gl4java
Interface GLFunc

All Superinterfaces:
GLEnum
All Known Subinterfaces:
GLFunc14
All Known Implementing Classes:
GLFuncJauJNI, GLFuncJauJNInf

public interface GLFunc
extends GLEnum

The base interface for OpenGL native function mapping

Version:
2.00, 21. April 1999
Author:
Sven Goethel

Field Summary
static java.lang.String[] GL_PROC_NAMES
           
 
Fields inherited from interface gl4java.GLEnum
GL_1PASS_EXT, GL_1PASS_SGIS, GL_2_BYTES, GL_2D, GL_2PASS_0_EXT, GL_2PASS_0_SGIS, GL_2PASS_1_EXT, GL_2PASS_1_SGIS, GL_2X_BIT_ATI, GL_3_BYTES, GL_3D, GL_3D_COLOR, GL_3D_COLOR_TEXTURE, GL_3DFX_multisample, GL_3DFX_tbuffer, GL_3DFX_texture_compression_FXT1, GL_4_BYTES, GL_422_AVERAGE_EXT, GL_422_EXT, GL_422_REV_AVERAGE_EXT, GL_422_REV_EXT, GL_4D_COLOR_TEXTURE, GL_4PASS_0_EXT, GL_4PASS_0_SGIS, GL_4PASS_1_EXT, GL_4PASS_1_SGIS, GL_4PASS_2_EXT, GL_4PASS_2_SGIS, GL_4PASS_3_EXT, GL_4PASS_3_SGIS, GL_4X_BIT_ATI, GL_8X_BIT_ATI, GL_ABGR_EXT, GL_ACCUM, GL_ACCUM_ALPHA_BITS, GL_ACCUM_BLUE_BITS, GL_ACCUM_BUFFER_BIT, GL_ACCUM_CLEAR_VALUE, GL_ACCUM_GREEN_BITS, GL_ACCUM_RED_BITS, GL_ACTIVE_TEXTURE, GL_ACTIVE_TEXTURE_ARB, GL_ACTIVE_VERTEX_UNITS_ARB, GL_ADD, GL_ADD_ATI, GL_ADD_SIGNED, GL_ADD_SIGNED_ARB, GL_ADD_SIGNED_EXT, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALL_ATTRIB_BITS, GL_ALL_CLIENT_ATTRIB_BITS, GL_ALL_COMPLETED_NV, GL_ALLOW_DRAW_FRG_HINT_PGI, GL_ALLOW_DRAW_MEM_HINT_PGI, GL_ALLOW_DRAW_OBJ_HINT_PGI, GL_ALLOW_DRAW_WIN_HINT_PGI, GL_ALPHA, GL_ALPHA_BIAS, GL_ALPHA_BITS, GL_ALPHA_MAX_CLAMP_INGR, GL_ALPHA_MAX_SGIX, GL_ALPHA_MIN_CLAMP_INGR, GL_ALPHA_MIN_SGIX, GL_ALPHA_SCALE, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_REF, GL_ALPHA12, GL_ALPHA12_EXT, GL_ALPHA16, GL_ALPHA16_EXT, GL_ALPHA4, GL_ALPHA4_EXT, GL_ALPHA8, GL_ALPHA8_EXT, GL_ALWAYS, GL_ALWAYS_FAST_HINT_PGI, GL_ALWAYS_SOFT_HINT_PGI, GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_APPLE_specular_vector, GL_APPLE_transform_hint, GL_ARB_imaging, GL_ARB_matrix_palette, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_point_parameters, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_transpose_matrix, GL_ARB_vertex_blend, GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, GL_ARRAY_OBJECT_BUFFER_ATI, GL_ARRAY_OBJECT_OFFSET_ATI, GL_ASYNC_DRAW_PIXELS_SGIX, GL_ASYNC_HISTOGRAM_SGIX, GL_ASYNC_MARKER_SGIX, GL_ASYNC_READ_PIXELS_SGIX, GL_ASYNC_TEX_IMAGE_SGIX, GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader, GL_ATI_pn_triangles, GL_ATI_vertex_array_object, GL_ATI_vertex_streams, GL_ATTENUATION_EXT, GL_ATTRIB_ARRAY_POINTER_NV, GL_ATTRIB_ARRAY_SIZE_NV, GL_ATTRIB_ARRAY_STRIDE_NV, GL_ATTRIB_ARRAY_TYPE_NV, GL_ATTRIB_STACK_DEPTH, GL_AUTO_NORMAL, GL_AUX_BUFFERS, GL_AUX0, GL_AUX1, GL_AUX2, GL_AUX3, GL_AVERAGE_EXT, GL_AVERAGE_HP, GL_BACK, GL_BACK_LEFT, GL_BACK_NORMALS_HINT_PGI, GL_BACK_RIGHT, GL_BGR, GL_BGR_EXT, GL_BGRA, GL_BGRA_EXT, GL_BIAS_BIT_ATI, GL_BIAS_BY_NEGATIVE_ONE_HALF_NV, GL_BINORMAL_ARRAY_EXT, GL_BINORMAL_ARRAY_POINTER_EXT, GL_BINORMAL_ARRAY_STRIDE_EXT, GL_BINORMAL_ARRAY_TYPE_EXT, GL_BITMAP, GL_BITMAP_TOKEN, GL_BLEND, GL_BLEND_COLOR, GL_BLEND_COLOR_EXT, GL_BLEND_DST, GL_BLEND_DST_ALPHA_EXT, GL_BLEND_DST_RGB_EXT, GL_BLEND_EQUATION, GL_BLEND_EQUATION_EXT, GL_BLEND_SRC, GL_BLEND_SRC_ALPHA_EXT, GL_BLEND_SRC_RGB_EXT, GL_BLUE, GL_BLUE_BIAS, GL_BLUE_BIT_ATI, GL_BLUE_BITS, GL_BLUE_MAX_CLAMP_INGR, GL_BLUE_MIN_CLAMP_INGR, GL_BLUE_SCALE, GL_BUMP_ENVMAP_ATI, GL_BUMP_NUM_TEX_UNITS_ATI, GL_BUMP_ROT_MATRIX_ATI, GL_BUMP_ROT_MATRIX_SIZE_ATI, GL_BUMP_TARGET_ATI, GL_BUMP_TEX_UNITS_ATI, GL_BYTE, GL_C3F_V3F, GL_C4F_N3F_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_CALLIGRAPHIC_FRAGMENT_SGIX, GL_CCW, GL_CLAMP, GL_CLAMP_TO_BORDER, GL_CLAMP_TO_BORDER_ARB, GL_CLAMP_TO_BORDER_SGIS, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE_SGIS, GL_CLEAR, GL_CLIENT_ACTIVE_TEXTURE, GL_CLIENT_ACTIVE_TEXTURE_ARB, GL_CLIENT_ALL_ATTRIB_BITS, GL_CLIENT_ATTRIB_STACK_DEPTH, GL_CLIENT_PIXEL_STORE_BIT, GL_CLIENT_VERTEX_ARRAY_BIT, GL_CLIP_FAR_HINT_PGI, GL_CLIP_NEAR_HINT_PGI, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_CLIP_VOLUME_CLIPPING_HINT_EXT, GL_CMYK_EXT, GL_CMYKA_EXT, GL_CND_ATI, GL_CND0_ATI, GL_COEFF, GL_COLOR, GL_COLOR_ALPHA_PAIRING_ATI, GL_COLOR_ARRAY, GL_COLOR_ARRAY_COUNT_EXT, GL_COLOR_ARRAY_EXT, GL_COLOR_ARRAY_LIST_IBM, GL_COLOR_ARRAY_LIST_STRIDE_IBM, GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL, GL_COLOR_ARRAY_POINTER, GL_COLOR_ARRAY_POINTER_EXT, GL_COLOR_ARRAY_SIZE, GL_COLOR_ARRAY_SIZE_EXT, GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_STRIDE_EXT, GL_COLOR_ARRAY_TYPE, GL_COLOR_ARRAY_TYPE_EXT, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_INDEX, GL_COLOR_INDEX1_EXT, GL_COLOR_INDEX12_EXT, GL_COLOR_INDEX16_EXT, GL_COLOR_INDEX2_EXT, GL_COLOR_INDEX4_EXT, GL_COLOR_INDEX8_EXT, GL_COLOR_INDEXES, GL_COLOR_LOGIC_OP, GL_COLOR_MATERIAL, GL_COLOR_MATERIAL_FACE, GL_COLOR_MATERIAL_PARAMETER, GL_COLOR_MATRIX, GL_COLOR_MATRIX_SGI, GL_COLOR_MATRIX_STACK_DEPTH, GL_COLOR_MATRIX_STACK_DEPTH_SGI, GL_COLOR_SUM_CLAMP_NV, GL_COLOR_SUM_EXT, GL_COLOR_TABLE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_ALPHA_SIZE_EXT, GL_COLOR_TABLE_ALPHA_SIZE_SGI, GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_BIAS_SGI, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_BLUE_SIZE_EXT, GL_COLOR_TABLE_BLUE_SIZE_SGI, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_FORMAT_EXT, GL_COLOR_TABLE_FORMAT_SGI, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_GREEN_SIZE_EXT, GL_COLOR_TABLE_GREEN_SIZE_SGI, GL_COLOR_TABLE_INTENSITY_SIZE, GL_COLOR_TABLE_INTENSITY_SIZE_EXT, GL_COLOR_TABLE_INTENSITY_SIZE_SGI, GL_COLOR_TABLE_LUMINANCE_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE_EXT, GL_COLOR_TABLE_LUMINANCE_SIZE_SGI, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_RED_SIZE_EXT, GL_COLOR_TABLE_RED_SIZE_SGI, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_SCALE_SGI, GL_COLOR_TABLE_SGI, GL_COLOR_TABLE_WIDTH, GL_COLOR_TABLE_WIDTH_EXT, GL_COLOR_TABLE_WIDTH_SGI, GL_COLOR_WRITEMASK, GL_COLOR3_BIT_PGI, GL_COLOR4_BIT_PGI, GL_COMBINE, GL_COMBINE_ALPHA, GL_COMBINE_ALPHA_ARB, GL_COMBINE_ALPHA_EXT, GL_COMBINE_ARB, GL_COMBINE_EXT, GL_COMBINE_RGB, GL_COMBINE_RGB_ARB, GL_COMBINE_RGB_EXT, GL_COMBINE4_NV, GL_COMBINER_AB_DOT_PRODUCT_NV, GL_COMBINER_AB_OUTPUT_NV, GL_COMBINER_BIAS_NV, GL_COMBINER_CD_DOT_PRODUCT_NV, GL_COMBINER_CD_OUTPUT_NV, GL_COMBINER_COMPONENT_USAGE_NV, GL_COMBINER_INPUT_NV, GL_COMBINER_MAPPING_NV, GL_COMBINER_MUX_SUM_NV, GL_COMBINER_SCALE_NV, GL_COMBINER_SUM_OUTPUT_NV, GL_COMBINER0_NV, GL_COMBINER1_NV, GL_COMBINER2_NV, GL_COMBINER3_NV, GL_COMBINER4_NV, GL_COMBINER5_NV, GL_COMBINER6_NV, GL_COMBINER7_NV, GL_COMP_BIT_ATI, GL_COMPILE, GL_COMPILE_AND_EXECUTE, GL_COMPRESSED_ALPHA, GL_COMPRESSED_ALPHA_ARB, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_INTENSITY_ARB, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_LUMINANCE_ALPHA_ARB, GL_COMPRESSED_LUMINANCE_ARB, GL_COMPRESSED_RGB, GL_COMPRESSED_RGB_ARB, GL_COMPRESSED_RGB_FXT1_3DFX, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA, GL_COMPRESSED_RGBA_ARB, GL_COMPRESSED_RGBA_FXT1_3DFX, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_TEXTURE_FORMATS, GL_COMPRESSED_TEXTURE_FORMATS_ARB, GL_CON_0_ATI, GL_CON_1_ATI, GL_CON_10_ATI, GL_CON_11_ATI, GL_CON_12_ATI, GL_CON_13_ATI, GL_CON_14_ATI, GL_CON_15_ATI, GL_CON_16_ATI, GL_CON_17_ATI, GL_CON_18_ATI, GL_CON_19_ATI, GL_CON_2_ATI, GL_CON_20_ATI, GL_CON_21_ATI, GL_CON_22_ATI, GL_CON_23_ATI, GL_CON_24_ATI, GL_CON_25_ATI, GL_CON_26_ATI, GL_CON_27_ATI, GL_CON_28_ATI, GL_CON_29_ATI, GL_CON_3_ATI, GL_CON_30_ATI, GL_CON_31_ATI, GL_CON_4_ATI, GL_CON_5_ATI, GL_CON_6_ATI, GL_CON_7_ATI, GL_CON_8_ATI, GL_CON_9_ATI, GL_CONSERVE_MEMORY_HINT_PGI, GL_CONST_EYE_NV, GL_CONSTANT, GL_CONSTANT_ALPHA, GL_CONSTANT_ALPHA_EXT, GL_CONSTANT_ARB, GL_CONSTANT_ATTENUATION, GL_CONSTANT_BORDER, GL_CONSTANT_BORDER_HP, GL_CONSTANT_COLOR, GL_CONSTANT_COLOR_EXT, GL_CONSTANT_COLOR0_NV, GL_CONSTANT_COLOR1_NV, GL_CONSTANT_EXT, GL_CONVOLUTION_1D, GL_CONVOLUTION_1D_EXT, GL_CONVOLUTION_2D, GL_CONVOLUTION_2D_EXT, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_BORDER_COLOR_HP, GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_BORDER_MODE_EXT, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FILTER_BIAS_EXT, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FILTER_SCALE_EXT, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_FORMAT_EXT, GL_CONVOLUTION_HEIGHT, GL_CONVOLUTION_HEIGHT_EXT, GL_CONVOLUTION_HINT_SGIX, GL_CONVOLUTION_WIDTH, GL_CONVOLUTION_WIDTH_EXT, GL_COPY, GL_COPY_INVERTED, GL_COPY_PIXEL_TOKEN, GL_CUBIC_EXT, GL_CUBIC_HP, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CULL_FRAGMENT_NV, GL_CULL_MODES_NV, GL_CULL_VERTEX_EXT, GL_CULL_VERTEX_EYE_POSITION_EXT, GL_CULL_VERTEX_IBM, GL_CULL_VERTEX_OBJECT_POSITION_EXT, GL_CURRENT_ATTRIB_NV, GL_CURRENT_BINORMAL_EXT, GL_CURRENT_BIT, GL_CURRENT_COLOR, GL_CURRENT_FOG_COORDINATE_EXT, GL_CURRENT_INDEX, GL_CURRENT_MATRIX_INDEX_ARB, GL_CURRENT_MATRIX_NV, GL_CURRENT_MATRIX_STACK_DEPTH_NV, GL_CURRENT_NORMAL, GL_CURRENT_PALETTE_MATRIX_ARB, GL_CURRENT_RASTER_COLOR, GL_CURRENT_RASTER_DISTANCE, GL_CURRENT_RASTER_INDEX, GL_CURRENT_RASTER_NORMAL_SGIX, GL_CURRENT_RASTER_POSITION, GL_CURRENT_RASTER_POSITION_VALID, GL_CURRENT_RASTER_TEXTURE_COORDS, GL_CURRENT_SECONDARY_COLOR_EXT, GL_CURRENT_TANGENT_EXT, GL_CURRENT_TEXTURE_COORDS, GL_CURRENT_VERTEX_EXT, GL_CURRENT_VERTEX_WEIGHT_EXT, GL_CURRENT_WEIGHT_ARB, GL_CW, GL_DECAL, GL_DECR, GL_DECR_WRAP_EXT, GL_DEFORMATIONS_MASK_SGIX, GL_DEPENDENT_AR_TEXTURE_2D_NV, GL_DEPENDENT_GB_TEXTURE_2D_NV, GL_DEPTH, GL_DEPTH_BIAS, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT16_SGIX, GL_DEPTH_COMPONENT24_SGIX, GL_DEPTH_COMPONENT32_SGIX, GL_DEPTH_FUNC, GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX, GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX, GL_DEPTH_PASS_INSTRUMENT_SGIX, GL_DEPTH_RANGE, GL_DEPTH_SCALE, GL_DEPTH_STENCIL_MESA, GL_DEPTH_STENCIL_NV, GL_DEPTH_STENCIL_TO_BGRA_NV, GL_DEPTH_STENCIL_TO_RGBA_NV, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DETAIL_TEXTURE_2D_BINDING_SGIS, GL_DETAIL_TEXTURE_2D_SGIS, GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS, GL_DETAIL_TEXTURE_LEVEL_SGIS, GL_DETAIL_TEXTURE_MODE_SGIS, GL_DIFFUSE, GL_DISCARD_ATI, GL_DISCARD_NV, GL_DISTANCE_ATTENUATION_EXT, GL_DISTANCE_ATTENUATION_SGIS, GL_DITHER, GL_DOMAIN, GL_DONT_CARE, GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV, GL_DOT_PRODUCT_DEPTH_REPLACE_NV, GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV, GL_DOT_PRODUCT_NV, GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV, GL_DOT_PRODUCT_TEXTURE_2D_NV, GL_DOT_PRODUCT_TEXTURE_3D_NV, GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV, GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV, GL_DOT2_ADD_ATI, GL_DOT3_ATI, GL_DOT3_RGB, GL_DOT3_RGB_ARB, GL_DOT3_RGB_EXT, GL_DOT3_RGBA, GL_DOT3_RGBA_ARB, GL_DOT3_RGBA_EXT, GL_DOT4_ATI, GL_DOUBLE, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_PIXEL_TOKEN, GL_DS_BIAS_NV, GL_DS_SCALE_NV, GL_DSDT_MAG_INTENSITY_NV, GL_DSDT_MAG_NV, GL_DSDT_MAG_VIB_NV, GL_DSDT_NV, GL_DSDT8_MAG8_INTENSITY8_NV, GL_DSDT8_MAG8_NV, GL_DSDT8_NV, GL_DST_ALPHA, GL_DST_COLOR, GL_DT_BIAS_NV, GL_DT_SCALE_NV, GL_DU8DV8_ATI, GL_DUAL_ALPHA12_SGIS, GL_DUAL_ALPHA16_SGIS, GL_DUAL_ALPHA4_SGIS, GL_DUAL_ALPHA8_SGIS, GL_DUAL_INTENSITY12_SGIS, GL_DUAL_INTENSITY16_SGIS, GL_DUAL_INTENSITY4_SGIS, GL_DUAL_INTENSITY8_SGIS, GL_DUAL_LUMINANCE_ALPHA4_SGIS, GL_DUAL_LUMINANCE_ALPHA8_SGIS, GL_DUAL_LUMINANCE12_SGIS, GL_DUAL_LUMINANCE16_SGIS, GL_DUAL_LUMINANCE4_SGIS, GL_DUAL_LUMINANCE8_SGIS, GL_DUAL_TEXTURE_SELECT_SGIS, GL_DUDV_ATI, GL_DYNAMIC_ATI, GL_E_TIMES_F_NV, GL_EDGE_FLAG, GL_EDGE_FLAG_ARRAY, GL_EDGE_FLAG_ARRAY_COUNT_EXT, GL_EDGE_FLAG_ARRAY_EXT, GL_EDGE_FLAG_ARRAY_LIST_IBM, GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM, GL_EDGE_FLAG_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_POINTER_EXT, GL_EDGE_FLAG_ARRAY_STRIDE, GL_EDGE_FLAG_ARRAY_STRIDE_EXT, GL_EDGEFLAG_BIT_PGI, GL_EIGHTH_BIT_ATI, GL_EMBOSS_CONSTANT_NV, GL_EMBOSS_LIGHT_NV, GL_EMBOSS_MAP_NV, GL_EMISSION, GL_ENABLE_BIT, GL_EQUAL, GL_EQUIV, GL_EVAL_2D_NV, GL_EVAL_BIT, GL_EVAL_FRACTIONAL_TESSELLATION_NV, GL_EVAL_TRIANGULAR_2D_NV, GL_EVAL_VERTEX_ATTRIB0_NV, GL_EVAL_VERTEX_ATTRIB1_NV, GL_EVAL_VERTEX_ATTRIB10_NV, GL_EVAL_VERTEX_ATTRIB11_NV, GL_EVAL_VERTEX_ATTRIB12_NV, GL_EVAL_VERTEX_ATTRIB13_NV, GL_EVAL_VERTEX_ATTRIB14_NV, GL_EVAL_VERTEX_ATTRIB15_NV, GL_EVAL_VERTEX_ATTRIB2_NV, GL_EVAL_VERTEX_ATTRIB3_NV, GL_EVAL_VERTEX_ATTRIB4_NV, GL_EVAL_VERTEX_ATTRIB5_NV, GL_EVAL_VERTEX_ATTRIB6_NV, GL_EVAL_VERTEX_ATTRIB7_NV, GL_EVAL_VERTEX_ATTRIB8_NV, GL_EVAL_VERTEX_ATTRIB9_NV, GL_EXP, GL_EXP2, GL_EXPAND_NEGATE_NV, GL_EXPAND_NORMAL_NV, GL_EXT_422_pixels, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_func_separate, GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint, GL_EXT_cmyka, GL_EXT_color_matrix, GL_EXT_color_subtable, GL_EXT_compiled_vertex_array, GL_EXT_convolution, GL_EXT_coordinate_frame, GL_EXT_copy_texture, GL_EXT_cull_vertex, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_histogram, GL_EXT_index_array_formats, GL_EXT_index_func, GL_EXT_index_material, GL_EXT_index_texture, GL_EXT_light_texture, GL_EXT_misc_attribute, GL_EXT_multi_draw_arrays, GL_EXT_multisample, GL_EXT_packed_pixels, GL_EXT_paletted_texture, GL_EXT_pixel_transform, GL_EXT_pixel_transform_color_table, GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shared_texture_palette, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_texture_perturb_normal, GL_EXT_texture3D, GL_EXT_vertex_array, GL_EXT_vertex_shader, GL_EXT_vertex_weighting, GL_EXTENSIONS, GL_EYE_DISTANCE_TO_LINE_SGIS, GL_EYE_DISTANCE_TO_POINT_SGIS, GL_EYE_LINE_SGIS, GL_EYE_LINEAR, GL_EYE_PLANE, GL_EYE_PLANE_ABSOLUTE_NV, GL_EYE_POINT_SGIS, GL_EYE_RADIAL_NV, GL_FALSE, GL_FASTEST, GL_FEEDBACK, GL_FEEDBACK_BUFFER_POINTER, GL_FEEDBACK_BUFFER_SIZE, GL_FEEDBACK_BUFFER_TYPE, GL_FENCE_CONDITION_NV, GL_FENCE_STATUS_NV, GL_FILL, GL_FILTER4_SGIS, GL_FLAT, GL_FLOAT, GL_FOG, GL_FOG_BIT, GL_FOG_COLOR, GL_FOG_COORDINATE_ARRAY_EXT, GL_FOG_COORDINATE_ARRAY_LIST_IBM, GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM, GL_FOG_COORDINATE_ARRAY_POINTER_EXT, GL_FOG_COORDINATE_ARRAY_STRIDE_EXT, GL_FOG_COORDINATE_ARRAY_TYPE_EXT, GL_FOG_COORDINATE_EXT, GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_DENSITY, GL_FOG_DISTANCE_MODE_NV, GL_FOG_END, GL_FOG_FUNC_POINTS_SGIS, GL_FOG_FUNC_SGIS, GL_FOG_HINT, GL_FOG_INDEX, GL_FOG_MODE, GL_FOG_OFFSET_SGIX, GL_FOG_OFFSET_VALUE_SGIX, GL_FOG_SCALE_SGIX, GL_FOG_SCALE_VALUE_SGIX, GL_FOG_SPECULAR_TEXTURE_WIN, GL_FOG_START, GL_FORMAT_SUBSAMPLE_24_24_OML, GL_FORMAT_SUBSAMPLE_244_244_OML, GL_FRAGMENT_COLOR_EXT, GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX, GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX, GL_FRAGMENT_COLOR_MATERIAL_SGIX, GL_FRAGMENT_DEPTH_EXT, GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX, GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX, GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX, GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX, GL_FRAGMENT_LIGHT0_SGIX, GL_FRAGMENT_LIGHT1_SGIX, GL_FRAGMENT_LIGHT2_SGIX, GL_FRAGMENT_LIGHT3_SGIX, GL_FRAGMENT_LIGHT4_SGIX, GL_FRAGMENT_LIGHT5_SGIX, GL_FRAGMENT_LIGHT6_SGIX, GL_FRAGMENT_LIGHT7_SGIX, GL_FRAGMENT_LIGHTING_SGIX, GL_FRAGMENT_MATERIAL_EXT, GL_FRAGMENT_NORMAL_EXT, GL_FRAGMENT_SHADER_ATI, GL_FRAMEZOOM_FACTOR_SGIX, GL_FRAMEZOOM_SGIX, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_FULL_RANGE_EXT, GL_FULL_STIPPLE_HINT_PGI, GL_FUNC_ADD, GL_FUNC_ADD_EXT, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT_EXT, GL_FUNC_SUBTRACT, GL_FUNC_SUBTRACT_EXT, GL_GENERATE_MIPMAP_HINT_SGIS, GL_GENERATE_MIPMAP_SGIS, GL_GEOMETRY_DEFORMATION_BIT_SGIX, GL_GEOMETRY_DEFORMATION_SGIX, GL_GEQUAL, GL_GLEXT_VERSION, GL_GLOBAL_ALPHA_FACTOR_SUN, GL_GLOBAL_ALPHA_SUN, GL_GREATER, GL_GREEN, GL_GREEN_BIAS, GL_GREEN_BIT_ATI, GL_GREEN_BITS, GL_GREEN_MAX_CLAMP_INGR, GL_GREEN_MIN_CLAMP_INGR, GL_GREEN_SCALE, GL_HALF_BIAS_NEGATE_NV, GL_HALF_BIAS_NORMAL_NV, GL_HALF_BIT_ATI, GL_HI_BIAS_NV, GL_HI_SCALE_NV, GL_HILO_NV, GL_HILO16_NV, GL_HINT_BIT, GL_HISTOGRAM, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_ALPHA_SIZE_EXT, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_BLUE_SIZE_EXT, GL_HISTOGRAM_EXT, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_FORMAT_EXT, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_GREEN_SIZE_EXT, GL_HISTOGRAM_LUMINANCE_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE_EXT, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_RED_SIZE_EXT, GL_HISTOGRAM_SINK, GL_HISTOGRAM_SINK_EXT, GL_HISTOGRAM_WIDTH, GL_HISTOGRAM_WIDTH_EXT, GL_HP_convolution_border_modes, GL_HP_image_transform, GL_HP_occlusion_test, GL_HP_texture_lighting, GL_IBM_cull_vertex, GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, GL_IBM_vertex_array_lists, GL_IDENTITY_NV, GL_IGNORE_BORDER, GL_IGNORE_BORDER_HP, GL_IMAGE_CUBIC_WEIGHT_HP, GL_IMAGE_MAG_FILTER_HP, GL_IMAGE_MIN_FILTER_HP, GL_IMAGE_ROTATE_ANGLE_HP, GL_IMAGE_ROTATE_ORIGIN_X_HP, GL_IMAGE_ROTATE_ORIGIN_Y_HP, GL_IMAGE_SCALE_X_HP, GL_IMAGE_SCALE_Y_HP, GL_IMAGE_TRANSFORM_2D_HP, GL_IMAGE_TRANSLATE_X_HP, GL_IMAGE_TRANSLATE_Y_HP, GL_INCR, GL_INCR_WRAP_EXT, GL_INDEX_ARRAY, GL_INDEX_ARRAY_COUNT_EXT, GL_INDEX_ARRAY_EXT, GL_INDEX_ARRAY_LIST_IBM, GL_INDEX_ARRAY_LIST_STRIDE_IBM, GL_INDEX_ARRAY_POINTER, GL_INDEX_ARRAY_POINTER_EXT, GL_INDEX_ARRAY_STRIDE, GL_INDEX_ARRAY_STRIDE_EXT, GL_INDEX_ARRAY_TYPE, GL_INDEX_ARRAY_TYPE_EXT, GL_INDEX_BIT_PGI, GL_INDEX_BITS, GL_INDEX_CLEAR_VALUE, GL_INDEX_LOGIC_OP, GL_INDEX_MATERIAL_EXT, GL_INDEX_MATERIAL_FACE_EXT, GL_INDEX_MATERIAL_PARAMETER_EXT, GL_INDEX_MODE, GL_INDEX_OFFSET, GL_INDEX_SHIFT, GL_INDEX_TEST_EXT, GL_INDEX_TEST_FUNC_EXT, GL_INDEX_TEST_REF_EXT, GL_INDEX_WRITEMASK, GL_INGR_color_clamp, GL_INGR_interlace_read, GL_INSTRUMENT_BUFFER_POINTER_SGIX, GL_INSTRUMENT_MEASUREMENTS_SGIX, GL_INT, GL_INTEL_parallel_arrays, GL_INTENSITY, GL_INTENSITY_EXT, GL_INTENSITY12, GL_INTENSITY12_EXT, GL_INTENSITY16, GL_INTENSITY16_EXT, GL_INTENSITY4, GL_INTENSITY4_EXT, GL_INTENSITY8, GL_INTENSITY8_EXT, GL_INTERLACE_OML, GL_INTERLACE_READ_INGR, GL_INTERLACE_READ_OML, GL_INTERLACE_SGIX, GL_INTERPOLATE, GL_INTERPOLATE_ARB, GL_INTERPOLATE_EXT, GL_INVALID_ENUM, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVARIANT_DATATYPE_EXT, GL_INVARIANT_EXT, GL_INVARIANT_VALUE_EXT, GL_INVERSE_NV, GL_INVERSE_TRANSPOSE_NV, GL_INVERT, GL_INVERTED_SCREEN_W_REND, GL_IR_INSTRUMENT1_SGIX, GL_IUI_N3F_V2F_EXT, GL_IUI_N3F_V3F_EXT, GL_IUI_V2F_EXT, GL_IUI_V3F_EXT, GL_KEEP, GL_LEFT, GL_LEQUAL, GL_LERP_ATI, GL_LESS, GL_LIGHT_ENV_MODE_SGIX, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_COLOR_CONTROL, GL_LIGHT_MODEL_COLOR_CONTROL_EXT, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE, GL_LIGHT_MODEL_TWO_SIDE, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LIGHTING_BIT, GL_LINE, GL_LINE_BIT, GL_LINE_LOOP, GL_LINE_RESET_TOKEN, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STIPPLE, GL_LINE_STIPPLE_PATTERN, GL_LINE_STIPPLE_REPEAT, GL_LINE_STRIP, GL_LINE_TOKEN, GL_LINE_WIDTH, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LINEAR, GL_LINEAR_ATTENUATION, GL_LINEAR_CLIPMAP_LINEAR_SGIX, GL_LINEAR_CLIPMAP_NEAREST_SGIX, GL_LINEAR_DETAIL_ALPHA_SGIS, GL_LINEAR_DETAIL_COLOR_SGIS, GL_LINEAR_DETAIL_SGIS, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_SHARPEN_ALPHA_SGIS, GL_LINEAR_SHARPEN_COLOR_SGIS, GL_LINEAR_SHARPEN_SGIS, GL_LINES, GL_LIST_BASE, GL_LIST_BIT, GL_LIST_INDEX, GL_LIST_MODE, GL_LIST_PRIORITY_SGIX, GL_LO_BIAS_NV, GL_LO_SCALE_NV, GL_LOAD, GL_LOCAL_CONSTANT_DATATYPE_EXT, GL_LOCAL_CONSTANT_EXT, GL_LOCAL_CONSTANT_VALUE_EXT, GL_LOCAL_EXT, GL_LOGIC_OP, GL_LOGIC_OP_MODE, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_LUMINANCE12, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE12_ALPHA12_EXT, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA4_EXT, GL_LUMINANCE12_EXT, GL_LUMINANCE16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE16_ALPHA16_EXT, GL_LUMINANCE16_EXT, GL_LUMINANCE4, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE4_ALPHA4_EXT, GL_LUMINANCE4_EXT, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE6_ALPHA2_EXT, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE8_ALPHA8_EXT, GL_LUMINANCE8_EXT, GL_MAD_ATI, GL_MAGNITUDE_BIAS_NV, GL_MAGNITUDE_SCALE_NV, GL_MAP_ATTRIB_U_ORDER_NV, GL_MAP_ATTRIB_V_ORDER_NV, GL_MAP_COLOR, GL_MAP_STENCIL, GL_MAP_TESSELLATION_NV, GL_MAP1_BINORMAL_EXT, GL_MAP1_COLOR_4, GL_MAP1_GRID_DOMAIN, GL_MAP1_GRID_SEGMENTS, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TANGENT_EXT, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP1_VERTEX_ATTRIB0_4_NV, GL_MAP1_VERTEX_ATTRIB1_4_NV, GL_MAP1_VERTEX_ATTRIB10_4_NV, GL_MAP1_VERTEX_ATTRIB11_4_NV, GL_MAP1_VERTEX_ATTRIB12_4_NV, GL_MAP1_VERTEX_ATTRIB13_4_NV, GL_MAP1_VERTEX_ATTRIB14_4_NV, GL_MAP1_VERTEX_ATTRIB15_4_NV, GL_MAP1_VERTEX_ATTRIB2_4_NV, GL_MAP1_VERTEX_ATTRIB3_4_NV, GL_MAP1_VERTEX_ATTRIB4_4_NV, GL_MAP1_VERTEX_ATTRIB5_4_NV, GL_MAP1_VERTEX_ATTRIB6_4_NV, GL_MAP1_VERTEX_ATTRIB7_4_NV, GL_MAP1_VERTEX_ATTRIB8_4_NV, GL_MAP1_VERTEX_ATTRIB9_4_NV, GL_MAP2_BINORMAL_EXT, GL_MAP2_COLOR_4, GL_MAP2_GRID_DOMAIN, GL_MAP2_GRID_SEGMENTS, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TANGENT_EXT, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAP2_VERTEX_ATTRIB0_4_NV, GL_MAP2_VERTEX_ATTRIB1_4_NV, GL_MAP2_VERTEX_ATTRIB10_4_NV, GL_MAP2_VERTEX_ATTRIB11_4_NV, GL_MAP2_VERTEX_ATTRIB12_4_NV, GL_MAP2_VERTEX_ATTRIB13_4_NV, GL_MAP2_VERTEX_ATTRIB14_4_NV, GL_MAP2_VERTEX_ATTRIB15_4_NV, GL_MAP2_VERTEX_ATTRIB2_4_NV, GL_MAP2_VERTEX_ATTRIB3_4_NV, GL_MAP2_VERTEX_ATTRIB4_4_NV, GL_MAP2_VERTEX_ATTRIB5_4_NV, GL_MAP2_VERTEX_ATTRIB6_4_NV, GL_MAP2_VERTEX_ATTRIB7_4_NV, GL_MAP2_VERTEX_ATTRIB8_4_NV, GL_MAP2_VERTEX_ATTRIB9_4_NV, GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI, GL_MAT_AMBIENT_BIT_PGI, GL_MAT_COLOR_INDEXES_BIT_PGI, GL_MAT_DIFFUSE_BIT_PGI, GL_MAT_EMISSION_BIT_PGI, GL_MAT_SHININESS_BIT_PGI, GL_MAT_SPECULAR_BIT_PGI, GL_MATERIAL_SIDE_HINT_PGI, GL_MATRIX_EXT, GL_MATRIX_INDEX_ARRAY_ARB, GL_MATRIX_INDEX_ARRAY_POINTER_ARB, GL_MATRIX_INDEX_ARRAY_SIZE_ARB, GL_MATRIX_INDEX_ARRAY_STRIDE_ARB, GL_MATRIX_INDEX_ARRAY_TYPE_ARB, GL_MATRIX_MODE, GL_MATRIX_PALETTE_ARB, GL_MATRIX0_NV, GL_MATRIX1_NV, GL_MATRIX2_NV, GL_MATRIX3_NV, GL_MATRIX4_NV, GL_MATRIX5_NV, GL_MATRIX6_NV, GL_MATRIX7_NV, GL_MAX, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_3D_TEXTURE_SIZE_EXT, GL_MAX_4D_TEXTURE_SIZE_SGIS, GL_MAX_ACTIVE_LIGHTS_SGIX, GL_MAX_ASYNC_DRAW_PIXELS_SGIX, GL_MAX_ASYNC_HISTOGRAM_SGIX, GL_MAX_ASYNC_READ_PIXELS_SGIX, GL_MAX_ASYNC_TEX_IMAGE_SGIX, GL_MAX_ATTRIB_STACK_DEPTH, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, GL_MAX_CLIP_PLANES, GL_MAX_CLIPMAP_DEPTH_SGIX, GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_MAX_COLOR_MATRIX_STACK_DEPTH, GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI, GL_MAX_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_HEIGHT_EXT, GL_MAX_CONVOLUTION_WIDTH, GL_MAX_CONVOLUTION_WIDTH_EXT, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT, GL_MAX_DEFORMATION_ORDER_SGIX, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_INDICES_EXT, GL_MAX_ELEMENTS_VERTICES, GL_MAX_ELEMENTS_VERTICES_EXT, GL_MAX_EVAL_ORDER, GL_MAX_EXT, GL_MAX_FOG_FUNC_POINTS_SGIS, GL_MAX_FRAGMENT_LIGHTS_SGIX, GL_MAX_FRAMEZOOM_FACTOR_SGIX, GL_MAX_GENERAL_COMBINERS_NV, GL_MAX_LIGHTS, GL_MAX_LIST_NESTING, GL_MAX_MAP_TESSELLATION_NV, GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_NAME_STACK_DEPTH, GL_MAX_OPTIMIZED_VERTEX_SHADER_INARIANTS_EXT, GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT, GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT, GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT, GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT, GL_MAX_PALETTE_MATRICES_ARB, GL_MAX_PIXEL_MAP_TABLE, GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT, GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_RATIONAL_EVAL_ORDER_NV, GL_MAX_SHININESS_NV, GL_MAX_SPOT_EXPONENT_NV, GL_MAX_TEXTURE_LOD_BIAS_EXT, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, GL_MAX_TEXTURE_RECTANGLE_SIZE_NV, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_TEXTURE_UNITS, GL_MAX_TEXTURE_UNITS_ARB, GL_MAX_TRACK_MATRICES_NV, GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV, GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV, GL_MAX_VERTEX_HINT_PGI, GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT, GL_MAX_VERTEX_SHADER_INVARIANTS_EXT, GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT, GL_MAX_VERTEX_SHADER_LOCALS_EXT, GL_MAX_VERTEX_SHADER_VARIANTS_EXT, GL_MAX_VERTEX_STREAMS_ATI, GL_MAX_VERTEX_UNITS_ARB, GL_MAX_VIEWPORT_DIMS, GL_MESA_packed_depth_stencil, GL_MESA_resize_buffers, GL_MESA_sprite_point, GL_MESA_trace, GL_MESA_window_pos, GL_MIN, GL_MIN_EXT, GL_MINMAX, GL_MINMAX_EXT, GL_MINMAX_FORMAT, GL_MINMAX_FORMAT_EXT, GL_MINMAX_SINK, GL_MINMAX_SINK_EXT, GL_MIRRORED_REPEAT_IBM, GL_MODELVIEW, GL_MODELVIEW_MATRIX, GL_MODELVIEW_PROJECTION_NV, GL_MODELVIEW_STACK_DEPTH, GL_MODELVIEW0_ARB, GL_MODELVIEW0_EXT, GL_MODELVIEW0_MATRIX_EXT, GL_MODELVIEW0_STACK_DEPTH_EXT, GL_MODELVIEW1_ARB, GL_MODELVIEW1_EXT, GL_MODELVIEW1_MATRIX_EXT, GL_MODELVIEW1_STACK_DEPTH_EXT, GL_MODELVIEW10_ARB, GL_MODELVIEW11_ARB, GL_MODELVIEW12_ARB, GL_MODELVIEW13_ARB, GL_MODELVIEW14_ARB, GL_MODELVIEW15_ARB, GL_MODELVIEW16_ARB, GL_MODELVIEW17_ARB, GL_MODELVIEW18_ARB, GL_MODELVIEW19_ARB, GL_MODELVIEW2_ARB, GL_MODELVIEW20_ARB, GL_MODELVIEW21_ARB, GL_MODELVIEW22_ARB, GL_MODELVIEW23_ARB, GL_MODELVIEW24_ARB, GL_MODELVIEW25_ARB, GL_MODELVIEW26_ARB, GL_MODELVIEW27_ARB, GL_MODELVIEW28_ARB, GL_MODELVIEW29_ARB, GL_MODELVIEW3_ARB, GL_MODELVIEW30_ARB, GL_MODELVIEW31_ARB, GL_MODELVIEW4_ARB, GL_MODELVIEW5_ARB, GL_MODELVIEW6_ARB, GL_MODELVIEW7_ARB, GL_MODELVIEW8_ARB, GL_MODELVIEW9_ARB, GL_MODULATE, GL_MOV_ATI, GL_MUL_ATI, GL_MULT, GL_MULTISAMPLE, GL_MULTISAMPLE_3DFX, GL_MULTISAMPLE_ARB, GL_MULTISAMPLE_BIT, GL_MULTISAMPLE_BIT_3DFX, GL_MULTISAMPLE_BIT_ARB, GL_MULTISAMPLE_BIT_EXT, GL_MULTISAMPLE_EXT, GL_MULTISAMPLE_SGIS, GL_MVP_MATRIX_EXT, GL_N3F_V3F, GL_NAME_STACK_DEPTH, GL_NAND, GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI, GL_NATIVE_GRAPHICS_END_HINT_PGI, GL_NATIVE_GRAPHICS_HANDLE_PGI, GL_NEAREST, GL_NEAREST_CLIPMAP_LINEAR_SGIX, GL_NEAREST_CLIPMAP_NEAREST_SGIX, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEGATE_BIT_ATI, GL_NEGEXTVE_ONE_EXT, GL_NEGEXTVE_W_EXT, GL_NEGEXTVE_X_EXT, GL_NEGEXTVE_Y_EXT, GL_NEGEXTVE_Z_EXT, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NONE, GL_NOOP, GL_NOR, GL_NORMAL_ARRAY, GL_NORMAL_ARRAY_COUNT_EXT, GL_NORMAL_ARRAY_EXT, GL_NORMAL_ARRAY_LIST_IBM, GL_NORMAL_ARRAY_LIST_STRIDE_IBM, GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL, GL_NORMAL_ARRAY_POINTER, GL_NORMAL_ARRAY_POINTER_EXT, GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_STRIDE_EXT, GL_NORMAL_ARRAY_TYPE, GL_NORMAL_ARRAY_TYPE_EXT, GL_NORMAL_BIT_PGI, GL_NORMAL_MAP, GL_NORMAL_MAP_ARB, GL_NORMAL_MAP_EXT, GL_NORMAL_MAP_NV, GL_NORMALIZE, GL_NORMALIZED_RANGE_EXT, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, GL_NUM_FRAGMENT_CONSTANTS_ATI, GL_NUM_FRAGMENT_REGISTERS_ATI, GL_NUM_GENERAL_COMBINERS_NV, GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI, GL_NUM_INSTRUCTIONS_PER_PASS_ATI, GL_NUM_INSTRUCTIONS_TOTAL_ATI, GL_NUM_LOOPBACK_COMPONENTS_ATI, GL_NUM_PASSES_ATI, GL_NV_blend_square, GL_NV_copy_depth_to_color, GL_NV_evaluators, GL_NV_fence, GL_NV_fog_distance, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, GL_NV_register_combiners, GL_NV_register_combiners2, GL_NV_texgen_emboss, GL_NV_texgen_reflection, GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_program, GL_OBJECT_BUFFER_SIZE_ATI, GL_OBJECT_BUFFER_USAGE_ATI, GL_OBJECT_DISTANCE_TO_LINE_SGIS, GL_OBJECT_DISTANCE_TO_POINT_SGIS, GL_OBJECT_LINE_SGIS, GL_OBJECT_LINEAR, GL_OBJECT_PLANE, GL_OBJECT_POINT_SGIS, GL_OCCLUSION_TEST_HP, GL_OCCLUSION_TEST_RESULT_HP, GL_OFFSET_TEXTURE_2D_BIAS_NV, GL_OFFSET_TEXTURE_2D_MATRIX_NV, GL_OFFSET_TEXTURE_2D_NV, GL_OFFSET_TEXTURE_2D_SCALE_NV, GL_OFFSET_TEXTURE_BIAS_NV, GL_OFFSET_TEXTURE_MATRIX_NV, GL_OFFSET_TEXTURE_RECTANGLE_NV, GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV, GL_OFFSET_TEXTURE_SCALE_NV, GL_OML_interlace, GL_OML_resample, GL_OML_subsample, GL_ONE, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA_EXT, GL_ONE_MINUS_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR_EXT, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OP_ADD_EXT, GL_OP_CLAMP_EXT, GL_OP_CROSS_PRODUCT_EXT, GL_OP_DOT3_EXT, GL_OP_DOT4_EXT, GL_OP_EXP_BASE_2_EXT, GL_OP_FLOOR_EXT, GL_OP_FRAC_EXT, GL_OP_INDEX_EXT, GL_OP_LOG_BASE_2_EXT, GL_OP_MADD_EXT, GL_OP_MAX_EXT, GL_OP_MIN_EXT, GL_OP_MOV_EXT, GL_OP_MUL_EXT, GL_OP_MULTIPLY_MATRIX_EXT, GL_OP_NEGATE_EXT, GL_OP_POWER_EXT, GL_OP_RECIP_EXT, GL_OP_RECIP_SQRT_EXT, GL_OP_ROUND_EXT, GL_OP_SET_GE_EXT, GL_OP_SET_LT_EXT, GL_OP_SUB_EXT, GL_OPERAND0_ALPHA, GL_OPERAND0_ALPHA_ARB, GL_OPERAND0_ALPHA_EXT, GL_OPERAND0_RGB, GL_OPERAND0_RGB_ARB, GL_OPERAND0_RGB_EXT, GL_OPERAND1_ALPHA, GL_OPERAND1_ALPHA_ARB, GL_OPERAND1_ALPHA_EXT, GL_OPERAND1_RGB, GL_OPERAND1_RGB_ARB, GL_OPERAND1_RGB_EXT, GL_OPERAND2_ALPHA, GL_OPERAND2_ALPHA_ARB, GL_OPERAND2_ALPHA_EXT, GL_OPERAND2_RGB, GL_OPERAND2_RGB_ARB, GL_OPERAND2_RGB_EXT, GL_OPERAND3_ALPHA_NV, GL_OPERAND3_RGB_NV, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_ORDER, GL_OUT_OF_MEMORY, GL_OUTPUT_COLOR0_EXT, GL_OUTPUT_COLOR1_EXT, GL_OUTPUT_FOG_EXT, GL_OUTPUT_TEXTURE_COORD0_EXT, GL_OUTPUT_TEXTURE_COORD1_EXT, GL_OUTPUT_TEXTURE_COORD10_EXT, GL_OUTPUT_TEXTURE_COORD11_EXT, GL_OUTPUT_TEXTURE_COORD12_EXT, GL_OUTPUT_TEXTURE_COORD13_EXT, GL_OUTPUT_TEXTURE_COORD14_EXT, GL_OUTPUT_TEXTURE_COORD15_EXT, GL_OUTPUT_TEXTURE_COORD16_EXT, GL_OUTPUT_TEXTURE_COORD17_EXT, GL_OUTPUT_TEXTURE_COORD18_EXT, GL_OUTPUT_TEXTURE_COORD19_EXT, GL_OUTPUT_TEXTURE_COORD2_EXT, GL_OUTPUT_TEXTURE_COORD20_EXT, GL_OUTPUT_TEXTURE_COORD21_EXT, GL_OUTPUT_TEXTURE_COORD22_EXT, GL_OUTPUT_TEXTURE_COORD23_EXT, GL_OUTPUT_TEXTURE_COORD24_EXT, GL_OUTPUT_TEXTURE_COORD25_EXT, GL_OUTPUT_TEXTURE_COORD26_EXT, GL_OUTPUT_TEXTURE_COORD27_EXT, GL_OUTPUT_TEXTURE_COORD28_EXT, GL_OUTPUT_TEXTURE_COORD29_EXT, GL_OUTPUT_TEXTURE_COORD3_EXT, GL_OUTPUT_TEXTURE_COORD30_EXT, GL_OUTPUT_TEXTURE_COORD31_EXT, GL_OUTPUT_TEXTURE_COORD4_EXT, GL_OUTPUT_TEXTURE_COORD5_EXT, GL_OUTPUT_TEXTURE_COORD6_EXT, GL_OUTPUT_TEXTURE_COORD7_EXT, GL_OUTPUT_TEXTURE_COORD8_EXT, GL_OUTPUT_TEXTURE_COORD9_EXT, GL_OUTPUT_VERTEX_EXT, GL_PACK_ALIGNMENT, GL_PACK_CMYK_HINT_EXT, GL_PACK_IMAGE_DEPTH_SGIS, GL_PACK_IMAGE_HEIGHT, GL_PACK_IMAGE_HEIGHT_EXT, GL_PACK_LSB_FIRST, GL_PACK_RESAMPLE_OML, GL_PACK_RESAMPLE_SGIX, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_IMAGES, GL_PACK_SKIP_IMAGES_EXT, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PACK_SKIP_VOLUMES_SGIS, GL_PACK_SUBSAMPLE_RATE_SGIX, GL_PACK_SWAP_BYTES, GL_PARALLEL_ARRAYS_INTEL, GL_PASS_THROUGH_NV, GL_PASS_THROUGH_TOKEN, GL_PER_STAGE_CONSTANTS_NV, GL_PERSPECTIVE_CORRECTION_HINT, GL_PERTURB_EXT, GL_PGI_misc_hints, GL_PGI_vertex_hints, GL_PHONG_HINT_WIN, GL_PHONG_WIN, GL_PIXEL_CUBIC_WEIGHT_EXT, GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS, GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS, GL_PIXEL_GROUP_COLOR_SGIS, GL_PIXEL_MAG_FILTER_EXT, GL_PIXEL_MAP_A_TO_A, GL_PIXEL_MAP_A_TO_A_SIZE, GL_PIXEL_MAP_B_TO_B, GL_PIXEL_MAP_B_TO_B_SIZE, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_G_TO_G_SIZE, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_I_TO_A_SIZE, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_B_SIZE, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_G_SIZE, GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_I_TO_I_SIZE, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_R_SIZE, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_R_TO_R_SIZE, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_S_TO_S_SIZE, GL_PIXEL_MIN_FILTER_EXT, GL_PIXEL_MODE_BIT, GL_PIXEL_SUBSAMPLE_2424_SGIX, GL_PIXEL_SUBSAMPLE_4242_SGIX, GL_PIXEL_SUBSAMPLE_4444_SGIX, GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX, GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX, GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX, GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX, GL_PIXEL_TEX_GEN_MODE_SGIX, GL_PIXEL_TEX_GEN_Q_CEILING_SGIX, GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX, GL_PIXEL_TEX_GEN_Q_ROUND_SGIX, GL_PIXEL_TEX_GEN_SGIX, GL_PIXEL_TEXTURE_SGIS, GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX, GL_PIXEL_TILE_CACHE_INCREMENT_SGIX, GL_PIXEL_TILE_CACHE_SIZE_SGIX, GL_PIXEL_TILE_GRID_DEPTH_SGIX, GL_PIXEL_TILE_GRID_HEIGHT_SGIX, GL_PIXEL_TILE_GRID_WIDTH_SGIX, GL_PIXEL_TILE_HEIGHT_SGIX, GL_PIXEL_TILE_WIDTH_SGIX, GL_PIXEL_TRANSFORM_2D_EXT, GL_PIXEL_TRANSFORM_2D_MATRIX_EXT, GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT, GL_PN_TRIANGLES_ATI, GL_PN_TRIANGLES_NORMAL_MODE_ATI, GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI, GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI, GL_PN_TRIANGLES_POINT_MODE_ATI, GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI, GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI, GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI, GL_POINT, GL_POINT_BIT, GL_POINT_DISTANCE_ATTENUATION_ARB, GL_POINT_FADE_THRESHOLD_SIZE_ARB, GL_POINT_FADE_THRESHOLD_SIZE_EXT, GL_POINT_FADE_THRESHOLD_SIZE_SGIS, GL_POINT_SIZE, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_MAX_ARB, GL_POINT_SIZE_MAX_EXT, GL_POINT_SIZE_MAX_SGIS, GL_POINT_SIZE_MIN_ARB, GL_POINT_SIZE_MIN_EXT, GL_POINT_SIZE_MIN_SGIS, GL_POINT_SIZE_RANGE, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POINT_TOKEN, GL_POINTS, GL_POLYGON, GL_POLYGON_BIT, GL_POLYGON_MODE, GL_POLYGON_OFFSET_BIAS_EXT, GL_POLYGON_OFFSET_EXT, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FACTOR_EXT, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_OFFSET_UNITS, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_POLYGON_STIPPLE, GL_POLYGON_STIPPLE_BIT, GL_POLYGON_TOKEN, GL_POSITION, GL_POST_COLOR_MATRIX_ALPHA_BIAS, GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI, GL_POST_COLOR_MATRIX_ALPHA_SCALE, GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI, GL_POST_COLOR_MATRIX_BLUE_BIAS, GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI, GL_POST_COLOR_MATRIX_BLUE_SCALE, GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI, GL_POST_COLOR_MATRIX_GREEN_BIAS, GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI, GL_POST_COLOR_MATRIX_GREEN_SCALE, GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI, GL_POST_COLOR_MATRIX_RED_BIAS, GL_POST_COLOR_MATRIX_RED_BIAS_SGI, GL_POST_COLOR_MATRIX_RED_SCALE, GL_POST_COLOR_MATRIX_RED_SCALE_SGI, GL_POST_CONVOLUTION_ALPHA_BIAS, GL_POST_CONVOLUTION_ALPHA_BIAS_EXT, GL_POST_CONVOLUTION_ALPHA_SCALE, GL_POST_CONVOLUTION_ALPHA_SCALE_EXT, GL_POST_CONVOLUTION_BLUE_BIAS, GL_POST_CONVOLUTION_BLUE_BIAS_EXT, GL_POST_CONVOLUTION_BLUE_SCALE, GL_POST_CONVOLUTION_BLUE_SCALE_EXT, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE_SGI, GL_POST_CONVOLUTION_GREEN_BIAS, GL_POST_CONVOLUTION_GREEN_BIAS_EXT, GL_POST_CONVOLUTION_GREEN_SCALE, GL_POST_CONVOLUTION_GREEN_SCALE_EXT, GL_POST_CONVOLUTION_RED_BIAS, GL_POST_CONVOLUTION_RED_BIAS_EXT, GL_POST_CONVOLUTION_RED_SCALE, GL_POST_CONVOLUTION_RED_SCALE_EXT, GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP, GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX, GL_POST_TEXTURE_FILTER_BIAS_SGIX, GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX, GL_POST_TEXTURE_FILTER_SCALE_SGIX, GL_PREFER_DOUBLEBUFFER_HINT_PGI, GL_PRESERVE_ATI, GL_PREVIOUS, GL_PREVIOUS_ARB, GL_PREVIOUS_EXT, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_PRIMARY_COLOR, GL_PRIMARY_COLOR_ARB, GL_PRIMARY_COLOR_EXT, GL_PRIMARY_COLOR_NV, GL_PROGRAM_ERROR_POSITION_NV, GL_PROGRAM_LENGTH_NV, GL_PROGRAM_PARAMETER_NV, GL_PROGRAM_RESIDENT_NV, GL_PROGRAM_STRING_NV, GL_PROGRAM_TARGET_NV, GL_PROJECTION, GL_PROJECTION_MATRIX, GL_PROJECTION_STACK_DEPTH, GL_PROXY_COLOR_TABLE, GL_PROXY_COLOR_TABLE_SGI, GL_PROXY_HISTOGRAM, GL_PROXY_HISTOGRAM_EXT, GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI, GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_EXT, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_EXT, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_3D_EXT, GL_PROXY_TEXTURE_4D_SGIS, GL_PROXY_TEXTURE_COLOR_TABLE_SGI, GL_PROXY_TEXTURE_CUBE_MAP, GL_PROXY_TEXTURE_CUBE_MAP_ARB, GL_PROXY_TEXTURE_CUBE_MAP_EXT, GL_PROXY_TEXTURE_RECTANGLE_NV, GL_Q, GL_QUAD_ALPHA4_SGIS, GL_QUAD_ALPHA8_SGIS, GL_QUAD_INTENSITY4_SGIS, GL_QUAD_INTENSITY8_SGIS, GL_QUAD_LUMINANCE4_SGIS, GL_QUAD_LUMINANCE8_SGIS, GL_QUAD_STRIP, GL_QUAD_TEXTURE_SELECT_SGIS, GL_QUADRATIC_ATTENUATION, GL_QUADS, GL_QUARTER_BIT_ATI, GL_R, GL_R1UI_C3F_V3F_SUN, GL_R1UI_C4F_N3F_V3F_SUN, GL_R1UI_C4UB_V3F_SUN, GL_R1UI_N3F_V3F_SUN, GL_R1UI_T2F_C4F_N3F_V3F_SUN, GL_R1UI_T2F_N3F_V3F_SUN, GL_R1UI_T2F_V3F_SUN, GL_R1UI_V3F_SUN, GL_R3_G3_B2, GL_RASTER_POSITION_UNCLIPPED_IBM, GL_READ_BUFFER, GL_RECLAIM_MEMORY_HINT_PGI, GL_RED, GL_RED_BIAS, GL_RED_BIT_ATI, GL_RED_BITS, GL_RED_MAX_CLAMP_INGR, GL_RED_MIN_CLAMP_INGR, GL_RED_SCALE, GL_REDUCE, GL_REDUCE_EXT, GL_REFERENCE_PLANE_EQUATION_SGIX, GL_REFERENCE_PLANE_SGIX, GL_REFLECTION_MAP, GL_REFLECTION_MAP_ARB, GL_REFLECTION_MAP_EXT, GL_REFLECTION_MAP_NV, GL_REG_0_ATI, GL_REG_1_ATI, GL_REG_10_ATI, GL_REG_11_ATI, GL_REG_12_ATI, GL_REG_13_ATI, GL_REG_14_ATI, GL_REG_15_ATI, GL_REG_16_ATI, GL_REG_17_ATI, GL_REG_18_ATI, GL_REG_19_ATI, GL_REG_2_ATI, GL_REG_20_ATI, GL_REG_21_ATI, GL_REG_22_ATI, GL_REG_23_ATI, GL_REG_24_ATI, GL_REG_25_ATI, GL_REG_26_ATI, GL_REG_27_ATI, GL_REG_28_ATI, GL_REG_29_ATI, GL_REG_3_ATI, GL_REG_30_ATI, GL_REG_31_ATI, GL_REG_4_ATI, GL_REG_5_ATI, GL_REG_6_ATI, GL_REG_7_ATI, GL_REG_8_ATI, GL_REG_9_ATI, GL_REGISTER_COMBINERS_NV, GL_REND_screen_coordinates, GL_RENDER, GL_RENDER_MODE, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_REPLACE_EXT, GL_REPLACE_MIDDLE_SUN, GL_REPLACE_OLDEST_SUN, GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN, GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN, GL_REPLACEMENT_CODE_ARRAY_SUN, GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN, GL_REPLACEMENT_CODE_SUN, GL_REPLICATE_BORDER, GL_REPLICATE_BORDER_HP, GL_RESAMPLE_AVERAGE_OML, GL_RESAMPLE_DECIMATE_OML, GL_RESAMPLE_DECIMATE_SGIX, GL_RESAMPLE_REPLICATE_OML, GL_RESAMPLE_REPLICATE_SGIX, GL_RESAMPLE_ZERO_FILL_OML, GL_RESAMPLE_ZERO_FILL_SGIX, GL_RESCALE_NORMAL, GL_RESCALE_NORMAL_EXT, GL_RESTART_SUN, GL_RETURN, GL_RGB, GL_RGB_SCALE, GL_RGB_SCALE_ARB, GL_RGB_SCALE_EXT, GL_RGB10, GL_RGB10_A2, GL_RGB10_A2_EXT, GL_RGB10_EXT, GL_RGB12, GL_RGB12_EXT, GL_RGB16, GL_RGB16_EXT, GL_RGB2_EXT, GL_RGB4, GL_RGB4_EXT, GL_RGB5, GL_RGB5_A1, GL_RGB5_A1_EXT, GL_RGB5_EXT, GL_RGB8, GL_RGB8_EXT, GL_RGBA, GL_RGBA_MODE, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_RGBA12, GL_RGBA12_EXT, GL_RGBA16, GL_RGBA16_EXT, GL_RGBA2, GL_RGBA2_EXT, GL_RGBA4, GL_RGBA4_EXT, GL_RGBA8, GL_RGBA8_EXT, GL_RIGHT, GL_S, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_COVERAGE_ARB, GL_SAMPLE_ALPHA_TO_MASK_EXT, GL_SAMPLE_ALPHA_TO_MASK_SGIS, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_ALPHA_TO_ONE_ARB, GL_SAMPLE_ALPHA_TO_ONE_EXT, GL_SAMPLE_ALPHA_TO_ONE_SGIS, GL_SAMPLE_BUFFERS, GL_SAMPLE_BUFFERS_3DFX, GL_SAMPLE_BUFFERS_ARB, GL_SAMPLE_BUFFERS_EXT, GL_SAMPLE_BUFFERS_SGIS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_ARB, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_INVERT_ARB, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLE_COVERAGE_VALUE_ARB, GL_SAMPLE_MASK_EXT, GL_SAMPLE_MASK_INVERT_EXT, GL_SAMPLE_MASK_INVERT_SGIS, GL_SAMPLE_MASK_SGIS, GL_SAMPLE_MASK_VALUE_EXT, GL_SAMPLE_MASK_VALUE_SGIS, GL_SAMPLE_PATTERN_EXT, GL_SAMPLE_PATTERN_SGIS, GL_SAMPLES, GL_SAMPLES_3DFX, GL_SAMPLES_ARB, GL_SAMPLES_EXT, GL_SAMPLES_SGIS, GL_SATURATE_BIT_ATI, GL_SCALAR_EXT, GL_SCALE_BY_FOUR_NV, GL_SCALE_BY_ONE_HALF_NV, GL_SCALE_BY_TWO_NV, GL_SCALEBIAS_HINT_SGIX, GL_SCISSOR_BIT, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SCREEN_COORDINATES_REND, GL_SECONDARY_COLOR_ARRAY_EXT, GL_SECONDARY_COLOR_ARRAY_LIST_IBM, GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM, GL_SECONDARY_COLOR_ARRAY_POINTER_EXT, GL_SECONDARY_COLOR_ARRAY_SIZE_EXT, GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT, GL_SECONDARY_COLOR_ARRAY_TYPE_EXT, GL_SECONDARY_COLOR_NV, GL_SECONDARY_INTERPOLATOR_ATI, GL_SELECT, GL_SELECTION_BUFFER_POINTER, GL_SELECTION_BUFFER_SIZE, GL_SEPARABLE_2D, GL_SEPARABLE_2D_EXT, GL_SEPARATE_SPECULAR_COLOR, GL_SEPARATE_SPECULAR_COLOR_EXT, GL_SET, GL_SGI_color_table, GL_SGI_texture_color_table, GL_SGIS_detail_texture, GL_SGIS_fog_function, GL_SGIS_generate_mipmap, GL_SGIS_multisample, GL_SGIS_pixel_texture, GL_SGIS_point_line_texgen, GL_SGIS_sharpen_texture, GL_SGIS_texture_border_clamp, GL_SGIS_texture_color_mask, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_filter4, GL_SGIS_texture_lod, GL_SGIS_texture4D, GL_SGIX_async, GL_SGIX_async_histogram, GL_SGIX_async_pixel, GL_SGIX_blend_alpha_minmax, GL_SGIX_calligraphic_fragment, GL_SGIX_clipmap, GL_SGIX_convolution_accuracy, GL_SGIX_depth_pass_instrument, GL_SGIX_depth_texture, GL_SGIX_flush_raster, GL_SGIX_fog_offset, GL_SGIX_fog_scale, GL_SGIX_fragment_lighting, GL_SGIX_framezoom, GL_SGIX_igloo_interface, GL_SGIX_instruments, GL_SGIX_interlace, GL_SGIX_ir_instrument1, GL_SGIX_list_priority, GL_SGIX_pixel_texture, GL_SGIX_pixel_tiles, GL_SGIX_polynomial_ffd, GL_SGIX_reference_plane, GL_SGIX_resample, GL_SGIX_scalebias_hint, GL_SGIX_shadow, GL_SGIX_shadow_ambient, GL_SGIX_sprite, GL_SGIX_subsample, GL_SGIX_tag_sample_buffer, GL_SGIX_texture_add_env, GL_SGIX_texture_coordinate_clamp, GL_SGIX_texture_lod_bias, GL_SGIX_texture_multi_buffer, GL_SGIX_texture_scale_bias, GL_SGIX_texture_select, GL_SGIX_vertex_preclip, GL_SGIX_ycrcb, GL_SGIX_ycrcb_subsample, GL_SGIX_ycrcba, GL_SHADE_MODEL, GL_SHADER_CONSISTENT_NV, GL_SHADER_OPERATION_NV, GL_SHADOW_AMBIENT_SGIX, GL_SHADOW_ATTENUATION_EXT, GL_SHARED_TEXTURE_PALETTE_EXT, GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS, GL_SHININESS, GL_SHORT, GL_SIGNED_ALPHA_NV, GL_SIGNED_ALPHA8_NV, GL_SIGNED_HILO_NV, GL_SIGNED_HILO16_NV, GL_SIGNED_IDENTITY_NV, GL_SIGNED_INTENSITY_NV, GL_SIGNED_INTENSITY8_NV, GL_SIGNED_LUMINANCE_ALPHA_NV, GL_SIGNED_LUMINANCE_NV, GL_SIGNED_LUMINANCE8_ALPHA8_NV, GL_SIGNED_LUMINANCE8_NV, GL_SIGNED_NEGATE_NV, GL_SIGNED_RGB_NV, GL_SIGNED_RGB_UNSIGNED_ALPHA_NV, GL_SIGNED_RGB8_NV, GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV, GL_SIGNED_RGBA_NV, GL_SIGNED_RGBA8_NV, GL_SINGLE_COLOR, GL_SINGLE_COLOR_EXT, GL_SMOOTH, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SMOOTH_POINT_SIZE_RANGE, GL_SOURCE0_ALPHA, GL_SOURCE0_ALPHA_ARB, GL_SOURCE0_ALPHA_EXT, GL_SOURCE0_RGB, GL_SOURCE0_RGB_ARB, GL_SOURCE0_RGB_EXT, GL_SOURCE1_ALPHA, GL_SOURCE1_ALPHA_ARB, GL_SOURCE1_ALPHA_EXT, GL_SOURCE1_RGB, GL_SOURCE1_RGB_ARB, GL_SOURCE1_RGB_EXT, GL_SOURCE2_ALPHA, GL_SOURCE2_ALPHA_ARB, GL_SOURCE2_ALPHA_EXT, GL_SOURCE2_RGB, GL_SOURCE2_RGB_ARB, GL_SOURCE2_RGB_EXT, GL_SOURCE3_ALPHA_NV, GL_SOURCE3_RGB_NV, GL_SPARE0_NV, GL_SPARE0_PLUS_SECONDARY_COLOR_NV, GL_SPARE1_NV, GL_SPECULAR, GL_SPHERE_MAP, GL_SPOT_CUTOFF, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT, GL_SPRITE_AXIAL_SGIX, GL_SPRITE_AXIS_SGIX, GL_SPRITE_EYE_ALIGNED_SGIX, GL_SPRITE_MODE_SGIX, GL_SPRITE_OBJECT_ALIGNED_SGIX, GL_SPRITE_POINT_MESA, GL_SPRITE_SGIX, GL_SPRITE_TRANSLATION_SGIX, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STATIC_ATI, GL_STENCIL, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_STEREO, GL_STRICT_DEPTHFUNC_HINT_PGI, GL_STRICT_LIGHTING_HINT_PGI, GL_STRICT_SCISSOR_HINT_PGI, GL_SUB_ATI, GL_SUBPIXEL_BITS, GL_SUBTRACT, GL_SUBTRACT_ARB, GL_SUN_convolution_border_modes, GL_SUN_global_alpha, GL_SUN_triangle_list, GL_SUN_vertex, GL_SUNX_constant_data, GL_SWIZZLE_STQ_ATI, GL_SWIZZLE_STQ_DQ_ATI, GL_SWIZZLE_STR_ATI, GL_SWIZZLE_STR_DR_ATI, GL_SWIZZLE_STRQ_ATI, GL_SWIZZLE_STRQ_DQ_ATI, GL_T, GL_T2F_C3F_V3F, GL_T2F_C4F_N3F_V3F, GL_T2F_C4UB_V3F, GL_T2F_IUI_N3F_V2F_EXT, GL_T2F_IUI_N3F_V3F_EXT, GL_T2F_IUI_V2F_EXT, GL_T2F_IUI_V3F_EXT, GL_T2F_N3F_V3F, GL_T2F_V3F, GL_T4F_C4F_N3F_V4F, GL_T4F_V4F, GL_TABLE_TOO_LARGE, GL_TABLE_TOO_LARGE_EXT, GL_TANGENT_ARRAY_EXT, GL_TANGENT_ARRAY_POINTER_EXT, GL_TANGENT_ARRAY_STRIDE_EXT, GL_TANGENT_ARRAY_TYPE_EXT, GL_TEXCOORD1_BIT_PGI, GL_TEXCOORD2_BIT_PGI, GL_TEXCOORD3_BIT_PGI, GL_TEXCOORD4_BIT_PGI, GL_TEXTURE, GL_TEXTURE_1D, GL_TEXTURE_1D_BINDING_EXT, GL_TEXTURE_2D, GL_TEXTURE_2D_BINDING_EXT, GL_TEXTURE_3D, GL_TEXTURE_3D_BINDING_EXT, GL_TEXTURE_3D_EXT, GL_TEXTURE_4D_BINDING_SGIS, GL_TEXTURE_4D_SGIS, GL_TEXTURE_4DSIZE_SGIS, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_ALPHA_SIZE_EXT, GL_TEXTURE_APPLICATION_MODE_EXT, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_BASE_LEVEL_SGIS, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_BINDING_CUBE_MAP_ARB, GL_TEXTURE_BINDING_CUBE_MAP_EXT, GL_TEXTURE_BINDING_RECTANGLE_NV, GL_TEXTURE_BIT, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BLUE_SIZE_EXT, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_BORDER_VALUES_NV, GL_TEXTURE_CLIPMAP_CENTER_SGIX, GL_TEXTURE_CLIPMAP_DEPTH_SGIX, GL_TEXTURE_CLIPMAP_FRAME_SGIX, GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_OFFSET_SGIX, GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, GL_TEXTURE_COLOR_TABLE_SGI, GL_TEXTURE_COLOR_WRITEMASK_SGIS, GL_TEXTURE_COMPARE_OPERATOR_SGIX, GL_TEXTURE_COMPARE_SGIX, GL_TEXTURE_COMPONENTS, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_ARB, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB, GL_TEXTURE_COMPRESSION_HINT, GL_TEXTURE_COMPRESSION_HINT_ARB, GL_TEXTURE_CONSTANT_DATA_SUNX, GL_TEXTURE_COORD_ARRAY, GL_TEXTURE_COORD_ARRAY_COUNT_EXT, GL_TEXTURE_COORD_ARRAY_EXT, GL_TEXTURE_COORD_ARRAY_LIST_IBM, GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM, GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL, GL_TEXTURE_COORD_ARRAY_POINTER, GL_TEXTURE_COORD_ARRAY_POINTER_EXT, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_SIZE_EXT, GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_STRIDE_EXT, GL_TEXTURE_COORD_ARRAY_TYPE, GL_TEXTURE_COORD_ARRAY_TYPE_EXT, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_CUBE_MAP_EXT, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT, GL_TEXTURE_DEFORMATION_BIT_SGIX, GL_TEXTURE_DEFORMATION_SGIX, GL_TEXTURE_DEPTH, GL_TEXTURE_DEPTH_EXT, GL_TEXTURE_DS_SIZE_NV, GL_TEXTURE_DT_SIZE_NV, GL_TEXTURE_ENV, GL_TEXTURE_ENV_BIAS_SGIX, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE, GL_TEXTURE_FILTER_CONTROL_EXT, GL_TEXTURE_FILTER4_SIZE_SGIS, GL_TEXTURE_GEN_MODE, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_GEQUAL_R_SGIX, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_GREEN_SIZE_EXT, GL_TEXTURE_HEIGHT, GL_TEXTURE_HI_SIZE_NV, GL_TEXTURE_INDEX_SIZE_EXT, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTENSITY_SIZE_EXT, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LEQUAL_R_SGIX, GL_TEXTURE_LIGHT_EXT, GL_TEXTURE_LIGHTING_MODE_HP, GL_TEXTURE_LO_SIZE_NV, GL_TEXTURE_LOD_BIAS_EXT, GL_TEXTURE_LOD_BIAS_R_SGIX, GL_TEXTURE_LOD_BIAS_S_SGIX, GL_TEXTURE_LOD_BIAS_T_SGIX, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_LUMINANCE_SIZE_EXT, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAG_SIZE_NV, GL_TEXTURE_MATERIAL_FACE_EXT, GL_TEXTURE_MATERIAL_PARAMETER_EXT, GL_TEXTURE_MATRIX, GL_TEXTURE_MAX_ANISOTROPY_EXT, GL_TEXTURE_MAX_CLAMP_R_SGIX, GL_TEXTURE_MAX_CLAMP_S_SGIX, GL_TEXTURE_MAX_CLAMP_T_SGIX, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LEVEL_SGIS, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MAX_LOD_SGIS, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_MIN_LOD_SGIS, GL_TEXTURE_MULTI_BUFFER_HINT_SGIX, GL_TEXTURE_NORMAL_EXT, GL_TEXTURE_POST_SPECULAR_HP, GL_TEXTURE_PRE_SPECULAR_HP, GL_TEXTURE_PRIORITY, GL_TEXTURE_PRIORITY_EXT, GL_TEXTURE_RECTANGLE_NV, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RED_SIZE_EXT, GL_TEXTURE_RESIDENT, GL_TEXTURE_RESIDENT_EXT, GL_TEXTURE_SHADER_NV, GL_TEXTURE_STACK_DEPTH, GL_TEXTURE_TOO_LARGE_EXT, GL_TEXTURE_WIDTH, GL_TEXTURE_WRAP_Q_SGIS, GL_TEXTURE_WRAP_R, GL_TEXTURE_WRAP_R_EXT, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE0_ARB, GL_TEXTURE1, GL_TEXTURE1_ARB, GL_TEXTURE10, GL_TEXTURE10_ARB, GL_TEXTURE11, GL_TEXTURE11_ARB, GL_TEXTURE12, GL_TEXTURE12_ARB, GL_TEXTURE13, GL_TEXTURE13_ARB, GL_TEXTURE14, GL_TEXTURE14_ARB, GL_TEXTURE15, GL_TEXTURE15_ARB, GL_TEXTURE16, GL_TEXTURE16_ARB, GL_TEXTURE17, GL_TEXTURE17_ARB, GL_TEXTURE18, GL_TEXTURE18_ARB, GL_TEXTURE19, GL_TEXTURE19_ARB, GL_TEXTURE2, GL_TEXTURE2_ARB, GL_TEXTURE20, GL_TEXTURE20_ARB, GL_TEXTURE21, GL_TEXTURE21_ARB, GL_TEXTURE22, GL_TEXTURE22_ARB, GL_TEXTURE23, GL_TEXTURE23_ARB, GL_TEXTURE24, GL_TEXTURE24_ARB, GL_TEXTURE25, GL_TEXTURE25_ARB, GL_TEXTURE26, GL_TEXTURE26_ARB, GL_TEXTURE27, GL_TEXTURE27_ARB, GL_TEXTURE28, GL_TEXTURE28_ARB, GL_TEXTURE29, GL_TEXTURE29_ARB, GL_TEXTURE3, GL_TEXTURE3_ARB, GL_TEXTURE30, GL_TEXTURE30_ARB, GL_TEXTURE31, GL_TEXTURE31_ARB, GL_TEXTURE4, GL_TEXTURE4_ARB, GL_TEXTURE5, GL_TEXTURE5_ARB, GL_TEXTURE6, GL_TEXTURE6_ARB, GL_TEXTURE7, GL_TEXTURE7_ARB, GL_TEXTURE8, GL_TEXTURE8_ARB, GL_TEXTURE9, GL_TEXTURE9_ARB, GL_TRACE_ALL_BITS_MESA, GL_TRACE_ARRAYS_BIT_MESA, GL_TRACE_ERRORS_BIT_MESA, GL_TRACE_MASK_MESA, GL_TRACE_NAME_MESA, GL_TRACE_OPERATIONS_BIT_MESA, GL_TRACE_PIXELS_BIT_MESA, GL_TRACE_PRIMITIVES_BIT_MESA, GL_TRACE_TEXTURES_BIT_MESA, GL_TRACK_MATRIX_NV, GL_TRACK_MATRIX_TRANSFORM_NV, GL_TRANSFORM_BIT, GL_TRANSFORM_HINT_APPLE, GL_TRANSPOSE_COLOR_MATRIX, GL_TRANSPOSE_COLOR_MATRIX_ARB, GL_TRANSPOSE_MODELVIEW_MATRIX, GL_TRANSPOSE_MODELVIEW_MATRIX_ARB, GL_TRANSPOSE_NV, GL_TRANSPOSE_PROJECTION_MATRIX, GL_TRANSPOSE_PROJECTION_MATRIX_ARB, GL_TRANSPOSE_TEXTURE_MATRIX, GL_TRANSPOSE_TEXTURE_MATRIX_ARB, GL_TRIANGLE_FAN, GL_TRIANGLE_LIST_SUN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNPACK_ALIGNMENT, GL_UNPACK_CMYK_HINT_EXT, GL_UNPACK_CONSTANT_DATA_SUNX, GL_UNPACK_IMAGE_DEPTH_SGIS, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_IMAGE_HEIGHT_EXT, GL_UNPACK_LSB_FIRST, GL_UNPACK_RESAMPLE_OML, GL_UNPACK_RESAMPLE_SGIX, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_IMAGES, GL_UNPACK_SKIP_IMAGES_EXT, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNPACK_SKIP_VOLUMES_SGIS, GL_UNPACK_SUBSAMPLE_RATE_SGIX, GL_UNPACK_SWAP_BYTES, GL_UNSIGNED_BYTE, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_BYTE_3_3_2_EXT, GL_UNSIGNED_IDENTITY_NV, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_10_10_10_2_EXT, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_24_8_MESA, GL_UNSIGNED_INT_24_8_NV, GL_UNSIGNED_INT_8_24_REV_MESA, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_EXT, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_8_8_S8_S8_REV_NV, GL_UNSIGNED_INT_S8_S8_8_8_NV, GL_UNSIGNED_INVERT_NV, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_1_15_REV_MESA, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_SHORT_15_1_MESA, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_5_5_1_EXT, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5_REV, GL_V2F, GL_V3F, GL_VARIABLE_A_NV, GL_VARIABLE_B_NV, GL_VARIABLE_C_NV, GL_VARIABLE_D_NV, GL_VARIABLE_E_NV, GL_VARIABLE_F_NV, GL_VARIABLE_G_NV, GL_VARIANT_ARRAY_EXT, GL_VARIANT_ARRAY_POINTER_EXT, GL_VARIANT_ARRAY_STRIDE_EXT, GL_VARIANT_ARRAY_TYPE_EXT, GL_VARIANT_DATATYPE_EXT, GL_VARIANT_EXT, GL_VARIANT_VALUE_EXT, GL_VECTOR_EXT, GL_VENDOR, GL_VERSION, GL_VERSION_1_1, GL_VERSION_1_2, GL_VERSION_1_3, GL_VERTEX_ARRAY, GL_VERTEX_ARRAY_COUNT_EXT, GL_VERTEX_ARRAY_EXT, GL_VERTEX_ARRAY_LIST_IBM, GL_VERTEX_ARRAY_LIST_STRIDE_IBM, GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL, GL_VERTEX_ARRAY_POINTER, GL_VERTEX_ARRAY_POINTER_EXT, GL_VERTEX_ARRAY_RANGE_LENGTH_NV, GL_VERTEX_ARRAY_RANGE_NV, GL_VERTEX_ARRAY_RANGE_POINTER_NV, GL_VERTEX_ARRAY_RANGE_VALID_NV, GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_SIZE_EXT, GL_VERTEX_ARRAY_STRIDE, GL_VERTEX_ARRAY_STRIDE_EXT, GL_VERTEX_ARRAY_TYPE, GL_VERTEX_ARRAY_TYPE_EXT, GL_VERTEX_ATTRIB_ARRAY0_NV, GL_VERTEX_ATTRIB_ARRAY1_NV, GL_VERTEX_ATTRIB_ARRAY10_NV, GL_VERTEX_ATTRIB_ARRAY11_NV, GL_VERTEX_ATTRIB_ARRAY12_NV, GL_VERTEX_ATTRIB_ARRAY13_NV, GL_VERTEX_ATTRIB_ARRAY14_NV, GL_VERTEX_ATTRIB_ARRAY15_NV, GL_VERTEX_ATTRIB_ARRAY2_NV, GL_VERTEX_ATTRIB_ARRAY3_NV, GL_VERTEX_ATTRIB_ARRAY4_NV, GL_VERTEX_ATTRIB_ARRAY5_NV, GL_VERTEX_ATTRIB_ARRAY6_NV, GL_VERTEX_ATTRIB_ARRAY7_NV, GL_VERTEX_ATTRIB_ARRAY8_NV, GL_VERTEX_ATTRIB_ARRAY9_NV, GL_VERTEX_BLEND_ARB, GL_VERTEX_CONSISTENT_HINT_PGI, GL_VERTEX_DATA_HINT_PGI, GL_VERTEX_PRECLIP_HINT_SGIX, GL_VERTEX_PRECLIP_SGIX, GL_VERTEX_PROGRAM_BINDING_NV, GL_VERTEX_PROGRAM_NV, GL_VERTEX_PROGRAM_POINT_SIZE_NV, GL_VERTEX_PROGRAM_TWO_SIDE_NV, GL_VERTEX_SHADER_BINDING_EXT, GL_VERTEX_SHADER_EXT, GL_VERTEX_SHADER_INSTRUCTIONS_EXT, GL_VERTEX_SHADER_INVARIANTS_EXT, GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT, GL_VERTEX_SHADER_LOCALS_EXT, GL_VERTEX_SHADER_OPTIMIZED_EXT, GL_VERTEX_SHADER_VARIANTS_EXT, GL_VERTEX_SOURCE_ATI, GL_VERTEX_STATE_PROGRAM_NV, GL_VERTEX_STREAM0_ATI, GL_VERTEX_STREAM1_ATI, GL_VERTEX_STREAM2_ATI, GL_VERTEX_STREAM3_ATI, GL_VERTEX_STREAM4_ATI, GL_VERTEX_STREAM5_ATI, GL_VERTEX_STREAM6_ATI, GL_VERTEX_STREAM7_ATI, GL_VERTEX_WEIGHT_ARRAY_EXT, GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT, GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT, GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT, GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT, GL_VERTEX_WEIGHTING_EXT, GL_VERTEX23_BIT_PGI, GL_VERTEX4_BIT_PGI, GL_VIBRANCE_BIAS_NV, GL_VIBRANCE_SCALE_NV, GL_VIEWPORT, GL_VIEWPORT_BIT, GL_W_EXT, GL_WEIGHT_ARRAY_ARB, GL_WEIGHT_ARRAY_POINTER_ARB, GL_WEIGHT_ARRAY_SIZE_ARB, GL_WEIGHT_ARRAY_STRIDE_ARB, GL_WEIGHT_ARRAY_TYPE_ARB, GL_WEIGHT_SUM_UNITY_ARB, GL_WIDE_LINE_HINT_PGI, GL_WIN_phong_shading, GL_WIN_specular_fog, GL_WRAP_BORDER, GL_WRAP_BORDER_SUN, GL_X_EXT, GL_XOR, GL_Y_EXT, GL_YCRCB_422_SGIX, GL_YCRCB_444_SGIX, GL_YCRCB_SGIX, GL_YCRCBA_SGIX, GL_Z_EXT, GL_ZERO, GL_ZOOM_X, GL_ZOOM_Y
 
Method Summary
 java.lang.String getClassVendor()
           
 java.lang.String getClassVersion()
           
 java.lang.String getNativeVendor()
           
 java.lang.String getNativeVersion()
           
 void glAccum(int op, float value)
          Original Function-Prototype :
 void glActiveTexture(int texture)
          Original Function-Prototype :
 void glActiveTextureARB(int texture)
          Original Function-Prototype :
 void glAlphaFragmentOp1ATI(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
          Original Function-Prototype :
 void glAlphaFragmentOp2ATI(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
          Original Function-Prototype :
 void glAlphaFragmentOp3ATI(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11)
          Original Function-Prototype :
 void glAlphaFunc(int func, float ref)
          Original Function-Prototype :
 void glApplyTextureEXT(int arg0)
          Original Function-Prototype :
 boolean glAreProgramsResidentNV(int arg0, int[] arg1, boolean[] arg2)
          Original Function-Prototype :
 boolean glAreTexturesResident(int n, int[] textures, boolean[] residences)
          Original Function-Prototype :
 boolean glAreTexturesResidentEXT(int n, int[] textures, boolean[] residences)
          Original Function-Prototype :
 void glArrayElement(int i)
          Original Function-Prototype :
 void glArrayElementEXT(int i)
          Original Function-Prototype :
 void glArrayObjectATI(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
          Original Function-Prototype :
 void glAsyncMarkerSGIX(int arg0)
          Original Function-Prototype :
 void glBegin(int mode)
          Original Function-Prototype :
 void glBeginFragmentShaderATI()
          Original Function-Prototype :
 void glBeginVertexShaderEXT()
          Original Function-Prototype :
 void glBindFragmentShaderATI(int arg0)
          Original Function-Prototype :
 int glBindLightParameterEXT(int arg0, int arg1)
          Original Function-Prototype :
 int glBindMaterialParameterEXT(int arg0, int arg1)
          Original Function-Prototype :
 int glBindParameterEXT(int arg0)
          Original Function-Prototype :
 void glBindProgramNV(int arg0, int arg1)
          Original Function-Prototype :
 int glBindTexGenParameterEXT(int arg0, int arg1, int arg2)
          Original Function-Prototype :
 void glBindTexture(int target, int texture)
          Original Function-Prototype :
 void glBindTextureEXT(int target, int texture)
          Original Function-Prototype :
 int glBindTextureUnitParameterEXT(int arg0, int arg1)
          Original Function-Prototype :
 void glBindVertexShaderEXT(int arg0)
          Original Function-Prototype :
 void glBinormal3bEXT(byte arg0, byte arg1, byte arg2)
          Original Function-Prototype :
 void glBinormal3bvEXT(byte[] arg0)
          Original Function-Prototype :
 void glBinormal3dEXT(double arg0, double arg1, double arg2)
          Original Function-Prototype :
 void glBinormal3dvEXT(double[] arg0)
          Original Function-Prototype :
 void glBinormal3fEXT(float arg0, float arg1, float arg2)
          Original Function-Prototype :
 void glBinormal3fvEXT(float[] arg0)
          Original Function-Prototype :
 void glBinormal3iEXT(int arg0, int arg1, int arg2)
          Original Function-Prototype :
 void glBinormal3ivEXT(int[] arg0)
          Original Function-Prototype :
 void glBinormal3sEXT(short arg0, short arg1, short arg2)
          Original Function-Prototype :
 void glBinormal3svEXT(short[] arg0)
          Original Function-Prototype :
 void glBinormalPointerEXT(int arg0, int arg1, boolean[] arg2)
           
 void glBinormalPointerEXT(int arg0, int arg1, byte[] arg2)
          Original Function-Prototype :
 void glBinormalPointerEXT(int arg0, int arg1, double[] arg2)
           
 void glBinormalPointerEXT(int arg0, int arg1, float[] arg2)
           
 void glBinormalPointerEXT(int arg0, int arg1, int[] arg2)
           
 void glBinormalPointerEXT(int arg0, int arg1, long[] arg2)
           
 void glBinormalPointerEXT(int arg0, int arg1, short[] arg2)
           
 void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, byte[] bitmap)
          Original Function-Prototype :
 void glBlendColor(float red, float green, float blue, float alpha)
          Original Function-Prototype :
 void glBlendColorEXT(float red, float green, float blue, float alpha)
          Original Function-Prototype :
 void glBlendEquation(int mode)
          Original Function-Prototype :
 void glBlendEquationEXT(int mode)
          Original Function-Prototype :
 void glBlendFunc(int sfactor, int dfactor)
          Original Function-Prototype :
 void glBlendFuncSeparateEXT(int arg0, int arg1, int arg2, int arg3)
          Original Function-Prototype :
 void glBlendFuncSeparateINGR(int arg0, int arg1, int arg2, int arg3)
          Original Function-Prototype :
 void glCallList(int list)
          Original Function-Prototype :
 void glCallLists(int n, int type, boolean[] lists)
           
 void glCallLists(int n, int type, byte[] lists)
          Original Function-Prototype :
 void glCallLists(int n, int type, double[] lists)
           
 void glCallLists(int n, int type, float[] lists)
           
 void glCallLists(int n, int type, int[] lists)
           
 void glCallLists(int n, int type, long[] lists)
           
 void glCallLists(int n, int type, short[] lists)
           
 void glClear(int mask)
          Original Function-Prototype :
 void glClearAccum(float red, float green, float blue, float alpha)
          Original Function-Prototype :
 void glClearColor(float red, float green, float blue, float alpha)
          Original Function-Prototype :
 void glClearDepth(double depth)
          Original Function-Prototype :
 void glClearIndex(float c)
          Original Function-Prototype :
 void glClearStencil(int s)
          Original Function-Prototype :
 void glClientActiveTexture(int texture)
          Original Function-Prototype :
 void glClientActiveTextureARB(int texture)
          Original Function-Prototype :
 void glClientActiveVertexStream(int arg0)
          Original Function-Prototype :
 void glClipPlane(int plane, double[] equation)
          Original Function-Prototype :
 void glColor3b(byte red, byte green, byte blue)
          Original Function-Prototype :
 void glColor3bv(byte[] v)
          Original Function-Prototype :
 void glColor3d(double red, double green, double blue)
          Original Function-Prototype :
 void glColor3dv(double[] v)
          Original Function-Prototype :
 void glColor3f(float red, float green, float blue)
          Original Function-Prototype :
 void glColor3fv(float[] v)
          Original Function-Prototype :
 void glColor3fVertex3fSUN(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
          Original Function-Prototype :
 void glColor3fVertex3fvSUN(float[] arg0, float[] arg1)
          Original Function-Prototype :
 void glColor3i(int red, int green, int blue)
          Original Function-Prototype :
 void glColor3iv(int[] v)
          Original Function-Prototype :
 void glColor3s(short red, short green, short blue)
          Original Function-Prototype :
 void glColor3sv(short[] v)
          Original Function-Prototype :
 void glColor3ub(byte red, byte green, byte blue)
          Original Function-Prototype :
 void glColor3ubv(byte[] v)
          Original Function-Prototype :
 void glColor3ui(int red, int green, int blue)
          Original Function-Prototype :
 void glColor3uiv(int[] v)
          Original Function-Prototype :
 void glColor3us(short red, short green, short blue)
          Original Function-Prototype :
 void glColor3usv(short[] v)
          Original Function-Prototype :
 void glColor4b(byte red, byte green, byte blue, byte alpha)
          Original Function-Prototype :
 void glColor4bv(byte[] v)
          Original Function-Prototype :
 void glColor4d(double red, double green, double blue, double alpha)
          Original Function-Prototype :
 void glColor4dv(double[] v)
          Original Function-Prototype :
 void glColor4f(float red, float green, float blue, float alpha)
          Original Function-Prototype :
 void glColor4fNormal3fVertex3fSUN(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9)
          Original Function-Prototype :
 void glColor4fNormal3fVertex3fvSUN(float[] arg0, float[] arg1, float[] arg2)
          Original Function-Prototype :
 void glColor4fv(float[] v)
          Original Function-Prototype :
 void glColor4i(int red, int green, int blue, int alpha)
          Original Function-Prototype :
 void glColor4iv(int[] v)
          Original Function-Prototype :
 void glColor4s(short red, short green, short blue, short alpha)
          Original Function-Prototype :
 void glColor4sv(short[] v)
          Original Function-Prototype :
 void glColor4ub(byte red, byte green, byte blue, byte alpha)
          Original Function-Prototype :
 void glColor4ubv(byte[] v)
          Original Function-Prototype :
 void glColor4ubVertex2fSUN(byte arg0, byte arg1, byte arg2, byte arg3, float arg4, float arg5)
          Original Function-Prototype :
 void glColor4ubVertex2fvSUN(byte[] arg0, float[] arg1)
          Original Function-Prototype :
 void glColor4ubVertex3fSUN(byte arg0, byte arg1, byte arg2, byte arg3, float arg4, float arg5, float arg6)
          Original Function-Prototype :
 void glColor4ubVertex3fvSUN(byte[] arg0, float[] arg1)
          Original Function-Prototype :
 void glColor4ui(int red, int green, int blue, int alpha)
          Original Function-Prototype :
 void glColor4uiv(int[] v)
          Original Function-Prototype :
 void glColor4us(short red, short green, short blue, short alpha)
          Original Function-Prototype :
 void glColor4usv(short[] v)
          Original Function-Prototype :
 void glColorFragmentOp1ATI(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)
          Original Function-Prototype :
 void glColorFragmentOp2ATI(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9)
          Original Function-Prototype :
 void glColorFragmentOp3ATI(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, int arg12)
          Original Function-Prototype :
 void glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
          Original Function-Prototype :
 void glColorMaterial(int face, int mode)
          Original Function-Prototype :
 void glColorPointer(int size, int type, int stride, boolean[] ptr)
           
 void glColorPointer(int size, int type, int stride, byte[] ptr)
          Original Function-Prototype :
 void glColorPointer(int size, int type, int stride, double[] ptr)
           
 void glColorPointer(int size, int type, int stride, float[] ptr)
           
 void glColorPointer(int size, int type, int stride, int[] ptr)
           
 void glColorPointer(int size, int type, int stride, long[] ptr)
           
 void glColorPointer(int size, int type, int stride, short[] ptr)
           
 void glColorPointerEXT(int size, int type, int stride, int count, boolean[] ptr)
           
 void glColorPointerEXT(int size, int type, int stride, int count, byte[] ptr)
          Original Function-Prototype :
 void glColorPointerEXT(int size, int type, int stride, int count, double[] ptr)
           
 void glColorPointerEXT(int size, int type, int stride, int count, float[] ptr)
           
 void glColorPointerEXT(int size, int type, int stride, int count, int[] ptr)
           
 void glColorPointerEXT(int size, int type, int stride, int count, long[] ptr)
           
 void glColorPointerEXT(int size, int type, int stride, int count, short[] ptr)
           
 void glColorPointerListIBM(int arg0, int arg1, int arg2, boolean[][] arg3, int arg4)
           
 void glColorPointerListIBM(int arg0, int arg1, int arg2, byte[][] arg3, int arg4)
          Original Function-Prototype :
 void glColorPointerListIBM(int arg0, int arg1, int arg2, double[][] arg3, int arg4)
           
 void glColorPointerListIBM(int arg0, int arg1, int arg2, float[][] arg3, int arg4)
           
 void glColorPointerListIBM(int arg0, int arg1, int arg2, int[][] arg3, int arg4)
           
 void glColorPointerListIBM(int arg0, int arg1, int arg2, long[][] arg3, int arg4)
           
 void glColorPointerListIBM(int arg0, int arg1, int arg2, short[][] arg3, int arg4)
           
 void glColorPointervINTEL(int arg0, int arg1, boolean[][] arg2)
           
 void glColorPointervINTEL(int arg0, int arg1, byte[][] arg2)
          Original Function-Prototype :
 void glColorPointervINTEL(int arg0, int arg1, double[][] arg2)
           
 void glColorPointervINTEL(int arg0, int arg1, float[][] arg2)
           
 void glColorPointervINTEL(int arg0, int arg1, int[][] arg2)
           
 void glColorPointervINTEL(int arg0, int arg1, long[][] arg2)
           
 void glColorPointervINTEL(int arg0, int arg1, short[][] arg2)
           
 void glColorSubTable(int target, int start, int count, int format, int type, boolean[] data)
           
 void glColorSubTable(int target, int start, int count, int format, int type, byte[] data)
          Original Function-Prototype :
 void glColorSubTable(int target, int start, int count, int format, int type, double[] data)
           
 void glColorSubTable(int target, int start, int count, int format, int type, float[] data)
           
 void glColorSubTable(int target, int start, int count, int format, int type, int[] data)
           
 void glColorSubTable(int target, int start, int count, int format, int type, long[] data)
           
 void glColorSubTable(int target, int start, int count, int format, int type, short[] data)
           
 void glColorSubTableEXT(int target, int start, int count, int format, int type, boolean[] data)
           
 void glColorSubTableEXT(int target, int start, int count, int format, int type, byte[] data)
          Original Function-Prototype :
 void glColorSubTableEXT(int target, int start, int count, int format, int type, double[] data)
           
 void glColorSubTableEXT(int target, int start, int count, int format, int type, float[] data)
           
 void glColorSubTableEXT(int target, int start, int count, int format, int type, int[] data)
           
 void glColorSubTableEXT(int target, int start, int count, int format, int type, long[] data)
           
 void glColorSubTableEXT(int target, int start, int count, int format, int type, short[] data)
           
 void glColorTable(int target, int internalformat, int width, int format, int type, boolean[] table)
           
 void glColorTable(int target, int internalformat, int width, int format, int type, byte[] table)
          Original Function-Prototype :
 void glColorTable(int target, int internalformat, int width, int format, int type, double[] table)
           
 void glColorTable(int target, int internalformat, int width, int format, int type, float[] table)
           
 void glColorTable(int target, int internalformat, int width, int format, int type, int[] table)
           
 void glColorTable(int target, int internalformat, int width, int format, int type, long[] table)
           
 void glColorTable(int target, int internalformat, int width, int format, int type, short[] table)
           
 void glColorTableEXT(int target, int internalformat, int width, int format, int type, boolean[] table)
           
 void glColorTableEXT(int target, int internalformat, int width, int format, int type, byte[] table)
          Original Function-Prototype :
 void glColorTableEXT(int target, int internalformat, int width, int format, int type, double[] table)
           
 void glColorTableEXT(int target, int internalformat, int width, int format, int type, float[] table)
           
 void glColorTableEXT(int target, int internalformat, int width, int format, int type, int[] table)
           
 void glColorTableEXT(int target, int internalformat, int width, int format, int type, long[] table)
           
 void glColorTableEXT(int target, int internalformat, int width, int format, int type, short[] table)
           
 void glColorTableParameterfv(int target, int pname, float[] params)
          Original Function-Prototype :
 void glColorTableParameterfvSGI(int arg0, int arg1, float[] arg2)
          Original Function-Prototype :
 void glColorTableParameteriv(int target, int pname, int[] params)
          Original Function-Prototype :
 void glColorTableParameterivSGI(int arg0, int arg1, int[] arg2)
          Original Function-Prototype :
 void glColorTableSGI(int arg0, int arg1, int arg2, int arg3, int arg4, boolean[] arg5)
           
 void glColorTableSGI(int arg0, int arg1, int arg2, int arg3, int arg4, byte[] arg5)
          Original Function-Prototype :
 void glColorTableSGI(int arg0, int arg1, int arg2, int arg3, int arg4, double[] arg5)
           
 void glColorTableSGI(int arg0, int arg1, int arg2, int arg3, int arg4, float[] arg5)
           
 void glColorTableSGI(int arg0, int arg1, int arg2, int arg3, int arg4, int[] arg5)
           
 void glColorTableSGI(int arg0, int arg1, int arg2, int arg3, int arg4, long[] arg5)
           
 void glColorTableSGI(int arg0, int arg1, int arg2, int arg3, int arg4, short[] arg5)
           
 void glCombinerInputNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
          Original Function-Prototype :
 void glCombinerOutputNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7, boolean arg8, boolean arg9)
          Original Function-Prototype :
 void glCombinerParameterfNV(int arg0, float arg1)
          Original Function-Prototype :
 void glCombinerParameterfvNV(int arg0, float[] arg1)
          Original Function-Prototype :
 void glCombinerParameteriNV(int arg0, int arg1)
          Original Function-Prototype :
 void glCombinerParameterivNV(int arg0, int[] arg1)
          Original Function-Prototype :
 void glCombinerStageParameterfvNV(int arg0, int arg1, float[] arg2)
          Original Function-Prototype :
 void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, boolean[] data)
           
 void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, byte[] data)
          Original Function-Prototype :
 void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, double[] data)
           
 void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, float[] data)
           
 void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, int[] data)
           
 void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, long[] data)
           
 void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, short[] data)
           
 void glCompressedTexImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean[] arg6)
           
 void glCompressedTexImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, byte[] arg6)
          Original Function-Prototype :
 void glCompressedTexImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, double[] arg6)
           
 void glCompressedTexImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, float[] arg6)
           
 void glCompressedTexImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int[] arg6)
           
 void glCompressedTexImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long[] arg6)
           
 void glCompressedTexImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, short[] arg6)
           
 void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, boolean[] data)
           
 void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, byte[] data)
          Original Function-Prototype :
 void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, double[] data)
           
 void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, float[] data)
           
 void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, int[] data)
           
 void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, long[] data)
           
 void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, short[] data)
           
 void glCompressedTexImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean[] arg7)
           
 void glCompressedTexImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, byte[] arg7)
          Original Function-Prototype :
 void glCompressedTexImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, double[] arg7)
           
 void glCompressedTexImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, float[] arg7)
           
 void glCompressedTexImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int[] arg7)
           
 void glCompressedTexImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, long[] arg7)
           
 void glCompressedTexImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, short[] arg7)
           
 void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, boolean[] data)
           
 void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, byte[] data)
          Original Function-Prototype :
 void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, double[] data)
           
 void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, float[] data)
           
 void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, int[] data)
           
 void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long[] data)
           
 void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, short[] data)
           
 void glCompressedTexImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean[] arg8)
           
 void glCompressedTexImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, byte[] arg8)
          Original Function-Prototype :
 void glCompressedTexImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, double[] arg8)
           
 void glCompressedTexImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, float[] arg8)
           
 void glCompressedTexImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int[] arg8)
           
 void glCompressedTexImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long[] arg8)
           
 void glCompressedTexImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, short[] arg8)
           
 void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, boolean[] data)
           
 void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, byte[] data)
          Original Function-Prototype :
 void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, double[] data)
           
 void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, float[] data)
           
 void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, int[] data)
           
 void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, long[] data)
           
 void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, short[] data)
           
 void glCompressedTexSubImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean[] arg6)
           
 void glCompressedTexSubImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, byte[] arg6)
          Original Function-Prototype :
 void glCompressedTexSubImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, double[] arg6)
           
 void glCompressedTexSubImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, float[] arg6)
           
 void glCompressedTexSubImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int[] arg6)
           
 void glCompressedTexSubImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long[] arg6)
           
 void glCompressedTexSubImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, short[] arg6)
           
 void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, boolean[] data)
           
 void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, byte[] data)
          Original Function-Prototype :
 void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, double[] data)
           
 void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, float[] data)
           
 void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, int[] data)
           
 void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long[] data)
           
 void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, short[] data)
           
 void glCompressedTexSubImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean[] arg8)
           
 void glCompressedTexSubImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, byte[] arg8)
          Original Function-Prototype :
 void glCompressedTexSubImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, double[] arg8)
           
 void glCompressedTexSubImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, float[] arg8)
           
 void glCompressedTexSubImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int[] arg8)
           
 void glCompressedTexSubImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long[] arg8)
           
 void glCompressedTexSubImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, short[] arg8)
           
 void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, boolean[] data)
           
 void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, byte[] data)
          Original Function-Prototype :
 void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, double[] data)
           
 void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, float[] data)
           
 void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, int[] data)
           
 void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long[] data)
           
 void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, short[] data)
           
 void glCompressedTexSubImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, boolean[] arg10)
           
 void glCompressedTexSubImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, byte[] arg10)
          Original Function-Prototype :
 void glCompressedTexSubImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, double[] arg10)
           
 void glCompressedTexSubImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, float[] arg10)
           
 void glCompressedTexSubImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int[] arg10)
           
 void glCompressedTexSubImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, long[] arg10)
           
 void glCompressedTexSubImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, short[] arg10)
           
 void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, boolean[] image)
           
 void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, byte[] image)
          Original Function-Prototype :
 void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, double[] image)
           
 void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, float[] image)
           
 void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, int[] image)
           
 void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, long[] image)
           
 void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, short[] image)
           
 void glConvolutionFilter1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, boolean[] arg5)
           
 void glConvolutionFilter1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, byte[] arg5)
          Original Function-Prototype :
 void glConvolutionFilter1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, double[] arg5)
           
 void glConvolutionFilter1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, float[] arg5)
           
 void glConvolutionFilter1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int[] arg5)
           
 void glConvolutionFilter1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, long[] arg5)
           
 void glConvolutionFilter1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, short[] arg5)
           
 void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, boolean[] image)
           
 void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, byte[] image)
          Original Function-Prototype :
 void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, double[] image)
           
 void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, float[] image)
           
 void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, int[] image)
           
 void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, long[] image)
           
 void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, short[] image)
           
 void glConvolutionFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean[] arg6)
           
 void glConvolutionFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, byte[] arg6)
          Original Function-Prototype :
 void glConvolutionFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, double[] arg6)
           
 void glConvolutionFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, float[] arg6)
           
 void glConvolutionFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int[] arg6)
           
 void glConvolutionFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long[] arg6)
           
 void glConvolutionFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, short[] arg6)
           
 void glConvolutionParameterf(int target, int pname, float params)
          Original Function-Prototype :
 void glConvolutionParameterfEXT(int arg0, int arg1, float arg2)
          Original Function-Prototype :
 void glConvolutionParameterfv(int target, int pname, float[] params)
          Original Function-Prototype :
 void glConvolutionParameterfvEXT(int arg0, int arg1, float[] arg2)
          Original Function-Prototype :
 void glConvolutionParameteri(int target, int pname, int params)
          Original Function-Prototype :
 void glConvolutionParameteriEXT(int arg0, int arg1, int arg2)
          Original Function-Prototype :
 void glConvolutionParameteriv(int target, int pname, int[] params)
          Original Function-Prototype :
 void glConvolutionParameterivEXT(int arg0, int arg1, int[] arg2)
          Original Function-Prototype :
 void glCopyColorSubTable(int target, int start, int x, int y, int width)
          Original Function-Prototype :
 void glCopyColorSubTableEXT(int arg0, int arg1, int arg2, int arg3, int arg4)
          Original Function-Prototype :
 void glCopyColorTable(int target, int internalformat, int x, int y, int width)
          Original Function-Prototype :
 void glCopyColorTableSGI(int arg0, int arg1, int arg2, int arg3, int arg4)
          Original Function-Prototype :
 void glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width)
          Original Function-Prototype :
 void glCopyConvolutionFilter1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4)
          Original Function-Prototype :
 void glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height)
          Original Function-Prototype :
 void glCopyConvolutionFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
          Original Function-Prototype :
 void glCopyPixels(int x, int y, int width, int height, int type)
          Original Function-Prototype :
 void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border)
          Original Function-Prototype :
 void glCopyTexImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)
          Original Function-Prototype :
 void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
          Original Function-Prototype :
 void glCopyTexImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
          Original Function-Prototype :
 void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)
          Original Function-Prototype :
 void glCopyTexSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
          Original Function-Prototype :
 void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
          Original Function-Prototype :
 void glCopyTexSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
          Original Function-Prototype :
 void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
          Original Function-Prototype :
 void glCopyTexSubImage3DEXT(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
          Original Function-Prototype :
 void glCullFace(int mode)
          Original Function-Prototype :
 void glCullParameterdvEXT(int arg0, double[] arg1)
          Original Function-Prototype :
 void glCullParameterfvEXT(int arg0, float[] arg1)
          Original Function-Prototype :
 void glCurrentPaletteMatrixARB(int arg0)
          Original Function-Prototype :
 void glDeformationMap3dSGIX(int arg0, double arg1, double arg2, int arg3, int arg4, double arg5, double arg6, int arg7, int arg8, double arg9, double arg10, int arg11, int arg12, double[] arg13)
          Original Function-Prototype :
 void glDeformationMap3fSGIX(int arg0, float arg1, float arg2, int arg3, int arg4, float arg5, float arg6, int arg7, int arg8, float arg9, float arg10, int arg11, int arg12, float[] arg13)
          Original Function-Prototype :
 void glDeformSGIX(int arg0)
          Original Function-Prototype :
 void glDeleteAsyncMarkersSGIX(int arg0, int arg1)
          Original Function-Prototype :
 void glDeleteFencesNV(int arg0, int[] arg1)
          Original Function-Prototype :
 void glDeleteFragmentShaderATI(int arg0)
          Original Function-Prototype :
 void glDeleteLists(int list, int range)
          Original Function-Prototype :
 void glDeleteObjectBufferATI(int arg0)
          Original Function-Prototype :
 void glDeleteProgramsNV(int arg0, int[] arg1)
          Original Function-Prototype :
 void glDeleteTextures(int n, int[] textures)
          Original Function-Prototype :
 void glDeleteTexturesEXT(int n, int[] textures)
          Original Function-Prototype :
 void glDeleteVertexShaderEXT(int arg0)
          Original Function-Prototype :
 void glDepthFunc(int func)
          Original Function-Prototype :
 void glDepthMask(boolean flag)
          Original Function-Prototype :
 void glDepthRange(double near_val, double far_val)
          Original Function-Prototype :
 void glDetailTexFuncSGIS(int arg0, int arg1, float[] arg2)
          Original Function-Prototype :
 void glDisable(int cap)
          Original Function-Prototype :
 void glDisableClientState(int cap)
          Original Function-Prototype :
 void glDisableVariantClientStateEXT(int arg0)
          Original Function-Prototype :
 void glDrawArrays(int mode, int first, int count)
          Original Function-Prototype :
 void glDrawArraysEXT(int mode, int first, int count)
          Original Function-Prototype :
 void glDrawBuffer(int mode)
          Original Function-Prototype :
 void glDrawElements(int mode, int count, int type, boolean[] indices)
           
 void glDrawElements(int mode, int count, int type, byte[] indices)
          Original Function-Prototype :
 void glDrawElements(int mode, int count, int type, double[] indices)
           
 void glDrawElements(int mode, int count, int type, float[] indices)
           
 void glDrawElements(int mode, int count, int type, int[] indices)
           
 void glDrawElements(int mode, int count, int type, long[] indices)
           
 void glDrawElements(int mode, int count, int type, short[] indices)
           
 void glDrawPixels(int width, int height, int format, int type, boolean[] pixels)
           
 void glDrawPixels(int width, int height, int format, int type, byte[] pixels)
          Original Function-Prototype :
 void glDrawPixels(int width, int height, int format, int type, double[] pixels)
           
 void glDrawPixels(int width, int height, int format, int type, float[] pixels)
           
 void glDrawPixels(int width, int height, int format, int type, int[] pixels)
           
 void glDrawPixels(int width, int height, int format, int type, long[] pixels)
           
 void glDrawPixels(int width, int height, int format, int type, short[] pixels)
           
 void glDrawRangeElements(int mode, int start, int end, int count, int type, boolean[] indices)
           
 void glDrawRangeElements(int mode, int start, int end, int count, int type, byte[] indices)
          Original Function-Prototype :
 void glDrawRangeElements(int mode, int start, int end, int count, int type, double[] indices)
           
 void glDrawRangeElements(int mode, int start, int end, int count, int type, float[] indices)
           
 void glDrawRangeElements(int mode, int start, int end, int count, int type, int[] indices)
           
 void glDrawRangeElements(int mode, int start, int end, int count, int type, long[] indices)
           
 void glDrawRangeElements(int mode, int start, int end, int count, int type, short[] indices)
           
 void glDrawRangeElementsEXT(int arg0, int arg1, int arg2, int arg3, int arg4, boolean[] arg5)
           
 void glDrawRangeElementsEXT(int arg0, int arg1, int arg2, int arg3, int arg4, byte[] arg5)
          Original Function-Prototype :
 void glDrawRangeElementsEXT(int arg0, int arg1, int arg2, int arg3, int arg4, double[] arg5)
           
 void glDrawRangeElementsEXT(int arg0, int arg1, int arg2, int arg3, int arg4, float[] arg5)
           
 void glDrawRangeElementsEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int[] arg5)
           
 void glDrawRangeElementsEXT(int arg0, int arg1, int arg2, int arg3, int arg4, long[] arg5)
           
 void glDrawRangeElementsEXT(int arg0, int arg1, int arg2, int arg3, int arg4, short[] arg5)
           
 void glEdgeFlag(boolean flag)
          Original Function-Prototype :
 void glEdgeFlagPointer(int stride, boolean[] ptr)
           
 void glEdgeFlagPointer(int stride, byte[] ptr)
          Original Function-Prototype :
 void glEdgeFlagPointer(int stride, double[] ptr)
           
 void glEdgeFlagPointer(int stride, float[] ptr)
           
 void glEdgeFlagPointer(int stride, int[] ptr)
           
 void glEdgeFlagPointer(int stride, long[] ptr)
           
 void glEdgeFlagPointer(int stride, short[] ptr)
           
 void glEdgeFlagPointerEXT(int stride, int count, boolean[] ptr)
          Original Function-Prototype :
 void glEdgeFlagPointerListIBM(int arg0, boolean[][] arg1, int arg2)
          Original Function-Prototype :
 void glEdgeFlagv(boolean[] flag)
          Original Function-Prototype :
 void glEnable(int cap)
          Original Function-Prototype :
 void glEnableClientState(int cap)
          Original Function-Prototype :
 void glEnableVariantClientStateEXT(int arg0)
          Original Function-Prototype :
 void glEnd()
          Original Function-Prototype :
 void glEndFragmentShaderATI()
          Original Function-Prototype :
 void glEndList()
          Original Function-Prototype :
 void glEndVertexShaderEXT()
          Original Function-Prototype :
 void glEvalCoord1d(double u)
          Original Function-Prototype :
 void glEvalCoord1dv(double[] u)
          Original Function-Prototype :
 void glEvalCoord1f(float u)
          Original Function-Prototype :
 void glEvalCoord1fv(float[] u)
          Original Function-Prototype :
 void glEvalCoord2d(double u, double v)
          Original Function-Prototype :
 void glEvalCoord2dv(double[] u)
          Original Function-Prototype :
 void glEvalCoord2f(float u, float v)
          Original Function-Prototype :
 void glEvalCoord2fv(float[] u)
          Original Function-Prototype :
 void glEvalMapsNV(int arg0, int arg1)
          Original Function-Prototype :
 void glEvalMesh1(int mode, int i1, int i2)
          Original Function-Prototype :
 void glEvalMesh2(int mode, int i1, int i2, int j1, int j2)
          Original Function-Prototype :
 void glEvalPoint1(int i)
          Original Function-Prototype :
 void glEvalPoint2(int i, int j)
          Original Function-Prototype :
 void glExecuteProgramNV(int arg0, int arg1, float[] arg2)
          Original Function-Prototype :
 void glExtractComponentEXT(int arg0, int arg1, int arg2)
          Original Function-Prototype :
 void glFeedbackBuffer(int size, int type, float[] buffer)
          Original Function-Prototype :
 void glFinalCombinerInputNV(int arg0, int arg1, int arg2, int arg3)
          Original Function-Prototype :
 void glFinish()
          Original Function-Prototype :
 int glFinishAsyncSGIX(int[] arg0)
          Original Function-Prototype :
 void glFinishFenceNV(int arg0)
          Original Function-Prototype :
 void glFinishTextureSUNX()
          Original Function-Prototype :
 void glFlush()
          Original Function-Prototype :
 void glFlushRasterSGIX()
          Original Function-Prototype :
 void glFlushVertexArrayRangeNV()
          Original Function-Prototype :
 void glFogCoorddEXT(double arg0)
          Original Function-Prototype :
 void glFogCoorddvEXT(double[] arg0)
          Original Function-Prototype :
 void glFogCoordfEXT(float arg0)
          Original Function-Prototype :
 void glFogCoordfvEXT(float[] arg0)
          Original Function-Prototype :
 void glFogCoordPointerEXT(int arg0, int arg1, boolean[] arg2)
           
 void glFogCoordPointerEXT(int arg0, int arg1, byte[] arg2)
          Original Function-Prototype :
 void glFogCoordPointerEXT(int arg0, int arg1, double[] arg2)
           
 void glFogCoordPointerEXT(int arg0, int arg1, float[] arg2)
           
 void glFogCoordPointerEXT(int arg0, int arg1, int[] arg2)
           
 void glFogCoordPointerEXT(int arg0, int arg1, long[] arg2)
           
 void glFogCoordPointerEXT(int arg0, int arg1, short[] arg2)
           
 void glFogCoordPointerListIBM(int arg0, int arg1, boolean[][] arg2, int arg3)
           
 void glFogCoordPointerListIBM(int arg0, int arg1, byte[][] arg2, int arg3)
          Original Function-Prototype :
 void glFogCoordPointerListIBM(int arg0, int arg1, double[][] arg2, int arg3)
           
 void glFogCoordPointerListIBM(int arg0, int arg1, float[][] arg2, int arg3)
           
 void glFogCoordPointerListIBM(int arg0, int arg1, int[][] arg2, int arg3)
           
 void glFogCoordPointerListIBM(int arg0, int arg1, long[][] arg2, int arg3)
           
 void glFogCoordPointerListIBM(int arg0, int arg1, short[][] arg2, int arg3)
           
 void glFogf(int pname, float param)
          Original Function-Prototype :
 void glFogFuncSGIS(int arg0, float[] arg1)
          Original Function-Prototype :
 void glFogfv(int pname, float[] params)
          Original Function-Prototype :
 void glFogi(int pname, int param)
          Original Function-Prototype :
 void glFogiv(int pname, int[] params)
          Original Function-Prototype :
 void glFragmentColorMaterialSGIX(int arg0, int arg1)
          Original Function-Prototype :
 void glFragmentLightfSGIX(int arg0, int arg1, float arg2)
          Original Function-Prototype :
 void glFragmentLightfvSGIX(int arg0, int arg1, float[] arg2)
          Original Function-Prototype :
 void glFragmentLightiSGIX(int arg0, int arg1, int arg2)
          Original Function-Prototype :
 void glFragmentLightivSGIX(int arg0, int arg1, int[] arg2)
          Original Function-Prototype :
 void glFragmentLightModelfSGIX(int arg0, float arg1)
          Original Function-Prototype :
 void glFragmentLightModelfvSGIX(int arg0, float[] arg1)
          Original Function-Prototype :
 void glFragmentLightModeliSGIX(int arg0, int arg1)
          Original Function-Prototype :
 void glFragmentLightModelivSGIX(int arg0, int[] arg1)
          Original Function-Prototype :
 void glFragmentMaterialfSGIX(int arg0, int arg1, float arg2)
          Original Function-Prototype :
 void glFragmentMaterialfvSGIX(int arg0, int arg1, float[] arg2)
          Original Function-Prototype :
 void glFragmentMaterialiSGIX(int arg0, int arg1, int arg2)
          Original Function-Prototype :
 void glFragmentMaterialivSGIX(int arg0, int arg1, int[] arg2)
          Original Function-Prototype :
 void glFrameZoomSGIX(int arg0)
          Original Function-Prototype :
 void glFrontFace(int mode)
          Original Function-Prototype :
 void glFrustum(double left, double right, double bottom, double top, double near_val, double far_val)
          Original Function-Prototype :
 int glGenAsyncMarkersSGIX(int arg0)
          Original Function-Prototype :
 void glGenFencesNV(int arg0, int[] arg1)
          Original Function-Prototype :
 int glGenFragmentShadersATI(int arg0)
          Original Function-Prototype :
 int glGenLists(int range)
          Original Function-Prototype :
 void glGenProgramsNV(int arg0, int[] arg1)
          Original Function-Prototype :
 int glGenSymbolsEXT(int arg0, int arg1, int arg2, int arg3)
          Original Function-Prototype :
 void glGenTextures(int n, int[] textures)
          Original Function-Prototype :
 void glGenTexturesEXT(int n, int[] textures)
          Original Function-Prototype :
 int glGenVertexShadersEXT(int arg0)
          Original Function-Prototype :
 void glGetArrayObjectfvATI(int arg0, int arg1, float[] arg2)
          Original Function-Prototype :
 void glGetArrayObjectivATI(int arg0, int arg1, int[] arg2)
          Original Function-Prototype :
 void glGetBooleanv(int pname, boolean[] params)
          Original Function-Prototype :
 void glGetClipPlane(int plane, double[] equation)
          Original Function-Prototype :
 void glGetColorTable(int target, int format, int type, boolean[] table)
           
 void glGetColorTable(int target, int format, int type, byte[] table)
          Original Function-Prototype :
 void glGetColorTable(int target, int format, int type, double[] table)
           
 void glGetColorTable(int target, int format, int type, float[] table)
           
 void glGetColorTable(int target, int format, int type, int[] table)
           
 void glGetColorTable(int target, int format, int type, long[] table)
           
 void glGetColorTable(int target, int format, int type, short[] table)
           
 void glGetColorTableEXT(int target, int format, int type, boolean[] table)
           
 void glGetColorTableEXT(int target, int format, int type, byte[] table)
          Original Function-Prototype :
 void glGetColorTableEXT(int target, int format, int type, double[] table)
           
 void glGetColorTableEXT(int target, int format, int type, float[] table)
           
 void glGetColorTableEXT(int target, int format, int type, int[] table)
           
 void glGetColorTableEXT(int target, int format, int type, long[] table)
           
 void glGetColorTableEXT(int target, int format, int type, short[] table)
           
 void glGetColorTableParameterfv(int target, int pname, float[] params)
          Original Function-Prototype :
 void glGetColorTableParameterfvEXT(int target, int pname, float[] params)
          Original Function-Prototype :
 void glGetColorTableParameterfvSGI(int arg0, int arg1, float[] arg2)
          Original Function-Prototype :
 void glGetColorTableParameteriv(int target, int pname, int[] params)
          Original Function-Prototype :
 void glGetColorTableParameterivEXT(int target, int pname, int[] params)
          Original Function-Prototype :
 void glGetColorTableParameterivSGI(int arg0, int arg1, int[] arg2)
          Original Function-Prototype :
 void glGetColorTableSGI(int arg0, int arg1, int arg2, boolean[] arg3)
           
 void glGetColorTableSGI(int arg0, int arg1, int arg2, byte[] arg3)
          Original Function-Prototype :
 void glGetColorTableSGI(int arg0, int arg1, int arg2, double[] arg3)
           
 void glGetColorTableSGI(int arg0, int arg1, int arg2, float[] arg3)
           
 void glGetColorTableSGI(int arg0, int arg1, int arg2, int[] arg3)
           
 void glGetColorTableSGI(int arg0, int arg1, int arg2, long[] arg3)
           
 void glGetColorTableSGI(int arg0, int arg1, int arg2, short[] arg3)
           
 void glGetCombinerInputParameterfvNV(int arg0, int arg1, int arg2, int arg3, float[] arg4)
          Original Function-Prototype :
 void glGetCombinerInputParameterivNV(int arg0, int arg1, int arg2, int arg3, int[] arg4)
          Original Function-Prototype :
 void glGetCombinerOutputParameterfvNV(int arg0, int arg1, int arg2, float[] arg3)
          Original Function-Prototype :
 void glGetCombinerOutputParameterivNV(int arg0, int arg1, int arg2, int[] arg3)
          Original Function-Prototype :
 void glGetCombinerStageParameterfvNV(int arg0, int arg1, float[] arg2)
          Original Function-Prototype :
 void glGetCompressedTexImage(int target, int lod, boolean[] img)
           
 void glGetCompressedTexImage(int target, int lod, byte[] img)
          Original Function-Prototype :
 void glGetCompressedTexImage(int target, int lod, double[] img)
           
 void glGetCompressedTexImage(int target, int lod, float[] img)
           
 void glGetCompressedTexImage(int target, int lod, int[] img)
           
 void glGetCompressedTexImage(int target, int lod, long[] img)
           
 void glGetCompressedTexImage(int target, int lod, short[] img)
           
 void glGetCompressedTexImageARB(int arg0, int arg1, boolean[] arg2)
           
 void glGetCompressedTexImageARB(int arg0, int arg1, byte[] arg2)
          Original Function-Prototype :
 void glGetCompressedTexImageARB(int arg0, int arg1, double[] arg2)
           
 void glGetCompressedTexImageARB(int arg0, int arg1, float[] arg2)
           
 void glGetCompressedTexImageARB(int arg0, int arg1, int[] arg2)
           
 void glGetCompressedTexImageARB(int arg0, int arg1, long[] arg2)
           
 void glGetCompressedTexImageARB(int arg0, int arg1, short[] arg2)
           
 void glGetConvolutionFilter(int target, int format, int type, boolean[] image)
           
 void glGetConvolutionFilter(int target, int format, int type, byte[] image)
          Original Function-Prototype :
 void glGetConvolutionFilter(int target, int format, int type, double[] image)
           
 void glGetConvolutionFilter(int target, int format, int type, float[] image)
           
 void glGetConvolutionFilter(int target, int format, int type, int[] image)
           
 void glGetConvolutionFilter(int target, int format, int type, long[] image)
           
 void glGetConvolutionFilter(int target, int format, int type, short[] image)
           
 void glGetConvolutionFilterEXT(int arg0, int arg1, int arg2, boolean[] arg3)
           
 void glGetConvolutionFilterEXT(int arg0, int arg1, int arg2, byte[] arg3)
          Original Function-Prototype :
 void glGetConvolutionFilterEXT(int arg0, int arg1, int arg2, double[] arg3)
           
 void glGetConvolutionFilterEXT(int arg0, int arg1, int arg2, float[] arg3)
           
 void glGetConvolutionFilterEXT(int arg0, int arg1, int arg2, int[] arg3)
           
 void glGetConvolutionFilterEXT(int arg0, int arg1, int arg2, long[] arg3)
           
 void glGetConvolutionFilterEXT(int arg0, int arg1, int arg2, short[] arg3)
           
 void glGetConvolutionParameterfv(int target, int pname, float[] params)
          Original Function-Prototype :
 void glGetConvolutionParameterfvEXT(int arg0, int arg1, float[] arg2)
          Original Function-Prototype :
 void glGetConvolutionParameteriv(int target, int pname, int[] params)
          Original Function-Prototype :
 void glGetConvolutionParameterivEXT(int arg0, int arg1, int[] arg2)
          Original Function-Prototype :
 void glGetDetailTexFuncSGIS(int arg0, float[] arg1)
          Original Function-Prototype :
 void glGetDoublev(int pname, double[] params)
          Original Function-Prototype :
 int glGetError()
          Original Function-Prototype :
 void glGetFenceivNV(int arg0, int arg1, int[] arg2)
          Original Function-Prototype :
 void glGetFinalCombinerInputParameterfvNV(int arg0, int arg1, float[] arg2)
          Original Function-Prototype :
 void glGetFinalCombinerInputParameterivNV(int arg0, int arg1, int[] arg2)
          Original Function-Prototype :
 void glGetFloatv(int pname, float[] params)
          Original Function-Prototype :
 void glGetFogFuncSGIS(float[] arg0)
          Original Function-Prototype :
 void glGetFragmentLightfvSGIX(int arg0, int arg1, float[] arg2)
          Original Function-Prototype :
 void glGetFragmentLightivSGIX(int arg0, int arg1, int[] arg2)
          Original Function-Prototype :
 void glGetFragmentMaterialfvSGIX(int arg0, int arg1, float[] arg2)
          Original Function-Prototype :
 void glGetFragmentMaterialivSGIX(int arg0, int arg1, int[] arg2)
          Original Function-Prototype :
 void glGetHistogram(int target, boolean reset, int format, int type, boolean[] values)
           
 void glGetHistogram(int target, boolean reset, int format, int type, byte[] values)
          Original Function-Prototype :
 void glGetHistogram(int target, boolean reset, int format, int type, double[] values)
           
 void glGetHistogram(int target, boolean reset, int format, int type, float[] values)
           
 void glGetHistogram(int target, boolean reset, int format, int type, int[] values)
           
 void glGetHistogram(int target, boolean reset, int format, int type, long[] values)
           
 void glGetHistogram(int target, boolean reset, int format, int type, short[] values)
           
 void glGetHistogramEXT(int arg0, boolean arg1, int arg2, int arg3, boolean[] arg4)
           
 void glGetHistogramEXT(int arg0, boolean arg1, int arg2, int arg3, byte[] arg4)
          Original Function-Prototype :
 void glGetHistogramEXT(int arg0, boolean arg1, int arg2, int arg3, double[] arg4)
           
 void glGetHistogramEXT(int arg0, boolean arg1, int arg2, int arg3, float[] arg4)
           
 void glGetHistogramEXT(int arg0, boolean arg1, int arg2, int arg3, int[] arg4)
           
 void glGetHistogramEXT(int arg0, boolean arg1, int arg2, int arg3, long[] arg4)
           
 void glGetHistogramEXT(int arg0, boolean arg1, int arg2, int arg3, short[] arg4)
           
 void glGetHistogramParameterfv(int target, int pname, float[] params)
          Original Function-Prototype :
 void glGetHistogramParameterfvEXT(int arg0, int arg1, float[] arg2)
          Original Function-Prototype :
 void glGetHistogramParameteriv(int target, int pname, int[] params)
          Original Function-Prototype :
 void glGetHistogramParameterivEXT(int arg0, int arg1, int[] arg2)
          Original Function-Prototype :
 void glGetImageTransformParameterfvHP(int arg0, int arg1, float[] arg2)
          Original Function-Prototype :
 void glGetImageTransformParameterivHP(int arg0, int arg1, int[] arg2)
          Original Function-Prototype :
 int glGetInstrumentsSGIX()
          Original Function-Prototype :
 void glGetIntegerv(int pname, int[] params)
          Original Function-Prototype :
 void glGetInvariantBooleanvEXT(int arg0, int arg1, boolean[] arg2)
          Original Function-Prototype :
 void glGetInvariantFloatvEXT(int arg0, int arg1, float[] arg2)
          Original Function-Prototype :
 void glGetInvariantIntegervEXT(int arg0, int arg1, int[] arg2)
          Original Function-Prototype :
 void glGetLightfv(int light, int pname, float[] params)
          Original Function-Prototype :
 void glGetLightiv(int light, int pname, int[] params)
          Original Function-Prototype :
 void glGetListParameterfvSGIX(int arg0, int arg1, float[] arg2)
          Original Function-Prototype :
 void glGetListParameterivSGIX(int arg0, int arg1, int[] arg2)
          Original Function-Prototype :
 void glGetLocalConstantBooleanvEXT(int arg0, int arg1, boolean[] arg2)
          Original Function-Prototype :
 void glGetLocalConstantFloatvEXT(int arg0, int arg1, float[] arg2)
          Original Function-Prototype :
 void glGetLocalConstantIntegervEXT(int arg0, int arg1, int[] arg2)
          Original Function-Prototype :
 void glGetMapAttribParameterfvNV(int arg0, int arg1, int arg2, float[] arg3)
          Original Function-Prototype :
 void glGetMapAttribParameterivNV(int arg0, int arg1, int arg2, int[] arg3)
          Original Function-Prototype :
 void glGetMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5, boolean[] arg6)
           
 void glGetMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5, byte[] arg6)
          Original Function-Prototype :
 void glGetMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5, double[] arg6)
           
 void glGetMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5, float[] arg6)
           
 void glGetMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5, int[] arg6)
           
 void glGetMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5, long[] arg6)
           
 void glGetMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5, short[] arg6)
           
 void glGetMapdv(int target, int query, double[] v)
          Original Function-Prototype :
 void glGetMapfv(int target, int query, float[] v)
          Original Function-Prototype :
 void glGetMapiv(int target, int query, int[] v)
          Original Function-Prototype :
 void glGetMapParameterfvNV(int arg0, int arg1, float[] arg2)
          Original Function-Prototype :
 void glGetMapParameterivNV(int arg0, int arg1, int[] arg2)
          Original Function-Prototype :
 void glGetMaterialfv(int face, int pname, float[] params)
          Original Function-Prototype :
 void glGetMaterialiv(int face, int pname, int[] params)
          Original Function-Prototype :
 void glGetMinmax(int target, boolean reset, int format, int types, boolean[] values)
           
 void glGetMinmax(int target, boolean reset, int format, int types, byte[] values)
          Original Function-Prototype :
 void glGetMinmax(int target, boolean reset, int format, int types, double[] values)
           
 void glGetMinmax(int target, boolean reset, int format, int types, float[] values)
           
 void glGetMinmax(int target, boolean reset, int format, int types, int[] values)
           
 void glGetMinmax(int target, boolean reset, int format, int types, long[] values)
           
 void glGetMinmax(int target, boolean reset, int format, int types, short[] values)
           
 void glGetMinmaxEXT(int arg0, boolean arg1, int arg2, int arg3, boolean[] arg4)
           
 void glGetMinmaxEXT(int arg0, boolean arg1, int arg2, int arg3, byte[] arg4)
          Original Function-Prototype :
 void glGetMinmaxEXT(int arg0, boolean arg1, int arg2, int arg3, double[] arg4)
           
 void glGetMinmaxEXT(int arg0, boolean arg1, int arg2, int arg3, float[] arg4)
           
 void glGetMinmaxEXT(int arg0, boolean arg1, int arg2, int arg3, int[] arg4)
           
 void glGetMinmaxEXT(int arg0, boolean arg1, int arg2, int arg3, long[] arg4)
           
 void glGetMinmaxEXT(int arg0, boolean arg1, int arg2, int arg3, short[] arg4)
           
 void glGetMinmaxParameterfv(int target, int pname, float[] params)
          Original Function-Prototype :
 void glGetMinmaxParameterfvEXT(int arg0, int arg1, float[] arg2)
          Original Function-Prototype :
 void glGetMinmaxParameteriv(int target, int pname, int[] params)
          Original Function-Prototype :
 void glGetMinmaxParameterivEXT(int arg0, int arg1, int[] arg2)
          Original Function-Prototype :
 void glGetObjectBufferfvATI(int arg0, int arg1, float[] arg2)
          Original Function-Prototype :
 void glGetObjectBufferivATI(int arg0, int arg1, int[] arg2)
          Original Function-Prototype :
 void glGetPixelMapfv(int map, float[] values)
          Original Function-Prototype :
 void glGetPixelMapuiv(int map, int[] values)
          Original Function-Prototype :
 void glGetPixelMapusv(int map, short[] values)
          Original Function-Prototype :
 void glGetPixelTexGenParameterfvSGIS(int arg0, float[] arg1)
          Original Function-Prototype :
 void glGetPixelTexGenParameterivSGIS(int arg0, int[] arg1)
          Original Function-Prototype :
 void glGetPointerv(int pname, boolean[][] params)
           
 void glGetPointerv(int pname, byte[][] params)
          Original Function-Prototype :
 void glGetPointerv(int pname, double[][] params)
           
 void glGetPointerv(int pname, float[][] params)
           
 void glGetPointerv(int pname, int[][] params)
           
 void glGetPointerv(int pname, long[][] params)
           
 void glGetPointerv(int pname, short[][] params)
           
 void glGetPointervEXT(int pname, boolean[][] params)
           
 void glGetPointervEXT(int pname, byte[][] params)
          Original Function-Prototype :
 void glGetPointervEXT(int pname, double[][] params)
           
 void glGetPointervEXT(int pname, float[][] params)
           
 void glGetPointervEXT(int pname, int[][] params)
           
 void glGetPointervEXT(int pname, long[][] params)
           
 void glGetPointervEXT(int pname, short[][] params)
           
 void glGetPolygonStipple(byte[] mask)
          Original Function-Prototype :
 void glGetProgramivNV(int arg0, int arg1, int[] arg2)
          Original Function-Prototype :
 void glGetProgramParameterdvNV(int arg0, int arg1, int arg2, double[] arg3)
          Original Function-Prototype :
 void glGetProgramParameterfvNV(int arg0, int arg1, int arg2, float[] arg3)
          Original Function-Prototype :
 void glGetProgramStringNV(int arg0, int arg1, byte[] arg2)
          Original Function-Prototype :
 void glGetSeparableFilter(int target, int format, int type, boolean[] row, boolean[] column, boolean[] span)
           
 void glGetSeparableFilter(int target, int format, int type, byte[] row, byte[] column, byte[] span)
          Original Function-Prototype :
 void glGetSeparableFilter(int target, int format, int type, double[] row, double[] column, double[] span)
           
 void glGetSeparableFilter(int target, int format, int type, float[] row, float[] column, float[] span)
           
 void glGetSeparableFilter(int target, int format, int type, int[] row, int[] column, int[] span)
           
 void glGetSeparableFilter(int target, int format, int type, long[] row, long[] column, long[] span)
           
 void glGetSeparableFilter(int target, int format, int type, short[] row, short[] column, short[] span)
           
 void glGetSeparableFilterEXT(int arg0, int arg1, int arg2, boolean[] arg3, boolean[] arg4, boolean[] arg5)
           
 void glGetSeparableFilterEXT(int arg0, int arg1, int arg2, byte[] arg3, byte[] arg4, byte[] arg5)
          Original Function-Prototype :
 void glGetSeparableFilterEXT(int arg0, int arg1, int arg2, double[] arg3, double[] arg4, double[] arg5)
           
 void glGetSeparableFilterEXT(int arg0, int arg1, int arg2, float[] arg3, float[] arg4, float[] arg5)
           
 void glGetSeparableFilterEXT(int arg0, int arg1, int arg2, int[] arg3, int[] arg4, int[] arg5)
           
 void glGetSeparableFilterEXT(int arg0, int arg1, int arg2, long[] arg3, long[] arg4, long[] arg5)
           
 void glGetSeparableFilterEXT(int arg0, int arg1, int arg2, short[] arg3, short[] arg4, short[] arg5)
           
 void glGetSharpenTexFuncSGIS(int arg0, float[] arg1)
          Original Function-Prototype :
 java.lang.String glGetString(int name)
           
 void glGetTexBumpParameterfvATI(int arg0, float[] arg1)
          Original Function-Prototype :
 void glGetTexBumpParameterivATI(int arg0, int[] arg1)
          Original Function-Prototype :
 void glGetTexEnvfv(int target, int pname, float[] params)
          Original Function-Prototype :
 void glGetTexEnviv(int target, int pname, int[] params)
          Original Function-Prototype :
 void glGetTexFilterFuncSGIS(int arg0, int arg1, float[] arg2)
          Original Function-Prototype :
 void glGetTexGendv(int coord, int pname, double[] params)
          Original Function-Prototype :
 void glGetTexGenfv(int coord, int pname, float[] params)
          Original Function-Prototype :
 void glGetTexGeniv(int coord, int pname, int[] params)
          Original Function-Prototype :
 void glGetTexImage(int target, int level, int format, int type, boolean[] pixels)
           
 void glGetTexImage(int target, int level, int format, int type, byte[] pixels)
          Original Function-Prototype :
 void glGetTexImage(int target, int level, int format, int type, double[] pixels)
           
 void glGetTexImage(int target, int level, int format, int type, float[] pixels)
           
 void glGetTexImage(int target, int level, int format, int type, int[] pixels)
           
 void glGetTexImage(int target, int level, int format, int type, long[] pixels)
           
 void glGetTexImage(int target, int level, int format, int type, short[] pixels)
           
 void glGetTexLevelParameterfv(int target, int level, int pname, float[] params)
          Original Function-Prototype :
 void glGetTexLevelParameteriv(int target, int level, int pname, int[] params)
          Original Function-Prototype :
 void glGetTexParameterfv(int target, int pname, float[] params)
          Original Function-Prototype :
 void glGetTexParameteriv(int target, int pname, int[] params)
          Original Function-Prototype :
 void glGetTrackMatrixivNV(int arg0, int arg1, int arg2, int[] arg3)
          Original Function-Prototype :
 void glGetVariantArrayObjectfvATI(int arg0, int arg1, float[] arg2)
          Original Function-Prototype :
 void glGetVariantArrayObjectivATI(int arg0, int arg1, int[] arg2)
          Original Function-Prototype :
 void glGetVariantBooleanvEXT(int arg0, int arg1, boolean[] arg2)
          Original Function-Prototype :
 void glGetVariantFloatvEXT(int arg0, int arg1, float[] arg2)
          Original Function-Prototype :
 void glGetVariantIntegervEXT(int arg0, int arg1, int[] arg2)
          Original Function-Prototype :
 void glGetVariantPointervEXT(int arg0, int arg1, boolean[][] arg2)
           
 void glGetVariantPointervEXT(int arg0, int arg1, byte[][] arg2)
          Original Function-Prototype :
 void glGetVariantPointervEXT(int arg0, int arg1, double[][] arg2)
           
 void glGetVariantPointervEXT(int arg0, int arg1, float[][] arg2)
           
 void glGetVariantPointervEXT(int arg0, int arg1, int[][] arg2)
           
 void glGetVariantPointervEXT(int arg0, int arg1, long[][] arg2)
           
 void glGetVariantPointervEXT(int arg0, int arg1, short[][] arg2)
           
 void glGetVertexAttribdvNV(int arg0, int arg1, double[] arg2)
          Original Function-Prototype :
 void glGetVertexAttribfvNV(int arg0, int arg1, float[] arg2)
          Original Function-Prototype :
 void glGetVertexAttribivNV(int arg0, int arg1, int[] arg2)
          Original Function-Prototype :
 void glGetVertexAttribPointervNV(int arg0, int arg1, boolean[][] arg2)
           
 void glGetVertexAttribPointervNV(int arg0, int arg1, byte[][] arg2)
          Original Function-Prototype :
 void glGetVertexAttribPointervNV(int arg0, int arg1, double[][] arg2)
           
 void glGetVertexAttribPointervNV(int arg0, int arg1, float[][] arg2)
           
 void glGetVertexAttribPointervNV(int arg0, int arg1, int[][] arg2)
           
 void glGetVertexAttribPointervNV(int arg0, int arg1, long[][] arg2)
           
 void glGetVertexAttribPointervNV(int arg0, int arg1, short[][] arg2)
           
 void glGlobalAlphaFactorbSUN(byte arg0)
          Original Function-Prototype :
 void glGlobalAlphaFactordSUN(double arg0)
          Original Function-Prototype :
 void glGlobalAlphaFactorfSUN(float arg0)
          Original Function-Prototype :
 void glGlobalAlphaFactoriSUN(int arg0)
          Original Function-Prototype :
 void glGlobalAlphaFactorsSUN(short arg0)
          Original Function-Prototype :
 void glGlobalAlphaFactorubSUN(byte arg0)
          Original Function-Prototype :
 void glGlobalAlphaFactoruiSUN(int arg0)
          Original Function-Prototype :
 void glGlobalAlphaFactorusSUN(short arg0)
          Original Function-Prototype :
 void glHint(int target, int mode)
          Original Function-Prototype :
 void glHintPGI(int arg0, int arg1)
          Original Function-Prototype :
 void glHistogram(int target, int width, int internalformat, boolean sink)
          Original Function-Prototype :
 void glHistogramEXT(int arg0, int arg1, int arg2, boolean arg3)
          Original Function-Prototype :
 void glIglooInterfaceSGIX(int arg0, boolean[] arg1)
           
 void glIglooInterfaceSGIX(int arg0, byte[] arg1)
          Original Function-Prototype :
 void glIglooInterfaceSGIX(int arg0, double[] arg1)
           
 void glIglooInterfaceSGIX(int arg0, float[] arg1)
           
 void glIglooInterfaceSGIX(int arg0, int[] arg1)
           
 void glIglooInterfaceSGIX(int arg0, long[] arg1)
           
 void glIglooInterfaceSGIX(int arg0, short[] arg1)
           
 void glImageTransformParameterfHP(int arg0, int arg1, float arg2)
          Original Function-Prototype :
 void glImageTransformParameterfvHP(int arg0, int arg1, float[] arg2)
          Original Function-Prototype :
 void glImageTransformParameteriHP(int arg0, int arg1, int arg2)
          Original Function-Prototype :
 void glImageTransformParameterivHP(int arg0, int arg1, int[] arg2)
          Original Function-Prototype :
 void glIndexd(double c)
          Original Function-Prototype :
 void glIndexdv(double[] c)
          Original Function-Prototype :
 void glIndexf(float c)
          Original Function-Prototype :
 void glIndexFuncEXT(int arg0, float arg1)
          Original Function-Prototype :
 void glIndexfv(float[] c)
          Original Function-Prototype :
 void glIndexi(int c)
          Original Function-Prototype :
 void glIndexiv(int[] c)
          Original Function-Prototype :
 void glIndexMask(int mask)
          Original Function-Prototype :
 void glIndexMaterialEXT(int arg0, int arg1)
          Original Function-Prototype :
 void glIndexPointer(int type, int stride, boolean[] ptr)
           
 void glIndexPointer(int type, int stride, byte[] ptr)
          Original Function-Prototype :
 void glIndexPointer(int type, int stride, double[] ptr)
           
 void glIndexPointer(int type, int stride, float[] ptr)
           
 void glIndexPointer(int type, int stride, int[] ptr)
           
 void glIndexPointer(int type, int stride, long[] ptr)
           
 void glIndexPointer(int type, int stride, short[] ptr)
           
 void glIndexPointerEXT(int type, int stride, int count, boolean[] ptr)
           
 void glIndexPointerEXT(int type, int stride, int count, byte[] ptr)
          Original Function-Prototype :
 void glIndexPointerEXT(int type, int stride, int count, double[] ptr)
           
 void glIndexPointerEXT(int type, int stride, int count, float[] ptr)
           
 void glIndexPointerEXT(int type, int stride, int count, int[] ptr)
           
 void glIndexPointerEXT(int type, int stride, int count, long[] ptr)
           
 void glIndexPointerEXT(int type, int stride, int count, short[] ptr)
           
 void glIndexPointerListIBM(int arg0, int arg1, boolean[][] arg2, int arg3)
           
 void glIndexPointerListIBM(int arg0, int arg1, byte[][] arg2, int arg3)
          Original Function-Prototype :
 void glIndexPointerListIBM(int arg0, int arg1, double[][] arg2, int arg3)
           
 void glIndexPointerListIBM(int arg0, int arg1, float[][] arg2, int arg3)
           
 void glIndexPointerListIBM(int arg0, int arg1, int[][] arg2, int arg3)
           
 void glIndexPointerListIBM(int arg0, int arg1, long[][] arg2, int arg3)
           
 void glIndexPointerListIBM(int arg0, int arg1, short[][] arg2, int arg3)
           
 void glIndexs(short c)
          Original Function-Prototype :
 void glIndexsv(short[] c)
          Original Function-Prototype :
 void glIndexub(byte c)
          Original Function-Prototype :
 void glIndexubv(byte[] c)
          Original Function-Prototype :
 void glInitNames()
          Original Function-Prototype :
 void glInsertComponentEXT(int arg0, int arg1, int arg2)
          Original Function-Prototype :
 void glInstrumentsBufferSGIX(int arg0, int[] arg1)
          Original Function-Prototype :
 void glInterleavedArrays(int format, int stride, boolean[] pointer)
           
 void glInterleavedArrays(int format, int stride, byte[] pointer)
          Original Function-Prototype :
 void glInterleavedArrays(int format, int stride, double[] pointer)
           
 void glInterleavedArrays(int format, int stride, float[] pointer)
           
 void glInterleavedArrays(int format, int stride, int[] pointer)
           
 void glInterleavedArrays(int format, int stride, long[] pointer)
           
 void glInterleavedArrays(int format, int stride, short[] pointer)
           
 boolean glIsAsyncMarkerSGIX(int arg0)
          Original Function-Prototype :
 boolean glIsEnabled(int cap)
          Original Function-Prototype :
 boolean glIsFenceNV(int arg0)
          Original Function-Prototype :
 boolean glIsList(int list)
          Original Function-Prototype :
 boolean glIsObjectBufferATI(int arg0)
          Original Function-Prototype :
 boolean glIsProgramNV(int arg0)
          Original Function-Prototype :
 boolean glIsTexture(int texture)
          Original Function-Prototype :
 boolean glIsTextureEXT(int texture)
          Original Function-Prototype :
 boolean glIsVariantEnabledEXT(int arg0, int arg1)
          Original Function-Prototype :
 void glLightEnviSGIX(int arg0, int arg1)
          Original Function-Prototype :
 void glLightf(int light, int pname, float param)
          Original Function-Prototype :
 void glLightfv(int light, int pname, float[] params)
          Original Function-Prototype :
 void glLighti(int light, int pname, int param)
          Original Function-Prototype :
 void glLightiv(int light, int pname, int[] params)
          Original Function-Prototype :
 void glLightModelf(int pname, float param)
          Original Function-Prototype :
 void glLightModelfv(int pname, float[] params)
          Original Function-Prototype :
 void glLightModeli(int pname, int param)
          Original Function-Prototype :
 void glLightModeliv(int pname, int[] params)
          Original Function-Prototype :
 void glLineStipple(int factor, short pattern)
          Original Function-Prototype :
 void glLineWidth(float width)
          Original Function-Prototype :
 void glListBase(int base)
          Original Function-Prototype :
 void glListParameterfSGIX(int arg0, int arg1, float arg2)
          Original Function-Prototype :
 void glListParameterfvSGIX(int arg0, int arg1, float[] arg2)
          Original Function-Prototype :
 void glListParameteriSGIX(int arg0, int arg1, int arg2)
          Original Function-Prototype :
 void glListParameterivSGIX(int arg0, int arg1, int[] arg2)
          Original Function-Prototype :
 void glLoadIdentity()
          Original Function-Prototype :
 void glLoadIdentityDeformationMapSGIX(int arg0)
          Original Function-Prototype :
 void glLoadMatrixd(double[] m)
          Original Function-Prototype :
 void glLoadMatrixf(float[] m)
          Original Function-Prototype :
 void glLoadName(int name)
          Original Function-Prototype :
 void glLoadProgramNV(int arg0, int arg1, int arg2, byte[] arg3)
          Original Function-Prototype :
 void glLoadTransposeMatrixd(double[] m)
          Original Function-Prototype :
 void glLoadTransposeMatrixdARB(double[] arg0)
          Original Function-Prototype :
 void glLoadTransposeMatrixf(float[] m)
          Original Function-Prototype :
 void glLoadTransposeMatrixfARB(float[] arg0)
          Original Function-Prototype :
 void glLockArraysEXT(int first, int count)
          Original Function-Prototype :
 void glLogicOp(int opcode)
          Original Function-Prototype :
 void glMap1d(int target, double u1, double u2, int stride, int order, double[] points)
          Original Function-Prototype :
 void glMap1f(int target, float u1, float u2, int stride, int order, float[] points)
          Original Function-Prototype :
 void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points)
          Original Function-Prototype :
 void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points)
          Original Function-Prototype :
 void glMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7, boolean[] arg8)
           
 void glMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7, byte[] arg8)
          Original Function-Prototype :
 void glMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7, double[] arg8)
           
 void glMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7, float[] arg8)
           
 void glMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7, int[] arg8)
           
 void glMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7, long[] arg8)
           
 void glMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7, short[] arg8)
           
 void glMapGrid1d(int un, double u1, double u2)
          Original Function-Prototype :
 void glMapGrid1f(int un, float u1, float u2)
          Original Function-Prototype :
 void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2)
          Original Function-Prototype :
 void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2)
          Original Function-Prototype :
 void glMapParameterfvNV(int arg0, int arg1, float[] arg2)
          Original Function-Prototype :
 void glMapParameterivNV(int arg0, int arg1, int[] arg2)
          Original Function-Prototype :
 void glMaterialf(int face, int pname, float param)
          Original Function-Prototype :
 void glMaterialfv(int face, int pname, float[] params)
          Original Function-Prototype :
 void glMateriali(int face, int pname, int param)
          Original Function-Prototype :
 void glMaterialiv(int face, int pname, int[] params)
          Original Function-Prototype :
 void glMatrixIndexPointerARB(int arg0, int arg1, int arg2, boolean[] arg3)
           
 void glMatrixIndexPointerARB(int arg0, int arg1, int arg2, byte[] arg3)
          Original Function-Prototype :
 void glMatrixIndexPointerARB(int arg0, int arg1, int arg2, double[] arg3)
           
 void glMatrixIndexPointerARB(int arg0, int arg1, int arg2, float[] arg3)
           
 void glMatrixIndexPointerARB(int arg0, int arg1, int arg2, int[] arg3)
           
 void glMatrixIndexPointerARB(int arg0, int arg1, int arg2, long[] arg3)
           
 void glMatrixIndexPointerARB(int arg0, int arg1, int arg2, short[] arg3)
           
 void glMatrixIndexubvARB(int arg0, byte[] arg1)
          Original Function-Prototype :
 void glMatrixIndexuivARB(int arg0, int[] arg1)
          Original Function-Prototype :
 void glMatrixIndexusvARB(int arg0, short[] arg1)
          Original Function-Prototype :
 void glMatrixMode(int mode)
          Original Function-Prototype :
 void glMinmax(int target, int internalformat, boolean sink)
          Original Function-Prototype :
 void glMinmaxEXT(int arg0, int arg1, boolean arg2)
          Original Function-Prototype :
 void glMultiDrawArraysEXT(int arg0, int[] arg1, int[] arg2, int arg3)
          Original Function-Prototype :
 void glMultiDrawElementsEXT(int arg0, int[] arg1, int arg2, boolean[][] arg3, int arg4)
           
 void glMultiDrawElementsEXT(int arg0, int[] arg1, int arg2, byte[][] arg3, int arg4)
          Original Function-Prototype :
 void glMultiDrawElementsEXT(int arg0, int[] arg1, int arg2, double[][] arg3, int arg4)
           
 void glMultiDrawElementsEXT(int arg0, int[] arg1, int arg2, float[][] arg3, int arg4)
           
 void glMultiDrawElementsEXT(int arg0, int[] arg1, int arg2, int[][] arg3, int arg4)
           
 void glMultiDrawElementsEXT(int arg0, int[] arg1, int arg2, long[][] arg3, int arg4)
           
 void glMultiDrawElementsEXT(int arg0, int[] arg1, int arg2, short[][] arg3, int arg4)
           
 void glMultiModeDrawArraysIBM(int arg0, int[] arg1, int[] arg2, int arg3, int arg4)
          Original Function-Prototype :
 void glMultiModeDrawElementsIBM(int[] arg0, int[] arg1, int arg2, boolean[][] arg3, int arg4, int arg5)
           
 void glMultiModeDrawElementsIBM(int[] arg0, int[] arg1, int arg2, byte[][] arg3, int arg4, int arg5)
          Original Function-Prototype :
 void glMultiModeDrawElementsIBM(int[] arg0, int[] arg1, int arg2, double[][] arg3, int arg4, int arg5)
           
 void glMultiModeDrawElementsIBM(int[] arg0, int[] arg1, int arg2, float[][] arg3, int arg4, int arg5)
           
 void glMultiModeDrawElementsIBM(int[] arg0, int[] arg1, int arg2, int[][] arg3, int arg4, int arg5)
           
 void glMultiModeDrawElementsIBM(int[] arg0, int[] arg1, int arg2, long[][] arg3, int arg4, int arg5)
           
 void glMultiModeDrawElementsIBM(int[] arg0, int[] arg1, int arg2, short[][] arg3, int arg4, int arg5)
           
 void glMultiTexCoord1d(int target, double s)
          Original Function-Prototype :
 void glMultiTexCoord1dARB(int target, double s)
          Original Function-Prototype :
 void glMultiTexCoord1dv(int target, double[] v)
          Original Function-Prototype :
 void glMultiTexCoord1dvARB(int target, double[] v)
          Original Function-Prototype :
 void glMultiTexCoord1f(int target, float s)
          Original Function-Prototype :
 void glMultiTexCoord1fARB(int target, float s)
          Original Function-Prototype :
 void glMultiTexCoord1fv(int target, float[] v)
          Original Function-Prototype :
 void glMultiTexCoord1fvARB(int target, float[] v)
          Original Function-Prototype :
 void glMultiTexCoord1i(int target, int s)
          Original Function-Prototype :
 void glMultiTexCoord1iARB(int target, int s)
          Original Function-Prototype :
 void glMultiTexCoord1iv(int target, int[] v)
          Original Function-Prototype :
 void glMultiTexCoord1ivARB(int target, int[] v)
          Original Function-Prototype :
 void glMultiTexCoord1s(int target, short s)
          Original Function-Prototype :
 void glMultiTexCoord1sARB(int target, short s)
          Original Function-Prototype :
 void glMultiTexCoord1sv(int target, short[] v)
          Original Function-Prototype :
 void glMultiTexCoord1svARB(int target, short[] v)
          Original Function-Prototype :
 void glMultiTexCoord2d(int target, double s, double t)
          Original Function-Prototype :
 void glMultiTexCoord2dARB(int target, double s, double t)
          Original Function-Prototype :
 void glMultiTexCoord2dv(int target, double[] v)
          Original Function-Prototype :
 void glMultiTexCoord2dvARB(int target, double[] v)
          Original Function-Prototype :
 void glMultiTexCoord2f(int target, float s, float t)
          Original Function-Prototype :
 void glMultiTexCoord2fARB(int target, float s, float t)
          Original Function-Prototype :
 void glMultiTexCoord2fv(int target, float[] v)
          Original Function-Prototype :
 void glMultiTexCoord2fvARB(int target, float[] v)
          Original Function-Prototype :
 void glMultiTexCoord2i(int target, int s, int t)
          Original Function-Prototype :
 void glMultiTexCoord2iARB(int target, int s, int t)
          Original Function-Prototype :
 void glMultiTexCoord2iv(int target, int[] v)
          Original Function-Prototype :
 void glMultiTexCoord2ivARB(int target, int[] v)
          Original Function-Prototype :
 void glMultiTexCoord2s(int target, short s, short t)
          Original Function-Prototype :
 void glMultiTexCoord2sARB(int target, short s, short t)
          Original Function-Prototype :
 void glMultiTexCoord2sv(int target, short[] v)
          Original Function-Prototype :
 void glMultiTexCoord2svARB(int target, short[] v)
          Original Function-Prototype :
 void glMultiTexCoord3d(int target, double s, double t, double r)
          Original Function-Prototype :
 void glMultiTexCoord3dARB(int target, double s, double t, double r)
          Original Function-Prototype :
 void glMultiTexCoord3dv(int target, double[] v)
          Original Function-Prototype :
 void glMultiTexCoord3dvARB(int target, double[] v)
          Original Function-Prototype :
 void glMultiTexCoord3f(int target, float s, float t, float r)
          Original Function-Prototype :
 void glMultiTexCoord3fARB(int target, float s, float t, float r)
          Original Function-Prototype :
 void glMultiTexCoord3fv(int target, float[] v)
          Original Function-Prototype :
 void glMultiTexCoord3fvARB(int target, float[] v)
          Original Function-Prototype :
 void glMultiTexCoord3i(int target, int s, int t, int r)
          Original Function-Prototype :
 void glMultiTexCoord3iARB(int target, int s, int t, int r)
          Original Function-Prototype :
 void glMultiTexCoord3iv(int target, int[] v)
          Original Function-Prototype :
 void glMultiTexCoord3ivARB(int target, int[] v)
          Original Function-Prototype :
 void glMultiTexCoord3s(int target, short s, short t, short r)
          Original Function-Prototype :
 void glMultiTexCoord3sARB(int target, short s, short t, short r)
          Original Function-Prototype :
 void glMultiTexCoord3sv(int target, short[] v)
          Original Function-Prototype :
 void glMultiTexCoord3svARB(int target, short[] v)
          Original Function-Prototype :
 void glMultiTexCoord4d(int target, double s, double t, double r, double q)
          Original Function-Prototype :
 void glMultiTexCoord4dARB(int target, double s, double t, double r, double q)
          Original Function-Prototype :
 void glMultiTexCoord4dv(int target, double[] v)
          Original Function-Prototype :
 void glMultiTexCoord4dvARB(int target, double[] v)
          Original Function-Prototype :
 void glMultiTexCoord4f(int target, float s, float t, float r, float q)
          Original Function-Prototype :
 void glMultiTexCoord4fARB(int target, float s, float t, float r, float q)
          Original Function-Prototype :
 void glMultiTexCoord4fv(int target, float[] v)
          Original Function-Prototype :
 void glMultiTexCoord4fvARB(int target, float[] v)
          Original Function-Prototype :
 void glMultiTexCoord4i(int target, int s, int t, int r, int q)
          Original Function-Prototype :
 void glMultiTexCoord4iARB(int target, int s, int t, int r, int q)
          Original Function-Prototype :
 void glMultiTexCoord4iv(int target, int[] v)
          Original Function-Prototype :
 void glMultiTexCoord4ivARB(int target, int[] v)
          Original Function-Prototype :
 void glMultiTexCoord4s(int target, short s, short t, short r, short q)
          Original Function-Prototype :
 void glMultiTexCoord4sARB(int target, short s, short t, short r, short q)
          Original Function-Prototype :
 void glMultiTexCoord4sv(int target, short[] v)
          Original Function-Prototype :
 void glMultiTexCoord4svARB(int target, short[] v)
          Original Function-Prototype :
 void glMultMatrixd(double[] m)
          Original Function-Prototype :
 void glMultMatrixf(float[] m)
          Original Function-Prototype :
 void glMultTransposeMatrixd(double[] m)
          Original Function-Prototype :
 void glMultTransposeMatrixdARB(double[] arg0)
          Original Function-Prototype :
 void glMultTransposeMatrixf(float[] m)
          Original Function-Prototype :
 void glMultTransposeMatrixfARB(float[] arg0)
          Original Function-Prototype :
 void glNewList(int list, int mode)
          Original Function-Prototype :
 int glNewObjectBufferATI(int arg0, boolean[] arg1, int arg2)
           
 int glNewObjectBufferATI(int arg0, byte[] arg1, int arg2)
          Original Function-Prototype :
 int glNewObjectBufferATI(int arg0, double[] arg1, int arg2)
           
 int glNewObjectBufferATI(int arg0, float[] arg1, int arg2)
           
 int glNewObjectBufferATI(int arg0, int[] arg1, int arg2)
           
 int glNewObjectBufferATI(int arg0, long[] arg1, int arg2)
           
 int glNewObjectBufferATI(int arg0, short[] arg1, int arg2)
           
 void glNormal3b(byte nx, byte ny, byte nz)
          Original Function-Prototype :
 void glNormal3bv(byte[] v)
          Original Function-Prototype :
 void glNormal3d(double nx, double ny, double nz)
          Original Function-Prototype :
 void glNormal3dv(double[] v)
          Original Function-Prototype :
 void glNormal3f(float nx, float ny, float nz)
          Original Function-Prototype :
 void glNormal3fv(float[] v)
          Original Function-Prototype :
 void glNormal3fVertex3fSUN(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
          Original Function-Prototype :
 void glNormal3fVertex3fvSUN(float[] arg0, float[] arg1)
          Original Function-Prototype :
 void glNormal3i(int nx, int ny, int nz)
          Original Function-Prototype :
 void glNormal3iv(int[] v)
          Original Function-Prototype :
 void glNormal3s(short nx, short ny, short nz)
          Original Function-Prototype :
 void glNormal3sv(short[] v)
          Original Function-Prototype :
 void glNormalPointer(int type, int stride, boolean[] ptr)
           
 void glNormalPointer(int type, int stride, byte[] ptr)
          Original Function-Prototype :
 void glNormalPointer(int type, int stride, double[] ptr)
           
 void glNormalPointer(int type, int stride, float[] ptr)
           
 void glNormalPointer(int type, int stride, int[] ptr)
           
 void glNormalPointer(int type, int stride, long[] ptr)
           
 void glNormalPointer(int type, int stride, short[] ptr)
           
 void glNormalPointerEXT(int type, int stride, int count, boolean[] ptr)
           
 void glNormalPointerEXT(int type, int stride, int count, byte[] ptr)
          Original Function-Prototype :
 void glNormalPointerEXT(int type, int stride, int count, double[] ptr)
           
 void glNormalPointerEXT(int type, int stride, int count, float[] ptr)
           
 void glNormalPointerEXT(int type, int stride, int count, int[] ptr)
           
 void glNormalPointerEXT(int type, int stride, int count, long[] ptr)
           
 void glNormalPointerEXT(int type, int stride, int count, short[] ptr)
           
 void glNormalPointerListIBM(int arg0, int arg1, boolean[][] arg2, int arg3)
           
 void glNormalPointerListIBM(int arg0, int arg1, byte[][] arg2, int arg3)
          Original Function-Prototype :
 void glNormalPointerListIBM(int arg0, int arg1, double[][] arg2, int arg3)
           
 void glNormalPointerListIBM(int arg0, int arg1, float[][] arg2, int arg3)
           
 void glNormalPointerListIBM(int arg0, int arg1, int[][] arg2, int arg3)
           
 void glNormalPointerListIBM(int arg0, int arg1, long[][] arg2, int arg3)
           
 void glNormalPointerListIBM(int arg0, int arg1, short[][] arg2, int arg3)
           
 void glNormalPointervINTEL(int arg0, boolean[][] arg1)
           
 void glNormalPointervINTEL(int arg0, byte[][] arg1)
          Original Function-Prototype :
 void glNormalPointervINTEL(int arg0, double[][] arg1)
           
 void glNormalPointervINTEL(int arg0, float[][] arg1)
           
 void glNormalPointervINTEL(int arg0, int[][] arg1)
           
 void glNormalPointervINTEL(int arg0, long[][] arg1)
           
 void glNormalPointervINTEL(int arg0, short[][] arg1)
           
 void glNormalStream3b(int arg0, byte arg1, byte arg2, byte arg3)
          Original Function-Prototype :
 void glNormalStream3bv(int arg0, byte[] arg1)
          Original Function-Prototype :
 void glNormalStream3d(int arg0, double arg1, double arg2, double arg3)
          Original Function-Prototype :
 void glNormalStream3dv(int arg0, double[] arg1)
          Original Function-Prototype :
 void glNormalStream3f(int arg0, float arg1, float arg2, float arg3)
          Original Function-Prototype :
 void glNormalStream3fv(int arg0, float[] arg1)
          Original Function-Prototype :
 void glNormalStream3i(int arg0, int arg1, int arg2, int arg3)
          Original Function-Prototype :
 void glNormalStream3iv(int arg0, int[] arg1)
          Original Function-Prototype :
 void glNormalStream3s(int arg0, short arg1, short arg2, short arg3)
          Original Function-Prototype :
 void glNormalStream3sv(int arg0, short[] arg1)
          Original Function-Prototype :
 void glOrtho(double left, double right, double bottom, double top, double near_val, double far_val)
          Original Function-Prototype :
 void glPassTexCoordATI(int arg0, int arg1, int arg2)
          Original Function-Prototype :
 void glPassThrough(float token)
          Original Function-Prototype :
 void glPixelMapfv(int map, int mapsize, float[] values)
          Original Function-Prototype :
 void glPixelMapuiv(int map, int mapsize, int[] values)
          Original Function-Prototype :
 void glPixelMapusv(int map, int mapsize, short[] values)
          Original Function-Prototype :
 void glPixelStoref(int pname, float param)
          Original Function-Prototype :
 void glPixelStorei(int pname, int param)
          Original Function-Prototype :
 void glPixelTexGenParameterfSGIS(int arg0, float arg1)
          Original Function-Prototype :
 void glPixelTexGenParameterfvSGIS(int arg0, float[] arg1)
          Original Function-Prototype :
 void glPixelTexGenParameteriSGIS(int arg0, int arg1)
          Original Function-Prototype :
 void glPixelTexGenParameterivSGIS(int arg0, int[] arg1)
          Original Function-Prototype :
 void glPixelTexGenSGIX(int arg0)
          Original Function-Prototype :
 void glPixelTransferf(int pname, float param)
          Original Function-Prototype :
 void glPixelTransferi(int pname, int param)
          Original Function-Prototype :
 void glPixelTransformParameterfEXT(int arg0, int arg1, float arg2)
          Original Function-Prototype :
 void glPixelTransformParameterfvEXT(int arg0, int arg1, float[] arg2)
          Original Function-Prototype :
 void glPixelTransformParameteriEXT(int arg0, int arg1, int arg2)
          Original Function-Prototype :
 void glPixelTransformParameterivEXT(int arg0, int arg1, int[] arg2)
          Original Function-Prototype :
 void glPixelZoom(float xfactor, float yfactor)
          Original Function-Prototype :
 void glPNTrianglesfATI(int arg0, float arg1)
          Original Function-Prototype :
 void glPNTrianglesiATI(int arg0, int arg1)
          Original Function-Prototype :
 void glPointParameterfARB(int arg0, float arg1)
          Original Function-Prototype :
 void glPointParameterfEXT(int pname, float param)
          Original Function-Prototype :
 void glPointParameterfSGIS(int pname, float param)
          Original Function-Prototype :
 void glPointParameterfvARB(int arg0, float[] arg1)
          Original Function-Prototype :
 void glPointParameterfvEXT(int pname, float[] params)
          Original Function-Prototype :
 void glPointParameterfvSGIS(int pname, float[] params)
          Original Function-Prototype :
 void glPointSize(float size)
          Original Function-Prototype :
 int glPollAsyncSGIX(int[] arg0)
          Original Function-Prototype :
 int glPollInstrumentsSGIX(int[] arg0)
          Original Function-Prototype :
 void glPolygonMode(int face, int mode)
          Original Function-Prototype :
 void glPolygonOffset(float factor, float units)
          Original Function-Prototype :
 void glPolygonOffsetEXT(float factor, float bias)
          Original Function-Prototype :
 void glPolygonStipple(byte[] mask)
          Original Function-Prototype :
 void glPopAttrib()
          Original Function-Prototype :
 void glPopClientAttrib()
          Original Function-Prototype :
 void glPopMatrix()
          Original Function-Prototype :
 void glPopName()
          Original Function-Prototype :
 void glPrioritizeTextures(int n, int[] textures, float[] priorities)
          Original Function-Prototype :
 void glPrioritizeTexturesEXT(int n, int[] textures, float[] priorities)
          Original Function-Prototype :
 void glProgramParameter4dNV(int arg0, int arg1, double arg2, double arg3, double arg4, double arg5)
          Original Function-Prototype :
 void glProgramParameter4dvNV(int arg0, int arg1, double[] arg2)
          Original Function-Prototype :
 void glProgramParameter4fNV(int arg0, int arg1, float arg2, float arg3, float arg4, float arg5)
          Original Function-Prototype :
 void glProgramParameter4fvNV(int arg0, int arg1, float[] arg2)
          Original Function-Prototype :
 void glProgramParameters4dvNV(int arg0, int arg1, int arg2, double[] arg3)
          Original Function-Prototype :
 void glProgramParameters4fvNV(int arg0, int arg1, int arg2, float[] arg3)
          Original Function-Prototype :
 void glPushAttrib(int mask)
          Original Function-Prototype :
 void glPushClientAttrib(int mask)
          Original Function-Prototype :
 void glPushMatrix()
          Original Function-Prototype :
 void glPushName(int name)
          Original Function-Prototype :
 void glRasterPos2d(double x, double y)
          Original Function-Prototype :
 void glRasterPos2dv(double[] v)
          Original Function-Prototype :
 void glRasterPos2f(float x, float y)
          Original Function-Prototype :
 void glRasterPos2fv(float[] v)
          Original Function-Prototype :
 void glRasterPos2i(int x, int y)
          Original Function-Prototype :
 void glRasterPos2iv(int[] v)
          Original Function-Prototype :
 void glRasterPos2s(short x, short y)
          Original Function-Prototype :
 void glRasterPos2sv(short[] v)
          Original Function-Prototype :
 void glRasterPos3d(double x, double y, double z)
          Original Function-Prototype :
 void glRasterPos3dv(double[] v)
          Original Function-Prototype :
 void glRasterPos3f(float x, float y, float z)
          Original Function-Prototype :
 void glRasterPos3fv(float[] v)
          Original Function-Prototype :
 void glRasterPos3i(int x, int y, int z)
          Original Function-Prototype :
 void glRasterPos3iv(int[] v)
          Original Function-Prototype :
 void glRasterPos3s(short x, short y, short z)
          Original Function-Prototype :
 void glRasterPos3sv(short[] v)
          Original Function-Prototype :
 void glRasterPos4d(double x, double y, double z, double w)
          Original Function-Prototype :
 void glRasterPos4dv(double[] v)
          Original Function-Prototype :
 void glRasterPos4f(float x, float y, float z, float w)
          Original Function-Prototype :
 void glRasterPos4fv(float[] v)
          Original Function-Prototype :
 void glRasterPos4i(int x, int y, int z, int w)
          Original Function-Prototype :
 void glRasterPos4iv(int[] v)
          Original Function-Prototype :
 void glRasterPos4s(short x, short y, short z, short w)
          Original Function-Prototype :
 void glRasterPos4sv(short[] v)
          Original Function-Prototype :
 void glReadBuffer(int mode)
          Original Function-Prototype :
 void glReadInstrumentsSGIX(int arg0)
          Original Function-Prototype :
 void glReadPixels(int x, int y, int width, int height, int format, int type, boolean[] pixels)
           
 void glReadPixels(int x, int y, int width, int height, int format, int type, byte[] pixels)
          Original Function-Prototype :
 void glReadPixels(int x, int y, int width, int height, int format, int type, double[] pixels)
           
 void glReadPixels(int x, int y, int width, int height, int format, int type, float[] pixels)
           
 void glReadPixels(int x, int y, int width, int height, int format, int type, int[] pixels)
           
 void glReadPixels(int x, int y, int width, int height, int format, int type, long[] pixels)
           
 void glReadPixels(int x, int y, int width, int height, int format, int type, short[] pixels)
           
 void glRectd(double x1, double y1, double x2, double y2)
          Original Function-Prototype :
 void glRectdv(double[] v1, double[] v2)
          Original Function-Prototype :
 void glRectf(float x1, float y1, float x2, float y2)
          Original Function-Prototype :
 void glRectfv(float[] v1, float[] v2)
          Original Function-Prototype :
 void glRecti(int x1, int y1, int x2, int y2)
          Original Function-Prototype :
 void glRectiv(int[] v1, int[] v2)
          Original Function-Prototype :
 void glRects(short x1, short y1, short x2, short y2)
          Original Function-Prototype :
 void glRectsv(short[] v1, short[] v2)
          Original Function-Prototype :
 void glReferencePlaneSGIX(double[] arg0)
          Original Function-Prototype :
 int glRenderMode(int mode)
          Original Function-Prototype :
 void glReplacementCodePointerSUN(int arg0, int arg1, boolean[][] arg2)
           
 void glReplacementCodePointerSUN(int arg0, int arg1, byte[][] arg2)
          Original Function-Prototype :
 void glReplacementCodePointerSUN(int arg0, int arg1, double[][] arg2)
           
 void glReplacementCodePointerSUN(int arg0, int arg1, float[][] arg2)
           
 void glReplacementCodePointerSUN(int arg0, int arg1, int[][] arg2)
           
 void glReplacementCodePointerSUN(int arg0, int arg1, long[][] arg2)
           
 void glReplacementCodePointerSUN(int arg0, int arg1, short[][] arg2)
           
 void glReplacementCodeubSUN(byte arg0)
          Original Function-Prototype :
 void glReplacementCodeubvSUN(byte[] arg0)
          Original Function-Prototype :
 void glReplacementCodeuiColor3fVertex3fSUN(int arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
          Original Function-Prototype :
 void glReplacementCodeuiColor3fVertex3fvSUN(int[] arg0, float[] arg1, float[] arg2)
          Original Function-Prototype :
 void glReplacementCodeuiColor4fNormal3fVertex3fSUN(int arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10)
          Original Function-Prototype :
 void glReplacementCodeuiColor4fNormal3fVertex3fvSUN(int[] arg0, float[] arg1, float[] arg2, float[] arg3)
          Original Function-Prototype :
 void glReplacementCodeuiColor4ubVertex3fSUN(int arg0, byte arg1, byte arg2, byte arg3, byte arg4, float arg5, float arg6, float arg7)
          Original Function-Prototype :
 void glReplacementCodeuiColor4ubVertex3fvSUN(int[] arg0, byte[] arg1, float[] arg2)
          Original Function-Prototype :
 void glReplacementCodeuiNormal3fVertex3fSUN(int arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
          Original Function-Prototype :
 void glReplacementCodeuiNormal3fVertex3fvSUN(int[] arg0, float[] arg1, float[] arg2)
          Original Function-Prototype :
 void glReplacementCodeuiSUN(int arg0)
          Original Function-Prototype :
 void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(int arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11, float arg12)
          Original Function-Prototype :
 void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(int[] arg0, float[] arg1, float[] arg2, float[] arg3, float[] arg4)
          Original Function-Prototype :
 void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(int arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8)
          Original Function-Prototype :
 void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(int[] arg0, float[] arg1, float[] arg2, float[] arg3)
          Original Function-Prototype :
 void glReplacementCodeuiTexCoord2fVertex3fSUN(int arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
          Original Function-Prototype :
 void glReplacementCodeuiTexCoord2fVertex3fvSUN(int[] arg0, float[] arg1, float[] arg2)
          Original Function-Prototype :
 void glReplacementCodeuiVertex3fSUN(int arg0, float arg1, float arg2, float arg3)
          Original Function-Prototype :
 void glReplacementCodeuiVertex3fvSUN(int[] arg0, float[] arg1)
          Original Function-Prototype :
 void glReplacementCodeuivSUN(int[] arg0)
          Original Function-Prototype :
 void glReplacementCodeusSUN(short arg0)
          Original Function-Prototype :
 void glReplacementCodeusvSUN(short[] arg0)
          Original Function-Prototype :
 void glRequestResidentProgramsNV(int arg0, int[] arg1)
          Original Function-Prototype :
 void glResetHistogram(int target)
          Original Function-Prototype :
 void glResetHistogramEXT(int arg0)
          Original Function-Prototype :
 void glResetMinmax(int target)
          Original Function-Prototype :
 void glResetMinmaxEXT(int arg0)
          Original Function-Prototype :
 void glRotated(double angle, double x, double y, double z)
          Original Function-Prototype :
 void glRotatef(float angle, float x, float y, float z)
          Original Function-Prototype :
 void glSampleCoverage(float value, boolean invert)
          Original Function-Prototype :
 void glSampleCoverageARB(float arg0, boolean arg1)
          Original Function-Prototype :
 void glSampleMapATI(int arg0, int arg1, int arg2)
          Original Function-Prototype :
 void glSampleMaskEXT(float arg0, boolean arg1)
          Original Function-Prototype :
 void glSampleMaskSGIS(float arg0, boolean arg1)
          Original Function-Prototype :
 void glSamplePass(int pass)
          Original Function-Prototype :
 void glSamplePatternEXT(int arg0)
          Original Function-Prototype :
 void glSamplePatternSGIS(int arg0)
          Original Function-Prototype :
 void glScaled(double x, double y, double z)
          Original Function-Prototype :
 void glScalef(float x, float y, float z)
          Original Function-Prototype :
 void glScissor(int x, int y, int width, int height)
          Original Function-Prototype :
 void glSecondaryColor3bEXT(byte arg0, byte arg1, byte arg2)
          Original Function-Prototype :
 void glSecondaryColor3bvEXT(byte[] arg0)
          Original Function-Prototype :
 void glSecondaryColor3dEXT(double arg0, double arg1, double arg2)
          Original Function-Prototype :
 void glSecondaryColor3dvEXT(double[] arg0)
          Original Function-Prototype :
 void glSecondaryColor3fEXT(float arg0, float arg1, float arg2)
          Original Function-Prototype :
 void glSecondaryColor3fvEXT(float[] arg0)
          Original Function-Prototype :
 void glSecondaryColor3iEXT(int arg0, int arg1, int arg2)
          Original Function-Prototype :
 void glSecondaryColor3ivEXT(int[] arg0)
          Original Function-Prototype :
 void glSecondaryColor3sEXT(short arg0, short arg1, short arg2)
          Original Function-Prototype :
 void glSecondaryColor3svEXT(short[] arg0)
          Original Function-Prototype :
 void glSecondaryColor3ubEXT(byte arg0, byte arg1, byte arg2)
          Original Function-Prototype :
 void glSecondaryColor3ubvEXT(byte[] arg0)
          Original Function-Prototype :
 void glSecondaryColor3uiEXT(int arg0, int arg1, int arg2)
          Original Function-Prototype :
 void glSecondaryColor3uivEXT(int[] arg0)
          Original Function-Prototype :
 void glSecondaryColor3usEXT(short arg0, short arg1, short arg2)
          Original Function-Prototype :
 void glSecondaryColor3usvEXT(short[] arg0)
          Original Function-Prototype :
 void glSecondaryColorPointerEXT(int arg0, int arg1, int arg2, boolean[] arg3)
           
 void glSecondaryColorPointerEXT(int arg0, int arg1, int arg2, byte[] arg3)
          Original Function-Prototype :
 void glSecondaryColorPointerEXT(int arg0, int arg1, int arg2, double[] arg3)
           
 void glSecondaryColorPointerEXT(int arg0, int arg1, int arg2, float[] arg3)
           
 void glSecondaryColorPointerEXT(int arg0, int arg1, int arg2, int[] arg3)
           
 void glSecondaryColorPointerEXT(int arg0, int arg1, int arg2, long[] arg3)
           
 void glSecondaryColorPointerEXT(int arg0, int arg1, int arg2, short[] arg3)
           
 void glSecondaryColorPointerListIBM(int arg0, int arg1, int arg2, boolean[][] arg3, int arg4)
           
 void glSecondaryColorPointerListIBM(int arg0, int arg1, int arg2, byte[][] arg3, int arg4)
          Original Function-Prototype :
 void glSecondaryColorPointerListIBM(int arg0, int arg1, int arg2, double[][] arg3, int arg4)
           
 void glSecondaryColorPointerListIBM(int arg0, int arg1, int arg2, float[][] arg3, int arg4)
           
 void glSecondaryColorPointerListIBM(int arg0, int arg1, int arg2, int[][] arg3, int arg4)
           
 void glSecondaryColorPointerListIBM(int arg0, int arg1, int arg2, long[][] arg3, int arg4)
           
 void glSecondaryColorPointerListIBM(int arg0, int arg1, int arg2, short[][] arg3, int arg4)
           
 void glSelectBuffer(int size, int[] buffer)
          Original Function-Prototype :
 void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, boolean[] row, boolean[] column)
           
 void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, byte[] row, byte[] column)
          Original Function-Prototype :
 void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, double[] row, double[] column)
           
 void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, float[] row, float[] column)
           
 void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, int[] row, int[] column)
           
 void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, long[] row, long[] column)
           
 void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, short[] row, short[] column)
           
 void glSeparableFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean[] arg6, boolean[] arg7)
           
 void glSeparableFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, byte[] arg6, byte[] arg7)
          Original Function-Prototype :
 void glSeparableFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, double[] arg6, double[] arg7)
           
 void glSeparableFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, float[] arg6, float[] arg7)
           
 void glSeparableFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int[] arg6, int[] arg7)
           
 void glSeparableFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long[] arg6, long[] arg7)
           
 void glSeparableFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, short[] arg6, short[] arg7)
           
 void glSetFenceNV(int arg0, int arg1)
          Original Function-Prototype :
 void glSetFragmentShaderConstantATI(int arg0, float[] arg1)
          Original Function-Prototype :
 void glSetInvariantEXT(int arg0, int arg1, boolean[] arg2)
           
 void glSetInvariantEXT(int arg0, int arg1, byte[] arg2)
          Original Function-Prototype :
 void glSetInvariantEXT(int arg0, int arg1, double[] arg2)
           
 void glSetInvariantEXT(int arg0, int arg1, float[] arg2)
           
 void glSetInvariantEXT(int arg0, int arg1, int[] arg2)
           
 void glSetInvariantEXT(int arg0, int arg1, long[] arg2)
           
 void glSetInvariantEXT(int arg0, int arg1, short[] arg2)
           
 void glSetLocalConstantEXT(int arg0, int arg1, boolean[] arg2)
           
 void glSetLocalConstantEXT(int arg0, int arg1, byte[] arg2)
          Original Function-Prototype :
 void glSetLocalConstantEXT(int arg0, int arg1, double[] arg2)
           
 void glSetLocalConstantEXT(int arg0, int arg1, float[] arg2)
           
 void glSetLocalConstantEXT(int arg0, int arg1, int[] arg2)
           
 void glSetLocalConstantEXT(int arg0, int arg1, long[] arg2)
           
 void glSetLocalConstantEXT(int arg0, int arg1, short[] arg2)
           
 void glShadeModel(int mode)
          Original Function-Prototype :
 void glShaderOp1EXT(int arg0, int arg1, int arg2)
          Original Function-Prototype :
 void glShaderOp2EXT(int arg0, int arg1, int arg2, int arg3)
          Original Function-Prototype :
 void glShaderOp3EXT(int arg0, int arg1, int arg2, int arg3, int arg4)
          Original Function-Prototype :
 void glSharpenTexFuncSGIS(int arg0, int arg1, float[] arg2)
          Original Function-Prototype :
 void glSpriteParameterfSGIX(int arg0, float arg1)
          Original Function-Prototype :
 void glSpriteParameterfvSGIX(int arg0, float[] arg1)
          Original Function-Prototype :
 void glSpriteParameteriSGIX(int arg0, int arg1)
          Original Function-Prototype :
 void glSpriteParameterivSGIX(int arg0, int[] arg1)
          Original Function-Prototype :
 void glStartInstrumentsSGIX()
          Original Function-Prototype :
 void glStencilFunc(int func, int ref, int mask)
          Original Function-Prototype :
 void glStencilMask(int mask)
          Original Function-Prototype :
 void glStencilOp(int fail, int zfail, int zpass)
          Original Function-Prototype :
 void glStopInstrumentsSGIX(int arg0)
          Original Function-Prototype :
 void glSwizzleEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
          Original Function-Prototype :
 void glTagSampleBufferSGIX()
          Original Function-Prototype :
 void glTangent3bEXT(byte arg0, byte arg1, byte arg2)
          Original Function-Prototype :
 void glTangent3bvEXT(byte[] arg0)
          Original Function-Prototype :
 void glTangent3dEXT(double arg0, double arg1, double arg2)
          Original Function-Prototype :
 void glTangent3dvEXT(double[] arg0)
          Original Function-Prototype :
 void glTangent3fEXT(float arg0, float arg1, float arg2)
          Original Function-Prototype :
 void glTangent3fvEXT(float[] arg0)
          Original Function-Prototype :
 void glTangent3iEXT(int arg0, int arg1, int arg2)
          Original Function-Prototype :
 void glTangent3ivEXT(int[] arg0)
          Original Function-Prototype :
 void glTangent3sEXT(short arg0, short arg1, short arg2)
          Original Function-Prototype :
 void glTangent3svEXT(short[] arg0)
          Original Function-Prototype :
 void glTangentPointerEXT(int arg0, int arg1, boolean[] arg2)
           
 void glTangentPointerEXT(int arg0, int arg1, byte[] arg2)
          Original Function-Prototype :
 void glTangentPointerEXT(int arg0, int arg1, double[] arg2)
           
 void glTangentPointerEXT(int arg0, int arg1, float[] arg2)
           
 void glTangentPointerEXT(int arg0, int arg1, int[] arg2)
           
 void glTangentPointerEXT(int arg0, int arg1, long[] arg2)
           
 void glTangentPointerEXT(int arg0, int arg1, short[] arg2)
           
 void glTbufferMask3DFX(int arg0)
          Original Function-Prototype :
 boolean glTestFenceNV(int arg0)
          Original Function-Prototype :
 void glTexBumpParameterfvATI(int arg0, float[] arg1)
          Original Function-Prototype :
 void glTexBumpParameterivATI(int arg0, int[] arg1)
          Original Function-Prototype :
 void glTexCoord1d(double s)
          Original Function-Prototype :
 void glTexCoord1dv(double[] v)
          Original Function-Prototype :
 void glTexCoord1f(float s)
          Original Function-Prototype :
 void glTexCoord1fv(float[] v)
          Original Function-Prototype :
 void glTexCoord1i(int s)
          Original Function-Prototype :
 void glTexCoord1iv(int[] v)
          Original Function-Prototype :
 void glTexCoord1s(short s)
          Original Function-Prototype :
 void glTexCoord1sv(short[] v)
          Original Function-Prototype :
 void glTexCoord2d(double s, double t)
          Original Function-Prototype :
 void glTexCoord2dv(double[] v)
          Original Function-Prototype :
 void glTexCoord2f(float s, float t)
          Original Function-Prototype :
 void glTexCoord2fColor3fVertex3fSUN(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7)
          Original Function-Prototype :
 void glTexCoord2fColor3fVertex3fvSUN(float[] arg0, float[] arg1, float[] arg2)
          Original Function-Prototype :
 void glTexCoord2fColor4fNormal3fVertex3fSUN(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11)
          Original Function-Prototype :
 void glTexCoord2fColor4fNormal3fVertex3fvSUN(float[] arg0, float[] arg1, float[] arg2, float[] arg3)
          Original Function-Prototype :
 void glTexCoord2fColor4ubVertex3fSUN(float arg0, float arg1, byte arg2, byte arg3, byte arg4, byte arg5, float arg6, float arg7, float arg8)
          Original Function-Prototype :
 void glTexCoord2fColor4ubVertex3fvSUN(float[] arg0, byte[] arg1, float[] arg2)
          Original Function-Prototype :
 void glTexCoord2fNormal3fVertex3fSUN(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7)
          Original Function-Prototype :
 void glTexCoord2fNormal3fVertex3fvSUN(float[] arg0, float[] arg1, float[] arg2)
          Original Function-Prototype :
 void glTexCoord2fv(float[] v)
          Original Function-Prototype :
 void glTexCoord2fVertex3fSUN(float arg0, float arg1, float arg2, float arg3, float arg4)
          Original Function-Prototype :
 void glTexCoord2fVertex3fvSUN(float[] arg0, float[] arg1)
          Original Function-Prototype :
 void glTexCoord2i(int s, int t)
          Original Function-Prototype :
 void glTexCoord2iv(int[] v)
          Original Function-Prototype :
 void glTexCoord2s(short s, short t)
          Original Function-Prototype :
 void glTexCoord2sv(short[] v)
          Original Function-Prototype :
 void glTexCoord3d(double s, double t, double r)
          Original Function-Prototype :
 void glTexCoord3dv(double[] v)
          Original Function-Prototype :
 void glTexCoord3f(float s, float t, float r)
          Original Function-Prototype :
 void glTexCoord3fv(float[] v)
          Original Function-Prototype :
 void glTexCoord3i(int s, int t, int r)
          Original Function-Prototype :
 void glTexCoord3iv(int[] v)
          Original Function-Prototype :
 void glTexCoord3s(short s, short t, short r)
          Original Function-Prototype :
 void glTexCoord3sv(short[] v)
          Original Function-Prototype :
 void glTexCoord4d(double s, double t, double r, double q)
          Original Function-Prototype :
 void glTexCoord4dv(double[] v)
          Original Function-Prototype :
 void glTexCoord4f(float s, float t, float r, float q)
          Original Function-Prototype :
 void glTexCoord4fColor4fNormal3fVertex4fSUN(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11, float arg12, float arg13, float arg14)
          Original Function-Prototype :
 void glTexCoord4fColor4fNormal3fVertex4fvSUN(float[] arg0, float[] arg1, float[] arg2, float[] arg3)
          Original Function-Prototype :
 void glTexCoord4fv(float[] v)
          Original Function-Prototype :
 void glTexCoord4fVertex4fSUN(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7)
          Original Function-Prototype :
 void glTexCoord4fVertex4fvSUN(float[] arg0, float[] arg1)
          Original Function-Prototype :
 void glTexCoord4i(int s, int t, int r, int q)
          Original Function-Prototype :
 void glTexCoord4iv(int[] v)
          Original Function-Prototype :
 void glTexCoord4s(short s, short t, short r, short q)
          Original Function-Prototype :
 void glTexCoord4sv(short[] v)
          Original Function-Prototype :
 void glTexCoordPointer(int size, int type, int stride, boolean[] ptr)
           
 void glTexCoordPointer(int size, int type, int stride, byte[] ptr)
          Original Function-Prototype :
 void glTexCoordPointer(int size, int type, int stride, double[] ptr)
           
 void glTexCoordPointer(int size, int type, int stride, float[] ptr)
           
 void glTexCoordPointer(int size, int type, int stride, int[] ptr)
           
 void glTexCoordPointer(int size, int type, int stride, long[] ptr)
           
 void glTexCoordPointer(int size, int type, int stride, short[] ptr)
           
 void glTexCoordPointerEXT(int size, int type, int stride, int count, boolean[] ptr)
           
 void glTexCoordPointerEXT(int size, int type, int stride, int count, byte[] ptr)
          Original Function-Prototype :
 void glTexCoordPointerEXT(int size, int type, int stride, int count, double[] ptr)
           
 void glTexCoordPointerEXT(int size, int type, int stride, int count, float[] ptr)
           
 void glTexCoordPointerEXT(int size, int type, int stride, int count, int[] ptr)
           
 void glTexCoordPointerEXT(int size, int type, int stride, int count, long[] ptr)
           
 void glTexCoordPointerEXT(int size, int type, int stride, int count, short[] ptr)
           
 void glTexCoordPointerListIBM(int arg0, int arg1, int arg2, boolean[][] arg3, int arg4)
           
 void glTexCoordPointerListIBM(int arg0, int arg1, int arg2, byte[][] arg3, int arg4)
          Original Function-Prototype :
 void glTexCoordPointerListIBM(int arg0, int arg1, int arg2, double[][] arg3, int arg4)
           
 void glTexCoordPointerListIBM(int arg0, int arg1, int arg2, float[][] arg3, int arg4)
           
 void glTexCoordPointerListIBM(int arg0, int arg1, int arg2, int[][] arg3, int arg4)
           
 void glTexCoordPointerListIBM(int arg0, int arg1, int arg2, long[][] arg3, int arg4)
           
 void glTexCoordPointerListIBM(int arg0, int arg1, int arg2, short[][] arg3, int arg4)
           
 void glTexCoordPointervINTEL(int arg0, int arg1, boolean[][] arg2)
           
 void glTexCoordPointervINTEL(int arg0, int arg1, byte[][] arg2)
          Original Function-Prototype :
 void glTexCoordPointervINTEL(int arg0, int arg1, double[][] arg2)
           
 void glTexCoordPointervINTEL(int arg0, int arg1, float[][] arg2)
           
 void glTexCoordPointervINTEL(int arg0, int arg1, int[][] arg2)
           
 void glTexCoordPointervINTEL(int arg0, int arg1, long[][] arg2)
           
 void glTexCoordPointervINTEL(int arg0, int arg1, short[][] arg2)
           
 void glTexEnvf(int target, int pname, float param)
          Original Function-Prototype :
 void glTexEnvfv(int target, int pname, float[] params)
          Original Function-Prototype :
 void glTexEnvi(int target, int pname, int param)
          Original Function-Prototype :
 void glTexEnviv(int target, int pname, int[] params)
          Original Function-Prototype :
 void glTexFilterFuncSGIS(int arg0, int arg1, int arg2, float[] arg3)
          Original Function-Prototype :
 void glTexGend(int coord, int pname, double param)
          Original Function-Prototype :
 void glTexGendv(int coord, int pname, double[] params)
          Original Function-Prototype :
 void glTexGenf(int coord, int pname, float param)
          Original Function-Prototype :
 void glTexGenfv(int coord, int pname, float[] params)
          Original Function-Prototype :
 void glTexGeni(int coord, int pname, int param)
          Original Function-Prototype :
 void glTexGeniv(int coord, int pname, int[] params)
          Original Function-Prototype :
 void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, boolean[] pixels)
           
 void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, byte[] pixels)
          Original Function-Prototype :
 void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, double[] pixels)
           
 void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, float[] pixels)
           
 void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, int[] pixels)
           
 void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, long[] pixels)
           
 void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, short[] pixels)
           
 void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, boolean[] pixels)
           
 void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, byte[] pixels)
          Original Function-Prototype :
 void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, double[] pixels)
           
 void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, float[] pixels)
           
 void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, int[] pixels)
           
 void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, long[] pixels)
           
 void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, short[] pixels)
           
 void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, boolean[] pixels)
           
 void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, byte[] pixels)
          Original Function-Prototype :
 void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, double[] pixels)
           
 void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, float[] pixels)
           
 void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, int[] pixels)
           
 void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, long[] pixels)
           
 void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, short[] pixels)
           
 void glTexImage3DEXT(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, boolean[] pixels)
           
 void glTexImage3DEXT(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, byte[] pixels)
          Original Function-Prototype :
 void glTexImage3DEXT(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, double[] pixels)
           
 void glTexImage3DEXT(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, float[] pixels)
           
 void glTexImage3DEXT(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, int[] pixels)
           
 void glTexImage3DEXT(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, long[] pixels)
           
 void glTexImage3DEXT(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, short[] pixels)
           
 void glTexImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, boolean[] arg10)
           
 void glTexImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, byte[] arg10)
          Original Function-Prototype :
 void glTexImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, double[] arg10)
           
 void glTexImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, float[] arg10)
           
 void glTexImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int[] arg10)
           
 void glTexImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, long[] arg10)
           
 void glTexImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, short[] arg10)
           
 void glTexParameterf(int target, int pname, float param)
          Original Function-Prototype :
 void glTexParameterfv(int target, int pname, float[] params)
          Original Function-Prototype :
 void glTexParameteri(int target, int pname, int param)
          Original Function-Prototype :
 void glTexParameteriv(int target, int pname, int[] params)
          Original Function-Prototype :
 void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, boolean[] pixels)
           
 void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, byte[] pixels)
          Original Function-Prototype :
 void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, double[] pixels)
           
 void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, float[] pixels)
           
 void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, int[] pixels)
           
 void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, long[] pixels)
           
 void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, short[] pixels)
           
 void glTexSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean[] arg6)
           
 void glTexSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, byte[] arg6)
          Original Function-Prototype :
 void glTexSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, double[] arg6)
           
 void glTexSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, float[] arg6)
           
 void glTexSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int[] arg6)
           
 void glTexSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long[] arg6)
           
 void glTexSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, short[] arg6)
           
 void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, boolean[] pixels)
           
 void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, byte[] pixels)
          Original Function-Prototype :
 void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, double[] pixels)
           
 void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, float[] pixels)
           
 void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, int[] pixels)
           
 void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long[] pixels)
           
 void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, short[] pixels)
           
 void glTexSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean[] arg8)
           
 void glTexSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, byte[] arg8)
          Original Function-Prototype :
 void glTexSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, double[] arg8)
           
 void glTexSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, float[] arg8)
           
 void glTexSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int[] arg8)
           
 void glTexSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long[] arg8)
           
 void glTexSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, short[] arg8)
           
 void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, boolean[] pixels)
           
 void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, byte[] pixels)
          Original Function-Prototype :
 void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, double[] pixels)
           
 void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, float[] pixels)
           
 void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int[] pixels)
           
 void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long[] pixels)
           
 void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, short[] pixels)
           
 void glTexSubImage3DEXT(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, boolean[] pixels)
           
 void glTexSubImage3DEXT(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, byte[] pixels)
          Original Function-Prototype :
 void glTexSubImage3DEXT(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, double[] pixels)
           
 void glTexSubImage3DEXT(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, float[] pixels)
           
 void glTexSubImage3DEXT(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int[] pixels)
           
 void glTexSubImage3DEXT(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long[] pixels)
           
 void glTexSubImage3DEXT(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, short[] pixels)
           
 void glTexSubImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, boolean[] arg12)
           
 void glTexSubImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, byte[] arg12)
          Original Function-Prototype :
 void glTexSubImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, double[] arg12)
           
 void glTexSubImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, float[] arg12)
           
 void glTexSubImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, int[] arg12)
           
 void glTexSubImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, long[] arg12)
           
 void glTexSubImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, short[] arg12)
           
 void glTextureColorMaskSGIS(boolean arg0, boolean arg1, boolean arg2, boolean arg3)
          Original Function-Prototype :
 void glTextureLightEXT(int arg0)
          Original Function-Prototype :
 void glTextureMaterialEXT(int arg0, int arg1)
          Original Function-Prototype :
 void glTextureNormalEXT(int arg0)
          Original Function-Prototype :
 void glTrackMatrixNV(int arg0, int arg1, int arg2, int arg3)
          Original Function-Prototype :
 void glTranslated(double x, double y, double z)
          Original Function-Prototype :
 void glTranslatef(float x, float y, float z)
          Original Function-Prototype :
 void glUnlockArraysEXT()
          Original Function-Prototype :
 void glUpdateObjectBufferATI(int arg0, int arg1, int arg2, boolean[] arg3, int arg4)
           
 void glUpdateObjectBufferATI(int arg0, int arg1, int arg2, byte[] arg3, int arg4)
          Original Function-Prototype :
 void glUpdateObjectBufferATI(int arg0, int arg1, int arg2, double[] arg3, int arg4)
           
 void glUpdateObjectBufferATI(int arg0, int arg1, int arg2, float[] arg3, int arg4)
           
 void glUpdateObjectBufferATI(int arg0, int arg1, int arg2, int[] arg3, int arg4)
           
 void glUpdateObjectBufferATI(int arg0, int arg1, int arg2, long[] arg3, int arg4)
           
 void glUpdateObjectBufferATI(int arg0, int arg1, int arg2, short[] arg3, int arg4)
           
 void glVariantArrayObjectATI(int arg0, int arg1, int arg2, int arg3, int arg4)
          Original Function-Prototype :
 void glVariantbvEXT(int arg0, byte[] arg1)
          Original Function-Prototype :
 void glVariantdvEXT(int arg0, double[] arg1)
          Original Function-Prototype :
 void glVariantfvEXT(int arg0, float[] arg1)
          Original Function-Prototype :
 void glVariantivEXT(int arg0, int[] arg1)
          Original Function-Prototype :
 void glVariantPointerEXT(int arg0, int arg1, int arg2, boolean[] arg3)
           
 void glVariantPointerEXT(int arg0, int arg1, int arg2, byte[] arg3)
          Original Function-Prototype :
 void glVariantPointerEXT(int arg0, int arg1, int arg2, double[] arg3)
           
 void glVariantPointerEXT(int arg0, int arg1, int arg2, float[] arg3)
           
 void glVariantPointerEXT(int arg0, int arg1, int arg2, int[] arg3)
           
 void glVariantPointerEXT(int arg0, int arg1, int arg2, long[] arg3)
           
 void glVariantPointerEXT(int arg0, int arg1, int arg2, short[] arg3)
           
 void glVariantsvEXT(int arg0, short[] arg1)
          Original Function-Prototype :
 void glVariantubvEXT(int arg0, byte[] arg1)
          Original Function-Prototype :
 void glVariantuivEXT(int arg0, int[] arg1)
          Original Function-Prototype :
 void glVariantusvEXT(int arg0, short[] arg1)
          Original Function-Prototype :
 void glVertex2d(double x, double y)
          Original Function-Prototype :
 void glVertex2dv(double[] v)
          Original Function-Prototype :
 void glVertex2f(float x, float y)
          Original Function-Prototype :
 void glVertex2fv(float[] v)
          Original Function-Prototype :
 void glVertex2i(int x, int y)
          Original Function-Prototype :
 void glVertex2iv(int[] v)
          Original Function-Prototype :
 void glVertex2s(short x, short y)
          Original Function-Prototype :
 void glVertex2sv(short[] v)
          Original Function-Prototype :
 void glVertex3d(double x, double y, double z)
          Original Function-Prototype :
 void glVertex3dv(double[] v)
          Original Function-Prototype :
 void glVertex3f(float x, float y, float z)
          Original Function-Prototype :
 void glVertex3fv(float[] v)
          Original Function-Prototype :
 void glVertex3i(int x, int y, int z)
          Original Function-Prototype :
 void glVertex3iv(int[] v)
          Original Function-Prototype :
 void glVertex3s(short x, short y, short z)
          Original Function-Prototype :
 void glVertex3sv(short[] v)
          Original Function-Prototype :
 void glVertex4d(double x, double y, double z, double w)
          Original Function-Prototype :
 void glVertex4dv(double[] v)
          Original Function-Prototype :
 void glVertex4f(float x, float y, float z, float w)
          Original Function-Prototype :
 void glVertex4fv(float[] v)
          Original Function-Prototype :
 void glVertex4i(int x, int y, int z, int w)
          Original Function-Prototype :
 void glVertex4iv(int[] v)
          Original Function-Prototype :
 void glVertex4s(short x, short y, short z, short w)
          Original Function-Prototype :
 void glVertex4sv(short[] v)
          Original Function-Prototype :
 void glVertexArrayRangeNV(int arg0, boolean[] arg1)
           
 void glVertexArrayRangeNV(int arg0, byte[] arg1)
          Original Function-Prototype :
 void glVertexArrayRangeNV(int arg0, double[] arg1)
           
 void glVertexArrayRangeNV(int arg0, float[] arg1)
           
 void glVertexArrayRangeNV(int arg0, int[] arg1)
           
 void glVertexArrayRangeNV(int arg0, long[] arg1)
           
 void glVertexArrayRangeNV(int arg0, short[] arg1)
           
 void glVertexAttrib1dNV(int arg0, double arg1)
          Original Function-Prototype :
 void glVertexAttrib1dvNV(int arg0, double[] arg1)
          Original Function-Prototype :
 void glVertexAttrib1fNV(int arg0, float arg1)
          Original Function-Prototype :
 void glVertexAttrib1fvNV(int arg0, float[] arg1)
          Original Function-Prototype :
 void glVertexAttrib1sNV(int arg0, short arg1)
          Original Function-Prototype :
 void glVertexAttrib1svNV(int arg0, short[] arg1)
          Original Function-Prototype :
 void glVertexAttrib2dNV(int arg0, double arg1, double arg2)
          Original Function-Prototype :
 void glVertexAttrib2dvNV(int arg0, double[] arg1)
          Original Function-Prototype :
 void glVertexAttrib2fNV(int arg0, float arg1, float arg2)
          Original Function-Prototype :
 void glVertexAttrib2fvNV(int arg0, float[] arg1)
          Original Function-Prototype :
 void glVertexAttrib2sNV(int arg0, short arg1, short arg2)
          Original Function-Prototype :
 void glVertexAttrib2svNV(int arg0, short[] arg1)
          Original Function-Prototype :
 void glVertexAttrib3dNV(int arg0, double arg1, double arg2, double arg3)
          Original Function-Prototype :
 void glVertexAttrib3dvNV(int arg0, double[] arg1)
          Original Function-Prototype :
 void glVertexAttrib3fNV(int arg0, float arg1, float arg2, float arg3)
          Original Function-Prototype :
 void glVertexAttrib3fvNV(int arg0, float[] arg1)
          Original Function-Prototype :
 void glVertexAttrib3sNV(int arg0, short arg1, short arg2, short arg3)
          Original Function-Prototype :
 void glVertexAttrib3svNV(int arg0, short[] arg1)
          Original Function-Prototype :
 void glVertexAttrib4dNV(int arg0, double arg1, double arg2, double arg3, double arg4)
          Original Function-Prototype :
 void glVertexAttrib4dvNV(int arg0, double[] arg1)
          Original Function-Prototype :
 void glVertexAttrib4fNV(int arg0, float arg1, float arg2, float arg3, float arg4)
          Original Function-Prototype :
 void glVertexAttrib4fvNV(int arg0, float[] arg1)
          Original Function-Prototype :
 void glVertexAttrib4sNV(int arg0, short arg1, short arg2, short arg3, short arg4)
          Original Function-Prototype :
 void glVertexAttrib4svNV(int arg0, short[] arg1)
          Original Function-Prototype :
 void glVertexAttrib4ubNV(int arg0, byte arg1, byte arg2, byte arg3, byte arg4)
          Original Function-Prototype :
 void glVertexAttrib4ubvNV(int arg0, byte[] arg1)
          Original Function-Prototype :
 void glVertexAttribPointerNV(int arg0, int arg1, int arg2, int arg3, boolean[] arg4)
           
 void glVertexAttribPointerNV(int arg0, int arg1, int arg2, int arg3, byte[] arg4)
          Original Function-Prototype :
 void glVertexAttribPointerNV(int arg0, int arg1, int arg2, int arg3, double[] arg4)
           
 void glVertexAttribPointerNV(int arg0, int arg1, int arg2, int arg3, float[] arg4)
           
 void glVertexAttribPointerNV(int arg0, int arg1, int arg2, int arg3, int[] arg4)
           
 void glVertexAttribPointerNV(int arg0, int arg1, int arg2, int arg3, long[] arg4)
           
 void glVertexAttribPointerNV(int arg0, int arg1, int arg2, int arg3, short[] arg4)
           
 void glVertexAttribs1dvNV(int arg0, int arg1, double[] arg2)
          Original Function-Prototype :
 void glVertexAttribs1fvNV(int arg0, int arg1, float[] arg2)
          Original Function-Prototype :
 void glVertexAttribs1svNV(int arg0, int arg1, short[] arg2)
          Original Function-Prototype :
 void glVertexAttribs2dvNV(int arg0, int arg1, double[] arg2)
          Original Function-Prototype :
 void glVertexAttribs2fvNV(int arg0, int arg1, float[] arg2)
          Original Function-Prototype :
 void glVertexAttribs2svNV(int arg0, int arg1, short[] arg2)
          Original Function-Prototype :
 void glVertexAttribs3dvNV(int arg0, int arg1, double[] arg2)
          Original Function-Prototype :
 void glVertexAttribs3fvNV(int arg0, int arg1, float[] arg2)
          Original Function-Prototype :
 void glVertexAttribs3svNV(int arg0, int arg1, short[] arg2)
          Original Function-Prototype :
 void glVertexAttribs4dvNV(int arg0, int arg1, double[] arg2)
          Original Function-Prototype :
 void glVertexAttribs4fvNV(int arg0, int arg1, float[] arg2)
          Original Function-Prototype :
 void glVertexAttribs4svNV(int arg0, int arg1, short[] arg2)
          Original Function-Prototype :
 void glVertexAttribs4ubvNV(int arg0, int arg1, byte[] arg2)
          Original Function-Prototype :
 void glVertexBlendARB(int arg0)
          Original Function-Prototype :
 void glVertexBlendEnvf(int arg0, float arg1)
          Original Function-Prototype :
 void glVertexBlendEnvi(int arg0, int arg1)
          Original Function-Prototype :
 void glVertexPointer(int size, int type, int stride, boolean[] ptr)
           
 void glVertexPointer(int size, int type, int stride, byte[] ptr)
          Original Function-Prototype :
 void glVertexPointer(int size, int type, int stride, double[] ptr)
           
 void glVertexPointer(int size, int type, int stride, float[] ptr)
           
 void glVertexPointer(int size, int type, int stride, int[] ptr)
           
 void glVertexPointer(int size, int type, int stride, long[] ptr)
           
 void glVertexPointer(int size, int type, int stride, short[] ptr)
           
 void glVertexPointerEXT(int size, int type, int stride, int count, boolean[] ptr)
           
 void glVertexPointerEXT(int size, int type, int stride, int count, byte[] ptr)
          Original Function-Prototype :
 void glVertexPointerEXT(int size, int type, int stride, int count, double[] ptr)
           
 void glVertexPointerEXT(int size, int type, int stride, int count, float[] ptr)
           
 void glVertexPointerEXT(int size, int type, int stride, int count, int[] ptr)
           
 void glVertexPointerEXT(int size, int type, int stride, int count, long[] ptr)
           
 void glVertexPointerEXT(int size, int type, int stride, int count, short[] ptr)
           
 void glVertexPointerListIBM(int arg0, int arg1, int arg2, boolean[][] arg3, int arg4)
           
 void glVertexPointerListIBM(int arg0, int arg1, int arg2, byte[][] arg3, int arg4)
          Original Function-Prototype :
 void glVertexPointerListIBM(int arg0, int arg1, int arg2, double[][] arg3, int arg4)
           
 void glVertexPointerListIBM(int arg0, int arg1, int arg2, float[][] arg3, int arg4)
           
 void glVertexPointerListIBM(int arg0, int arg1, int arg2, int[][] arg3, int arg4)
           
 void glVertexPointerListIBM(int arg0, int arg1, int arg2, long[][] arg3, int arg4)
           
 void glVertexPointerListIBM(int arg0, int arg1, int arg2, short[][] arg3, int arg4)
           
 void glVertexPointervINTEL(int arg0, int arg1, boolean[][] arg2)
           
 void glVertexPointervINTEL(int arg0, int arg1, byte[][] arg2)
          Original Function-Prototype :
 void glVertexPointervINTEL(int arg0, int arg1, double[][] arg2)
           
 void glVertexPointervINTEL(int arg0, int arg1, float[][] arg2)
           
 void glVertexPointervINTEL(int arg0, int arg1, int[][] arg2)
           
 void glVertexPointervINTEL(int arg0, int arg1, long[][] arg2)
           
 void glVertexPointervINTEL(int arg0, int arg1, short[][] arg2)
           
 void glVertexStream1d(int arg0, double arg1)
          Original Function-Prototype :
 void glVertexStream1dv(int arg0, double[] arg1)
          Original Function-Prototype :
 void glVertexStream1f(int arg0, float arg1)
          Original Function-Prototype :
 void glVertexStream1fv(int arg0, float[] arg1)
          Original Function-Prototype :
 void glVertexStream1i(int arg0, int arg1)
          Original Function-Prototype :
 void glVertexStream1iv(int arg0, int[] arg1)
          Original Function-Prototype :
 void glVertexStream1s(int arg0, short arg1)
          Original Function-Prototype :
 void glVertexStream1sv(int arg0, short[] arg1)
          Original Function-Prototype :
 void glVertexStream2d(int arg0, double arg1, double arg2)
          Original Function-Prototype :
 void glVertexStream2dv(int arg0, double[] arg1)
          Original Function-Prototype :
 void glVertexStream2f(int arg0, float arg1, float arg2)
          Original Function-Prototype :
 void glVertexStream2fv(int arg0, float[] arg1)
          Original Function-Prototype :
 void glVertexStream2i(int arg0, int arg1, int arg2)
          Original Function-Prototype :
 void glVertexStream2iv(int arg0, int[] arg1)
          Original Function-Prototype :
 void glVertexStream2s(int arg0, short arg1, short arg2)
          Original Function-Prototype :
 void glVertexStream2sv(int arg0, short[] arg1)
          Original Function-Prototype :
 void glVertexStream3d(int arg0, double arg1, double arg2, double arg3)
          Original Function-Prototype :
 void glVertexStream3dv(int arg0, double[] arg1)
          Original Function-Prototype :
 void glVertexStream3f(int arg0, float arg1, float arg2, float arg3)
          Original Function-Prototype :
 void glVertexStream3fv(int arg0, float[] arg1)
          Original Function-Prototype :
 void glVertexStream3i(int arg0, int arg1, int arg2, int arg3)
          Original Function-Prototype :
 void glVertexStream3iv(int arg0, int[] arg1)
          Original Function-Prototype :
 void glVertexStream3s(int arg0, short arg1, short arg2, short arg3)
          Original Function-Prototype :
 void glVertexStream3sv(int arg0, short[] arg1)
          Original Function-Prototype :
 void glVertexStream4d(int arg0, double arg1, double arg2, double arg3, double arg4)
          Original Function-Prototype :
 void glVertexStream4dv(int arg0, double[] arg1)
          Original Function-Prototype :
 void glVertexStream4f(int arg0, float arg1, float arg2, float arg3, float arg4)
          Original Function-Prototype :
 void glVertexStream4fv(int arg0, float[] arg1)
          Original Function-Prototype :
 void glVertexStream4i(int arg0, int arg1, int arg2, int arg3, int arg4)
          Original Function-Prototype :
 void glVertexStream4iv(int arg0, int[] arg1)
          Original Function-Prototype :
 void glVertexStream4s(int arg0, short arg1, short arg2, short arg3, short arg4)
          Original Function-Prototype :
 void glVertexStream4sv(int arg0, short[] arg1)
          Original Function-Prototype :
 void glVertexWeightfEXT(float arg0)
          Original Function-Prototype :
 void glVertexWeightfvEXT(float[] arg0)
          Original Function-Prototype :
 void glVertexWeightPointerEXT(int arg0, int arg1, int arg2, boolean[] arg3)
           
 void glVertexWeightPointerEXT(int arg0, int arg1, int arg2, byte[] arg3)
          Original Function-Prototype :
 void glVertexWeightPointerEXT(int arg0, int arg1, int arg2, double[] arg3)
           
 void glVertexWeightPointerEXT(int arg0, int arg1, int arg2, float[] arg3)
           
 void glVertexWeightPointerEXT(int arg0, int arg1, int arg2, int[] arg3)
           
 void glVertexWeightPointerEXT(int arg0, int arg1, int arg2, long[] arg3)
           
 void glVertexWeightPointerEXT(int arg0, int arg1, int arg2, short[] arg3)
           
 void glViewport(int x, int y, int width, int height)
          Original Function-Prototype :
 void glWeightbvARB(int arg0, byte[] arg1)
          Original Function-Prototype :
 void glWeightdvARB(int arg0, double[] arg1)
          Original Function-Prototype :
 void glWeightfvARB(int arg0, float[] arg1)
          Original Function-Prototype :
 void glWeightivARB(int arg0, int[] arg1)
          Original Function-Prototype :
 void glWeightPointerARB(int arg0, int arg1, int arg2, boolean[] arg3)
           
 void glWeightPointerARB(int arg0, int arg1, int arg2, byte[] arg3)
          Original Function-Prototype :
 void glWeightPointerARB(int arg0, int arg1, int arg2, double[] arg3)
           
 void glWeightPointerARB(int arg0, int arg1, int arg2, float[] arg3)
           
 void glWeightPointerARB(int arg0, int arg1, int arg2, int[] arg3)
           
 void glWeightPointerARB(int arg0, int arg1, int arg2, long[] arg3)
           
 void glWeightPointerARB(int arg0, int arg1, int arg2, short[] arg3)
           
 void glWeightsvARB(int arg0, short[] arg1)
          Original Function-Prototype :
 void glWeightubvARB(int arg0, byte[] arg1)
          Original Function-Prototype :
 void glWeightuivARB(int arg0, int[] arg1)
          Original Function-Prototype :
 void glWeightusvARB(int arg0, short[] arg1)
          Original Function-Prototype :
 void glWriteMaskEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
          Original Function-Prototype :
 

Field Detail

GL_PROC_NAMES

public static final java.lang.String[] GL_PROC_NAMES
Method Detail

glGetString

public java.lang.String glGetString(int name)

getNativeVendor

public java.lang.String getNativeVendor()

getNativeVersion

public java.lang.String getNativeVersion()

getClassVendor

public java.lang.String getClassVendor()

getClassVersion

public java.lang.String getClassVersion()

glClearIndex

public void glClearIndex(float c)
Original Function-Prototype :
 
extern void glClearIndex ( GLfloat c ) ;
 

glClearColor

public void glClearColor(float red,
                         float green,
                         float blue,
                         float alpha)
Original Function-Prototype :
 
extern void glClearColor ( GLclampf red , GLclampf green , GLclampf blue , GLclampf alpha ) ;
 

glClear

public void glClear(int mask)
Original Function-Prototype :
 
extern void glClear ( GLbitfield mask ) ;
 

glIndexMask

public void glIndexMask(int mask)
Original Function-Prototype :
 
extern void glIndexMask ( GLuint mask ) ;
 

glColorMask

public void glColorMask(boolean red,
                        boolean green,
                        boolean blue,
                        boolean alpha)
Original Function-Prototype :
 
extern void glColorMask ( GLboolean red , GLboolean green , GLboolean blue , GLboolean alpha ) ;
 

glAlphaFunc

public void glAlphaFunc(int func,
                        float ref)
Original Function-Prototype :
 
extern void glAlphaFunc ( GLenum func , GLclampf ref ) ;
 

glBlendFunc

public void glBlendFunc(int sfactor,
                        int dfactor)
Original Function-Prototype :
 
extern void glBlendFunc ( GLenum sfactor , GLenum dfactor ) ;
 

glLogicOp

public void glLogicOp(int opcode)
Original Function-Prototype :
 
extern void glLogicOp ( GLenum opcode ) ;
 

glCullFace

public void glCullFace(int mode)
Original Function-Prototype :
 
extern void glCullFace ( GLenum mode ) ;
 

glFrontFace

public void glFrontFace(int mode)
Original Function-Prototype :
 
extern void glFrontFace ( GLenum mode ) ;
 

glPointSize

public void glPointSize(float size)
Original Function-Prototype :
 
extern void glPointSize ( GLfloat size ) ;
 

glLineWidth

public void glLineWidth(float width)
Original Function-Prototype :
 
extern void glLineWidth ( GLfloat width ) ;
 

glLineStipple

public void glLineStipple(int factor,
                          short pattern)
Original Function-Prototype :
 
extern void glLineStipple ( GLint factor , GLushort pattern ) ;
 

glPolygonMode

public void glPolygonMode(int face,
                          int mode)
Original Function-Prototype :
 
extern void glPolygonMode ( GLenum face , GLenum mode ) ;
 

glPolygonOffset

public void glPolygonOffset(float factor,
                            float units)
Original Function-Prototype :
 
extern void glPolygonOffset ( GLfloat factor , GLfloat units ) ;
 

glPolygonStipple

public void glPolygonStipple(byte[] mask)
Original Function-Prototype :
 
extern void glPolygonStipple ( const GLubyte * mask ) ;
 

glGetPolygonStipple

public void glGetPolygonStipple(byte[] mask)
Original Function-Prototype :
 
extern void glGetPolygonStipple ( GLubyte * mask ) ;
 

glEdgeFlag

public void glEdgeFlag(boolean flag)
Original Function-Prototype :
 
extern void glEdgeFlag ( GLboolean flag ) ;
 

glEdgeFlagv

public void glEdgeFlagv(boolean[] flag)
Original Function-Prototype :
 
extern void glEdgeFlagv ( const GLboolean * flag ) ;
 

glScissor

public void glScissor(int x,
                      int y,
                      int width,
                      int height)
Original Function-Prototype :
 
extern void glScissor ( GLint x , GLint y , GLsizei width , GLsizei height ) ;
 

glClipPlane

public void glClipPlane(int plane,
                        double[] equation)
Original Function-Prototype :
 
extern void glClipPlane ( GLenum plane , const GLdouble * equation ) ;
 

glGetClipPlane

public void glGetClipPlane(int plane,
                           double[] equation)
Original Function-Prototype :
 
extern void glGetClipPlane ( GLenum plane , GLdouble * equation ) ;
 

glDrawBuffer

public void glDrawBuffer(int mode)
Original Function-Prototype :
 
extern void glDrawBuffer ( GLenum mode ) ;
 

glReadBuffer

public void glReadBuffer(int mode)
Original Function-Prototype :
 
extern void glReadBuffer ( GLenum mode ) ;
 

glEnable

public void glEnable(int cap)
Original Function-Prototype :
 
extern void glEnable ( GLenum cap ) ;
 

glDisable

public void glDisable(int cap)
Original Function-Prototype :
 
extern void glDisable ( GLenum cap ) ;
 

glIsEnabled

public boolean glIsEnabled(int cap)
Original Function-Prototype :
 
extern GLboolean glIsEnabled ( GLenum cap ) ;
 

glEnableClientState

public void glEnableClientState(int cap)
Original Function-Prototype :
 
extern void glEnableClientState ( GLenum cap ) ;
 

glDisableClientState

public void glDisableClientState(int cap)
Original Function-Prototype :
 
extern void glDisableClientState ( GLenum cap ) ;
 

glGetBooleanv

public void glGetBooleanv(int pname,
                          boolean[] params)
Original Function-Prototype :
 
extern void glGetBooleanv ( GLenum pname , GLboolean * params ) ;
 

glGetDoublev

public void glGetDoublev(int pname,
                         double[] params)
Original Function-Prototype :
 
extern void glGetDoublev ( GLenum pname , GLdouble * params ) ;
 

glGetFloatv

public void glGetFloatv(int pname,
                        float[] params)
Original Function-Prototype :
 
extern void glGetFloatv ( GLenum pname , GLfloat * params ) ;
 

glGetIntegerv

public void glGetIntegerv(int pname,
                          int[] params)
Original Function-Prototype :
 
extern void glGetIntegerv ( GLenum pname , GLint * params ) ;
 

glPushAttrib

public void glPushAttrib(int mask)
Original Function-Prototype :
 
extern void glPushAttrib ( GLbitfield mask ) ;
 

glPopAttrib

public void glPopAttrib()
Original Function-Prototype :
 
extern void glPopAttrib ( void ) ;
 

glPushClientAttrib

public void glPushClientAttrib(int mask)
Original Function-Prototype :
 
extern void glPushClientAttrib ( GLbitfield mask ) ;
 

glPopClientAttrib

public void glPopClientAttrib()
Original Function-Prototype :
 
extern void glPopClientAttrib ( void ) ;
 

glRenderMode

public int glRenderMode(int mode)
Original Function-Prototype :
 
extern GLint glRenderMode ( GLenum mode ) ;
 

glGetError

public int glGetError()
Original Function-Prototype :
 
extern GLenum glGetError ( void ) ;
 

glFinish

public void glFinish()
Original Function-Prototype :
 
extern void glFinish ( void ) ;
 

glFlush

public void glFlush()
Original Function-Prototype :
 
extern void glFlush ( void ) ;
 

glHint

public void glHint(int target,
                   int mode)
Original Function-Prototype :
 
extern void glHint ( GLenum target , GLenum mode ) ;
 

glClearDepth

public void glClearDepth(double depth)
Original Function-Prototype :
 
extern void glClearDepth ( GLclampd depth ) ;
 

glDepthFunc

public void glDepthFunc(int func)
Original Function-Prototype :
 
extern void glDepthFunc ( GLenum func ) ;
 

glDepthMask

public void glDepthMask(boolean flag)
Original Function-Prototype :
 
extern void glDepthMask ( GLboolean flag ) ;
 

glDepthRange

public void glDepthRange(double near_val,
                         double far_val)
Original Function-Prototype :
 
extern void glDepthRange ( GLclampd near_val , GLclampd far_val ) ;
 

glClearAccum

public void glClearAccum(float red,
                         float green,
                         float blue,
                         float alpha)
Original Function-Prototype :
 
extern void glClearAccum ( GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha ) ;
 

glAccum

public void glAccum(int op,
                    float value)
Original Function-Prototype :
 
extern void glAccum ( GLenum op , GLfloat value ) ;
 

glMatrixMode

public void glMatrixMode(int mode)
Original Function-Prototype :
 
extern void glMatrixMode ( GLenum mode ) ;
 

glOrtho

public void glOrtho(double left,
                    double right,
                    double bottom,
                    double top,
                    double near_val,
                    double far_val)
Original Function-Prototype :
 
extern void glOrtho ( GLdouble left , GLdouble right , GLdouble bottom , GLdouble top , GLdouble near_val , GLdouble far_val ) ;
 

glFrustum

public void glFrustum(double left,
                      double right,
                      double bottom,
                      double top,
                      double near_val,
                      double far_val)
Original Function-Prototype :
 
extern void glFrustum ( GLdouble left , GLdouble right , GLdouble bottom , GLdouble top , GLdouble near_val , GLdouble far_val ) ;
 

glViewport

public void glViewport(int x,
                       int y,
                       int width,
                       int height)
Original Function-Prototype :
 
extern void glViewport ( GLint x , GLint y , GLsizei width , GLsizei height ) ;
 

glPushMatrix

public void glPushMatrix()
Original Function-Prototype :
 
extern void glPushMatrix ( void ) ;
 

glPopMatrix

public void glPopMatrix()
Original Function-Prototype :
 
extern void glPopMatrix ( void ) ;
 

glLoadIdentity

public void glLoadIdentity()
Original Function-Prototype :
 
extern void glLoadIdentity ( void ) ;
 

glLoadMatrixd

public void glLoadMatrixd(double[] m)
Original Function-Prototype :
 
extern void glLoadMatrixd ( const GLdouble * m ) ;
 

glLoadMatrixf

public void glLoadMatrixf(float[] m)
Original Function-Prototype :
 
extern void glLoadMatrixf ( const GLfloat * m ) ;
 

glMultMatrixd

public void glMultMatrixd(double[] m)
Original Function-Prototype :
 
extern void glMultMatrixd ( const GLdouble * m ) ;
 

glMultMatrixf

public void glMultMatrixf(float[] m)
Original Function-Prototype :
 
extern void glMultMatrixf ( const GLfloat * m ) ;
 

glRotated

public void glRotated(double angle,
                      double x,
                      double y,
                      double z)
Original Function-Prototype :
 
extern void glRotated ( GLdouble angle , GLdouble x , GLdouble y , GLdouble z ) ;
 

glRotatef

public void glRotatef(float angle,
                      float x,
                      float y,
                      float z)
Original Function-Prototype :
 
extern void glRotatef ( GLfloat angle , GLfloat x , GLfloat y , GLfloat z ) ;
 

glScaled

public void glScaled(double x,
                     double y,
                     double z)
Original Function-Prototype :
 
extern void glScaled ( GLdouble x , GLdouble y , GLdouble z ) ;
 

glScalef

public void glScalef(float x,
                     float y,
                     float z)
Original Function-Prototype :
 
extern void glScalef ( GLfloat x , GLfloat y , GLfloat z ) ;
 

glTranslated

public void glTranslated(double x,
                         double y,
                         double z)
Original Function-Prototype :
 
extern void glTranslated ( GLdouble x , GLdouble y , GLdouble z ) ;
 

glTranslatef

public void glTranslatef(float x,
                         float y,
                         float z)
Original Function-Prototype :
 
extern void glTranslatef ( GLfloat x , GLfloat y , GLfloat z ) ;
 

glIsList

public boolean glIsList(int list)
Original Function-Prototype :
 
extern GLboolean glIsList ( GLuint list ) ;
 

glDeleteLists

public void glDeleteLists(int list,
                          int range)
Original Function-Prototype :
 
extern void glDeleteLists ( GLuint list , GLsizei range ) ;
 

glGenLists

public int glGenLists(int range)
Original Function-Prototype :
 
extern GLuint glGenLists ( GLsizei range ) ;
 

glNewList

public void glNewList(int list,
                      int mode)
Original Function-Prototype :
 
extern void glNewList ( GLuint list , GLenum mode ) ;
 

glEndList

public void glEndList()
Original Function-Prototype :
 
extern void glEndList ( void ) ;
 

glCallList

public void glCallList(int list)
Original Function-Prototype :
 
extern void glCallList ( GLuint list ) ;
 

glCallLists

public void glCallLists(int n,
                        int type,
                        byte[] lists)
Original Function-Prototype :
 
extern void glCallLists ( GLsizei n , GLenum type , const GLvoid * lists ) ;
 

glCallLists

public void glCallLists(int n,
                        int type,
                        short[] lists)

glCallLists

public void glCallLists(int n,
                        int type,
                        int[] lists)

glCallLists

public void glCallLists(int n,
                        int type,
                        float[] lists)

glCallLists

public void glCallLists(int n,
                        int type,
                        double[] lists)

glCallLists

public void glCallLists(int n,
                        int type,
                        boolean[] lists)

glCallLists

public void glCallLists(int n,
                        int type,
                        long[] lists)

glListBase

public void glListBase(int base)
Original Function-Prototype :
 
extern void glListBase ( GLuint base ) ;
 

glBegin

public void glBegin(int mode)
Original Function-Prototype :
 
extern void glBegin ( GLenum mode ) ;
 

glEnd

public void glEnd()
Original Function-Prototype :
 
extern void glEnd ( void ) ;
 

glVertex2d

public void glVertex2d(double x,
                       double y)
Original Function-Prototype :
 
extern void glVertex2d ( GLdouble x , GLdouble y ) ;
 

glVertex2f

public void glVertex2f(float x,
                       float y)
Original Function-Prototype :
 
extern void glVertex2f ( GLfloat x , GLfloat y ) ;
 

glVertex2i

public void glVertex2i(int x,
                       int y)
Original Function-Prototype :
 
extern void glVertex2i ( GLint x , GLint y ) ;
 

glVertex2s

public void glVertex2s(short x,
                       short y)
Original Function-Prototype :
 
extern void glVertex2s ( GLshort x , GLshort y ) ;
 

glVertex3d

public void glVertex3d(double x,
                       double y,
                       double z)
Original Function-Prototype :
 
extern void glVertex3d ( GLdouble x , GLdouble y , GLdouble z ) ;
 

glVertex3f

public void glVertex3f(float x,
                       float y,
                       float z)
Original Function-Prototype :
 
extern void glVertex3f ( GLfloat x , GLfloat y , GLfloat z ) ;
 

glVertex3i

public void glVertex3i(int x,
                       int y,
                       int z)
Original Function-Prototype :
 
extern void glVertex3i ( GLint x , GLint y , GLint z ) ;
 

glVertex3s

public void glVertex3s(short x,
                       short y,
                       short z)
Original Function-Prototype :
 
extern void glVertex3s ( GLshort x , GLshort y , GLshort z ) ;
 

glVertex4d

public void glVertex4d(double x,
                       double y,
                       double z,
                       double w)
Original Function-Prototype :
 
extern void glVertex4d ( GLdouble x , GLdouble y , GLdouble z , GLdouble w ) ;
 

glVertex4f

public void glVertex4f(float x,
                       float y,
                       float z,
                       float w)
Original Function-Prototype :
 
extern void glVertex4f ( GLfloat x , GLfloat y , GLfloat z , GLfloat w ) ;
 

glVertex4i

public void glVertex4i(int x,
                       int y,
                       int z,
                       int w)
Original Function-Prototype :
 
extern void glVertex4i ( GLint x , GLint y , GLint z , GLint w ) ;
 

glVertex4s

public void glVertex4s(short x,
                       short y,
                       short z,
                       short w)
Original Function-Prototype :
 
extern void glVertex4s ( GLshort x , GLshort y , GLshort z , GLshort w ) ;
 

glVertex2dv

public void glVertex2dv(double[] v)
Original Function-Prototype :
 
extern void glVertex2dv ( const GLdouble * v ) ;
 

glVertex2fv

public void glVertex2fv(float[] v)
Original Function-Prototype :
 
extern void glVertex2fv ( const GLfloat * v ) ;
 

glVertex2iv

public void glVertex2iv(int[] v)
Original Function-Prototype :
 
extern void glVertex2iv ( const GLint * v ) ;
 

glVertex2sv

public void glVertex2sv(short[] v)
Original Function-Prototype :
 
extern void glVertex2sv ( const GLshort * v ) ;
 

glVertex3dv

public void glVertex3dv(double[] v)
Original Function-Prototype :
 
extern void glVertex3dv ( const GLdouble * v ) ;
 

glVertex3fv

public void glVertex3fv(float[] v)
Original Function-Prototype :
 
extern void glVertex3fv ( const GLfloat * v ) ;
 

glVertex3iv

public void glVertex3iv(int[] v)
Original Function-Prototype :
 
extern void glVertex3iv ( const GLint * v ) ;
 

glVertex3sv

public void glVertex3sv(short[] v)
Original Function-Prototype :
 
extern void glVertex3sv ( const GLshort * v ) ;
 

glVertex4dv

public void glVertex4dv(double[] v)
Original Function-Prototype :
 
extern void glVertex4dv ( const GLdouble * v ) ;
 

glVertex4fv

public void glVertex4fv(float[] v)
Original Function-Prototype :
 
extern void glVertex4fv ( const GLfloat * v ) ;
 

glVertex4iv

public void glVertex4iv(int[] v)
Original Function-Prototype :
 
extern void glVertex4iv ( const GLint * v ) ;
 

glVertex4sv

public void glVertex4sv(short[] v)
Original Function-Prototype :
 
extern void glVertex4sv ( const GLshort * v ) ;
 

glNormal3b

public void glNormal3b(byte nx,
                       byte ny,
                       byte nz)
Original Function-Prototype :
 
extern void glNormal3b ( GLbyte nx , GLbyte ny , GLbyte nz ) ;
 

glNormal3d

public void glNormal3d(double nx,
                       double ny,
                       double nz)
Original Function-Prototype :
 
extern void glNormal3d ( GLdouble nx , GLdouble ny , GLdouble nz ) ;
 

glNormal3f

public void glNormal3f(float nx,
                       float ny,
                       float nz)
Original Function-Prototype :
 
extern void glNormal3f ( GLfloat nx , GLfloat ny , GLfloat nz ) ;
 

glNormal3i

public void glNormal3i(int nx,
                       int ny,
                       int nz)
Original Function-Prototype :
 
extern void glNormal3i ( GLint nx , GLint ny , GLint nz ) ;
 

glNormal3s

public void glNormal3s(short nx,
                       short ny,
                       short nz)
Original Function-Prototype :
 
extern void glNormal3s ( GLshort nx , GLshort ny , GLshort nz ) ;
 

glNormal3bv

public void glNormal3bv(byte[] v)
Original Function-Prototype :
 
extern void glNormal3bv ( const GLbyte * v ) ;
 

glNormal3dv

public void glNormal3dv(double[] v)
Original Function-Prototype :
 
extern void glNormal3dv ( const GLdouble * v ) ;
 

glNormal3fv

public void glNormal3fv(float[] v)
Original Function-Prototype :
 
extern void glNormal3fv ( const GLfloat * v ) ;
 

glNormal3iv

public void glNormal3iv(int[] v)
Original Function-Prototype :
 
extern void glNormal3iv ( const GLint * v ) ;
 

glNormal3sv

public void glNormal3sv(short[] v)
Original Function-Prototype :
 
extern void glNormal3sv ( const GLshort * v ) ;
 

glIndexd

public void glIndexd(double c)
Original Function-Prototype :
 
extern void glIndexd ( GLdouble c ) ;
 

glIndexf

public void glIndexf(float c)
Original Function-Prototype :
 
extern void glIndexf ( GLfloat c ) ;
 

glIndexi

public void glIndexi(int c)
Original Function-Prototype :
 
extern void glIndexi ( GLint c ) ;
 

glIndexs

public void glIndexs(short c)
Original Function-Prototype :
 
extern void glIndexs ( GLshort c ) ;
 

glIndexub

public void glIndexub(byte c)
Original Function-Prototype :
 
extern void glIndexub ( GLubyte c ) ;
 

glIndexdv

public void glIndexdv(double[] c)
Original Function-Prototype :
 
extern void glIndexdv ( const GLdouble * c ) ;
 

glIndexfv

public void glIndexfv(float[] c)
Original Function-Prototype :
 
extern void glIndexfv ( const GLfloat * c ) ;
 

glIndexiv

public void glIndexiv(int[] c)
Original Function-Prototype :
 
extern void glIndexiv ( const GLint * c ) ;
 

glIndexsv

public void glIndexsv(short[] c)
Original Function-Prototype :
 
extern void glIndexsv ( const GLshort * c ) ;
 

glIndexubv

public void glIndexubv(byte[] c)
Original Function-Prototype :
 
extern void glIndexubv ( const GLubyte * c ) ;
 

glColor3b

public void glColor3b(byte red,
                      byte green,
                      byte blue)
Original Function-Prototype :
 
extern void glColor3b ( GLbyte red , GLbyte green , GLbyte blue ) ;
 

glColor3d

public void glColor3d(double red,
                      double green,
                      double blue)
Original Function-Prototype :
 
extern void glColor3d ( GLdouble red , GLdouble green , GLdouble blue ) ;
 

glColor3f

public void glColor3f(float red,
                      float green,
                      float blue)
Original Function-Prototype :
 
extern void glColor3f ( GLfloat red , GLfloat green , GLfloat blue ) ;
 

glColor3i

public void glColor3i(int red,
                      int green,
                      int blue)
Original Function-Prototype :
 
extern void glColor3i ( GLint red , GLint green , GLint blue ) ;
 

glColor3s

public void glColor3s(short red,
                      short green,
                      short blue)
Original Function-Prototype :
 
extern void glColor3s ( GLshort red , GLshort green , GLshort blue ) ;
 

glColor3ub

public void glColor3ub(byte red,
                       byte green,
                       byte blue)
Original Function-Prototype :
 
extern void glColor3ub ( GLubyte red , GLubyte green , GLubyte blue ) ;
 

glColor3ui

public void glColor3ui(int red,
                       int green,
                       int blue)
Original Function-Prototype :
 
extern void glColor3ui ( GLuint red , GLuint green , GLuint blue ) ;
 

glColor3us

public void glColor3us(short red,
                       short green,
                       short blue)
Original Function-Prototype :
 
extern void glColor3us ( GLushort red , GLushort green , GLushort blue ) ;
 

glColor4b

public void glColor4b(byte red,
                      byte green,
                      byte blue,
                      byte alpha)
Original Function-Prototype :
 
extern void glColor4b ( GLbyte red , GLbyte green , GLbyte blue , GLbyte alpha ) ;
 

glColor4d

public void glColor4d(double red,
                      double green,
                      double blue,
                      double alpha)
Original Function-Prototype :
 
extern void glColor4d ( GLdouble red , GLdouble green , GLdouble blue , GLdouble alpha ) ;
 

glColor4f

public void glColor4f(float red,
                      float green,
                      float blue,
                      float alpha)
Original Function-Prototype :
 
extern void glColor4f ( GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha ) ;
 

glColor4i

public void glColor4i(int red,
                      int green,
                      int blue,
                      int alpha)
Original Function-Prototype :
 
extern void glColor4i ( GLint red , GLint green , GLint blue , GLint alpha ) ;
 

glColor4s

public void glColor4s(short red,
                      short green,
                      short blue,
                      short alpha)
Original Function-Prototype :
 
extern void glColor4s ( GLshort red , GLshort green , GLshort blue , GLshort alpha ) ;
 

glColor4ub

public void glColor4ub(byte red,
                       byte green,
                       byte blue,
                       byte alpha)
Original Function-Prototype :
 
extern void glColor4ub ( GLubyte red , GLubyte green , GLubyte blue , GLubyte alpha ) ;
 

glColor4ui

public void glColor4ui(int red,
                       int green,
                       int blue,
                       int alpha)
Original Function-Prototype :
 
extern void glColor4ui ( GLuint red , GLuint green , GLuint blue , GLuint alpha ) ;
 

glColor4us

public void glColor4us(short red,
                       short green,
                       short blue,
                       short alpha)
Original Function-Prototype :
 
extern void glColor4us ( GLushort red , GLushort green , GLushort blue , GLushort alpha ) ;
 

glColor3bv

public void glColor3bv(byte[] v)
Original Function-Prototype :
 
extern void glColor3bv ( const GLbyte * v ) ;
 

glColor3dv

public void glColor3dv(double[] v)
Original Function-Prototype :
 
extern void glColor3dv ( const GLdouble * v ) ;
 

glColor3fv

public void glColor3fv(float[] v)
Original Function-Prototype :
 
extern void glColor3fv ( const GLfloat * v ) ;
 

glColor3iv

public void glColor3iv(int[] v)
Original Function-Prototype :
 
extern void glColor3iv ( const GLint * v ) ;
 

glColor3sv

public void glColor3sv(short[] v)
Original Function-Prototype :
 
extern void glColor3sv ( const GLshort * v ) ;
 

glColor3ubv

public void glColor3ubv(byte[] v)
Original Function-Prototype :
 
extern void glColor3ubv ( const GLubyte * v ) ;
 

glColor3uiv

public void glColor3uiv(int[] v)
Original Function-Prototype :
 
extern void glColor3uiv ( const GLuint * v ) ;
 

glColor3usv

public void glColor3usv(short[] v)
Original Function-Prototype :
 
extern void glColor3usv ( const GLushort * v ) ;
 

glColor4bv

public void glColor4bv(byte[] v)
Original Function-Prototype :
 
extern void glColor4bv ( const GLbyte * v ) ;
 

glColor4dv

public void glColor4dv(double[] v)
Original Function-Prototype :
 
extern void glColor4dv ( const GLdouble * v ) ;
 

glColor4fv

public void glColor4fv(float[] v)
Original Function-Prototype :
 
extern void glColor4fv ( const GLfloat * v ) ;
 

glColor4iv

public void glColor4iv(int[] v)
Original Function-Prototype :
 
extern void glColor4iv ( const GLint * v ) ;
 

glColor4sv

public void glColor4sv(short[] v)
Original Function-Prototype :
 
extern void glColor4sv ( const GLshort * v ) ;
 

glColor4ubv

public void glColor4ubv(byte[] v)
Original Function-Prototype :
 
extern void glColor4ubv ( const GLubyte * v ) ;
 

glColor4uiv

public void glColor4uiv(int[] v)
Original Function-Prototype :
 
extern void glColor4uiv ( const GLuint * v ) ;
 

glColor4usv

public void glColor4usv(short[] v)
Original Function-Prototype :
 
extern void glColor4usv ( const GLushort * v ) ;
 

glTexCoord1d

public void glTexCoord1d(double s)
Original Function-Prototype :
 
extern void glTexCoord1d ( GLdouble s ) ;
 

glTexCoord1f

public void glTexCoord1f(float s)
Original Function-Prototype :
 
extern void glTexCoord1f ( GLfloat s ) ;
 

glTexCoord1i

public void glTexCoord1i(int s)
Original Function-Prototype :
 
extern void glTexCoord1i ( GLint s ) ;
 

glTexCoord1s

public void glTexCoord1s(short s)
Original Function-Prototype :
 
extern void glTexCoord1s ( GLshort s ) ;
 

glTexCoord2d

public void glTexCoord2d(double s,
                         double t)
Original Function-Prototype :
 
extern void glTexCoord2d ( GLdouble s , GLdouble t ) ;
 

glTexCoord2f

public void glTexCoord2f(float s,
                         float t)
Original Function-Prototype :
 
extern void glTexCoord2f ( GLfloat s , GLfloat t ) ;
 

glTexCoord2i

public void glTexCoord2i(int s,
                         int t)
Original Function-Prototype :
 
extern void glTexCoord2i ( GLint s , GLint t ) ;
 

glTexCoord2s

public void glTexCoord2s(short s,
                         short t)
Original Function-Prototype :
 
extern void glTexCoord2s ( GLshort s , GLshort t ) ;
 

glTexCoord3d

public void glTexCoord3d(double s,
                         double t,
                         double r)
Original Function-Prototype :
 
extern void glTexCoord3d ( GLdouble s , GLdouble t , GLdouble r ) ;
 

glTexCoord3f

public void glTexCoord3f(float s,
                         float t,
                         float r)
Original Function-Prototype :
 
extern void glTexCoord3f ( GLfloat s , GLfloat t , GLfloat r ) ;
 

glTexCoord3i

public void glTexCoord3i(int s,
                         int t,
                         int r)
Original Function-Prototype :
 
extern void glTexCoord3i ( GLint s , GLint t , GLint r ) ;
 

glTexCoord3s

public void glTexCoord3s(short s,
                         short t,
                         short r)
Original Function-Prototype :
 
extern void glTexCoord3s ( GLshort s , GLshort t , GLshort r ) ;
 

glTexCoord4d

public void glTexCoord4d(double s,
                         double t,
                         double r,
                         double q)
Original Function-Prototype :
 
extern void glTexCoord4d ( GLdouble s , GLdouble t , GLdouble r , GLdouble q ) ;
 

glTexCoord4f

public void glTexCoord4f(float s,
                         float t,
                         float r,
                         float q)
Original Function-Prototype :
 
extern void glTexCoord4f ( GLfloat s , GLfloat t , GLfloat r , GLfloat q ) ;
 

glTexCoord4i

public void glTexCoord4i(int s,
                         int t,
                         int r,
                         int q)
Original Function-Prototype :
 
extern void glTexCoord4i ( GLint s , GLint t , GLint r , GLint q ) ;
 

glTexCoord4s

public void glTexCoord4s(short s,
                         short t,
                         short r,
                         short q)
Original Function-Prototype :
 
extern void glTexCoord4s ( GLshort s , GLshort t , GLshort r , GLshort q ) ;
 

glTexCoord1dv

public void glTexCoord1dv(double[] v)
Original Function-Prototype :
 
extern void glTexCoord1dv ( const GLdouble * v ) ;
 

glTexCoord1fv

public void glTexCoord1fv(float[] v)
Original Function-Prototype :
 
extern void glTexCoord1fv ( const GLfloat * v ) ;
 

glTexCoord1iv

public void glTexCoord1iv(int[] v)
Original Function-Prototype :
 
extern void glTexCoord1iv ( const GLint * v ) ;
 

glTexCoord1sv

public void glTexCoord1sv(short[] v)
Original Function-Prototype :
 
extern void glTexCoord1sv ( const GLshort * v ) ;
 

glTexCoord2dv

public void glTexCoord2dv(double[] v)
Original Function-Prototype :
 
extern void glTexCoord2dv ( const GLdouble * v ) ;
 

glTexCoord2fv

public void glTexCoord2fv(float[] v)
Original Function-Prototype :
 
extern void glTexCoord2fv ( const GLfloat * v ) ;
 

glTexCoord2iv

public void glTexCoord2iv(int[] v)
Original Function-Prototype :
 
extern void glTexCoord2iv ( const GLint * v ) ;
 

glTexCoord2sv

public void glTexCoord2sv(short[] v)
Original Function-Prototype :
 
extern void glTexCoord2sv ( const GLshort * v ) ;
 

glTexCoord3dv

public void glTexCoord3dv(double[] v)
Original Function-Prototype :
 
extern void glTexCoord3dv ( const GLdouble * v ) ;
 

glTexCoord3fv

public void glTexCoord3fv(float[] v)
Original Function-Prototype :
 
extern void glTexCoord3fv ( const GLfloat * v ) ;
 

glTexCoord3iv

public void glTexCoord3iv(int[] v)
Original Function-Prototype :
 
extern void glTexCoord3iv ( const GLint * v ) ;
 

glTexCoord3sv

public void glTexCoord3sv(short[] v)
Original Function-Prototype :
 
extern void glTexCoord3sv ( const GLshort * v ) ;
 

glTexCoord4dv

public void glTexCoord4dv(double[] v)
Original Function-Prototype :
 
extern void glTexCoord4dv ( const GLdouble * v ) ;
 

glTexCoord4fv

public void glTexCoord4fv(float[] v)
Original Function-Prototype :
 
extern void glTexCoord4fv ( const GLfloat * v ) ;
 

glTexCoord4iv

public void glTexCoord4iv(int[] v)
Original Function-Prototype :
 
extern void glTexCoord4iv ( const GLint * v ) ;
 

glTexCoord4sv

public void glTexCoord4sv(short[] v)
Original Function-Prototype :
 
extern void glTexCoord4sv ( const GLshort * v ) ;
 

glRasterPos2d

public void glRasterPos2d(double x,
                          double y)
Original Function-Prototype :
 
extern void glRasterPos2d ( GLdouble x , GLdouble y ) ;
 

glRasterPos2f

public void glRasterPos2f(float x,
                          float y)
Original Function-Prototype :
 
extern void glRasterPos2f ( GLfloat x , GLfloat y ) ;
 

glRasterPos2i

public void glRasterPos2i(int x,
                          int y)
Original Function-Prototype :
 
extern void glRasterPos2i ( GLint x , GLint y ) ;
 

glRasterPos2s

public void glRasterPos2s(short x,
                          short y)
Original Function-Prototype :
 
extern void glRasterPos2s ( GLshort x , GLshort y ) ;
 

glRasterPos3d

public void glRasterPos3d(double x,
                          double y,
                          double z)
Original Function-Prototype :
 
extern void glRasterPos3d ( GLdouble x , GLdouble y , GLdouble z ) ;
 

glRasterPos3f

public void glRasterPos3f(float x,
                          float y,
                          float z)
Original Function-Prototype :
 
extern void glRasterPos3f ( GLfloat x , GLfloat y , GLfloat z ) ;
 

glRasterPos3i

public void glRasterPos3i(int x,
                          int y,
                          int z)
Original Function-Prototype :
 
extern void glRasterPos3i ( GLint x , GLint y , GLint z ) ;
 

glRasterPos3s

public void glRasterPos3s(short x,
                          short y,
                          short z)
Original Function-Prototype :
 
extern void glRasterPos3s ( GLshort x , GLshort y , GLshort z ) ;
 

glRasterPos4d

public void glRasterPos4d(double x,
                          double y,
                          double z,
                          double w)
Original Function-Prototype :
 
extern void glRasterPos4d ( GLdouble x , GLdouble y , GLdouble z , GLdouble w ) ;
 

glRasterPos4f

public void glRasterPos4f(float x,
                          float y,
                          float z,
                          float w)
Original Function-Prototype :
 
extern void glRasterPos4f ( GLfloat x , GLfloat y , GLfloat z , GLfloat w ) ;
 

glRasterPos4i

public void glRasterPos4i(int x,
                          int y,
                          int z,
                          int w)
Original Function-Prototype :
 
extern void glRasterPos4i ( GLint x , GLint y , GLint z , GLint w ) ;
 

glRasterPos4s

public void glRasterPos4s(short x,
                          short y,
                          short z,
                          short w)
Original Function-Prototype :
 
extern void glRasterPos4s ( GLshort x , GLshort y , GLshort z , GLshort w ) ;
 

glRasterPos2dv

public void glRasterPos2dv(double[] v)
Original Function-Prototype :
 
extern void glRasterPos2dv ( const GLdouble * v ) ;
 

glRasterPos2fv

public void glRasterPos2fv(float[] v)
Original Function-Prototype :
 
extern void glRasterPos2fv ( const GLfloat * v ) ;
 

glRasterPos2iv

public void glRasterPos2iv(int[] v)
Original Function-Prototype :
 
extern void glRasterPos2iv ( const GLint * v ) ;
 

glRasterPos2sv

public void glRasterPos2sv(short[] v)
Original Function-Prototype :
 
extern void glRasterPos2sv ( const GLshort * v ) ;
 

glRasterPos3dv

public void glRasterPos3dv(double[] v)
Original Function-Prototype :
 
extern void glRasterPos3dv ( const GLdouble * v ) ;
 

glRasterPos3fv

public void glRasterPos3fv(float[] v)
Original Function-Prototype :
 
extern void glRasterPos3fv ( const GLfloat * v ) ;
 

glRasterPos3iv

public void glRasterPos3iv(int[] v)
Original Function-Prototype :
 
extern void glRasterPos3iv ( const GLint * v ) ;
 

glRasterPos3sv

public void glRasterPos3sv(short[] v)
Original Function-Prototype :
 
extern void glRasterPos3sv ( const GLshort * v ) ;
 

glRasterPos4dv

public void glRasterPos4dv(double[] v)
Original Function-Prototype :
 
extern void glRasterPos4dv ( const GLdouble * v ) ;
 

glRasterPos4fv

public void glRasterPos4fv(float[] v)
Original Function-Prototype :
 
extern void glRasterPos4fv ( const GLfloat * v ) ;
 

glRasterPos4iv

public void glRasterPos4iv(int[] v)
Original Function-Prototype :
 
extern void glRasterPos4iv ( const GLint * v ) ;
 

glRasterPos4sv

public void glRasterPos4sv(short[] v)
Original Function-Prototype :
 
extern void glRasterPos4sv ( const GLshort * v ) ;
 

glRectd

public void glRectd(double x1,
                    double y1,
                    double x2,
                    double y2)
Original Function-Prototype :
 
extern void glRectd ( GLdouble x1 , GLdouble y1 , GLdouble x2 , GLdouble y2 ) ;
 

glRectf

public void glRectf(float x1,
                    float y1,
                    float x2,
                    float y2)
Original Function-Prototype :
 
extern void glRectf ( GLfloat x1 , GLfloat y1 , GLfloat x2 , GLfloat y2 ) ;
 

glRecti

public void glRecti(int x1,
                    int y1,
                    int x2,
                    int y2)
Original Function-Prototype :
 
extern void glRecti ( GLint x1 , GLint y1 , GLint x2 , GLint y2 ) ;
 

glRects

public void glRects(short x1,
                    short y1,
                    short x2,
                    short y2)
Original Function-Prototype :
 
extern void glRects ( GLshort x1 , GLshort y1 , GLshort x2 , GLshort y2 ) ;
 

glRectdv

public void glRectdv(double[] v1,
                     double[] v2)
Original Function-Prototype :
 
extern void glRectdv ( const GLdouble * v1 , const GLdouble * v2 ) ;
 

glRectfv

public void glRectfv(float[] v1,
                     float[] v2)
Original Function-Prototype :
 
extern void glRectfv ( const GLfloat * v1 , const GLfloat * v2 ) ;
 

glRectiv

public void glRectiv(int[] v1,
                     int[] v2)
Original Function-Prototype :
 
extern void glRectiv ( const GLint * v1 , const GLint * v2 ) ;
 

glRectsv

public void glRectsv(short[] v1,
                     short[] v2)
Original Function-Prototype :
 
extern void glRectsv ( const GLshort * v1 , const GLshort * v2 ) ;
 

glVertexPointer

public void glVertexPointer(int size,
                            int type,
                            int stride,
                            byte[] ptr)
Original Function-Prototype :
 
extern void glVertexPointer ( GLint size , GLenum type , GLsizei stride , const GLvoid * ptr ) ;
 

glVertexPointer

public void glVertexPointer(int size,
                            int type,
                            int stride,
                            short[] ptr)

glVertexPointer

public void glVertexPointer(int size,
                            int type,
                            int stride,
                            int[] ptr)

glVertexPointer

public void glVertexPointer(int size,
                            int type,
                            int stride,
                            float[] ptr)

glVertexPointer

public void glVertexPointer(int size,
                            int type,
                            int stride,
                            double[] ptr)

glVertexPointer

public void glVertexPointer(int size,
                            int type,
                            int stride,
                            boolean[] ptr)

glVertexPointer

public void glVertexPointer(int size,
                            int type,
                            int stride,
                            long[] ptr)

glNormalPointer

public void glNormalPointer(int type,
                            int stride,
                            byte[] ptr)
Original Function-Prototype :
 
extern void glNormalPointer ( GLenum type , GLsizei stride , const GLvoid * ptr ) ;
 

glNormalPointer

public void glNormalPointer(int type,
                            int stride,
                            short[] ptr)

glNormalPointer

public void glNormalPointer(int type,
                            int stride,
                            int[] ptr)

glNormalPointer

public void glNormalPointer(int type,
                            int stride,
                            float[] ptr)

glNormalPointer

public void glNormalPointer(int type,
                            int stride,
                            double[] ptr)

glNormalPointer

public void glNormalPointer(int type,
                            int stride,
                            boolean[] ptr)

glNormalPointer

public void glNormalPointer(int type,
                            int stride,
                            long[] ptr)

glColorPointer

public void glColorPointer(int size,
                           int type,
                           int stride,
                           byte[] ptr)
Original Function-Prototype :
 
extern void glColorPointer ( GLint size , GLenum type , GLsizei stride , const GLvoid * ptr ) ;
 

glColorPointer

public void glColorPointer(int size,
                           int type,
                           int stride,
                           short[] ptr)

glColorPointer

public void glColorPointer(int size,
                           int type,
                           int stride,
                           int[] ptr)

glColorPointer

public void glColorPointer(int size,
                           int type,
                           int stride,
                           float[] ptr)

glColorPointer

public void glColorPointer(int size,
                           int type,
                           int stride,
                           double[] ptr)

glColorPointer

public void glColorPointer(int size,
                           int type,
                           int stride,
                           boolean[] ptr)

glColorPointer

public void glColorPointer(int size,
                           int type,
                           int stride,
                           long[] ptr)

glIndexPointer

public void glIndexPointer(int type,
                           int stride,
                           byte[] ptr)
Original Function-Prototype :
 
extern void glIndexPointer ( GLenum type , GLsizei stride , const GLvoid * ptr ) ;
 

glIndexPointer

public void glIndexPointer(int type,
                           int stride,
                           short[] ptr)

glIndexPointer

public void glIndexPointer(int type,
                           int stride,
                           int[] ptr)

glIndexPointer

public void glIndexPointer(int type,
                           int stride,
                           float[] ptr)

glIndexPointer

public void glIndexPointer(int type,
                           int stride,
                           double[] ptr)

glIndexPointer

public void glIndexPointer(int type,
                           int stride,
                           boolean[] ptr)

glIndexPointer

public void glIndexPointer(int type,
                           int stride,
                           long[] ptr)

glTexCoordPointer

public void glTexCoordPointer(int size,
                              int type,
                              int stride,
                              byte[] ptr)
Original Function-Prototype :
 
extern void glTexCoordPointer ( GLint size , GLenum type , GLsizei stride , const GLvoid * ptr ) ;
 

glTexCoordPointer

public void glTexCoordPointer(int size,
                              int type,
                              int stride,
                              short[] ptr)

glTexCoordPointer

public void glTexCoordPointer(int size,
                              int type,
                              int stride,
                              int[] ptr)

glTexCoordPointer

public void glTexCoordPointer(int size,
                              int type,
                              int stride,
                              float[] ptr)

glTexCoordPointer

public void glTexCoordPointer(int size,
                              int type,
                              int stride,
                              double[] ptr)

glTexCoordPointer

public void glTexCoordPointer(int size,
                              int type,
                              int stride,
                              boolean[] ptr)

glTexCoordPointer

public void glTexCoordPointer(int size,
                              int type,
                              int stride,
                              long[] ptr)

glEdgeFlagPointer

public void glEdgeFlagPointer(int stride,
                              byte[] ptr)
Original Function-Prototype :
 
extern void glEdgeFlagPointer ( GLsizei stride , const GLvoid * ptr ) ;
 

glEdgeFlagPointer

public void glEdgeFlagPointer(int stride,
                              short[] ptr)

glEdgeFlagPointer

public void glEdgeFlagPointer(int stride,
                              int[] ptr)

glEdgeFlagPointer

public void glEdgeFlagPointer(int stride,
                              float[] ptr)

glEdgeFlagPointer

public void glEdgeFlagPointer(int stride,
                              double[] ptr)

glEdgeFlagPointer

public void glEdgeFlagPointer(int stride,
                              boolean[] ptr)

glEdgeFlagPointer

public void glEdgeFlagPointer(int stride,
                              long[] ptr)

glGetPointerv

public void glGetPointerv(int pname,
                          byte[][] params)
Original Function-Prototype :
 
extern void glGetPointerv ( GLenum pname , GLvoid * * params ) ;
 

glGetPointerv

public void glGetPointerv(int pname,
                          short[][] params)

glGetPointerv

public void glGetPointerv(int pname,
                          int[][] params)

glGetPointerv

public void glGetPointerv(int pname,
                          float[][] params)

glGetPointerv

public void glGetPointerv(int pname,
                          double[][] params)

glGetPointerv

public void glGetPointerv(int pname,
                          boolean[][] params)

glGetPointerv

public void glGetPointerv(int pname,
                          long[][] params)

glArrayElement

public void glArrayElement(int i)
Original Function-Prototype :
 
extern void glArrayElement ( GLint i ) ;
 

glDrawArrays

public void glDrawArrays(int mode,
                         int first,
                         int count)
Original Function-Prototype :
 
extern void glDrawArrays ( GLenum mode , GLint first , GLsizei count ) ;
 

glDrawElements

public void glDrawElements(int mode,
                           int count,
                           int type,
                           byte[] indices)
Original Function-Prototype :
 
extern void glDrawElements ( GLenum mode , GLsizei count , GLenum type , const GLvoid * indices ) ;
 

glDrawElements

public void glDrawElements(int mode,
                           int count,
                           int type,
                           short[] indices)

glDrawElements

public void glDrawElements(int mode,
                           int count,
                           int type,
                           int[] indices)

glDrawElements

public void glDrawElements(int mode,
                           int count,
                           int type,
                           float[] indices)

glDrawElements

public void glDrawElements(int mode,
                           int count,
                           int type,
                           double[] indices)

glDrawElements

public void glDrawElements(int mode,
                           int count,
                           int type,
                           boolean[] indices)

glDrawElements

public void glDrawElements(int mode,
                           int count,
                           int type,
                           long[] indices)

glInterleavedArrays

public void glInterleavedArrays(int format,
                                int stride,
                                byte[] pointer)
Original Function-Prototype :
 
extern void glInterleavedArrays ( GLenum format , GLsizei stride , const GLvoid * pointer ) ;
 

glInterleavedArrays

public void glInterleavedArrays(int format,
                                int stride,
                                short[] pointer)

glInterleavedArrays

public void glInterleavedArrays(int format,
                                int stride,
                                int[] pointer)

glInterleavedArrays

public void glInterleavedArrays(int format,
                                int stride,
                                float[] pointer)

glInterleavedArrays

public void glInterleavedArrays(int format,
                                int stride,
                                double[] pointer)

glInterleavedArrays

public void glInterleavedArrays(int format,
                                int stride,
                                boolean[] pointer)

glInterleavedArrays

public void glInterleavedArrays(int format,
                                int stride,
                                long[] pointer)

glShadeModel

public void glShadeModel(int mode)
Original Function-Prototype :
 
extern void glShadeModel ( GLenum mode ) ;
 

glLightf

public void glLightf(int light,
                     int pname,
                     float param)
Original Function-Prototype :
 
extern void glLightf ( GLenum light , GLenum pname , GLfloat param ) ;
 

glLighti

public void glLighti(int light,
                     int pname,
                     int param)
Original Function-Prototype :
 
extern void glLighti ( GLenum light , GLenum pname , GLint param ) ;
 

glLightfv

public void glLightfv(int light,
                      int pname,
                      float[] params)
Original Function-Prototype :
 
extern void glLightfv ( GLenum light , GLenum pname , const GLfloat * params ) ;
 

glLightiv

public void glLightiv(int light,
                      int pname,
                      int[] params)
Original Function-Prototype :
 
extern void glLightiv ( GLenum light , GLenum pname , const GLint * params ) ;
 

glGetLightfv

public void glGetLightfv(int light,
                         int pname,
                         float[] params)
Original Function-Prototype :
 
extern void glGetLightfv ( GLenum light , GLenum pname , GLfloat * params ) ;
 

glGetLightiv

public void glGetLightiv(int light,
                         int pname,
                         int[] params)
Original Function-Prototype :
 
extern void glGetLightiv ( GLenum light , GLenum pname , GLint * params ) ;
 

glLightModelf

public void glLightModelf(int pname,
                          float param)
Original Function-Prototype :
 
extern void glLightModelf ( GLenum pname , GLfloat param ) ;
 

glLightModeli

public void glLightModeli(int pname,
                          int param)
Original Function-Prototype :
 
extern void glLightModeli ( GLenum pname , GLint param ) ;
 

glLightModelfv

public void glLightModelfv(int pname,
                           float[] params)
Original Function-Prototype :
 
extern void glLightModelfv ( GLenum pname , const GLfloat * params ) ;
 

glLightModeliv

public void glLightModeliv(int pname,
                           int[] params)
Original Function-Prototype :
 
extern void glLightModeliv ( GLenum pname , const GLint * params ) ;
 

glMaterialf

public void glMaterialf(int face,
                        int pname,
                        float param)
Original Function-Prototype :
 
extern void glMaterialf ( GLenum face , GLenum pname , GLfloat param ) ;
 

glMateriali

public void glMateriali(int face,
                        int pname,
                        int param)
Original Function-Prototype :
 
extern void glMateriali ( GLenum face , GLenum pname , GLint param ) ;
 

glMaterialfv

public void glMaterialfv(int face,
                         int pname,
                         float[] params)
Original Function-Prototype :
 
extern void glMaterialfv ( GLenum face , GLenum pname , const GLfloat * params ) ;
 

glMaterialiv

public void glMaterialiv(int face,
                         int pname,
                         int[] params)
Original Function-Prototype :
 
extern void glMaterialiv ( GLenum face , GLenum pname , const GLint * params ) ;
 

glGetMaterialfv

public void glGetMaterialfv(int face,
                            int pname,
                            float[] params)
Original Function-Prototype :
 
extern void glGetMaterialfv ( GLenum face , GLenum pname , GLfloat * params ) ;
 

glGetMaterialiv

public void glGetMaterialiv(int face,
                            int pname,
                            int[] params)
Original Function-Prototype :
 
extern void glGetMaterialiv ( GLenum face , GLenum pname , GLint * params ) ;
 

glColorMaterial

public void glColorMaterial(int face,
                            int mode)
Original Function-Prototype :
 
extern void glColorMaterial ( GLenum face , GLenum mode ) ;
 

glPixelZoom

public void glPixelZoom(float xfactor,
                        float yfactor)
Original Function-Prototype :
 
extern void glPixelZoom ( GLfloat xfactor , GLfloat yfactor ) ;
 

glPixelStoref

public void glPixelStoref(int pname,
                          float param)
Original Function-Prototype :
 
extern void glPixelStoref ( GLenum pname , GLfloat param ) ;
 

glPixelStorei

public void glPixelStorei(int pname,
                          int param)
Original Function-Prototype :
 
extern void glPixelStorei ( GLenum pname , GLint param ) ;
 

glPixelTransferf

public void glPixelTransferf(int pname,
                             float param)
Original Function-Prototype :
 
extern void glPixelTransferf ( GLenum pname , GLfloat param ) ;
 

glPixelTransferi

public void glPixelTransferi(int pname,
                             int param)
Original Function-Prototype :
 
extern void glPixelTransferi ( GLenum pname , GLint param ) ;
 

glPixelMapfv

public void glPixelMapfv(int map,
                         int mapsize,
                         float[] values)
Original Function-Prototype :
 
extern void glPixelMapfv ( GLenum map , GLint mapsize , const GLfloat * values ) ;
 

glPixelMapuiv

public void glPixelMapuiv(int map,
                          int mapsize,
                          int[] values)
Original Function-Prototype :
 
extern void glPixelMapuiv ( GLenum map , GLint mapsize , const GLuint * values ) ;
 

glPixelMapusv

public void glPixelMapusv(int map,
                          int mapsize,
                          short[] values)
Original Function-Prototype :
 
extern void glPixelMapusv ( GLenum map , GLint mapsize , const GLushort * values ) ;
 

glGetPixelMapfv

public void glGetPixelMapfv(int map,
                            float[] values)
Original Function-Prototype :
 
extern void glGetPixelMapfv ( GLenum map , GLfloat * values ) ;
 

glGetPixelMapuiv

public void glGetPixelMapuiv(int map,
                             int[] values)
Original Function-Prototype :
 
extern void glGetPixelMapuiv ( GLenum map , GLuint * values ) ;
 

glGetPixelMapusv

public void glGetPixelMapusv(int map,
                             short[] values)
Original Function-Prototype :
 
extern void glGetPixelMapusv ( GLenum map , GLushort * values ) ;
 

glBitmap

public void glBitmap(int width,
                     int height,
                     float xorig,
                     float yorig,
                     float xmove,
                     float ymove,
                     byte[] bitmap)
Original Function-Prototype :
 
extern void glBitmap ( GLsizei width , GLsizei height , GLfloat xorig , GLfloat yorig , GLfloat xmove , GLfloat ymove , const GLubyte * bitmap ) ;
 

glReadPixels

public void glReadPixels(int x,
                         int y,
                         int width,
                         int height,
                         int format,
                         int type,
                         byte[] pixels)
Original Function-Prototype :
 
extern void glReadPixels ( GLint x , GLint y , GLsizei width , GLsizei height , GLenum format , GLenum type , GLvoid * pixels ) ;
 

glReadPixels

public void glReadPixels(int x,
                         int y,
                         int width,
                         int height,
                         int format,
                         int type,
                         short[] pixels)

glReadPixels

public void glReadPixels(int x,
                         int y,
                         int width,
                         int height,
                         int format,
                         int type,
                         int[] pixels)

glReadPixels

public void glReadPixels(int x,
                         int y,
                         int width,
                         int height,
                         int format,
                         int type,
                         float[] pixels)

glReadPixels

public void glReadPixels(int x,
                         int y,
                         int width,
                         int height,
                         int format,
                         int type,
                         double[] pixels)

glReadPixels

public void glReadPixels(int x,
                         int y,
                         int width,
                         int height,
                         int format,
                         int type,
                         boolean[] pixels)

glReadPixels

public void glReadPixels(int x,
                         int y,
                         int width,
                         int height,
                         int format,
                         int type,
                         long[] pixels)

glDrawPixels

public void glDrawPixels(int width,
                         int height,
                         int format,
                         int type,
                         byte[] pixels)
Original Function-Prototype :
 
extern void glDrawPixels ( GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * pixels ) ;
 

glDrawPixels

public void glDrawPixels(int width,
                         int height,
                         int format,
                         int type,
                         short[] pixels)

glDrawPixels

public void glDrawPixels(int width,
                         int height,
                         int format,
                         int type,
                         int[] pixels)

glDrawPixels

public void glDrawPixels(int width,
                         int height,
                         int format,
                         int type,
                         float[] pixels)

glDrawPixels

public void glDrawPixels(int width,
                         int height,
                         int format,
                         int type,
                         double[] pixels)

glDrawPixels

public void glDrawPixels(int width,
                         int height,
                         int format,
                         int type,
                         boolean[] pixels)

glDrawPixels

public void glDrawPixels(int width,
                         int height,
                         int format,
                         int type,
                         long[] pixels)

glCopyPixels

public void glCopyPixels(int x,
                         int y,
                         int width,
                         int height,
                         int type)
Original Function-Prototype :
 
extern void glCopyPixels ( GLint x , GLint y , GLsizei width , GLsizei height , GLenum type ) ;
 

glStencilFunc

public void glStencilFunc(int func,
                          int ref,
                          int mask)
Original Function-Prototype :
 
extern void glStencilFunc ( GLenum func , GLint ref , GLuint mask ) ;
 

glStencilMask

public void glStencilMask(int mask)
Original Function-Prototype :
 
extern void glStencilMask ( GLuint mask ) ;
 

glStencilOp

public void glStencilOp(int fail,
                        int zfail,
                        int zpass)
Original Function-Prototype :
 
extern void glStencilOp ( GLenum fail , GLenum zfail , GLenum zpass ) ;
 

glClearStencil

public void glClearStencil(int s)
Original Function-Prototype :
 
extern void glClearStencil ( GLint s ) ;
 

glTexGend

public void glTexGend(int coord,
                      int pname,
                      double param)
Original Function-Prototype :
 
extern void glTexGend ( GLenum coord , GLenum pname , GLdouble param ) ;
 

glTexGenf

public void glTexGenf(int coord,
                      int pname,
                      float param)
Original Function-Prototype :
 
extern void glTexGenf ( GLenum coord , GLenum pname , GLfloat param ) ;
 

glTexGeni

public void glTexGeni(int coord,
                      int pname,
                      int param)
Original Function-Prototype :
 
extern void glTexGeni ( GLenum coord , GLenum pname , GLint param ) ;
 

glTexGendv

public void glTexGendv(int coord,
                       int pname,
                       double[] params)
Original Function-Prototype :
 
extern void glTexGendv ( GLenum coord , GLenum pname , const GLdouble * params ) ;
 

glTexGenfv

public void glTexGenfv(int coord,
                       int pname,
                       float[] params)
Original Function-Prototype :
 
extern void glTexGenfv ( GLenum coord , GLenum pname , const GLfloat * params ) ;
 

glTexGeniv

public void glTexGeniv(int coord,
                       int pname,
                       int[] params)
Original Function-Prototype :
 
extern void glTexGeniv ( GLenum coord , GLenum pname , const GLint * params ) ;
 

glGetTexGendv

public void glGetTexGendv(int coord,
                          int pname,
                          double[] params)
Original Function-Prototype :
 
extern void glGetTexGendv ( GLenum coord , GLenum pname , GLdouble * params ) ;
 

glGetTexGenfv

public void glGetTexGenfv(int coord,
                          int pname,
                          float[] params)
Original Function-Prototype :
 
extern void glGetTexGenfv ( GLenum coord , GLenum pname , GLfloat * params ) ;
 

glGetTexGeniv

public void glGetTexGeniv(int coord,
                          int pname,
                          int[] params)
Original Function-Prototype :
 
extern void glGetTexGeniv ( GLenum coord , GLenum pname , GLint * params ) ;
 

glTexEnvf

public void glTexEnvf(int target,
                      int pname,
                      float param)
Original Function-Prototype :
 
extern void glTexEnvf ( GLenum target , GLenum pname , GLfloat param ) ;
 

glTexEnvi

public void glTexEnvi(int target,
                      int pname,
                      int param)
Original Function-Prototype :
 
extern void glTexEnvi ( GLenum target , GLenum pname , GLint param ) ;
 

glTexEnvfv

public void glTexEnvfv(int target,
                       int pname,
                       float[] params)
Original Function-Prototype :
 
extern void glTexEnvfv ( GLenum target , GLenum pname , const GLfloat * params ) ;
 

glTexEnviv

public void glTexEnviv(int target,
                       int pname,
                       int[] params)
Original Function-Prototype :
 
extern void glTexEnviv ( GLenum target , GLenum pname , const GLint * params ) ;
 

glGetTexEnvfv

public void glGetTexEnvfv(int target,
                          int pname,
                          float[] params)
Original Function-Prototype :
 
extern void glGetTexEnvfv ( GLenum target , GLenum pname , GLfloat * params ) ;
 

glGetTexEnviv

public void glGetTexEnviv(int target,
                          int pname,
                          int[] params)
Original Function-Prototype :
 
extern void glGetTexEnviv ( GLenum target , GLenum pname , GLint * params ) ;
 

glTexParameterf

public void glTexParameterf(int target,
                            int pname,
                            float param)
Original Function-Prototype :
 
extern void glTexParameterf ( GLenum target , GLenum pname , GLfloat param ) ;
 

glTexParameteri

public void glTexParameteri(int target,
                            int pname,
                            int param)
Original Function-Prototype :
 
extern void glTexParameteri ( GLenum target , GLenum pname , GLint param ) ;
 

glTexParameterfv

public void glTexParameterfv(int target,
                             int pname,
                             float[] params)
Original Function-Prototype :
 
extern void glTexParameterfv ( GLenum target , GLenum pname , const GLfloat * params ) ;
 

glTexParameteriv

public void glTexParameteriv(int target,
                             int pname,
                             int[] params)
Original Function-Prototype :
 
extern void glTexParameteriv ( GLenum target , GLenum pname , const GLint * params ) ;
 

glGetTexParameterfv

public void glGetTexParameterfv(int target,
                                int pname,
                                float[] params)
Original Function-Prototype :
 
extern void glGetTexParameterfv ( GLenum target , GLenum pname , GLfloat * params ) ;
 

glGetTexParameteriv

public void glGetTexParameteriv(int target,
                                int pname,
                                int[] params)
Original Function-Prototype :
 
extern void glGetTexParameteriv ( GLenum target , GLenum pname , GLint * params ) ;
 

glGetTexLevelParameterfv

public void glGetTexLevelParameterfv(int target,
                                     int level,
                                     int pname,
                                     float[] params)
Original Function-Prototype :
 
extern void glGetTexLevelParameterfv ( GLenum target , GLint level , GLenum pname , GLfloat * params ) ;
 

glGetTexLevelParameteriv

public void glGetTexLevelParameteriv(int target,
                                     int level,
                                     int pname,
                                     int[] params)
Original Function-Prototype :
 
extern void glGetTexLevelParameteriv ( GLenum target , GLint level , GLenum pname , GLint * params ) ;
 

glTexImage1D

public void glTexImage1D(int target,
                         int level,
                         int internalFormat,
                         int width,
                         int border,
                         int format,
                         int type,
                         byte[] pixels)
Original Function-Prototype :
 
extern void glTexImage1D ( GLenum target , GLint level , GLint internalFormat , GLsizei width , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) ;
 

glTexImage1D

public void glTexImage1D(int target,
                         int level,
                         int internalFormat,
                         int width,
                         int border,
                         int format,
                         int type,
                         short[] pixels)

glTexImage1D

public void glTexImage1D(int target,
                         int level,
                         int internalFormat,
                         int width,
                         int border,
                         int format,
                         int type,
                         int[] pixels)

glTexImage1D

public void glTexImage1D(int target,
                         int level,
                         int internalFormat,
                         int width,
                         int border,
                         int format,
                         int type,
                         float[] pixels)

glTexImage1D

public void glTexImage1D(int target,
                         int level,
                         int internalFormat,
                         int width,
                         int border,
                         int format,
                         int type,
                         double[] pixels)

glTexImage1D

public void glTexImage1D(int target,
                         int level,
                         int internalFormat,
                         int width,
                         int border,
                         int format,
                         int type,
                         boolean[] pixels)

glTexImage1D

public void glTexImage1D(int target,
                         int level,
                         int internalFormat,
                         int width,
                         int border,
                         int format,
                         int type,
                         long[] pixels)

glTexImage2D

public void glTexImage2D(int target,
                         int level,
                         int internalFormat,
                         int width,
                         int height,
                         int border,
                         int format,
                         int type,
                         byte[] pixels)
Original Function-Prototype :
 
extern void glTexImage2D ( GLenum target , GLint level , GLint internalFormat , GLsizei width , GLsizei height , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) ;
 

glTexImage2D

public void glTexImage2D(int target,
                         int level,
                         int internalFormat,
                         int width,
                         int height,
                         int border,
                         int format,
                         int type,
                         short[] pixels)

glTexImage2D

public void glTexImage2D(int target,
                         int level,
                         int internalFormat,
                         int width,
                         int height,
                         int border,
                         int format,
                         int type,
                         int[] pixels)

glTexImage2D

public void glTexImage2D(int target,
                         int level,
                         int internalFormat,
                         int width,
                         int height,
                         int border,
                         int format,
                         int type,
                         float[] pixels)

glTexImage2D

public void glTexImage2D(int target,
                         int level,
                         int internalFormat,
                         int width,
                         int height,
                         int border,
                         int format,
                         int type,
                         double[] pixels)

glTexImage2D

public void glTexImage2D(int target,
                         int level,
                         int internalFormat,
                         int width,
                         int height,
                         int border,
                         int format,
                         int type,
                         boolean[] pixels)

glTexImage2D

public void glTexImage2D(int target,
                         int level,
                         int internalFormat,
                         int width,
                         int height,
                         int border,
                         int format,
                         int type,
                         long[] pixels)

glGetTexImage

public void glGetTexImage(int target,
                          int level,
                          int format,
                          int type,
                          byte[] pixels)
Original Function-Prototype :
 
extern void glGetTexImage ( GLenum target , GLint level , GLenum format , GLenum type , GLvoid * pixels ) ;
 

glGetTexImage

public void glGetTexImage(int target,
                          int level,
                          int format,
                          int type,
                          short[] pixels)

glGetTexImage

public void glGetTexImage(int target,
                          int level,
                          int format,
                          int type,
                          int[] pixels)

glGetTexImage

public void glGetTexImage(int target,
                          int level,
                          int format,
                          int type,
                          float[] pixels)

glGetTexImage

public void glGetTexImage(int target,
                          int level,
                          int format,
                          int type,
                          double[] pixels)

glGetTexImage

public void glGetTexImage(int target,
                          int level,
                          int format,
                          int type,
                          boolean[] pixels)

glGetTexImage

public void glGetTexImage(int target,
                          int level,
                          int format,
                          int type,
                          long[] pixels)

glGenTextures

public void glGenTextures(int n,
                          int[] textures)
Original Function-Prototype :
 
extern void glGenTextures ( GLsizei n , GLuint * textures ) ;
 

glDeleteTextures

public void glDeleteTextures(int n,
                             int[] textures)
Original Function-Prototype :
 
extern void glDeleteTextures ( GLsizei n , const GLuint * textures ) ;
 

glBindTexture

public void glBindTexture(int target,
                          int texture)
Original Function-Prototype :
 
extern void glBindTexture ( GLenum target , GLuint texture ) ;
 

glPrioritizeTextures

public void glPrioritizeTextures(int n,
                                 int[] textures,
                                 float[] priorities)
Original Function-Prototype :
 
extern void glPrioritizeTextures ( GLsizei n , const GLuint * textures , const GLclampf * priorities ) ;
 

glAreTexturesResident

public boolean glAreTexturesResident(int n,
                                     int[] textures,
                                     boolean[] residences)
Original Function-Prototype :
 
extern GLboolean glAreTexturesResident ( GLsizei n , const GLuint * textures , GLboolean * residences ) ;
 

glIsTexture

public boolean glIsTexture(int texture)
Original Function-Prototype :
 
extern GLboolean glIsTexture ( GLuint texture ) ;
 

glTexSubImage1D

public void glTexSubImage1D(int target,
                            int level,
                            int xoffset,
                            int width,
                            int format,
                            int type,
                            byte[] pixels)
Original Function-Prototype :
 
extern void glTexSubImage1D ( GLenum target , GLint level , GLint xoffset , GLsizei width , GLenum format , GLenum type , const GLvoid * pixels ) ;
 

glTexSubImage1D

public void glTexSubImage1D(int target,
                            int level,
                            int xoffset,
                            int width,
                            int format,
                            int type,
                            short[] pixels)

glTexSubImage1D

public void glTexSubImage1D(int target,
                            int level,
                            int xoffset,
                            int width,
                            int format,
                            int type,
                            int[] pixels)

glTexSubImage1D

public void glTexSubImage1D(int target,
                            int level,
                            int xoffset,
                            int width,
                            int format,
                            int type,
                            float[] pixels)

glTexSubImage1D

public void glTexSubImage1D(int target,
                            int level,
                            int xoffset,
                            int width,
                            int format,
                            int type,
                            double[] pixels)

glTexSubImage1D

public void glTexSubImage1D(int target,
                            int level,
                            int xoffset,
                            int width,
                            int format,
                            int type,
                            boolean[] pixels)

glTexSubImage1D

public void glTexSubImage1D(int target,
                            int level,
                            int xoffset,
                            int width,
                            int format,
                            int type,
                            long[] pixels)

glTexSubImage2D

public void glTexSubImage2D(int target,
                            int level,
                            int xoffset,
                            int yoffset,
                            int width,
                            int height,
                            int format,
                            int type,
                            byte[] pixels)
Original Function-Prototype :
 
extern void glTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * pixels ) ;
 

glTexSubImage2D

public void glTexSubImage2D(int target,
                            int level,
                            int xoffset,
                            int yoffset,
                            int width,
                            int height,
                            int format,
                            int type,
                            short[] pixels)

glTexSubImage2D

public void glTexSubImage2D(int target,
                            int level,
                            int xoffset,
                            int yoffset,
                            int width,
                            int height,
                            int format,
                            int type,
                            int[] pixels)

glTexSubImage2D

public void glTexSubImage2D(int target,
                            int level,
                            int xoffset,
                            int yoffset,
                            int width,
                            int height,
                            int format,
                            int type,
                            float[] pixels)

glTexSubImage2D

public void glTexSubImage2D(int target,
                            int level,
                            int xoffset,
                            int yoffset,
                            int width,
                            int height,
                            int format,
                            int type,
                            double[] pixels)

glTexSubImage2D

public void glTexSubImage2D(int target,
                            int level,
                            int xoffset,
                            int yoffset,
                            int width,
                            int height,
                            int format,
                            int type,
                            boolean[] pixels)

glTexSubImage2D

public void glTexSubImage2D(int target,
                            int level,
                            int xoffset,
                            int yoffset,
                            int width,
                            int height,
                            int format,
                            int type,
                            long[] pixels)

glCopyTexImage1D

public void glCopyTexImage1D(int target,
                             int level,
                             int internalformat,
                             int x,
                             int y,
                             int width,
                             int border)
Original Function-Prototype :
 
extern void glCopyTexImage1D ( GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLint border ) ;
 

glCopyTexImage2D

public void glCopyTexImage2D(int target,
                             int level,
                             int internalformat,
                             int x,
                             int y,
                             int width,
                             int height,
                             int border)
Original Function-Prototype :
 
extern void glCopyTexImage2D ( GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLsizei height , GLint border ) ;
 

glCopyTexSubImage1D

public void glCopyTexSubImage1D(int target,
                                int level,
                                int xoffset,
                                int x,
                                int y,
                                int width)
Original Function-Prototype :
 
extern void glCopyTexSubImage1D ( GLenum target , GLint level , GLint xoffset , GLint x , GLint y , GLsizei width ) ;
 

glCopyTexSubImage2D

public void glCopyTexSubImage2D(int target,
                                int level,
                                int xoffset,
                                int yoffset,
                                int x,
                                int y,
                                int width,
                                int height)
Original Function-Prototype :
 
extern void glCopyTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint x , GLint y , GLsizei width , GLsizei height ) ;
 

glMap1d

public void glMap1d(int target,
                    double u1,
                    double u2,
                    int stride,
                    int order,
                    double[] points)
Original Function-Prototype :
 
extern void glMap1d ( GLenum target , GLdouble u1 , GLdouble u2 , GLint stride , GLint order , const GLdouble * points ) ;
 

glMap1f

public void glMap1f(int target,
                    float u1,
                    float u2,
                    int stride,
                    int order,
                    float[] points)
Original Function-Prototype :
 
extern void glMap1f ( GLenum target , GLfloat u1 , GLfloat u2 , GLint stride , GLint order , const GLfloat * points ) ;
 

glMap2d

public void glMap2d(int target,
                    double u1,
                    double u2,
                    int ustride,
                    int uorder,
                    double v1,
                    double v2,
                    int vstride,
                    int vorder,
                    double[] points)
Original Function-Prototype :
 
extern void glMap2d ( GLenum target , GLdouble u1 , GLdouble u2 , GLint ustride , GLint uorder , GLdouble v1 , GLdouble v2 , GLint vstride , GLint vorder , const GLdouble * points ) ;
 

glMap2f

public void glMap2f(int target,
                    float u1,
                    float u2,
                    int ustride,
                    int uorder,
                    float v1,
                    float v2,
                    int vstride,
                    int vorder,
                    float[] points)
Original Function-Prototype :
 
extern void glMap2f ( GLenum target , GLfloat u1 , GLfloat u2 , GLint ustride , GLint uorder , GLfloat v1 , GLfloat v2 , GLint vstride , GLint vorder , const GLfloat * points ) ;
 

glGetMapdv

public void glGetMapdv(int target,
                       int query,
                       double[] v)
Original Function-Prototype :
 
extern void glGetMapdv ( GLenum target , GLenum query , GLdouble * v ) ;
 

glGetMapfv

public void glGetMapfv(int target,
                       int query,
                       float[] v)
Original Function-Prototype :
 
extern void glGetMapfv ( GLenum target , GLenum query , GLfloat * v ) ;
 

glGetMapiv

public void glGetMapiv(int target,
                       int query,
                       int[] v)
Original Function-Prototype :
 
extern void glGetMapiv ( GLenum target , GLenum query , GLint * v ) ;
 

glEvalCoord1d

public void glEvalCoord1d(double u)
Original Function-Prototype :
 
extern void glEvalCoord1d ( GLdouble u ) ;
 

glEvalCoord1f

public void glEvalCoord1f(float u)
Original Function-Prototype :
 
extern void glEvalCoord1f ( GLfloat u ) ;
 

glEvalCoord1dv

public void glEvalCoord1dv(double[] u)
Original Function-Prototype :
 
extern void glEvalCoord1dv ( const GLdouble * u ) ;
 

glEvalCoord1fv

public void glEvalCoord1fv(float[] u)
Original Function-Prototype :
 
extern void glEvalCoord1fv ( const GLfloat * u ) ;
 

glEvalCoord2d

public void glEvalCoord2d(double u,
                          double v)
Original Function-Prototype :
 
extern void glEvalCoord2d ( GLdouble u , GLdouble v ) ;
 

glEvalCoord2f

public void glEvalCoord2f(float u,
                          float v)
Original Function-Prototype :
 
extern void glEvalCoord2f ( GLfloat u , GLfloat v ) ;
 

glEvalCoord2dv

public void glEvalCoord2dv(double[] u)
Original Function-Prototype :
 
extern void glEvalCoord2dv ( const GLdouble * u ) ;
 

glEvalCoord2fv

public void glEvalCoord2fv(float[] u)
Original Function-Prototype :
 
extern void glEvalCoord2fv ( const GLfloat * u ) ;
 

glMapGrid1d

public void glMapGrid1d(int un,
                        double u1,
                        double u2)
Original Function-Prototype :
 
extern void glMapGrid1d ( GLint un , GLdouble u1 , GLdouble u2 ) ;
 

glMapGrid1f

public void glMapGrid1f(int un,
                        float u1,
                        float u2)
Original Function-Prototype :
 
extern void glMapGrid1f ( GLint un , GLfloat u1 , GLfloat u2 ) ;
 

glMapGrid2d

public void glMapGrid2d(int un,
                        double u1,
                        double u2,
                        int vn,
                        double v1,
                        double v2)
Original Function-Prototype :
 
extern void glMapGrid2d ( GLint un , GLdouble u1 , GLdouble u2 , GLint vn , GLdouble v1 , GLdouble v2 ) ;
 

glMapGrid2f

public void glMapGrid2f(int un,
                        float u1,
                        float u2,
                        int vn,
                        float v1,
                        float v2)
Original Function-Prototype :
 
extern void glMapGrid2f ( GLint un , GLfloat u1 , GLfloat u2 , GLint vn , GLfloat v1 , GLfloat v2 ) ;
 

glEvalPoint1

public void glEvalPoint1(int i)
Original Function-Prototype :
 
extern void glEvalPoint1 ( GLint i ) ;
 

glEvalPoint2

public void glEvalPoint2(int i,
                         int j)
Original Function-Prototype :
 
extern void glEvalPoint2 ( GLint i , GLint j ) ;
 

glEvalMesh1

public void glEvalMesh1(int mode,
                        int i1,
                        int i2)
Original Function-Prototype :
 
extern void glEvalMesh1 ( GLenum mode , GLint i1 , GLint i2 ) ;
 

glEvalMesh2

public void glEvalMesh2(int mode,
                        int i1,
                        int i2,
                        int j1,
                        int j2)
Original Function-Prototype :
 
extern void glEvalMesh2 ( GLenum mode , GLint i1 , GLint i2 , GLint j1 , GLint j2 ) ;
 

glFogf

public void glFogf(int pname,
                   float param)
Original Function-Prototype :
 
extern void glFogf ( GLenum pname , GLfloat param ) ;
 

glFogi

public void glFogi(int pname,
                   int param)
Original Function-Prototype :
 
extern void glFogi ( GLenum pname , GLint param ) ;
 

glFogfv

public void glFogfv(int pname,
                    float[] params)
Original Function-Prototype :
 
extern void glFogfv ( GLenum pname , const GLfloat * params ) ;
 

glFogiv

public void glFogiv(int pname,
                    int[] params)
Original Function-Prototype :
 
extern void glFogiv ( GLenum pname , const GLint * params ) ;
 

glFeedbackBuffer

public void glFeedbackBuffer(int size,
                             int type,
                             float[] buffer)
Original Function-Prototype :
 
extern void glFeedbackBuffer ( GLsizei size , GLenum type , GLfloat * buffer ) ;
 

glPassThrough

public void glPassThrough(float token)
Original Function-Prototype :
 
extern void glPassThrough ( GLfloat token ) ;
 

glSelectBuffer

public void glSelectBuffer(int size,
                           int[] buffer)
Original Function-Prototype :
 
extern void glSelectBuffer ( GLsizei size , GLuint * buffer ) ;
 

glInitNames

public void glInitNames()
Original Function-Prototype :
 
extern void glInitNames ( void ) ;
 

glLoadName

public void glLoadName(int name)
Original Function-Prototype :
 
extern void glLoadName ( GLuint name ) ;
 

glPushName

public void glPushName(int name)
Original Function-Prototype :
 
extern void glPushName ( GLuint name ) ;
 

glPopName

public void glPopName()
Original Function-Prototype :
 
extern void glPopName ( void ) ;
 

glDrawRangeElements

public void glDrawRangeElements(int mode,
                                int start,
                                int end,
                                int count,
                                int type,
                                byte[] indices)
Original Function-Prototype :
 
extern void glDrawRangeElements ( GLenum mode , GLuint start , GLuint end , GLsizei count , GLenum type , const GLvoid * indices ) ;
 

glDrawRangeElements

public void glDrawRangeElements(int mode,
                                int start,
                                int end,
                                int count,
                                int type,
                                short[] indices)

glDrawRangeElements

public void glDrawRangeElements(int mode,
                                int start,
                                int end,
                                int count,
                                int type,
                                int[] indices)

glDrawRangeElements

public void glDrawRangeElements(int mode,
                                int start,
                                int end,
                                int count,
                                int type,
                                float[] indices)

glDrawRangeElements

public void glDrawRangeElements(int mode,
                                int start,
                                int end,
                                int count,
                                int type,
                                double[] indices)

glDrawRangeElements

public void glDrawRangeElements(int mode,
                                int start,
                                int end,
                                int count,
                                int type,
                                boolean[] indices)

glDrawRangeElements

public void glDrawRangeElements(int mode,
                                int start,
                                int end,
                                int count,
                                int type,
                                long[] indices)

glTexImage3D

public void glTexImage3D(int target,
                         int level,
                         int internalFormat,
                         int width,
                         int height,
                         int depth,
                         int border,
                         int format,
                         int type,
                         byte[] pixels)
Original Function-Prototype :
 
extern void glTexImage3D ( GLenum target , GLint level , GLenum internalFormat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) ;
 

glTexImage3D

public void glTexImage3D(int target,
                         int level,
                         int internalFormat,
                         int width,
                         int height,
                         int depth,
                         int border,
                         int format,
                         int type,
                         short[] pixels)

glTexImage3D

public void glTexImage3D(int target,
                         int level,
                         int internalFormat,
                         int width,
                         int height,
                         int depth,
                         int border,
                         int format,
                         int type,
                         int[] pixels)

glTexImage3D

public void glTexImage3D(int target,
                         int level,
                         int internalFormat,
                         int width,
                         int height,
                         int depth,
                         int border,
                         int format,
                         int type,
                         float[] pixels)

glTexImage3D

public void glTexImage3D(int target,
                         int level,
                         int internalFormat,
                         int width,
                         int height,
                         int depth,
                         int border,
                         int format,
                         int type,
                         double[] pixels)

glTexImage3D

public void glTexImage3D(int target,
                         int level,
                         int internalFormat,
                         int width,
                         int height,
                         int depth,
                         int border,
                         int format,
                         int type,
                         boolean[] pixels)

glTexImage3D

public void glTexImage3D(int target,
                         int level,
                         int internalFormat,
                         int width,
                         int height,
                         int depth,
                         int border,
                         int format,
                         int type,
                         long[] pixels)

glTexSubImage3D

public void glTexSubImage3D(int target,
                            int level,
                            int xoffset,
                            int yoffset,
                            int zoffset,
                            int width,
                            int height,
                            int depth,
                            int format,
                            int type,
                            byte[] pixels)
Original Function-Prototype :
 
extern void glTexSubImage3D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLenum type , const GLvoid * pixels ) ;
 

glTexSubImage3D

public void glTexSubImage3D(int target,
                            int level,
                            int xoffset,
                            int yoffset,
                            int zoffset,
                            int width,
                            int height,
                            int depth,
                            int format,
                            int type,
                            short[] pixels)

glTexSubImage3D

public void glTexSubImage3D(int target,
                            int level,
                            int xoffset,
                            int yoffset,
                            int zoffset,
                            int width,
                            int height,
                            int depth,
                            int format,
                            int type,
                            int[] pixels)

glTexSubImage3D

public void glTexSubImage3D(int target,
                            int level,
                            int xoffset,
                            int yoffset,
                            int zoffset,
                            int width,
                            int height,
                            int depth,
                            int format,
                            int type,
                            float[] pixels)

glTexSubImage3D

public void glTexSubImage3D(int target,
                            int level,
                            int xoffset,
                            int yoffset,
                            int zoffset,
                            int width,
                            int height,
                            int depth,
                            int format,
                            int type,
                            double[] pixels)

glTexSubImage3D

public void glTexSubImage3D(int target,
                            int level,
                            int xoffset,
                            int yoffset,
                            int zoffset,
                            int width,
                            int height,
                            int depth,
                            int format,
                            int type,
                            boolean[] pixels)

glTexSubImage3D

public void glTexSubImage3D(int target,
                            int level,
                            int xoffset,
                            int yoffset,
                            int zoffset,
                            int width,
                            int height,
                            int depth,
                            int format,
                            int type,
                            long[] pixels)

glCopyTexSubImage3D

public void glCopyTexSubImage3D(int target,
                                int level,
                                int xoffset,
                                int yoffset,
                                int zoffset,
                                int x,
                                int y,
                                int width,
                                int height)
Original Function-Prototype :
 
extern void glCopyTexSubImage3D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLint x , GLint y , GLsizei width , GLsizei height ) ;
 

glColorTable

public void glColorTable(int target,
                         int internalformat,
                         int width,
                         int format,
                         int type,
                         byte[] table)
Original Function-Prototype :
 
extern void glColorTable ( GLenum target , GLenum internalformat , GLsizei width , GLenum format , GLenum type , const GLvoid * table ) ;
 

glColorTable

public void glColorTable(int target,
                         int internalformat,
                         int width,
                         int format,
                         int type,
                         short[] table)

glColorTable

public void glColorTable(int target,
                         int internalformat,
                         int width,
                         int format,
                         int type,
                         int[] table)

glColorTable

public void glColorTable(int target,
                         int internalformat,
                         int width,
                         int format,
                         int type,
                         float[] table)

glColorTable

public void glColorTable(int target,
                         int internalformat,
                         int width,
                         int format,
                         int type,
                         double[] table)

glColorTable

public void glColorTable(int target,
                         int internalformat,
                         int width,
                         int format,
                         int type,
                         boolean[] table)

glColorTable

public void glColorTable(int target,
                         int internalformat,
                         int width,
                         int format,
                         int type,
                         long[] table)

glColorSubTable

public void glColorSubTable(int target,
                            int start,
                            int count,
                            int format,
                            int type,
                            byte[] data)
Original Function-Prototype :
 
extern void glColorSubTable ( GLenum target , GLsizei start , GLsizei count , GLenum format , GLenum type , const GLvoid * data ) ;
 

glColorSubTable

public void glColorSubTable(int target,
                            int start,
                            int count,
                            int format,
                            int type,
                            short[] data)

glColorSubTable

public void glColorSubTable(int target,
                            int start,
                            int count,
                            int format,
                            int type,
                            int[] data)

glColorSubTable

public void glColorSubTable(int target,
                            int start,
                            int count,
                            int format,
                            int type,
                            float[] data)

glColorSubTable

public void glColorSubTable(int target,
                            int start,
                            int count,
                            int format,
                            int type,
                            double[] data)

glColorSubTable

public void glColorSubTable(int target,
                            int start,
                            int count,
                            int format,
                            int type,
                            boolean[] data)

glColorSubTable

public void glColorSubTable(int target,
                            int start,
                            int count,
                            int format,
                            int type,
                            long[] data)

glColorTableParameteriv

public void glColorTableParameteriv(int target,
                                    int pname,
                                    int[] params)
Original Function-Prototype :
 
extern void glColorTableParameteriv ( GLenum target , GLenum pname , const GLint * params ) ;
 

glColorTableParameterfv

public void glColorTableParameterfv(int target,
                                    int pname,
                                    float[] params)
Original Function-Prototype :
 
extern void glColorTableParameterfv ( GLenum target , GLenum pname , const GLfloat * params ) ;
 

glCopyColorSubTable

public void glCopyColorSubTable(int target,
                                int start,
                                int x,
                                int y,
                                int width)
Original Function-Prototype :
 
extern void glCopyColorSubTable ( GLenum target , GLsizei start , GLint x , GLint y , GLsizei width ) ;
 

glCopyColorTable

public void glCopyColorTable(int target,
                             int internalformat,
                             int x,
                             int y,
                             int width)
Original Function-Prototype :
 
extern void glCopyColorTable ( GLenum target , GLenum internalformat , GLint x , GLint y , GLsizei width ) ;
 

glGetColorTable

public void glGetColorTable(int target,
                            int format,
                            int type,
                            byte[] table)
Original Function-Prototype :
 
extern void glGetColorTable ( GLenum target , GLenum format , GLenum type , GLvoid * table ) ;
 

glGetColorTable

public void glGetColorTable(int target,
                            int format,
                            int type,
                            short[] table)

glGetColorTable

public void glGetColorTable(int target,
                            int format,
                            int type,
                            int[] table)

glGetColorTable

public void glGetColorTable(int target,
                            int format,
                            int type,
                            float[] table)

glGetColorTable

public void glGetColorTable(int target,
                            int format,
                            int type,
                            double[] table)

glGetColorTable

public void glGetColorTable(int target,
                            int format,
                            int type,
                            boolean[] table)

glGetColorTable

public void glGetColorTable(int target,
                            int format,
                            int type,
                            long[] table)

glGetColorTableParameterfv

public void glGetColorTableParameterfv(int target,
                                       int pname,
                                       float[] params)
Original Function-Prototype :
 
extern void glGetColorTableParameterfv ( GLenum target , GLenum pname , GLfloat * params ) ;
 

glGetColorTableParameteriv

public void glGetColorTableParameteriv(int target,
                                       int pname,
                                       int[] params)
Original Function-Prototype :
 
extern void glGetColorTableParameteriv ( GLenum target , GLenum pname , GLint * params ) ;
 

glBlendEquation

public void glBlendEquation(int mode)
Original Function-Prototype :
 
extern void glBlendEquation ( GLenum mode ) ;
 

glBlendColor

public void glBlendColor(float red,
                         float green,
                         float blue,
                         float alpha)
Original Function-Prototype :
 
extern void glBlendColor ( GLclampf red , GLclampf green , GLclampf blue , GLclampf alpha ) ;
 

glHistogram

public void glHistogram(int target,
                        int width,
                        int internalformat,
                        boolean sink)
Original Function-Prototype :
 
extern void glHistogram ( GLenum target , GLsizei width , GLenum internalformat , GLboolean sink ) ;
 

glResetHistogram

public void glResetHistogram(int target)
Original Function-Prototype :
 
extern void glResetHistogram ( GLenum target ) ;
 

glGetHistogram

public void glGetHistogram(int target,
                           boolean reset,
                           int format,
                           int type,
                           byte[] values)
Original Function-Prototype :
 
extern void glGetHistogram ( GLenum target , GLboolean reset , GLenum format , GLenum type , GLvoid * values ) ;
 

glGetHistogram

public void glGetHistogram(int target,
                           boolean reset,
                           int format,
                           int type,
                           short[] values)

glGetHistogram

public void glGetHistogram(int target,
                           boolean reset,
                           int format,
                           int type,
                           int[] values)

glGetHistogram

public void glGetHistogram(int target,
                           boolean reset,
                           int format,
                           int type,
                           float[] values)

glGetHistogram

public void glGetHistogram(int target,
                           boolean reset,
                           int format,
                           int type,
                           double[] values)

glGetHistogram

public void glGetHistogram(int target,
                           boolean reset,
                           int format,
                           int type,
                           boolean[] values)

glGetHistogram

public void glGetHistogram(int target,
                           boolean reset,
                           int format,
                           int type,
                           long[] values)

glGetHistogramParameterfv

public void glGetHistogramParameterfv(int target,
                                      int pname,
                                      float[] params)
Original Function-Prototype :
 
extern void glGetHistogramParameterfv ( GLenum target , GLenum pname , GLfloat * params ) ;
 

glGetHistogramParameteriv

public void glGetHistogramParameteriv(int target,
                                      int pname,
                                      int[] params)
Original Function-Prototype :
 
extern void glGetHistogramParameteriv ( GLenum target , GLenum pname , GLint * params ) ;
 

glMinmax

public void glMinmax(int target,
                     int internalformat,
                     boolean sink)
Original Function-Prototype :
 
extern void glMinmax ( GLenum target , GLenum internalformat , GLboolean sink ) ;
 

glResetMinmax

public void glResetMinmax(int target)
Original Function-Prototype :
 
extern void glResetMinmax ( GLenum target ) ;
 

glGetMinmax

public void glGetMinmax(int target,
                        boolean reset,
                        int format,
                        int types,
                        byte[] values)
Original Function-Prototype :
 
extern void glGetMinmax ( GLenum target , GLboolean reset , GLenum format , GLenum types , GLvoid * values ) ;
 

glGetMinmax

public void glGetMinmax(int target,
                        boolean reset,
                        int format,
                        int types,
                        short[] values)

glGetMinmax

public void glGetMinmax(int target,
                        boolean reset,
                        int format,
                        int types,
                        int[] values)

glGetMinmax

public void glGetMinmax(int target,
                        boolean reset,
                        int format,
                        int types,
                        float[] values)

glGetMinmax

public void glGetMinmax(int target,
                        boolean reset,
                        int format,
                        int types,
                        double[] values)

glGetMinmax

public void glGetMinmax(int target,
                        boolean reset,
                        int format,
                        int types,
                        boolean[] values)

glGetMinmax

public void glGetMinmax(int target,
                        boolean reset,
                        int format,
                        int types,
                        long[] values)

glGetMinmaxParameterfv

public void glGetMinmaxParameterfv(int target,
                                   int pname,
                                   float[] params)
Original Function-Prototype :
 
extern void glGetMinmaxParameterfv ( GLenum target , GLenum pname , GLfloat * params ) ;
 

glGetMinmaxParameteriv

public void glGetMinmaxParameteriv(int target,
                                   int pname,
                                   int[] params)
Original Function-Prototype :
 
extern void glGetMinmaxParameteriv ( GLenum target , GLenum pname , GLint * params ) ;
 

glConvolutionFilter1D

public void glConvolutionFilter1D(int target,
                                  int internalformat,
                                  int width,
                                  int format,
                                  int type,
                                  byte[] image)
Original Function-Prototype :
 
extern void glConvolutionFilter1D ( GLenum target , GLenum internalformat , GLsizei width , GLenum format , GLenum type , const GLvoid * image ) ;
 

glConvolutionFilter1D

public void glConvolutionFilter1D(int target,
                                  int internalformat,
                                  int width,
                                  int format,
                                  int type,
                                  short[] image)

glConvolutionFilter1D

public void glConvolutionFilter1D(int target,
                                  int internalformat,
                                  int width,
                                  int format,
                                  int type,
                                  int[] image)

glConvolutionFilter1D

public void glConvolutionFilter1D(int target,
                                  int internalformat,
                                  int width,
                                  int format,
                                  int type,
                                  float[] image)

glConvolutionFilter1D

public void glConvolutionFilter1D(int target,
                                  int internalformat,
                                  int width,
                                  int format,
                                  int type,
                                  double[] image)

glConvolutionFilter1D

public void glConvolutionFilter1D(int target,
                                  int internalformat,
                                  int width,
                                  int format,
                                  int type,
                                  boolean[] image)

glConvolutionFilter1D

public void glConvolutionFilter1D(int target,
                                  int internalformat,
                                  int width,
                                  int format,
                                  int type,
                                  long[] image)

glConvolutionFilter2D

public void glConvolutionFilter2D(int target,
                                  int internalformat,
                                  int width,
                                  int height,
                                  int format,
                                  int type,
                                  byte[] image)
Original Function-Prototype :
 
extern void glConvolutionFilter2D ( GLenum target , GLenum internalformat , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * image ) ;
 

glConvolutionFilter2D

public void glConvolutionFilter2D(int target,
                                  int internalformat,
                                  int width,
                                  int height,
                                  int format,
                                  int type,
                                  short[] image)

glConvolutionFilter2D

public void glConvolutionFilter2D(int target,
                                  int internalformat,
                                  int width,
                                  int height,
                                  int format,
                                  int type,
                                  int[] image)

glConvolutionFilter2D

public void glConvolutionFilter2D(int target,
                                  int internalformat,
                                  int width,
                                  int height,
                                  int format,
                                  int type,
                                  float[] image)

glConvolutionFilter2D

public void glConvolutionFilter2D(int target,
                                  int internalformat,
                                  int width,
                                  int height,
                                  int format,
                                  int type,
                                  double[] image)

glConvolutionFilter2D

public void glConvolutionFilter2D(int target,
                                  int internalformat,
                                  int width,
                                  int height,
                                  int format,
                                  int type,
                                  boolean[] image)

glConvolutionFilter2D

public void glConvolutionFilter2D(int target,
                                  int internalformat,
                                  int width,
                                  int height,
                                  int format,
                                  int type,
                                  long[] image)

glConvolutionParameterf

public void glConvolutionParameterf(int target,
                                    int pname,
                                    float params)
Original Function-Prototype :
 
extern void glConvolutionParameterf ( GLenum target , GLenum pname , GLfloat params ) ;
 

glConvolutionParameterfv

public void glConvolutionParameterfv(int target,
                                     int pname,
                                     float[] params)
Original Function-Prototype :
 
extern void glConvolutionParameterfv ( GLenum target , GLenum pname , const GLfloat * params ) ;
 

glConvolutionParameteri

public void glConvolutionParameteri(int target,
                                    int pname,
                                    int params)
Original Function-Prototype :
 
extern void glConvolutionParameteri ( GLenum target , GLenum pname , GLint params ) ;
 

glConvolutionParameteriv

public void glConvolutionParameteriv(int target,
                                     int pname,
                                     int[] params)
Original Function-Prototype :
 
extern void glConvolutionParameteriv ( GLenum target , GLenum pname , const GLint * params ) ;
 

glCopyConvolutionFilter1D

public void glCopyConvolutionFilter1D(int target,
                                      int internalformat,
                                      int x,
                                      int y,
                                      int width)
Original Function-Prototype :
 
extern void glCopyConvolutionFilter1D ( GLenum target , GLenum internalformat , GLint x , GLint y , GLsizei width ) ;
 

glCopyConvolutionFilter2D

public void glCopyConvolutionFilter2D(int target,
                                      int internalformat,
                                      int x,
                                      int y,
                                      int width,
                                      int height)
Original Function-Prototype :
 
extern void glCopyConvolutionFilter2D ( GLenum target , GLenum internalformat , GLint x , GLint y , GLsizei width , GLsizei height ) ;
 

glGetConvolutionFilter

public void glGetConvolutionFilter(int target,
                                   int format,
                                   int type,
                                   byte[] image)
Original Function-Prototype :
 
extern void glGetConvolutionFilter ( GLenum target , GLenum format , GLenum type , GLvoid * image ) ;
 

glGetConvolutionFilter

public void glGetConvolutionFilter(int target,
                                   int format,
                                   int type,
                                   short[] image)

glGetConvolutionFilter

public void glGetConvolutionFilter(int target,
                                   int format,
                                   int type,
                                   int[] image)

glGetConvolutionFilter

public void glGetConvolutionFilter(int target,
                                   int format,
                                   int type,
                                   float[] image)

glGetConvolutionFilter

public void glGetConvolutionFilter(int target,
                                   int format,
                                   int type,
                                   double[] image)

glGetConvolutionFilter

public void glGetConvolutionFilter(int target,
                                   int format,
                                   int type,
                                   boolean[] image)

glGetConvolutionFilter

public void glGetConvolutionFilter(int target,
                                   int format,
                                   int type,
                                   long[] image)

glGetConvolutionParameterfv

public void glGetConvolutionParameterfv(int target,
                                        int pname,
                                        float[] params)
Original Function-Prototype :
 
extern void glGetConvolutionParameterfv ( GLenum target , GLenum pname , GLfloat * params ) ;
 

glGetConvolutionParameteriv

public void glGetConvolutionParameteriv(int target,
                                        int pname,
                                        int[] params)
Original Function-Prototype :
 
extern void glGetConvolutionParameteriv ( GLenum target , GLenum pname , GLint * params ) ;
 

glSeparableFilter2D

public void glSeparableFilter2D(int target,
                                int internalformat,
                                int width,
                                int height,
                                int format,
                                int type,
                                byte[] row,
                                byte[] column)
Original Function-Prototype :
 
extern void glSeparableFilter2D ( GLenum target , GLenum internalformat , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * row , const GLvoid * column ) ;
 

glSeparableFilter2D

public void glSeparableFilter2D(int target,
                                int internalformat,
                                int width,
                                int height,
                                int format,
                                int type,
                                short[] row,
                                short[] column)

glSeparableFilter2D

public void glSeparableFilter2D(int target,
                                int internalformat,
                                int width,
                                int height,
                                int format,
                                int type,
                                int[] row,
                                int[] column)

glSeparableFilter2D

public void glSeparableFilter2D(int target,
                                int internalformat,
                                int width,
                                int height,
                                int format,
                                int type,
                                float[] row,
                                float[] column)

glSeparableFilter2D

public void glSeparableFilter2D(int target,
                                int internalformat,
                                int width,
                                int height,
                                int format,
                                int type,
                                double[] row,
                                double[] column)

glSeparableFilter2D

public void glSeparableFilter2D(int target,
                                int internalformat,
                                int width,
                                int height,
                                int format,
                                int type,
                                boolean[] row,
                                boolean[] column)

glSeparableFilter2D

public void glSeparableFilter2D(int target,
                                int internalformat,
                                int width,
                                int height,
                                int format,
                                int type,
                                long[] row,
                                long[] column)

glGetSeparableFilter

public void glGetSeparableFilter(int target,
                                 int format,
                                 int type,
                                 byte[] row,
                                 byte[] column,
                                 byte[] span)
Original Function-Prototype :
 
extern void glGetSeparableFilter ( GLenum target , GLenum format , GLenum type , GLvoid * row , GLvoid * column , GLvoid * span ) ;
 

glGetSeparableFilter

public void glGetSeparableFilter(int target,
                                 int format,
                                 int type,
                                 short[] row,
                                 short[] column,
                                 short[] span)

glGetSeparableFilter

public void glGetSeparableFilter(int target,
                                 int format,
                                 int type,
                                 int[] row,
                                 int[] column,
                                 int[] span)

glGetSeparableFilter

public void glGetSeparableFilter(int target,
                                 int format,
                                 int type,
                                 float[] row,
                                 float[] column,
                                 float[] span)

glGetSeparableFilter

public void glGetSeparableFilter(int target,
                                 int format,
                                 int type,
                                 double[] row,
                                 double[] column,
                                 double[] span)

glGetSeparableFilter

public void glGetSeparableFilter(int target,
                                 int format,
                                 int type,
                                 boolean[] row,
                                 boolean[] column,
                                 boolean[] span)

glGetSeparableFilter

public void glGetSeparableFilter(int target,
                                 int format,
                                 int type,
                                 long[] row,
                                 long[] column,
                                 long[] span)

glActiveTexture

public void glActiveTexture(int texture)
Original Function-Prototype :
 
extern void glActiveTexture ( GLenum texture ) ;
 

glClientActiveTexture

public void glClientActiveTexture(int texture)
Original Function-Prototype :
 
extern void glClientActiveTexture ( GLenum texture ) ;
 

glCompressedTexImage1D

public void glCompressedTexImage1D(int target,
                                   int level,
                                   int internalformat,
                                   int width,
                                   int border,
                                   int imageSize,
                                   byte[] data)
Original Function-Prototype :
 
extern void glCompressedTexImage1D ( GLenum target , GLint level , GLenum internalformat , GLsizei width , GLint border , GLsizei imageSize , const GLvoid * data ) ;
 

glCompressedTexImage1D

public void glCompressedTexImage1D(int target,
                                   int level,
                                   int internalformat,
                                   int width,
                                   int border,
                                   int imageSize,
                                   short[] data)

glCompressedTexImage1D

public void glCompressedTexImage1D(int target,
                                   int level,
                                   int internalformat,
                                   int width,
                                   int border,
                                   int imageSize,
                                   int[] data)

glCompressedTexImage1D

public void glCompressedTexImage1D(int target,
                                   int level,
                                   int internalformat,
                                   int width,
                                   int border,
                                   int imageSize,
                                   float[] data)

glCompressedTexImage1D

public void glCompressedTexImage1D(int target,
                                   int level,
                                   int internalformat,
                                   int width,
                                   int border,
                                   int imageSize,
                                   double[] data)

glCompressedTexImage1D

public void glCompressedTexImage1D(int target,
                                   int level,
                                   int internalformat,
                                   int width,
                                   int border,
                                   int imageSize,
                                   boolean[] data)

glCompressedTexImage1D

public void glCompressedTexImage1D(int target,
                                   int level,
                                   int internalformat,
                                   int width,
                                   int border,
                                   int imageSize,
                                   long[] data)

glCompressedTexImage2D

public void glCompressedTexImage2D(int target,
                                   int level,
                                   int internalformat,
                                   int width,
                                   int height,
                                   int border,
                                   int imageSize,
                                   byte[] data)
Original Function-Prototype :
 
extern void glCompressedTexImage2D ( GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLint border , GLsizei imageSize , const GLvoid * data ) ;
 

glCompressedTexImage2D

public void glCompressedTexImage2D(int target,
                                   int level,
                                   int internalformat,
                                   int width,
                                   int height,
                                   int border,
                                   int imageSize,
                                   short[] data)

glCompressedTexImage2D

public void glCompressedTexImage2D(int target,
                                   int level,
                                   int internalformat,
                                   int width,
                                   int height,
                                   int border,
                                   int imageSize,
                                   int[] data)

glCompressedTexImage2D

public void glCompressedTexImage2D(int target,
                                   int level,
                                   int internalformat,
                                   int width,
                                   int height,
                                   int border,
                                   int imageSize,
                                   float[] data)

glCompressedTexImage2D

public void glCompressedTexImage2D(int target,
                                   int level,
                                   int internalformat,
                                   int width,
                                   int height,
                                   int border,
                                   int imageSize,
                                   double[] data)

glCompressedTexImage2D

public void glCompressedTexImage2D(int target,
                                   int level,
                                   int internalformat,
                                   int width,
                                   int height,
                                   int border,
                                   int imageSize,
                                   boolean[] data)

glCompressedTexImage2D

public void glCompressedTexImage2D(int target,
                                   int level,
                                   int internalformat,
                                   int width,
                                   int height,
                                   int border,
                                   int imageSize,
                                   long[] data)

glCompressedTexImage3D

public void glCompressedTexImage3D(int target,
                                   int level,
                                   int internalformat,
                                   int width,
                                   int height,
                                   int depth,
                                   int border,
                                   int imageSize,
                                   byte[] data)
Original Function-Prototype :
 
extern void glCompressedTexImage3D ( GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLsizei imageSize , const GLvoid * data ) ;
 

glCompressedTexImage3D

public void glCompressedTexImage3D(int target,
                                   int level,
                                   int internalformat,
                                   int width,
                                   int height,
                                   int depth,
                                   int border,
                                   int imageSize,
                                   short[] data)

glCompressedTexImage3D

public void glCompressedTexImage3D(int target,
                                   int level,
                                   int internalformat,
                                   int width,
                                   int height,
                                   int depth,
                                   int border,
                                   int imageSize,
                                   int[] data)

glCompressedTexImage3D

public void glCompressedTexImage3D(int target,
                                   int level,
                                   int internalformat,
                                   int width,
                                   int height,
                                   int depth,
                                   int border,
                                   int imageSize,
                                   float[] data)

glCompressedTexImage3D

public void glCompressedTexImage3D(int target,
                                   int level,
                                   int internalformat,
                                   int width,
                                   int height,
                                   int depth,
                                   int border,
                                   int imageSize,
                                   double[] data)

glCompressedTexImage3D

public void glCompressedTexImage3D(int target,
                                   int level,
                                   int internalformat,
                                   int width,
                                   int height,
                                   int depth,
                                   int border,
                                   int imageSize,
                                   boolean[] data)

glCompressedTexImage3D

public void glCompressedTexImage3D(int target,
                                   int level,
                                   int internalformat,
                                   int width,
                                   int height,
                                   int depth,
                                   int border,
                                   int imageSize,
                                   long[] data)

glCompressedTexSubImage1D

public void glCompressedTexSubImage1D(int target,
                                      int level,
                                      int xoffset,
                                      int width,
                                      int format,
                                      int imageSize,
                                      byte[] data)
Original Function-Prototype :
 
extern void glCompressedTexSubImage1D ( GLenum target , GLint level , GLint xoffset , GLsizei width , GLenum format , GLsizei imageSize , const GLvoid * data ) ;
 

glCompressedTexSubImage1D

public void glCompressedTexSubImage1D(int target,
                                      int level,
                                      int xoffset,
                                      int width,
                                      int format,
                                      int imageSize,
                                      short[] data)

glCompressedTexSubImage1D

public void glCompressedTexSubImage1D(int target,
                                      int level,
                                      int xoffset,
                                      int width,
                                      int format,
                                      int imageSize,
                                      int[] data)

glCompressedTexSubImage1D

public void glCompressedTexSubImage1D(int target,
                                      int level,
                                      int xoffset,
                                      int width,
                                      int format,
                                      int imageSize,
                                      float[] data)

glCompressedTexSubImage1D

public void glCompressedTexSubImage1D(int target,
                                      int level,
                                      int xoffset,
                                      int width,
                                      int format,
                                      int imageSize,
                                      double[] data)

glCompressedTexSubImage1D

public void glCompressedTexSubImage1D(int target,
                                      int level,
                                      int xoffset,
                                      int width,
                                      int format,
                                      int imageSize,
                                      boolean[] data)

glCompressedTexSubImage1D

public void glCompressedTexSubImage1D(int target,
                                      int level,
                                      int xoffset,
                                      int width,
                                      int format,
                                      int imageSize,
                                      long[] data)

glCompressedTexSubImage2D

public void glCompressedTexSubImage2D(int target,
                                      int level,
                                      int xoffset,
                                      int yoffset,
                                      int width,
                                      int height,
                                      int format,
                                      int imageSize,
                                      byte[] data)
Original Function-Prototype :
 
extern void glCompressedTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLsizei imageSize , const GLvoid * data ) ;
 

glCompressedTexSubImage2D

public void glCompressedTexSubImage2D(int target,
                                      int level,
                                      int xoffset,
                                      int yoffset,
                                      int width,
                                      int height,
                                      int format,
                                      int imageSize,
                                      short[] data)

glCompressedTexSubImage2D

public void glCompressedTexSubImage2D(int target,
                                      int level,
                                      int xoffset,
                                      int yoffset,
                                      int width,
                                      int height,
                                      int format,
                                      int imageSize,
                                      int[] data)

glCompressedTexSubImage2D

public void glCompressedTexSubImage2D(int target,
                                      int level,
                                      int xoffset,
                                      int yoffset,
                                      int width,
                                      int height,
                                      int format,
                                      int imageSize,
                                      float[] data)

glCompressedTexSubImage2D

public void glCompressedTexSubImage2D(int target,
                                      int level,
                                      int xoffset,
                                      int yoffset,
                                      int width,
                                      int height,
                                      int format,
                                      int imageSize,
                                      double[] data)

glCompressedTexSubImage2D

public void glCompressedTexSubImage2D(int target,
                                      int level,
                                      int xoffset,
                                      int yoffset,
                                      int width,
                                      int height,
                                      int format,
                                      int imageSize,
                                      boolean[] data)

glCompressedTexSubImage2D

public void glCompressedTexSubImage2D(int target,
                                      int level,
                                      int xoffset,
                                      int yoffset,
                                      int width,
                                      int height,
                                      int format,
                                      int imageSize,
                                      long[] data)

glCompressedTexSubImage3D

public void glCompressedTexSubImage3D(int target,
                                      int level,
                                      int xoffset,
                                      int yoffset,
                                      int zoffset,
                                      int width,
                                      int height,
                                      int depth,
                                      int format,
                                      int imageSize,
                                      byte[] data)
Original Function-Prototype :
 
extern void glCompressedTexSubImage3D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLsizei imageSize , const GLvoid * data ) ;
 

glCompressedTexSubImage3D

public void glCompressedTexSubImage3D(int target,
                                      int level,
                                      int xoffset,
                                      int yoffset,
                                      int zoffset,
                                      int width,
                                      int height,
                                      int depth,
                                      int format,
                                      int imageSize,
                                      short[] data)

glCompressedTexSubImage3D

public void glCompressedTexSubImage3D(int target,
                                      int level,
                                      int xoffset,
                                      int yoffset,
                                      int zoffset,
                                      int width,
                                      int height,
                                      int depth,
                                      int format,
                                      int imageSize,
                                      int[] data)

glCompressedTexSubImage3D

public void glCompressedTexSubImage3D(int target,
                                      int level,
                                      int xoffset,
                                      int yoffset,
                                      int zoffset,
                                      int width,
                                      int height,
                                      int depth,
                                      int format,
                                      int imageSize,
                                      float[] data)

glCompressedTexSubImage3D

public void glCompressedTexSubImage3D(int target,
                                      int level,
                                      int xoffset,
                                      int yoffset,
                                      int zoffset,
                                      int width,
                                      int height,
                                      int depth,
                                      int format,
                                      int imageSize,
                                      double[] data)

glCompressedTexSubImage3D

public void glCompressedTexSubImage3D(int target,
                                      int level,
                                      int xoffset,
                                      int yoffset,
                                      int zoffset,
                                      int width,
                                      int height,
                                      int depth,
                                      int format,
                                      int imageSize,
                                      boolean[] data)

glCompressedTexSubImage3D

public void glCompressedTexSubImage3D(int target,
                                      int level,
                                      int xoffset,
                                      int yoffset,
                                      int zoffset,
                                      int width,
                                      int height,
                                      int depth,
                                      int format,
                                      int imageSize,
                                      long[] data)

glGetCompressedTexImage

public void glGetCompressedTexImage(int target,
                                    int lod,
                                    byte[] img)
Original Function-Prototype :
 
extern void glGetCompressedTexImage ( GLenum target , GLint lod , GLvoid * img ) ;
 

glGetCompressedTexImage

public void glGetCompressedTexImage(int target,
                                    int lod,
                                    short[] img)

glGetCompressedTexImage

public void glGetCompressedTexImage(int target,
                                    int lod,
                                    int[] img)

glGetCompressedTexImage

public void glGetCompressedTexImage(int target,
                                    int lod,
                                    float[] img)

glGetCompressedTexImage

public void glGetCompressedTexImage(int target,
                                    int lod,
                                    double[] img)

glGetCompressedTexImage

public void glGetCompressedTexImage(int target,
                                    int lod,
                                    boolean[] img)

glGetCompressedTexImage

public void glGetCompressedTexImage(int target,
                                    int lod,
                                    long[] img)

glMultiTexCoord1d

public void glMultiTexCoord1d(int target,
                              double s)
Original Function-Prototype :
 
extern void glMultiTexCoord1d ( GLenum target , GLdouble s ) ;
 

glMultiTexCoord1dv

public void glMultiTexCoord1dv(int target,
                               double[] v)
Original Function-Prototype :
 
extern void glMultiTexCoord1dv ( GLenum target , const GLdouble * v ) ;
 

glMultiTexCoord1f

public void glMultiTexCoord1f(int target,
                              float s)
Original Function-Prototype :
 
extern void glMultiTexCoord1f ( GLenum target , GLfloat s ) ;
 

glMultiTexCoord1fv

public void glMultiTexCoord1fv(int target,
                               float[] v)
Original Function-Prototype :
 
extern void glMultiTexCoord1fv ( GLenum target , const GLfloat * v ) ;
 

glMultiTexCoord1i

public void glMultiTexCoord1i(int target,
                              int s)
Original Function-Prototype :
 
extern void glMultiTexCoord1i ( GLenum target , GLint s ) ;
 

glMultiTexCoord1iv

public void glMultiTexCoord1iv(int target,
                               int[] v)
Original Function-Prototype :
 
extern void glMultiTexCoord1iv ( GLenum target , const GLint * v ) ;
 

glMultiTexCoord1s

public void glMultiTexCoord1s(int target,
                              short s)
Original Function-Prototype :
 
extern void glMultiTexCoord1s ( GLenum target , GLshort s ) ;
 

glMultiTexCoord1sv

public void glMultiTexCoord1sv(int target,
                               short[] v)
Original Function-Prototype :
 
extern void glMultiTexCoord1sv ( GLenum target , const GLshort * v ) ;
 

glMultiTexCoord2d

public void glMultiTexCoord2d(int target,
                              double s,
                              double t)
Original Function-Prototype :
 
extern void glMultiTexCoord2d ( GLenum target , GLdouble s , GLdouble t ) ;
 

glMultiTexCoord2dv

public void glMultiTexCoord2dv(int target,
                               double[] v)
Original Function-Prototype :
 
extern void glMultiTexCoord2dv ( GLenum target , const GLdouble * v ) ;
 

glMultiTexCoord2f

public void glMultiTexCoord2f(int target,
                              float s,
                              float t)
Original Function-Prototype :
 
extern void glMultiTexCoord2f ( GLenum target , GLfloat s , GLfloat t ) ;
 

glMultiTexCoord2fv

public void glMultiTexCoord2fv(int target,
                               float[] v)
Original Function-Prototype :
 
extern void glMultiTexCoord2fv ( GLenum target , const GLfloat * v ) ;
 

glMultiTexCoord2i

public void glMultiTexCoord2i(int target,
                              int s,
                              int t)
Original Function-Prototype :
 
extern void glMultiTexCoord2i ( GLenum target , GLint s , GLint t ) ;
 

glMultiTexCoord2iv

public void glMultiTexCoord2iv(int target,
                               int[] v)
Original Function-Prototype :
 
extern void glMultiTexCoord2iv ( GLenum target , const GLint * v ) ;
 

glMultiTexCoord2s

public void glMultiTexCoord2s(int target,
                              short s,
                              short t)
Original Function-Prototype :
 
extern void glMultiTexCoord2s ( GLenum target , GLshort s , GLshort t ) ;
 

glMultiTexCoord2sv

public void glMultiTexCoord2sv(int target,
                               short[] v)
Original Function-Prototype :
 
extern void glMultiTexCoord2sv ( GLenum target , const GLshort * v ) ;
 

glMultiTexCoord3d

public void glMultiTexCoord3d(int target,
                              double s,
                              double t,
                              double r)
Original Function-Prototype :
 
extern void glMultiTexCoord3d ( GLenum target , GLdouble s , GLdouble t , GLdouble r ) ;
 

glMultiTexCoord3dv

public void glMultiTexCoord3dv(int target,
                               double[] v)
Original Function-Prototype :
 
extern void glMultiTexCoord3dv ( GLenum target , const GLdouble * v ) ;
 

glMultiTexCoord3f

public void glMultiTexCoord3f(int target,
                              float s,
                              float t,
                              float r)
Original Function-Prototype :
 
extern void glMultiTexCoord3f ( GLenum target , GLfloat s , GLfloat t , GLfloat r ) ;
 

glMultiTexCoord3fv

public void glMultiTexCoord3fv(int target,
                               float[] v)
Original Function-Prototype :
 
extern void glMultiTexCoord3fv ( GLenum target , const GLfloat * v ) ;
 

glMultiTexCoord3i

public void glMultiTexCoord3i(int target,
                              int s,
                              int t,
                              int r)
Original Function-Prototype :
 
extern void glMultiTexCoord3i ( GLenum target , GLint s , GLint t , GLint r ) ;
 

glMultiTexCoord3iv

public void glMultiTexCoord3iv(int target,
                               int[] v)
Original Function-Prototype :
 
extern void glMultiTexCoord3iv ( GLenum target , const GLint * v ) ;
 

glMultiTexCoord3s

public void glMultiTexCoord3s(int target,
                              short s,
                              short t,
                              short r)
Original Function-Prototype :
 
extern void glMultiTexCoord3s ( GLenum target , GLshort s , GLshort t , GLshort r ) ;
 

glMultiTexCoord3sv

public void glMultiTexCoord3sv(int target,
                               short[] v)
Original Function-Prototype :
 
extern void glMultiTexCoord3sv ( GLenum target , const GLshort * v ) ;
 

glMultiTexCoord4d

public void glMultiTexCoord4d(int target,
                              double s,
                              double t,
                              double r,
                              double q)
Original Function-Prototype :
 
extern void glMultiTexCoord4d ( GLenum target , GLdouble s , GLdouble t , GLdouble r , GLdouble q ) ;
 

glMultiTexCoord4dv

public void glMultiTexCoord4dv(int target,
                               double[] v)
Original Function-Prototype :
 
extern void glMultiTexCoord4dv ( GLenum target , const GLdouble * v ) ;
 

glMultiTexCoord4f

public void glMultiTexCoord4f(int target,
                              float s,
                              float t,
                              float r,
                              float q)
Original Function-Prototype :
 
extern void glMultiTexCoord4f ( GLenum target , GLfloat s , GLfloat t , GLfloat r , GLfloat q ) ;
 

glMultiTexCoord4fv

public void glMultiTexCoord4fv(int target,
                               float[] v)
Original Function-Prototype :
 
extern void glMultiTexCoord4fv ( GLenum target , const GLfloat * v ) ;
 

glMultiTexCoord4i

public void glMultiTexCoord4i(int target,
                              int s,
                              int t,
                              int r,
                              int q)
Original Function-Prototype :
 
extern void glMultiTexCoord4i ( GLenum target , GLint s , GLint t , GLint r , GLint q ) ;
 

glMultiTexCoord4iv

public void glMultiTexCoord4iv(int target,
                               int[] v)
Original Function-Prototype :
 
extern void glMultiTexCoord4iv ( GLenum target , const GLint * v ) ;
 

glMultiTexCoord4s

public void glMultiTexCoord4s(int target,
                              short s,
                              short t,
                              short r,
                              short q)
Original Function-Prototype :
 
extern void glMultiTexCoord4s ( GLenum target , GLshort s , GLshort t , GLshort r , GLshort q ) ;
 

glMultiTexCoord4sv

public void glMultiTexCoord4sv(int target,
                               short[] v)
Original Function-Prototype :
 
extern void glMultiTexCoord4sv ( GLenum target , const GLshort * v ) ;
 

glLoadTransposeMatrixd

public void glLoadTransposeMatrixd(double[] m)
Original Function-Prototype :
 
extern void glLoadTransposeMatrixd ( const GLdouble m [ 16 ] ) ;
 

glLoadTransposeMatrixf

public void glLoadTransposeMatrixf(float[] m)
Original Function-Prototype :
 
extern void glLoadTransposeMatrixf ( const GLfloat m [ 16 ] ) ;
 

glMultTransposeMatrixd

public void glMultTransposeMatrixd(double[] m)
Original Function-Prototype :
 
extern void glMultTransposeMatrixd ( const GLdouble m [ 16 ] ) ;
 

glMultTransposeMatrixf

public void glMultTransposeMatrixf(float[] m)
Original Function-Prototype :
 
extern void glMultTransposeMatrixf ( const GLfloat m [ 16 ] ) ;
 

glSampleCoverage

public void glSampleCoverage(float value,
                             boolean invert)
Original Function-Prototype :
 
extern void glSampleCoverage ( GLclampf value , GLboolean invert ) ;
 

glSamplePass

public void glSamplePass(int pass)
Original Function-Prototype :
 
extern void glSamplePass ( GLenum pass ) ;
 

glActiveTextureARB

public void glActiveTextureARB(int texture)
Original Function-Prototype :
 
extern void glActiveTextureARB ( GLenum texture ) ;
 

glClientActiveTextureARB

public void glClientActiveTextureARB(int texture)
Original Function-Prototype :
 
extern void glClientActiveTextureARB ( GLenum texture ) ;
 

glMultiTexCoord1dARB

public void glMultiTexCoord1dARB(int target,
                                 double s)
Original Function-Prototype :
 
extern void glMultiTexCoord1dARB ( GLenum target , GLdouble s ) ;
 

glMultiTexCoord1dvARB

public void glMultiTexCoord1dvARB(int target,
                                  double[] v)
Original Function-Prototype :
 
extern void glMultiTexCoord1dvARB ( GLenum target , const GLdouble * v ) ;
 

glMultiTexCoord1fARB

public void glMultiTexCoord1fARB(int target,
                                 float s)
Original Function-Prototype :
 
extern void glMultiTexCoord1fARB ( GLenum target , GLfloat s ) ;
 

glMultiTexCoord1fvARB

public void glMultiTexCoord1fvARB(int target,
                                  float[] v)
Original Function-Prototype :
 
extern void glMultiTexCoord1fvARB ( GLenum target , const GLfloat * v ) ;
 

glMultiTexCoord1iARB

public void glMultiTexCoord1iARB(int target,
                                 int s)
Original Function-Prototype :
 
extern void glMultiTexCoord1iARB ( GLenum target , GLint s ) ;
 

glMultiTexCoord1ivARB

public void glMultiTexCoord1ivARB(int target,
                                  int[] v)
Original Function-Prototype :
 
extern void glMultiTexCoord1ivARB ( GLenum target , const GLint * v ) ;
 

glMultiTexCoord1sARB

public void glMultiTexCoord1sARB(int target,
                                 short s)
Original Function-Prototype :
 
extern void glMultiTexCoord1sARB ( GLenum target , GLshort s ) ;
 

glMultiTexCoord1svARB

public void glMultiTexCoord1svARB(int target,
                                  short[] v)
Original Function-Prototype :
 
extern void glMultiTexCoord1svARB ( GLenum target , const GLshort * v ) ;
 

glMultiTexCoord2dARB

public void glMultiTexCoord2dARB(int target,
                                 double s,
                                 double t)
Original Function-Prototype :
 
extern void glMultiTexCoord2dARB ( GLenum target , GLdouble s , GLdouble t ) ;
 

glMultiTexCoord2dvARB

public void glMultiTexCoord2dvARB(int target,
                                  double[] v)
Original Function-Prototype :
 
extern void glMultiTexCoord2dvARB ( GLenum target , const GLdouble * v ) ;
 

glMultiTexCoord2fARB

public void glMultiTexCoord2fARB(int target,
                                 float s,
                                 float t)
Original Function-Prototype :
 
extern void glMultiTexCoord2fARB ( GLenum target , GLfloat s , GLfloat t ) ;
 

glMultiTexCoord2fvARB

public void glMultiTexCoord2fvARB(int target,
                                  float[] v)
Original Function-Prototype :
 
extern void glMultiTexCoord2fvARB ( GLenum target , const GLfloat * v ) ;
 

glMultiTexCoord2iARB

public void glMultiTexCoord2iARB(int target,
                                 int s,
                                 int t)
Original Function-Prototype :
 
extern void glMultiTexCoord2iARB ( GLenum target , GLint s , GLint t ) ;
 

glMultiTexCoord2ivARB

public void glMultiTexCoord2ivARB(int target,
                                  int[] v)
Original Function-Prototype :
 
extern void glMultiTexCoord2ivARB ( GLenum target , const GLint * v ) ;
 

glMultiTexCoord2sARB

public void glMultiTexCoord2sARB(int target,
                                 short s,
                                 short t)
Original Function-Prototype :
 
extern void glMultiTexCoord2sARB ( GLenum target , GLshort s , GLshort t ) ;
 

glMultiTexCoord2svARB

public void glMultiTexCoord2svARB(int target,
                                  short[] v)
Original Function-Prototype :
 
extern void glMultiTexCoord2svARB ( GLenum target , const GLshort * v ) ;
 

glMultiTexCoord3dARB

public void glMultiTexCoord3dARB(int target,
                                 double s,
                                 double t,
                                 double r)
Original Function-Prototype :
 
extern void glMultiTexCoord3dARB ( GLenum target , GLdouble s , GLdouble t , GLdouble r ) ;
 

glMultiTexCoord3dvARB

public void glMultiTexCoord3dvARB(int target,
                                  double[] v)
Original Function-Prototype :
 
extern void glMultiTexCoord3dvARB ( GLenum target , const GLdouble * v ) ;
 

glMultiTexCoord3fARB

public void glMultiTexCoord3fARB(int target,
                                 float s,
                                 float t,
                                 float r)
Original Function-Prototype :
 
extern void glMultiTexCoord3fARB ( GLenum target , GLfloat s , GLfloat t , GLfloat r ) ;
 

glMultiTexCoord3fvARB

public void glMultiTexCoord3fvARB(int target,
                                  float[] v)
Original Function-Prototype :
 
extern void glMultiTexCoord3fvARB ( GLenum target , const GLfloat * v ) ;
 

glMultiTexCoord3iARB

public void glMultiTexCoord3iARB(int target,
                                 int s,
                                 int t,
                                 int r)
Original Function-Prototype :
 
extern void glMultiTexCoord3iARB ( GLenum target , GLint s , GLint t , GLint r ) ;
 

glMultiTexCoord3ivARB

public void glMultiTexCoord3ivARB(int target,
                                  int[] v)
Original Function-Prototype :
 
extern void glMultiTexCoord3ivARB ( GLenum target , const GLint * v ) ;
 

glMultiTexCoord3sARB

public void glMultiTexCoord3sARB(int target,
                                 short s,
                                 short t,
                                 short r)
Original Function-Prototype :
 
extern void glMultiTexCoord3sARB ( GLenum target , GLshort s , GLshort t , GLshort r ) ;
 

glMultiTexCoord3svARB

public void glMultiTexCoord3svARB(int target,
                                  short[] v)
Original Function-Prototype :
 
extern void glMultiTexCoord3svARB ( GLenum target , const GLshort * v ) ;
 

glMultiTexCoord4dARB

public void glMultiTexCoord4dARB(int target,
                                 double s,
                                 double t,
                                 double r,
                                 double q)
Original Function-Prototype :
 
extern void glMultiTexCoord4dARB ( GLenum target , GLdouble s , GLdouble t , GLdouble r , GLdouble q ) ;
 

glMultiTexCoord4dvARB

public void glMultiTexCoord4dvARB(int target,
                                  double[] v)
Original Function-Prototype :
 
extern void glMultiTexCoord4dvARB ( GLenum target , const GLdouble * v ) ;
 

glMultiTexCoord4fARB

public void glMultiTexCoord4fARB(int target,
                                 float s,
                                 float t,
                                 float r,
                                 float q)
Original Function-Prototype :
 
extern void glMultiTexCoord4fARB ( GLenum target , GLfloat s , GLfloat t , GLfloat r , GLfloat q ) ;
 

glMultiTexCoord4fvARB

public void glMultiTexCoord4fvARB(int target,
                                  float[] v)
Original Function-Prototype :
 
extern void glMultiTexCoord4fvARB ( GLenum target , const GLfloat * v ) ;
 

glMultiTexCoord4iARB

public void glMultiTexCoord4iARB(int target,
                                 int s,
                                 int t,
                                 int r,
                                 int q)
Original Function-Prototype :
 
extern void glMultiTexCoord4iARB ( GLenum target , GLint s , GLint t , GLint r , GLint q ) ;
 

glMultiTexCoord4ivARB

public void glMultiTexCoord4ivARB(int target,
                                  int[] v)
Original Function-Prototype :
 
extern void glMultiTexCoord4ivARB ( GLenum target , const GLint * v ) ;
 

glMultiTexCoord4sARB

public void glMultiTexCoord4sARB(int target,
                                 short s,
                                 short t,
                                 short r,
                                 short q)
Original Function-Prototype :
 
extern void glMultiTexCoord4sARB ( GLenum target , GLshort s , GLshort t , GLshort r , GLshort q ) ;
 

glMultiTexCoord4svARB

public void glMultiTexCoord4svARB(int target,
                                  short[] v)
Original Function-Prototype :
 
extern void glMultiTexCoord4svARB ( GLenum target , const GLshort * v ) ;
 

glBlendColorEXT

public void glBlendColorEXT(float red,
                            float green,
                            float blue,
                            float alpha)
Original Function-Prototype :
 
extern void glBlendColorEXT ( GLclampf red , GLclampf green , GLclampf blue , GLclampf alpha ) ;
 

glPolygonOffsetEXT

public void glPolygonOffsetEXT(float factor,
                               float bias)
Original Function-Prototype :
 
extern void glPolygonOffsetEXT ( GLfloat factor , GLfloat bias ) ;
 

glTexImage3DEXT

public void glTexImage3DEXT(int target,
                            int level,
                            int internalFormat,
                            int width,
                            int height,
                            int depth,
                            int border,
                            int format,
                            int type,
                            byte[] pixels)
Original Function-Prototype :
 
extern void glTexImage3DEXT ( GLenum target , GLint level , GLenum internalFormat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) ;
 

glTexImage3DEXT

public void glTexImage3DEXT(int target,
                            int level,
                            int internalFormat,
                            int width,
                            int height,
                            int depth,
                            int border,
                            int format,
                            int type,
                            short[] pixels)

glTexImage3DEXT

public void glTexImage3DEXT(int target,
                            int level,
                            int internalFormat,
                            int width,
                            int height,
                            int depth,
                            int border,
                            int format,
                            int type,
                            int[] pixels)

glTexImage3DEXT

public void glTexImage3DEXT(int target,
                            int level,
                            int internalFormat,
                            int width,
                            int height,
                            int depth,
                            int border,
                            int format,
                            int type,
                            float[] pixels)

glTexImage3DEXT

public void glTexImage3DEXT(int target,
                            int level,
                            int internalFormat,
                            int width,
                            int height,
                            int depth,
                            int border,
                            int format,
                            int type,
                            double[] pixels)

glTexImage3DEXT

public void glTexImage3DEXT(int target,
                            int level,
                            int internalFormat,
                            int width,
                            int height,
                            int depth,
                            int border,
                            int format,
                            int type,
                            boolean[] pixels)

glTexImage3DEXT

public void glTexImage3DEXT(int target,
                            int level,
                            int internalFormat,
                            int width,
                            int height,
                            int depth,
                            int border,
                            int format,
                            int type,
                            long[] pixels)

glTexSubImage3DEXT

public void glTexSubImage3DEXT(int target,
                               int level,
                               int xoffset,
                               int yoffset,
                               int zoffset,
                               int width,
                               int height,
                               int depth,
                               int format,
                               int type,
                               byte[] pixels)
Original Function-Prototype :
 
extern void glTexSubImage3DEXT ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLenum type , const GLvoid * pixels ) ;
 

glTexSubImage3DEXT

public void glTexSubImage3DEXT(int target,
                               int level,
                               int xoffset,
                               int yoffset,
                               int zoffset,
                               int width,
                               int height,
                               int depth,
                               int format,
                               int type,
                               short[] pixels)

glTexSubImage3DEXT

public void glTexSubImage3DEXT(int target,
                               int level,
                               int xoffset,
                               int yoffset,
                               int zoffset,
                               int width,
                               int height,
                               int depth,
                               int format,
                               int type,
                               int[] pixels)

glTexSubImage3DEXT

public void glTexSubImage3DEXT(int target,
                               int level,
                               int xoffset,
                               int yoffset,
                               int zoffset,
                               int width,
                               int height,
                               int depth,
                               int format,
                               int type,
                               float[] pixels)

glTexSubImage3DEXT

public void glTexSubImage3DEXT(int target,
                               int level,
                               int xoffset,
                               int yoffset,
                               int zoffset,
                               int width,
                               int height,
                               int depth,
                               int format,
                               int type,
                               double[] pixels)

glTexSubImage3DEXT

public void glTexSubImage3DEXT(int target,
                               int level,
                               int xoffset,
                               int yoffset,
                               int zoffset,
                               int width,
                               int height,
                               int depth,
                               int format,
                               int type,
                               boolean[] pixels)

glTexSubImage3DEXT

public void glTexSubImage3DEXT(int target,
                               int level,
                               int xoffset,
                               int yoffset,
                               int zoffset,
                               int width,
                               int height,
                               int depth,
                               int format,
                               int type,
                               long[] pixels)

glCopyTexSubImage3DEXT

public void glCopyTexSubImage3DEXT(int target,
                                   int level,
                                   int xoffset,
                                   int yoffset,
                                   int zoffset,
                                   int x,
                                   int y,
                                   int width,
                                   int height)
Original Function-Prototype :
 
extern void glCopyTexSubImage3DEXT ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLint x , GLint y , GLsizei width , GLsizei height ) ;
 

glGenTexturesEXT

public void glGenTexturesEXT(int n,
                             int[] textures)
Original Function-Prototype :
 
extern void glGenTexturesEXT ( GLsizei n , GLuint * textures ) ;
 

glDeleteTexturesEXT

public void glDeleteTexturesEXT(int n,
                                int[] textures)
Original Function-Prototype :
 
extern void glDeleteTexturesEXT ( GLsizei n , const GLuint * textures ) ;
 

glBindTextureEXT

public void glBindTextureEXT(int target,
                             int texture)
Original Function-Prototype :
 
extern void glBindTextureEXT ( GLenum target , GLuint texture ) ;
 

glPrioritizeTexturesEXT

public void glPrioritizeTexturesEXT(int n,
                                    int[] textures,
                                    float[] priorities)
Original Function-Prototype :
 
extern void glPrioritizeTexturesEXT ( GLsizei n , const GLuint * textures , const GLclampf * priorities ) ;
 

glAreTexturesResidentEXT

public boolean glAreTexturesResidentEXT(int n,
                                        int[] textures,
                                        boolean[] residences)
Original Function-Prototype :
 
extern GLboolean glAreTexturesResidentEXT ( GLsizei n , const GLuint * textures , GLboolean * residences ) ;
 

glIsTextureEXT

public boolean glIsTextureEXT(int texture)
Original Function-Prototype :
 
extern GLboolean glIsTextureEXT ( GLuint texture ) ;
 

glVertexPointerEXT

public void glVertexPointerEXT(int size,
                               int type,
                               int stride,
                               int count,
                               byte[] ptr)
Original Function-Prototype :
 
extern void glVertexPointerEXT ( GLint size , GLenum type , GLsizei stride , GLsizei count , const GLvoid * ptr ) ;
 

glVertexPointerEXT

public void glVertexPointerEXT(int size,
                               int type,
                               int stride,
                               int count,
                               short[] ptr)

glVertexPointerEXT

public void glVertexPointerEXT(int size,
                               int type,
                               int stride,
                               int count,
                               int[] ptr)

glVertexPointerEXT

public void glVertexPointerEXT(int size,
                               int type,
                               int stride,
                               int count,
                               float[] ptr)

glVertexPointerEXT

public void glVertexPointerEXT(int size,
                               int type,
                               int stride,
                               int count,
                               double[] ptr)

glVertexPointerEXT

public void glVertexPointerEXT(int size,
                               int type,
                               int stride,
                               int count,
                               boolean[] ptr)

glVertexPointerEXT

public void glVertexPointerEXT(int size,
                               int type,
                               int stride,
                               int count,
                               long[] ptr)

glNormalPointerEXT

public void glNormalPointerEXT(int type,
                               int stride,
                               int count,
                               byte[] ptr)
Original Function-Prototype :
 
extern void glNormalPointerEXT ( GLenum type , GLsizei stride , GLsizei count , const GLvoid * ptr ) ;
 

glNormalPointerEXT

public void glNormalPointerEXT(int type,
                               int stride,
                               int count,
                               short[] ptr)

glNormalPointerEXT

public void glNormalPointerEXT(int type,
                               int stride,
                               int count,
                               int[] ptr)

glNormalPointerEXT

public void glNormalPointerEXT(int type,
                               int stride,
                               int count,
                               float[] ptr)

glNormalPointerEXT

public void glNormalPointerEXT(int type,
                               int stride,
                               int count,
                               double[] ptr)

glNormalPointerEXT

public void glNormalPointerEXT(int type,
                               int stride,
                               int count,
                               boolean[] ptr)

glNormalPointerEXT

public void glNormalPointerEXT(int type,
                               int stride,
                               int count,
                               long[] ptr)

glColorPointerEXT

public void glColorPointerEXT(int size,
                              int type,
                              int stride,
                              int count,
                              byte[] ptr)
Original Function-Prototype :
 
extern void glColorPointerEXT ( GLint size , GLenum type , GLsizei stride , GLsizei count , const GLvoid * ptr ) ;
 

glColorPointerEXT

public void glColorPointerEXT(int size,
                              int type,
                              int stride,
                              int count,
                              short[] ptr)

glColorPointerEXT

public void glColorPointerEXT(int size,
                              int type,
                              int stride,
                              int count,
                              int[] ptr)

glColorPointerEXT

public void glColorPointerEXT(int size,
                              int type,
                              int stride,
                              int count,
                              float[] ptr)

glColorPointerEXT

public void glColorPointerEXT(int size,
                              int type,
                              int stride,
                              int count,
                              double[] ptr)

glColorPointerEXT

public void glColorPointerEXT(int size,
                              int type,
                              int stride,
                              int count,
                              boolean[] ptr)

glColorPointerEXT

public void glColorPointerEXT(int size,
                              int type,
                              int stride,
                              int count,
                              long[] ptr)

glIndexPointerEXT

public void glIndexPointerEXT(int type,
                              int stride,
                              int count,
                              byte[] ptr)
Original Function-Prototype :
 
extern void glIndexPointerEXT ( GLenum type , GLsizei stride , GLsizei count , const GLvoid * ptr ) ;
 

glIndexPointerEXT

public void glIndexPointerEXT(int type,
                              int stride,
                              int count,
                              short[] ptr)

glIndexPointerEXT

public void glIndexPointerEXT(int type,
                              int stride,
                              int count,
                              int[] ptr)

glIndexPointerEXT

public void glIndexPointerEXT(int type,
                              int stride,
                              int count,
                              float[] ptr)

glIndexPointerEXT

public void glIndexPointerEXT(int type,
                              int stride,
                              int count,
                              double[] ptr)

glIndexPointerEXT

public void glIndexPointerEXT(int type,
                              int stride,
                              int count,
                              boolean[] ptr)

glIndexPointerEXT

public void glIndexPointerEXT(int type,
                              int stride,
                              int count,
                              long[] ptr)

glTexCoordPointerEXT

public void glTexCoordPointerEXT(int size,
                                 int type,
                                 int stride,
                                 int count,
                                 byte[] ptr)
Original Function-Prototype :
 
extern void glTexCoordPointerEXT ( GLint size , GLenum type , GLsizei stride , GLsizei count , const GLvoid * ptr ) ;
 

glTexCoordPointerEXT

public void glTexCoordPointerEXT(int size,
                                 int type,
                                 int stride,
                                 int count,
                                 short[] ptr)

glTexCoordPointerEXT

public void glTexCoordPointerEXT(int size,
                                 int type,
                                 int stride,
                                 int count,
                                 int[] ptr)

glTexCoordPointerEXT

public void glTexCoordPointerEXT(int size,
                                 int type,
                                 int stride,
                                 int count,
                                 float[] ptr)

glTexCoordPointerEXT

public void glTexCoordPointerEXT(int size,
                                 int type,
                                 int stride,
                                 int count,
                                 double[] ptr)

glTexCoordPointerEXT

public void glTexCoordPointerEXT(int size,
                                 int type,
                                 int stride,
                                 int count,
                                 boolean[] ptr)

glTexCoordPointerEXT

public void glTexCoordPointerEXT(int size,
                                 int type,
                                 int stride,
                                 int count,
                                 long[] ptr)

glEdgeFlagPointerEXT

public void glEdgeFlagPointerEXT(int stride,
                                 int count,
                                 boolean[] ptr)
Original Function-Prototype :
 
extern void glEdgeFlagPointerEXT ( GLsizei stride , GLsizei count , const GLboolean * ptr ) ;
 

glGetPointervEXT

public void glGetPointervEXT(int pname,
                             byte[][] params)
Original Function-Prototype :
 
extern void glGetPointervEXT ( GLenum pname , GLvoid * * params ) ;
 

glGetPointervEXT

public void glGetPointervEXT(int pname,
                             short[][] params)

glGetPointervEXT

public void glGetPointervEXT(int pname,
                             int[][] params)

glGetPointervEXT

public void glGetPointervEXT(int pname,
                             float[][] params)

glGetPointervEXT

public void glGetPointervEXT(int pname,
                             double[][] params)

glGetPointervEXT

public void glGetPointervEXT(int pname,
                             boolean[][] params)

glGetPointervEXT

public void glGetPointervEXT(int pname,
                             long[][] params)

glArrayElementEXT

public void glArrayElementEXT(int i)
Original Function-Prototype :
 
extern void glArrayElementEXT ( GLint i ) ;
 

glDrawArraysEXT

public void glDrawArraysEXT(int mode,
                            int first,
                            int count)
Original Function-Prototype :
 
extern void glDrawArraysEXT ( GLenum mode , GLint first , GLsizei count ) ;
 

glBlendEquationEXT

public void glBlendEquationEXT(int mode)
Original Function-Prototype :
 
extern void glBlendEquationEXT ( GLenum mode ) ;
 

glPointParameterfEXT

public void glPointParameterfEXT(int pname,
                                 float param)
Original Function-Prototype :
 
extern void glPointParameterfEXT ( GLenum pname , GLfloat param ) ;
 

glPointParameterfvEXT

public void glPointParameterfvEXT(int pname,
                                  float[] params)
Original Function-Prototype :
 
extern void glPointParameterfvEXT ( GLenum pname , const GLfloat * params ) ;
 

glPointParameterfSGIS

public void glPointParameterfSGIS(int pname,
                                  float param)
Original Function-Prototype :
 
extern void glPointParameterfSGIS ( GLenum pname , GLfloat param ) ;
 

glPointParameterfvSGIS

public void glPointParameterfvSGIS(int pname,
                                   float[] params)
Original Function-Prototype :
 
extern void glPointParameterfvSGIS ( GLenum pname , const GLfloat * params ) ;
 

glColorTableEXT

public void glColorTableEXT(int target,
                            int internalformat,
                            int width,
                            int format,
                            int type,
                            byte[] table)
Original Function-Prototype :
 
extern void glColorTableEXT ( GLenum target , GLenum internalformat , GLsizei width , GLenum format , GLenum type , const GLvoid * table ) ;
 

glColorTableEXT

public void glColorTableEXT(int target,
                            int internalformat,
                            int width,
                            int format,
                            int type,
                            short[] table)

glColorTableEXT

public void glColorTableEXT(int target,
                            int internalformat,
                            int width,
                            int format,
                            int type,
                            int[] table)

glColorTableEXT

public void glColorTableEXT(int target,
                            int internalformat,
                            int width,
                            int format,
                            int type,
                            float[] table)

glColorTableEXT

public void glColorTableEXT(int target,
                            int internalformat,
                            int width,
                            int format,
                            int type,
                            double[] table)

glColorTableEXT

public void glColorTableEXT(int target,
                            int internalformat,
                            int width,
                            int format,
                            int type,
                            boolean[] table)

glColorTableEXT

public void glColorTableEXT(int target,
                            int internalformat,
                            int width,
                            int format,
                            int type,
                            long[] table)

glColorSubTableEXT

public void glColorSubTableEXT(int target,
                               int start,
                               int count,
                               int format,
                               int type,
                               byte[] data)
Original Function-Prototype :
 
extern void glColorSubTableEXT ( GLenum target , GLsizei start , GLsizei count , GLenum format , GLenum type , const GLvoid * data ) ;
 

glColorSubTableEXT

public void glColorSubTableEXT(int target,
                               int start,
                               int count,
                               int format,
                               int type,
                               short[] data)

glColorSubTableEXT

public void glColorSubTableEXT(int target,
                               int start,
                               int count,
                               int format,
                               int type,
                               int[] data)

glColorSubTableEXT

public void glColorSubTableEXT(int target,
                               int start,
                               int count,
                               int format,
                               int type,
                               float[] data)

glColorSubTableEXT

public void glColorSubTableEXT(int target,
                               int start,
                               int count,
                               int format,
                               int type,
                               double[] data)

glColorSubTableEXT

public void glColorSubTableEXT(int target,
                               int start,
                               int count,
                               int format,
                               int type,
                               boolean[] data)

glColorSubTableEXT

public void glColorSubTableEXT(int target,
                               int start,
                               int count,
                               int format,
                               int type,
                               long[] data)

glGetColorTableEXT

public void glGetColorTableEXT(int target,
                               int format,
                               int type,
                               byte[] table)
Original Function-Prototype :
 
extern void glGetColorTableEXT ( GLenum target , GLenum format , GLenum type , GLvoid * table ) ;
 

glGetColorTableEXT

public void glGetColorTableEXT(int target,
                               int format,
                               int type,
                               short[] table)

glGetColorTableEXT

public void glGetColorTableEXT(int target,
                               int format,
                               int type,
                               int[] table)

glGetColorTableEXT

public void glGetColorTableEXT(int target,
                               int format,
                               int type,
                               float[] table)

glGetColorTableEXT

public void glGetColorTableEXT(int target,
                               int format,
                               int type,
                               double[] table)

glGetColorTableEXT

public void glGetColorTableEXT(int target,
                               int format,
                               int type,
                               boolean[] table)

glGetColorTableEXT

public void glGetColorTableEXT(int target,
                               int format,
                               int type,
                               long[] table)

glGetColorTableParameterfvEXT

public void glGetColorTableParameterfvEXT(int target,
                                          int pname,
                                          float[] params)
Original Function-Prototype :
 
extern void glGetColorTableParameterfvEXT ( GLenum target , GLenum pname , GLfloat * params ) ;
 

glGetColorTableParameterivEXT

public void glGetColorTableParameterivEXT(int target,
                                          int pname,
                                          int[] params)
Original Function-Prototype :
 
extern void glGetColorTableParameterivEXT ( GLenum target , GLenum pname , GLint * params ) ;
 

glLockArraysEXT

public void glLockArraysEXT(int first,
                            int count)
Original Function-Prototype :
 
extern void glLockArraysEXT ( GLint first , GLsizei count ) ;
 

glUnlockArraysEXT

public void glUnlockArraysEXT()
Original Function-Prototype :
 
extern void glUnlockArraysEXT ( void ) ;
 

glLoadTransposeMatrixfARB

public void glLoadTransposeMatrixfARB(float[] arg0)
Original Function-Prototype :
 
extern void glLoadTransposeMatrixfARB ( const GLfloat * ) ;
 

glLoadTransposeMatrixdARB

public void glLoadTransposeMatrixdARB(double[] arg0)
Original Function-Prototype :
 
extern void glLoadTransposeMatrixdARB ( const GLdouble * ) ;
 

glMultTransposeMatrixfARB

public void glMultTransposeMatrixfARB(float[] arg0)
Original Function-Prototype :
 
extern void glMultTransposeMatrixfARB ( const GLfloat * ) ;
 

glMultTransposeMatrixdARB

public void glMultTransposeMatrixdARB(double[] arg0)
Original Function-Prototype :
 
extern void glMultTransposeMatrixdARB ( const GLdouble * ) ;
 

glSampleCoverageARB

public void glSampleCoverageARB(float arg0,
                                boolean arg1)
Original Function-Prototype :
 
extern void glSampleCoverageARB ( GLclampf , GLboolean ) ;
 

glCompressedTexImage3DARB

public void glCompressedTexImage3DARB(int arg0,
                                      int arg1,
                                      int arg2,
                                      int arg3,
                                      int arg4,
                                      int arg5,
                                      int arg6,
                                      int arg7,
                                      byte[] arg8)
Original Function-Prototype :
 
extern void glCompressedTexImage3DARB ( GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLsizei , const GLvoid * ) ;
 

glCompressedTexImage3DARB

public void glCompressedTexImage3DARB(int arg0,
                                      int arg1,
                                      int arg2,
                                      int arg3,
                                      int arg4,
                                      int arg5,
                                      int arg6,
                                      int arg7,
                                      short[] arg8)

glCompressedTexImage3DARB

public void glCompressedTexImage3DARB(int arg0,
                                      int arg1,
                                      int arg2,
                                      int arg3,
                                      int arg4,
                                      int arg5,
                                      int arg6,
                                      int arg7,
                                      int[] arg8)

glCompressedTexImage3DARB

public void glCompressedTexImage3DARB(int arg0,
                                      int arg1,
                                      int arg2,
                                      int arg3,
                                      int arg4,
                                      int arg5,
                                      int arg6,
                                      int arg7,
                                      float[] arg8)

glCompressedTexImage3DARB

public void glCompressedTexImage3DARB(int arg0,
                                      int arg1,
                                      int arg2,
                                      int arg3,
                                      int arg4,
                                      int arg5,
                                      int arg6,
                                      int arg7,
                                      double[] arg8)

glCompressedTexImage3DARB

public void glCompressedTexImage3DARB(int arg0,
                                      int arg1,
                                      int arg2,
                                      int arg3,
                                      int arg4,
                                      int arg5,
                                      int arg6,
                                      int arg7,
                                      boolean[] arg8)

glCompressedTexImage3DARB

public void glCompressedTexImage3DARB(int arg0,
                                      int arg1,
                                      int arg2,
                                      int arg3,
                                      int arg4,
                                      int arg5,
                                      int arg6,
                                      int arg7,
                                      long[] arg8)

glCompressedTexImage2DARB

public void glCompressedTexImage2DARB(int arg0,
                                      int arg1,
                                      int arg2,
                                      int arg3,
                                      int arg4,
                                      int arg5,
                                      int arg6,
                                      byte[] arg7)
Original Function-Prototype :
 
extern void glCompressedTexImage2DARB ( GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const GLvoid * ) ;
 

glCompressedTexImage2DARB

public void glCompressedTexImage2DARB(int arg0,
                                      int arg1,
                                      int arg2,
                                      int arg3,
                                      int arg4,
                                      int arg5,
                                      int arg6,
                                      short[] arg7)

glCompressedTexImage2DARB

public void glCompressedTexImage2DARB(int arg0,
                                      int arg1,
                                      int arg2,
                                      int arg3,
                                      int arg4,
                                      int arg5,
                                      int arg6,
                                      int[] arg7)

glCompressedTexImage2DARB

public void glCompressedTexImage2DARB(int arg0,
                                      int arg1,
                                      int arg2,
                                      int arg3,
                                      int arg4,
                                      int arg5,
                                      int arg6,
                                      float[] arg7)

glCompressedTexImage2DARB

public void glCompressedTexImage2DARB(int arg0,
                                      int arg1,
                                      int arg2,
                                      int arg3,
                                      int arg4,
                                      int arg5,
                                      int arg6,
                                      double[] arg7)

glCompressedTexImage2DARB

public void glCompressedTexImage2DARB(int arg0,
                                      int arg1,
                                      int arg2,
                                      int arg3,
                                      int arg4,
                                      int arg5,
                                      int arg6,
                                      boolean[] arg7)

glCompressedTexImage2DARB

public void glCompressedTexImage2DARB(int arg0,
                                      int arg1,
                                      int arg2,
                                      int arg3,
                                      int arg4,
                                      int arg5,
                                      int arg6,
                                      long[] arg7)

glCompressedTexImage1DARB

public void glCompressedTexImage1DARB(int arg0,
                                      int arg1,
                                      int arg2,
                                      int arg3,
                                      int arg4,
                                      int arg5,
                                      byte[] arg6)
Original Function-Prototype :
 
extern void glCompressedTexImage1DARB ( GLenum , GLint , GLenum , GLsizei , GLint , GLsizei , const GLvoid * ) ;
 

glCompressedTexImage1DARB

public void glCompressedTexImage1DARB(int arg0,
                                      int arg1,
                                      int arg2,
                                      int arg3,
                                      int arg4,
                                      int arg5,
                                      short[] arg6)

glCompressedTexImage1DARB

public void glCompressedTexImage1DARB(int arg0,
                                      int arg1,
                                      int arg2,
                                      int arg3,
                                      int arg4,
                                      int arg5,
                                      int[] arg6)

glCompressedTexImage1DARB

public void glCompressedTexImage1DARB(int arg0,
                                      int arg1,
                                      int arg2,
                                      int arg3,
                                      int arg4,
                                      int arg5,
                                      float[] arg6)

glCompressedTexImage1DARB

public void glCompressedTexImage1DARB(int arg0,
                                      int arg1,
                                      int arg2,
                                      int arg3,
                                      int arg4,
                                      int arg5,
                                      double[] arg6)

glCompressedTexImage1DARB

public void glCompressedTexImage1DARB(int arg0,
                                      int arg1,
                                      int arg2,
                                      int arg3,
                                      int arg4,
                                      int arg5,
                                      boolean[] arg6)

glCompressedTexImage1DARB

public void glCompressedTexImage1DARB(int arg0,
                                      int arg1,
                                      int arg2,
                                      int arg3,
                                      int arg4,
                                      int arg5,
                                      long[] arg6)

glCompressedTexSubImage3DARB

public void glCompressedTexSubImage3DARB(int arg0,
                                         int arg1,
                                         int arg2,
                                         int arg3,
                                         int arg4,
                                         int arg5,
                                         int arg6,
                                         int arg7,
                                         int arg8,
                                         int arg9,
                                         byte[] arg10)
Original Function-Prototype :
 
extern void glCompressedTexSubImage3DARB ( GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid * ) ;
 

glCompressedTexSubImage3DARB

public void glCompressedTexSubImage3DARB(int arg0,
                                         int arg1,
                                         int arg2,
                                         int arg3,
                                         int arg4,
                                         int arg5,
                                         int arg6,
                                         int arg7,
                                         int arg8,
                                         int arg9,
                                         short[] arg10)

glCompressedTexSubImage3DARB

public void glCompressedTexSubImage3DARB(int arg0,
                                         int arg1,
                                         int arg2,
                                         int arg3,
                                         int arg4,
                                         int arg5,
                                         int arg6,
                                         int arg7,
                                         int arg8,
                                         int arg9,
                                         int[] arg10)

glCompressedTexSubImage3DARB

public void glCompressedTexSubImage3DARB(int arg0,
                                         int arg1,
                                         int arg2,
                                         int arg3,
                                         int arg4,
                                         int arg5,
                                         int arg6,
                                         int arg7,
                                         int arg8,
                                         int arg9,
                                         float[] arg10)

glCompressedTexSubImage3DARB

public void glCompressedTexSubImage3DARB(int arg0,
                                         int arg1,
                                         int arg2,
                                         int arg3,
                                         int arg4,
                                         int arg5,
                                         int arg6,
                                         int arg7,
                                         int arg8,
                                         int arg9,
                                         double[] arg10)

glCompressedTexSubImage3DARB

public void glCompressedTexSubImage3DARB(int arg0,
                                         int arg1,
                                         int arg2,
                                         int arg3,
                                         int arg4,
                                         int arg5,
                                         int arg6,
                                         int arg7,
                                         int arg8,
                                         int arg9,
                                         boolean[] arg10)

glCompressedTexSubImage3DARB

public void glCompressedTexSubImage3DARB(int arg0,
                                         int arg1,
                                         int arg2,
                                         int arg3,
                                         int arg4,
                                         int arg5,
                                         int arg6,
                                         int arg7,
                                         int arg8,
                                         int arg9,
                                         long[] arg10)

glCompressedTexSubImage2DARB

public void glCompressedTexSubImage2DARB(int arg0,
                                         int arg1,
                                         int arg2,
                                         int arg3,
                                         int arg4,
                                         int arg5,
                                         int arg6,
                                         int arg7,
                                         byte[] arg8)
Original Function-Prototype :
 
extern void glCompressedTexSubImage2DARB ( GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid * ) ;
 

glCompressedTexSubImage2DARB

public void glCompressedTexSubImage2DARB(int arg0,
                                         int arg1,
                                         int arg2,
                                         int arg3,
                                         int arg4,
                                         int arg5,
                                         int arg6,
                                         int arg7,
                                         short[] arg8)

glCompressedTexSubImage2DARB

public void glCompressedTexSubImage2DARB(int arg0,
                                         int arg1,
                                         int arg2,
                                         int arg3,
                                         int arg4,
                                         int arg5,
                                         int arg6,
                                         int arg7,
                                         int[] arg8)

glCompressedTexSubImage2DARB

public void glCompressedTexSubImage2DARB(int arg0,
                                         int arg1,
                                         int arg2,
                                         int arg3,
                                         int arg4,
                                         int arg5,
                                         int arg6,
                                         int arg7,
                                         float[] arg8)

glCompressedTexSubImage2DARB

public void glCompressedTexSubImage2DARB(int arg0,
                                         int arg1,
                                         int arg2,
                                         int arg3,
                                         int arg4,
                                         int arg5,
                                         int arg6,
                                         int arg7,
                                         double[] arg8)

glCompressedTexSubImage2DARB

public void glCompressedTexSubImage2DARB(int arg0,
                                         int arg1,
                                         int arg2,
                                         int arg3,
                                         int arg4,
                                         int arg5,
                                         int arg6,
                                         int arg7,
                                         boolean[] arg8)

glCompressedTexSubImage2DARB

public void glCompressedTexSubImage2DARB(int arg0,
                                         int arg1,
                                         int arg2,
                                         int arg3,
                                         int arg4,
                                         int arg5,
                                         int arg6,
                                         int arg7,
                                         long[] arg8)

glCompressedTexSubImage1DARB

public void glCompressedTexSubImage1DARB(int arg0,
                                         int arg1,
                                         int arg2,
                                         int arg3,
                                         int arg4,
                                         int arg5,
                                         byte[] arg6)
Original Function-Prototype :
 
extern void glCompressedTexSubImage1DARB ( GLenum , GLint , GLint , GLsizei , GLenum , GLsizei , const GLvoid * ) ;
 

glCompressedTexSubImage1DARB

public void glCompressedTexSubImage1DARB(int arg0,
                                         int arg1,
                                         int arg2,
                                         int arg3,
                                         int arg4,
                                         int arg5,
                                         short[] arg6)

glCompressedTexSubImage1DARB

public void glCompressedTexSubImage1DARB(int arg0,
                                         int arg1,
                                         int arg2,
                                         int arg3,
                                         int arg4,
                                         int arg5,
                                         int[] arg6)

glCompressedTexSubImage1DARB

public void glCompressedTexSubImage1DARB(int arg0,
                                         int arg1,
                                         int arg2,
                                         int arg3,
                                         int arg4,
                                         int arg5,
                                         float[] arg6)

glCompressedTexSubImage1DARB

public void glCompressedTexSubImage1DARB(int arg0,
                                         int arg1,
                                         int arg2,
                                         int arg3,
                                         int arg4,
                                         int arg5,
                                         double[] arg6)

glCompressedTexSubImage1DARB

public void glCompressedTexSubImage1DARB(int arg0,
                                         int arg1,
                                         int arg2,
                                         int arg3,
                                         int arg4,
                                         int arg5,
                                         boolean[] arg6)

glCompressedTexSubImage1DARB

public void glCompressedTexSubImage1DARB(int arg0,
                                         int arg1,
                                         int arg2,
                                         int arg3,
                                         int arg4,
                                         int arg5,
                                         long[] arg6)

glGetCompressedTexImageARB

public void glGetCompressedTexImageARB(int arg0,
                                       int arg1,
                                       byte[] arg2)
Original Function-Prototype :
 
extern void glGetCompressedTexImageARB ( GLenum , GLint , void * ) ;
 

glGetCompressedTexImageARB

public void glGetCompressedTexImageARB(int arg0,
                                       int arg1,
                                       short[] arg2)

glGetCompressedTexImageARB

public void glGetCompressedTexImageARB(int arg0,
                                       int arg1,
                                       int[] arg2)

glGetCompressedTexImageARB

public void glGetCompressedTexImageARB(int arg0,
                                       int arg1,
                                       float[] arg2)

glGetCompressedTexImageARB

public void glGetCompressedTexImageARB(int arg0,
                                       int arg1,
                                       double[] arg2)

glGetCompressedTexImageARB

public void glGetCompressedTexImageARB(int arg0,
                                       int arg1,
                                       boolean[] arg2)

glGetCompressedTexImageARB

public void glGetCompressedTexImageARB(int arg0,
                                       int arg1,
                                       long[] arg2)

glWeightbvARB

public void glWeightbvARB(int arg0,
                          byte[] arg1)
Original Function-Prototype :
 
extern void glWeightbvARB ( GLint , const GLbyte * ) ;
 

glWeightsvARB

public void glWeightsvARB(int arg0,
                          short[] arg1)
Original Function-Prototype :
 
extern void glWeightsvARB ( GLint , const GLshort * ) ;
 

glWeightivARB

public void glWeightivARB(int arg0,
                          int[] arg1)
Original Function-Prototype :
 
extern void glWeightivARB ( GLint , const GLint * ) ;
 

glWeightfvARB

public void glWeightfvARB(int arg0,
                          float[] arg1)
Original Function-Prototype :
 
extern void glWeightfvARB ( GLint , const GLfloat * ) ;
 

glWeightdvARB

public void glWeightdvARB(int arg0,
                          double[] arg1)
Original Function-Prototype :
 
extern void glWeightdvARB ( GLint , const GLdouble * ) ;
 

glWeightubvARB

public void glWeightubvARB(int arg0,
                           byte[] arg1)
Original Function-Prototype :
 
extern void glWeightubvARB ( GLint , const GLubyte * ) ;
 

glWeightusvARB

public void glWeightusvARB(int arg0,
                           short[] arg1)
Original Function-Prototype :
 
extern void glWeightusvARB ( GLint , const GLushort * ) ;
 

glWeightuivARB

public void glWeightuivARB(int arg0,
                           int[] arg1)
Original Function-Prototype :
 
extern void glWeightuivARB ( GLint , const GLuint * ) ;
 

glWeightPointerARB

public void glWeightPointerARB(int arg0,
                               int arg1,
                               int arg2,
                               byte[] arg3)
Original Function-Prototype :
 
extern void glWeightPointerARB ( GLint , GLenum , GLsizei , const GLvoid * ) ;
 

glWeightPointerARB

public void glWeightPointerARB(int arg0,
                               int arg1,
                               int arg2,
                               short[] arg3)

glWeightPointerARB

public void glWeightPointerARB(int arg0,
                               int arg1,
                               int arg2,
                               int[] arg3)

glWeightPointerARB

public void glWeightPointerARB(int arg0,
                               int arg1,
                               int arg2,
                               float[] arg3)

glWeightPointerARB

public void glWeightPointerARB(int arg0,
                               int arg1,
                               int arg2,
                               double[] arg3)

glWeightPointerARB

public void glWeightPointerARB(int arg0,
                               int arg1,
                               int arg2,
                               boolean[] arg3)

glWeightPointerARB

public void glWeightPointerARB(int arg0,
                               int arg1,
                               int arg2,
                               long[] arg3)

glVertexBlendARB

public void glVertexBlendARB(int arg0)
Original Function-Prototype :
 
extern void glVertexBlendARB ( GLint ) ;
 

glCurrentPaletteMatrixARB

public void glCurrentPaletteMatrixARB(int arg0)
Original Function-Prototype :
 
extern void glCurrentPaletteMatrixARB ( GLint ) ;
 

glMatrixIndexubvARB

public void glMatrixIndexubvARB(int arg0,
                                byte[] arg1)
Original Function-Prototype :
 
extern void glMatrixIndexubvARB ( GLint , const GLubyte * ) ;
 

glMatrixIndexusvARB

public void glMatrixIndexusvARB(int arg0,
                                short[] arg1)
Original Function-Prototype :
 
extern void glMatrixIndexusvARB ( GLint , const GLushort * ) ;
 

glMatrixIndexuivARB

public void glMatrixIndexuivARB(int arg0,
                                int[] arg1)
Original Function-Prototype :
 
extern void glMatrixIndexuivARB ( GLint , const GLuint * ) ;
 

glMatrixIndexPointerARB

public void glMatrixIndexPointerARB(int arg0,
                                    int arg1,
                                    int arg2,
                                    byte[] arg3)
Original Function-Prototype :
 
extern void glMatrixIndexPointerARB ( GLint , GLenum , GLsizei , const GLvoid * ) ;
 

glMatrixIndexPointerARB

public void glMatrixIndexPointerARB(int arg0,
                                    int arg1,
                                    int arg2,
                                    short[] arg3)

glMatrixIndexPointerARB

public void glMatrixIndexPointerARB(int arg0,
                                    int arg1,
                                    int arg2,
                                    int[] arg3)

glMatrixIndexPointerARB

public void glMatrixIndexPointerARB(int arg0,
                                    int arg1,
                                    int arg2,
                                    float[] arg3)

glMatrixIndexPointerARB

public void glMatrixIndexPointerARB(int arg0,
                                    int arg1,
                                    int arg2,
                                    double[] arg3)

glMatrixIndexPointerARB

public void glMatrixIndexPointerARB(int arg0,
                                    int arg1,
                                    int arg2,
                                    boolean[] arg3)

glMatrixIndexPointerARB

public void glMatrixIndexPointerARB(int arg0,
                                    int arg1,
                                    int arg2,
                                    long[] arg3)

glGetTexFilterFuncSGIS

public void glGetTexFilterFuncSGIS(int arg0,
                                   int arg1,
                                   float[] arg2)
Original Function-Prototype :
 
extern void glGetTexFilterFuncSGIS ( GLenum , GLenum , GLfloat * ) ;
 

glTexFilterFuncSGIS

public void glTexFilterFuncSGIS(int arg0,
                                int arg1,
                                int arg2,
                                float[] arg3)
Original Function-Prototype :
 
extern void glTexFilterFuncSGIS ( GLenum , GLenum , GLsizei , const GLfloat * ) ;
 

glTexSubImage1DEXT

public void glTexSubImage1DEXT(int arg0,
                               int arg1,
                               int arg2,
                               int arg3,
                               int arg4,
                               int arg5,
                               byte[] arg6)
Original Function-Prototype :
 
extern void glTexSubImage1DEXT ( GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid * ) ;
 

glTexSubImage1DEXT

public void glTexSubImage1DEXT(int arg0,
                               int arg1,
                               int arg2,
                               int arg3,
                               int arg4,
                               int arg5,
                               short[] arg6)

glTexSubImage1DEXT

public void glTexSubImage1DEXT(int arg0,
                               int arg1,
                               int arg2,
                               int arg3,
                               int arg4,
                               int arg5,
                               int[] arg6)

glTexSubImage1DEXT

public void glTexSubImage1DEXT(int arg0,
                               int arg1,
                               int arg2,
                               int arg3,
                               int arg4,
                               int arg5,
                               float[] arg6)

glTexSubImage1DEXT

public void glTexSubImage1DEXT(int arg0,
                               int arg1,
                               int arg2,
                               int arg3,
                               int arg4,
                               int arg5,
                               double[] arg6)

glTexSubImage1DEXT

public void glTexSubImage1DEXT(int arg0,
                               int arg1,
                               int arg2,
                               int arg3,
                               int arg4,
                               int arg5,
                               boolean[] arg6)

glTexSubImage1DEXT

public void glTexSubImage1DEXT(int arg0,
                               int arg1,
                               int arg2,
                               int arg3,
                               int arg4,
                               int arg5,
                               long[] arg6)

glTexSubImage2DEXT

public void glTexSubImage2DEXT(int arg0,
                               int arg1,
                               int arg2,
                               int arg3,
                               int arg4,
                               int arg5,
                               int arg6,
                               int arg7,
                               byte[] arg8)
Original Function-Prototype :
 
extern void glTexSubImage2DEXT ( GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid * ) ;
 

glTexSubImage2DEXT

public void glTexSubImage2DEXT(int arg0,
                               int arg1,
                               int arg2,
                               int arg3,
                               int arg4,
                               int arg5,
                               int arg6,
                               int arg7,
                               short[] arg8)

glTexSubImage2DEXT

public void glTexSubImage2DEXT(int arg0,
                               int arg1,
                               int arg2,
                               int arg3,
                               int arg4,
                               int arg5,
                               int arg6,
                               int arg7,
                               int[] arg8)

glTexSubImage2DEXT

public void glTexSubImage2DEXT(int arg0,
                               int arg1,
                               int arg2,
                               int arg3,
                               int arg4,
                               int arg5,
                               int arg6,
                               int arg7,
                               float[] arg8)

glTexSubImage2DEXT

public void glTexSubImage2DEXT(int arg0,
                               int arg1,
                               int arg2,
                               int arg3,
                               int arg4,
                               int arg5,
                               int arg6,
                               int arg7,
                               double[] arg8)

glTexSubImage2DEXT

public void glTexSubImage2DEXT(int arg0,
                               int arg1,
                               int arg2,
                               int arg3,
                               int arg4,
                               int arg5,
                               int arg6,
                               int arg7,
                               boolean[] arg8)

glTexSubImage2DEXT

public void glTexSubImage2DEXT(int arg0,
                               int arg1,
                               int arg2,
                               int arg3,
                               int arg4,
                               int arg5,
                               int arg6,
                               int arg7,
                               long[] arg8)

glCopyTexImage1DEXT

public void glCopyTexImage1DEXT(int arg0,
                                int arg1,
                                int arg2,
                                int arg3,
                                int arg4,
                                int arg5,
                                int arg6)
Original Function-Prototype :
 
extern void glCopyTexImage1DEXT ( GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLint ) ;
 

glCopyTexImage2DEXT

public void glCopyTexImage2DEXT(int arg0,
                                int arg1,
                                int arg2,
                                int arg3,
                                int arg4,
                                int arg5,
                                int arg6,
                                int arg7)
Original Function-Prototype :
 
extern void glCopyTexImage2DEXT ( GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint ) ;
 

glCopyTexSubImage1DEXT

public void glCopyTexSubImage1DEXT(int arg0,
                                   int arg1,
                                   int arg2,
                                   int arg3,
                                   int arg4,
                                   int arg5)
Original Function-Prototype :
 
extern void glCopyTexSubImage1DEXT ( GLenum , GLint , GLint , GLint , GLint , GLsizei ) ;
 

glCopyTexSubImage2DEXT

public void glCopyTexSubImage2DEXT(int arg0,
                                   int arg1,
                                   int arg2,
                                   int arg3,
                                   int arg4,
                                   int arg5,
                                   int arg6,
                                   int arg7)
Original Function-Prototype :
 
extern void glCopyTexSubImage2DEXT ( GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei ) ;
 

glGetHistogramEXT

public void glGetHistogramEXT(int arg0,
                              boolean arg1,
                              int arg2,
                              int arg3,
                              byte[] arg4)
Original Function-Prototype :
 
extern void glGetHistogramEXT ( GLenum , GLboolean , GLenum , GLenum , GLvoid * ) ;
 

glGetHistogramEXT

public void glGetHistogramEXT(int arg0,
                              boolean arg1,
                              int arg2,
                              int arg3,
                              short[] arg4)

glGetHistogramEXT

public void glGetHistogramEXT(int arg0,
                              boolean arg1,
                              int arg2,
                              int arg3,
                              int[] arg4)

glGetHistogramEXT

public void glGetHistogramEXT(int arg0,
                              boolean arg1,
                              int arg2,
                              int arg3,
                              float[] arg4)

glGetHistogramEXT

public void glGetHistogramEXT(int arg0,
                              boolean arg1,
                              int arg2,
                              int arg3,
                              double[] arg4)

glGetHistogramEXT

public void glGetHistogramEXT(int arg0,
                              boolean arg1,
                              int arg2,
                              int arg3,
                              boolean[] arg4)

glGetHistogramEXT

public void glGetHistogramEXT(int arg0,
                              boolean arg1,
                              int arg2,
                              int arg3,
                              long[] arg4)

glGetHistogramParameterfvEXT

public void glGetHistogramParameterfvEXT(int arg0,
                                         int arg1,
                                         float[] arg2)
Original Function-Prototype :
 
extern void glGetHistogramParameterfvEXT ( GLenum , GLenum , GLfloat * ) ;
 

glGetHistogramParameterivEXT

public void glGetHistogramParameterivEXT(int arg0,
                                         int arg1,
                                         int[] arg2)
Original Function-Prototype :
 
extern void glGetHistogramParameterivEXT ( GLenum , GLenum , GLint * ) ;
 

glGetMinmaxEXT

public void glGetMinmaxEXT(int arg0,
                           boolean arg1,
                           int arg2,
                           int arg3,
                           byte[] arg4)
Original Function-Prototype :
 
extern void glGetMinmaxEXT ( GLenum , GLboolean , GLenum , GLenum , GLvoid * ) ;
 

glGetMinmaxEXT

public void glGetMinmaxEXT(int arg0,
                           boolean arg1,
                           int arg2,
                           int arg3,
                           short[] arg4)

glGetMinmaxEXT

public void glGetMinmaxEXT(int arg0,
                           boolean arg1,
                           int arg2,
                           int arg3,
                           int[] arg4)

glGetMinmaxEXT

public void glGetMinmaxEXT(int arg0,
                           boolean arg1,
                           int arg2,
                           int arg3,
                           float[] arg4)

glGetMinmaxEXT

public void glGetMinmaxEXT(int arg0,
                           boolean arg1,
                           int arg2,
                           int arg3,
                           double[] arg4)

glGetMinmaxEXT

public void glGetMinmaxEXT(int arg0,
                           boolean arg1,
                           int arg2,
                           int arg3,
                           boolean[] arg4)

glGetMinmaxEXT

public void glGetMinmaxEXT(int arg0,
                           boolean arg1,
                           int arg2,
                           int arg3,
                           long[] arg4)

glGetMinmaxParameterfvEXT

public void glGetMinmaxParameterfvEXT(int arg0,
                                      int arg1,
                                      float[] arg2)
Original Function-Prototype :
 
extern void glGetMinmaxParameterfvEXT ( GLenum , GLenum , GLfloat * ) ;
 

glGetMinmaxParameterivEXT

public void glGetMinmaxParameterivEXT(int arg0,
                                      int arg1,
                                      int[] arg2)
Original Function-Prototype :
 
extern void glGetMinmaxParameterivEXT ( GLenum , GLenum , GLint * ) ;
 

glHistogramEXT

public void glHistogramEXT(int arg0,
                           int arg1,
                           int arg2,
                           boolean arg3)
Original Function-Prototype :
 
extern void glHistogramEXT ( GLenum , GLsizei , GLenum , GLboolean ) ;
 

glMinmaxEXT

public void glMinmaxEXT(int arg0,
                        int arg1,
                        boolean arg2)
Original Function-Prototype :
 
extern void glMinmaxEXT ( GLenum , GLenum , GLboolean ) ;
 

glResetHistogramEXT

public void glResetHistogramEXT(int arg0)
Original Function-Prototype :
 
extern void glResetHistogramEXT ( GLenum ) ;
 

glResetMinmaxEXT

public void glResetMinmaxEXT(int arg0)
Original Function-Prototype :
 
extern void glResetMinmaxEXT ( GLenum ) ;
 

glConvolutionFilter1DEXT

public void glConvolutionFilter1DEXT(int arg0,
                                     int arg1,
                                     int arg2,
                                     int arg3,
                                     int arg4,
                                     byte[] arg5)
Original Function-Prototype :
 
extern void glConvolutionFilter1DEXT ( GLenum , GLenum , GLsizei , GLenum , GLenum , const GLvoid * ) ;
 

glConvolutionFilter1DEXT

public void glConvolutionFilter1DEXT(int arg0,
                                     int arg1,
                                     int arg2,
                                     int arg3,
                                     int arg4,
                                     short[] arg5)

glConvolutionFilter1DEXT

public void glConvolutionFilter1DEXT(int arg0,
                                     int arg1,
                                     int arg2,
                                     int arg3,
                                     int arg4,
                                     int[] arg5)

glConvolutionFilter1DEXT

public void glConvolutionFilter1DEXT(int arg0,
                                     int arg1,
                                     int arg2,
                                     int arg3,
                                     int arg4,
                                     float[] arg5)

glConvolutionFilter1DEXT

public void glConvolutionFilter1DEXT(int arg0,
                                     int arg1,
                                     int arg2,
                                     int arg3,
                                     int arg4,
                                     double[] arg5)

glConvolutionFilter1DEXT

public void glConvolutionFilter1DEXT(int arg0,
                                     int arg1,
                                     int arg2,
                                     int arg3,
                                     int arg4,
                                     boolean[] arg5)

glConvolutionFilter1DEXT

public void glConvolutionFilter1DEXT(int arg0,
                                     int arg1,
                                     int arg2,
                                     int arg3,
                                     int arg4,
                                     long[] arg5)

glConvolutionFilter2DEXT

public void glConvolutionFilter2DEXT(int arg0,
                                     int arg1,
                                     int arg2,
                                     int arg3,
                                     int arg4,
                                     int arg5,
                                     byte[] arg6)
Original Function-Prototype :
 
extern void glConvolutionFilter2DEXT ( GLenum , GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid * ) ;
 

glConvolutionFilter2DEXT

public void glConvolutionFilter2DEXT(int arg0,
                                     int arg1,
                                     int arg2,
                                     int arg3,
                                     int arg4,
                                     int arg5,
                                     short[] arg6)

glConvolutionFilter2DEXT

public void glConvolutionFilter2DEXT(int arg0,
                                     int arg1,
                                     int arg2,
                                     int arg3,
                                     int arg4,
                                     int arg5,
                                     int[] arg6)

glConvolutionFilter2DEXT

public void glConvolutionFilter2DEXT(int arg0,
                                     int arg1,
                                     int arg2,
                                     int arg3,
                                     int arg4,
                                     int arg5,
                                     float[] arg6)

glConvolutionFilter2DEXT

public void glConvolutionFilter2DEXT(int arg0,
                                     int arg1,
                                     int arg2,
                                     int arg3,
                                     int arg4,
                                     int arg5,
                                     double[] arg6)

glConvolutionFilter2DEXT

public void glConvolutionFilter2DEXT(int arg0,
                                     int arg1,
                                     int arg2,
                                     int arg3,
                                     int arg4,
                                     int arg5,
                                     boolean[] arg6)

glConvolutionFilter2DEXT

public void glConvolutionFilter2DEXT(int arg0,
                                     int arg1,
                                     int arg2,
                                     int arg3,
                                     int arg4,
                                     int arg5,
                                     long[] arg6)

glConvolutionParameterfEXT

public void glConvolutionParameterfEXT(int arg0,
                                       int arg1,
                                       float arg2)
Original Function-Prototype :
 
extern void glConvolutionParameterfEXT ( GLenum , GLenum , GLfloat ) ;
 

glConvolutionParameterfvEXT

public void glConvolutionParameterfvEXT(int arg0,
                                        int arg1,
                                        float[] arg2)
Original Function-Prototype :
 
extern void glConvolutionParameterfvEXT ( GLenum , GLenum , const GLfloat * ) ;
 

glConvolutionParameteriEXT

public void glConvolutionParameteriEXT(int arg0,
                                       int arg1,
                                       int arg2)
Original Function-Prototype :
 
extern void glConvolutionParameteriEXT ( GLenum , GLenum , GLint ) ;
 

glConvolutionParameterivEXT

public void glConvolutionParameterivEXT(int arg0,
                                        int arg1,
                                        int[] arg2)
Original Function-Prototype :
 
extern void glConvolutionParameterivEXT ( GLenum , GLenum , const GLint * ) ;
 

glCopyConvolutionFilter1DEXT

public void glCopyConvolutionFilter1DEXT(int arg0,
                                         int arg1,
                                         int arg2,
                                         int arg3,
                                         int arg4)
Original Function-Prototype :
 
extern void glCopyConvolutionFilter1DEXT ( GLenum , GLenum , GLint , GLint , GLsizei ) ;
 

glCopyConvolutionFilter2DEXT

public void glCopyConvolutionFilter2DEXT(int arg0,
                                         int arg1,
                                         int arg2,
                                         int arg3,
                                         int arg4,
                                         int arg5)
Original Function-Prototype :
 
extern void glCopyConvolutionFilter2DEXT ( GLenum , GLenum , GLint , GLint , GLsizei , GLsizei ) ;
 

glGetConvolutionFilterEXT

public void glGetConvolutionFilterEXT(int arg0,
                                      int arg1,
                                      int arg2,
                                      byte[] arg3)
Original Function-Prototype :
 
extern void glGetConvolutionFilterEXT ( GLenum , GLenum , GLenum , GLvoid * ) ;
 

glGetConvolutionFilterEXT

public void glGetConvolutionFilterEXT(int arg0,
                                      int arg1,
                                      int arg2,
                                      short[] arg3)

glGetConvolutionFilterEXT

public void glGetConvolutionFilterEXT(int arg0,
                                      int arg1,
                                      int arg2,
                                      int[] arg3)

glGetConvolutionFilterEXT

public void glGetConvolutionFilterEXT(int arg0,
                                      int arg1,
                                      int arg2,
                                      float[] arg3)

glGetConvolutionFilterEXT

public void glGetConvolutionFilterEXT(int arg0,
                                      int arg1,
                                      int arg2,
                                      double[] arg3)

glGetConvolutionFilterEXT

public void glGetConvolutionFilterEXT(int arg0,
                                      int arg1,
                                      int arg2,
                                      boolean[] arg3)

glGetConvolutionFilterEXT

public void glGetConvolutionFilterEXT(int arg0,
                                      int arg1,
                                      int arg2,
                                      long[] arg3)

glGetConvolutionParameterfvEXT

public void glGetConvolutionParameterfvEXT(int arg0,
                                           int arg1,
                                           float[] arg2)
Original Function-Prototype :
 
extern void glGetConvolutionParameterfvEXT ( GLenum , GLenum , GLfloat * ) ;
 

glGetConvolutionParameterivEXT

public void glGetConvolutionParameterivEXT(int arg0,
                                           int arg1,
                                           int[] arg2)
Original Function-Prototype :
 
extern void glGetConvolutionParameterivEXT ( GLenum , GLenum , GLint * ) ;
 

glGetSeparableFilterEXT

public void glGetSeparableFilterEXT(int arg0,
                                    int arg1,
                                    int arg2,
                                    byte[] arg3,
                                    byte[] arg4,
                                    byte[] arg5)
Original Function-Prototype :
 
extern void glGetSeparableFilterEXT ( GLenum , GLenum , GLenum , GLvoid * , GLvoid * , GLvoid * ) ;
 

glGetSeparableFilterEXT

public void glGetSeparableFilterEXT(int arg0,
                                    int arg1,
                                    int arg2,
                                    short[] arg3,
                                    short[] arg4,
                                    short[] arg5)

glGetSeparableFilterEXT

public void glGetSeparableFilterEXT(int arg0,
                                    int arg1,
                                    int arg2,
                                    int[] arg3,
                                    int[] arg4,
                                    int[] arg5)

glGetSeparableFilterEXT

public void glGetSeparableFilterEXT(int arg0,
                                    int arg1,
                                    int arg2,
                                    float[] arg3,
                                    float[] arg4,
                                    float[] arg5)

glGetSeparableFilterEXT

public void glGetSeparableFilterEXT(int arg0,
                                    int arg1,
                                    int arg2,
                                    double[] arg3,
                                    double[] arg4,
                                    double[] arg5)

glGetSeparableFilterEXT

public void glGetSeparableFilterEXT(int arg0,
                                    int arg1,
                                    int arg2,
                                    boolean[] arg3,
                                    boolean[] arg4,
                                    boolean[] arg5)

glGetSeparableFilterEXT

public void glGetSeparableFilterEXT(int arg0,
                                    int arg1,
                                    int arg2,
                                    long[] arg3,
                                    long[] arg4,
                                    long[] arg5)

glSeparableFilter2DEXT

public void glSeparableFilter2DEXT(int arg0,
                                   int arg1,
                                   int arg2,
                                   int arg3,
                                   int arg4,
                                   int arg5,
                                   byte[] arg6,
                                   byte[] arg7)
Original Function-Prototype :
 
extern void glSeparableFilter2DEXT ( GLenum , GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid * , const GLvoid * ) ;
 

glSeparableFilter2DEXT

public void glSeparableFilter2DEXT(int arg0,
                                   int arg1,
                                   int arg2,
                                   int arg3,
                                   int arg4,
                                   int arg5,
                                   short[] arg6,
                                   short[] arg7)

glSeparableFilter2DEXT

public void glSeparableFilter2DEXT(int arg0,
                                   int arg1,
                                   int arg2,
                                   int arg3,
                                   int arg4,
                                   int arg5,
                                   int[] arg6,
                                   int[] arg7)

glSeparableFilter2DEXT

public void glSeparableFilter2DEXT(int arg0,
                                   int arg1,
                                   int arg2,
                                   int arg3,
                                   int arg4,
                                   int arg5,
                                   float[] arg6,
                                   float[] arg7)

glSeparableFilter2DEXT

public void glSeparableFilter2DEXT(int arg0,
                                   int arg1,
                                   int arg2,
                                   int arg3,
                                   int arg4,
                                   int arg5,
                                   double[] arg6,
                                   double[] arg7)

glSeparableFilter2DEXT

public void glSeparableFilter2DEXT(int arg0,
                                   int arg1,
                                   int arg2,
                                   int arg3,
                                   int arg4,
                                   int arg5,
                                   boolean[] arg6,
                                   boolean[] arg7)

glSeparableFilter2DEXT

public void glSeparableFilter2DEXT(int arg0,
                                   int arg1,
                                   int arg2,
                                   int arg3,
                                   int arg4,
                                   int arg5,
                                   long[] arg6,
                                   long[] arg7)

glColorTableSGI

public void glColorTableSGI(int arg0,
                            int arg1,
                            int arg2,
                            int arg3,
                            int arg4,
                            byte[] arg5)
Original Function-Prototype :
 
extern void glColorTableSGI ( GLenum , GLenum , GLsizei , GLenum , GLenum , const GLvoid * ) ;
 

glColorTableSGI

public void glColorTableSGI(int arg0,
                            int arg1,
                            int arg2,
                            int arg3,
                            int arg4,
                            short[] arg5)

glColorTableSGI

public void glColorTableSGI(int arg0,
                            int arg1,
                            int arg2,
                            int arg3,
                            int arg4,
                            int[] arg5)

glColorTableSGI

public void glColorTableSGI(int arg0,
                            int arg1,
                            int arg2,
                            int arg3,
                            int arg4,
                            float[] arg5)

glColorTableSGI

public void glColorTableSGI(int arg0,
                            int arg1,
                            int arg2,
                            int arg3,
                            int arg4,
                            double[] arg5)

glColorTableSGI

public void glColorTableSGI(int arg0,
                            int arg1,
                            int arg2,
                            int arg3,
                            int arg4,
                            boolean[] arg5)

glColorTableSGI

public void glColorTableSGI(int arg0,
                            int arg1,
                            int arg2,
                            int arg3,
                            int arg4,
                            long[] arg5)

glColorTableParameterfvSGI

public void glColorTableParameterfvSGI(int arg0,
                                       int arg1,
                                       float[] arg2)
Original Function-Prototype :
 
extern void glColorTableParameterfvSGI ( GLenum , GLenum , const GLfloat * ) ;
 

glColorTableParameterivSGI

public void glColorTableParameterivSGI(int arg0,
                                       int arg1,
                                       int[] arg2)
Original Function-Prototype :
 
extern void glColorTableParameterivSGI ( GLenum , GLenum , const GLint * ) ;
 

glCopyColorTableSGI

public void glCopyColorTableSGI(int arg0,
                                int arg1,
                                int arg2,
                                int arg3,
                                int arg4)
Original Function-Prototype :
 
extern void glCopyColorTableSGI ( GLenum , GLenum , GLint , GLint , GLsizei ) ;
 

glGetColorTableSGI

public void glGetColorTableSGI(int arg0,
                               int arg1,
                               int arg2,
                               byte[] arg3)
Original Function-Prototype :
 
extern void glGetColorTableSGI ( GLenum , GLenum , GLenum , GLvoid * ) ;
 

glGetColorTableSGI

public void glGetColorTableSGI(int arg0,
                               int arg1,
                               int arg2,
                               short[] arg3)

glGetColorTableSGI

public void glGetColorTableSGI(int arg0,
                               int arg1,
                               int arg2,
                               int[] arg3)

glGetColorTableSGI

public void glGetColorTableSGI(int arg0,
                               int arg1,
                               int arg2,
                               float[] arg3)

glGetColorTableSGI

public void glGetColorTableSGI(int arg0,
                               int arg1,
                               int arg2,
                               double[] arg3)

glGetColorTableSGI

public void glGetColorTableSGI(int arg0,
                               int arg1,
                               int arg2,
                               boolean[] arg3)

glGetColorTableSGI

public void glGetColorTableSGI(int arg0,
                               int arg1,
                               int arg2,
                               long[] arg3)

glGetColorTableParameterfvSGI

public void glGetColorTableParameterfvSGI(int arg0,
                                          int arg1,
                                          float[] arg2)
Original Function-Prototype :
 
extern void glGetColorTableParameterfvSGI ( GLenum , GLenum , GLfloat * ) ;
 

glGetColorTableParameterivSGI

public void glGetColorTableParameterivSGI(int arg0,
                                          int arg1,
                                          int[] arg2)
Original Function-Prototype :
 
extern void glGetColorTableParameterivSGI ( GLenum , GLenum , GLint * ) ;
 

glPixelTexGenSGIX

public void glPixelTexGenSGIX(int arg0)
Original Function-Prototype :
 
extern void glPixelTexGenSGIX ( GLenum ) ;
 

glPixelTexGenParameteriSGIS

public void glPixelTexGenParameteriSGIS(int arg0,
                                        int arg1)
Original Function-Prototype :
 
extern void glPixelTexGenParameteriSGIS ( GLenum , GLint ) ;
 

glPixelTexGenParameterivSGIS

public void glPixelTexGenParameterivSGIS(int arg0,
                                         int[] arg1)
Original Function-Prototype :
 
extern void glPixelTexGenParameterivSGIS ( GLenum , const GLint * ) ;
 

glPixelTexGenParameterfSGIS

public void glPixelTexGenParameterfSGIS(int arg0,
                                        float arg1)
Original Function-Prototype :
 
extern void glPixelTexGenParameterfSGIS ( GLenum , GLfloat ) ;
 

glPixelTexGenParameterfvSGIS

public void glPixelTexGenParameterfvSGIS(int arg0,
                                         float[] arg1)
Original Function-Prototype :
 
extern void glPixelTexGenParameterfvSGIS ( GLenum , const GLfloat * ) ;
 

glGetPixelTexGenParameterivSGIS

public void glGetPixelTexGenParameterivSGIS(int arg0,
                                            int[] arg1)
Original Function-Prototype :
 
extern void glGetPixelTexGenParameterivSGIS ( GLenum , GLint * ) ;
 

glGetPixelTexGenParameterfvSGIS

public void glGetPixelTexGenParameterfvSGIS(int arg0,
                                            float[] arg1)
Original Function-Prototype :
 
extern void glGetPixelTexGenParameterfvSGIS ( GLenum , GLfloat * ) ;
 

glTexImage4DSGIS

public void glTexImage4DSGIS(int arg0,
                             int arg1,
                             int arg2,
                             int arg3,
                             int arg4,
                             int arg5,
                             int arg6,
                             int arg7,
                             int arg8,
                             int arg9,
                             byte[] arg10)
Original Function-Prototype :
 
extern void glTexImage4DSGIS ( GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid * ) ;
 

glTexImage4DSGIS

public void glTexImage4DSGIS(int arg0,
                             int arg1,
                             int arg2,
                             int arg3,
                             int arg4,
                             int arg5,
                             int arg6,
                             int arg7,
                             int arg8,
                             int arg9,
                             short[] arg10)

glTexImage4DSGIS

public void glTexImage4DSGIS(int arg0,
                             int arg1,
                             int arg2,
                             int arg3,
                             int arg4,
                             int arg5,
                             int arg6,
                             int arg7,
                             int arg8,
                             int arg9,
                             int[] arg10)

glTexImage4DSGIS

public void glTexImage4DSGIS(int arg0,
                             int arg1,
                             int arg2,
                             int arg3,
                             int arg4,
                             int arg5,
                             int arg6,
                             int arg7,
                             int arg8,
                             int arg9,
                             float[] arg10)

glTexImage4DSGIS

public void glTexImage4DSGIS(int arg0,
                             int arg1,
                             int arg2,
                             int arg3,
                             int arg4,
                             int arg5,
                             int arg6,
                             int arg7,
                             int arg8,
                             int arg9,
                             double[] arg10)

glTexImage4DSGIS

public void glTexImage4DSGIS(int arg0,
                             int arg1,
                             int arg2,
                             int arg3,
                             int arg4,
                             int arg5,
                             int arg6,
                             int arg7,
                             int arg8,
                             int arg9,
                             boolean[] arg10)

glTexImage4DSGIS

public void glTexImage4DSGIS(int arg0,
                             int arg1,
                             int arg2,
                             int arg3,
                             int arg4,
                             int arg5,
                             int arg6,
                             int arg7,
                             int arg8,
                             int arg9,
                             long[] arg10)

glTexSubImage4DSGIS

public void glTexSubImage4DSGIS(int arg0,
                                int arg1,
                                int arg2,
                                int arg3,
                                int arg4,
                                int arg5,
                                int arg6,
                                int arg7,
                                int arg8,
                                int arg9,
                                int arg10,
                                int arg11,
                                byte[] arg12)
Original Function-Prototype :
 
extern void glTexSubImage4DSGIS ( GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const GLvoid * ) ;
 

glTexSubImage4DSGIS

public void glTexSubImage4DSGIS(int arg0,
                                int arg1,
                                int arg2,
                                int arg3,
                                int arg4,
                                int arg5,
                                int arg6,
                                int arg7,
                                int arg8,
                                int arg9,
                                int arg10,
                                int arg11,
                                short[] arg12)

glTexSubImage4DSGIS

public void glTexSubImage4DSGIS(int arg0,
                                int arg1,
                                int arg2,
                                int arg3,
                                int arg4,
                                int arg5,
                                int arg6,
                                int arg7,
                                int arg8,
                                int arg9,
                                int arg10,
                                int arg11,
                                int[] arg12)

glTexSubImage4DSGIS

public void glTexSubImage4DSGIS(int arg0,
                                int arg1,
                                int arg2,
                                int arg3,
                                int arg4,
                                int arg5,
                                int arg6,
                                int arg7,
                                int arg8,
                                int arg9,
                                int arg10,
                                int arg11,
                                float[] arg12)

glTexSubImage4DSGIS

public void glTexSubImage4DSGIS(int arg0,
                                int arg1,
                                int arg2,
                                int arg3,
                                int arg4,
                                int arg5,
                                int arg6,
                                int arg7,
                                int arg8,
                                int arg9,
                                int arg10,
                                int arg11,
                                double[] arg12)

glTexSubImage4DSGIS

public void glTexSubImage4DSGIS(int arg0,
                                int arg1,
                                int arg2,
                                int arg3,
                                int arg4,
                                int arg5,
                                int arg6,
                                int arg7,
                                int arg8,
                                int arg9,
                                int arg10,
                                int arg11,
                                boolean[] arg12)

glTexSubImage4DSGIS

public void glTexSubImage4DSGIS(int arg0,
                                int arg1,
                                int arg2,
                                int arg3,
                                int arg4,
                                int arg5,
                                int arg6,
                                int arg7,
                                int arg8,
                                int arg9,
                                int arg10,
                                int arg11,
                                long[] arg12)

glDetailTexFuncSGIS

public void glDetailTexFuncSGIS(int arg0,
                                int arg1,
                                float[] arg2)
Original Function-Prototype :
 
extern void glDetailTexFuncSGIS ( GLenum , GLsizei , const GLfloat * ) ;
 

glGetDetailTexFuncSGIS

public void glGetDetailTexFuncSGIS(int arg0,
                                   float[] arg1)
Original Function-Prototype :
 
extern void glGetDetailTexFuncSGIS ( GLenum , GLfloat * ) ;
 

glSharpenTexFuncSGIS

public void glSharpenTexFuncSGIS(int arg0,
                                 int arg1,
                                 float[] arg2)
Original Function-Prototype :
 
extern void glSharpenTexFuncSGIS ( GLenum , GLsizei , const GLfloat * ) ;
 

glGetSharpenTexFuncSGIS

public void glGetSharpenTexFuncSGIS(int arg0,
                                    float[] arg1)
Original Function-Prototype :
 
extern void glGetSharpenTexFuncSGIS ( GLenum , GLfloat * ) ;
 

glSampleMaskSGIS

public void glSampleMaskSGIS(float arg0,
                             boolean arg1)
Original Function-Prototype :
 
extern void glSampleMaskSGIS ( GLclampf , GLboolean ) ;
 

glSamplePatternSGIS

public void glSamplePatternSGIS(int arg0)
Original Function-Prototype :
 
extern void glSamplePatternSGIS ( GLenum ) ;
 

glSpriteParameterfSGIX

public void glSpriteParameterfSGIX(int arg0,
                                   float arg1)
Original Function-Prototype :
 
extern void glSpriteParameterfSGIX ( GLenum , GLfloat ) ;
 

glSpriteParameterfvSGIX

public void glSpriteParameterfvSGIX(int arg0,
                                    float[] arg1)
Original Function-Prototype :
 
extern void glSpriteParameterfvSGIX ( GLenum , const GLfloat * ) ;
 

glSpriteParameteriSGIX

public void glSpriteParameteriSGIX(int arg0,
                                   int arg1)
Original Function-Prototype :
 
extern void glSpriteParameteriSGIX ( GLenum , GLint ) ;
 

glSpriteParameterivSGIX

public void glSpriteParameterivSGIX(int arg0,
                                    int[] arg1)
Original Function-Prototype :
 
extern void glSpriteParameterivSGIX ( GLenum , const GLint * ) ;
 

glPointParameterfARB

public void glPointParameterfARB(int arg0,
                                 float arg1)
Original Function-Prototype :
 
extern void glPointParameterfARB ( GLenum , GLfloat ) ;
 

glPointParameterfvARB

public void glPointParameterfvARB(int arg0,
                                  float[] arg1)
Original Function-Prototype :
 
extern void glPointParameterfvARB ( GLenum , const GLfloat * ) ;
 

glGetInstrumentsSGIX

public int glGetInstrumentsSGIX()
Original Function-Prototype :
 
extern GLint glGetInstrumentsSGIX ( void ) ;
 

glInstrumentsBufferSGIX

public void glInstrumentsBufferSGIX(int arg0,
                                    int[] arg1)
Original Function-Prototype :
 
extern void glInstrumentsBufferSGIX ( GLsizei , GLint * ) ;
 

glPollInstrumentsSGIX

public int glPollInstrumentsSGIX(int[] arg0)
Original Function-Prototype :
 
extern GLint glPollInstrumentsSGIX ( GLint * ) ;
 

glReadInstrumentsSGIX

public void glReadInstrumentsSGIX(int arg0)
Original Function-Prototype :
 
extern void glReadInstrumentsSGIX ( GLint ) ;
 

glStartInstrumentsSGIX

public void glStartInstrumentsSGIX()
Original Function-Prototype :
 
extern void glStartInstrumentsSGIX ( void ) ;
 

glStopInstrumentsSGIX

public void glStopInstrumentsSGIX(int arg0)
Original Function-Prototype :
 
extern void glStopInstrumentsSGIX ( GLint ) ;
 

glFrameZoomSGIX

public void glFrameZoomSGIX(int arg0)
Original Function-Prototype :
 
extern void glFrameZoomSGIX ( GLint ) ;
 

glTagSampleBufferSGIX

public void glTagSampleBufferSGIX()
Original Function-Prototype :
 
extern void glTagSampleBufferSGIX ( void ) ;
 

glDeformationMap3dSGIX

public void glDeformationMap3dSGIX(int arg0,
                                   double arg1,
                                   double arg2,
                                   int arg3,
                                   int arg4,
                                   double arg5,
                                   double arg6,
                                   int arg7,
                                   int arg8,
                                   double arg9,
                                   double arg10,
                                   int arg11,
                                   int arg12,
                                   double[] arg13)
Original Function-Prototype :
 
extern void glDeformationMap3dSGIX ( GLenum , GLdouble , GLdouble , GLint , GLint , GLdouble , GLdouble , GLint , GLint , GLdouble , GLdouble , GLint , GLint , const GLdouble * ) ;
 

glDeformationMap3fSGIX

public void glDeformationMap3fSGIX(int arg0,
                                   float arg1,
                                   float arg2,
                                   int arg3,
                                   int arg4,
                                   float arg5,
                                   float arg6,
                                   int arg7,
                                   int arg8,
                                   float arg9,
                                   float arg10,
                                   int arg11,
                                   int arg12,
                                   float[] arg13)
Original Function-Prototype :
 
extern void glDeformationMap3fSGIX ( GLenum , GLfloat , GLfloat , GLint , GLint , GLfloat , GLfloat , GLint , GLint , GLfloat , GLfloat , GLint , GLint , const GLfloat * ) ;
 

glDeformSGIX

public void glDeformSGIX(int arg0)
Original Function-Prototype :
 
extern void glDeformSGIX ( GLbitfield ) ;
 

glLoadIdentityDeformationMapSGIX

public void glLoadIdentityDeformationMapSGIX(int arg0)
Original Function-Prototype :
 
extern void glLoadIdentityDeformationMapSGIX ( GLbitfield ) ;
 

glReferencePlaneSGIX

public void glReferencePlaneSGIX(double[] arg0)
Original Function-Prototype :
 
extern void glReferencePlaneSGIX ( const GLdouble * ) ;
 

glFlushRasterSGIX

public void glFlushRasterSGIX()
Original Function-Prototype :
 
extern void glFlushRasterSGIX ( void ) ;
 

glFogFuncSGIS

public void glFogFuncSGIS(int arg0,
                          float[] arg1)
Original Function-Prototype :
 
extern void glFogFuncSGIS ( GLsizei , const GLfloat * ) ;
 

glGetFogFuncSGIS

public void glGetFogFuncSGIS(float[] arg0)
Original Function-Prototype :
 
extern void glGetFogFuncSGIS ( GLfloat * ) ;
 

glImageTransformParameteriHP

public void glImageTransformParameteriHP(int arg0,
                                         int arg1,
                                         int arg2)
Original Function-Prototype :
 
extern void glImageTransformParameteriHP ( GLenum , GLenum , GLint ) ;
 

glImageTransformParameterfHP

public void glImageTransformParameterfHP(int arg0,
                                         int arg1,
                                         float arg2)
Original Function-Prototype :
 
extern void glImageTransformParameterfHP ( GLenum , GLenum , GLfloat ) ;
 

glImageTransformParameterivHP

public void glImageTransformParameterivHP(int arg0,
                                          int arg1,
                                          int[] arg2)
Original Function-Prototype :
 
extern void glImageTransformParameterivHP ( GLenum , GLenum , const GLint * ) ;
 

glImageTransformParameterfvHP

public void glImageTransformParameterfvHP(int arg0,
                                          int arg1,
                                          float[] arg2)
Original Function-Prototype :
 
extern void glImageTransformParameterfvHP ( GLenum , GLenum , const GLfloat * ) ;
 

glGetImageTransformParameterivHP

public void glGetImageTransformParameterivHP(int arg0,
                                             int arg1,
                                             int[] arg2)
Original Function-Prototype :
 
extern void glGetImageTransformParameterivHP ( GLenum , GLenum , GLint * ) ;
 

glGetImageTransformParameterfvHP

public void glGetImageTransformParameterfvHP(int arg0,
                                             int arg1,
                                             float[] arg2)
Original Function-Prototype :
 
extern void glGetImageTransformParameterfvHP ( GLenum , GLenum , GLfloat * ) ;
 

glCopyColorSubTableEXT

public void glCopyColorSubTableEXT(int arg0,
                                   int arg1,
                                   int arg2,
                                   int arg3,
                                   int arg4)
Original Function-Prototype :
 
extern void glCopyColorSubTableEXT ( GLenum , GLsizei , GLint , GLint , GLsizei ) ;
 

glHintPGI

public void glHintPGI(int arg0,
                      int arg1)
Original Function-Prototype :
 
extern void glHintPGI ( GLenum , GLint ) ;
 

glGetListParameterfvSGIX

public void glGetListParameterfvSGIX(int arg0,
                                     int arg1,
                                     float[] arg2)
Original Function-Prototype :
 
extern void glGetListParameterfvSGIX ( GLuint , GLenum , GLfloat * ) ;
 

glGetListParameterivSGIX

public void glGetListParameterivSGIX(int arg0,
                                     int arg1,
                                     int[] arg2)
Original Function-Prototype :
 
extern void glGetListParameterivSGIX ( GLuint , GLenum , GLint * ) ;
 

glListParameterfSGIX

public void glListParameterfSGIX(int arg0,
                                 int arg1,
                                 float arg2)
Original Function-Prototype :
 
extern void glListParameterfSGIX ( GLuint , GLenum , GLfloat ) ;
 

glListParameterfvSGIX

public void glListParameterfvSGIX(int arg0,
                                  int arg1,
                                  float[] arg2)
Original Function-Prototype :
 
extern void glListParameterfvSGIX ( GLuint , GLenum , const GLfloat * ) ;
 

glListParameteriSGIX

public void glListParameteriSGIX(int arg0,
                                 int arg1,
                                 int arg2)
Original Function-Prototype :
 
extern void glListParameteriSGIX ( GLuint , GLenum , GLint ) ;
 

glListParameterivSGIX

public void glListParameterivSGIX(int arg0,
                                  int arg1,
                                  int[] arg2)
Original Function-Prototype :
 
extern void glListParameterivSGIX ( GLuint , GLenum , const GLint * ) ;
 

glIndexMaterialEXT

public void glIndexMaterialEXT(int arg0,
                               int arg1)
Original Function-Prototype :
 
extern void glIndexMaterialEXT ( GLenum , GLenum ) ;
 

glIndexFuncEXT

public void glIndexFuncEXT(int arg0,
                           float arg1)
Original Function-Prototype :
 
extern void glIndexFuncEXT ( GLenum , GLclampf ) ;
 

glCullParameterdvEXT

public void glCullParameterdvEXT(int arg0,
                                 double[] arg1)
Original Function-Prototype :
 
extern void glCullParameterdvEXT ( GLenum , GLdouble * ) ;
 

glCullParameterfvEXT

public void glCullParameterfvEXT(int arg0,
                                 float[] arg1)
Original Function-Prototype :
 
extern void glCullParameterfvEXT ( GLenum , GLfloat * ) ;
 

glFragmentColorMaterialSGIX

public void glFragmentColorMaterialSGIX(int arg0,
                                        int arg1)
Original Function-Prototype :
 
extern void glFragmentColorMaterialSGIX ( GLenum , GLenum ) ;
 

glFragmentLightfSGIX

public void glFragmentLightfSGIX(int arg0,
                                 int arg1,
                                 float arg2)
Original Function-Prototype :
 
extern void glFragmentLightfSGIX ( GLenum , GLenum , GLfloat ) ;
 

glFragmentLightfvSGIX

public void glFragmentLightfvSGIX(int arg0,
                                  int arg1,
                                  float[] arg2)
Original Function-Prototype :
 
extern void glFragmentLightfvSGIX ( GLenum , GLenum , const GLfloat * ) ;
 

glFragmentLightiSGIX

public void glFragmentLightiSGIX(int arg0,
                                 int arg1,
                                 int arg2)
Original Function-Prototype :
 
extern void glFragmentLightiSGIX ( GLenum , GLenum , GLint ) ;
 

glFragmentLightivSGIX

public void glFragmentLightivSGIX(int arg0,
                                  int arg1,
                                  int[] arg2)
Original Function-Prototype :
 
extern void glFragmentLightivSGIX ( GLenum , GLenum , const GLint * ) ;
 

glFragmentLightModelfSGIX

public void glFragmentLightModelfSGIX(int arg0,
                                      float arg1)
Original Function-Prototype :
 
extern void glFragmentLightModelfSGIX ( GLenum , GLfloat ) ;
 

glFragmentLightModelfvSGIX

public void glFragmentLightModelfvSGIX(int arg0,
                                       float[] arg1)
Original Function-Prototype :
 
extern void glFragmentLightModelfvSGIX ( GLenum , const GLfloat * ) ;
 

glFragmentLightModeliSGIX

public void glFragmentLightModeliSGIX(int arg0,
                                      int arg1)
Original Function-Prototype :
 
extern void glFragmentLightModeliSGIX ( GLenum , GLint ) ;
 

glFragmentLightModelivSGIX

public void glFragmentLightModelivSGIX(int arg0,
                                       int[] arg1)
Original Function-Prototype :
 
extern void glFragmentLightModelivSGIX ( GLenum , const GLint * ) ;
 

glFragmentMaterialfSGIX

public void glFragmentMaterialfSGIX(int arg0,
                                    int arg1,
                                    float arg2)
Original Function-Prototype :
 
extern void glFragmentMaterialfSGIX ( GLenum , GLenum , GLfloat ) ;
 

glFragmentMaterialfvSGIX

public void glFragmentMaterialfvSGIX(int arg0,
                                     int arg1,
                                     float[] arg2)
Original Function-Prototype :
 
extern void glFragmentMaterialfvSGIX ( GLenum , GLenum , const GLfloat * ) ;
 

glFragmentMaterialiSGIX

public void glFragmentMaterialiSGIX(int arg0,
                                    int arg1,
                                    int arg2)
Original Function-Prototype :
 
extern void glFragmentMaterialiSGIX ( GLenum , GLenum , GLint ) ;
 

glFragmentMaterialivSGIX

public void glFragmentMaterialivSGIX(int arg0,
                                     int arg1,
                                     int[] arg2)
Original Function-Prototype :
 
extern void glFragmentMaterialivSGIX ( GLenum , GLenum , const GLint * ) ;
 

glGetFragmentLightfvSGIX

public void glGetFragmentLightfvSGIX(int arg0,
                                     int arg1,
                                     float[] arg2)
Original Function-Prototype :
 
extern void glGetFragmentLightfvSGIX ( GLenum , GLenum , GLfloat * ) ;
 

glGetFragmentLightivSGIX

public void glGetFragmentLightivSGIX(int arg0,
                                     int arg1,
                                     int[] arg2)
Original Function-Prototype :
 
extern void glGetFragmentLightivSGIX ( GLenum , GLenum , GLint * ) ;
 

glGetFragmentMaterialfvSGIX

public void glGetFragmentMaterialfvSGIX(int arg0,
                                        int arg1,
                                        float[] arg2)
Original Function-Prototype :
 
extern void glGetFragmentMaterialfvSGIX ( GLenum , GLenum , GLfloat * ) ;
 

glGetFragmentMaterialivSGIX

public void glGetFragmentMaterialivSGIX(int arg0,
                                        int arg1,
                                        int[] arg2)
Original Function-Prototype :
 
extern void glGetFragmentMaterialivSGIX ( GLenum , GLenum , GLint * ) ;
 

glLightEnviSGIX

public void glLightEnviSGIX(int arg0,
                            int arg1)
Original Function-Prototype :
 
extern void glLightEnviSGIX ( GLenum , GLint ) ;
 

glDrawRangeElementsEXT

public void glDrawRangeElementsEXT(int arg0,
                                   int arg1,
                                   int arg2,
                                   int arg3,
                                   int arg4,
                                   byte[] arg5)
Original Function-Prototype :
 
extern void glDrawRangeElementsEXT ( GLenum , GLuint , GLuint , GLsizei , GLenum , const GLvoid * ) ;
 

glDrawRangeElementsEXT

public void glDrawRangeElementsEXT(int arg0,
                                   int arg1,
                                   int arg2,
                                   int arg3,
                                   int arg4,
                                   short[] arg5)

glDrawRangeElementsEXT

public void glDrawRangeElementsEXT(int arg0,
                                   int arg1,
                                   int arg2,
                                   int arg3,
                                   int arg4,
                                   int[] arg5)

glDrawRangeElementsEXT

public void glDrawRangeElementsEXT(int arg0,
                                   int arg1,
                                   int arg2,
                                   int arg3,
                                   int arg4,
                                   float[] arg5)

glDrawRangeElementsEXT

public void glDrawRangeElementsEXT(int arg0,
                                   int arg1,
                                   int arg2,
                                   int arg3,
                                   int arg4,
                                   double[] arg5)

glDrawRangeElementsEXT

public void glDrawRangeElementsEXT(int arg0,
                                   int arg1,
                                   int arg2,
                                   int arg3,
                                   int arg4,
                                   boolean[] arg5)

glDrawRangeElementsEXT

public void glDrawRangeElementsEXT(int arg0,
                                   int arg1,
                                   int arg2,
                                   int arg3,
                                   int arg4,
                                   long[] arg5)

glApplyTextureEXT

public void glApplyTextureEXT(int arg0)
Original Function-Prototype :
 
extern void glApplyTextureEXT ( GLenum ) ;
 

glTextureLightEXT

public void glTextureLightEXT(int arg0)
Original Function-Prototype :
 
extern void glTextureLightEXT ( GLenum ) ;
 

glTextureMaterialEXT

public void glTextureMaterialEXT(int arg0,
                                 int arg1)
Original Function-Prototype :
 
extern void glTextureMaterialEXT ( GLenum , GLenum ) ;
 

glAsyncMarkerSGIX

public void glAsyncMarkerSGIX(int arg0)
Original Function-Prototype :
 
extern void glAsyncMarkerSGIX ( GLuint ) ;
 

glFinishAsyncSGIX

public int glFinishAsyncSGIX(int[] arg0)
Original Function-Prototype :
 
extern GLint glFinishAsyncSGIX ( GLuint * ) ;
 

glPollAsyncSGIX

public int glPollAsyncSGIX(int[] arg0)
Original Function-Prototype :
 
extern GLint glPollAsyncSGIX ( GLuint * ) ;
 

glGenAsyncMarkersSGIX

public int glGenAsyncMarkersSGIX(int arg0)
Original Function-Prototype :
 
extern GLuint glGenAsyncMarkersSGIX ( GLsizei ) ;
 

glDeleteAsyncMarkersSGIX

public void glDeleteAsyncMarkersSGIX(int arg0,
                                     int arg1)
Original Function-Prototype :
 
extern void glDeleteAsyncMarkersSGIX ( GLuint , GLsizei ) ;
 

glIsAsyncMarkerSGIX

public boolean glIsAsyncMarkerSGIX(int arg0)
Original Function-Prototype :
 
extern GLboolean glIsAsyncMarkerSGIX ( GLuint ) ;
 

glVertexPointervINTEL

public void glVertexPointervINTEL(int arg0,
                                  int arg1,
                                  byte[][] arg2)
Original Function-Prototype :
 
extern void glVertexPointervINTEL ( GLint , GLenum , const GLvoid * * ) ;
 

glVertexPointervINTEL

public void glVertexPointervINTEL(int arg0,
                                  int arg1,
                                  short[][] arg2)

glVertexPointervINTEL

public void glVertexPointervINTEL(int arg0,
                                  int arg1,
                                  int[][] arg2)

glVertexPointervINTEL

public void glVertexPointervINTEL(int arg0,
                                  int arg1,
                                  float[][] arg2)

glVertexPointervINTEL

public void glVertexPointervINTEL(int arg0,
                                  int arg1,
                                  double[][] arg2)

glVertexPointervINTEL

public void glVertexPointervINTEL(int arg0,
                                  int arg1,
                                  boolean[][] arg2)

glVertexPointervINTEL

public void glVertexPointervINTEL(int arg0,
                                  int arg1,
                                  long[][] arg2)

glNormalPointervINTEL

public void glNormalPointervINTEL(int arg0,
                                  byte[][] arg1)
Original Function-Prototype :
 
extern void glNormalPointervINTEL ( GLenum , const GLvoid * * ) ;
 

glNormalPointervINTEL

public void glNormalPointervINTEL(int arg0,
                                  short[][] arg1)

glNormalPointervINTEL

public void glNormalPointervINTEL(int arg0,
                                  int[][] arg1)

glNormalPointervINTEL

public void glNormalPointervINTEL(int arg0,
                                  float[][] arg1)

glNormalPointervINTEL

public void glNormalPointervINTEL(int arg0,
                                  double[][] arg1)

glNormalPointervINTEL

public void glNormalPointervINTEL(int arg0,
                                  boolean[][] arg1)

glNormalPointervINTEL

public void glNormalPointervINTEL(int arg0,
                                  long[][] arg1)

glColorPointervINTEL

public void glColorPointervINTEL(int arg0,
                                 int arg1,
                                 byte[][] arg2)
Original Function-Prototype :
 
extern void glColorPointervINTEL ( GLint , GLenum , const GLvoid * * ) ;
 

glColorPointervINTEL

public void glColorPointervINTEL(int arg0,
                                 int arg1,
                                 short[][] arg2)

glColorPointervINTEL

public void glColorPointervINTEL(int arg0,
                                 int arg1,
                                 int[][] arg2)

glColorPointervINTEL

public void glColorPointervINTEL(int arg0,
                                 int arg1,
                                 float[][] arg2)

glColorPointervINTEL

public void glColorPointervINTEL(int arg0,
                                 int arg1,
                                 double[][] arg2)

glColorPointervINTEL

public void glColorPointervINTEL(int arg0,
                                 int arg1,
                                 boolean[][] arg2)

glColorPointervINTEL

public void glColorPointervINTEL(int arg0,
                                 int arg1,
                                 long[][] arg2)

glTexCoordPointervINTEL

public void glTexCoordPointervINTEL(int arg0,
                                    int arg1,
                                    byte[][] arg2)
Original Function-Prototype :
 
extern void glTexCoordPointervINTEL ( GLint , GLenum , const GLvoid * * ) ;
 

glTexCoordPointervINTEL

public void glTexCoordPointervINTEL(int arg0,
                                    int arg1,
                                    short[][] arg2)

glTexCoordPointervINTEL

public void glTexCoordPointervINTEL(int arg0,
                                    int arg1,
                                    int[][] arg2)

glTexCoordPointervINTEL

public void glTexCoordPointervINTEL(int arg0,
                                    int arg1,
                                    float[][] arg2)

glTexCoordPointervINTEL

public void glTexCoordPointervINTEL(int arg0,
                                    int arg1,
                                    double[][] arg2)

glTexCoordPointervINTEL

public void glTexCoordPointervINTEL(int arg0,
                                    int arg1,
                                    boolean[][] arg2)

glTexCoordPointervINTEL

public void glTexCoordPointervINTEL(int arg0,
                                    int arg1,
                                    long[][] arg2)

glPixelTransformParameteriEXT

public void glPixelTransformParameteriEXT(int arg0,
                                          int arg1,
                                          int arg2)
Original Function-Prototype :
 
extern void glPixelTransformParameteriEXT ( GLenum , GLenum , GLint ) ;
 

glPixelTransformParameterfEXT

public void glPixelTransformParameterfEXT(int arg0,
                                          int arg1,
                                          float arg2)
Original Function-Prototype :
 
extern void glPixelTransformParameterfEXT ( GLenum , GLenum , GLfloat ) ;
 

glPixelTransformParameterivEXT

public void glPixelTransformParameterivEXT(int arg0,
                                           int arg1,
                                           int[] arg2)
Original Function-Prototype :
 
extern void glPixelTransformParameterivEXT ( GLenum , GLenum , const GLint * ) ;
 

glPixelTransformParameterfvEXT

public void glPixelTransformParameterfvEXT(int arg0,
                                           int arg1,
                                           float[] arg2)
Original Function-Prototype :
 
extern void glPixelTransformParameterfvEXT ( GLenum , GLenum , const GLfloat * ) ;
 

glSecondaryColor3bEXT

public void glSecondaryColor3bEXT(byte arg0,
                                  byte arg1,
                                  byte arg2)
Original Function-Prototype :
 
extern void glSecondaryColor3bEXT ( GLbyte , GLbyte , GLbyte ) ;
 

glSecondaryColor3bvEXT

public void glSecondaryColor3bvEXT(byte[] arg0)
Original Function-Prototype :
 
extern void glSecondaryColor3bvEXT ( const GLbyte * ) ;
 

glSecondaryColor3dEXT

public void glSecondaryColor3dEXT(double arg0,
                                  double arg1,
                                  double arg2)
Original Function-Prototype :
 
extern void glSecondaryColor3dEXT ( GLdouble , GLdouble , GLdouble ) ;
 

glSecondaryColor3dvEXT

public void glSecondaryColor3dvEXT(double[] arg0)
Original Function-Prototype :
 
extern void glSecondaryColor3dvEXT ( const GLdouble * ) ;
 

glSecondaryColor3fEXT

public void glSecondaryColor3fEXT(float arg0,
                                  float arg1,
                                  float arg2)
Original Function-Prototype :
 
extern void glSecondaryColor3fEXT ( GLfloat , GLfloat , GLfloat ) ;
 

glSecondaryColor3fvEXT

public void glSecondaryColor3fvEXT(float[] arg0)
Original Function-Prototype :
 
extern void glSecondaryColor3fvEXT ( const GLfloat * ) ;
 

glSecondaryColor3iEXT

public void glSecondaryColor3iEXT(int arg0,
                                  int arg1,
                                  int arg2)
Original Function-Prototype :
 
extern void glSecondaryColor3iEXT ( GLint , GLint , GLint ) ;
 

glSecondaryColor3ivEXT

public void glSecondaryColor3ivEXT(int[] arg0)
Original Function-Prototype :
 
extern void glSecondaryColor3ivEXT ( const GLint * ) ;
 

glSecondaryColor3sEXT

public void glSecondaryColor3sEXT(short arg0,
                                  short arg1,
                                  short arg2)
Original Function-Prototype :
 
extern void glSecondaryColor3sEXT ( GLshort , GLshort , GLshort ) ;
 

glSecondaryColor3svEXT

public void glSecondaryColor3svEXT(short[] arg0)
Original Function-Prototype :
 
extern void glSecondaryColor3svEXT ( const GLshort * ) ;
 

glSecondaryColor3ubEXT

public void glSecondaryColor3ubEXT(byte arg0,
                                   byte arg1,
                                   byte arg2)
Original Function-Prototype :
 
extern void glSecondaryColor3ubEXT ( GLubyte , GLubyte , GLubyte ) ;
 

glSecondaryColor3ubvEXT

public void glSecondaryColor3ubvEXT(byte[] arg0)
Original Function-Prototype :
 
extern void glSecondaryColor3ubvEXT ( const GLubyte * ) ;
 

glSecondaryColor3uiEXT

public void glSecondaryColor3uiEXT(int arg0,
                                   int arg1,
                                   int arg2)
Original Function-Prototype :
 
extern void glSecondaryColor3uiEXT ( GLuint , GLuint , GLuint ) ;
 

glSecondaryColor3uivEXT

public void glSecondaryColor3uivEXT(int[] arg0)
Original Function-Prototype :
 
extern void glSecondaryColor3uivEXT ( const GLuint * ) ;
 

glSecondaryColor3usEXT

public void glSecondaryColor3usEXT(short arg0,
                                   short arg1,
                                   short arg2)
Original Function-Prototype :
 
extern void glSecondaryColor3usEXT ( GLushort , GLushort , GLushort ) ;
 

glSecondaryColor3usvEXT

public void glSecondaryColor3usvEXT(short[] arg0)
Original Function-Prototype :
 
extern void glSecondaryColor3usvEXT ( const GLushort * ) ;
 

glSecondaryColorPointerEXT

public void glSecondaryColorPointerEXT(int arg0,
                                       int arg1,
                                       int arg2,
                                       byte[] arg3)
Original Function-Prototype :
 
extern void glSecondaryColorPointerEXT ( GLint , GLenum , GLsizei , const GLvoid * ) ;
 

glSecondaryColorPointerEXT

public void glSecondaryColorPointerEXT(int arg0,
                                       int arg1,
                                       int arg2,
                                       short[] arg3)

glSecondaryColorPointerEXT

public void glSecondaryColorPointerEXT(int arg0,
                                       int arg1,
                                       int arg2,
                                       int[] arg3)

glSecondaryColorPointerEXT

public void glSecondaryColorPointerEXT(int arg0,
                                       int arg1,
                                       int arg2,
                                       float[] arg3)

glSecondaryColorPointerEXT

public void glSecondaryColorPointerEXT(int arg0,
                                       int arg1,
                                       int arg2,
                                       double[] arg3)

glSecondaryColorPointerEXT

public void glSecondaryColorPointerEXT(int arg0,
                                       int arg1,
                                       int arg2,
                                       boolean[] arg3)

glSecondaryColorPointerEXT

public void glSecondaryColorPointerEXT(int arg0,
                                       int arg1,
                                       int arg2,
                                       long[] arg3)

glTextureNormalEXT

public void glTextureNormalEXT(int arg0)
Original Function-Prototype :
 
extern void glTextureNormalEXT ( GLenum ) ;
 

glMultiDrawArraysEXT

public void glMultiDrawArraysEXT(int arg0,
                                 int[] arg1,
                                 int[] arg2,
                                 int arg3)
Original Function-Prototype :
 
extern void glMultiDrawArraysEXT ( GLenum , GLint * , GLsizei * , GLsizei ) ;
 

glMultiDrawElementsEXT

public void glMultiDrawElementsEXT(int arg0,
                                   int[] arg1,
                                   int arg2,
                                   byte[][] arg3,
                                   int arg4)
Original Function-Prototype :
 
extern void glMultiDrawElementsEXT ( GLenum , const GLsizei * , GLenum , const GLvoid * * , GLsizei ) ;
 

glMultiDrawElementsEXT

public void glMultiDrawElementsEXT(int arg0,
                                   int[] arg1,
                                   int arg2,
                                   short[][] arg3,
                                   int arg4)

glMultiDrawElementsEXT

public void glMultiDrawElementsEXT(int arg0,
                                   int[] arg1,
                                   int arg2,
                                   int[][] arg3,
                                   int arg4)

glMultiDrawElementsEXT

public void glMultiDrawElementsEXT(int arg0,
                                   int[] arg1,
                                   int arg2,
                                   float[][] arg3,
                                   int arg4)

glMultiDrawElementsEXT

public void glMultiDrawElementsEXT(int arg0,
                                   int[] arg1,
                                   int arg2,
                                   double[][] arg3,
                                   int arg4)

glMultiDrawElementsEXT

public void glMultiDrawElementsEXT(int arg0,
                                   int[] arg1,
                                   int arg2,
                                   boolean[][] arg3,
                                   int arg4)

glMultiDrawElementsEXT

public void glMultiDrawElementsEXT(int arg0,
                                   int[] arg1,
                                   int arg2,
                                   long[][] arg3,
                                   int arg4)

glFogCoordfEXT

public void glFogCoordfEXT(float arg0)
Original Function-Prototype :
 
extern void glFogCoordfEXT ( GLfloat ) ;
 

glFogCoordfvEXT

public void glFogCoordfvEXT(float[] arg0)
Original Function-Prototype :
 
extern void glFogCoordfvEXT ( const GLfloat * ) ;
 

glFogCoorddEXT

public void glFogCoorddEXT(double arg0)
Original Function-Prototype :
 
extern void glFogCoorddEXT ( GLdouble ) ;
 

glFogCoorddvEXT

public void glFogCoorddvEXT(double[] arg0)
Original Function-Prototype :
 
extern void glFogCoorddvEXT ( const GLdouble * ) ;
 

glFogCoordPointerEXT

public void glFogCoordPointerEXT(int arg0,
                                 int arg1,
                                 byte[] arg2)
Original Function-Prototype :
 
extern void glFogCoordPointerEXT ( GLenum , GLsizei , const GLvoid * ) ;
 

glFogCoordPointerEXT

public void glFogCoordPointerEXT(int arg0,
                                 int arg1,
                                 short[] arg2)

glFogCoordPointerEXT

public void glFogCoordPointerEXT(int arg0,
                                 int arg1,
                                 int[] arg2)

glFogCoordPointerEXT

public void glFogCoordPointerEXT(int arg0,
                                 int arg1,
                                 float[] arg2)

glFogCoordPointerEXT

public void glFogCoordPointerEXT(int arg0,
                                 int arg1,
                                 double[] arg2)

glFogCoordPointerEXT

public void glFogCoordPointerEXT(int arg0,
                                 int arg1,
                                 boolean[] arg2)

glFogCoordPointerEXT

public void glFogCoordPointerEXT(int arg0,
                                 int arg1,
                                 long[] arg2)

glTangent3bEXT

public void glTangent3bEXT(byte arg0,
                           byte arg1,
                           byte arg2)
Original Function-Prototype :
 
extern void glTangent3bEXT ( GLbyte , GLbyte , GLbyte ) ;
 

glTangent3bvEXT

public void glTangent3bvEXT(byte[] arg0)
Original Function-Prototype :
 
extern void glTangent3bvEXT ( const GLbyte * ) ;
 

glTangent3dEXT

public void glTangent3dEXT(double arg0,
                           double arg1,
                           double arg2)
Original Function-Prototype :
 
extern void glTangent3dEXT ( GLdouble , GLdouble , GLdouble ) ;
 

glTangent3dvEXT

public void glTangent3dvEXT(double[] arg0)
Original Function-Prototype :
 
extern void glTangent3dvEXT ( const GLdouble * ) ;
 

glTangent3fEXT

public void glTangent3fEXT(float arg0,
                           float arg1,
                           float arg2)
Original Function-Prototype :
 
extern void glTangent3fEXT ( GLfloat , GLfloat , GLfloat ) ;
 

glTangent3fvEXT

public void glTangent3fvEXT(float[] arg0)
Original Function-Prototype :
 
extern void glTangent3fvEXT ( const GLfloat * ) ;
 

glTangent3iEXT

public void glTangent3iEXT(int arg0,
                           int arg1,
                           int arg2)
Original Function-Prototype :
 
extern void glTangent3iEXT ( GLint , GLint , GLint ) ;
 

glTangent3ivEXT

public void glTangent3ivEXT(int[] arg0)
Original Function-Prototype :
 
extern void glTangent3ivEXT ( const GLint * ) ;
 

glTangent3sEXT

public void glTangent3sEXT(short arg0,
                           short arg1,
                           short arg2)
Original Function-Prototype :
 
extern void glTangent3sEXT ( GLshort , GLshort , GLshort ) ;
 

glTangent3svEXT

public void glTangent3svEXT(short[] arg0)
Original Function-Prototype :
 
extern void glTangent3svEXT ( const GLshort * ) ;
 

glBinormal3bEXT

public void glBinormal3bEXT(byte arg0,
                            byte arg1,
                            byte arg2)
Original Function-Prototype :
 
extern void glBinormal3bEXT ( GLbyte , GLbyte , GLbyte ) ;
 

glBinormal3bvEXT

public void glBinormal3bvEXT(byte[] arg0)
Original Function-Prototype :
 
extern void glBinormal3bvEXT ( const GLbyte * ) ;
 

glBinormal3dEXT

public void glBinormal3dEXT(double arg0,
                            double arg1,
                            double arg2)
Original Function-Prototype :
 
extern void glBinormal3dEXT ( GLdouble , GLdouble , GLdouble ) ;
 

glBinormal3dvEXT

public void glBinormal3dvEXT(double[] arg0)
Original Function-Prototype :
 
extern void glBinormal3dvEXT ( const GLdouble * ) ;
 

glBinormal3fEXT

public void glBinormal3fEXT(float arg0,
                            float arg1,
                            float arg2)
Original Function-Prototype :
 
extern void glBinormal3fEXT ( GLfloat , GLfloat , GLfloat ) ;
 

glBinormal3fvEXT

public void glBinormal3fvEXT(float[] arg0)
Original Function-Prototype :
 
extern void glBinormal3fvEXT ( const GLfloat * ) ;
 

glBinormal3iEXT

public void glBinormal3iEXT(int arg0,
                            int arg1,
                            int arg2)
Original Function-Prototype :
 
extern void glBinormal3iEXT ( GLint , GLint , GLint ) ;
 

glBinormal3ivEXT

public void glBinormal3ivEXT(int[] arg0)
Original Function-Prototype :
 
extern void glBinormal3ivEXT ( const GLint * ) ;
 

glBinormal3sEXT

public void glBinormal3sEXT(short arg0,
                            short arg1,
                            short arg2)
Original Function-Prototype :
 
extern void glBinormal3sEXT ( GLshort , GLshort , GLshort ) ;
 

glBinormal3svEXT

public void glBinormal3svEXT(short[] arg0)
Original Function-Prototype :
 
extern void glBinormal3svEXT ( const GLshort * ) ;
 

glTangentPointerEXT

public void glTangentPointerEXT(int arg0,
                                int arg1,
                                byte[] arg2)
Original Function-Prototype :
 
extern void glTangentPointerEXT ( GLenum , GLsizei , const GLvoid * ) ;
 

glTangentPointerEXT

public void glTangentPointerEXT(int arg0,
                                int arg1,
                                short[] arg2)

glTangentPointerEXT

public void glTangentPointerEXT(int arg0,
                                int arg1,
                                int[] arg2)

glTangentPointerEXT

public void glTangentPointerEXT(int arg0,
                                int arg1,
                                float[] arg2)

glTangentPointerEXT

public void glTangentPointerEXT(int arg0,
                                int arg1,
                                double[] arg2)

glTangentPointerEXT

public void glTangentPointerEXT(int arg0,
                                int arg1,
                                boolean[] arg2)

glTangentPointerEXT

public void glTangentPointerEXT(int arg0,
                                int arg1,
                                long[] arg2)

glBinormalPointerEXT

public void glBinormalPointerEXT(int arg0,
                                 int arg1,
                                 byte[] arg2)
Original Function-Prototype :
 
extern void glBinormalPointerEXT ( GLenum , GLsizei , const GLvoid * ) ;
 

glBinormalPointerEXT

public void glBinormalPointerEXT(int arg0,
                                 int arg1,
                                 short[] arg2)

glBinormalPointerEXT

public void glBinormalPointerEXT(int arg0,
                                 int arg1,
                                 int[] arg2)

glBinormalPointerEXT

public void glBinormalPointerEXT(int arg0,
                                 int arg1,
                                 float[] arg2)

glBinormalPointerEXT

public void glBinormalPointerEXT(int arg0,
                                 int arg1,
                                 double[] arg2)

glBinormalPointerEXT

public void glBinormalPointerEXT(int arg0,
                                 int arg1,
                                 boolean[] arg2)

glBinormalPointerEXT

public void glBinormalPointerEXT(int arg0,
                                 int arg1,
                                 long[] arg2)

glFinishTextureSUNX

public void glFinishTextureSUNX()
Original Function-Prototype :
 
extern void glFinishTextureSUNX ( void ) ;
 

glGlobalAlphaFactorbSUN

public void glGlobalAlphaFactorbSUN(byte arg0)
Original Function-Prototype :
 
extern void glGlobalAlphaFactorbSUN ( GLbyte ) ;
 

glGlobalAlphaFactorsSUN

public void glGlobalAlphaFactorsSUN(short arg0)
Original Function-Prototype :
 
extern void glGlobalAlphaFactorsSUN ( GLshort ) ;
 

glGlobalAlphaFactoriSUN

public void glGlobalAlphaFactoriSUN(int arg0)
Original Function-Prototype :
 
extern void glGlobalAlphaFactoriSUN ( GLint ) ;
 

glGlobalAlphaFactorfSUN

public void glGlobalAlphaFactorfSUN(float arg0)
Original Function-Prototype :
 
extern void glGlobalAlphaFactorfSUN ( GLfloat ) ;
 

glGlobalAlphaFactordSUN

public void glGlobalAlphaFactordSUN(double arg0)
Original Function-Prototype :
 
extern void glGlobalAlphaFactordSUN ( GLdouble ) ;
 

glGlobalAlphaFactorubSUN

public void glGlobalAlphaFactorubSUN(byte arg0)
Original Function-Prototype :
 
extern void glGlobalAlphaFactorubSUN ( GLubyte ) ;
 

glGlobalAlphaFactorusSUN

public void glGlobalAlphaFactorusSUN(short arg0)
Original Function-Prototype :
 
extern void glGlobalAlphaFactorusSUN ( GLushort ) ;
 

glGlobalAlphaFactoruiSUN

public void glGlobalAlphaFactoruiSUN(int arg0)
Original Function-Prototype :
 
extern void glGlobalAlphaFactoruiSUN ( GLuint ) ;
 

glReplacementCodeuiSUN

public void glReplacementCodeuiSUN(int arg0)
Original Function-Prototype :
 
extern void glReplacementCodeuiSUN ( GLuint ) ;
 

glReplacementCodeusSUN

public void glReplacementCodeusSUN(short arg0)
Original Function-Prototype :
 
extern void glReplacementCodeusSUN ( GLushort ) ;
 

glReplacementCodeubSUN

public void glReplacementCodeubSUN(byte arg0)
Original Function-Prototype :
 
extern void glReplacementCodeubSUN ( GLubyte ) ;
 

glReplacementCodeuivSUN

public void glReplacementCodeuivSUN(int[] arg0)
Original Function-Prototype :
 
extern void glReplacementCodeuivSUN ( const GLuint * ) ;
 

glReplacementCodeusvSUN

public void glReplacementCodeusvSUN(short[] arg0)
Original Function-Prototype :
 
extern void glReplacementCodeusvSUN ( const GLushort * ) ;
 

glReplacementCodeubvSUN

public void glReplacementCodeubvSUN(byte[] arg0)
Original Function-Prototype :
 
extern void glReplacementCodeubvSUN ( const GLubyte * ) ;
 

glReplacementCodePointerSUN

public void glReplacementCodePointerSUN(int arg0,
                                        int arg1,
                                        byte[][] arg2)
Original Function-Prototype :
 
extern void glReplacementCodePointerSUN ( GLenum , GLsizei , const GLvoid * * ) ;
 

glReplacementCodePointerSUN

public void glReplacementCodePointerSUN(int arg0,
                                        int arg1,
                                        short[][] arg2)

glReplacementCodePointerSUN

public void glReplacementCodePointerSUN(int arg0,
                                        int arg1,
                                        int[][] arg2)

glReplacementCodePointerSUN

public void glReplacementCodePointerSUN(int arg0,
                                        int arg1,
                                        float[][] arg2)

glReplacementCodePointerSUN

public void glReplacementCodePointerSUN(int arg0,
                                        int arg1,
                                        double[][] arg2)

glReplacementCodePointerSUN

public void glReplacementCodePointerSUN(int arg0,
                                        int arg1,
                                        boolean[][] arg2)

glReplacementCodePointerSUN

public void glReplacementCodePointerSUN(int arg0,
                                        int arg1,
                                        long[][] arg2)

glColor4ubVertex2fSUN

public void glColor4ubVertex2fSUN(byte arg0,
                                  byte arg1,
                                  byte arg2,
                                  byte arg3,
                                  float arg4,
                                  float arg5)
Original Function-Prototype :
 
extern void glColor4ubVertex2fSUN ( GLubyte , GLubyte , GLubyte , GLubyte , GLfloat , GLfloat ) ;
 

glColor4ubVertex2fvSUN

public void glColor4ubVertex2fvSUN(byte[] arg0,
                                   float[] arg1)
Original Function-Prototype :
 
extern void glColor4ubVertex2fvSUN ( const GLubyte * , const GLfloat * ) ;
 

glColor4ubVertex3fSUN

public void glColor4ubVertex3fSUN(byte arg0,
                                  byte arg1,
                                  byte arg2,
                                  byte arg3,
                                  float arg4,
                                  float arg5,
                                  float arg6)
Original Function-Prototype :
 
extern void glColor4ubVertex3fSUN ( GLubyte , GLubyte , GLubyte , GLubyte , GLfloat , GLfloat , GLfloat ) ;
 

glColor4ubVertex3fvSUN

public void glColor4ubVertex3fvSUN(byte[] arg0,
                                   float[] arg1)
Original Function-Prototype :
 
extern void glColor4ubVertex3fvSUN ( const GLubyte * , const GLfloat * ) ;
 

glColor3fVertex3fSUN

public void glColor3fVertex3fSUN(float arg0,
                                 float arg1,
                                 float arg2,
                                 float arg3,
                                 float arg4,
                                 float arg5)
Original Function-Prototype :
 
extern void glColor3fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
 

glColor3fVertex3fvSUN

public void glColor3fVertex3fvSUN(float[] arg0,
                                  float[] arg1)
Original Function-Prototype :
 
extern void glColor3fVertex3fvSUN ( const GLfloat * , const GLfloat * ) ;
 

glNormal3fVertex3fSUN

public void glNormal3fVertex3fSUN(float arg0,
                                  float arg1,
                                  float arg2,
                                  float arg3,
                                  float arg4,
                                  float arg5)
Original Function-Prototype :
 
extern void glNormal3fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
 

glNormal3fVertex3fvSUN

public void glNormal3fVertex3fvSUN(float[] arg0,
                                   float[] arg1)
Original Function-Prototype :
 
extern void glNormal3fVertex3fvSUN ( const GLfloat * , const GLfloat * ) ;
 

glColor4fNormal3fVertex3fSUN

public void glColor4fNormal3fVertex3fSUN(float arg0,
                                         float arg1,
                                         float arg2,
                                         float arg3,
                                         float arg4,
                                         float arg5,
                                         float arg6,
                                         float arg7,
                                         float arg8,
                                         float arg9)
Original Function-Prototype :
 
extern void glColor4fNormal3fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
 

glColor4fNormal3fVertex3fvSUN

public void glColor4fNormal3fVertex3fvSUN(float[] arg0,
                                          float[] arg1,
                                          float[] arg2)
Original Function-Prototype :
 
extern void glColor4fNormal3fVertex3fvSUN ( const GLfloat * , const GLfloat * , const GLfloat * ) ;
 

glTexCoord2fVertex3fSUN

public void glTexCoord2fVertex3fSUN(float arg0,
                                    float arg1,
                                    float arg2,
                                    float arg3,
                                    float arg4)
Original Function-Prototype :
 
extern void glTexCoord2fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
 

glTexCoord2fVertex3fvSUN

public void glTexCoord2fVertex3fvSUN(float[] arg0,
                                     float[] arg1)
Original Function-Prototype :
 
extern void glTexCoord2fVertex3fvSUN ( const GLfloat * , const GLfloat * ) ;
 

glTexCoord4fVertex4fSUN

public void glTexCoord4fVertex4fSUN(float arg0,
                                    float arg1,
                                    float arg2,
                                    float arg3,
                                    float arg4,
                                    float arg5,
                                    float arg6,
                                    float arg7)
Original Function-Prototype :
 
extern void glTexCoord4fVertex4fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
 

glTexCoord4fVertex4fvSUN

public void glTexCoord4fVertex4fvSUN(float[] arg0,
                                     float[] arg1)
Original Function-Prototype :
 
extern void glTexCoord4fVertex4fvSUN ( const GLfloat * , const GLfloat * ) ;
 

glTexCoord2fColor4ubVertex3fSUN

public void glTexCoord2fColor4ubVertex3fSUN(float arg0,
                                            float arg1,
                                            byte arg2,
                                            byte arg3,
                                            byte arg4,
                                            byte arg5,
                                            float arg6,
                                            float arg7,
                                            float arg8)
Original Function-Prototype :
 
extern void glTexCoord2fColor4ubVertex3fSUN ( GLfloat , GLfloat , GLubyte , GLubyte , GLubyte , GLubyte , GLfloat , GLfloat , GLfloat ) ;
 

glTexCoord2fColor4ubVertex3fvSUN

public void glTexCoord2fColor4ubVertex3fvSUN(float[] arg0,
                                             byte[] arg1,
                                             float[] arg2)
Original Function-Prototype :
 
extern void glTexCoord2fColor4ubVertex3fvSUN ( const GLfloat * , const GLubyte * , const GLfloat * ) ;
 

glTexCoord2fColor3fVertex3fSUN

public void glTexCoord2fColor3fVertex3fSUN(float arg0,
                                           float arg1,
                                           float arg2,
                                           float arg3,
                                           float arg4,
                                           float arg5,
                                           float arg6,
                                           float arg7)
Original Function-Prototype :
 
extern void glTexCoord2fColor3fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
 

glTexCoord2fColor3fVertex3fvSUN

public void glTexCoord2fColor3fVertex3fvSUN(float[] arg0,
                                            float[] arg1,
                                            float[] arg2)
Original Function-Prototype :
 
extern void glTexCoord2fColor3fVertex3fvSUN ( const GLfloat * , const GLfloat * , const GLfloat * ) ;
 

glTexCoord2fNormal3fVertex3fSUN

public void glTexCoord2fNormal3fVertex3fSUN(float arg0,
                                            float arg1,
                                            float arg2,
                                            float arg3,
                                            float arg4,
                                            float arg5,
                                            float arg6,
                                            float arg7)
Original Function-Prototype :
 
extern void glTexCoord2fNormal3fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
 

glTexCoord2fNormal3fVertex3fvSUN

public void glTexCoord2fNormal3fVertex3fvSUN(float[] arg0,
                                             float[] arg1,
                                             float[] arg2)
Original Function-Prototype :
 
extern void glTexCoord2fNormal3fVertex3fvSUN ( const GLfloat * , const GLfloat * , const GLfloat * ) ;
 

glTexCoord2fColor4fNormal3fVertex3fSUN

public void glTexCoord2fColor4fNormal3fVertex3fSUN(float arg0,
                                                   float arg1,
                                                   float arg2,
                                                   float arg3,
                                                   float arg4,
                                                   float arg5,
                                                   float arg6,
                                                   float arg7,
                                                   float arg8,
                                                   float arg9,
                                                   float arg10,
                                                   float arg11)
Original Function-Prototype :
 
extern void glTexCoord2fColor4fNormal3fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
 

glTexCoord2fColor4fNormal3fVertex3fvSUN

public void glTexCoord2fColor4fNormal3fVertex3fvSUN(float[] arg0,
                                                    float[] arg1,
                                                    float[] arg2,
                                                    float[] arg3)
Original Function-Prototype :
 
extern void glTexCoord2fColor4fNormal3fVertex3fvSUN ( const GLfloat * , const GLfloat * , const GLfloat * , const GLfloat * ) ;
 

glTexCoord4fColor4fNormal3fVertex4fSUN

public void glTexCoord4fColor4fNormal3fVertex4fSUN(float arg0,
                                                   float arg1,
                                                   float arg2,
                                                   float arg3,
                                                   float arg4,
                                                   float arg5,
                                                   float arg6,
                                                   float arg7,
                                                   float arg8,
                                                   float arg9,
                                                   float arg10,
                                                   float arg11,
                                                   float arg12,
                                                   float arg13,
                                                   float arg14)
Original Function-Prototype :
 
extern void glTexCoord4fColor4fNormal3fVertex4fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
 

glTexCoord4fColor4fNormal3fVertex4fvSUN

public void glTexCoord4fColor4fNormal3fVertex4fvSUN(float[] arg0,
                                                    float[] arg1,
                                                    float[] arg2,
                                                    float[] arg3)
Original Function-Prototype :
 
extern void glTexCoord4fColor4fNormal3fVertex4fvSUN ( const GLfloat * , const GLfloat * , const GLfloat * , const GLfloat * ) ;
 

glReplacementCodeuiVertex3fSUN

public void glReplacementCodeuiVertex3fSUN(int arg0,
                                           float arg1,
                                           float arg2,
                                           float arg3)
Original Function-Prototype :
 
extern void glReplacementCodeuiVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat ) ;
 

glReplacementCodeuiVertex3fvSUN

public void glReplacementCodeuiVertex3fvSUN(int[] arg0,
                                            float[] arg1)
Original Function-Prototype :
 
extern void glReplacementCodeuiVertex3fvSUN ( const GLenum * , const GLfloat * ) ;
 

glReplacementCodeuiColor4ubVertex3fSUN

public void glReplacementCodeuiColor4ubVertex3fSUN(int arg0,
                                                   byte arg1,
                                                   byte arg2,
                                                   byte arg3,
                                                   byte arg4,
                                                   float arg5,
                                                   float arg6,
                                                   float arg7)
Original Function-Prototype :
 
extern void glReplacementCodeuiColor4ubVertex3fSUN ( GLenum , GLubyte , GLubyte , GLubyte , GLubyte , GLfloat , GLfloat , GLfloat ) ;
 

glReplacementCodeuiColor4ubVertex3fvSUN

public void glReplacementCodeuiColor4ubVertex3fvSUN(int[] arg0,
                                                    byte[] arg1,
                                                    float[] arg2)
Original Function-Prototype :
 
extern void glReplacementCodeuiColor4ubVertex3fvSUN ( const GLenum * , const GLubyte * , const GLfloat * ) ;
 

glReplacementCodeuiColor3fVertex3fSUN

public void glReplacementCodeuiColor3fVertex3fSUN(int arg0,
                                                  float arg1,
                                                  float arg2,
                                                  float arg3,
                                                  float arg4,
                                                  float arg5,
                                                  float arg6)
Original Function-Prototype :
 
extern void glReplacementCodeuiColor3fVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
 

glReplacementCodeuiColor3fVertex3fvSUN

public void glReplacementCodeuiColor3fVertex3fvSUN(int[] arg0,
                                                   float[] arg1,
                                                   float[] arg2)
Original Function-Prototype :
 
extern void glReplacementCodeuiColor3fVertex3fvSUN ( const GLenum * , const GLfloat * , const GLfloat * ) ;
 

glReplacementCodeuiNormal3fVertex3fSUN

public void glReplacementCodeuiNormal3fVertex3fSUN(int arg0,
                                                   float arg1,
                                                   float arg2,
                                                   float arg3,
                                                   float arg4,
                                                   float arg5,
                                                   float arg6)
Original Function-Prototype :
 
extern void glReplacementCodeuiNormal3fVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
 

glReplacementCodeuiNormal3fVertex3fvSUN

public void glReplacementCodeuiNormal3fVertex3fvSUN(int[] arg0,
                                                    float[] arg1,
                                                    float[] arg2)
Original Function-Prototype :
 
extern void glReplacementCodeuiNormal3fVertex3fvSUN ( const GLenum * , const GLfloat * , const GLfloat * ) ;
 

glReplacementCodeuiColor4fNormal3fVertex3fSUN

public void glReplacementCodeuiColor4fNormal3fVertex3fSUN(int arg0,
                                                          float arg1,
                                                          float arg2,
                                                          float arg3,
                                                          float arg4,
                                                          float arg5,
                                                          float arg6,
                                                          float arg7,
                                                          float arg8,
                                                          float arg9,
                                                          float arg10)
Original Function-Prototype :
 
extern void glReplacementCodeuiColor4fNormal3fVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
 

glReplacementCodeuiColor4fNormal3fVertex3fvSUN

public void glReplacementCodeuiColor4fNormal3fVertex3fvSUN(int[] arg0,
                                                           float[] arg1,
                                                           float[] arg2,
                                                           float[] arg3)
Original Function-Prototype :
 
extern void glReplacementCodeuiColor4fNormal3fVertex3fvSUN ( const GLenum * , const GLfloat * , const GLfloat * , const GLfloat * ) ;
 

glReplacementCodeuiTexCoord2fVertex3fSUN

public void glReplacementCodeuiTexCoord2fVertex3fSUN(int arg0,
                                                     float arg1,
                                                     float arg2,
                                                     float arg3,
                                                     float arg4,
                                                     float arg5)
Original Function-Prototype :
 
extern void glReplacementCodeuiTexCoord2fVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
 

glReplacementCodeuiTexCoord2fVertex3fvSUN

public void glReplacementCodeuiTexCoord2fVertex3fvSUN(int[] arg0,
                                                      float[] arg1,
                                                      float[] arg2)
Original Function-Prototype :
 
extern void glReplacementCodeuiTexCoord2fVertex3fvSUN ( const GLenum * , const GLfloat * , const GLfloat * ) ;
 

glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN

public void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(int arg0,
                                                             float arg1,
                                                             float arg2,
                                                             float arg3,
                                                             float arg4,
                                                             float arg5,
                                                             float arg6,
                                                             float arg7,
                                                             float arg8)
Original Function-Prototype :
 
extern void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
 

glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN

public void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(int[] arg0,
                                                              float[] arg1,
                                                              float[] arg2,
                                                              float[] arg3)
Original Function-Prototype :
 
extern void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN ( const GLenum * , const GLfloat * , const GLfloat * , const GLfloat * ) ;
 

glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN

public void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(int arg0,
                                                                    float arg1,
                                                                    float arg2,
                                                                    float arg3,
                                                                    float arg4,
                                                                    float arg5,
                                                                    float arg6,
                                                                    float arg7,
                                                                    float arg8,
                                                                    float arg9,
                                                                    float arg10,
                                                                    float arg11,
                                                                    float arg12)
Original Function-Prototype :
 
extern void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
 

glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN

public void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(int[] arg0,
                                                                     float[] arg1,
                                                                     float[] arg2,
                                                                     float[] arg3,
                                                                     float[] arg4)
Original Function-Prototype :
 
extern void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN ( const GLenum * , const GLfloat * , const GLfloat * , const GLfloat * , const GLfloat * ) ;
 

glBlendFuncSeparateEXT

public void glBlendFuncSeparateEXT(int arg0,
                                   int arg1,
                                   int arg2,
                                   int arg3)
Original Function-Prototype :
 
extern void glBlendFuncSeparateEXT ( GLenum , GLenum , GLenum , GLenum ) ;
 

glBlendFuncSeparateINGR

public void glBlendFuncSeparateINGR(int arg0,
                                    int arg1,
                                    int arg2,
                                    int arg3)
Original Function-Prototype :
 
extern void glBlendFuncSeparateINGR ( GLenum , GLenum , GLenum , GLenum ) ;
 

glVertexWeightfEXT

public void glVertexWeightfEXT(float arg0)
Original Function-Prototype :
 
extern void glVertexWeightfEXT ( GLfloat ) ;
 

glVertexWeightfvEXT

public void glVertexWeightfvEXT(float[] arg0)
Original Function-Prototype :
 
extern void glVertexWeightfvEXT ( const GLfloat * ) ;
 

glVertexWeightPointerEXT

public void glVertexWeightPointerEXT(int arg0,
                                     int arg1,
                                     int arg2,
                                     byte[] arg3)
Original Function-Prototype :
 
extern void glVertexWeightPointerEXT ( GLsizei , GLenum , GLsizei , const GLvoid * ) ;
 

glVertexWeightPointerEXT

public void glVertexWeightPointerEXT(int arg0,
                                     int arg1,
                                     int arg2,
                                     short[] arg3)

glVertexWeightPointerEXT

public void glVertexWeightPointerEXT(int arg0,
                                     int arg1,
                                     int arg2,
                                     int[] arg3)

glVertexWeightPointerEXT

public void glVertexWeightPointerEXT(int arg0,
                                     int arg1,
                                     int arg2,
                                     float[] arg3)

glVertexWeightPointerEXT

public void glVertexWeightPointerEXT(int arg0,
                                     int arg1,
                                     int arg2,
                                     double[] arg3)

glVertexWeightPointerEXT

public void glVertexWeightPointerEXT(int arg0,
                                     int arg1,
                                     int arg2,
                                     boolean[] arg3)

glVertexWeightPointerEXT

public void glVertexWeightPointerEXT(int arg0,
                                     int arg1,
                                     int arg2,
                                     long[] arg3)

glFlushVertexArrayRangeNV

public void glFlushVertexArrayRangeNV()
Original Function-Prototype :
 
extern void glFlushVertexArrayRangeNV ( void ) ;
 

glVertexArrayRangeNV

public void glVertexArrayRangeNV(int arg0,
                                 byte[] arg1)
Original Function-Prototype :
 
extern void glVertexArrayRangeNV ( GLsizei , const GLvoid * ) ;
 

glVertexArrayRangeNV

public void glVertexArrayRangeNV(int arg0,
                                 short[] arg1)

glVertexArrayRangeNV

public void glVertexArrayRangeNV(int arg0,
                                 int[] arg1)

glVertexArrayRangeNV

public void glVertexArrayRangeNV(int arg0,
                                 float[] arg1)

glVertexArrayRangeNV

public void glVertexArrayRangeNV(int arg0,
                                 double[] arg1)

glVertexArrayRangeNV

public void glVertexArrayRangeNV(int arg0,
                                 boolean[] arg1)

glVertexArrayRangeNV

public void glVertexArrayRangeNV(int arg0,
                                 long[] arg1)

glCombinerParameterfvNV

public void glCombinerParameterfvNV(int arg0,
                                    float[] arg1)
Original Function-Prototype :
 
extern void glCombinerParameterfvNV ( GLenum , const GLfloat * ) ;
 

glCombinerParameterfNV

public void glCombinerParameterfNV(int arg0,
                                   float arg1)
Original Function-Prototype :
 
extern void glCombinerParameterfNV ( GLenum , GLfloat ) ;
 

glCombinerParameterivNV

public void glCombinerParameterivNV(int arg0,
                                    int[] arg1)
Original Function-Prototype :
 
extern void glCombinerParameterivNV ( GLenum , const GLint * ) ;
 

glCombinerParameteriNV

public void glCombinerParameteriNV(int arg0,
                                   int arg1)
Original Function-Prototype :
 
extern void glCombinerParameteriNV ( GLenum , GLint ) ;
 

glCombinerInputNV

public void glCombinerInputNV(int arg0,
                              int arg1,
                              int arg2,
                              int arg3,
                              int arg4,
                              int arg5)
Original Function-Prototype :
 
extern void glCombinerInputNV ( GLenum , GLenum , GLenum , GLenum , GLenum , GLenum ) ;
 

glCombinerOutputNV

public void glCombinerOutputNV(int arg0,
                               int arg1,
                               int arg2,
                               int arg3,
                               int arg4,
                               int arg5,
                               int arg6,
                               boolean arg7,
                               boolean arg8,
                               boolean arg9)
Original Function-Prototype :
 
extern void glCombinerOutputNV ( GLenum , GLenum , GLenum , GLenum , GLenum , GLenum , GLenum , GLboolean , GLboolean , GLboolean ) ;
 

glFinalCombinerInputNV

public void glFinalCombinerInputNV(int arg0,
                                   int arg1,
                                   int arg2,
                                   int arg3)
Original Function-Prototype :
 
extern void glFinalCombinerInputNV ( GLenum , GLenum , GLenum , GLenum ) ;
 

glGetCombinerInputParameterfvNV

public void glGetCombinerInputParameterfvNV(int arg0,
                                            int arg1,
                                            int arg2,
                                            int arg3,
                                            float[] arg4)
Original Function-Prototype :
 
extern void glGetCombinerInputParameterfvNV ( GLenum , GLenum , GLenum , GLenum , GLfloat * ) ;
 

glGetCombinerInputParameterivNV

public void glGetCombinerInputParameterivNV(int arg0,
                                            int arg1,
                                            int arg2,
                                            int arg3,
                                            int[] arg4)
Original Function-Prototype :
 
extern void glGetCombinerInputParameterivNV ( GLenum , GLenum , GLenum , GLenum , GLint * ) ;
 

glGetCombinerOutputParameterfvNV

public void glGetCombinerOutputParameterfvNV(int arg0,
                                             int arg1,
                                             int arg2,
                                             float[] arg3)
Original Function-Prototype :
 
extern void glGetCombinerOutputParameterfvNV ( GLenum , GLenum , GLenum , GLfloat * ) ;
 

glGetCombinerOutputParameterivNV

public void glGetCombinerOutputParameterivNV(int arg0,
                                             int arg1,
                                             int arg2,
                                             int[] arg3)
Original Function-Prototype :
 
extern void glGetCombinerOutputParameterivNV ( GLenum , GLenum , GLenum , GLint * ) ;
 

glGetFinalCombinerInputParameterfvNV

public void glGetFinalCombinerInputParameterfvNV(int arg0,
                                                 int arg1,
                                                 float[] arg2)
Original Function-Prototype :
 
extern void glGetFinalCombinerInputParameterfvNV ( GLenum , GLenum , GLfloat * ) ;
 

glGetFinalCombinerInputParameterivNV

public void glGetFinalCombinerInputParameterivNV(int arg0,
                                                 int arg1,
                                                 int[] arg2)
Original Function-Prototype :
 
extern void glGetFinalCombinerInputParameterivNV ( GLenum , GLenum , GLint * ) ;
 

glMultiModeDrawArraysIBM

public void glMultiModeDrawArraysIBM(int arg0,
                                     int[] arg1,
                                     int[] arg2,
                                     int arg3,
                                     int arg4)
Original Function-Prototype :
 
extern void glMultiModeDrawArraysIBM ( GLenum , const GLint * , const GLsizei * , GLsizei , GLint ) ;
 

glMultiModeDrawElementsIBM

public void glMultiModeDrawElementsIBM(int[] arg0,
                                       int[] arg1,
                                       int arg2,
                                       byte[][] arg3,
                                       int arg4,
                                       int arg5)
Original Function-Prototype :
 
extern void glMultiModeDrawElementsIBM ( const GLenum * , const GLsizei * , GLenum , const GLvoid * * , GLsizei , GLint ) ;
 

glMultiModeDrawElementsIBM

public void glMultiModeDrawElementsIBM(int[] arg0,
                                       int[] arg1,
                                       int arg2,
                                       short[][] arg3,
                                       int arg4,
                                       int arg5)

glMultiModeDrawElementsIBM

public void glMultiModeDrawElementsIBM(int[] arg0,
                                       int[] arg1,
                                       int arg2,
                                       int[][] arg3,
                                       int arg4,
                                       int arg5)

glMultiModeDrawElementsIBM

public void glMultiModeDrawElementsIBM(int[] arg0,
                                       int[] arg1,
                                       int arg2,
                                       float[][] arg3,
                                       int arg4,
                                       int arg5)

glMultiModeDrawElementsIBM

public void glMultiModeDrawElementsIBM(int[] arg0,
                                       int[] arg1,
                                       int arg2,
                                       double[][] arg3,
                                       int arg4,
                                       int arg5)

glMultiModeDrawElementsIBM

public void glMultiModeDrawElementsIBM(int[] arg0,
                                       int[] arg1,
                                       int arg2,
                                       boolean[][] arg3,
                                       int arg4,
                                       int arg5)

glMultiModeDrawElementsIBM

public void glMultiModeDrawElementsIBM(int[] arg0,
                                       int[] arg1,
                                       int arg2,
                                       long[][] arg3,
                                       int arg4,
                                       int arg5)

glColorPointerListIBM

public void glColorPointerListIBM(int arg0,
                                  int arg1,
                                  int arg2,
                                  byte[][] arg3,
                                  int arg4)
Original Function-Prototype :
 
extern void glColorPointerListIBM ( GLint , GLenum , GLint , const GLvoid * * , GLint ) ;
 

glColorPointerListIBM

public void glColorPointerListIBM(int arg0,
                                  int arg1,
                                  int arg2,
                                  short[][] arg3,
                                  int arg4)

glColorPointerListIBM

public void glColorPointerListIBM(int arg0,
                                  int arg1,
                                  int arg2,
                                  int[][] arg3,
                                  int arg4)

glColorPointerListIBM

public void glColorPointerListIBM(int arg0,
                                  int arg1,
                                  int arg2,
                                  float[][] arg3,
                                  int arg4)

glColorPointerListIBM

public void glColorPointerListIBM(int arg0,
                                  int arg1,
                                  int arg2,
                                  double[][] arg3,
                                  int arg4)

glColorPointerListIBM

public void glColorPointerListIBM(int arg0,
                                  int arg1,
                                  int arg2,
                                  boolean[][] arg3,
                                  int arg4)

glColorPointerListIBM

public void glColorPointerListIBM(int arg0,
                                  int arg1,
                                  int arg2,
                                  long[][] arg3,
                                  int arg4)

glSecondaryColorPointerListIBM

public void glSecondaryColorPointerListIBM(int arg0,
                                           int arg1,
                                           int arg2,
                                           byte[][] arg3,
                                           int arg4)
Original Function-Prototype :
 
extern void glSecondaryColorPointerListIBM ( GLint , GLenum , GLint , const GLvoid * * , GLint ) ;
 

glSecondaryColorPointerListIBM

public void glSecondaryColorPointerListIBM(int arg0,
                                           int arg1,
                                           int arg2,
                                           short[][] arg3,
                                           int arg4)

glSecondaryColorPointerListIBM

public void glSecondaryColorPointerListIBM(int arg0,
                                           int arg1,
                                           int arg2,
                                           int[][] arg3,
                                           int arg4)

glSecondaryColorPointerListIBM

public void glSecondaryColorPointerListIBM(int arg0,
                                           int arg1,
                                           int arg2,
                                           float[][] arg3,
                                           int arg4)

glSecondaryColorPointerListIBM

public void glSecondaryColorPointerListIBM(int arg0,
                                           int arg1,
                                           int arg2,
                                           double[][] arg3,
                                           int arg4)

glSecondaryColorPointerListIBM

public void glSecondaryColorPointerListIBM(int arg0,
                                           int arg1,
                                           int arg2,
                                           boolean[][] arg3,
                                           int arg4)

glSecondaryColorPointerListIBM

public void glSecondaryColorPointerListIBM(int arg0,
                                           int arg1,
                                           int arg2,
                                           long[][] arg3,
                                           int arg4)

glEdgeFlagPointerListIBM

public void glEdgeFlagPointerListIBM(int arg0,
                                     boolean[][] arg1,
                                     int arg2)
Original Function-Prototype :
 
extern void glEdgeFlagPointerListIBM ( GLint , const GLboolean * * , GLint ) ;
 

glFogCoordPointerListIBM

public void glFogCoordPointerListIBM(int arg0,
                                     int arg1,
                                     byte[][] arg2,
                                     int arg3)
Original Function-Prototype :
 
extern void glFogCoordPointerListIBM ( GLenum , GLint , const GLvoid * * , GLint ) ;
 

glFogCoordPointerListIBM

public void glFogCoordPointerListIBM(int arg0,
                                     int arg1,
                                     short[][] arg2,
                                     int arg3)

glFogCoordPointerListIBM

public void glFogCoordPointerListIBM(int arg0,
                                     int arg1,
                                     int[][] arg2,
                                     int arg3)

glFogCoordPointerListIBM

public void glFogCoordPointerListIBM(int arg0,
                                     int arg1,
                                     float[][] arg2,
                                     int arg3)

glFogCoordPointerListIBM

public void glFogCoordPointerListIBM(int arg0,
                                     int arg1,
                                     double[][] arg2,
                                     int arg3)

glFogCoordPointerListIBM

public void glFogCoordPointerListIBM(int arg0,
                                     int arg1,
                                     boolean[][] arg2,
                                     int arg3)

glFogCoordPointerListIBM

public void glFogCoordPointerListIBM(int arg0,
                                     int arg1,
                                     long[][] arg2,
                                     int arg3)

glIndexPointerListIBM

public void glIndexPointerListIBM(int arg0,
                                  int arg1,
                                  byte[][] arg2,
                                  int arg3)
Original Function-Prototype :
 
extern void glIndexPointerListIBM ( GLenum , GLint , const GLvoid * * , GLint ) ;
 

glIndexPointerListIBM

public void glIndexPointerListIBM(int arg0,
                                  int arg1,
                                  short[][] arg2,
                                  int arg3)

glIndexPointerListIBM

public void glIndexPointerListIBM(int arg0,
                                  int arg1,
                                  int[][] arg2,
                                  int arg3)

glIndexPointerListIBM

public void glIndexPointerListIBM(int arg0,
                                  int arg1,
                                  float[][] arg2,
                                  int arg3)

glIndexPointerListIBM

public void glIndexPointerListIBM(int arg0,
                                  int arg1,
                                  double[][] arg2,
                                  int arg3)

glIndexPointerListIBM

public void glIndexPointerListIBM(int arg0,
                                  int arg1,
                                  boolean[][] arg2,
                                  int arg3)

glIndexPointerListIBM

public void glIndexPointerListIBM(int arg0,
                                  int arg1,
                                  long[][] arg2,
                                  int arg3)

glNormalPointerListIBM

public void glNormalPointerListIBM(int arg0,
                                   int arg1,
                                   byte[][] arg2,
                                   int arg3)
Original Function-Prototype :
 
extern void glNormalPointerListIBM ( GLenum , GLint , const GLvoid * * , GLint ) ;
 

glNormalPointerListIBM

public void glNormalPointerListIBM(int arg0,
                                   int arg1,
                                   short[][] arg2,
                                   int arg3)

glNormalPointerListIBM

public void glNormalPointerListIBM(int arg0,
                                   int arg1,
                                   int[][] arg2,
                                   int arg3)

glNormalPointerListIBM

public void glNormalPointerListIBM(int arg0,
                                   int arg1,
                                   float[][] arg2,
                                   int arg3)

glNormalPointerListIBM

public void glNormalPointerListIBM(int arg0,
                                   int arg1,
                                   double[][] arg2,
                                   int arg3)

glNormalPointerListIBM

public void glNormalPointerListIBM(int arg0,
                                   int arg1,
                                   boolean[][] arg2,
                                   int arg3)

glNormalPointerListIBM

public void glNormalPointerListIBM(int arg0,
                                   int arg1,
                                   long[][] arg2,
                                   int arg3)

glTexCoordPointerListIBM

public void glTexCoordPointerListIBM(int arg0,
                                     int arg1,
                                     int arg2,
                                     byte[][] arg3,
                                     int arg4)
Original Function-Prototype :
 
extern void glTexCoordPointerListIBM ( GLint , GLenum , GLint , const GLvoid * * , GLint ) ;
 

glTexCoordPointerListIBM

public void glTexCoordPointerListIBM(int arg0,
                                     int arg1,
                                     int arg2,
                                     short[][] arg3,
                                     int arg4)

glTexCoordPointerListIBM

public void glTexCoordPointerListIBM(int arg0,
                                     int arg1,
                                     int arg2,
                                     int[][] arg3,
                                     int arg4)

glTexCoordPointerListIBM

public void glTexCoordPointerListIBM(int arg0,
                                     int arg1,
                                     int arg2,
                                     float[][] arg3,
                                     int arg4)

glTexCoordPointerListIBM

public void glTexCoordPointerListIBM(int arg0,
                                     int arg1,
                                     int arg2,
                                     double[][] arg3,
                                     int arg4)

glTexCoordPointerListIBM

public void glTexCoordPointerListIBM(int arg0,
                                     int arg1,
                                     int arg2,
                                     boolean[][] arg3,
                                     int arg4)

glTexCoordPointerListIBM

public void glTexCoordPointerListIBM(int arg0,
                                     int arg1,
                                     int arg2,
                                     long[][] arg3,
                                     int arg4)

glVertexPointerListIBM

public void glVertexPointerListIBM(int arg0,
                                   int arg1,
                                   int arg2,
                                   byte[][] arg3,
                                   int arg4)
Original Function-Prototype :
 
extern void glVertexPointerListIBM ( GLint , GLenum , GLint , const GLvoid * * , GLint ) ;
 

glVertexPointerListIBM

public void glVertexPointerListIBM(int arg0,
                                   int arg1,
                                   int arg2,
                                   short[][] arg3,
                                   int arg4)

glVertexPointerListIBM

public void glVertexPointerListIBM(int arg0,
                                   int arg1,
                                   int arg2,
                                   int[][] arg3,
                                   int arg4)

glVertexPointerListIBM

public void glVertexPointerListIBM(int arg0,
                                   int arg1,
                                   int arg2,
                                   float[][] arg3,
                                   int arg4)

glVertexPointerListIBM

public void glVertexPointerListIBM(int arg0,
                                   int arg1,
                                   int arg2,
                                   double[][] arg3,
                                   int arg4)

glVertexPointerListIBM

public void glVertexPointerListIBM(int arg0,
                                   int arg1,
                                   int arg2,
                                   boolean[][] arg3,
                                   int arg4)

glVertexPointerListIBM

public void glVertexPointerListIBM(int arg0,
                                   int arg1,
                                   int arg2,
                                   long[][] arg3,
                                   int arg4)

glTbufferMask3DFX

public void glTbufferMask3DFX(int arg0)
Original Function-Prototype :
 
extern void glTbufferMask3DFX ( GLuint ) ;
 

glSampleMaskEXT

public void glSampleMaskEXT(float arg0,
                            boolean arg1)
Original Function-Prototype :
 
extern void glSampleMaskEXT ( GLclampf , GLboolean ) ;
 

glSamplePatternEXT

public void glSamplePatternEXT(int arg0)
Original Function-Prototype :
 
extern void glSamplePatternEXT ( GLenum ) ;
 

glTextureColorMaskSGIS

public void glTextureColorMaskSGIS(boolean arg0,
                                   boolean arg1,
                                   boolean arg2,
                                   boolean arg3)
Original Function-Prototype :
 
extern void glTextureColorMaskSGIS ( GLboolean , GLboolean , GLboolean , GLboolean ) ;
 

glIglooInterfaceSGIX

public void glIglooInterfaceSGIX(int arg0,
                                 byte[] arg1)
Original Function-Prototype :
 
extern void glIglooInterfaceSGIX ( GLenum , const GLvoid * ) ;
 

glIglooInterfaceSGIX

public void glIglooInterfaceSGIX(int arg0,
                                 short[] arg1)

glIglooInterfaceSGIX

public void glIglooInterfaceSGIX(int arg0,
                                 int[] arg1)

glIglooInterfaceSGIX

public void glIglooInterfaceSGIX(int arg0,
                                 float[] arg1)

glIglooInterfaceSGIX

public void glIglooInterfaceSGIX(int arg0,
                                 double[] arg1)

glIglooInterfaceSGIX

public void glIglooInterfaceSGIX(int arg0,
                                 boolean[] arg1)

glIglooInterfaceSGIX

public void glIglooInterfaceSGIX(int arg0,
                                 long[] arg1)

glGenFencesNV

public void glGenFencesNV(int arg0,
                          int[] arg1)
Original Function-Prototype :
 
extern void glGenFencesNV ( GLsizei , GLuint * ) ;
 

glDeleteFencesNV

public void glDeleteFencesNV(int arg0,
                             int[] arg1)
Original Function-Prototype :
 
extern void glDeleteFencesNV ( GLsizei , const GLuint * ) ;
 

glSetFenceNV

public void glSetFenceNV(int arg0,
                         int arg1)
Original Function-Prototype :
 
extern void glSetFenceNV ( GLuint , GLenum ) ;
 

glTestFenceNV

public boolean glTestFenceNV(int arg0)
Original Function-Prototype :
 
extern GLboolean glTestFenceNV ( GLuint ) ;
 

glFinishFenceNV

public void glFinishFenceNV(int arg0)
Original Function-Prototype :
 
extern void glFinishFenceNV ( GLuint ) ;
 

glIsFenceNV

public boolean glIsFenceNV(int arg0)
Original Function-Prototype :
 
extern GLboolean glIsFenceNV ( GLuint ) ;
 

glGetFenceivNV

public void glGetFenceivNV(int arg0,
                           int arg1,
                           int[] arg2)
Original Function-Prototype :
 
extern void glGetFenceivNV ( GLuint , GLenum , GLint * ) ;
 

glMapControlPointsNV

public void glMapControlPointsNV(int arg0,
                                 int arg1,
                                 int arg2,
                                 int arg3,
                                 int arg4,
                                 int arg5,
                                 int arg6,
                                 boolean arg7,
                                 byte[] arg8)
Original Function-Prototype :
 
extern void glMapControlPointsNV ( GLenum , GLuint , GLenum , GLsizei , GLsizei , GLint , GLint , GLboolean , const GLvoid * ) ;
 

glMapControlPointsNV

public void glMapControlPointsNV(int arg0,
                                 int arg1,
                                 int arg2,
                                 int arg3,
                                 int arg4,
                                 int arg5,
                                 int arg6,
                                 boolean arg7,
                                 short[] arg8)

glMapControlPointsNV

public void glMapControlPointsNV(int arg0,
                                 int arg1,
                                 int arg2,
                                 int arg3,
                                 int arg4,
                                 int arg5,
                                 int arg6,
                                 boolean arg7,
                                 int[] arg8)

glMapControlPointsNV

public void glMapControlPointsNV(int arg0,
                                 int arg1,
                                 int arg2,
                                 int arg3,
                                 int arg4,
                                 int arg5,
                                 int arg6,
                                 boolean arg7,
                                 float[] arg8)

glMapControlPointsNV

public void glMapControlPointsNV(int arg0,
                                 int arg1,
                                 int arg2,
                                 int arg3,
                                 int arg4,
                                 int arg5,
                                 int arg6,
                                 boolean arg7,
                                 double[] arg8)

glMapControlPointsNV

public void glMapControlPointsNV(int arg0,
                                 int arg1,
                                 int arg2,
                                 int arg3,
                                 int arg4,
                                 int arg5,
                                 int arg6,
                                 boolean arg7,
                                 boolean[] arg8)

glMapControlPointsNV

public void glMapControlPointsNV(int arg0,
                                 int arg1,
                                 int arg2,
                                 int arg3,
                                 int arg4,
                                 int arg5,
                                 int arg6,
                                 boolean arg7,
                                 long[] arg8)

glMapParameterivNV

public void glMapParameterivNV(int arg0,
                               int arg1,
                               int[] arg2)
Original Function-Prototype :
 
extern void glMapParameterivNV ( GLenum , GLenum , const GLint * ) ;
 

glMapParameterfvNV

public void glMapParameterfvNV(int arg0,
                               int arg1,
                               float[] arg2)
Original Function-Prototype :
 
extern void glMapParameterfvNV ( GLenum , GLenum , const GLfloat * ) ;
 

glGetMapControlPointsNV

public void glGetMapControlPointsNV(int arg0,
                                    int arg1,
                                    int arg2,
                                    int arg3,
                                    int arg4,
                                    boolean arg5,
                                    byte[] arg6)
Original Function-Prototype :
 
extern void glGetMapControlPointsNV ( GLenum , GLuint , GLenum , GLsizei , GLsizei , GLboolean , GLvoid * ) ;
 

glGetMapControlPointsNV

public void glGetMapControlPointsNV(int arg0,
                                    int arg1,
                                    int arg2,
                                    int arg3,
                                    int arg4,
                                    boolean arg5,
                                    short[] arg6)

glGetMapControlPointsNV

public void glGetMapControlPointsNV(int arg0,
                                    int arg1,
                                    int arg2,
                                    int arg3,
                                    int arg4,
                                    boolean arg5,
                                    int[] arg6)

glGetMapControlPointsNV

public void glGetMapControlPointsNV(int arg0,
                                    int arg1,
                                    int arg2,
                                    int arg3,
                                    int arg4,
                                    boolean arg5,
                                    float[] arg6)

glGetMapControlPointsNV

public void glGetMapControlPointsNV(int arg0,
                                    int arg1,
                                    int arg2,
                                    int arg3,
                                    int arg4,
                                    boolean arg5,
                                    double[] arg6)

glGetMapControlPointsNV

public void glGetMapControlPointsNV(int arg0,
                                    int arg1,
                                    int arg2,
                                    int arg3,
                                    int arg4,
                                    boolean arg5,
                                    boolean[] arg6)

glGetMapControlPointsNV

public void glGetMapControlPointsNV(int arg0,
                                    int arg1,
                                    int arg2,
                                    int arg3,
                                    int arg4,
                                    boolean arg5,
                                    long[] arg6)

glGetMapParameterivNV

public void glGetMapParameterivNV(int arg0,
                                  int arg1,
                                  int[] arg2)
Original Function-Prototype :
 
extern void glGetMapParameterivNV ( GLenum , GLenum , GLint * ) ;
 

glGetMapParameterfvNV

public void glGetMapParameterfvNV(int arg0,
                                  int arg1,
                                  float[] arg2)
Original Function-Prototype :
 
extern void glGetMapParameterfvNV ( GLenum , GLenum , GLfloat * ) ;
 

glGetMapAttribParameterivNV

public void glGetMapAttribParameterivNV(int arg0,
                                        int arg1,
                                        int arg2,
                                        int[] arg3)
Original Function-Prototype :
 
extern void glGetMapAttribParameterivNV ( GLenum , GLuint , GLenum , GLint * ) ;
 

glGetMapAttribParameterfvNV

public void glGetMapAttribParameterfvNV(int arg0,
                                        int arg1,
                                        int arg2,
                                        float[] arg3)
Original Function-Prototype :
 
extern void glGetMapAttribParameterfvNV ( GLenum , GLuint , GLenum , GLfloat * ) ;
 

glEvalMapsNV

public void glEvalMapsNV(int arg0,
                         int arg1)
Original Function-Prototype :
 
extern void glEvalMapsNV ( GLenum , GLenum ) ;
 

glCombinerStageParameterfvNV

public void glCombinerStageParameterfvNV(int arg0,
                                         int arg1,
                                         float[] arg2)
Original Function-Prototype :
 
extern void glCombinerStageParameterfvNV ( GLenum , GLenum , const GLfloat * ) ;
 

glGetCombinerStageParameterfvNV

public void glGetCombinerStageParameterfvNV(int arg0,
                                            int arg1,
                                            float[] arg2)
Original Function-Prototype :
 
extern void glGetCombinerStageParameterfvNV ( GLenum , GLenum , GLfloat * ) ;
 

glBindProgramNV

public void glBindProgramNV(int arg0,
                            int arg1)
Original Function-Prototype :
 
extern void glBindProgramNV ( GLenum , GLuint ) ;
 

glDeleteProgramsNV

public void glDeleteProgramsNV(int arg0,
                               int[] arg1)
Original Function-Prototype :
 
extern void glDeleteProgramsNV ( GLsizei , const GLuint * ) ;
 

glExecuteProgramNV

public void glExecuteProgramNV(int arg0,
                               int arg1,
                               float[] arg2)
Original Function-Prototype :
 
extern void glExecuteProgramNV ( GLenum , GLuint , const GLfloat * ) ;
 

glGenProgramsNV

public void glGenProgramsNV(int arg0,
                            int[] arg1)
Original Function-Prototype :
 
extern void glGenProgramsNV ( GLsizei , GLuint * ) ;
 

glAreProgramsResidentNV

public boolean glAreProgramsResidentNV(int arg0,
                                       int[] arg1,
                                       boolean[] arg2)
Original Function-Prototype :
 
extern GLboolean glAreProgramsResidentNV ( GLsizei , const GLuint * , GLboolean * ) ;
 

glRequestResidentProgramsNV

public void glRequestResidentProgramsNV(int arg0,
                                        int[] arg1)
Original Function-Prototype :
 
extern void glRequestResidentProgramsNV ( GLsizei , const GLuint * ) ;
 

glGetProgramParameterfvNV

public void glGetProgramParameterfvNV(int arg0,
                                      int arg1,
                                      int arg2,
                                      float[] arg3)
Original Function-Prototype :
 
extern void glGetProgramParameterfvNV ( GLenum , GLuint , GLenum , GLfloat * ) ;
 

glGetProgramParameterdvNV

public void glGetProgramParameterdvNV(int arg0,
                                      int arg1,
                                      int arg2,
                                      double[] arg3)
Original Function-Prototype :
 
extern void glGetProgramParameterdvNV ( GLenum , GLuint , GLenum , GLdouble * ) ;
 

glGetProgramivNV

public void glGetProgramivNV(int arg0,
                             int arg1,
                             int[] arg2)
Original Function-Prototype :
 
extern void glGetProgramivNV ( GLuint , GLenum , GLint * ) ;
 

glGetProgramStringNV

public void glGetProgramStringNV(int arg0,
                                 int arg1,
                                 byte[] arg2)
Original Function-Prototype :
 
extern void glGetProgramStringNV ( GLuint , GLenum , GLubyte * ) ;
 

glGetTrackMatrixivNV

public void glGetTrackMatrixivNV(int arg0,
                                 int arg1,
                                 int arg2,
                                 int[] arg3)
Original Function-Prototype :
 
extern void glGetTrackMatrixivNV ( GLenum , GLuint , GLenum , GLint * ) ;
 

glGetVertexAttribdvNV

public void glGetVertexAttribdvNV(int arg0,
                                  int arg1,
                                  double[] arg2)
Original Function-Prototype :
 
extern void glGetVertexAttribdvNV ( GLuint , GLenum , GLdouble * ) ;
 

glGetVertexAttribfvNV

public void glGetVertexAttribfvNV(int arg0,
                                  int arg1,
                                  float[] arg2)
Original Function-Prototype :
 
extern void glGetVertexAttribfvNV ( GLuint , GLenum , GLfloat * ) ;
 

glGetVertexAttribivNV

public void glGetVertexAttribivNV(int arg0,
                                  int arg1,
                                  int[] arg2)
Original Function-Prototype :
 
extern void glGetVertexAttribivNV ( GLuint , GLenum , GLint * ) ;
 

glGetVertexAttribPointervNV

public void glGetVertexAttribPointervNV(int arg0,
                                        int arg1,
                                        byte[][] arg2)
Original Function-Prototype :
 
extern void glGetVertexAttribPointervNV ( GLuint , GLenum , GLvoid * * ) ;
 

glGetVertexAttribPointervNV

public void glGetVertexAttribPointervNV(int arg0,
                                        int arg1,
                                        short[][] arg2)

glGetVertexAttribPointervNV

public void glGetVertexAttribPointervNV(int arg0,
                                        int arg1,
                                        int[][] arg2)

glGetVertexAttribPointervNV

public void glGetVertexAttribPointervNV(int arg0,
                                        int arg1,
                                        float[][] arg2)

glGetVertexAttribPointervNV

public void glGetVertexAttribPointervNV(int arg0,
                                        int arg1,
                                        double[][] arg2)

glGetVertexAttribPointervNV

public void glGetVertexAttribPointervNV(int arg0,
                                        int arg1,
                                        boolean[][] arg2)

glGetVertexAttribPointervNV

public void glGetVertexAttribPointervNV(int arg0,
                                        int arg1,
                                        long[][] arg2)

glIsProgramNV

public boolean glIsProgramNV(int arg0)
Original Function-Prototype :
 
extern GLboolean glIsProgramNV ( GLuint ) ;
 

glLoadProgramNV

public void glLoadProgramNV(int arg0,
                            int arg1,
                            int arg2,
                            byte[] arg3)
Original Function-Prototype :
 
extern void glLoadProgramNV ( GLenum , GLuint , GLsizei , const GLubyte * ) ;
 

glProgramParameter4fNV

public void glProgramParameter4fNV(int arg0,
                                   int arg1,
                                   float arg2,
                                   float arg3,
                                   float arg4,
                                   float arg5)
Original Function-Prototype :
 
extern void glProgramParameter4fNV ( GLenum , GLuint , GLfloat , GLfloat , GLfloat , GLfloat ) ;
 

glProgramParameter4dNV

public void glProgramParameter4dNV(int arg0,
                                   int arg1,
                                   double arg2,
                                   double arg3,
                                   double arg4,
                                   double arg5)
Original Function-Prototype :
 
extern void glProgramParameter4dNV ( GLenum , GLuint , GLdouble , GLdouble , GLdouble , GLdouble ) ;
 

glProgramParameter4dvNV

public void glProgramParameter4dvNV(int arg0,
                                    int arg1,
                                    double[] arg2)
Original Function-Prototype :
 
extern void glProgramParameter4dvNV ( GLenum , GLuint , const GLdouble * ) ;
 

glProgramParameter4fvNV

public void glProgramParameter4fvNV(int arg0,
                                    int arg1,
                                    float[] arg2)
Original Function-Prototype :
 
extern void glProgramParameter4fvNV ( GLenum , GLuint , const GLfloat * ) ;
 

glProgramParameters4dvNV

public void glProgramParameters4dvNV(int arg0,
                                     int arg1,
                                     int arg2,
                                     double[] arg3)
Original Function-Prototype :
 
extern void glProgramParameters4dvNV ( GLenum , GLuint , GLuint , const GLdouble * ) ;
 

glProgramParameters4fvNV

public void glProgramParameters4fvNV(int arg0,
                                     int arg1,
                                     int arg2,
                                     float[] arg3)
Original Function-Prototype :
 
extern void glProgramParameters4fvNV ( GLenum , GLuint , GLuint , const GLfloat * ) ;
 

glTrackMatrixNV

public void glTrackMatrixNV(int arg0,
                            int arg1,
                            int arg2,
                            int arg3)
Original Function-Prototype :
 
extern void glTrackMatrixNV ( GLenum , GLuint , GLenum , GLenum ) ;
 

glVertexAttribPointerNV

public void glVertexAttribPointerNV(int arg0,
                                    int arg1,
                                    int arg2,
                                    int arg3,
                                    byte[] arg4)
Original Function-Prototype :
 
extern void glVertexAttribPointerNV ( GLuint , GLint , GLenum , GLsizei , const GLvoid * ) ;
 

glVertexAttribPointerNV

public void glVertexAttribPointerNV(int arg0,
                                    int arg1,
                                    int arg2,
                                    int arg3,
                                    short[] arg4)

glVertexAttribPointerNV

public void glVertexAttribPointerNV(int arg0,
                                    int arg1,
                                    int arg2,
                                    int arg3,
                                    int[] arg4)

glVertexAttribPointerNV

public void glVertexAttribPointerNV(int arg0,
                                    int arg1,
                                    int arg2,
                                    int arg3,
                                    float[] arg4)

glVertexAttribPointerNV

public void glVertexAttribPointerNV(int arg0,
                                    int arg1,
                                    int arg2,
                                    int arg3,
                                    double[] arg4)

glVertexAttribPointerNV

public void glVertexAttribPointerNV(int arg0,
                                    int arg1,
                                    int arg2,
                                    int arg3,
                                    boolean[] arg4)

glVertexAttribPointerNV

public void glVertexAttribPointerNV(int arg0,
                                    int arg1,
                                    int arg2,
                                    int arg3,
                                    long[] arg4)

glVertexAttrib1sNV

public void glVertexAttrib1sNV(int arg0,
                               short arg1)
Original Function-Prototype :
 
extern void glVertexAttrib1sNV ( GLuint , GLshort ) ;
 

glVertexAttrib1fNV

public void glVertexAttrib1fNV(int arg0,
                               float arg1)
Original Function-Prototype :
 
extern void glVertexAttrib1fNV ( GLuint , GLfloat ) ;
 

glVertexAttrib1dNV

public void glVertexAttrib1dNV(int arg0,
                               double arg1)
Original Function-Prototype :
 
extern void glVertexAttrib1dNV ( GLuint , GLdouble ) ;
 

glVertexAttrib2sNV

public void glVertexAttrib2sNV(int arg0,
                               short arg1,
                               short arg2)
Original Function-Prototype :
 
extern void glVertexAttrib2sNV ( GLuint , GLshort , GLshort ) ;
 

glVertexAttrib2fNV

public void glVertexAttrib2fNV(int arg0,
                               float arg1,
                               float arg2)
Original Function-Prototype :
 
extern void glVertexAttrib2fNV ( GLuint , GLfloat , GLfloat ) ;
 

glVertexAttrib2dNV

public void glVertexAttrib2dNV(int arg0,
                               double arg1,
                               double arg2)
Original Function-Prototype :
 
extern void glVertexAttrib2dNV ( GLuint , GLdouble , GLdouble ) ;
 

glVertexAttrib3sNV

public void glVertexAttrib3sNV(int arg0,
                               short arg1,
                               short arg2,
                               short arg3)
Original Function-Prototype :
 
extern void glVertexAttrib3sNV ( GLuint , GLshort , GLshort , GLshort ) ;
 

glVertexAttrib3fNV

public void glVertexAttrib3fNV(int arg0,
                               float arg1,
                               float arg2,
                               float arg3)
Original Function-Prototype :
 
extern void glVertexAttrib3fNV ( GLuint , GLfloat , GLfloat , GLfloat ) ;
 

glVertexAttrib3dNV

public void glVertexAttrib3dNV(int arg0,
                               double arg1,
                               double arg2,
                               double arg3)
Original Function-Prototype :
 
extern void glVertexAttrib3dNV ( GLuint , GLdouble , GLdouble , GLdouble ) ;
 

glVertexAttrib4sNV

public void glVertexAttrib4sNV(int arg0,
                               short arg1,
                               short arg2,
                               short arg3,
                               short arg4)
Original Function-Prototype :
 
extern void glVertexAttrib4sNV ( GLuint , GLshort , GLshort , GLshort , GLshort ) ;
 

glVertexAttrib4fNV

public void glVertexAttrib4fNV(int arg0,
                               float arg1,
                               float arg2,
                               float arg3,
                               float arg4)
Original Function-Prototype :
 
extern void glVertexAttrib4fNV ( GLuint , GLfloat , GLfloat , GLfloat , GLfloat ) ;
 

glVertexAttrib4dNV

public void glVertexAttrib4dNV(int arg0,
                               double arg1,
                               double arg2,
                               double arg3,
                               double arg4)
Original Function-Prototype :
 
extern void glVertexAttrib4dNV ( GLuint , GLdouble , GLdouble , GLdouble , GLdouble ) ;
 

glVertexAttrib4ubNV

public void glVertexAttrib4ubNV(int arg0,
                                byte arg1,
                                byte arg2,
                                byte arg3,
                                byte arg4)
Original Function-Prototype :
 
extern void glVertexAttrib4ubNV ( GLuint , GLubyte , GLubyte , GLubyte , GLubyte ) ;
 

glVertexAttrib1svNV

public void glVertexAttrib1svNV(int arg0,
                                short[] arg1)
Original Function-Prototype :
 
extern void glVertexAttrib1svNV ( GLuint , const GLshort * ) ;
 

glVertexAttrib1fvNV

public void glVertexAttrib1fvNV(int arg0,
                                float[] arg1)
Original Function-Prototype :
 
extern void glVertexAttrib1fvNV ( GLuint , const GLfloat * ) ;
 

glVertexAttrib1dvNV

public void glVertexAttrib1dvNV(int arg0,
                                double[] arg1)
Original Function-Prototype :
 
extern void glVertexAttrib1dvNV ( GLuint , const GLdouble * ) ;
 

glVertexAttrib2svNV

public void glVertexAttrib2svNV(int arg0,
                                short[] arg1)
Original Function-Prototype :
 
extern void glVertexAttrib2svNV ( GLuint , const GLshort * ) ;
 

glVertexAttrib2fvNV

public void glVertexAttrib2fvNV(int arg0,
                                float[] arg1)
Original Function-Prototype :
 
extern void glVertexAttrib2fvNV ( GLuint , const GLfloat * ) ;
 

glVertexAttrib2dvNV

public void glVertexAttrib2dvNV(int arg0,
                                double[] arg1)
Original Function-Prototype :
 
extern void glVertexAttrib2dvNV ( GLuint , const GLdouble * ) ;
 

glVertexAttrib3svNV

public void glVertexAttrib3svNV(int arg0,
                                short[] arg1)
Original Function-Prototype :
 
extern void glVertexAttrib3svNV ( GLuint , const GLshort * ) ;
 

glVertexAttrib3fvNV

public void glVertexAttrib3fvNV(int arg0,
                                float[] arg1)
Original Function-Prototype :
 
extern void glVertexAttrib3fvNV ( GLuint , const GLfloat * ) ;
 

glVertexAttrib3dvNV

public void glVertexAttrib3dvNV(int arg0,
                                double[] arg1)
Original Function-Prototype :
 
extern void glVertexAttrib3dvNV ( GLuint , const GLdouble * ) ;
 

glVertexAttrib4svNV

public void glVertexAttrib4svNV(int arg0,
                                short[] arg1)
Original Function-Prototype :
 
extern void glVertexAttrib4svNV ( GLuint , const GLshort * ) ;
 

glVertexAttrib4fvNV

public void glVertexAttrib4fvNV(int arg0,
                                float[] arg1)
Original Function-Prototype :
 
extern void glVertexAttrib4fvNV ( GLuint , const GLfloat * ) ;
 

glVertexAttrib4dvNV

public void glVertexAttrib4dvNV(int arg0,
                                double[] arg1)
Original Function-Prototype :
 
extern void glVertexAttrib4dvNV ( GLuint , const GLdouble * ) ;
 

glVertexAttrib4ubvNV

public void glVertexAttrib4ubvNV(int arg0,
                                 byte[] arg1)
Original Function-Prototype :
 
extern void glVertexAttrib4ubvNV ( GLuint , const GLubyte * ) ;
 

glVertexAttribs1svNV

public void glVertexAttribs1svNV(int arg0,
                                 int arg1,
                                 short[] arg2)
Original Function-Prototype :
 
extern void glVertexAttribs1svNV ( GLuint , GLsizei , const GLshort * ) ;
 

glVertexAttribs1fvNV

public void glVertexAttribs1fvNV(int arg0,
                                 int arg1,
                                 float[] arg2)
Original Function-Prototype :
 
extern void glVertexAttribs1fvNV ( GLuint , GLsizei , const GLfloat * ) ;
 

glVertexAttribs1dvNV

public void glVertexAttribs1dvNV(int arg0,
                                 int arg1,
                                 double[] arg2)
Original Function-Prototype :
 
extern void glVertexAttribs1dvNV ( GLuint , GLsizei , const GLdouble * ) ;
 

glVertexAttribs2svNV

public void glVertexAttribs2svNV(int arg0,
                                 int arg1,
                                 short[] arg2)
Original Function-Prototype :
 
extern void glVertexAttribs2svNV ( GLuint , GLsizei , const GLshort * ) ;
 

glVertexAttribs2fvNV

public void glVertexAttribs2fvNV(int arg0,
                                 int arg1,
                                 float[] arg2)
Original Function-Prototype :
 
extern void glVertexAttribs2fvNV ( GLuint , GLsizei , const GLfloat * ) ;
 

glVertexAttribs2dvNV

public void glVertexAttribs2dvNV(int arg0,
                                 int arg1,
                                 double[] arg2)
Original Function-Prototype :
 
extern void glVertexAttribs2dvNV ( GLuint , GLsizei , const GLdouble * ) ;
 

glVertexAttribs3svNV

public void glVertexAttribs3svNV(int arg0,
                                 int arg1,
                                 short[] arg2)
Original Function-Prototype :
 
extern void glVertexAttribs3svNV ( GLuint , GLsizei , const GLshort * ) ;
 

glVertexAttribs3fvNV

public void glVertexAttribs3fvNV(int arg0,
                                 int arg1,
                                 float[] arg2)
Original Function-Prototype :
 
extern void glVertexAttribs3fvNV ( GLuint , GLsizei , const GLfloat * ) ;
 

glVertexAttribs3dvNV

public void glVertexAttribs3dvNV(int arg0,
                                 int arg1,
                                 double[] arg2)
Original Function-Prototype :
 
extern void glVertexAttribs3dvNV ( GLuint , GLsizei , const GLdouble * ) ;
 

glVertexAttribs4svNV

public void glVertexAttribs4svNV(int arg0,
                                 int arg1,
                                 short[] arg2)
Original Function-Prototype :
 
extern void glVertexAttribs4svNV ( GLuint , GLsizei , const GLshort * ) ;
 

glVertexAttribs4fvNV

public void glVertexAttribs4fvNV(int arg0,
                                 int arg1,
                                 float[] arg2)
Original Function-Prototype :
 
extern void glVertexAttribs4fvNV ( GLuint , GLsizei , const GLfloat * ) ;
 

glVertexAttribs4dvNV

public void glVertexAttribs4dvNV(int arg0,
                                 int arg1,
                                 double[] arg2)
Original Function-Prototype :
 
extern void glVertexAttribs4dvNV ( GLuint , GLsizei , const GLdouble * ) ;
 

glVertexAttribs4ubvNV

public void glVertexAttribs4ubvNV(int arg0,
                                  int arg1,
                                  byte[] arg2)
Original Function-Prototype :
 
extern void glVertexAttribs4ubvNV ( GLuint , GLsizei , const GLubyte * ) ;
 

glTexBumpParameterivATI

public void glTexBumpParameterivATI(int arg0,
                                    int[] arg1)
Original Function-Prototype :
 
extern void glTexBumpParameterivATI ( GLenum , const GLint * ) ;
 

glTexBumpParameterfvATI

public void glTexBumpParameterfvATI(int arg0,
                                    float[] arg1)
Original Function-Prototype :
 
extern void glTexBumpParameterfvATI ( GLenum , const GLfloat * ) ;
 

glGetTexBumpParameterivATI

public void glGetTexBumpParameterivATI(int arg0,
                                       int[] arg1)
Original Function-Prototype :
 
extern void glGetTexBumpParameterivATI ( GLenum , GLint * ) ;
 

glGetTexBumpParameterfvATI

public void glGetTexBumpParameterfvATI(int arg0,
                                       float[] arg1)
Original Function-Prototype :
 
extern void glGetTexBumpParameterfvATI ( GLenum , GLfloat * ) ;
 

glGenFragmentShadersATI

public int glGenFragmentShadersATI(int arg0)
Original Function-Prototype :
 
extern GLuint glGenFragmentShadersATI ( GLuint ) ;
 

glBindFragmentShaderATI

public void glBindFragmentShaderATI(int arg0)
Original Function-Prototype :
 
extern void glBindFragmentShaderATI ( GLuint ) ;
 

glDeleteFragmentShaderATI

public void glDeleteFragmentShaderATI(int arg0)
Original Function-Prototype :
 
extern void glDeleteFragmentShaderATI ( GLuint ) ;
 

glBeginFragmentShaderATI

public void glBeginFragmentShaderATI()
Original Function-Prototype :
 
extern void glBeginFragmentShaderATI ( void ) ;
 

glEndFragmentShaderATI

public void glEndFragmentShaderATI()
Original Function-Prototype :
 
extern void glEndFragmentShaderATI ( void ) ;
 

glPassTexCoordATI

public void glPassTexCoordATI(int arg0,
                              int arg1,
                              int arg2)
Original Function-Prototype :
 
extern void glPassTexCoordATI ( GLuint , GLuint , GLenum ) ;
 

glSampleMapATI

public void glSampleMapATI(int arg0,
                           int arg1,
                           int arg2)
Original Function-Prototype :
 
extern void glSampleMapATI ( GLuint , GLuint , GLenum ) ;
 

glColorFragmentOp1ATI

public void glColorFragmentOp1ATI(int arg0,
                                  int arg1,
                                  int arg2,
                                  int arg3,
                                  int arg4,
                                  int arg5,
                                  int arg6)
Original Function-Prototype :
 
extern void glColorFragmentOp1ATI ( GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint ) ;
 

glColorFragmentOp2ATI

public void glColorFragmentOp2ATI(int arg0,
                                  int arg1,
                                  int arg2,
                                  int arg3,
                                  int arg4,
                                  int arg5,
                                  int arg6,
                                  int arg7,
                                  int arg8,
                                  int arg9)
Original Function-Prototype :
 
extern void glColorFragmentOp2ATI ( GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint ) ;
 

glColorFragmentOp3ATI

public void glColorFragmentOp3ATI(int arg0,
                                  int arg1,
                                  int arg2,
                                  int arg3,
                                  int arg4,
                                  int arg5,
                                  int arg6,
                                  int arg7,
                                  int arg8,
                                  int arg9,
                                  int arg10,
                                  int arg11,
                                  int arg12)
Original Function-Prototype :
 
extern void glColorFragmentOp3ATI ( GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint ) ;
 

glAlphaFragmentOp1ATI

public void glAlphaFragmentOp1ATI(int arg0,
                                  int arg1,
                                  int arg2,
                                  int arg3,
                                  int arg4,
                                  int arg5)
Original Function-Prototype :
 
extern void glAlphaFragmentOp1ATI ( GLenum , GLuint , GLuint , GLuint , GLuint , GLuint ) ;
 

glAlphaFragmentOp2ATI

public void glAlphaFragmentOp2ATI(int arg0,
                                  int arg1,
                                  int arg2,
                                  int arg3,
                                  int arg4,
                                  int arg5,
                                  int arg6,
                                  int arg7,
                                  int arg8)
Original Function-Prototype :
 
extern void glAlphaFragmentOp2ATI ( GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint ) ;
 

glAlphaFragmentOp3ATI

public void glAlphaFragmentOp3ATI(int arg0,
                                  int arg1,
                                  int arg2,
                                  int arg3,
                                  int arg4,
                                  int arg5,
                                  int arg6,
                                  int arg7,
                                  int arg8,
                                  int arg9,
                                  int arg10,
                                  int arg11)
Original Function-Prototype :
 
extern void glAlphaFragmentOp3ATI ( GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint ) ;
 

glSetFragmentShaderConstantATI

public void glSetFragmentShaderConstantATI(int arg0,
                                           float[] arg1)
Original Function-Prototype :
 
extern void glSetFragmentShaderConstantATI ( GLuint , const GLfloat * ) ;
 

glPNTrianglesiATI

public void glPNTrianglesiATI(int arg0,
                              int arg1)
Original Function-Prototype :
 
extern void glPNTrianglesiATI ( GLenum , GLint ) ;
 

glPNTrianglesfATI

public void glPNTrianglesfATI(int arg0,
                              float arg1)
Original Function-Prototype :
 
extern void glPNTrianglesfATI ( GLenum , GLfloat ) ;
 

glNewObjectBufferATI

public int glNewObjectBufferATI(int arg0,
                                byte[] arg1,
                                int arg2)
Original Function-Prototype :
 
extern GLuint glNewObjectBufferATI ( GLsizei , const GLvoid * , GLenum ) ;
 

glNewObjectBufferATI

public int glNewObjectBufferATI(int arg0,
                                short[] arg1,
                                int arg2)

glNewObjectBufferATI

public int glNewObjectBufferATI(int arg0,
                                int[] arg1,
                                int arg2)

glNewObjectBufferATI

public int glNewObjectBufferATI(int arg0,
                                float[] arg1,
                                int arg2)

glNewObjectBufferATI

public int glNewObjectBufferATI(int arg0,
                                double[] arg1,
                                int arg2)

glNewObjectBufferATI

public int glNewObjectBufferATI(int arg0,
                                boolean[] arg1,
                                int arg2)

glNewObjectBufferATI

public int glNewObjectBufferATI(int arg0,
                                long[] arg1,
                                int arg2)

glIsObjectBufferATI

public boolean glIsObjectBufferATI(int arg0)
Original Function-Prototype :
 
extern GLboolean glIsObjectBufferATI ( GLuint ) ;
 

glUpdateObjectBufferATI

public void glUpdateObjectBufferATI(int arg0,
                                    int arg1,
                                    int arg2,
                                    byte[] arg3,
                                    int arg4)
Original Function-Prototype :
 
extern void glUpdateObjectBufferATI ( GLuint , GLuint , GLsizei , const GLvoid * , GLenum ) ;
 

glUpdateObjectBufferATI

public void glUpdateObjectBufferATI(int arg0,
                                    int arg1,
                                    int arg2,
                                    short[] arg3,
                                    int arg4)

glUpdateObjectBufferATI

public void glUpdateObjectBufferATI(int arg0,
                                    int arg1,
                                    int arg2,
                                    int[] arg3,
                                    int arg4)

glUpdateObjectBufferATI

public void glUpdateObjectBufferATI(int arg0,
                                    int arg1,
                                    int arg2,
                                    float[] arg3,
                                    int arg4)

glUpdateObjectBufferATI

public void glUpdateObjectBufferATI(int arg0,
                                    int arg1,
                                    int arg2,
                                    double[] arg3,
                                    int arg4)

glUpdateObjectBufferATI

public void glUpdateObjectBufferATI(int arg0,
                                    int arg1,
                                    int arg2,
                                    boolean[] arg3,
                                    int arg4)

glUpdateObjectBufferATI

public void glUpdateObjectBufferATI(int arg0,
                                    int arg1,
                                    int arg2,
                                    long[] arg3,
                                    int arg4)

glGetObjectBufferfvATI

public void glGetObjectBufferfvATI(int arg0,
                                   int arg1,
                                   float[] arg2)
Original Function-Prototype :
 
extern void glGetObjectBufferfvATI ( GLuint , GLenum , GLfloat * ) ;
 

glGetObjectBufferivATI

public void glGetObjectBufferivATI(int arg0,
                                   int arg1,
                                   int[] arg2)
Original Function-Prototype :
 
extern void glGetObjectBufferivATI ( GLuint , GLenum , GLint * ) ;
 

glDeleteObjectBufferATI

public void glDeleteObjectBufferATI(int arg0)
Original Function-Prototype :
 
extern void glDeleteObjectBufferATI ( GLuint ) ;
 

glArrayObjectATI

public void glArrayObjectATI(int arg0,
                             int arg1,
                             int arg2,
                             int arg3,
                             int arg4,
                             int arg5)
Original Function-Prototype :
 
extern void glArrayObjectATI ( GLenum , GLint , GLenum , GLsizei , GLuint , GLuint ) ;
 

glGetArrayObjectfvATI

public void glGetArrayObjectfvATI(int arg0,
                                  int arg1,
                                  float[] arg2)
Original Function-Prototype :
 
extern void glGetArrayObjectfvATI ( GLenum , GLenum , GLfloat * ) ;
 

glGetArrayObjectivATI

public void glGetArrayObjectivATI(int arg0,
                                  int arg1,
                                  int[] arg2)
Original Function-Prototype :
 
extern void glGetArrayObjectivATI ( GLenum , GLenum , GLint * ) ;
 

glVariantArrayObjectATI

public void glVariantArrayObjectATI(int arg0,
                                    int arg1,
                                    int arg2,
                                    int arg3,
                                    int arg4)
Original Function-Prototype :
 
extern void glVariantArrayObjectATI ( GLuint , GLenum , GLsizei , GLuint , GLuint ) ;
 

glGetVariantArrayObjectfvATI

public void glGetVariantArrayObjectfvATI(int arg0,
                                         int arg1,
                                         float[] arg2)
Original Function-Prototype :
 
extern void glGetVariantArrayObjectfvATI ( GLuint , GLenum , GLfloat * ) ;
 

glGetVariantArrayObjectivATI

public void glGetVariantArrayObjectivATI(int arg0,
                                         int arg1,
                                         int[] arg2)
Original Function-Prototype :
 
extern void glGetVariantArrayObjectivATI ( GLuint , GLenum , GLint * ) ;
 

glBeginVertexShaderEXT

public void glBeginVertexShaderEXT()
Original Function-Prototype :
 
extern void glBeginVertexShaderEXT ( void ) ;
 

glEndVertexShaderEXT

public void glEndVertexShaderEXT()
Original Function-Prototype :
 
extern void glEndVertexShaderEXT ( void ) ;
 

glBindVertexShaderEXT

public void glBindVertexShaderEXT(int arg0)
Original Function-Prototype :
 
extern void glBindVertexShaderEXT ( GLuint ) ;
 

glGenVertexShadersEXT

public int glGenVertexShadersEXT(int arg0)
Original Function-Prototype :
 
extern GLuint glGenVertexShadersEXT ( GLuint ) ;
 

glDeleteVertexShaderEXT

public void glDeleteVertexShaderEXT(int arg0)
Original Function-Prototype :
 
extern void glDeleteVertexShaderEXT ( GLuint ) ;
 

glShaderOp1EXT

public void glShaderOp1EXT(int arg0,
                           int arg1,
                           int arg2)
Original Function-Prototype :
 
extern void glShaderOp1EXT ( GLenum , GLuint , GLuint ) ;
 

glShaderOp2EXT

public void glShaderOp2EXT(int arg0,
                           int arg1,
                           int arg2,
                           int arg3)
Original Function-Prototype :
 
extern void glShaderOp2EXT ( GLenum , GLuint , GLuint , GLuint ) ;
 

glShaderOp3EXT

public void glShaderOp3EXT(int arg0,
                           int arg1,
                           int arg2,
                           int arg3,
                           int arg4)
Original Function-Prototype :
 
extern void glShaderOp3EXT ( GLenum , GLuint , GLuint , GLuint , GLuint ) ;
 

glSwizzleEXT

public void glSwizzleEXT(int arg0,
                         int arg1,
                         int arg2,
                         int arg3,
                         int arg4,
                         int arg5)
Original Function-Prototype :
 
extern void glSwizzleEXT ( GLuint , GLuint , GLenum , GLenum , GLenum , GLenum ) ;
 

glWriteMaskEXT

public void glWriteMaskEXT(int arg0,
                           int arg1,
                           int arg2,
                           int arg3,
                           int arg4,
                           int arg5)
Original Function-Prototype :
 
extern void glWriteMaskEXT ( GLuint , GLuint , GLenum , GLenum , GLenum , GLenum ) ;
 

glInsertComponentEXT

public void glInsertComponentEXT(int arg0,
                                 int arg1,
                                 int arg2)
Original Function-Prototype :
 
extern void glInsertComponentEXT ( GLuint , GLuint , GLuint ) ;
 

glExtractComponentEXT

public void glExtractComponentEXT(int arg0,
                                  int arg1,
                                  int arg2)
Original Function-Prototype :
 
extern void glExtractComponentEXT ( GLuint , GLuint , GLuint ) ;
 

glGenSymbolsEXT

public int glGenSymbolsEXT(int arg0,
                           int arg1,
                           int arg2,
                           int arg3)
Original Function-Prototype :
 
extern GLuint glGenSymbolsEXT ( GLenum , GLenum , GLenum , GLuint ) ;
 

glSetInvariantEXT

public void glSetInvariantEXT(int arg0,
                              int arg1,
                              byte[] arg2)
Original Function-Prototype :
 
extern void glSetInvariantEXT ( GLuint , GLenum , const void * ) ;
 

glSetInvariantEXT

public void glSetInvariantEXT(int arg0,
                              int arg1,
                              short[] arg2)

glSetInvariantEXT

public void glSetInvariantEXT(int arg0,
                              int arg1,
                              int[] arg2)

glSetInvariantEXT

public void glSetInvariantEXT(int arg0,
                              int arg1,
                              float[] arg2)

glSetInvariantEXT

public void glSetInvariantEXT(int arg0,
                              int arg1,
                              double[] arg2)

glSetInvariantEXT

public void glSetInvariantEXT(int arg0,
                              int arg1,
                              boolean[] arg2)

glSetInvariantEXT

public void glSetInvariantEXT(int arg0,
                              int arg1,
                              long[] arg2)

glSetLocalConstantEXT

public void glSetLocalConstantEXT(int arg0,
                                  int arg1,
                                  byte[] arg2)
Original Function-Prototype :
 
extern void glSetLocalConstantEXT ( GLuint , GLenum , const void * ) ;
 

glSetLocalConstantEXT

public void glSetLocalConstantEXT(int arg0,
                                  int arg1,
                                  short[] arg2)

glSetLocalConstantEXT

public void glSetLocalConstantEXT(int arg0,
                                  int arg1,
                                  int[] arg2)

glSetLocalConstantEXT

public void glSetLocalConstantEXT(int arg0,
                                  int arg1,
                                  float[] arg2)

glSetLocalConstantEXT

public void glSetLocalConstantEXT(int arg0,
                                  int arg1,
                                  double[] arg2)

glSetLocalConstantEXT

public void glSetLocalConstantEXT(int arg0,
                                  int arg1,
                                  boolean[] arg2)

glSetLocalConstantEXT

public void glSetLocalConstantEXT(int arg0,
                                  int arg1,
                                  long[] arg2)

glVariantbvEXT

public void glVariantbvEXT(int arg0,
                           byte[] arg1)
Original Function-Prototype :
 
extern void glVariantbvEXT ( GLuint , const GLbyte * ) ;
 

glVariantsvEXT

public void glVariantsvEXT(int arg0,
                           short[] arg1)
Original Function-Prototype :
 
extern void glVariantsvEXT ( GLuint , const GLshort * ) ;
 

glVariantivEXT

public void glVariantivEXT(int arg0,
                           int[] arg1)
Original Function-Prototype :
 
extern void glVariantivEXT ( GLuint , const GLint * ) ;
 

glVariantfvEXT

public void glVariantfvEXT(int arg0,
                           float[] arg1)
Original Function-Prototype :
 
extern void glVariantfvEXT ( GLuint , const GLfloat * ) ;
 

glVariantdvEXT

public void glVariantdvEXT(int arg0,
                           double[] arg1)
Original Function-Prototype :
 
extern void glVariantdvEXT ( GLuint , const GLdouble * ) ;
 

glVariantubvEXT

public void glVariantubvEXT(int arg0,
                            byte[] arg1)
Original Function-Prototype :
 
extern void glVariantubvEXT ( GLuint , const GLubyte * ) ;
 

glVariantusvEXT

public void glVariantusvEXT(int arg0,
                            short[] arg1)
Original Function-Prototype :
 
extern void glVariantusvEXT ( GLuint , const GLushort * ) ;
 

glVariantuivEXT

public void glVariantuivEXT(int arg0,
                            int[] arg1)
Original Function-Prototype :
 
extern void glVariantuivEXT ( GLuint , const GLuint * ) ;
 

glVariantPointerEXT

public void glVariantPointerEXT(int arg0,
                                int arg1,
                                int arg2,
                                byte[] arg3)
Original Function-Prototype :
 
extern void glVariantPointerEXT ( GLuint , GLenum , GLuint , const void * ) ;
 

glVariantPointerEXT

public void glVariantPointerEXT(int arg0,
                                int arg1,
                                int arg2,
                                short[] arg3)

glVariantPointerEXT

public void glVariantPointerEXT(int arg0,
                                int arg1,
                                int arg2,
                                int[] arg3)

glVariantPointerEXT

public void glVariantPointerEXT(int arg0,
                                int arg1,
                                int arg2,
                                float[] arg3)

glVariantPointerEXT

public void glVariantPointerEXT(int arg0,
                                int arg1,
                                int arg2,
                                double[] arg3)

glVariantPointerEXT

public void glVariantPointerEXT(int arg0,
                                int arg1,
                                int arg2,
                                boolean[] arg3)

glVariantPointerEXT

public void glVariantPointerEXT(int arg0,
                                int arg1,
                                int arg2,
                                long[] arg3)

glEnableVariantClientStateEXT

public void glEnableVariantClientStateEXT(int arg0)
Original Function-Prototype :
 
extern void glEnableVariantClientStateEXT ( GLuint ) ;
 

glDisableVariantClientStateEXT

public void glDisableVariantClientStateEXT(int arg0)
Original Function-Prototype :
 
extern void glDisableVariantClientStateEXT ( GLuint ) ;
 

glBindLightParameterEXT

public int glBindLightParameterEXT(int arg0,
                                   int arg1)
Original Function-Prototype :
 
extern GLuint glBindLightParameterEXT ( GLenum , GLenum ) ;
 

glBindMaterialParameterEXT

public int glBindMaterialParameterEXT(int arg0,
                                      int arg1)
Original Function-Prototype :
 
extern GLuint glBindMaterialParameterEXT ( GLenum , GLenum ) ;
 

glBindTexGenParameterEXT

public int glBindTexGenParameterEXT(int arg0,
                                    int arg1,
                                    int arg2)
Original Function-Prototype :
 
extern GLuint glBindTexGenParameterEXT ( GLenum , GLenum , GLenum ) ;
 

glBindTextureUnitParameterEXT

public int glBindTextureUnitParameterEXT(int arg0,
                                         int arg1)
Original Function-Prototype :
 
extern GLuint glBindTextureUnitParameterEXT ( GLenum , GLenum ) ;
 

glBindParameterEXT

public int glBindParameterEXT(int arg0)
Original Function-Prototype :
 
extern GLuint glBindParameterEXT ( GLenum ) ;
 

glIsVariantEnabledEXT

public boolean glIsVariantEnabledEXT(int arg0,
                                     int arg1)
Original Function-Prototype :
 
extern GLboolean glIsVariantEnabledEXT ( GLuint , GLenum ) ;
 

glGetVariantBooleanvEXT

public void glGetVariantBooleanvEXT(int arg0,
                                    int arg1,
                                    boolean[] arg2)
Original Function-Prototype :
 
extern void glGetVariantBooleanvEXT ( GLuint , GLenum , GLboolean * ) ;
 

glGetVariantIntegervEXT

public void glGetVariantIntegervEXT(int arg0,
                                    int arg1,
                                    int[] arg2)
Original Function-Prototype :
 
extern void glGetVariantIntegervEXT ( GLuint , GLenum , GLint * ) ;
 

glGetVariantFloatvEXT

public void glGetVariantFloatvEXT(int arg0,
                                  int arg1,
                                  float[] arg2)
Original Function-Prototype :
 
extern void glGetVariantFloatvEXT ( GLuint , GLenum , GLfloat * ) ;
 

glGetVariantPointervEXT

public void glGetVariantPointervEXT(int arg0,
                                    int arg1,
                                    byte[][] arg2)
Original Function-Prototype :
 
extern void glGetVariantPointervEXT ( GLuint , GLenum , GLvoid * * ) ;
 

glGetVariantPointervEXT

public void glGetVariantPointervEXT(int arg0,
                                    int arg1,
                                    short[][] arg2)

glGetVariantPointervEXT

public void glGetVariantPointervEXT(int arg0,
                                    int arg1,
                                    int[][] arg2)

glGetVariantPointervEXT

public void glGetVariantPointervEXT(int arg0,
                                    int arg1,
                                    float[][] arg2)

glGetVariantPointervEXT

public void glGetVariantPointervEXT(int arg0,
                                    int arg1,
                                    double[][] arg2)

glGetVariantPointervEXT

public void glGetVariantPointervEXT(int arg0,
                                    int arg1,
                                    boolean[][] arg2)

glGetVariantPointervEXT

public void glGetVariantPointervEXT(int arg0,
                                    int arg1,
                                    long[][] arg2)

glGetInvariantBooleanvEXT

public void glGetInvariantBooleanvEXT(int arg0,
                                      int arg1,
                                      boolean[] arg2)
Original Function-Prototype :
 
extern void glGetInvariantBooleanvEXT ( GLuint , GLenum , GLboolean * ) ;
 

glGetInvariantIntegervEXT

public void glGetInvariantIntegervEXT(int arg0,
                                      int arg1,
                                      int[] arg2)
Original Function-Prototype :
 
extern void glGetInvariantIntegervEXT ( GLuint , GLenum , GLint * ) ;
 

glGetInvariantFloatvEXT

public void glGetInvariantFloatvEXT(int arg0,
                                    int arg1,
                                    float[] arg2)
Original Function-Prototype :
 
extern void glGetInvariantFloatvEXT ( GLuint , GLenum , GLfloat * ) ;
 

glGetLocalConstantBooleanvEXT

public void glGetLocalConstantBooleanvEXT(int arg0,
                                          int arg1,
                                          boolean[] arg2)
Original Function-Prototype :
 
extern void glGetLocalConstantBooleanvEXT ( GLuint , GLenum , GLboolean * ) ;
 

glGetLocalConstantIntegervEXT

public void glGetLocalConstantIntegervEXT(int arg0,
                                          int arg1,
                                          int[] arg2)
Original Function-Prototype :
 
extern void glGetLocalConstantIntegervEXT ( GLuint , GLenum , GLint * ) ;
 

glGetLocalConstantFloatvEXT

public void glGetLocalConstantFloatvEXT(int arg0,
                                        int arg1,
                                        float[] arg2)
Original Function-Prototype :
 
extern void glGetLocalConstantFloatvEXT ( GLuint , GLenum , GLfloat * ) ;
 

glVertexStream1s

public void glVertexStream1s(int arg0,
                             short arg1)
Original Function-Prototype :
 
extern void glVertexStream1s ( GLenum , GLshort ) ;
 

glVertexStream1sv

public void glVertexStream1sv(int arg0,
                              short[] arg1)
Original Function-Prototype :
 
extern void glVertexStream1sv ( GLenum , const GLshort * ) ;
 

glVertexStream1i

public void glVertexStream1i(int arg0,
                             int arg1)
Original Function-Prototype :
 
extern void glVertexStream1i ( GLenum , GLint ) ;
 

glVertexStream1iv

public void glVertexStream1iv(int arg0,
                              int[] arg1)
Original Function-Prototype :
 
extern void glVertexStream1iv ( GLenum , const GLint * ) ;
 

glVertexStream1f

public void glVertexStream1f(int arg0,
                             float arg1)
Original Function-Prototype :
 
extern void glVertexStream1f ( GLenum , GLfloat ) ;
 

glVertexStream1fv

public void glVertexStream1fv(int arg0,
                              float[] arg1)
Original Function-Prototype :
 
extern void glVertexStream1fv ( GLenum , const GLfloat * ) ;
 

glVertexStream1d

public void glVertexStream1d(int arg0,
                             double arg1)
Original Function-Prototype :
 
extern void glVertexStream1d ( GLenum , GLdouble ) ;
 

glVertexStream1dv

public void glVertexStream1dv(int arg0,
                              double[] arg1)
Original Function-Prototype :
 
extern void glVertexStream1dv ( GLenum , const GLdouble * ) ;
 

glVertexStream2s

public void glVertexStream2s(int arg0,
                             short arg1,
                             short arg2)
Original Function-Prototype :
 
extern void glVertexStream2s ( GLenum , GLshort , GLshort ) ;
 

glVertexStream2sv

public void glVertexStream2sv(int arg0,
                              short[] arg1)
Original Function-Prototype :
 
extern void glVertexStream2sv ( GLenum , const GLshort * ) ;
 

glVertexStream2i

public void glVertexStream2i(int arg0,
                             int arg1,
                             int arg2)
Original Function-Prototype :
 
extern void glVertexStream2i ( GLenum , GLint , GLint ) ;
 

glVertexStream2iv

public void glVertexStream2iv(int arg0,
                              int[] arg1)
Original Function-Prototype :
 
extern void glVertexStream2iv ( GLenum , const GLint * ) ;
 

glVertexStream2f

public void glVertexStream2f(int arg0,
                             float arg1,
                             float arg2)
Original Function-Prototype :
 
extern void glVertexStream2f ( GLenum , GLfloat , GLfloat ) ;
 

glVertexStream2fv

public void glVertexStream2fv(int arg0,
                              float[] arg1)
Original Function-Prototype :
 
extern void glVertexStream2fv ( GLenum , const GLfloat * ) ;
 

glVertexStream2d

public void glVertexStream2d(int arg0,
                             double arg1,
                             double arg2)
Original Function-Prototype :
 
extern void glVertexStream2d ( GLenum , GLdouble , GLdouble ) ;
 

glVertexStream2dv

public void glVertexStream2dv(int arg0,
                              double[] arg1)
Original Function-Prototype :
 
extern void glVertexStream2dv ( GLenum , const GLdouble * ) ;
 

glVertexStream3s

public void glVertexStream3s(int arg0,
                             short arg1,
                             short arg2,
                             short arg3)
Original Function-Prototype :
 
extern void glVertexStream3s ( GLenum , GLshort , GLshort , GLshort ) ;
 

glVertexStream3sv

public void glVertexStream3sv(int arg0,
                              short[] arg1)
Original Function-Prototype :
 
extern void glVertexStream3sv ( GLenum , const GLshort * ) ;
 

glVertexStream3i

public void glVertexStream3i(int arg0,
                             int arg1,
                             int arg2,
                             int arg3)
Original Function-Prototype :
 
extern void glVertexStream3i ( GLenum , GLint , GLint , GLint ) ;
 

glVertexStream3iv

public void glVertexStream3iv(int arg0,
                              int[] arg1)
Original Function-Prototype :
 
extern void glVertexStream3iv ( GLenum , const GLint * ) ;
 

glVertexStream3f

public void glVertexStream3f(int arg0,
                             float arg1,
                             float arg2,
                             float arg3)
Original Function-Prototype :
 
extern void glVertexStream3f ( GLenum , GLfloat , GLfloat , GLfloat ) ;
 

glVertexStream3fv

public void glVertexStream3fv(int arg0,
                              float[] arg1)
Original Function-Prototype :
 
extern void glVertexStream3fv ( GLenum , const GLfloat * ) ;
 

glVertexStream3d

public void glVertexStream3d(int arg0,
                             double arg1,
                             double arg2,
                             double arg3)
Original Function-Prototype :
 
extern void glVertexStream3d ( GLenum , GLdouble , GLdouble , GLdouble ) ;
 

glVertexStream3dv

public void glVertexStream3dv(int arg0,
                              double[] arg1)
Original Function-Prototype :
 
extern void glVertexStream3dv ( GLenum , const GLdouble * ) ;
 

glVertexStream4s

public void glVertexStream4s(int arg0,
                             short arg1,
                             short arg2,
                             short arg3,
                             short arg4)
Original Function-Prototype :
 
extern void glVertexStream4s ( GLenum , GLshort , GLshort , GLshort , GLshort ) ;
 

glVertexStream4sv

public void glVertexStream4sv(int arg0,
                              short[] arg1)
Original Function-Prototype :
 
extern void glVertexStream4sv ( GLenum , const GLshort * ) ;
 

glVertexStream4i

public void glVertexStream4i(int arg0,
                             int arg1,
                             int arg2,
                             int arg3,
                             int arg4)
Original Function-Prototype :
 
extern void glVertexStream4i ( GLenum , GLint , GLint , GLint , GLint ) ;
 

glVertexStream4iv

public void glVertexStream4iv(int arg0,
                              int[] arg1)
Original Function-Prototype :
 
extern void glVertexStream4iv ( GLenum , const GLint * ) ;
 

glVertexStream4f

public void glVertexStream4f(int arg0,
                             float arg1,
                             float arg2,
                             float arg3,
                             float arg4)
Original Function-Prototype :
 
extern void glVertexStream4f ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat ) ;
 

glVertexStream4fv

public void glVertexStream4fv(int arg0,
                              float[] arg1)
Original Function-Prototype :
 
extern void glVertexStream4fv ( GLenum , const GLfloat * ) ;
 

glVertexStream4d

public void glVertexStream4d(int arg0,
                             double arg1,
                             double arg2,
                             double arg3,
                             double arg4)
Original Function-Prototype :
 
extern void glVertexStream4d ( GLenum , GLdouble , GLdouble , GLdouble , GLdouble ) ;
 

glVertexStream4dv

public void glVertexStream4dv(int arg0,
                              double[] arg1)
Original Function-Prototype :
 
extern void glVertexStream4dv ( GLenum , const GLdouble * ) ;
 

glNormalStream3b

public void glNormalStream3b(int arg0,
                             byte arg1,
                             byte arg2,
                             byte arg3)
Original Function-Prototype :
 
extern void glNormalStream3b ( GLenum , GLbyte , GLbyte , GLbyte ) ;
 

glNormalStream3bv

public void glNormalStream3bv(int arg0,
                              byte[] arg1)
Original Function-Prototype :
 
extern void glNormalStream3bv ( GLenum , const GLbyte * ) ;
 

glNormalStream3s

public void glNormalStream3s(int arg0,
                             short arg1,
                             short arg2,
                             short arg3)
Original Function-Prototype :
 
extern void glNormalStream3s ( GLenum , GLshort , GLshort , GLshort ) ;
 

glNormalStream3sv

public void glNormalStream3sv(int arg0,
                              short[] arg1)
Original Function-Prototype :
 
extern void glNormalStream3sv ( GLenum , const GLshort * ) ;
 

glNormalStream3i

public void glNormalStream3i(int arg0,
                             int arg1,
                             int arg2,
                             int arg3)
Original Function-Prototype :
 
extern void glNormalStream3i ( GLenum , GLint , GLint , GLint ) ;
 

glNormalStream3iv

public void glNormalStream3iv(int arg0,
                              int[] arg1)
Original Function-Prototype :
 
extern void glNormalStream3iv ( GLenum , const GLint * ) ;
 

glNormalStream3f

public void glNormalStream3f(int arg0,
                             float arg1,
                             float arg2,
                             float arg3)
Original Function-Prototype :
 
extern void glNormalStream3f ( GLenum , GLfloat , GLfloat , GLfloat ) ;
 

glNormalStream3fv

public void glNormalStream3fv(int arg0,
                              float[] arg1)
Original Function-Prototype :
 
extern void glNormalStream3fv ( GLenum , const GLfloat * ) ;
 

glNormalStream3d

public void glNormalStream3d(int arg0,
                             double arg1,
                             double arg2,
                             double arg3)
Original Function-Prototype :
 
extern void glNormalStream3d ( GLenum , GLdouble , GLdouble , GLdouble ) ;
 

glNormalStream3dv

public void glNormalStream3dv(int arg0,
                              double[] arg1)
Original Function-Prototype :
 
extern void glNormalStream3dv ( GLenum , const GLdouble * ) ;
 

glClientActiveVertexStream

public void glClientActiveVertexStream(int arg0)
Original Function-Prototype :
 
extern void glClientActiveVertexStream ( GLenum ) ;
 

glVertexBlendEnvi

public void glVertexBlendEnvi(int arg0,
                              int arg1)
Original Function-Prototype :
 
extern void glVertexBlendEnvi ( GLenum , GLint ) ;
 

glVertexBlendEnvf

public void glVertexBlendEnvf(int arg0,
                              float arg1)
Original Function-Prototype :
 
extern void glVertexBlendEnvf ( GLenum , GLfloat ) ;