fVertex3fSUN in interface GLFunc
public void glTexCoord2fColor4fNormal3fVertex3fvSUN(float[] arg0,
float[] arg1,
float[] arg2,
float[] arg3)
extern void glTexCoord2fColor4fNormal3fVertex3fvSUN ( const GLfloat * , const GLfloat * , const GLfloat * , const GLfloat * ) ;
glTexCoord2fColor4fNormal3fVertex3fvSUN in interface GLFunc
public void glTexCoord4fColor4fNormal3fVertex4fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7,
float arg8,
float arg9,
float arg10,
float arg11,
float arg12,
float arg13,
float arg14)
extern void glTexCoord4fColor4fNormal3fVertex4fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
glTexCoord4fColor4fNormal3fVertex4fSUN in interface GLFunc
public void glTexCoord4fColor4fNormal3fVertex4fvSUN(float[] arg0,
float[] arg1,
float[] arg2,
float[] arg3)
extern void glTexCoord4fColor4fNormal3fVertex4fvSUN ( const GLfloat * , const GLfloat * , const GLfloat * , const GLfloat * ) ;
glTexCoord4fColor4fNormal3fVertex4fvSUN in interface GLFunc
public void glReplacementCodeuiVertex3fSUN(int arg0,
float arg1,
float arg2,
float arg3)
extern void glReplacementCodeuiVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat ) ;
glReplacementCodeuiVertex3fSUN in interface GLFunc
public void glReplacementCodeuiVertex3fvSUN(int[] arg0,
float[] arg1)
extern void glReplacementCodeuiVertex3fvSUN ( const GLenum * , const GLfloat * ) ;
glReplacementCodeuiVertex3fvSUN in interface GLFunc
public void glReplacementCodeuiColor4ubVertex3fSUN(int arg0,
byte arg1,
byte arg2,
byte arg3,
byte arg4,
float arg5,
float arg6,
float arg7)
extern void glReplacementCodeuiColor4ubVertex3fSUN ( GLenum , GLubyte , GLubyte , GLubyte , GLubyte , GLfloat , GLfloat , GLfloat ) ;
glReplacementCodeuiColor4ubVertex3fSUN in interface GLFunc
public void glReplacementCodeuiColor4ubVertex3fvSUN(int[] arg0,
byte[] arg1,
float[] arg2)
extern void glReplacementCodeuiColor4ubVertex3fvSUN ( const GLenum * , const GLubyte * , const GLfloat * ) ;
glReplacementCodeuiColor4ubVertex3fvSUN in interface GLFunc
public void glReplacementCodeuiColor3fVertex3fSUN(int arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6)
extern void glReplacementCodeuiColor3fVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
glReplacementCodeuiColor3fVertex3fSUN in interface GLFunc
public void glReplacementCodeuiColor3fVertex3fvSUN(int[] arg0,
float[] arg1,
float[] arg2)
extern void glReplacementCodeuiColor3fVertex3fvSUN ( const GLenum * , const GLfloat * , const GLfloat * ) ;
glReplacementCodeuiColor3fVertex3fvSUN in interface GLFunc
public void glReplacementCodeuiNormal3fVertex3fSUN(int arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6)
extern void glReplacementCodeuiNormal3fVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
glReplacementCodeuiNormal3fVertex3fSUN in interface GLFunc
public void glReplacementCodeuiNormal3fVertex3fvSUN(int[] arg0,
float[] arg1,
float[] arg2)
extern void glReplacementCodeuiNormal3fVertex3fvSUN ( const GLenum * , const GLfloat * , const GLfloat * ) ;
glReplacementCodeuiNormal3fVertex3fvSUN in interface GLFunc
public void glReplacementCodeuiColor4fNormal3fVertex3fSUN(int arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7,
float arg8,
float arg9,
float arg10)
extern void glReplacementCodeuiColor4fNormal3fVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
glReplacementCodeuiColor4fNormal3fVertex3fSUN in interface GLFunc
public void glReplacementCodeuiColor4fNormal3fVertex3fvSUN(int[] arg0,
float[] arg1,
float[] arg2,
float[] arg3)
extern void glReplacementCodeuiColor4fNormal3fVertex3fvSUN ( const GLenum * , const GLfloat * , const GLfloat * , const GLfloat * ) ;
glReplacementCodeuiColor4fNormal3fVertex3fvSUN in interface GLFunc
public void glReplacementCodeuiTexCoord2fVertex3fSUN(int arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5)
extern void glReplacementCodeuiTexCoord2fVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
glReplacementCodeuiTexCoord2fVertex3fSUN in interface GLFunc
public void glReplacementCodeuiTexCoord2fVertex3fvSUN(int[] arg0,
float[] arg1,
float[] arg2)
extern void glReplacementCodeuiTexCoord2fVertex3fvSUN ( const GLenum * , const GLfloat * , const GLfloat * ) ;
glReplacementCodeuiTexCoord2fVertex3fvSUN in interface GLFunc
public void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(int arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7,
float arg8)
extern void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN in interface GLFunc
public void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(int[] arg0,
float[] arg1,
float[] arg2,
float[] arg3)
extern void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN ( const GLenum * , const GLfloat * , const GLfloat * , const GLfloat * ) ;
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN in interface GLFunc
public void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(int arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7,
float arg8,
float arg9,
float arg10,
float arg11,
float arg12)
extern void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN in interface GLFunc
public void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(int[] arg0,
float[] arg1,
float[] arg2,
float[] arg3,
float[] arg4)
extern void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN ( const GLenum * , const GLfloat * , const GLfloat * , const GLfloat * , const GLfloat * ) ;
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN in interface GLFunc
public void glBlendFuncSeparateEXT(int arg0,
int arg1,
int arg2,
int arg3)
extern void glBlendFuncSeparateEXT ( GLenum , GLenum , GLenum , GLenum ) ;
glBlendFuncSeparateEXT in interface GLFunc
public void glBlendFuncSeparateINGR(int arg0,
int arg1,
int arg2,
int arg3)
extern void glBlendFuncSeparateINGR ( GLenum , GLenum , GLenum , GLenum ) ;
glBlendFuncSeparateINGR in interface GLFuncpublic void glVertexWeightfEXT(float arg0)
extern void glVertexWeightfEXT ( GLfloat ) ;
glVertexWeightfEXT in interface GLFuncpublic void glVertexWeightfvEXT(float[] arg0)
extern void glVertexWeightfvEXT ( const GLfloat * ) ;
glVertexWeightfvEXT in interface GLFunc
public void glVertexWeightPointerEXT(int arg0,
int arg1,
int arg2,
byte[] arg3)
extern void glVertexWeightPointerEXT ( GLsizei , GLenum , GLsizei , const GLvoid * ) ;
glVertexWeightPointerEXT in interface GLFunc
public void glVertexWeightPointerEXT(int arg0,
int arg1,
int arg2,
short[] arg3)
glVertexWeightPointerEXT in interface GLFunc
public void glVertexWeightPointerEXT(int arg0,
int arg1,
int arg2,
int[] arg3)
glVertexWeightPointerEXT in interface GLFunc
public void glVertexWeightPointerEXT(int arg0,
int arg1,
int arg2,
float[] arg3)
glVertexWeightPointerEXT in interface GLFunc
public void glVertexWeightPointerEXT(int arg0,
int arg1,
int arg2,
double[] arg3)
glVertexWeightPointerEXT in interface GLFunc
public void glVertexWeightPointerEXT(int arg0,
int arg1,
int arg2,
boolean[] arg3)
glVertexWeightPointerEXT in interface GLFunc
public void glVertexWeightPointerEXT(int arg0,
int arg1,
int arg2,
long[] arg3)
glVertexWeightPointerEXT in interface GLFuncpublic void glFlushVertexArrayRangeNV()
extern void glFlushVertexArrayRangeNV ( void ) ;
glFlushVertexArrayRangeNV in interface GLFunc
public void glVertexArrayRangeNV(int arg0,
byte[] arg1)
extern void glVertexArrayRangeNV ( GLsizei , const GLvoid * ) ;
glVertexArrayRangeNV in interface GLFunc
public void glVertexArrayRangeNV(int arg0,
short[] arg1)
glVertexArrayRangeNV in interface GLFunc
public void glVertexArrayRangeNV(int arg0,
int[] arg1)
glVertexArrayRangeNV in interface GLFunc
public void glVertexArrayRangeNV(int arg0,
float[] arg1)
glVertexArrayRangeNV in interface GLFunc
public void glVertexArrayRangeNV(int arg0,
double[] arg1)
glVertexArrayRangeNV in interface GLFunc
public void glVertexArrayRangeNV(int arg0,
boolean[] arg1)
glVertexArrayRangeNV in interface GLFunc
public void glVertexArrayRangeNV(int arg0,
long[] arg1)
glVertexArrayRangeNV in interface GLFunc
public void glCombinerParameterfvNV(int arg0,
float[] arg1)
extern void glCombinerParameterfvNV ( GLenum , const GLfloat * ) ;
glCombinerParameterfvNV in interface GLFunc
public void glCombinerParameterfNV(int arg0,
float arg1)
extern void glCombinerParameterfNV ( GLenum , GLfloat ) ;
glCombinerParameterfNV in interface GLFunc
public void glCombinerParameterivNV(int arg0,
int[] arg1)
extern void glCombinerParameterivNV ( GLenum , const GLint * ) ;
glCombinerParameterivNV in interface GLFunc
public void glCombinerParameteriNV(int arg0,
int arg1)
extern void glCombinerParameteriNV ( GLenum , GLint ) ;
glCombinerParameteriNV in interface GLFunc
public void glCombinerInputNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
extern void glCombinerInputNV ( GLenum , GLenum , GLenum , GLenum , GLenum , GLenum ) ;
glCombinerInputNV in interface GLFunc
public void glCombinerOutputNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7,
boolean arg8,
boolean arg9)
extern void glCombinerOutputNV ( GLenum , GLenum , GLenum , GLenum , GLenum , GLenum , GLenum , GLboolean , GLboolean , GLboolean ) ;
glCombinerOutputNV in interface GLFunc
public void glFinalCombinerInputNV(int arg0,
int arg1,
int arg2,
int arg3)
extern void glFinalCombinerInputNV ( GLenum , GLenum , GLenum , GLenum ) ;
glFinalCombinerInputNV in interface GLFunc
public void glGetCombinerInputParameterfvNV(int arg0,
int arg1,
int arg2,
int arg3,
float[] arg4)
extern void glGetCombinerInputParameterfvNV ( GLenum , GLenum , GLenum , GLenum , GLfloat * ) ;
glGetCombinerInputParameterfvNV in interface GLFunc
public void glGetCombinerInputParameterivNV(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4)
extern void glGetCombinerInputParameterivNV ( GLenum , GLenum , GLenum , GLenum , GLint * ) ;
glGetCombinerInputParameterivNV in interface GLFunc
public void glGetCombinerOutputParameterfvNV(int arg0,
int arg1,
int arg2,
float[] arg3)
extern void glGetCombinerOutputParameterfvNV ( GLenum , GLenum , GLenum , GLfloat * ) ;
glGetCombinerOutputParameterfvNV in interface GLFunc
public void glGetCombinerOutputParameterivNV(int arg0,
int arg1,
int arg2,
int[] arg3)
extern void glGetCombinerOutputParameterivNV ( GLenum , GLenum , GLenum , GLint * ) ;
glGetCombinerOutputParameterivNV in interface GLFunc
public void glGetFinalCombinerInputParameterfvNV(int arg0,
int arg1,
float[] arg2)
extern void glGetFinalCombinerInputParameterfvNV ( GLenum , GLenum , GLfloat * ) ;
glGetFinalCombinerInputParameterfvNV in interface GLFunc
public void glGetFinalCombinerInputParameterivNV(int arg0,
int arg1,
int[] arg2)
extern void glGetFinalCombinerInputParameterivNV ( GLenum , GLenum , GLint * ) ;
glGetFinalCombinerInputParameterivNV in interface GLFunc
public void glMultiModeDrawArraysIBM(int arg0,
int[] arg1,
int[] arg2,
int arg3,
int arg4)
extern void glMultiModeDrawArraysIBM ( GLenum , const GLint * , const GLsizei * , GLsizei , GLint ) ;
glMultiModeDrawArraysIBM in interface GLFunc
public void glMultiModeDrawElementsIBM(int[] arg0,
int[] arg1,
int arg2,
byte[][] arg3,
int arg4,
int arg5)
extern void glMultiModeDrawElementsIBM ( const GLenum * , const GLsizei * , GLenum , const GLvoid * * , GLsizei , GLint ) ;
glMultiModeDrawElementsIBM in interface GLFunc
public void glMultiModeDrawElementsIBM(int[] arg0,
int[] arg1,
int arg2,
short[][] arg3,
int arg4,
int arg5)
glMultiModeDrawElementsIBM in interface GLFunc
public void glMultiModeDrawElementsIBM(int[] arg0,
int[] arg1,
int arg2,
int[][] arg3,
int arg4,
int arg5)
glMultiModeDrawElementsIBM in interface GLFunc
public void glMultiModeDrawElementsIBM(int[] arg0,
int[] arg1,
int arg2,
float[][] arg3,
int arg4,
int arg5)
glMultiModeDrawElementsIBM in interface GLFunc
public void glMultiModeDrawElementsIBM(int[] arg0,
int[] arg1,
int arg2,
double[][] arg3,
int arg4,
int arg5)
glMultiModeDrawElementsIBM in interface GLFunc
public void glMultiModeDrawElementsIBM(int[] arg0,
int[] arg1,
int arg2,
boolean[][] arg3,
int arg4,
int arg5)
glMultiModeDrawElementsIBM in interface GLFunc
public void glMultiModeDrawElementsIBM(int[] arg0,
int[] arg1,
int arg2,
long[][] arg3,
int arg4,
int arg5)
glMultiModeDrawElementsIBM in interface GLFunc
public void glColorPointerListIBM(int arg0,
int arg1,
int arg2,
byte[][] arg3,
int arg4)
extern void glColorPointerListIBM ( GLint , GLenum , GLint , const GLvoid * * , GLint ) ;
glColorPointerListIBM in interface GLFunc
public void glColorPointerListIBM(int arg0,
int arg1,
int arg2,
short[][] arg3,
int arg4)
glColorPointerListIBM in interface GLFunc
public void glColorPointerListIBM(int arg0,
int arg1,
int arg2,
int[][] arg3,
int arg4)
glColorPointerListIBM in interface GLFunc
public void glColorPointerListIBM(int arg0,
int arg1,
int arg2,
float[][] arg3,
int arg4)
glColorPointerListIBM in interface GLFunc
public void glColorPointerListIBM(int arg0,
int arg1,
int arg2,
double[][] arg3,
int arg4)
glColorPointerListIBM in interface GLFunc
public void glColorPointerListIBM(int arg0,
int arg1,
int arg2,
boolean[][] arg3,
int arg4)
glColorPointerListIBM in interface GLFunc
public void glColorPointerListIBM(int arg0,
int arg1,
int arg2,
long[][] arg3,
int arg4)
glColorPointerListIBM in interface GLFunc
public void glSecondaryColorPointerListIBM(int arg0,
int arg1,
int arg2,
byte[][] arg3,
int arg4)
extern void glSecondaryColorPointerListIBM ( GLint , GLenum , GLint , const GLvoid * * , GLint ) ;
glSecondaryColorPointerListIBM in interface GLFunc
public void glSecondaryColorPointerListIBM(int arg0,
int arg1,
int arg2,
short[][] arg3,
int arg4)
glSecondaryColorPointerListIBM in interface GLFunc
public void glSecondaryColorPointerListIBM(int arg0,
int arg1,
int arg2,
int[][] arg3,
int arg4)
glSecondaryColorPointerListIBM in interface GLFunc
public void glSecondaryColorPointerListIBM(int arg0,
int arg1,
int arg2,
float[][] arg3,
int arg4)
glSecondaryColorPointerListIBM in interface GLFunc
public void glSecondaryColorPointerListIBM(int arg0,
int arg1,
int arg2,
double[][] arg3,
int arg4)
glSecondaryColorPointerListIBM in interface GLFunc
public void glSecondaryColorPointerListIBM(int arg0,
int arg1,
int arg2,
boolean[][] arg3,
int arg4)
glSecondaryColorPointerListIBM in interface GLFunc
public void glSecondaryColorPointerListIBM(int arg0,
int arg1,
int arg2,
long[][] arg3,
int arg4)
glSecondaryColorPointerListIBM in interface GLFunc
public void glEdgeFlagPointerListIBM(int arg0,
boolean[][] arg1,
int arg2)
extern void glEdgeFlagPointerListIBM ( GLint , const GLboolean * * , GLint ) ;
glEdgeFlagPointerListIBM in interface GLFunc
public void glFogCoordPointerListIBM(int arg0,
int arg1,
byte[][] arg2,
int arg3)
extern void glFogCoordPointerListIBM ( GLenum , GLint , const GLvoid * * , GLint ) ;
glFogCoordPointerListIBM in interface GLFunc
public void glFogCoordPointerListIBM(int arg0,
int arg1,
short[][] arg2,
int arg3)
glFogCoordPointerListIBM in interface GLFunc
public void glFogCoordPointerListIBM(int arg0,
int arg1,
int[][] arg2,
int arg3)
glFogCoordPointerListIBM in interface GLFunc
public void glFogCoordPointerListIBM(int arg0,
int arg1,
float[][] arg2,
int arg3)
glFogCoordPointerListIBM in interface GLFunc
public void glFogCoordPointerListIBM(int arg0,
int arg1,
double[][] arg2,
int arg3)
glFogCoordPointerListIBM in interface GLFunc
public void glFogCoordPointerListIBM(int arg0,
int arg1,
boolean[][] arg2,
int arg3)
glFogCoordPointerListIBM in interface GLFunc
public void glFogCoordPointerListIBM(int arg0,
int arg1,
long[][] arg2,
int arg3)
glFogCoordPointerListIBM in interface GLFunc
public void glIndexPointerListIBM(int arg0,
int arg1,
byte[][] arg2,
int arg3)
extern void glIndexPointerListIBM ( GLenum , GLint , const GLvoid * * , GLint ) ;
glIndexPointerListIBM in interface GLFunc
public void glIndexPointerListIBM(int arg0,
int arg1,
short[][] arg2,
int arg3)
glIndexPointerListIBM in interface GLFunc
public void glIndexPointerListIBM(int arg0,
int arg1,
int[][] arg2,
int arg3)
glIndexPointerListIBM in interface GLFunc
public void glIndexPointerListIBM(int arg0,
int arg1,
float[][] arg2,
int arg3)
glIndexPointerListIBM in interface GLFunc
public void glIndexPointerListIBM(int arg0,
int arg1,
double[][] arg2,
int arg3)
glIndexPointerListIBM in interface GLFunc
public void glIndexPointerListIBM(int arg0,
int arg1,
boolean[][] arg2,
int arg3)
glIndexPointerListIBM in interface GLFunc
public void glIndexPointerListIBM(int arg0,
int arg1,
long[][] arg2,
int arg3)
glIndexPointerListIBM in interface GLFunc
public void glNormalPointerListIBM(int arg0,
int arg1,
byte[][] arg2,
int arg3)
extern void glNormalPointerListIBM ( GLenum , GLint , const GLvoid * * , GLint ) ;
glNormalPointerListIBM in interface GLFunc
public void glNormalPointerListIBM(int arg0,
int arg1,
short[][] arg2,
int arg3)
glNormalPointerListIBM in interface GLFunc
public void glNormalPointerListIBM(int arg0,
int arg1,
int[][] arg2,
int arg3)
glNormalPointerListIBM in interface GLFunc
public void glNormalPointerListIBM(int arg0,
int arg1,
float[][] arg2,
int arg3)
glNormalPointerListIBM in interface GLFunc
public void glNormalPointerListIBM(int arg0,
int arg1,
double[][] arg2,
int arg3)
glNormalPointerListIBM in interface GLFunc
public void glNormalPointerListIBM(int arg0,
int arg1,
boolean[][] arg2,
int arg3)
glNormalPointerListIBM in interface GLFunc
public void glNormalPointerListIBM(int arg0,
int arg1,
long[][] arg2,
int arg3)
glNormalPointerListIBM in interface GLFunc
public void glTexCoordPointerListIBM(int arg0,
int arg1,
int arg2,
byte[][] arg3,
int arg4)
extern void glTexCoordPointerListIBM ( GLint , GLenum , GLint , const GLvoid * * , GLint ) ;
glTexCoordPointerListIBM in interface GLFunc
public void glTexCoordPointerListIBM(int arg0,
int arg1,
int arg2,
short[][] arg3,
int arg4)
glTexCoordPointerListIBM in interface GLFunc
public void glTexCoordPointerListIBM(int arg0,
int arg1,
int arg2,
int[][] arg3,
int arg4)
glTexCoordPointerListIBM in interface GLFunc
public void glTexCoordPointerListIBM(int arg0,
int arg1,
int arg2,
float[][] arg3,
int arg4)
glTexCoordPointerListIBM in interface GLFunc
public void glTexCoordPointerListIBM(int arg0,
int arg1,
int arg2,
double[][] arg3,
int arg4)
glTexCoordPointerListIBM in interface GLFunc
public void glTexCoordPointerListIBM(int arg0,
int arg1,
int arg2,
boolean[][] arg3,
int arg4)
glTexCoordPointerListIBM in interface GLFunc
public void glTexCoordPointerListIBM(int arg0,
int arg1,
int arg2,
long[][] arg3,
int arg4)
glTexCoordPointerListIBM in interface GLFunc
public void glVertexPointerListIBM(int arg0,
int arg1,
int arg2,
byte[][] arg3,
int arg4)
extern void glVertexPointerListIBM ( GLint , GLenum , GLint , const GLvoid * * , GLint ) ;
glVertexPointerListIBM in interface GLFunc
public void glVertexPointerListIBM(int arg0,
int arg1,
int arg2,
short[][] arg3,
int arg4)
glVertexPointerListIBM in interface GLFunc
public void glVertexPointerListIBM(int arg0,
int arg1,
int arg2,
int[][] arg3,
int arg4)
glVertexPointerListIBM in interface GLFunc
public void glVertexPointerListIBM(int arg0,
int arg1,
int arg2,
float[][] arg3,
int arg4)
glVertexPointerListIBM in interface GLFunc
public void glVertexPointerListIBM(int arg0,
int arg1,
int arg2,
double[][] arg3,
int arg4)
glVertexPointerListIBM in interface GLFunc
public void glVertexPointerListIBM(int arg0,
int arg1,
int arg2,
boolean[][] arg3,
int arg4)
glVertexPointerListIBM in interface GLFunc
public void glVertexPointerListIBM(int arg0,
int arg1,
int arg2,
long[][] arg3,
int arg4)
glVertexPointerListIBM in interface GLFuncpublic void glTbufferMask3DFX(int arg0)
extern void glTbufferMask3DFX ( GLuint ) ;
glTbufferMask3DFX in interface GLFunc
public void glSampleMaskEXT(float arg0,
boolean arg1)
extern void glSampleMaskEXT ( GLclampf , GLboolean ) ;
glSampleMaskEXT in interface GLFuncpublic void glSamplePatternEXT(int arg0)
extern void glSamplePatternEXT ( GLenum ) ;
glSamplePatternEXT in interface GLFunc
public void glTextureColorMaskSGIS(boolean arg0,
boolean arg1,
boolean arg2,
boolean arg3)
extern void glTextureColorMaskSGIS ( GLboolean , GLboolean , GLboolean , GLboolean ) ;
glTextureColorMaskSGIS in interface GLFunc
public void glIglooInterfaceSGIX(int arg0,
byte[] arg1)
extern void glIglooInterfaceSGIX ( GLenum , const GLvoid * ) ;
glIglooInterfaceSGIX in interface GLFunc
public void glIglooInterfaceSGIX(int arg0,
short[] arg1)
glIglooInterfaceSGIX in interface GLFunc
public void glIglooInterfaceSGIX(int arg0,
int[] arg1)
glIglooInterfaceSGIX in interface GLFunc
public void glIglooInterfaceSGIX(int arg0,
float[] arg1)
glIglooInterfaceSGIX in interface GLFunc
public void glIglooInterfaceSGIX(int arg0,
double[] arg1)
glIglooInterfaceSGIX in interface GLFunc
public void glIglooInterfaceSGIX(int arg0,
boolean[] arg1)
glIglooInterfaceSGIX in interface GLFunc
public void glIglooInterfaceSGIX(int arg0,
long[] arg1)
glIglooInterfaceSGIX in interface GLFunc
public void glGenFencesNV(int arg0,
int[] arg1)
extern void glGenFencesNV ( GLsizei , GLuint * ) ;
glGenFencesNV in interface GLFunc
public void glDeleteFencesNV(int arg0,
int[] arg1)
extern void glDeleteFencesNV ( GLsizei , const GLuint * ) ;
glDeleteFencesNV in interface GLFunc
public void glSetFenceNV(int arg0,
int arg1)
extern void glSetFenceNV ( GLuint , GLenum ) ;
glSetFenceNV in interface GLFuncpublic boolean glTestFenceNV(int arg0)
extern GLboolean glTestFenceNV ( GLuint ) ;
glTestFenceNV in interface GLFuncpublic void glFinishFenceNV(int arg0)
extern void glFinishFenceNV ( GLuint ) ;
glFinishFenceNV in interface GLFuncpublic boolean glIsFenceNV(int arg0)
extern GLboolean glIsFenceNV ( GLuint ) ;
glIsFenceNV in interface GLFunc
public void glGetFenceivNV(int arg0,
int arg1,
int[] arg2)
extern void glGetFenceivNV ( GLuint , GLenum , GLint * ) ;
glGetFenceivNV in interface GLFunc
public void glMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7,
byte[] arg8)
extern void glMapControlPointsNV ( GLenum , GLuint , GLenum , GLsizei , GLsizei , GLint , GLint , GLboolean , const GLvoid * ) ;
glMapControlPointsNV in interface GLFunc
public void glMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7,
short[] arg8)
glMapControlPointsNV in interface GLFunc
public void glMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7,
int[] arg8)
glMapControlPointsNV in interface GLFunc
public void glMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7,
float[] arg8)
glMapControlPointsNV in interface GLFunc
public void glMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7,
double[] arg8)
glMapControlPointsNV in interface GLFunc
public void glMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7,
boolean[] arg8)
glMapControlPointsNV in interface GLFunc
public void glMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7,
long[] arg8)
glMapControlPointsNV in interface GLFunc
public void glMapParameterivNV(int arg0,
int arg1,
int[] arg2)
extern void glMapParameterivNV ( GLenum , GLenum , const GLint * ) ;
glMapParameterivNV in interface GLFunc
public void glMapParameterfvNV(int arg0,
int arg1,
float[] arg2)
extern void glMapParameterfvNV ( GLenum , GLenum , const GLfloat * ) ;
glMapParameterfvNV in interface GLFunc
public void glGetMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5,
byte[] arg6)
extern void glGetMapControlPointsNV ( GLenum , GLuint , GLenum , GLsizei , GLsizei , GLboolean , GLvoid * ) ;
glGetMapControlPointsNV in interface GLFunc
public void glGetMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5,
short[] arg6)
glGetMapControlPointsNV in interface GLFunc
public void glGetMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5,
int[] arg6)
glGetMapControlPointsNV in interface GLFunc
public void glGetMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5,
float[] arg6)
glGetMapControlPointsNV in interface GLFunc
public void glGetMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5,
double[] arg6)
glGetMapControlPointsNV in interface GLFunc
public void glGetMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5,
boolean[] arg6)
glGetMapControlPointsNV in interface GLFunc
public void glGetMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5,
long[] arg6)
glGetMapControlPointsNV in interface GLFunc
public void glGetMapParameterivNV(int arg0,
int arg1,
int[] arg2)
extern void glGetMapParameterivNV ( GLenum , GLenum , GLint * ) ;
glGetMapParameterivNV in interface GLFunc
public void glGetMapParameterfvNV(int arg0,
int arg1,
float[] arg2)
extern void glGetMapParameterfvNV ( GLenum , GLenum , GLfloat * ) ;
glGetMapParameterfvNV in interface GLFunc
public void glGetMapAttribParameterivNV(int arg0,
int arg1,
int arg2,
int[] arg3)
extern void glGetMapAttribParameterivNV ( GLenum , GLuint , GLenum , GLint * ) ;
glGetMapAttribParameterivNV in interface GLFunc
public void glGetMapAttribParameterfvNV(int arg0,
int arg1,
int arg2,
float[] arg3)
extern void glGetMapAttribParameterfvNV ( GLenum , GLuint , GLenum , GLfloat * ) ;
glGetMapAttribParameterfvNV in interface GLFunc
public void glEvalMapsNV(int arg0,
int arg1)
extern void glEvalMapsNV ( GLenum , GLenum ) ;
glEvalMapsNV in interface GLFunc
public void glCombinerStageParameterfvNV(int arg0,
int arg1,
float[] arg2)
extern void glCombinerStageParameterfvNV ( GLenum , GLenum , const GLfloat * ) ;
glCombinerStageParameterfvNV in interface GLFunc
public void glGetCombinerStageParameterfvNV(int arg0,
int arg1,
float[] arg2)
extern void glGetCombinerStageParameterfvNV ( GLenum , GLenum , GLfloat * ) ;
glGetCombinerStageParameterfvNV in interface GLFunc
public void glBindProgramNV(int arg0,
int arg1)
extern void glBindProgramNV ( GLenum , GLuint ) ;
glBindProgramNV in interface GLFunc
public void glDeleteProgramsNV(int arg0,
int[] arg1)
extern void glDeleteProgramsNV ( GLsizei , const GLuint * ) ;
glDeleteProgramsNV in interface GLFunc
public void glExecuteProgramNV(int arg0,
int arg1,
float[] arg2)
extern void glExecuteProgramNV ( GLenum , GLuint , const GLfloat * ) ;
glExecuteProgramNV in interface GLFunc
public void glGenProgramsNV(int arg0,
int[] arg1)
extern void glGenProgramsNV ( GLsizei , GLuint * ) ;
glGenProgramsNV in interface GLFunc
public boolean glAreProgramsResidentNV(int arg0,
int[] arg1,
boolean[] arg2)
extern GLboolean glAreProgramsResidentNV ( GLsizei , const GLuint * , GLboolean * ) ;
glAreProgramsResidentNV in interface GLFunc
public void glRequestResidentProgramsNV(int arg0,
int[] arg1)
extern void glRequestResidentProgramsNV ( GLsizei , const GLuint * ) ;
glRequestResidentProgramsNV in interface GLFunc
public void glGetProgramParameterfvNV(int arg0,
int arg1,
int arg2,
float[] arg3)
extern void glGetProgramParameterfvNV ( GLenum , GLuint , GLenum , GLfloat * ) ;
glGetProgramParameterfvNV in interface GLFunc
public void glGetProgramParameterdvNV(int arg0,
int arg1,
int arg2,
double[] arg3)
extern void glGetProgramParameterdvNV ( GLenum , GLuint , GLenum , GLdouble * ) ;
glGetProgramParameterdvNV in interface GLFunc
public void glGetProgramivNV(int arg0,
int arg1,
int[] arg2)
extern void glGetProgramivNV ( GLuint , GLenum , GLint * ) ;
glGetProgramivNV in interface GLFunc
public void glGetProgramStringNV(int arg0,
int arg1,
byte[] arg2)
extern void glGetProgramStringNV ( GLuint , GLenum , GLubyte * ) ;
glGetProgramStringNV in interface GLFunc
public void glGetTrackMatrixivNV(int arg0,
int arg1,
int arg2,
int[] arg3)
extern void glGetTrackMatrixivNV ( GLenum , GLuint , GLenum , GLint * ) ;
glGetTrackMatrixivNV in interface GLFunc
public void glGetVertexAttribdvNV(int arg0,
int arg1,
double[] arg2)
extern void glGetVertexAttribdvNV ( GLuint , GLenum , GLdouble * ) ;
glGetVertexAttribdvNV in interface GLFunc
public void glGetVertexAttribfvNV(int arg0,
int arg1,
float[] arg2)
extern void glGetVertexAttribfvNV ( GLuint , GLenum , GLfloat * ) ;
glGetVertexAttribfvNV in interface GLFunc
public void glGetVertexAttribivNV(int arg0,
int arg1,
int[] arg2)
extern void glGetVertexAttribivNV ( GLuint , GLenum , GLint * ) ;
glGetVertexAttribivNV in interface GLFunc
public void glGetVertexAttribPointervNV(int arg0,
int arg1,
byte[][] arg2)
extern void glGetVertexAttribPointervNV ( GLuint , GLenum , GLvoid * * ) ;
glGetVertexAttribPointervNV in interface GLFunc
public void glGetVertexAttribPointervNV(int arg0,
int arg1,
short[][] arg2)
glGetVertexAttribPointervNV in interface GLFunc
public void glGetVertexAttribPointervNV(int arg0,
int arg1,
int[][] arg2)
glGetVertexAttribPointervNV in interface GLFunc
public void glGetVertexAttribPointervNV(int arg0,
int arg1,
float[][] arg2)
glGetVertexAttribPointervNV in interface GLFunc
public void glGetVertexAttribPointervNV(int arg0,
int arg1,
double[][] arg2)
glGetVertexAttribPointervNV in interface GLFunc
public void glGetVertexAttribPointervNV(int arg0,
int arg1,
boolean[][] arg2)
glGetVertexAttribPointervNV in interface GLFunc
public void glGetVertexAttribPointervNV(int arg0,
int arg1,
long[][] arg2)
glGetVertexAttribPointervNV in interface GLFuncpublic boolean glIsProgramNV(int arg0)
extern GLboolean glIsProgramNV ( GLuint ) ;
glIsProgramNV in interface GLFunc
public void glLoadProgramNV(int arg0,
int arg1,
int arg2,
byte[] arg3)
extern void glLoadProgramNV ( GLenum , GLuint , GLsizei , const GLubyte * ) ;
glLoadProgramNV in interface GLFunc
public void glProgramParameter4fNV(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5)
extern void glProgramParameter4fNV ( GLenum , GLuint , GLfloat , GLfloat , GLfloat , GLfloat ) ;
glProgramParameter4fNV in interface GLFunc
public void glProgramParameter4dNV(int arg0,
int arg1,
double arg2,
double arg3,
double arg4,
double arg5)
extern void glProgramParameter4dNV ( GLenum , GLuint , GLdouble , GLdouble , GLdouble , GLdouble ) ;
glProgramParameter4dNV in interface GLFunc
public void glProgramParameter4dvNV(int arg0,
int arg1,
double[] arg2)
extern void glProgramParameter4dvNV ( GLenum , GLuint , const GLdouble * ) ;
glProgramParameter4dvNV in interface GLFunc
public void glProgramParameter4fvNV(int arg0,
int arg1,
float[] arg2)
extern void glProgramParameter4fvNV ( GLenum , GLuint , const GLfloat * ) ;
glProgramParameter4fvNV in interface GLFunc
public void glProgramParameters4dvNV(int arg0,
int arg1,
int arg2,
double[] arg3)
extern void glProgramParameters4dvNV ( GLenum , GLuint , GLuint , const GLdouble * ) ;
glProgramParameters4dvNV in interface GLFunc
public void glProgramParameters4fvNV(int arg0,
int arg1,
int arg2,
float[] arg3)
extern void glProgramParameters4fvNV ( GLenum , GLuint , GLuint , const GLfloat * ) ;
glProgramParameters4fvNV in interface GLFunc
public void glTrackMatrixNV(int arg0,
int arg1,
int arg2,
int arg3)
extern void glTrackMatrixNV ( GLenum , GLuint , GLenum , GLenum ) ;
glTrackMatrixNV in interface GLFunc
public void glVertexAttribPointerNV(int arg0,
int arg1,
int arg2,
int arg3,
byte[] arg4)
extern void glVertexAttribPointerNV ( GLuint , GLint , GLenum , GLsizei , const GLvoid * ) ;
glVertexAttribPointerNV in interface GLFunc
public void glVertexAttribPointerNV(int arg0,
int arg1,
int arg2,
int arg3,
short[] arg4)
glVertexAttribPointerNV in interface GLFunc
public void glVertexAttribPointerNV(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4)
glVertexAttribPointerNV in interface GLFunc
public void glVertexAttribPointerNV(int arg0,
int arg1,
int arg2,
int arg3,
float[] arg4)
glVertexAttribPointerNV in interface GLFunc
public void glVertexAttribPointerNV(int arg0,
int arg1,
int arg2,
int arg3,
double[] arg4)
glVertexAttribPointerNV in interface GLFunc
public void glVertexAttribPointerNV(int arg0,
int arg1,
int arg2,
int arg3,
boolean[] arg4)
glVertexAttribPointerNV in interface GLFunc
public void glVertexAttribPointerNV(int arg0,
int arg1,
int arg2,
int arg3,
long[] arg4)
glVertexAttribPointerNV in interface GLFunc
public void glVertexAttrib1sNV(int arg0,
short arg1)
extern void glVertexAttrib1sNV ( GLuint , GLshort ) ;
glVertexAttrib1sNV in interface GLFunc
public void glVertexAttrib1fNV(int arg0,
float arg1)
extern void glVertexAttrib1fNV ( GLuint , GLfloat ) ;
glVertexAttrib1fNV in interface GLFunc
public void glVertexAttrib1dNV(int arg0,
double arg1)
extern void glVertexAttrib1dNV ( GLuint , GLdouble ) ;
glVertexAttrib1dNV in interface GLFunc
public void glVertexAttrib2sNV(int arg0,
short arg1,
short arg2)
extern void glVertexAttrib2sNV ( GLuint , GLshort , GLshort ) ;
glVertexAttrib2sNV in interface GLFunc
public void glVertexAttrib2fNV(int arg0,
float arg1,
float arg2)
extern void glVertexAttrib2fNV ( GLuint , GLfloat , GLfloat ) ;
glVertexAttrib2fNV in interface GLFunc
public void glVertexAttrib2dNV(int arg0,
double arg1,
double arg2)
extern void glVertexAttrib2dNV ( GLuint , GLdouble , GLdouble ) ;
glVertexAttrib2dNV in interface GLFunc
public void glVertexAttrib3sNV(int arg0,
short arg1,
short arg2,
short arg3)
extern void glVertexAttrib3sNV ( GLuint , GLshort , GLshort , GLshort ) ;
glVertexAttrib3sNV in interface GLFunc
public void glVertexAttrib3fNV(int arg0,
float arg1,
float arg2,
float arg3)
extern void glVertexAttrib3fNV ( GLuint , GLfloat , GLfloat , GLfloat ) ;
glVertexAttrib3fNV in interface GLFunc
public void glVertexAttrib3dNV(int arg0,
double arg1,
double arg2,
double arg3)
extern void glVertexAttrib3dNV ( GLuint , GLdouble , GLdouble , GLdouble ) ;
glVertexAttrib3dNV in interface GLFunc
public void glVertexAttrib4sNV(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
extern void glVertexAttrib4sNV ( GLuint , GLshort , GLshort , GLshort , GLshort ) ;
glVertexAttrib4sNV in interface GLFunc
public void glVertexAttrib4fNV(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
extern void glVertexAttrib4fNV ( GLuint , GLfloat , GLfloat , GLfloat , GLfloat ) ;
glVertexAttrib4fNV in interface GLFunc
public void glVertexAttrib4dNV(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
extern void glVertexAttrib4dNV ( GLuint , GLdouble , GLdouble , GLdouble , GLdouble ) ;
glVertexAttrib4dNV in interface GLFunc
public void glVertexAttrib4ubNV(int arg0,
byte arg1,
byte arg2,
byte arg3,
byte arg4)
extern void glVertexAttrib4ubNV ( GLuint , GLubyte , GLubyte , GLubyte , GLubyte ) ;
glVertexAttrib4ubNV in interface GLFunc
public void glVertexAttrib1svNV(int arg0,
short[] arg1)
extern void glVertexAttrib1svNV ( GLuint , const GLshort * ) ;
glVertexAttrib1svNV in interface GLFunc
public void glVertexAttrib1fvNV(int arg0,
float[] arg1)
extern void glVertexAttrib1fvNV ( GLuint , const GLfloat * ) ;
glVertexAttrib1fvNV in interface GLFunc
public void glVertexAttrib1dvNV(int arg0,
double[] arg1)
extern void glVertexAttrib1dvNV ( GLuint , const GLdouble * ) ;
glVertexAttrib1dvNV in interface GLFunc
public void glVertexAttrib2svNV(int arg0,
short[] arg1)
extern void glVertexAttrib2svNV ( GLuint , const GLshort * ) ;
glVertexAttrib2svNV in interface GLFunc
public void glVertexAttrib2fvNV(int arg0,
float[] arg1)
extern void glVertexAttrib2fvNV ( GLuint , const GLfloat * ) ;
glVertexAttrib2fvNV in interface GLFunc
public void glVertexAttrib2dvNV(int arg0,
double[] arg1)
extern void glVertexAttrib2dvNV ( GLuint , const GLdouble * ) ;
glVertexAttrib2dvNV in interface GLFunc
public void glVertexAttrib3svNV(int arg0,
short[] arg1)
extern void glVertexAttrib3svNV ( GLuint , const GLshort * ) ;
glVertexAttrib3svNV in interface GLFunc
public void glVertexAttrib3fvNV(int arg0,
float[] arg1)
extern void glVertexAttrib3fvNV ( GLuint , const GLfloat * ) ;
glVertexAttrib3fvNV in interface GLFunc
public void glVertexAttrib3dvNV(int arg0,
double[] arg1)
extern void glVertexAttrib3dvNV ( GLuint , const GLdouble * ) ;
glVertexAttrib3dvNV in interface GLFunc
public void glVertexAttrib4svNV(int arg0,
short[] arg1)
extern void glVertexAttrib4svNV ( GLuint , const GLshort * ) ;
glVertexAttrib4svNV in interface GLFunc
public void glVertexAttrib4fvNV(int arg0,
float[] arg1)
extern void glVertexAttrib4fvNV ( GLuint , const GLfloat * ) ;
glVertexAttrib4fvNV in interface GLFunc
public void glVertexAttrib4dvNV(int arg0,
double[] arg1)
extern void glVertexAttrib4dvNV ( GLuint , const GLdouble * ) ;
glVertexAttrib4dvNV in interface GLFunc
public void glVertexAttrib4ubvNV(int arg0,
byte[] arg1)
extern void glVertexAttrib4ubvNV ( GLuint , const GLubyte * ) ;
glVertexAttrib4ubvNV in interface GLFunc
public void glVertexAttribs1svNV(int arg0,
int arg1,
short[] arg2)
extern void glVertexAttribs1svNV ( GLuint , GLsizei , const GLshort * ) ;
glVertexAttribs1svNV in interface GLFunc
public void glVertexAttribs1fvNV(int arg0,
int arg1,
float[] arg2)
extern void glVertexAttribs1fvNV ( GLuint , GLsizei , const GLfloat * ) ;
glVertexAttribs1fvNV in interface GLFunc
public void glVertexAttribs1dvNV(int arg0,
int arg1,
double[] arg2)
extern void glVertexAttribs1dvNV ( GLuint , GLsizei , const GLdouble * ) ;
glVertexAttribs1dvNV in interface GLFunc
public void glVertexAttribs2svNV(int arg0,
int arg1,
short[] arg2)
extern void glVertexAttribs2svNV ( GLuint , GLsizei , const GLshort * ) ;
glVertexAttribs2svNV in interface GLFunc
public void glVertexAttribs2fvNV(int arg0,
int arg1,
float[] arg2)
extern void glVertexAttribs2fvNV ( GLuint , GLsizei , const GLfloat * ) ;
glVertexAttribs2fvNV in interface GLFunc
public void glVertexAttribs2dvNV(int arg0,
int arg1,
double[] arg2)
extern void glVertexAttribs2dvNV ( GLuint , GLsizei , const GLdouble * ) ;
glVertexAttribs2dvNV in interface GLFunc
public void glVertexAttribs3svNV(int arg0,
int arg1,
short[] arg2)
extern void glVertexAttribs3svNV ( GLuint , GLsizei , const GLshort * ) ;
glVertexAttribs3svNV in interface GLFunc
public void glVertexAttribs3fvNV(int arg0,
int arg1,
float[] arg2)
extern void glVertexAttribs3fvNV ( GLuint , GLsizei , const GLfloat * ) ;
glVertexAttribs3fvNV in interface GLFunc
public void glVertexAttribs3dvNV(int arg0,
int arg1,
double[] arg2)
extern void glVertexAttribs3dvNV ( GLuint , GLsizei , const GLdouble * ) ;
glVertexAttribs3dvNV in interface GLFunc
public void glVertexAttribs4svNV(int arg0,
int arg1,
short[] arg2)
extern void glVertexAttribs4svNV ( GLuint , GLsizei , const GLshort * ) ;
glVertexAttribs4svNV in interface GLFunc
public void glVertexAttribs4fvNV(int arg0,
int arg1,
float[] arg2)
extern void glVertexAttribs4fvNV ( GLuint , GLsizei , const GLfloat * ) ;
glVertexAttribs4fvNV in interface GLFunc
public void glVertexAttribs4dvNV(int arg0,
int arg1,
double[] arg2)
extern void glVertexAttribs4dvNV ( GLuint , GLsizei , const GLdouble * ) ;
glVertexAttribs4dvNV in interface GLFunc
public void glVertexAttribs4ubvNV(int arg0,
int arg1,
byte[] arg2)
extern void glVertexAttribs4ubvNV ( GLuint , GLsizei , const GLubyte * ) ;
glVertexAttribs4ubvNV in interface GLFunc
public void glTexBumpParameterivATI(int arg0,
int[] arg1)
extern void glTexBumpParameterivATI ( GLenum , const GLint * ) ;
glTexBumpParameterivATI in interface GLFunc
public void glTexBumpParameterfvATI(int arg0,
float[] arg1)
extern void glTexBumpParameterfvATI ( GLenum , const GLfloat * ) ;
glTexBumpParameterfvATI in interface GLFunc
public void glGetTexBumpParameterivATI(int arg0,
int[] arg1)
extern void glGetTexBumpParameterivATI ( GLenum , GLint * ) ;
glGetTexBumpParameterivATI in interface GLFunc
public void glGetTexBumpParameterfvATI(int arg0,
float[] arg1)
extern void glGetTexBumpParameterfvATI ( GLenum , GLfloat * ) ;
glGetTexBumpParameterfvATI in interface GLFuncpublic int glGenFragmentShadersATI(int arg0)
extern GLuint glGenFragmentShadersATI ( GLuint ) ;
glGenFragmentShadersATI in interface GLFuncpublic void glBindFragmentShaderATI(int arg0)
extern void glBindFragmentShaderATI ( GLuint ) ;
glBindFragmentShaderATI in interface GLFuncpublic void glDeleteFragmentShaderATI(int arg0)
extern void glDeleteFragmentShaderATI ( GLuint ) ;
glDeleteFragmentShaderATI in interface GLFuncpublic void glBeginFragmentShaderATI()
extern void glBeginFragmentShaderATI ( void ) ;
glBeginFragmentShaderATI in interface GLFuncpublic void glEndFragmentShaderATI()
extern void glEndFragmentShaderATI ( void ) ;
glEndFragmentShaderATI in interface GLFunc
public void glPassTexCoordATI(int arg0,
int arg1,
int arg2)
extern void glPassTexCoordATI ( GLuint , GLuint , GLenum ) ;
glPassTexCoordATI in interface GLFunc
public void glSampleMapATI(int arg0,
int arg1,
int arg2)
extern void glSampleMapATI ( GLuint , GLuint , GLenum ) ;
glSampleMapATI in interface GLFunc
public void glColorFragmentOp1ATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
extern void glColorFragmentOp1ATI ( GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint ) ;
glColorFragmentOp1ATI in interface GLFunc
public void glColorFragmentOp2ATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9)
extern void glColorFragmentOp2ATI ( GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint ) ;
glColorFragmentOp2ATI in interface GLFunc
public void glColorFragmentOp3ATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
int arg12)
extern void glColorFragmentOp3ATI ( GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint ) ;
glColorFragmentOp3ATI in interface GLFunc
public void glAlphaFragmentOp1ATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
extern void glAlphaFragmentOp1ATI ( GLenum , GLuint , GLuint , GLuint , GLuint , GLuint ) ;
glAlphaFragmentOp1ATI in interface GLFunc
public void glAlphaFragmentOp2ATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
extern void glAlphaFragmentOp2ATI ( GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint ) ;
glAlphaFragmentOp2ATI in interface GLFunc
public void glAlphaFragmentOp3ATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11)
extern void glAlphaFragmentOp3ATI ( GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint ) ;
glAlphaFragmentOp3ATI in interface GLFunc
public void glSetFragmentShaderConstantATI(int arg0,
float[] arg1)
extern void glSetFragmentShaderConstantATI ( GLuint , const GLfloat * ) ;
glSetFragmentShaderConstantATI in interface GLFunc
public void glPNTrianglesiATI(int arg0,
int arg1)
extern void glPNTrianglesiATI ( GLenum , GLint ) ;
glPNTrianglesiATI in interface GLFunc
public void glPNTrianglesfATI(int arg0,
float arg1)
extern void glPNTrianglesfATI ( GLenum , GLfloat ) ;
glPNTrianglesfATI in interface GLFunc
public int glNewObjectBufferATI(int arg0,
byte[] arg1,
int arg2)
extern GLuint glNewObjectBufferATI ( GLsizei , const GLvoid * , GLenum ) ;
glNewObjectBufferATI in interface GLFunc
public int glNewObjectBufferATI(int arg0,
short[] arg1,
int arg2)
glNewObjectBufferATI in interface GLFunc
public int glNewObjectBufferATI(int arg0,
int[] arg1,
int arg2)
glNewObjectBufferATI in interface GLFunc
public int glNewObjectBufferATI(int arg0,
float[] arg1,
int arg2)
glNewObjectBufferATI in interface GLFunc
public int glNewObjectBufferATI(int arg0,
double[] arg1,
int arg2)
glNewObjectBufferATI in interface GLFunc
public int glNewObjectBufferATI(int arg0,
boolean[] arg1,
int arg2)
glNewObjectBufferATI in interface GLFunc
public int glNewObjectBufferATI(int arg0,
long[] arg1,
int arg2)
glNewObjectBufferATI in interface GLFuncpublic boolean glIsObjectBufferATI(int arg0)
extern GLboolean glIsObjectBufferATI ( GLuint ) ;
glIsObjectBufferATI in interface GLFunc
public void glUpdateObjectBufferATI(int arg0,
int arg1,
int arg2,
byte[] arg3,
int arg4)
extern void glUpdateObjectBufferATI ( GLuint , GLuint , GLsizei , const GLvoid * , GLenum ) ;
glUpdateObjectBufferATI in interface GLFunc
public void glUpdateObjectBufferATI(int arg0,
int arg1,
int arg2,
short[] arg3,
int arg4)
glUpdateObjectBufferATI in interface GLFunc
public void glUpdateObjectBufferATI(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
glUpdateObjectBufferATI in interface GLFunc
public void glUpdateObjectBufferATI(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
glUpdateObjectBufferATI in interface GLFunc
public void glUpdateObjectBufferATI(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
glUpdateObjectBufferATI in interface GLFunc
public void glUpdateObjectBufferATI(int arg0,
int arg1,
int arg2,
boolean[] arg3,
int arg4)
glUpdateObjectBufferATI in interface GLFunc
public void glUpdateObjectBufferATI(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
glUpdateObjectBufferATI in interface GLFunc
public void glGetObjectBufferfvATI(int arg0,
int arg1,
float[] arg2)
extern void glGetObjectBufferfvATI ( GLuint , GLenum , GLfloat * ) ;
glGetObjectBufferfvATI in interface GLFunc
public void glGetObjectBufferivATI(int arg0,
int arg1,
int[] arg2)
extern void glGetObjectBufferivATI ( GLuint , GLenum , GLint * ) ;
glGetObjectBufferivATI in interface GLFuncpublic void glDeleteObjectBufferATI(int arg0)
extern void glDeleteObjectBufferATI ( GLuint ) ;
glDeleteObjectBufferATI in interface GLFunc
public void glArrayObjectATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
extern void glArrayObjectATI ( GLenum , GLint , GLenum , GLsizei , GLuint , GLuint ) ;
glArrayObjectATI in interface GLFunc
public void glGetArrayObjectfvATI(int arg0,
int arg1,
float[] arg2)
extern void glGetArrayObjectfvATI ( GLenum , GLenum , GLfloat * ) ;
glGetArrayObjectfvATI in interface GLFunc
public void glGetArrayObjectivATI(int arg0,
int arg1,
int[] arg2)
extern void glGetArrayObjectivATI ( GLenum , GLenum , GLint * ) ;
glGetArrayObjectivATI in interface GLFunc
public void glVariantArrayObjectATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
extern void glVariantArrayObjectATI ( GLuint , GLenum , GLsizei , GLuint , GLuint ) ;
glVariantArrayObjectATI in interface GLFunc
public void glGetVariantArrayObjectfvATI(int arg0,
int arg1,
float[] arg2)
extern void glGetVariantArrayObjectfvATI ( GLuint , GLenum , GLfloat * ) ;
glGetVariantArrayObjectfvATI in interface GLFunc
public void glGetVariantArrayObjectivATI(int arg0,
int arg1,
int[] arg2)
extern void glGetVariantArrayObjectivATI ( GLuint , GLenum , GLint * ) ;
glGetVariantArrayObjectivATI in interface GLFuncpublic void glBeginVertexShaderEXT()
extern void glBeginVertexShaderEXT ( void ) ;
glBeginVertexShaderEXT in interface GLFuncpublic void glEndVertexShaderEXT()
extern void glEndVertexShaderEXT ( void ) ;
glEndVertexShaderEXT in interface GLFuncpublic void glBindVertexShaderEXT(int arg0)
extern void glBindVertexShaderEXT ( GLuint ) ;
glBindVertexShaderEXT in interface GLFuncpublic int glGenVertexShadersEXT(int arg0)
extern GLuint glGenVertexShadersEXT ( GLuint ) ;
glGenVertexShadersEXT in interface GLFuncpublic void glDeleteVertexShaderEXT(int arg0)
extern void glDeleteVertexShaderEXT ( GLuint ) ;
glDeleteVertexShaderEXT in interface GLFunc
public void glShaderOp1EXT(int arg0,
int arg1,
int arg2)
extern void glShaderOp1EXT ( GLenum , GLuint , GLuint ) ;
glShaderOp1EXT in interface GLFunc
public void glShaderOp2EXT(int arg0,
int arg1,
int arg2,
int arg3)
extern void glShaderOp2EXT ( GLenum , GLuint , GLuint , GLuint ) ;
glShaderOp2EXT in interface GLFunc
public void glShaderOp3EXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
extern void glShaderOp3EXT ( GLenum , GLuint , GLuint , GLuint , GLuint ) ;
glShaderOp3EXT in interface GLFunc
public void glSwizzleEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
extern void glSwizzleEXT ( GLuint , GLuint , GLenum , GLenum , GLenum , GLenum ) ;
glSwizzleEXT in interface GLFunc
public void glWriteMaskEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
extern void glWriteMaskEXT ( GLuint , GLuint , GLenum , GLenum , GLenum , GLenum ) ;
glWriteMaskEXT in interface GLFunc
public void glInsertComponentEXT(int arg0,
int arg1,
int arg2)
extern void glInsertComponentEXT ( GLuint , GLuint , GLuint ) ;
glInsertComponentEXT in interface GLFunc
public void glExtractComponentEXT(int arg0,
int arg1,
int arg2)
extern void glExtractComponentEXT ( GLuint , GLuint , GLuint ) ;
glExtractComponentEXT in interface GLFunc
public int glGenSymbolsEXT(int arg0,
int arg1,
int arg2,
int arg3)
extern GLuint glGenSymbolsEXT ( GLenum , GLenum , GLenum , GLuint ) ;
glGenSymbolsEXT in interface GLFunc
public void glSetInvariantEXT(int arg0,
int arg1,
byte[] arg2)
extern void glSetInvariantEXT ( GLuint , GLenum , const void * ) ;
glSetInvariantEXT in interface GLFunc
public void glSetInvariantEXT(int arg0,
int arg1,
short[] arg2)
glSetInvariantEXT in interface GLFunc
public void glSetInvariantEXT(int arg0,
int arg1,
int[] arg2)
glSetInvariantEXT in interface GLFunc
public void glSetInvariantEXT(int arg0,
int arg1,
float[] arg2)
glSetInvariantEXT in interface GLFunc
public void glSetInvariantEXT(int arg0,
int arg1,
double[] arg2)
glSetInvariantEXT in interface GLFunc
public void glSetInvariantEXT(int arg0,
int arg1,
boolean[] arg2)
glSetInvariantEXT in interface GLFunc
public void glSetInvariantEXT(int arg0,
int arg1,
long[] arg2)
glSetInvariantEXT in interface GLFunc
public void glSetLocalConstantEXT(int arg0,
int arg1,
byte[] arg2)
extern void glSetLocalConstantEXT ( GLuint , GLenum , const void * ) ;
glSetLocalConstantEXT in interface GLFunc
public void glSetLocalConstantEXT(int arg0,
int arg1,
short[] arg2)
glSetLocalConstantEXT in interface GLFunc
public void glSetLocalConstantEXT(int arg0,
int arg1,
int[] arg2)
glSetLocalConstantEXT in interface GLFunc
public void glSetLocalConstantEXT(int arg0,
int arg1,
float[] arg2)
glSetLocalConstantEXT in interface GLFunc
public void glSetLocalConstantEXT(int arg0,
int arg1,
double[] arg2)
glSetLocalConstantEXT in interface GLFunc
public void glSetLocalConstantEXT(int arg0,
int arg1,
boolean[] arg2)
glSetLocalConstantEXT in interface GLFunc
public void glSetLocalConstantEXT(int arg0,
int arg1,
long[] arg2)
glSetLocalConstantEXT in interface GLFunc
public void glVariantbvEXT(int arg0,
byte[] arg1)
extern void glVariantbvEXT ( GLuint , const GLbyte * ) ;
glVariantbvEXT in interface GLFunc
public void glVariantsvEXT(int arg0,
short[] arg1)
extern void glVariantsvEXT ( GLuint , const GLshort * ) ;
glVariantsvEXT in interface GLFunc
public void glVariantivEXT(int arg0,
int[] arg1)
extern void glVariantivEXT ( GLuint , const GLint * ) ;
glVariantivEXT in interface GLFunc
public void glVariantfvEXT(int arg0,
float[] arg1)
extern void glVariantfvEXT ( GLuint , const GLfloat * ) ;
glVariantfvEXT in interface GLFunc
public void glVariantdvEXT(int arg0,
double[] arg1)
extern void glVariantdvEXT ( GLuint , const GLdouble * ) ;
glVariantdvEXT in interface GLFunc
public void glVariantubvEXT(int arg0,
byte[] arg1)
extern void glVariantubvEXT ( GLuint , const GLubyte * ) ;
glVariantubvEXT in interface GLFunc
public void glVariantusvEXT(int arg0,
short[] arg1)
extern void glVariantusvEXT ( GLuint , const GLushort * ) ;
glVariantusvEXT in interface GLFunc
public void glVariantuivEXT(int arg0,
int[] arg1)
extern void glVariantuivEXT ( GLuint , const GLuint * ) ;
glVariantuivEXT in interface GLFunc
public void glVariantPointerEXT(int arg0,
int arg1,
int arg2,
byte[] arg3)
extern void glVariantPointerEXT ( GLuint , GLenum , GLuint , const void * ) ;
glVariantPointerEXT in interface GLFunc
public void glVariantPointerEXT(int arg0,
int arg1,
int arg2,
short[] arg3)
glVariantPointerEXT in interface GLFunc
public void glVariantPointerEXT(int arg0,
int arg1,
int arg2,
int[] arg3)
glVariantPointerEXT in interface GLFunc
public void glVariantPointerEXT(int arg0,
int arg1,
int arg2,
float[] arg3)
glVariantPointerEXT in interface GLFunc
public void glVariantPointerEXT(int arg0,
int arg1,
int arg2,
double[] arg3)
glVariantPointerEXT in interface GLFunc
public void glVariantPointerEXT(int arg0,
int arg1,
int arg2,
boolean[] arg3)
glVariantPointerEXT in interface GLFunc
public void glVariantPointerEXT(int arg0,
int arg1,
int arg2,
long[] arg3)
glVariantPointerEXT in interface GLFuncpublic void glEnableVariantClientStateEXT(int arg0)
extern void glEnableVariantClientStateEXT ( GLuint ) ;
glEnableVariantClientStateEXT in interface GLFuncpublic void glDisableVariantClientStateEXT(int arg0)
extern void glDisableVariantClientStateEXT ( GLuint ) ;
glDisableVariantClientStateEXT in interface GLFunc
public int glBindLightParameterEXT(int arg0,
int arg1)
extern GLuint glBindLightParameterEXT ( GLenum , GLenum ) ;
glBindLightParameterEXT in interface GLFunc
public int glBindMaterialParameterEXT(int arg0,
int arg1)
extern GLuint glBindMaterialParameterEXT ( GLenum , GLenum ) ;
glBindMaterialParameterEXT in interface GLFunc
public int glBindTexGenParameterEXT(int arg0,
int arg1,
int arg2)
extern GLuint glBindTexGenParameterEXT ( GLenum , GLenum , GLenum ) ;
glBindTexGenParameterEXT in interface GLFunc
public int glBindTextureUnitParameterEXT(int arg0,
int arg1)
extern GLuint glBindTextureUnitParameterEXT ( GLenum , GLenum ) ;
glBindTextureUnitParameterEXT in interface GLFuncpublic int glBindParameterEXT(int arg0)
extern GLuint glBindParameterEXT ( GLenum ) ;
glBindParameterEXT in interface GLFunc
public boolean glIsVariantEnabledEXT(int arg0,
int arg1)
extern GLboolean glIsVariantEnabledEXT ( GLuint , GLenum ) ;
glIsVariantEnabledEXT in interface GLFunc
public void glGetVariantBooleanvEXT(int arg0,
int arg1,
boolean[] arg2)
extern void glGetVariantBooleanvEXT ( GLuint , GLenum , GLboolean * ) ;
glGetVariantBooleanvEXT in interface GLFunc
public void glGetVariantIntegervEXT(int arg0,
int arg1,
int[] arg2)
extern void glGetVariantIntegervEXT ( GLuint , GLenum , GLint * ) ;
glGetVariantIntegervEXT in interface GLFunc
public void glGetVariantFloatvEXT(int arg0,
int arg1,
float[] arg2)
extern void glGetVariantFloatvEXT ( GLuint , GLenum , GLfloat * ) ;
glGetVariantFloatvEXT in interface GLFunc
public void glGetVariantPointervEXT(int arg0,
int arg1,
byte[][] arg2)
extern void glGetVariantPointervEXT ( GLuint , GLenum , GLvoid * * ) ;
glGetVariantPointervEXT in interface GLFunc
public void glGetVariantPointervEXT(int arg0,
int arg1,
short[][] arg2)
glGetVariantPointervEXT in interface GLFunc
public void glGetVariantPointervEXT(int arg0,
int arg1,
int[][] arg2)
glGetVariantPointervEXT in interface GLFunc
public void glGetVariantPointervEXT(int arg0,
int arg1,
float[][] arg2)
glGetVariantPointervEXT in interface GLFunc
public void glGetVariantPointervEXT(int arg0,
int arg1,
double[][] arg2)
glGetVariantPointervEXT in interface GLFunc
public void glGetVariantPointervEXT(int arg0,
int arg1,
boolean[][] arg2)
glGetVariantPointervEXT in interface GLFunc
public void glGetVariantPointervEXT(int arg0,
int arg1,
long[][] arg2)
glGetVariantPointervEXT in interface GLFunc
public void glGetInvariantBooleanvEXT(int arg0,
int arg1,
boolean[] arg2)
extern void glGetInvariantBooleanvEXT ( GLuint , GLenum , GLboolean * ) ;
glGetInvariantBooleanvEXT in interface GLFunc
public void glGetInvariantIntegervEXT(int arg0,
int arg1,
int[] arg2)
extern void glGetInvariantIntegervEXT ( GLuint , GLenum , GLint * ) ;
glGetInvariantIntegervEXT in interface GLFunc
public void glGetInvariantFloatvEXT(int arg0,
int arg1,
float[] arg2)
extern void glGetInvariantFloatvEXT ( GLuint , GLenum , GLfloat * ) ;
glGetInvariantFloatvEXT in interface GLFunc
public void glGetLocalConstantBooleanvEXT(int arg0,
int arg1,
boolean[] arg2)
extern void glGetLocalConstantBooleanvEXT ( GLuint , GLenum , GLboolean * ) ;
glGetLocalConstantBooleanvEXT in interface GLFunc
public void glGetLocalConstantIntegervEXT(int arg0,
int arg1,
int[] arg2)
extern void glGetLocalConstantIntegervEXT ( GLuint , GLenum , GLint * ) ;
glGetLocalConstantIntegervEXT in interface GLFunc
public void glGetLocalConstantFloatvEXT(int arg0,
int arg1,
float[] arg2)
extern void glGetLocalConstantFloatvEXT ( GLuint , GLenum , GLfloat * ) ;
glGetLocalConstantFloatvEXT in interface GLFunc
public void glVertexStream1s(int arg0,
short arg1)
extern void glVertexStream1s ( GLenum , GLshort ) ;
glVertexStream1s in interface GLFunc
public void glVertexStream1sv(int arg0,
short[] arg1)
extern void glVertexStream1sv ( GLenum , const GLshort * ) ;
glVertexStream1sv in interface GLFunc
public void glVertexStream1i(int arg0,
int arg1)
extern void glVertexStream1i ( GLenum , GLint ) ;
glVertexStream1i in interface GLFunc
public void glVertexStream1iv(int arg0,
int[] arg1)
extern void glVertexStream1iv ( GLenum , const GLint * ) ;
glVertexStream1iv in interface GLFunc
public void glVertexStream1f(int arg0,
float arg1)
extern void glVertexStream1f ( GLenum , GLfloat ) ;
glVertexStream1f in interface GLFunc
public void glVertexStream1fv(int arg0,
float[] arg1)
extern void glVertexStream1fv ( GLenum , const GLfloat * ) ;
glVertexStream1fv in interface GLFunc
public void glVertexStream1d(int arg0,
double arg1)
extern void glVertexStream1d ( GLenum , GLdouble ) ;
glVertexStream1d in interface GLFunc
public void glVertexStream1dv(int arg0,
double[] arg1)
extern void glVertexStream1dv ( GLenum , const GLdouble * ) ;
glVertexStream1dv in interface GLFunc
public void glVertexStream2s(int arg0,
short arg1,
short arg2)
extern void glVertexStream2s ( GLenum , GLshort , GLshort ) ;
glVertexStream2s in interface GLFunc
public void glVertexStream2sv(int arg0,
short[] arg1)
extern void glVertexStream2sv ( GLenum , const GLshort * ) ;
glVertexStream2sv in interface GLFunc
public void glVertexStream2i(int arg0,
int arg1,
int arg2)
extern void glVertexStream2i ( GLenum , GLint , GLint ) ;
glVertexStream2i in interface GLFunc
public void glVertexStream2iv(int arg0,
int[] arg1)
extern void glVertexStream2iv ( GLenum , const GLint * ) ;
glVertexStream2iv in interface GLFunc
public void glVertexStream2f(int arg0,
float arg1,
float arg2)
extern void glVertexStream2f ( GLenum , GLfloat , GLfloat ) ;
glVertexStream2f in interface GLFunc
public void glVertexStream2fv(int arg0,
float[] arg1)
extern void glVertexStream2fv ( GLenum , const GLfloat * ) ;
glVertexStream2fv in interface GLFunc
public void glVertexStream2d(int arg0,
double arg1,
double arg2)
extern void glVertexStream2d ( GLenum , GLdouble , GLdouble ) ;
glVertexStream2d in interface GLFunc
public void glVertexStream2dv(int arg0,
double[] arg1)
extern void glVertexStream2dv ( GLenum , const GLdouble * ) ;
glVertexStream2dv in interface GLFunc
public void glVertexStream3s(int arg0,
short arg1,
short arg2,
short arg3)
extern void glVertexStream3s ( GLenum , GLshort , GLshort , GLshort ) ;
glVertexStream3s in interface GLFunc
public void glVertexStream3sv(int arg0,
short[] arg1)
extern void glVertexStream3sv ( GLenum , const GLshort * ) ;
glVertexStream3sv in interface GLFunc
public void glVertexStream3i(int arg0,
int arg1,
int arg2,
int arg3)
extern void glVertexStream3i ( GLenum , GLint , GLint , GLint ) ;
glVertexStream3i in interface GLFunc
public void glVertexStream3iv(int arg0,
int[] arg1)
extern void glVertexStream3iv ( GLenum , const GLint * ) ;
glVertexStream3iv in interface GLFunc
public void glVertexStream3f(int arg0,
float arg1,
float arg2,
float arg3)
extern void glVertexStream3f ( GLenum , GLfloat , GLfloat , GLfloat ) ;
glVertexStream3f in interface GLFunc
public void glVertexStream3fv(int arg0,
float[] arg1)
extern void glVertexStream3fv ( GLenum , const GLfloat * ) ;
glVertexStream3fv in interface GLFunc
public void glVertexStream3d(int arg0,
double arg1,
double arg2,
double arg3)
extern void glVertexStream3d ( GLenum , GLdouble , GLdouble , GLdouble ) ;
glVertexStream3d in interface GLFunc
public void glVertexStream3dv(int arg0,
double[] arg1)
extern void glVertexStream3dv ( GLenum , const GLdouble * ) ;
glVertexStream3dv in interface GLFunc
public void glVertexStream4s(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
extern void glVertexStream4s ( GLenum , GLshort , GLshort , GLshort , GLshort ) ;
glVertexStream4s in interface GLFunc
public void glVertexStream4sv(int arg0,
short[] arg1)
extern void glVertexStream4sv ( GLenum , const GLshort * ) ;
glVertexStream4sv in interface GLFunc
public void glVertexStream4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
extern void glVertexStream4i ( GLenum , GLint , GLint , GLint , GLint ) ;
glVertexStream4i in interface GLFunc
public void glVertexStream4iv(int arg0,
int[] arg1)
extern void glVertexStream4iv ( GLenum , const GLint * ) ;
glVertexStream4iv in interface GLFunc
public void glVertexStream4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
extern void glVertexStream4f ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat ) ;
glVertexStream4f in interface GLFunc
public void glVertexStream4fv(int arg0,
float[] arg1)
extern void glVertexStream4fv ( GLenum , const GLfloat * ) ;
glVertexStream4fv in interface GLFunc
public void glVertexStream4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
extern void glVertexStream4d ( GLenum , GLdouble , GLdouble , GLdouble , GLdouble ) ;
glVertexStream4d in interface GLFunc
public void glVertexStream4dv(int arg0,
double[] arg1)
extern void glVertexStream4dv ( GLenum , const GLdouble * ) ;
glVertexStream4dv in interface GLFunc
public void glNormalStream3b(int arg0,
byte arg1,
byte arg2,
byte arg3)
extern void glNormalStream3b ( GLenum , GLbyte , GLbyte , GLbyte ) ;
glNormalStream3b in interface GLFunc
public void glNormalStream3bv(int arg0,
byte[] arg1)
extern void glNormalStream3bv ( GLenum , const GLbyte * ) ;
glNormalStream3bv in interface GLFunc
public void glNormalStream3s(int arg0,
short arg1,
short arg2,
short arg3)
extern void glNormalStream3s ( GLenum , GLshort , GLshort , GLshort ) ;
glNormalStream3s in interface GLFunc
public void glNormalStream3sv(int arg0,
short[] arg1)
extern void glNormalStream3sv ( GLenum , const GLshort * ) ;
glNormalStream3sv in interface GLFunc
public void glNormalStream3i(int arg0,
int arg1,
int arg2,
int arg3)
extern void glNormalStream3i ( GLenum , GLint , GLint , GLint ) ;
glNormalStream3i in interface GLFunc
public void glNormalStream3iv(int arg0,
int[] arg1)
extern void glNormalStream3iv ( GLenum , const GLint * ) ;
glNormalStream3iv in interface GLFunc
public void glNormalStream3f(int arg0,
float arg1,
float arg2,
float arg3)
extern void glNormalStream3f ( GLenum , GLfloat , GLfloat , GLfloat ) ;
glNormalStream3f in interface GLFunc
public void glNormalStream3fv(int arg0,
float[] arg1)
extern void glNormalStream3fv ( GLenum , const GLfloat * ) ;
glNormalStream3fv in interface GLFunc
public void glNormalStream3d(int arg0,
double arg1,
double arg2,
double arg3)
extern void glNormalStream3d ( GLenum , GLdouble , GLdouble , GLdouble ) ;
glNormalStream3d in interface GLFunc
public void glNormalStream3dv(int arg0,
double[] arg1)
extern void glNormalStream3dv ( GLenum , const GLdouble * ) ;
glNormalStream3dv in interface GLFuncpublic void glClientActiveVertexStream(int arg0)
extern void glClientActiveVertexStream ( GLenum ) ;
glClientActiveVertexStream in interface GLFunc
public void glVertexBlendEnvi(int arg0,
int arg1)
extern void glVertexBlendEnvi ( GLenum , GLint ) ;
glVertexBlendEnvi in interface GLFunc
public void glVertexBlendEnvf(int arg0,
float arg1)
extern void glVertexBlendEnvf ( GLenum , GLfloat ) ;
glVertexBlendEnvf in interface GLFunc
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