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SUMMARY: INNER | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
The base interface for OpenGL native function mapping
Field Summary | |
static java.lang.String[] |
GL_PROC_NAMES
|
Method Summary | |
java.lang.String |
getClassVendor()
|
java.lang.String |
getClassVersion()
|
java.lang.String |
getNativeVendor()
|
java.lang.String |
getNativeVersion()
|
void |
glAccum(int op,
float value)
Original Function-Prototype : |
void |
glActiveTexture(int texture)
Original Function-Prototype : |
void |
glActiveTextureARB(int texture)
Original Function-Prototype : |
void |
glAlphaFragmentOp1ATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Original Function-Prototype : |
void |
glAlphaFragmentOp2ATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
Original Function-Prototype : |
void |
glAlphaFragmentOp3ATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11)
Original Function-Prototype : |
void |
glAlphaFunc(int func,
float ref)
Original Function-Prototype : |
void |
glApplyTextureEXT(int arg0)
Original Function-Prototype : |
boolean |
glAreProgramsResidentNV(int arg0,
int[] arg1,
boolean[] arg2)
Original Function-Prototype : |
boolean |
glAreTexturesResident(int n,
int[] textures,
boolean[] residences)
Original Function-Prototype : |
boolean |
glAreTexturesResidentEXT(int n,
int[] textures,
boolean[] residences)
Original Function-Prototype : |
void |
glArrayElement(int i)
Original Function-Prototype : |
void |
glArrayElementEXT(int i)
Original Function-Prototype : |
void |
glArrayObjectATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Original Function-Prototype : |
void |
glAsyncMarkerSGIX(int arg0)
Original Function-Prototype : |
void |
glBegin(int mode)
Original Function-Prototype : |
void |
glBeginFragmentShaderATI()
Original Function-Prototype : |
void |
glBeginVertexShaderEXT()
Original Function-Prototype : |
void |
glBindFragmentShaderATI(int arg0)
Original Function-Prototype : |
int |
glBindLightParameterEXT(int arg0,
int arg1)
Original Function-Prototype : |
int |
glBindMaterialParameterEXT(int arg0,
int arg1)
Original Function-Prototype : |
int |
glBindParameterEXT(int arg0)
Original Function-Prototype : |
void |
glBindProgramNV(int arg0,
int arg1)
Original Function-Prototype : |
int |
glBindTexGenParameterEXT(int arg0,
int arg1,
int arg2)
Original Function-Prototype : |
void |
glBindTexture(int target,
int texture)
Original Function-Prototype : |
void |
glBindTextureEXT(int target,
int texture)
Original Function-Prototype : |
int |
glBindTextureUnitParameterEXT(int arg0,
int arg1)
Original Function-Prototype : |
void |
glBindVertexShaderEXT(int arg0)
Original Function-Prototype : |
void |
glBinormal3bEXT(byte arg0,
byte arg1,
byte arg2)
Original Function-Prototype : |
void |
glBinormal3bvEXT(byte[] arg0)
Original Function-Prototype : |
void |
glBinormal3dEXT(double arg0,
double arg1,
double arg2)
Original Function-Prototype : |
void |
glBinormal3dvEXT(double[] arg0)
Original Function-Prototype : |
void |
glBinormal3fEXT(float arg0,
float arg1,
float arg2)
Original Function-Prototype : |
void |
glBinormal3fvEXT(float[] arg0)
Original Function-Prototype : |
void |
glBinormal3iEXT(int arg0,
int arg1,
int arg2)
Original Function-Prototype : |
void |
glBinormal3ivEXT(int[] arg0)
Original Function-Prototype : |
void |
glBinormal3sEXT(short arg0,
short arg1,
short arg2)
Original Function-Prototype : |
void |
glBinormal3svEXT(short[] arg0)
Original Function-Prototype : |
void |
glBinormalPointerEXT(int arg0,
int arg1,
boolean[] arg2)
|
void |
glBinormalPointerEXT(int arg0,
int arg1,
byte[] arg2)
Original Function-Prototype : |
void |
glBinormalPointerEXT(int arg0,
int arg1,
double[] arg2)
|
void |
glBinormalPointerEXT(int arg0,
int arg1,
float[] arg2)
|
void |
glBinormalPointerEXT(int arg0,
int arg1,
int[] arg2)
|
void |
glBinormalPointerEXT(int arg0,
int arg1,
long[] arg2)
|
void |
glBinormalPointerEXT(int arg0,
int arg1,
short[] arg2)
|
void |
glBitmap(int width,
int height,
float xorig,
float yorig,
float xmove,
float ymove,
byte[] bitmap)
Original Function-Prototype : |
void |
glBlendColor(float red,
float green,
float blue,
float alpha)
Original Function-Prototype : |
void |
glBlendColorEXT(float red,
float green,
float blue,
float alpha)
Original Function-Prototype : |
void |
glBlendEquation(int mode)
Original Function-Prototype : |
void |
glBlendEquationEXT(int mode)
Original Function-Prototype : |
void |
glBlendFunc(int sfactor,
int dfactor)
Original Function-Prototype : |
void |
glBlendFuncSeparateEXT(int arg0,
int arg1,
int arg2,
int arg3)
Original Function-Prototype : |
void |
glBlendFuncSeparateINGR(int arg0,
int arg1,
int arg2,
int arg3)
Original Function-Prototype : |
void |
glCallList(int list)
Original Function-Prototype : |
void |
glCallLists(int n,
int type,
boolean[] lists)
|
void |
glCallLists(int n,
int type,
byte[] lists)
Original Function-Prototype : |
void |
glCallLists(int n,
int type,
double[] lists)
|
void |
glCallLists(int n,
int type,
float[] lists)
|
void |
glCallLists(int n,
int type,
int[] lists)
|
void |
glCallLists(int n,
int type,
long[] lists)
|
void |
glCallLists(int n,
int type,
short[] lists)
|
void |
glClear(int mask)
Original Function-Prototype : |
void |
glClearAccum(float red,
float green,
float blue,
float alpha)
Original Function-Prototype : |
void |
glClearColor(float red,
float green,
float blue,
float alpha)
Original Function-Prototype : |
void |
glClearDepth(double depth)
Original Function-Prototype : |
void |
glClearIndex(float c)
Original Function-Prototype : |
void |
glClearStencil(int s)
Original Function-Prototype : |
void |
glClientActiveTexture(int texture)
Original Function-Prototype : |
void |
glClientActiveTextureARB(int texture)
Original Function-Prototype : |
void |
glClientActiveVertexStream(int arg0)
Original Function-Prototype : |
void |
glClipPlane(int plane,
double[] equation)
Original Function-Prototype : |
void |
glColor3b(byte red,
byte green,
byte blue)
Original Function-Prototype : |
void |
glColor3bv(byte[] v)
Original Function-Prototype : |
void |
glColor3d(double red,
double green,
double blue)
Original Function-Prototype : |
void |
glColor3dv(double[] v)
Original Function-Prototype : |
void |
glColor3f(float red,
float green,
float blue)
Original Function-Prototype : |
void |
glColor3fv(float[] v)
Original Function-Prototype : |
void |
glColor3fVertex3fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5)
Original Function-Prototype : |
void |
glColor3fVertex3fvSUN(float[] arg0,
float[] arg1)
Original Function-Prototype : |
void |
glColor3i(int red,
int green,
int blue)
Original Function-Prototype : |
void |
glColor3iv(int[] v)
Original Function-Prototype : |
void |
glColor3s(short red,
short green,
short blue)
Original Function-Prototype : |
void |
glColor3sv(short[] v)
Original Function-Prototype : |
void |
glColor3ub(byte red,
byte green,
byte blue)
Original Function-Prototype : |
void |
glColor3ubv(byte[] v)
Original Function-Prototype : |
void |
glColor3ui(int red,
int green,
int blue)
Original Function-Prototype : |
void |
glColor3uiv(int[] v)
Original Function-Prototype : |
void |
glColor3us(short red,
short green,
short blue)
Original Function-Prototype : |
void |
glColor3usv(short[] v)
Original Function-Prototype : |
void |
glColor4b(byte red,
byte green,
byte blue,
byte alpha)
Original Function-Prototype : |
void |
glColor4bv(byte[] v)
Original Function-Prototype : |
void |
glColor4d(double red,
double green,
double blue,
double alpha)
Original Function-Prototype : |
void |
glColor4dv(double[] v)
Original Function-Prototype : |
void |
glColor4f(float red,
float green,
float blue,
float alpha)
Original Function-Prototype : |
void |
glColor4fNormal3fVertex3fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7,
float arg8,
float arg9)
Original Function-Prototype : |
void |
glColor4fNormal3fVertex3fvSUN(float[] arg0,
float[] arg1,
float[] arg2)
Original Function-Prototype : |
void |
glColor4fv(float[] v)
Original Function-Prototype : |
void |
glColor4i(int red,
int green,
int blue,
int alpha)
Original Function-Prototype : |
void |
glColor4iv(int[] v)
Original Function-Prototype : |
void |
glColor4s(short red,
short green,
short blue,
short alpha)
Original Function-Prototype : |
void |
glColor4sv(short[] v)
Original Function-Prototype : |
void |
glColor4ub(byte red,
byte green,
byte blue,
byte alpha)
Original Function-Prototype : |
void |
glColor4ubv(byte[] v)
Original Function-Prototype : |
void |
glColor4ubVertex2fSUN(byte arg0,
byte arg1,
byte arg2,
byte arg3,
float arg4,
float arg5)
Original Function-Prototype : |
void |
glColor4ubVertex2fvSUN(byte[] arg0,
float[] arg1)
Original Function-Prototype : |
void |
glColor4ubVertex3fSUN(byte arg0,
byte arg1,
byte arg2,
byte arg3,
float arg4,
float arg5,
float arg6)
Original Function-Prototype : |
void |
glColor4ubVertex3fvSUN(byte[] arg0,
float[] arg1)
Original Function-Prototype : |
void |
glColor4ui(int red,
int green,
int blue,
int alpha)
Original Function-Prototype : |
void |
glColor4uiv(int[] v)
Original Function-Prototype : |
void |
glColor4us(short red,
short green,
short blue,
short alpha)
Original Function-Prototype : |
void |
glColor4usv(short[] v)
Original Function-Prototype : |
void |
glColorFragmentOp1ATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
Original Function-Prototype : |
void |
glColorFragmentOp2ATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9)
Original Function-Prototype : |
void |
glColorFragmentOp3ATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
int arg12)
Original Function-Prototype : |
void |
glColorMask(boolean red,
boolean green,
boolean blue,
boolean alpha)
Original Function-Prototype : |
void |
glColorMaterial(int face,
int mode)
Original Function-Prototype : |
void |
glColorPointer(int size,
int type,
int stride,
boolean[] ptr)
|
void |
glColorPointer(int size,
int type,
int stride,
byte[] ptr)
Original Function-Prototype : |
void |
glColorPointer(int size,
int type,
int stride,
double[] ptr)
|
void |
glColorPointer(int size,
int type,
int stride,
float[] ptr)
|
void |
glColorPointer(int size,
int type,
int stride,
int[] ptr)
|
void |
glColorPointer(int size,
int type,
int stride,
long[] ptr)
|
void |
glColorPointer(int size,
int type,
int stride,
short[] ptr)
|
void |
glColorPointerEXT(int size,
int type,
int stride,
int count,
boolean[] ptr)
|
void |
glColorPointerEXT(int size,
int type,
int stride,
int count,
byte[] ptr)
Original Function-Prototype : |
void |
glColorPointerEXT(int size,
int type,
int stride,
int count,
double[] ptr)
|
void |
glColorPointerEXT(int size,
int type,
int stride,
int count,
float[] ptr)
|
void |
glColorPointerEXT(int size,
int type,
int stride,
int count,
int[] ptr)
|
void |
glColorPointerEXT(int size,
int type,
int stride,
int count,
long[] ptr)
|
void |
glColorPointerEXT(int size,
int type,
int stride,
int count,
short[] ptr)
|
void |
glColorPointerListIBM(int arg0,
int arg1,
int arg2,
boolean[][] arg3,
int arg4)
|
void |
glColorPointerListIBM(int arg0,
int arg1,
int arg2,
byte[][] arg3,
int arg4)
Original Function-Prototype : |
void |
glColorPointerListIBM(int arg0,
int arg1,
int arg2,
double[][] arg3,
int arg4)
|
void |
glColorPointerListIBM(int arg0,
int arg1,
int arg2,
float[][] arg3,
int arg4)
|
void |
glColorPointerListIBM(int arg0,
int arg1,
int arg2,
int[][] arg3,
int arg4)
|
void |
glColorPointerListIBM(int arg0,
int arg1,
int arg2,
long[][] arg3,
int arg4)
|
void |
glColorPointerListIBM(int arg0,
int arg1,
int arg2,
short[][] arg3,
int arg4)
|
void |
glColorPointervINTEL(int arg0,
int arg1,
boolean[][] arg2)
|
void |
glColorPointervINTEL(int arg0,
int arg1,
byte[][] arg2)
Original Function-Prototype : |
void |
glColorPointervINTEL(int arg0,
int arg1,
double[][] arg2)
|
void |
glColorPointervINTEL(int arg0,
int arg1,
float[][] arg2)
|
void |
glColorPointervINTEL(int arg0,
int arg1,
int[][] arg2)
|
void |
glColorPointervINTEL(int arg0,
int arg1,
long[][] arg2)
|
void |
glColorPointervINTEL(int arg0,
int arg1,
short[][] arg2)
|
void |
glColorSubTable(int target,
int start,
int count,
int format,
int type,
boolean[] data)
|
void |
glColorSubTable(int target,
int start,
int count,
int format,
int type,
byte[] data)
Original Function-Prototype : |
void |
glColorSubTable(int target,
int start,
int count,
int format,
int type,
double[] data)
|
void |
glColorSubTable(int target,
int start,
int count,
int format,
int type,
float[] data)
|
void |
glColorSubTable(int target,
int start,
int count,
int format,
int type,
int[] data)
|
void |
glColorSubTable(int target,
int start,
int count,
int format,
int type,
long[] data)
|
void |
glColorSubTable(int target,
int start,
int count,
int format,
int type,
short[] data)
|
void |
glColorSubTableEXT(int target,
int start,
int count,
int format,
int type,
boolean[] data)
|
void |
glColorSubTableEXT(int target,
int start,
int count,
int format,
int type,
byte[] data)
Original Function-Prototype : |
void |
glColorSubTableEXT(int target,
int start,
int count,
int format,
int type,
double[] data)
|
void |
glColorSubTableEXT(int target,
int start,
int count,
int format,
int type,
float[] data)
|
void |
glColorSubTableEXT(int target,
int start,
int count,
int format,
int type,
int[] data)
|
void |
glColorSubTableEXT(int target,
int start,
int count,
int format,
int type,
long[] data)
|
void |
glColorSubTableEXT(int target,
int start,
int count,
int format,
int type,
short[] data)
|
void |
glColorTable(int target,
int internalformat,
int width,
int format,
int type,
boolean[] table)
|
void |
glColorTable(int target,
int internalformat,
int width,
int format,
int type,
byte[] table)
Original Function-Prototype : |
void |
glColorTable(int target,
int internalformat,
int width,
int format,
int type,
double[] table)
|
void |
glColorTable(int target,
int internalformat,
int width,
int format,
int type,
float[] table)
|
void |
glColorTable(int target,
int internalformat,
int width,
int format,
int type,
int[] table)
|
void |
glColorTable(int target,
int internalformat,
int width,
int format,
int type,
long[] table)
|
void |
glColorTable(int target,
int internalformat,
int width,
int format,
int type,
short[] table)
|
void |
glColorTableEXT(int target,
int internalformat,
int width,
int format,
int type,
boolean[] table)
|
void |
glColorTableEXT(int target,
int internalformat,
int width,
int format,
int type,
byte[] table)
Original Function-Prototype : |
void |
glColorTableEXT(int target,
int internalformat,
int width,
int format,
int type,
double[] table)
|
void |
glColorTableEXT(int target,
int internalformat,
int width,
int format,
int type,
float[] table)
|
void |
glColorTableEXT(int target,
int internalformat,
int width,
int format,
int type,
int[] table)
|
void |
glColorTableEXT(int target,
int internalformat,
int width,
int format,
int type,
long[] table)
|
void |
glColorTableEXT(int target,
int internalformat,
int width,
int format,
int type,
short[] table)
|
void |
glColorTableParameterfv(int target,
int pname,
float[] params)
Original Function-Prototype : |
void |
glColorTableParameterfvSGI(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glColorTableParameteriv(int target,
int pname,
int[] params)
Original Function-Prototype : |
void |
glColorTableParameterivSGI(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glColorTableSGI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean[] arg5)
|
void |
glColorTableSGI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
byte[] arg5)
Original Function-Prototype : |
void |
glColorTableSGI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
double[] arg5)
|
void |
glColorTableSGI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
float[] arg5)
|
void |
glColorTableSGI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int[] arg5)
|
void |
glColorTableSGI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long[] arg5)
|
void |
glColorTableSGI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
short[] arg5)
|
void |
glCombinerInputNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Original Function-Prototype : |
void |
glCombinerOutputNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7,
boolean arg8,
boolean arg9)
Original Function-Prototype : |
void |
glCombinerParameterfNV(int arg0,
float arg1)
Original Function-Prototype : |
void |
glCombinerParameterfvNV(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glCombinerParameteriNV(int arg0,
int arg1)
Original Function-Prototype : |
void |
glCombinerParameterivNV(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glCombinerStageParameterfvNV(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
boolean[] data)
|
void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
byte[] data)
Original Function-Prototype : |
void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
double[] data)
|
void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
float[] data)
|
void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
int[] data)
|
void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
long[] data)
|
void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
short[] data)
|
void |
glCompressedTexImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean[] arg6)
|
void |
glCompressedTexImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
byte[] arg6)
Original Function-Prototype : |
void |
glCompressedTexImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
double[] arg6)
|
void |
glCompressedTexImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
float[] arg6)
|
void |
glCompressedTexImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int[] arg6)
|
void |
glCompressedTexImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long[] arg6)
|
void |
glCompressedTexImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
short[] arg6)
|
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
boolean[] data)
|
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
byte[] data)
Original Function-Prototype : |
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
double[] data)
|
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
float[] data)
|
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
int[] data)
|
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
long[] data)
|
void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
short[] data)
|
void |
glCompressedTexImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean[] arg7)
|
void |
glCompressedTexImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
byte[] arg7)
Original Function-Prototype : |
void |
glCompressedTexImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
double[] arg7)
|
void |
glCompressedTexImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
float[] arg7)
|
void |
glCompressedTexImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int[] arg7)
|
void |
glCompressedTexImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
long[] arg7)
|
void |
glCompressedTexImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
short[] arg7)
|
void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
boolean[] data)
|
void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
byte[] data)
Original Function-Prototype : |
void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
double[] data)
|
void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
float[] data)
|
void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
int[] data)
|
void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
long[] data)
|
void |
glCompressedTexImage3D(int target,
int level,
int internalformat,
int width,
int height,
int depth,
int border,
int imageSize,
short[] data)
|
void |
glCompressedTexImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
boolean[] arg8)
|
void |
glCompressedTexImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
byte[] arg8)
Original Function-Prototype : |
void |
glCompressedTexImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
double[] arg8)
|
void |
glCompressedTexImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
float[] arg8)
|
void |
glCompressedTexImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int[] arg8)
|
void |
glCompressedTexImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long[] arg8)
|
void |
glCompressedTexImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
short[] arg8)
|
void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
boolean[] data)
|
void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
byte[] data)
Original Function-Prototype : |
void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
double[] data)
|
void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
float[] data)
|
void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
int[] data)
|
void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
long[] data)
|
void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
short[] data)
|
void |
glCompressedTexSubImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean[] arg6)
|
void |
glCompressedTexSubImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
byte[] arg6)
Original Function-Prototype : |
void |
glCompressedTexSubImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
double[] arg6)
|
void |
glCompressedTexSubImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
float[] arg6)
|
void |
glCompressedTexSubImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int[] arg6)
|
void |
glCompressedTexSubImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long[] arg6)
|
void |
glCompressedTexSubImage1DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
short[] arg6)
|
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
boolean[] data)
|
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
byte[] data)
Original Function-Prototype : |
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
double[] data)
|
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
float[] data)
|
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
int[] data)
|
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
long[] data)
|
void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
short[] data)
|
void |
glCompressedTexSubImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
boolean[] arg8)
|
void |
glCompressedTexSubImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
byte[] arg8)
Original Function-Prototype : |
void |
glCompressedTexSubImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
double[] arg8)
|
void |
glCompressedTexSubImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
float[] arg8)
|
void |
glCompressedTexSubImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int[] arg8)
|
void |
glCompressedTexSubImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long[] arg8)
|
void |
glCompressedTexSubImage2DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
short[] arg8)
|
void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
boolean[] data)
|
void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
byte[] data)
Original Function-Prototype : |
void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
double[] data)
|
void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
float[] data)
|
void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
int[] data)
|
void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
long[] data)
|
void |
glCompressedTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
short[] data)
|
void |
glCompressedTexSubImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
boolean[] arg10)
|
void |
glCompressedTexSubImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
byte[] arg10)
Original Function-Prototype : |
void |
glCompressedTexSubImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
double[] arg10)
|
void |
glCompressedTexSubImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
float[] arg10)
|
void |
glCompressedTexSubImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int[] arg10)
|
void |
glCompressedTexSubImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
long[] arg10)
|
void |
glCompressedTexSubImage3DARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
short[] arg10)
|
void |
glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
boolean[] image)
|
void |
glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
byte[] image)
Original Function-Prototype : |
void |
glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
double[] image)
|
void |
glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
float[] image)
|
void |
glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
int[] image)
|
void |
glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
long[] image)
|
void |
glConvolutionFilter1D(int target,
int internalformat,
int width,
int format,
int type,
short[] image)
|
void |
glConvolutionFilter1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean[] arg5)
|
void |
glConvolutionFilter1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
byte[] arg5)
Original Function-Prototype : |
void |
glConvolutionFilter1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
double[] arg5)
|
void |
glConvolutionFilter1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
float[] arg5)
|
void |
glConvolutionFilter1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int[] arg5)
|
void |
glConvolutionFilter1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long[] arg5)
|
void |
glConvolutionFilter1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
short[] arg5)
|
void |
glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
boolean[] image)
|
void |
glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
byte[] image)
Original Function-Prototype : |
void |
glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
double[] image)
|
void |
glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
float[] image)
|
void |
glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
int[] image)
|
void |
glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
long[] image)
|
void |
glConvolutionFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
short[] image)
|
void |
glConvolutionFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean[] arg6)
|
void |
glConvolutionFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
byte[] arg6)
Original Function-Prototype : |
void |
glConvolutionFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
double[] arg6)
|
void |
glConvolutionFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
float[] arg6)
|
void |
glConvolutionFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int[] arg6)
|
void |
glConvolutionFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long[] arg6)
|
void |
glConvolutionFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
short[] arg6)
|
void |
glConvolutionParameterf(int target,
int pname,
float params)
Original Function-Prototype : |
void |
glConvolutionParameterfEXT(int arg0,
int arg1,
float arg2)
Original Function-Prototype : |
void |
glConvolutionParameterfv(int target,
int pname,
float[] params)
Original Function-Prototype : |
void |
glConvolutionParameterfvEXT(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glConvolutionParameteri(int target,
int pname,
int params)
Original Function-Prototype : |
void |
glConvolutionParameteriEXT(int arg0,
int arg1,
int arg2)
Original Function-Prototype : |
void |
glConvolutionParameteriv(int target,
int pname,
int[] params)
Original Function-Prototype : |
void |
glConvolutionParameterivEXT(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glCopyColorSubTable(int target,
int start,
int x,
int y,
int width)
Original Function-Prototype : |
void |
glCopyColorSubTableEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Original Function-Prototype : |
void |
glCopyColorTable(int target,
int internalformat,
int x,
int y,
int width)
Original Function-Prototype : |
void |
glCopyColorTableSGI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Original Function-Prototype : |
void |
glCopyConvolutionFilter1D(int target,
int internalformat,
int x,
int y,
int width)
Original Function-Prototype : |
void |
glCopyConvolutionFilter1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Original Function-Prototype : |
void |
glCopyConvolutionFilter2D(int target,
int internalformat,
int x,
int y,
int width,
int height)
Original Function-Prototype : |
void |
glCopyConvolutionFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Original Function-Prototype : |
void |
glCopyPixels(int x,
int y,
int width,
int height,
int type)
Original Function-Prototype : |
void |
glCopyTexImage1D(int target,
int level,
int internalformat,
int x,
int y,
int width,
int border)
Original Function-Prototype : |
void |
glCopyTexImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
Original Function-Prototype : |
void |
glCopyTexImage2D(int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border)
Original Function-Prototype : |
void |
glCopyTexImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Original Function-Prototype : |
void |
glCopyTexSubImage1D(int target,
int level,
int xoffset,
int x,
int y,
int width)
Original Function-Prototype : |
void |
glCopyTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Original Function-Prototype : |
void |
glCopyTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height)
Original Function-Prototype : |
void |
glCopyTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Original Function-Prototype : |
void |
glCopyTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height)
Original Function-Prototype : |
void |
glCopyTexSubImage3DEXT(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int x,
int y,
int width,
int height)
Original Function-Prototype : |
void |
glCullFace(int mode)
Original Function-Prototype : |
void |
glCullParameterdvEXT(int arg0,
double[] arg1)
Original Function-Prototype : |
void |
glCullParameterfvEXT(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glCurrentPaletteMatrixARB(int arg0)
Original Function-Prototype : |
void |
glDeformationMap3dSGIX(int arg0,
double arg1,
double arg2,
int arg3,
int arg4,
double arg5,
double arg6,
int arg7,
int arg8,
double arg9,
double arg10,
int arg11,
int arg12,
double[] arg13)
Original Function-Prototype : |
void |
glDeformationMap3fSGIX(int arg0,
float arg1,
float arg2,
int arg3,
int arg4,
float arg5,
float arg6,
int arg7,
int arg8,
float arg9,
float arg10,
int arg11,
int arg12,
float[] arg13)
Original Function-Prototype : |
void |
glDeformSGIX(int arg0)
Original Function-Prototype : |
void |
glDeleteAsyncMarkersSGIX(int arg0,
int arg1)
Original Function-Prototype : |
void |
glDeleteFencesNV(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glDeleteFragmentShaderATI(int arg0)
Original Function-Prototype : |
void |
glDeleteLists(int list,
int range)
Original Function-Prototype : |
void |
glDeleteObjectBufferATI(int arg0)
Original Function-Prototype : |
void |
glDeleteProgramsNV(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glDeleteTextures(int n,
int[] textures)
Original Function-Prototype : |
void |
glDeleteTexturesEXT(int n,
int[] textures)
Original Function-Prototype : |
void |
glDeleteVertexShaderEXT(int arg0)
Original Function-Prototype : |
void |
glDepthFunc(int func)
Original Function-Prototype : |
void |
glDepthMask(boolean flag)
Original Function-Prototype : |
void |
glDepthRange(double near_val,
double far_val)
Original Function-Prototype : |
void |
glDetailTexFuncSGIS(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glDisable(int cap)
Original Function-Prototype : |
void |
glDisableClientState(int cap)
Original Function-Prototype : |
void |
glDisableVariantClientStateEXT(int arg0)
Original Function-Prototype : |
void |
glDrawArrays(int mode,
int first,
int count)
Original Function-Prototype : |
void |
glDrawArraysEXT(int mode,
int first,
int count)
Original Function-Prototype : |
void |
glDrawBuffer(int mode)
Original Function-Prototype : |
void |
glDrawElements(int mode,
int count,
int type,
boolean[] indices)
|
void |
glDrawElements(int mode,
int count,
int type,
byte[] indices)
Original Function-Prototype : |
void |
glDrawElements(int mode,
int count,
int type,
double[] indices)
|
void |
glDrawElements(int mode,
int count,
int type,
float[] indices)
|
void |
glDrawElements(int mode,
int count,
int type,
int[] indices)
|
void |
glDrawElements(int mode,
int count,
int type,
long[] indices)
|
void |
glDrawElements(int mode,
int count,
int type,
short[] indices)
|
void |
glDrawPixels(int width,
int height,
int format,
int type,
boolean[] pixels)
|
void |
glDrawPixels(int width,
int height,
int format,
int type,
byte[] pixels)
Original Function-Prototype : |
void |
glDrawPixels(int width,
int height,
int format,
int type,
double[] pixels)
|
void |
glDrawPixels(int width,
int height,
int format,
int type,
float[] pixels)
|
void |
glDrawPixels(int width,
int height,
int format,
int type,
int[] pixels)
|
void |
glDrawPixels(int width,
int height,
int format,
int type,
long[] pixels)
|
void |
glDrawPixels(int width,
int height,
int format,
int type,
short[] pixels)
|
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
boolean[] indices)
|
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
byte[] indices)
Original Function-Prototype : |
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
double[] indices)
|
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
float[] indices)
|
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
int[] indices)
|
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
long[] indices)
|
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
short[] indices)
|
void |
glDrawRangeElementsEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean[] arg5)
|
void |
glDrawRangeElementsEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
byte[] arg5)
Original Function-Prototype : |
void |
glDrawRangeElementsEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
double[] arg5)
|
void |
glDrawRangeElementsEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
float[] arg5)
|
void |
glDrawRangeElementsEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int[] arg5)
|
void |
glDrawRangeElementsEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long[] arg5)
|
void |
glDrawRangeElementsEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
short[] arg5)
|
void |
glEdgeFlag(boolean flag)
Original Function-Prototype : |
void |
glEdgeFlagPointer(int stride,
boolean[] ptr)
|
void |
glEdgeFlagPointer(int stride,
byte[] ptr)
Original Function-Prototype : |
void |
glEdgeFlagPointer(int stride,
double[] ptr)
|
void |
glEdgeFlagPointer(int stride,
float[] ptr)
|
void |
glEdgeFlagPointer(int stride,
int[] ptr)
|
void |
glEdgeFlagPointer(int stride,
long[] ptr)
|
void |
glEdgeFlagPointer(int stride,
short[] ptr)
|
void |
glEdgeFlagPointerEXT(int stride,
int count,
boolean[] ptr)
Original Function-Prototype : |
void |
glEdgeFlagPointerListIBM(int arg0,
boolean[][] arg1,
int arg2)
Original Function-Prototype : |
void |
glEdgeFlagv(boolean[] flag)
Original Function-Prototype : |
void |
glEnable(int cap)
Original Function-Prototype : |
void |
glEnableClientState(int cap)
Original Function-Prototype : |
void |
glEnableVariantClientStateEXT(int arg0)
Original Function-Prototype : |
void |
glEnd()
Original Function-Prototype : |
void |
glEndFragmentShaderATI()
Original Function-Prototype : |
void |
glEndList()
Original Function-Prototype : |
void |
glEndVertexShaderEXT()
Original Function-Prototype : |
void |
glEvalCoord1d(double u)
Original Function-Prototype : |
void |
glEvalCoord1dv(double[] u)
Original Function-Prototype : |
void |
glEvalCoord1f(float u)
Original Function-Prototype : |
void |
glEvalCoord1fv(float[] u)
Original Function-Prototype : |
void |
glEvalCoord2d(double u,
double v)
Original Function-Prototype : |
void |
glEvalCoord2dv(double[] u)
Original Function-Prototype : |
void |
glEvalCoord2f(float u,
float v)
Original Function-Prototype : |
void |
glEvalCoord2fv(float[] u)
Original Function-Prototype : |
void |
glEvalMapsNV(int arg0,
int arg1)
Original Function-Prototype : |
void |
glEvalMesh1(int mode,
int i1,
int i2)
Original Function-Prototype : |
void |
glEvalMesh2(int mode,
int i1,
int i2,
int j1,
int j2)
Original Function-Prototype : |
void |
glEvalPoint1(int i)
Original Function-Prototype : |
void |
glEvalPoint2(int i,
int j)
Original Function-Prototype : |
void |
glExecuteProgramNV(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glExtractComponentEXT(int arg0,
int arg1,
int arg2)
Original Function-Prototype : |
void |
glFeedbackBuffer(int size,
int type,
float[] buffer)
Original Function-Prototype : |
void |
glFinalCombinerInputNV(int arg0,
int arg1,
int arg2,
int arg3)
Original Function-Prototype : |
void |
glFinish()
Original Function-Prototype : |
int |
glFinishAsyncSGIX(int[] arg0)
Original Function-Prototype : |
void |
glFinishFenceNV(int arg0)
Original Function-Prototype : |
void |
glFinishTextureSUNX()
Original Function-Prototype : |
void |
glFlush()
Original Function-Prototype : |
void |
glFlushRasterSGIX()
Original Function-Prototype : |
void |
glFlushVertexArrayRangeNV()
Original Function-Prototype : |
void |
glFogCoorddEXT(double arg0)
Original Function-Prototype : |
void |
glFogCoorddvEXT(double[] arg0)
Original Function-Prototype : |
void |
glFogCoordfEXT(float arg0)
Original Function-Prototype : |
void |
glFogCoordfvEXT(float[] arg0)
Original Function-Prototype : |
void |
glFogCoordPointerEXT(int arg0,
int arg1,
boolean[] arg2)
|
void |
glFogCoordPointerEXT(int arg0,
int arg1,
byte[] arg2)
Original Function-Prototype : |
void |
glFogCoordPointerEXT(int arg0,
int arg1,
double[] arg2)
|
void |
glFogCoordPointerEXT(int arg0,
int arg1,
float[] arg2)
|
void |
glFogCoordPointerEXT(int arg0,
int arg1,
int[] arg2)
|
void |
glFogCoordPointerEXT(int arg0,
int arg1,
long[] arg2)
|
void |
glFogCoordPointerEXT(int arg0,
int arg1,
short[] arg2)
|
void |
glFogCoordPointerListIBM(int arg0,
int arg1,
boolean[][] arg2,
int arg3)
|
void |
glFogCoordPointerListIBM(int arg0,
int arg1,
byte[][] arg2,
int arg3)
Original Function-Prototype : |
void |
glFogCoordPointerListIBM(int arg0,
int arg1,
double[][] arg2,
int arg3)
|
void |
glFogCoordPointerListIBM(int arg0,
int arg1,
float[][] arg2,
int arg3)
|
void |
glFogCoordPointerListIBM(int arg0,
int arg1,
int[][] arg2,
int arg3)
|
void |
glFogCoordPointerListIBM(int arg0,
int arg1,
long[][] arg2,
int arg3)
|
void |
glFogCoordPointerListIBM(int arg0,
int arg1,
short[][] arg2,
int arg3)
|
void |
glFogf(int pname,
float param)
Original Function-Prototype : |
void |
glFogFuncSGIS(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glFogfv(int pname,
float[] params)
Original Function-Prototype : |
void |
glFogi(int pname,
int param)
Original Function-Prototype : |
void |
glFogiv(int pname,
int[] params)
Original Function-Prototype : |
void |
glFragmentColorMaterialSGIX(int arg0,
int arg1)
Original Function-Prototype : |
void |
glFragmentLightfSGIX(int arg0,
int arg1,
float arg2)
Original Function-Prototype : |
void |
glFragmentLightfvSGIX(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glFragmentLightiSGIX(int arg0,
int arg1,
int arg2)
Original Function-Prototype : |
void |
glFragmentLightivSGIX(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glFragmentLightModelfSGIX(int arg0,
float arg1)
Original Function-Prototype : |
void |
glFragmentLightModelfvSGIX(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glFragmentLightModeliSGIX(int arg0,
int arg1)
Original Function-Prototype : |
void |
glFragmentLightModelivSGIX(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glFragmentMaterialfSGIX(int arg0,
int arg1,
float arg2)
Original Function-Prototype : |
void |
glFragmentMaterialfvSGIX(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glFragmentMaterialiSGIX(int arg0,
int arg1,
int arg2)
Original Function-Prototype : |
void |
glFragmentMaterialivSGIX(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glFrameZoomSGIX(int arg0)
Original Function-Prototype : |
void |
glFrontFace(int mode)
Original Function-Prototype : |
void |
glFrustum(double left,
double right,
double bottom,
double top,
double near_val,
double far_val)
Original Function-Prototype : |
int |
glGenAsyncMarkersSGIX(int arg0)
Original Function-Prototype : |
void |
glGenFencesNV(int arg0,
int[] arg1)
Original Function-Prototype : |
int |
glGenFragmentShadersATI(int arg0)
Original Function-Prototype : |
int |
glGenLists(int range)
Original Function-Prototype : |
void |
glGenProgramsNV(int arg0,
int[] arg1)
Original Function-Prototype : |
int |
glGenSymbolsEXT(int arg0,
int arg1,
int arg2,
int arg3)
Original Function-Prototype : |
void |
glGenTextures(int n,
int[] textures)
Original Function-Prototype : |
void |
glGenTexturesEXT(int n,
int[] textures)
Original Function-Prototype : |
int |
glGenVertexShadersEXT(int arg0)
Original Function-Prototype : |
void |
glGetArrayObjectfvATI(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetArrayObjectivATI(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glGetBooleanv(int pname,
boolean[] params)
Original Function-Prototype : |
void |
glGetClipPlane(int plane,
double[] equation)
Original Function-Prototype : |
void |
glGetColorTable(int target,
int format,
int type,
boolean[] table)
|
void |
glGetColorTable(int target,
int format,
int type,
byte[] table)
Original Function-Prototype : |
void |
glGetColorTable(int target,
int format,
int type,
double[] table)
|
void |
glGetColorTable(int target,
int format,
int type,
float[] table)
|
void |
glGetColorTable(int target,
int format,
int type,
int[] table)
|
void |
glGetColorTable(int target,
int format,
int type,
long[] table)
|
void |
glGetColorTable(int target,
int format,
int type,
short[] table)
|
void |
glGetColorTableEXT(int target,
int format,
int type,
boolean[] table)
|
void |
glGetColorTableEXT(int target,
int format,
int type,
byte[] table)
Original Function-Prototype : |
void |
glGetColorTableEXT(int target,
int format,
int type,
double[] table)
|
void |
glGetColorTableEXT(int target,
int format,
int type,
float[] table)
|
void |
glGetColorTableEXT(int target,
int format,
int type,
int[] table)
|
void |
glGetColorTableEXT(int target,
int format,
int type,
long[] table)
|
void |
glGetColorTableEXT(int target,
int format,
int type,
short[] table)
|
void |
glGetColorTableParameterfv(int target,
int pname,
float[] params)
Original Function-Prototype : |
void |
glGetColorTableParameterfvEXT(int target,
int pname,
float[] params)
Original Function-Prototype : |
void |
glGetColorTableParameterfvSGI(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetColorTableParameteriv(int target,
int pname,
int[] params)
Original Function-Prototype : |
void |
glGetColorTableParameterivEXT(int target,
int pname,
int[] params)
Original Function-Prototype : |
void |
glGetColorTableParameterivSGI(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glGetColorTableSGI(int arg0,
int arg1,
int arg2,
boolean[] arg3)
|
void |
glGetColorTableSGI(int arg0,
int arg1,
int arg2,
byte[] arg3)
Original Function-Prototype : |
void |
glGetColorTableSGI(int arg0,
int arg1,
int arg2,
double[] arg3)
|
void |
glGetColorTableSGI(int arg0,
int arg1,
int arg2,
float[] arg3)
|
void |
glGetColorTableSGI(int arg0,
int arg1,
int arg2,
int[] arg3)
|
void |
glGetColorTableSGI(int arg0,
int arg1,
int arg2,
long[] arg3)
|
void |
glGetColorTableSGI(int arg0,
int arg1,
int arg2,
short[] arg3)
|
void |
glGetCombinerInputParameterfvNV(int arg0,
int arg1,
int arg2,
int arg3,
float[] arg4)
Original Function-Prototype : |
void |
glGetCombinerInputParameterivNV(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4)
Original Function-Prototype : |
void |
glGetCombinerOutputParameterfvNV(int arg0,
int arg1,
int arg2,
float[] arg3)
Original Function-Prototype : |
void |
glGetCombinerOutputParameterivNV(int arg0,
int arg1,
int arg2,
int[] arg3)
Original Function-Prototype : |
void |
glGetCombinerStageParameterfvNV(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetCompressedTexImage(int target,
int lod,
boolean[] img)
|
void |
glGetCompressedTexImage(int target,
int lod,
byte[] img)
Original Function-Prototype : |
void |
glGetCompressedTexImage(int target,
int lod,
double[] img)
|
void |
glGetCompressedTexImage(int target,
int lod,
float[] img)
|
void |
glGetCompressedTexImage(int target,
int lod,
int[] img)
|
void |
glGetCompressedTexImage(int target,
int lod,
long[] img)
|
void |
glGetCompressedTexImage(int target,
int lod,
short[] img)
|
void |
glGetCompressedTexImageARB(int arg0,
int arg1,
boolean[] arg2)
|
void |
glGetCompressedTexImageARB(int arg0,
int arg1,
byte[] arg2)
Original Function-Prototype : |
void |
glGetCompressedTexImageARB(int arg0,
int arg1,
double[] arg2)
|
void |
glGetCompressedTexImageARB(int arg0,
int arg1,
float[] arg2)
|
void |
glGetCompressedTexImageARB(int arg0,
int arg1,
int[] arg2)
|
void |
glGetCompressedTexImageARB(int arg0,
int arg1,
long[] arg2)
|
void |
glGetCompressedTexImageARB(int arg0,
int arg1,
short[] arg2)
|
void |
glGetConvolutionFilter(int target,
int format,
int type,
boolean[] image)
|
void |
glGetConvolutionFilter(int target,
int format,
int type,
byte[] image)
Original Function-Prototype : |
void |
glGetConvolutionFilter(int target,
int format,
int type,
double[] image)
|
void |
glGetConvolutionFilter(int target,
int format,
int type,
float[] image)
|
void |
glGetConvolutionFilter(int target,
int format,
int type,
int[] image)
|
void |
glGetConvolutionFilter(int target,
int format,
int type,
long[] image)
|
void |
glGetConvolutionFilter(int target,
int format,
int type,
short[] image)
|
void |
glGetConvolutionFilterEXT(int arg0,
int arg1,
int arg2,
boolean[] arg3)
|
void |
glGetConvolutionFilterEXT(int arg0,
int arg1,
int arg2,
byte[] arg3)
Original Function-Prototype : |
void |
glGetConvolutionFilterEXT(int arg0,
int arg1,
int arg2,
double[] arg3)
|
void |
glGetConvolutionFilterEXT(int arg0,
int arg1,
int arg2,
float[] arg3)
|
void |
glGetConvolutionFilterEXT(int arg0,
int arg1,
int arg2,
int[] arg3)
|
void |
glGetConvolutionFilterEXT(int arg0,
int arg1,
int arg2,
long[] arg3)
|
void |
glGetConvolutionFilterEXT(int arg0,
int arg1,
int arg2,
short[] arg3)
|
void |
glGetConvolutionParameterfv(int target,
int pname,
float[] params)
Original Function-Prototype : |
void |
glGetConvolutionParameterfvEXT(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetConvolutionParameteriv(int target,
int pname,
int[] params)
Original Function-Prototype : |
void |
glGetConvolutionParameterivEXT(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glGetDetailTexFuncSGIS(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glGetDoublev(int pname,
double[] params)
Original Function-Prototype : |
int |
glGetError()
Original Function-Prototype : |
void |
glGetFenceivNV(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glGetFinalCombinerInputParameterfvNV(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetFinalCombinerInputParameterivNV(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glGetFloatv(int pname,
float[] params)
Original Function-Prototype : |
void |
glGetFogFuncSGIS(float[] arg0)
Original Function-Prototype : |
void |
glGetFragmentLightfvSGIX(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetFragmentLightivSGIX(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glGetFragmentMaterialfvSGIX(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetFragmentMaterialivSGIX(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glGetHistogram(int target,
boolean reset,
int format,
int type,
boolean[] values)
|
void |
glGetHistogram(int target,
boolean reset,
int format,
int type,
byte[] values)
Original Function-Prototype : |
void |
glGetHistogram(int target,
boolean reset,
int format,
int type,
double[] values)
|
void |
glGetHistogram(int target,
boolean reset,
int format,
int type,
float[] values)
|
void |
glGetHistogram(int target,
boolean reset,
int format,
int type,
int[] values)
|
void |
glGetHistogram(int target,
boolean reset,
int format,
int type,
long[] values)
|
void |
glGetHistogram(int target,
boolean reset,
int format,
int type,
short[] values)
|
void |
glGetHistogramEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
boolean[] arg4)
|
void |
glGetHistogramEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
byte[] arg4)
Original Function-Prototype : |
void |
glGetHistogramEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
double[] arg4)
|
void |
glGetHistogramEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
float[] arg4)
|
void |
glGetHistogramEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
int[] arg4)
|
void |
glGetHistogramEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
long[] arg4)
|
void |
glGetHistogramEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
short[] arg4)
|
void |
glGetHistogramParameterfv(int target,
int pname,
float[] params)
Original Function-Prototype : |
void |
glGetHistogramParameterfvEXT(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetHistogramParameteriv(int target,
int pname,
int[] params)
Original Function-Prototype : |
void |
glGetHistogramParameterivEXT(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glGetImageTransformParameterfvHP(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetImageTransformParameterivHP(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
int |
glGetInstrumentsSGIX()
Original Function-Prototype : |
void |
glGetIntegerv(int pname,
int[] params)
Original Function-Prototype : |
void |
glGetInvariantBooleanvEXT(int arg0,
int arg1,
boolean[] arg2)
Original Function-Prototype : |
void |
glGetInvariantFloatvEXT(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetInvariantIntegervEXT(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glGetLightfv(int light,
int pname,
float[] params)
Original Function-Prototype : |
void |
glGetLightiv(int light,
int pname,
int[] params)
Original Function-Prototype : |
void |
glGetListParameterfvSGIX(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetListParameterivSGIX(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glGetLocalConstantBooleanvEXT(int arg0,
int arg1,
boolean[] arg2)
Original Function-Prototype : |
void |
glGetLocalConstantFloatvEXT(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetLocalConstantIntegervEXT(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glGetMapAttribParameterfvNV(int arg0,
int arg1,
int arg2,
float[] arg3)
Original Function-Prototype : |
void |
glGetMapAttribParameterivNV(int arg0,
int arg1,
int arg2,
int[] arg3)
Original Function-Prototype : |
void |
glGetMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5,
boolean[] arg6)
|
void |
glGetMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5,
byte[] arg6)
Original Function-Prototype : |
void |
glGetMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5,
double[] arg6)
|
void |
glGetMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5,
float[] arg6)
|
void |
glGetMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5,
int[] arg6)
|
void |
glGetMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5,
long[] arg6)
|
void |
glGetMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5,
short[] arg6)
|
void |
glGetMapdv(int target,
int query,
double[] v)
Original Function-Prototype : |
void |
glGetMapfv(int target,
int query,
float[] v)
Original Function-Prototype : |
void |
glGetMapiv(int target,
int query,
int[] v)
Original Function-Prototype : |
void |
glGetMapParameterfvNV(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetMapParameterivNV(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glGetMaterialfv(int face,
int pname,
float[] params)
Original Function-Prototype : |
void |
glGetMaterialiv(int face,
int pname,
int[] params)
Original Function-Prototype : |
void |
glGetMinmax(int target,
boolean reset,
int format,
int types,
boolean[] values)
|
void |
glGetMinmax(int target,
boolean reset,
int format,
int types,
byte[] values)
Original Function-Prototype : |
void |
glGetMinmax(int target,
boolean reset,
int format,
int types,
double[] values)
|
void |
glGetMinmax(int target,
boolean reset,
int format,
int types,
float[] values)
|
void |
glGetMinmax(int target,
boolean reset,
int format,
int types,
int[] values)
|
void |
glGetMinmax(int target,
boolean reset,
int format,
int types,
long[] values)
|
void |
glGetMinmax(int target,
boolean reset,
int format,
int types,
short[] values)
|
void |
glGetMinmaxEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
boolean[] arg4)
|
void |
glGetMinmaxEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
byte[] arg4)
Original Function-Prototype : |
void |
glGetMinmaxEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
double[] arg4)
|
void |
glGetMinmaxEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
float[] arg4)
|
void |
glGetMinmaxEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
int[] arg4)
|
void |
glGetMinmaxEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
long[] arg4)
|
void |
glGetMinmaxEXT(int arg0,
boolean arg1,
int arg2,
int arg3,
short[] arg4)
|
void |
glGetMinmaxParameterfv(int target,
int pname,
float[] params)
Original Function-Prototype : |
void |
glGetMinmaxParameterfvEXT(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetMinmaxParameteriv(int target,
int pname,
int[] params)
Original Function-Prototype : |
void |
glGetMinmaxParameterivEXT(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glGetObjectBufferfvATI(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetObjectBufferivATI(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glGetPixelMapfv(int map,
float[] values)
Original Function-Prototype : |
void |
glGetPixelMapuiv(int map,
int[] values)
Original Function-Prototype : |
void |
glGetPixelMapusv(int map,
short[] values)
Original Function-Prototype : |
void |
glGetPixelTexGenParameterfvSGIS(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glGetPixelTexGenParameterivSGIS(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glGetPointerv(int pname,
boolean[][] params)
|
void |
glGetPointerv(int pname,
byte[][] params)
Original Function-Prototype : |
void |
glGetPointerv(int pname,
double[][] params)
|
void |
glGetPointerv(int pname,
float[][] params)
|
void |
glGetPointerv(int pname,
int[][] params)
|
void |
glGetPointerv(int pname,
long[][] params)
|
void |
glGetPointerv(int pname,
short[][] params)
|
void |
glGetPointervEXT(int pname,
boolean[][] params)
|
void |
glGetPointervEXT(int pname,
byte[][] params)
Original Function-Prototype : |
void |
glGetPointervEXT(int pname,
double[][] params)
|
void |
glGetPointervEXT(int pname,
float[][] params)
|
void |
glGetPointervEXT(int pname,
int[][] params)
|
void |
glGetPointervEXT(int pname,
long[][] params)
|
void |
glGetPointervEXT(int pname,
short[][] params)
|
void |
glGetPolygonStipple(byte[] mask)
Original Function-Prototype : |
void |
glGetProgramivNV(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glGetProgramParameterdvNV(int arg0,
int arg1,
int arg2,
double[] arg3)
Original Function-Prototype : |
void |
glGetProgramParameterfvNV(int arg0,
int arg1,
int arg2,
float[] arg3)
Original Function-Prototype : |
void |
glGetProgramStringNV(int arg0,
int arg1,
byte[] arg2)
Original Function-Prototype : |
void |
glGetSeparableFilter(int target,
int format,
int type,
boolean[] row,
boolean[] column,
boolean[] span)
|
void |
glGetSeparableFilter(int target,
int format,
int type,
byte[] row,
byte[] column,
byte[] span)
Original Function-Prototype : |
void |
glGetSeparableFilter(int target,
int format,
int type,
double[] row,
double[] column,
double[] span)
|
void |
glGetSeparableFilter(int target,
int format,
int type,
float[] row,
float[] column,
float[] span)
|
void |
glGetSeparableFilter(int target,
int format,
int type,
int[] row,
int[] column,
int[] span)
|
void |
glGetSeparableFilter(int target,
int format,
int type,
long[] row,
long[] column,
long[] span)
|
void |
glGetSeparableFilter(int target,
int format,
int type,
short[] row,
short[] column,
short[] span)
|
void |
glGetSeparableFilterEXT(int arg0,
int arg1,
int arg2,
boolean[] arg3,
boolean[] arg4,
boolean[] arg5)
|
void |
glGetSeparableFilterEXT(int arg0,
int arg1,
int arg2,
byte[] arg3,
byte[] arg4,
byte[] arg5)
Original Function-Prototype : |
void |
glGetSeparableFilterEXT(int arg0,
int arg1,
int arg2,
double[] arg3,
double[] arg4,
double[] arg5)
|
void |
glGetSeparableFilterEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
float[] arg4,
float[] arg5)
|
void |
glGetSeparableFilterEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int[] arg4,
int[] arg5)
|
void |
glGetSeparableFilterEXT(int arg0,
int arg1,
int arg2,
long[] arg3,
long[] arg4,
long[] arg5)
|
void |
glGetSeparableFilterEXT(int arg0,
int arg1,
int arg2,
short[] arg3,
short[] arg4,
short[] arg5)
|
void |
glGetSharpenTexFuncSGIS(int arg0,
float[] arg1)
Original Function-Prototype : |
java.lang.String |
glGetString(int name)
|
void |
glGetTexBumpParameterfvATI(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glGetTexBumpParameterivATI(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glGetTexEnvfv(int target,
int pname,
float[] params)
Original Function-Prototype : |
void |
glGetTexEnviv(int target,
int pname,
int[] params)
Original Function-Prototype : |
void |
glGetTexFilterFuncSGIS(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetTexGendv(int coord,
int pname,
double[] params)
Original Function-Prototype : |
void |
glGetTexGenfv(int coord,
int pname,
float[] params)
Original Function-Prototype : |
void |
glGetTexGeniv(int coord,
int pname,
int[] params)
Original Function-Prototype : |
void |
glGetTexImage(int target,
int level,
int format,
int type,
boolean[] pixels)
|
void |
glGetTexImage(int target,
int level,
int format,
int type,
byte[] pixels)
Original Function-Prototype : |
void |
glGetTexImage(int target,
int level,
int format,
int type,
double[] pixels)
|
void |
glGetTexImage(int target,
int level,
int format,
int type,
float[] pixels)
|
void |
glGetTexImage(int target,
int level,
int format,
int type,
int[] pixels)
|
void |
glGetTexImage(int target,
int level,
int format,
int type,
long[] pixels)
|
void |
glGetTexImage(int target,
int level,
int format,
int type,
short[] pixels)
|
void |
glGetTexLevelParameterfv(int target,
int level,
int pname,
float[] params)
Original Function-Prototype : |
void |
glGetTexLevelParameteriv(int target,
int level,
int pname,
int[] params)
Original Function-Prototype : |
void |
glGetTexParameterfv(int target,
int pname,
float[] params)
Original Function-Prototype : |
void |
glGetTexParameteriv(int target,
int pname,
int[] params)
Original Function-Prototype : |
void |
glGetTrackMatrixivNV(int arg0,
int arg1,
int arg2,
int[] arg3)
Original Function-Prototype : |
void |
glGetVariantArrayObjectfvATI(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetVariantArrayObjectivATI(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glGetVariantBooleanvEXT(int arg0,
int arg1,
boolean[] arg2)
Original Function-Prototype : |
void |
glGetVariantFloatvEXT(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetVariantIntegervEXT(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glGetVariantPointervEXT(int arg0,
int arg1,
boolean[][] arg2)
|
void |
glGetVariantPointervEXT(int arg0,
int arg1,
byte[][] arg2)
Original Function-Prototype : |
void |
glGetVariantPointervEXT(int arg0,
int arg1,
double[][] arg2)
|
void |
glGetVariantPointervEXT(int arg0,
int arg1,
float[][] arg2)
|
void |
glGetVariantPointervEXT(int arg0,
int arg1,
int[][] arg2)
|
void |
glGetVariantPointervEXT(int arg0,
int arg1,
long[][] arg2)
|
void |
glGetVariantPointervEXT(int arg0,
int arg1,
short[][] arg2)
|
void |
glGetVertexAttribdvNV(int arg0,
int arg1,
double[] arg2)
Original Function-Prototype : |
void |
glGetVertexAttribfvNV(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glGetVertexAttribivNV(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glGetVertexAttribPointervNV(int arg0,
int arg1,
boolean[][] arg2)
|
void |
glGetVertexAttribPointervNV(int arg0,
int arg1,
byte[][] arg2)
Original Function-Prototype : |
void |
glGetVertexAttribPointervNV(int arg0,
int arg1,
double[][] arg2)
|
void |
glGetVertexAttribPointervNV(int arg0,
int arg1,
float[][] arg2)
|
void |
glGetVertexAttribPointervNV(int arg0,
int arg1,
int[][] arg2)
|
void |
glGetVertexAttribPointervNV(int arg0,
int arg1,
long[][] arg2)
|
void |
glGetVertexAttribPointervNV(int arg0,
int arg1,
short[][] arg2)
|
void |
glGlobalAlphaFactorbSUN(byte arg0)
Original Function-Prototype : |
void |
glGlobalAlphaFactordSUN(double arg0)
Original Function-Prototype : |
void |
glGlobalAlphaFactorfSUN(float arg0)
Original Function-Prototype : |
void |
glGlobalAlphaFactoriSUN(int arg0)
Original Function-Prototype : |
void |
glGlobalAlphaFactorsSUN(short arg0)
Original Function-Prototype : |
void |
glGlobalAlphaFactorubSUN(byte arg0)
Original Function-Prototype : |
void |
glGlobalAlphaFactoruiSUN(int arg0)
Original Function-Prototype : |
void |
glGlobalAlphaFactorusSUN(short arg0)
Original Function-Prototype : |
void |
glHint(int target,
int mode)
Original Function-Prototype : |
void |
glHintPGI(int arg0,
int arg1)
Original Function-Prototype : |
void |
glHistogram(int target,
int width,
int internalformat,
boolean sink)
Original Function-Prototype : |
void |
glHistogramEXT(int arg0,
int arg1,
int arg2,
boolean arg3)
Original Function-Prototype : |
void |
glIglooInterfaceSGIX(int arg0,
boolean[] arg1)
|
void |
glIglooInterfaceSGIX(int arg0,
byte[] arg1)
Original Function-Prototype : |
void |
glIglooInterfaceSGIX(int arg0,
double[] arg1)
|
void |
glIglooInterfaceSGIX(int arg0,
float[] arg1)
|
void |
glIglooInterfaceSGIX(int arg0,
int[] arg1)
|
void |
glIglooInterfaceSGIX(int arg0,
long[] arg1)
|
void |
glIglooInterfaceSGIX(int arg0,
short[] arg1)
|
void |
glImageTransformParameterfHP(int arg0,
int arg1,
float arg2)
Original Function-Prototype : |
void |
glImageTransformParameterfvHP(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glImageTransformParameteriHP(int arg0,
int arg1,
int arg2)
Original Function-Prototype : |
void |
glImageTransformParameterivHP(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glIndexd(double c)
Original Function-Prototype : |
void |
glIndexdv(double[] c)
Original Function-Prototype : |
void |
glIndexf(float c)
Original Function-Prototype : |
void |
glIndexFuncEXT(int arg0,
float arg1)
Original Function-Prototype : |
void |
glIndexfv(float[] c)
Original Function-Prototype : |
void |
glIndexi(int c)
Original Function-Prototype : |
void |
glIndexiv(int[] c)
Original Function-Prototype : |
void |
glIndexMask(int mask)
Original Function-Prototype : |
void |
glIndexMaterialEXT(int arg0,
int arg1)
Original Function-Prototype : |
void |
glIndexPointer(int type,
int stride,
boolean[] ptr)
|
void |
glIndexPointer(int type,
int stride,
byte[] ptr)
Original Function-Prototype : |
void |
glIndexPointer(int type,
int stride,
double[] ptr)
|
void |
glIndexPointer(int type,
int stride,
float[] ptr)
|
void |
glIndexPointer(int type,
int stride,
int[] ptr)
|
void |
glIndexPointer(int type,
int stride,
long[] ptr)
|
void |
glIndexPointer(int type,
int stride,
short[] ptr)
|
void |
glIndexPointerEXT(int type,
int stride,
int count,
boolean[] ptr)
|
void |
glIndexPointerEXT(int type,
int stride,
int count,
byte[] ptr)
Original Function-Prototype : |
void |
glIndexPointerEXT(int type,
int stride,
int count,
double[] ptr)
|
void |
glIndexPointerEXT(int type,
int stride,
int count,
float[] ptr)
|
void |
glIndexPointerEXT(int type,
int stride,
int count,
int[] ptr)
|
void |
glIndexPointerEXT(int type,
int stride,
int count,
long[] ptr)
|
void |
glIndexPointerEXT(int type,
int stride,
int count,
short[] ptr)
|
void |
glIndexPointerListIBM(int arg0,
int arg1,
boolean[][] arg2,
int arg3)
|
void |
glIndexPointerListIBM(int arg0,
int arg1,
byte[][] arg2,
int arg3)
Original Function-Prototype : |
void |
glIndexPointerListIBM(int arg0,
int arg1,
double[][] arg2,
int arg3)
|
void |
glIndexPointerListIBM(int arg0,
int arg1,
float[][] arg2,
int arg3)
|
void |
glIndexPointerListIBM(int arg0,
int arg1,
int[][] arg2,
int arg3)
|
void |
glIndexPointerListIBM(int arg0,
int arg1,
long[][] arg2,
int arg3)
|
void |
glIndexPointerListIBM(int arg0,
int arg1,
short[][] arg2,
int arg3)
|
void |
glIndexs(short c)
Original Function-Prototype : |
void |
glIndexsv(short[] c)
Original Function-Prototype : |
void |
glIndexub(byte c)
Original Function-Prototype : |
void |
glIndexubv(byte[] c)
Original Function-Prototype : |
void |
glInitNames()
Original Function-Prototype : |
void |
glInsertComponentEXT(int arg0,
int arg1,
int arg2)
Original Function-Prototype : |
void |
glInstrumentsBufferSGIX(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glInterleavedArrays(int format,
int stride,
boolean[] pointer)
|
void |
glInterleavedArrays(int format,
int stride,
byte[] pointer)
Original Function-Prototype : |
void |
glInterleavedArrays(int format,
int stride,
double[] pointer)
|
void |
glInterleavedArrays(int format,
int stride,
float[] pointer)
|
void |
glInterleavedArrays(int format,
int stride,
int[] pointer)
|
void |
glInterleavedArrays(int format,
int stride,
long[] pointer)
|
void |
glInterleavedArrays(int format,
int stride,
short[] pointer)
|
boolean |
glIsAsyncMarkerSGIX(int arg0)
Original Function-Prototype : |
boolean |
glIsEnabled(int cap)
Original Function-Prototype : |
boolean |
glIsFenceNV(int arg0)
Original Function-Prototype : |
boolean |
glIsList(int list)
Original Function-Prototype : |
boolean |
glIsObjectBufferATI(int arg0)
Original Function-Prototype : |
boolean |
glIsProgramNV(int arg0)
Original Function-Prototype : |
boolean |
glIsTexture(int texture)
Original Function-Prototype : |
boolean |
glIsTextureEXT(int texture)
Original Function-Prototype : |
boolean |
glIsVariantEnabledEXT(int arg0,
int arg1)
Original Function-Prototype : |
void |
glLightEnviSGIX(int arg0,
int arg1)
Original Function-Prototype : |
void |
glLightf(int light,
int pname,
float param)
Original Function-Prototype : |
void |
glLightfv(int light,
int pname,
float[] params)
Original Function-Prototype : |
void |
glLighti(int light,
int pname,
int param)
Original Function-Prototype : |
void |
glLightiv(int light,
int pname,
int[] params)
Original Function-Prototype : |
void |
glLightModelf(int pname,
float param)
Original Function-Prototype : |
void |
glLightModelfv(int pname,
float[] params)
Original Function-Prototype : |
void |
glLightModeli(int pname,
int param)
Original Function-Prototype : |
void |
glLightModeliv(int pname,
int[] params)
Original Function-Prototype : |
void |
glLineStipple(int factor,
short pattern)
Original Function-Prototype : |
void |
glLineWidth(float width)
Original Function-Prototype : |
void |
glListBase(int base)
Original Function-Prototype : |
void |
glListParameterfSGIX(int arg0,
int arg1,
float arg2)
Original Function-Prototype : |
void |
glListParameterfvSGIX(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glListParameteriSGIX(int arg0,
int arg1,
int arg2)
Original Function-Prototype : |
void |
glListParameterivSGIX(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glLoadIdentity()
Original Function-Prototype : |
void |
glLoadIdentityDeformationMapSGIX(int arg0)
Original Function-Prototype : |
void |
glLoadMatrixd(double[] m)
Original Function-Prototype : |
void |
glLoadMatrixf(float[] m)
Original Function-Prototype : |
void |
glLoadName(int name)
Original Function-Prototype : |
void |
glLoadProgramNV(int arg0,
int arg1,
int arg2,
byte[] arg3)
Original Function-Prototype : |
void |
glLoadTransposeMatrixd(double[] m)
Original Function-Prototype : |
void |
glLoadTransposeMatrixdARB(double[] arg0)
Original Function-Prototype : |
void |
glLoadTransposeMatrixf(float[] m)
Original Function-Prototype : |
void |
glLoadTransposeMatrixfARB(float[] arg0)
Original Function-Prototype : |
void |
glLockArraysEXT(int first,
int count)
Original Function-Prototype : |
void |
glLogicOp(int opcode)
Original Function-Prototype : |
void |
glMap1d(int target,
double u1,
double u2,
int stride,
int order,
double[] points)
Original Function-Prototype : |
void |
glMap1f(int target,
float u1,
float u2,
int stride,
int order,
float[] points)
Original Function-Prototype : |
void |
glMap2d(int target,
double u1,
double u2,
int ustride,
int uorder,
double v1,
double v2,
int vstride,
int vorder,
double[] points)
Original Function-Prototype : |
void |
glMap2f(int target,
float u1,
float u2,
int ustride,
int uorder,
float v1,
float v2,
int vstride,
int vorder,
float[] points)
Original Function-Prototype : |
void |
glMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7,
boolean[] arg8)
|
void |
glMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7,
byte[] arg8)
Original Function-Prototype : |
void |
glMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7,
double[] arg8)
|
void |
glMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7,
float[] arg8)
|
void |
glMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7,
int[] arg8)
|
void |
glMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7,
long[] arg8)
|
void |
glMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7,
short[] arg8)
|
void |
glMapGrid1d(int un,
double u1,
double u2)
Original Function-Prototype : |
void |
glMapGrid1f(int un,
float u1,
float u2)
Original Function-Prototype : |
void |
glMapGrid2d(int un,
double u1,
double u2,
int vn,
double v1,
double v2)
Original Function-Prototype : |
void |
glMapGrid2f(int un,
float u1,
float u2,
int vn,
float v1,
float v2)
Original Function-Prototype : |
void |
glMapParameterfvNV(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glMapParameterivNV(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glMaterialf(int face,
int pname,
float param)
Original Function-Prototype : |
void |
glMaterialfv(int face,
int pname,
float[] params)
Original Function-Prototype : |
void |
glMateriali(int face,
int pname,
int param)
Original Function-Prototype : |
void |
glMaterialiv(int face,
int pname,
int[] params)
Original Function-Prototype : |
void |
glMatrixIndexPointerARB(int arg0,
int arg1,
int arg2,
boolean[] arg3)
|
void |
glMatrixIndexPointerARB(int arg0,
int arg1,
int arg2,
byte[] arg3)
Original Function-Prototype : |
void |
glMatrixIndexPointerARB(int arg0,
int arg1,
int arg2,
double[] arg3)
|
void |
glMatrixIndexPointerARB(int arg0,
int arg1,
int arg2,
float[] arg3)
|
void |
glMatrixIndexPointerARB(int arg0,
int arg1,
int arg2,
int[] arg3)
|
void |
glMatrixIndexPointerARB(int arg0,
int arg1,
int arg2,
long[] arg3)
|
void |
glMatrixIndexPointerARB(int arg0,
int arg1,
int arg2,
short[] arg3)
|
void |
glMatrixIndexubvARB(int arg0,
byte[] arg1)
Original Function-Prototype : |
void |
glMatrixIndexuivARB(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glMatrixIndexusvARB(int arg0,
short[] arg1)
Original Function-Prototype : |
void |
glMatrixMode(int mode)
Original Function-Prototype : |
void |
glMinmax(int target,
int internalformat,
boolean sink)
Original Function-Prototype : |
void |
glMinmaxEXT(int arg0,
int arg1,
boolean arg2)
Original Function-Prototype : |
void |
glMultiDrawArraysEXT(int arg0,
int[] arg1,
int[] arg2,
int arg3)
Original Function-Prototype : |
void |
glMultiDrawElementsEXT(int arg0,
int[] arg1,
int arg2,
boolean[][] arg3,
int arg4)
|
void |
glMultiDrawElementsEXT(int arg0,
int[] arg1,
int arg2,
byte[][] arg3,
int arg4)
Original Function-Prototype : |
void |
glMultiDrawElementsEXT(int arg0,
int[] arg1,
int arg2,
double[][] arg3,
int arg4)
|
void |
glMultiDrawElementsEXT(int arg0,
int[] arg1,
int arg2,
float[][] arg3,
int arg4)
|
void |
glMultiDrawElementsEXT(int arg0,
int[] arg1,
int arg2,
int[][] arg3,
int arg4)
|
void |
glMultiDrawElementsEXT(int arg0,
int[] arg1,
int arg2,
long[][] arg3,
int arg4)
|
void |
glMultiDrawElementsEXT(int arg0,
int[] arg1,
int arg2,
short[][] arg3,
int arg4)
|
void |
glMultiModeDrawArraysIBM(int arg0,
int[] arg1,
int[] arg2,
int arg3,
int arg4)
Original Function-Prototype : |
void |
glMultiModeDrawElementsIBM(int[] arg0,
int[] arg1,
int arg2,
boolean[][] arg3,
int arg4,
int arg5)
|
void |
glMultiModeDrawElementsIBM(int[] arg0,
int[] arg1,
int arg2,
byte[][] arg3,
int arg4,
int arg5)
Original Function-Prototype : |
void |
glMultiModeDrawElementsIBM(int[] arg0,
int[] arg1,
int arg2,
double[][] arg3,
int arg4,
int arg5)
|
void |
glMultiModeDrawElementsIBM(int[] arg0,
int[] arg1,
int arg2,
float[][] arg3,
int arg4,
int arg5)
|
void |
glMultiModeDrawElementsIBM(int[] arg0,
int[] arg1,
int arg2,
int[][] arg3,
int arg4,
int arg5)
|
void |
glMultiModeDrawElementsIBM(int[] arg0,
int[] arg1,
int arg2,
long[][] arg3,
int arg4,
int arg5)
|
void |
glMultiModeDrawElementsIBM(int[] arg0,
int[] arg1,
int arg2,
short[][] arg3,
int arg4,
int arg5)
|
void |
glMultiTexCoord1d(int target,
double s)
Original Function-Prototype : |
void |
glMultiTexCoord1dARB(int target,
double s)
Original Function-Prototype : |
void |
glMultiTexCoord1dv(int target,
double[] v)
Original Function-Prototype : |
void |
glMultiTexCoord1dvARB(int target,
double[] v)
Original Function-Prototype : |
void |
glMultiTexCoord1f(int target,
float s)
Original Function-Prototype : |
void |
glMultiTexCoord1fARB(int target,
float s)
Original Function-Prototype : |
void |
glMultiTexCoord1fv(int target,
float[] v)
Original Function-Prototype : |
void |
glMultiTexCoord1fvARB(int target,
float[] v)
Original Function-Prototype : |
void |
glMultiTexCoord1i(int target,
int s)
Original Function-Prototype : |
void |
glMultiTexCoord1iARB(int target,
int s)
Original Function-Prototype : |
void |
glMultiTexCoord1iv(int target,
int[] v)
Original Function-Prototype : |
void |
glMultiTexCoord1ivARB(int target,
int[] v)
Original Function-Prototype : |
void |
glMultiTexCoord1s(int target,
short s)
Original Function-Prototype : |
void |
glMultiTexCoord1sARB(int target,
short s)
Original Function-Prototype : |
void |
glMultiTexCoord1sv(int target,
short[] v)
Original Function-Prototype : |
void |
glMultiTexCoord1svARB(int target,
short[] v)
Original Function-Prototype : |
void |
glMultiTexCoord2d(int target,
double s,
double t)
Original Function-Prototype : |
void |
glMultiTexCoord2dARB(int target,
double s,
double t)
Original Function-Prototype : |
void |
glMultiTexCoord2dv(int target,
double[] v)
Original Function-Prototype : |
void |
glMultiTexCoord2dvARB(int target,
double[] v)
Original Function-Prototype : |
void |
glMultiTexCoord2f(int target,
float s,
float t)
Original Function-Prototype : |
void |
glMultiTexCoord2fARB(int target,
float s,
float t)
Original Function-Prototype : |
void |
glMultiTexCoord2fv(int target,
float[] v)
Original Function-Prototype : |
void |
glMultiTexCoord2fvARB(int target,
float[] v)
Original Function-Prototype : |
void |
glMultiTexCoord2i(int target,
int s,
int t)
Original Function-Prototype : |
void |
glMultiTexCoord2iARB(int target,
int s,
int t)
Original Function-Prototype : |
void |
glMultiTexCoord2iv(int target,
int[] v)
Original Function-Prototype : |
void |
glMultiTexCoord2ivARB(int target,
int[] v)
Original Function-Prototype : |
void |
glMultiTexCoord2s(int target,
short s,
short t)
Original Function-Prototype : |
void |
glMultiTexCoord2sARB(int target,
short s,
short t)
Original Function-Prototype : |
void |
glMultiTexCoord2sv(int target,
short[] v)
Original Function-Prototype : |
void |
glMultiTexCoord2svARB(int target,
short[] v)
Original Function-Prototype : |
void |
glMultiTexCoord3d(int target,
double s,
double t,
double r)
Original Function-Prototype : |
void |
glMultiTexCoord3dARB(int target,
double s,
double t,
double r)
Original Function-Prototype : |
void |
glMultiTexCoord3dv(int target,
double[] v)
Original Function-Prototype : |
void |
glMultiTexCoord3dvARB(int target,
double[] v)
Original Function-Prototype : |
void |
glMultiTexCoord3f(int target,
float s,
float t,
float r)
Original Function-Prototype : |
void |
glMultiTexCoord3fARB(int target,
float s,
float t,
float r)
Original Function-Prototype : |
void |
glMultiTexCoord3fv(int target,
float[] v)
Original Function-Prototype : |
void |
glMultiTexCoord3fvARB(int target,
float[] v)
Original Function-Prototype : |
void |
glMultiTexCoord3i(int target,
int s,
int t,
int r)
Original Function-Prototype : |
void |
glMultiTexCoord3iARB(int target,
int s,
int t,
int r)
Original Function-Prototype : |
void |
glMultiTexCoord3iv(int target,
int[] v)
Original Function-Prototype : |
void |
glMultiTexCoord3ivARB(int target,
int[] v)
Original Function-Prototype : |
void |
glMultiTexCoord3s(int target,
short s,
short t,
short r)
Original Function-Prototype : |
void |
glMultiTexCoord3sARB(int target,
short s,
short t,
short r)
Original Function-Prototype : |
void |
glMultiTexCoord3sv(int target,
short[] v)
Original Function-Prototype : |
void |
glMultiTexCoord3svARB(int target,
short[] v)
Original Function-Prototype : |
void |
glMultiTexCoord4d(int target,
double s,
double t,
double r,
double q)
Original Function-Prototype : |
void |
glMultiTexCoord4dARB(int target,
double s,
double t,
double r,
double q)
Original Function-Prototype : |
void |
glMultiTexCoord4dv(int target,
double[] v)
Original Function-Prototype : |
void |
glMultiTexCoord4dvARB(int target,
double[] v)
Original Function-Prototype : |
void |
glMultiTexCoord4f(int target,
float s,
float t,
float r,
float q)
Original Function-Prototype : |
void |
glMultiTexCoord4fARB(int target,
float s,
float t,
float r,
float q)
Original Function-Prototype : |
void |
glMultiTexCoord4fv(int target,
float[] v)
Original Function-Prototype : |
void |
glMultiTexCoord4fvARB(int target,
float[] v)
Original Function-Prototype : |
void |
glMultiTexCoord4i(int target,
int s,
int t,
int r,
int q)
Original Function-Prototype : |
void |
glMultiTexCoord4iARB(int target,
int s,
int t,
int r,
int q)
Original Function-Prototype : |
void |
glMultiTexCoord4iv(int target,
int[] v)
Original Function-Prototype : |
void |
glMultiTexCoord4ivARB(int target,
int[] v)
Original Function-Prototype : |
void |
glMultiTexCoord4s(int target,
short s,
short t,
short r,
short q)
Original Function-Prototype : |
void |
glMultiTexCoord4sARB(int target,
short s,
short t,
short r,
short q)
Original Function-Prototype : |
void |
glMultiTexCoord4sv(int target,
short[] v)
Original Function-Prototype : |
void |
glMultiTexCoord4svARB(int target,
short[] v)
Original Function-Prototype : |
void |
glMultMatrixd(double[] m)
Original Function-Prototype : |
void |
glMultMatrixf(float[] m)
Original Function-Prototype : |
void |
glMultTransposeMatrixd(double[] m)
Original Function-Prototype : |
void |
glMultTransposeMatrixdARB(double[] arg0)
Original Function-Prototype : |
void |
glMultTransposeMatrixf(float[] m)
Original Function-Prototype : |
void |
glMultTransposeMatrixfARB(float[] arg0)
Original Function-Prototype : |
void |
glNewList(int list,
int mode)
Original Function-Prototype : |
int |
glNewObjectBufferATI(int arg0,
boolean[] arg1,
int arg2)
|
int |
glNewObjectBufferATI(int arg0,
byte[] arg1,
int arg2)
Original Function-Prototype : |
int |
glNewObjectBufferATI(int arg0,
double[] arg1,
int arg2)
|
int |
glNewObjectBufferATI(int arg0,
float[] arg1,
int arg2)
|
int |
glNewObjectBufferATI(int arg0,
int[] arg1,
int arg2)
|
int |
glNewObjectBufferATI(int arg0,
long[] arg1,
int arg2)
|
int |
glNewObjectBufferATI(int arg0,
short[] arg1,
int arg2)
|
void |
glNormal3b(byte nx,
byte ny,
byte nz)
Original Function-Prototype : |
void |
glNormal3bv(byte[] v)
Original Function-Prototype : |
void |
glNormal3d(double nx,
double ny,
double nz)
Original Function-Prototype : |
void |
glNormal3dv(double[] v)
Original Function-Prototype : |
void |
glNormal3f(float nx,
float ny,
float nz)
Original Function-Prototype : |
void |
glNormal3fv(float[] v)
Original Function-Prototype : |
void |
glNormal3fVertex3fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5)
Original Function-Prototype : |
void |
glNormal3fVertex3fvSUN(float[] arg0,
float[] arg1)
Original Function-Prototype : |
void |
glNormal3i(int nx,
int ny,
int nz)
Original Function-Prototype : |
void |
glNormal3iv(int[] v)
Original Function-Prototype : |
void |
glNormal3s(short nx,
short ny,
short nz)
Original Function-Prototype : |
void |
glNormal3sv(short[] v)
Original Function-Prototype : |
void |
glNormalPointer(int type,
int stride,
boolean[] ptr)
|
void |
glNormalPointer(int type,
int stride,
byte[] ptr)
Original Function-Prototype : |
void |
glNormalPointer(int type,
int stride,
double[] ptr)
|
void |
glNormalPointer(int type,
int stride,
float[] ptr)
|
void |
glNormalPointer(int type,
int stride,
int[] ptr)
|
void |
glNormalPointer(int type,
int stride,
long[] ptr)
|
void |
glNormalPointer(int type,
int stride,
short[] ptr)
|
void |
glNormalPointerEXT(int type,
int stride,
int count,
boolean[] ptr)
|
void |
glNormalPointerEXT(int type,
int stride,
int count,
byte[] ptr)
Original Function-Prototype : |
void |
glNormalPointerEXT(int type,
int stride,
int count,
double[] ptr)
|
void |
glNormalPointerEXT(int type,
int stride,
int count,
float[] ptr)
|
void |
glNormalPointerEXT(int type,
int stride,
int count,
int[] ptr)
|
void |
glNormalPointerEXT(int type,
int stride,
int count,
long[] ptr)
|
void |
glNormalPointerEXT(int type,
int stride,
int count,
short[] ptr)
|
void |
glNormalPointerListIBM(int arg0,
int arg1,
boolean[][] arg2,
int arg3)
|
void |
glNormalPointerListIBM(int arg0,
int arg1,
byte[][] arg2,
int arg3)
Original Function-Prototype : |
void |
glNormalPointerListIBM(int arg0,
int arg1,
double[][] arg2,
int arg3)
|
void |
glNormalPointerListIBM(int arg0,
int arg1,
float[][] arg2,
int arg3)
|
void |
glNormalPointerListIBM(int arg0,
int arg1,
int[][] arg2,
int arg3)
|
void |
glNormalPointerListIBM(int arg0,
int arg1,
long[][] arg2,
int arg3)
|
void |
glNormalPointerListIBM(int arg0,
int arg1,
short[][] arg2,
int arg3)
|
void |
glNormalPointervINTEL(int arg0,
boolean[][] arg1)
|
void |
glNormalPointervINTEL(int arg0,
byte[][] arg1)
Original Function-Prototype : |
void |
glNormalPointervINTEL(int arg0,
double[][] arg1)
|
void |
glNormalPointervINTEL(int arg0,
float[][] arg1)
|
void |
glNormalPointervINTEL(int arg0,
int[][] arg1)
|
void |
glNormalPointervINTEL(int arg0,
long[][] arg1)
|
void |
glNormalPointervINTEL(int arg0,
short[][] arg1)
|
void |
glNormalStream3b(int arg0,
byte arg1,
byte arg2,
byte arg3)
Original Function-Prototype : |
void |
glNormalStream3bv(int arg0,
byte[] arg1)
Original Function-Prototype : |
void |
glNormalStream3d(int arg0,
double arg1,
double arg2,
double arg3)
Original Function-Prototype : |
void |
glNormalStream3dv(int arg0,
double[] arg1)
Original Function-Prototype : |
void |
glNormalStream3f(int arg0,
float arg1,
float arg2,
float arg3)
Original Function-Prototype : |
void |
glNormalStream3fv(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glNormalStream3i(int arg0,
int arg1,
int arg2,
int arg3)
Original Function-Prototype : |
void |
glNormalStream3iv(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glNormalStream3s(int arg0,
short arg1,
short arg2,
short arg3)
Original Function-Prototype : |
void |
glNormalStream3sv(int arg0,
short[] arg1)
Original Function-Prototype : |
void |
glOrtho(double left,
double right,
double bottom,
double top,
double near_val,
double far_val)
Original Function-Prototype : |
void |
glPassTexCoordATI(int arg0,
int arg1,
int arg2)
Original Function-Prototype : |
void |
glPassThrough(float token)
Original Function-Prototype : |
void |
glPixelMapfv(int map,
int mapsize,
float[] values)
Original Function-Prototype : |
void |
glPixelMapuiv(int map,
int mapsize,
int[] values)
Original Function-Prototype : |
void |
glPixelMapusv(int map,
int mapsize,
short[] values)
Original Function-Prototype : |
void |
glPixelStoref(int pname,
float param)
Original Function-Prototype : |
void |
glPixelStorei(int pname,
int param)
Original Function-Prototype : |
void |
glPixelTexGenParameterfSGIS(int arg0,
float arg1)
Original Function-Prototype : |
void |
glPixelTexGenParameterfvSGIS(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glPixelTexGenParameteriSGIS(int arg0,
int arg1)
Original Function-Prototype : |
void |
glPixelTexGenParameterivSGIS(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glPixelTexGenSGIX(int arg0)
Original Function-Prototype : |
void |
glPixelTransferf(int pname,
float param)
Original Function-Prototype : |
void |
glPixelTransferi(int pname,
int param)
Original Function-Prototype : |
void |
glPixelTransformParameterfEXT(int arg0,
int arg1,
float arg2)
Original Function-Prototype : |
void |
glPixelTransformParameterfvEXT(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glPixelTransformParameteriEXT(int arg0,
int arg1,
int arg2)
Original Function-Prototype : |
void |
glPixelTransformParameterivEXT(int arg0,
int arg1,
int[] arg2)
Original Function-Prototype : |
void |
glPixelZoom(float xfactor,
float yfactor)
Original Function-Prototype : |
void |
glPNTrianglesfATI(int arg0,
float arg1)
Original Function-Prototype : |
void |
glPNTrianglesiATI(int arg0,
int arg1)
Original Function-Prototype : |
void |
glPointParameterfARB(int arg0,
float arg1)
Original Function-Prototype : |
void |
glPointParameterfEXT(int pname,
float param)
Original Function-Prototype : |
void |
glPointParameterfSGIS(int pname,
float param)
Original Function-Prototype : |
void |
glPointParameterfvARB(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glPointParameterfvEXT(int pname,
float[] params)
Original Function-Prototype : |
void |
glPointParameterfvSGIS(int pname,
float[] params)
Original Function-Prototype : |
void |
glPointSize(float size)
Original Function-Prototype : |
int |
glPollAsyncSGIX(int[] arg0)
Original Function-Prototype : |
int |
glPollInstrumentsSGIX(int[] arg0)
Original Function-Prototype : |
void |
glPolygonMode(int face,
int mode)
Original Function-Prototype : |
void |
glPolygonOffset(float factor,
float units)
Original Function-Prototype : |
void |
glPolygonOffsetEXT(float factor,
float bias)
Original Function-Prototype : |
void |
glPolygonStipple(byte[] mask)
Original Function-Prototype : |
void |
glPopAttrib()
Original Function-Prototype : |
void |
glPopClientAttrib()
Original Function-Prototype : |
void |
glPopMatrix()
Original Function-Prototype : |
void |
glPopName()
Original Function-Prototype : |
void |
glPrioritizeTextures(int n,
int[] textures,
float[] priorities)
Original Function-Prototype : |
void |
glPrioritizeTexturesEXT(int n,
int[] textures,
float[] priorities)
Original Function-Prototype : |
void |
glProgramParameter4dNV(int arg0,
int arg1,
double arg2,
double arg3,
double arg4,
double arg5)
Original Function-Prototype : |
void |
glProgramParameter4dvNV(int arg0,
int arg1,
double[] arg2)
Original Function-Prototype : |
void |
glProgramParameter4fNV(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5)
Original Function-Prototype : |
void |
glProgramParameter4fvNV(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glProgramParameters4dvNV(int arg0,
int arg1,
int arg2,
double[] arg3)
Original Function-Prototype : |
void |
glProgramParameters4fvNV(int arg0,
int arg1,
int arg2,
float[] arg3)
Original Function-Prototype : |
void |
glPushAttrib(int mask)
Original Function-Prototype : |
void |
glPushClientAttrib(int mask)
Original Function-Prototype : |
void |
glPushMatrix()
Original Function-Prototype : |
void |
glPushName(int name)
Original Function-Prototype : |
void |
glRasterPos2d(double x,
double y)
Original Function-Prototype : |
void |
glRasterPos2dv(double[] v)
Original Function-Prototype : |
void |
glRasterPos2f(float x,
float y)
Original Function-Prototype : |
void |
glRasterPos2fv(float[] v)
Original Function-Prototype : |
void |
glRasterPos2i(int x,
int y)
Original Function-Prototype : |
void |
glRasterPos2iv(int[] v)
Original Function-Prototype : |
void |
glRasterPos2s(short x,
short y)
Original Function-Prototype : |
void |
glRasterPos2sv(short[] v)
Original Function-Prototype : |
void |
glRasterPos3d(double x,
double y,
double z)
Original Function-Prototype : |
void |
glRasterPos3dv(double[] v)
Original Function-Prototype : |
void |
glRasterPos3f(float x,
float y,
float z)
Original Function-Prototype : |
void |
glRasterPos3fv(float[] v)
Original Function-Prototype : |
void |
glRasterPos3i(int x,
int y,
int z)
Original Function-Prototype : |
void |
glRasterPos3iv(int[] v)
Original Function-Prototype : |
void |
glRasterPos3s(short x,
short y,
short z)
Original Function-Prototype : |
void |
glRasterPos3sv(short[] v)
Original Function-Prototype : |
void |
glRasterPos4d(double x,
double y,
double z,
double w)
Original Function-Prototype : |
void |
glRasterPos4dv(double[] v)
Original Function-Prototype : |
void |
glRasterPos4f(float x,
float y,
float z,
float w)
Original Function-Prototype : |
void |
glRasterPos4fv(float[] v)
Original Function-Prototype : |
void |
glRasterPos4i(int x,
int y,
int z,
int w)
Original Function-Prototype : |
void |
glRasterPos4iv(int[] v)
Original Function-Prototype : |
void |
glRasterPos4s(short x,
short y,
short z,
short w)
Original Function-Prototype : |
void |
glRasterPos4sv(short[] v)
Original Function-Prototype : |
void |
glReadBuffer(int mode)
Original Function-Prototype : |
void |
glReadInstrumentsSGIX(int arg0)
Original Function-Prototype : |
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
boolean[] pixels)
|
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
byte[] pixels)
Original Function-Prototype : |
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
double[] pixels)
|
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
float[] pixels)
|
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
int[] pixels)
|
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
long[] pixels)
|
void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
short[] pixels)
|
void |
glRectd(double x1,
double y1,
double x2,
double y2)
Original Function-Prototype : |
void |
glRectdv(double[] v1,
double[] v2)
Original Function-Prototype : |
void |
glRectf(float x1,
float y1,
float x2,
float y2)
Original Function-Prototype : |
void |
glRectfv(float[] v1,
float[] v2)
Original Function-Prototype : |
void |
glRecti(int x1,
int y1,
int x2,
int y2)
Original Function-Prototype : |
void |
glRectiv(int[] v1,
int[] v2)
Original Function-Prototype : |
void |
glRects(short x1,
short y1,
short x2,
short y2)
Original Function-Prototype : |
void |
glRectsv(short[] v1,
short[] v2)
Original Function-Prototype : |
void |
glReferencePlaneSGIX(double[] arg0)
Original Function-Prototype : |
int |
glRenderMode(int mode)
Original Function-Prototype : |
void |
glReplacementCodePointerSUN(int arg0,
int arg1,
boolean[][] arg2)
|
void |
glReplacementCodePointerSUN(int arg0,
int arg1,
byte[][] arg2)
Original Function-Prototype : |
void |
glReplacementCodePointerSUN(int arg0,
int arg1,
double[][] arg2)
|
void |
glReplacementCodePointerSUN(int arg0,
int arg1,
float[][] arg2)
|
void |
glReplacementCodePointerSUN(int arg0,
int arg1,
int[][] arg2)
|
void |
glReplacementCodePointerSUN(int arg0,
int arg1,
long[][] arg2)
|
void |
glReplacementCodePointerSUN(int arg0,
int arg1,
short[][] arg2)
|
void |
glReplacementCodeubSUN(byte arg0)
Original Function-Prototype : |
void |
glReplacementCodeubvSUN(byte[] arg0)
Original Function-Prototype : |
void |
glReplacementCodeuiColor3fVertex3fSUN(int arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6)
Original Function-Prototype : |
void |
glReplacementCodeuiColor3fVertex3fvSUN(int[] arg0,
float[] arg1,
float[] arg2)
Original Function-Prototype : |
void |
glReplacementCodeuiColor4fNormal3fVertex3fSUN(int arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7,
float arg8,
float arg9,
float arg10)
Original Function-Prototype : |
void |
glReplacementCodeuiColor4fNormal3fVertex3fvSUN(int[] arg0,
float[] arg1,
float[] arg2,
float[] arg3)
Original Function-Prototype : |
void |
glReplacementCodeuiColor4ubVertex3fSUN(int arg0,
byte arg1,
byte arg2,
byte arg3,
byte arg4,
float arg5,
float arg6,
float arg7)
Original Function-Prototype : |
void |
glReplacementCodeuiColor4ubVertex3fvSUN(int[] arg0,
byte[] arg1,
float[] arg2)
Original Function-Prototype : |
void |
glReplacementCodeuiNormal3fVertex3fSUN(int arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6)
Original Function-Prototype : |
void |
glReplacementCodeuiNormal3fVertex3fvSUN(int[] arg0,
float[] arg1,
float[] arg2)
Original Function-Prototype : |
void |
glReplacementCodeuiSUN(int arg0)
Original Function-Prototype : |
void |
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(int arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7,
float arg8,
float arg9,
float arg10,
float arg11,
float arg12)
Original Function-Prototype : |
void |
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(int[] arg0,
float[] arg1,
float[] arg2,
float[] arg3,
float[] arg4)
Original Function-Prototype : |
void |
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(int arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7,
float arg8)
Original Function-Prototype : |
void |
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(int[] arg0,
float[] arg1,
float[] arg2,
float[] arg3)
Original Function-Prototype : |
void |
glReplacementCodeuiTexCoord2fVertex3fSUN(int arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5)
Original Function-Prototype : |
void |
glReplacementCodeuiTexCoord2fVertex3fvSUN(int[] arg0,
float[] arg1,
float[] arg2)
Original Function-Prototype : |
void |
glReplacementCodeuiVertex3fSUN(int arg0,
float arg1,
float arg2,
float arg3)
Original Function-Prototype : |
void |
glReplacementCodeuiVertex3fvSUN(int[] arg0,
float[] arg1)
Original Function-Prototype : |
void |
glReplacementCodeuivSUN(int[] arg0)
Original Function-Prototype : |
void |
glReplacementCodeusSUN(short arg0)
Original Function-Prototype : |
void |
glReplacementCodeusvSUN(short[] arg0)
Original Function-Prototype : |
void |
glRequestResidentProgramsNV(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glResetHistogram(int target)
Original Function-Prototype : |
void |
glResetHistogramEXT(int arg0)
Original Function-Prototype : |
void |
glResetMinmax(int target)
Original Function-Prototype : |
void |
glResetMinmaxEXT(int arg0)
Original Function-Prototype : |
void |
glRotated(double angle,
double x,
double y,
double z)
Original Function-Prototype : |
void |
glRotatef(float angle,
float x,
float y,
float z)
Original Function-Prototype : |
void |
glSampleCoverage(float value,
boolean invert)
Original Function-Prototype : |
void |
glSampleCoverageARB(float arg0,
boolean arg1)
Original Function-Prototype : |
void |
glSampleMapATI(int arg0,
int arg1,
int arg2)
Original Function-Prototype : |
void |
glSampleMaskEXT(float arg0,
boolean arg1)
Original Function-Prototype : |
void |
glSampleMaskSGIS(float arg0,
boolean arg1)
Original Function-Prototype : |
void |
glSamplePass(int pass)
Original Function-Prototype : |
void |
glSamplePatternEXT(int arg0)
Original Function-Prototype : |
void |
glSamplePatternSGIS(int arg0)
Original Function-Prototype : |
void |
glScaled(double x,
double y,
double z)
Original Function-Prototype : |
void |
glScalef(float x,
float y,
float z)
Original Function-Prototype : |
void |
glScissor(int x,
int y,
int width,
int height)
Original Function-Prototype : |
void |
glSecondaryColor3bEXT(byte arg0,
byte arg1,
byte arg2)
Original Function-Prototype : |
void |
glSecondaryColor3bvEXT(byte[] arg0)
Original Function-Prototype : |
void |
glSecondaryColor3dEXT(double arg0,
double arg1,
double arg2)
Original Function-Prototype : |
void |
glSecondaryColor3dvEXT(double[] arg0)
Original Function-Prototype : |
void |
glSecondaryColor3fEXT(float arg0,
float arg1,
float arg2)
Original Function-Prototype : |
void |
glSecondaryColor3fvEXT(float[] arg0)
Original Function-Prototype : |
void |
glSecondaryColor3iEXT(int arg0,
int arg1,
int arg2)
Original Function-Prototype : |
void |
glSecondaryColor3ivEXT(int[] arg0)
Original Function-Prototype : |
void |
glSecondaryColor3sEXT(short arg0,
short arg1,
short arg2)
Original Function-Prototype : |
void |
glSecondaryColor3svEXT(short[] arg0)
Original Function-Prototype : |
void |
glSecondaryColor3ubEXT(byte arg0,
byte arg1,
byte arg2)
Original Function-Prototype : |
void |
glSecondaryColor3ubvEXT(byte[] arg0)
Original Function-Prototype : |
void |
glSecondaryColor3uiEXT(int arg0,
int arg1,
int arg2)
Original Function-Prototype : |
void |
glSecondaryColor3uivEXT(int[] arg0)
Original Function-Prototype : |
void |
glSecondaryColor3usEXT(short arg0,
short arg1,
short arg2)
Original Function-Prototype : |
void |
glSecondaryColor3usvEXT(short[] arg0)
Original Function-Prototype : |
void |
glSecondaryColorPointerEXT(int arg0,
int arg1,
int arg2,
boolean[] arg3)
|
void |
glSecondaryColorPointerEXT(int arg0,
int arg1,
int arg2,
byte[] arg3)
Original Function-Prototype : |
void |
glSecondaryColorPointerEXT(int arg0,
int arg1,
int arg2,
double[] arg3)
|
void |
glSecondaryColorPointerEXT(int arg0,
int arg1,
int arg2,
float[] arg3)
|
void |
glSecondaryColorPointerEXT(int arg0,
int arg1,
int arg2,
int[] arg3)
|
void |
glSecondaryColorPointerEXT(int arg0,
int arg1,
int arg2,
long[] arg3)
|
void |
glSecondaryColorPointerEXT(int arg0,
int arg1,
int arg2,
short[] arg3)
|
void |
glSecondaryColorPointerListIBM(int arg0,
int arg1,
int arg2,
boolean[][] arg3,
int arg4)
|
void |
glSecondaryColorPointerListIBM(int arg0,
int arg1,
int arg2,
byte[][] arg3,
int arg4)
Original Function-Prototype : |
void |
glSecondaryColorPointerListIBM(int arg0,
int arg1,
int arg2,
double[][] arg3,
int arg4)
|
void |
glSecondaryColorPointerListIBM(int arg0,
int arg1,
int arg2,
float[][] arg3,
int arg4)
|
void |
glSecondaryColorPointerListIBM(int arg0,
int arg1,
int arg2,
int[][] arg3,
int arg4)
|
void |
glSecondaryColorPointerListIBM(int arg0,
int arg1,
int arg2,
long[][] arg3,
int arg4)
|
void |
glSecondaryColorPointerListIBM(int arg0,
int arg1,
int arg2,
short[][] arg3,
int arg4)
|
void |
glSelectBuffer(int size,
int[] buffer)
Original Function-Prototype : |
void |
glSeparableFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
boolean[] row,
boolean[] column)
|
void |
glSeparableFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
byte[] row,
byte[] column)
Original Function-Prototype : |
void |
glSeparableFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
double[] row,
double[] column)
|
void |
glSeparableFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
float[] row,
float[] column)
|
void |
glSeparableFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
int[] row,
int[] column)
|
void |
glSeparableFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
long[] row,
long[] column)
|
void |
glSeparableFilter2D(int target,
int internalformat,
int width,
int height,
int format,
int type,
short[] row,
short[] column)
|
void |
glSeparableFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean[] arg6,
boolean[] arg7)
|
void |
glSeparableFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
byte[] arg6,
byte[] arg7)
Original Function-Prototype : |
void |
glSeparableFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
double[] arg6,
double[] arg7)
|
void |
glSeparableFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
float[] arg6,
float[] arg7)
|
void |
glSeparableFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int[] arg6,
int[] arg7)
|
void |
glSeparableFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long[] arg6,
long[] arg7)
|
void |
glSeparableFilter2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
short[] arg6,
short[] arg7)
|
void |
glSetFenceNV(int arg0,
int arg1)
Original Function-Prototype : |
void |
glSetFragmentShaderConstantATI(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glSetInvariantEXT(int arg0,
int arg1,
boolean[] arg2)
|
void |
glSetInvariantEXT(int arg0,
int arg1,
byte[] arg2)
Original Function-Prototype : |
void |
glSetInvariantEXT(int arg0,
int arg1,
double[] arg2)
|
void |
glSetInvariantEXT(int arg0,
int arg1,
float[] arg2)
|
void |
glSetInvariantEXT(int arg0,
int arg1,
int[] arg2)
|
void |
glSetInvariantEXT(int arg0,
int arg1,
long[] arg2)
|
void |
glSetInvariantEXT(int arg0,
int arg1,
short[] arg2)
|
void |
glSetLocalConstantEXT(int arg0,
int arg1,
boolean[] arg2)
|
void |
glSetLocalConstantEXT(int arg0,
int arg1,
byte[] arg2)
Original Function-Prototype : |
void |
glSetLocalConstantEXT(int arg0,
int arg1,
double[] arg2)
|
void |
glSetLocalConstantEXT(int arg0,
int arg1,
float[] arg2)
|
void |
glSetLocalConstantEXT(int arg0,
int arg1,
int[] arg2)
|
void |
glSetLocalConstantEXT(int arg0,
int arg1,
long[] arg2)
|
void |
glSetLocalConstantEXT(int arg0,
int arg1,
short[] arg2)
|
void |
glShadeModel(int mode)
Original Function-Prototype : |
void |
glShaderOp1EXT(int arg0,
int arg1,
int arg2)
Original Function-Prototype : |
void |
glShaderOp2EXT(int arg0,
int arg1,
int arg2,
int arg3)
Original Function-Prototype : |
void |
glShaderOp3EXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Original Function-Prototype : |
void |
glSharpenTexFuncSGIS(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glSpriteParameterfSGIX(int arg0,
float arg1)
Original Function-Prototype : |
void |
glSpriteParameterfvSGIX(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glSpriteParameteriSGIX(int arg0,
int arg1)
Original Function-Prototype : |
void |
glSpriteParameterivSGIX(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glStartInstrumentsSGIX()
Original Function-Prototype : |
void |
glStencilFunc(int func,
int ref,
int mask)
Original Function-Prototype : |
void |
glStencilMask(int mask)
Original Function-Prototype : |
void |
glStencilOp(int fail,
int zfail,
int zpass)
Original Function-Prototype : |
void |
glStopInstrumentsSGIX(int arg0)
Original Function-Prototype : |
void |
glSwizzleEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Original Function-Prototype : |
void |
glTagSampleBufferSGIX()
Original Function-Prototype : |
void |
glTangent3bEXT(byte arg0,
byte arg1,
byte arg2)
Original Function-Prototype : |
void |
glTangent3bvEXT(byte[] arg0)
Original Function-Prototype : |
void |
glTangent3dEXT(double arg0,
double arg1,
double arg2)
Original Function-Prototype : |
void |
glTangent3dvEXT(double[] arg0)
Original Function-Prototype : |
void |
glTangent3fEXT(float arg0,
float arg1,
float arg2)
Original Function-Prototype : |
void |
glTangent3fvEXT(float[] arg0)
Original Function-Prototype : |
void |
glTangent3iEXT(int arg0,
int arg1,
int arg2)
Original Function-Prototype : |
void |
glTangent3ivEXT(int[] arg0)
Original Function-Prototype : |
void |
glTangent3sEXT(short arg0,
short arg1,
short arg2)
Original Function-Prototype : |
void |
glTangent3svEXT(short[] arg0)
Original Function-Prototype : |
void |
glTangentPointerEXT(int arg0,
int arg1,
boolean[] arg2)
|
void |
glTangentPointerEXT(int arg0,
int arg1,
byte[] arg2)
Original Function-Prototype : |
void |
glTangentPointerEXT(int arg0,
int arg1,
double[] arg2)
|
void |
glTangentPointerEXT(int arg0,
int arg1,
float[] arg2)
|
void |
glTangentPointerEXT(int arg0,
int arg1,
int[] arg2)
|
void |
glTangentPointerEXT(int arg0,
int arg1,
long[] arg2)
|
void |
glTangentPointerEXT(int arg0,
int arg1,
short[] arg2)
|
void |
glTbufferMask3DFX(int arg0)
Original Function-Prototype : |
boolean |
glTestFenceNV(int arg0)
Original Function-Prototype : |
void |
glTexBumpParameterfvATI(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glTexBumpParameterivATI(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glTexCoord1d(double s)
Original Function-Prototype : |
void |
glTexCoord1dv(double[] v)
Original Function-Prototype : |
void |
glTexCoord1f(float s)
Original Function-Prototype : |
void |
glTexCoord1fv(float[] v)
Original Function-Prototype : |
void |
glTexCoord1i(int s)
Original Function-Prototype : |
void |
glTexCoord1iv(int[] v)
Original Function-Prototype : |
void |
glTexCoord1s(short s)
Original Function-Prototype : |
void |
glTexCoord1sv(short[] v)
Original Function-Prototype : |
void |
glTexCoord2d(double s,
double t)
Original Function-Prototype : |
void |
glTexCoord2dv(double[] v)
Original Function-Prototype : |
void |
glTexCoord2f(float s,
float t)
Original Function-Prototype : |
void |
glTexCoord2fColor3fVertex3fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7)
Original Function-Prototype : |
void |
glTexCoord2fColor3fVertex3fvSUN(float[] arg0,
float[] arg1,
float[] arg2)
Original Function-Prototype : |
void |
glTexCoord2fColor4fNormal3fVertex3fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7,
float arg8,
float arg9,
float arg10,
float arg11)
Original Function-Prototype : |
void |
glTexCoord2fColor4fNormal3fVertex3fvSUN(float[] arg0,
float[] arg1,
float[] arg2,
float[] arg3)
Original Function-Prototype : |
void |
glTexCoord2fColor4ubVertex3fSUN(float arg0,
float arg1,
byte arg2,
byte arg3,
byte arg4,
byte arg5,
float arg6,
float arg7,
float arg8)
Original Function-Prototype : |
void |
glTexCoord2fColor4ubVertex3fvSUN(float[] arg0,
byte[] arg1,
float[] arg2)
Original Function-Prototype : |
void |
glTexCoord2fNormal3fVertex3fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7)
Original Function-Prototype : |
void |
glTexCoord2fNormal3fVertex3fvSUN(float[] arg0,
float[] arg1,
float[] arg2)
Original Function-Prototype : |
void |
glTexCoord2fv(float[] v)
Original Function-Prototype : |
void |
glTexCoord2fVertex3fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Original Function-Prototype : |
void |
glTexCoord2fVertex3fvSUN(float[] arg0,
float[] arg1)
Original Function-Prototype : |
void |
glTexCoord2i(int s,
int t)
Original Function-Prototype : |
void |
glTexCoord2iv(int[] v)
Original Function-Prototype : |
void |
glTexCoord2s(short s,
short t)
Original Function-Prototype : |
void |
glTexCoord2sv(short[] v)
Original Function-Prototype : |
void |
glTexCoord3d(double s,
double t,
double r)
Original Function-Prototype : |
void |
glTexCoord3dv(double[] v)
Original Function-Prototype : |
void |
glTexCoord3f(float s,
float t,
float r)
Original Function-Prototype : |
void |
glTexCoord3fv(float[] v)
Original Function-Prototype : |
void |
glTexCoord3i(int s,
int t,
int r)
Original Function-Prototype : |
void |
glTexCoord3iv(int[] v)
Original Function-Prototype : |
void |
glTexCoord3s(short s,
short t,
short r)
Original Function-Prototype : |
void |
glTexCoord3sv(short[] v)
Original Function-Prototype : |
void |
glTexCoord4d(double s,
double t,
double r,
double q)
Original Function-Prototype : |
void |
glTexCoord4dv(double[] v)
Original Function-Prototype : |
void |
glTexCoord4f(float s,
float t,
float r,
float q)
Original Function-Prototype : |
void |
glTexCoord4fColor4fNormal3fVertex4fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7,
float arg8,
float arg9,
float arg10,
float arg11,
float arg12,
float arg13,
float arg14)
Original Function-Prototype : |
void |
glTexCoord4fColor4fNormal3fVertex4fvSUN(float[] arg0,
float[] arg1,
float[] arg2,
float[] arg3)
Original Function-Prototype : |
void |
glTexCoord4fv(float[] v)
Original Function-Prototype : |
void |
glTexCoord4fVertex4fSUN(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7)
Original Function-Prototype : |
void |
glTexCoord4fVertex4fvSUN(float[] arg0,
float[] arg1)
Original Function-Prototype : |
void |
glTexCoord4i(int s,
int t,
int r,
int q)
Original Function-Prototype : |
void |
glTexCoord4iv(int[] v)
Original Function-Prototype : |
void |
glTexCoord4s(short s,
short t,
short r,
short q)
Original Function-Prototype : |
void |
glTexCoord4sv(short[] v)
Original Function-Prototype : |
void |
glTexCoordPointer(int size,
int type,
int stride,
boolean[] ptr)
|
void |
glTexCoordPointer(int size,
int type,
int stride,
byte[] ptr)
Original Function-Prototype : |
void |
glTexCoordPointer(int size,
int type,
int stride,
double[] ptr)
|
void |
glTexCoordPointer(int size,
int type,
int stride,
float[] ptr)
|
void |
glTexCoordPointer(int size,
int type,
int stride,
int[] ptr)
|
void |
glTexCoordPointer(int size,
int type,
int stride,
long[] ptr)
|
void |
glTexCoordPointer(int size,
int type,
int stride,
short[] ptr)
|
void |
glTexCoordPointerEXT(int size,
int type,
int stride,
int count,
boolean[] ptr)
|
void |
glTexCoordPointerEXT(int size,
int type,
int stride,
int count,
byte[] ptr)
Original Function-Prototype : |
void |
glTexCoordPointerEXT(int size,
int type,
int stride,
int count,
double[] ptr)
|
void |
glTexCoordPointerEXT(int size,
int type,
int stride,
int count,
float[] ptr)
|
void |
glTexCoordPointerEXT(int size,
int type,
int stride,
int count,
int[] ptr)
|
void |
glTexCoordPointerEXT(int size,
int type,
int stride,
int count,
long[] ptr)
|
void |
glTexCoordPointerEXT(int size,
int type,
int stride,
int count,
short[] ptr)
|
void |
glTexCoordPointerListIBM(int arg0,
int arg1,
int arg2,
boolean[][] arg3,
int arg4)
|
void |
glTexCoordPointerListIBM(int arg0,
int arg1,
int arg2,
byte[][] arg3,
int arg4)
Original Function-Prototype : |
void |
glTexCoordPointerListIBM(int arg0,
int arg1,
int arg2,
double[][] arg3,
int arg4)
|
void |
glTexCoordPointerListIBM(int arg0,
int arg1,
int arg2,
float[][] arg3,
int arg4)
|
void |
glTexCoordPointerListIBM(int arg0,
int arg1,
int arg2,
int[][] arg3,
int arg4)
|
void |
glTexCoordPointerListIBM(int arg0,
int arg1,
int arg2,
long[][] arg3,
int arg4)
|
void |
glTexCoordPointerListIBM(int arg0,
int arg1,
int arg2,
short[][] arg3,
int arg4)
|
void |
glTexCoordPointervINTEL(int arg0,
int arg1,
boolean[][] arg2)
|
void |
glTexCoordPointervINTEL(int arg0,
int arg1,
byte[][] arg2)
Original Function-Prototype : |
void |
glTexCoordPointervINTEL(int arg0,
int arg1,
double[][] arg2)
|
void |
glTexCoordPointervINTEL(int arg0,
int arg1,
float[][] arg2)
|
void |
glTexCoordPointervINTEL(int arg0,
int arg1,
int[][] arg2)
|
void |
glTexCoordPointervINTEL(int arg0,
int arg1,
long[][] arg2)
|
void |
glTexCoordPointervINTEL(int arg0,
int arg1,
short[][] arg2)
|
void |
glTexEnvf(int target,
int pname,
float param)
Original Function-Prototype : |
void |
glTexEnvfv(int target,
int pname,
float[] params)
Original Function-Prototype : |
void |
glTexEnvi(int target,
int pname,
int param)
Original Function-Prototype : |
void |
glTexEnviv(int target,
int pname,
int[] params)
Original Function-Prototype : |
void |
glTexFilterFuncSGIS(int arg0,
int arg1,
int arg2,
float[] arg3)
Original Function-Prototype : |
void |
glTexGend(int coord,
int pname,
double param)
Original Function-Prototype : |
void |
glTexGendv(int coord,
int pname,
double[] params)
Original Function-Prototype : |
void |
glTexGenf(int coord,
int pname,
float param)
Original Function-Prototype : |
void |
glTexGenfv(int coord,
int pname,
float[] params)
Original Function-Prototype : |
void |
glTexGeni(int coord,
int pname,
int param)
Original Function-Prototype : |
void |
glTexGeniv(int coord,
int pname,
int[] params)
Original Function-Prototype : |
void |
glTexImage1D(int target,
int level,
int internalFormat,
int width,
int border,
int format,
int type,
boolean[] pixels)
|
void |
glTexImage1D(int target,
int level,
int internalFormat,
int width,
int border,
int format,
int type,
byte[] pixels)
Original Function-Prototype : |
void |
glTexImage1D(int target,
int level,
int internalFormat,
int width,
int border,
int format,
int type,
double[] pixels)
|
void |
glTexImage1D(int target,
int level,
int internalFormat,
int width,
int border,
int format,
int type,
float[] pixels)
|
void |
glTexImage1D(int target,
int level,
int internalFormat,
int width,
int border,
int format,
int type,
int[] pixels)
|
void |
glTexImage1D(int target,
int level,
int internalFormat,
int width,
int border,
int format,
int type,
long[] pixels)
|
void |
glTexImage1D(int target,
int level,
int internalFormat,
int width,
int border,
int format,
int type,
short[] pixels)
|
void |
glTexImage2D(int target,
int level,
int internalFormat,
int width,
int height,
int border,
int format,
int type,
boolean[] pixels)
|
void |
glTexImage2D(int target,
int level,
int internalFormat,
int width,
int height,
int border,
int format,
int type,
byte[] pixels)
Original Function-Prototype : |
void |
glTexImage2D(int target,
int level,
int internalFormat,
int width,
int height,
int border,
int format,
int type,
double[] pixels)
|
void |
glTexImage2D(int target,
int level,
int internalFormat,
int width,
int height,
int border,
int format,
int type,
float[] pixels)
|
void |
glTexImage2D(int target,
int level,
int internalFormat,
int width,
int height,
int border,
int format,
int type,
int[] pixels)
|
void |
glTexImage2D(int target,
int level,
int internalFormat,
int width,
int height,
int border,
int format,
int type,
long[] pixels)
|
void |
glTexImage2D(int target,
int level,
int internalFormat,
int width,
int height,
int border,
int format,
int type,
short[] pixels)
|
void |
glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
boolean[] pixels)
|
void |
glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
byte[] pixels)
Original Function-Prototype : |
void |
glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
double[] pixels)
|
void |
glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
float[] pixels)
|
void |
glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
int[] pixels)
|
void |
glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
long[] pixels)
|
void |
glTexImage3D(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
short[] pixels)
|
void |
glTexImage3DEXT(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
boolean[] pixels)
|
void |
glTexImage3DEXT(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
byte[] pixels)
Original Function-Prototype : |
void |
glTexImage3DEXT(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
double[] pixels)
|
void |
glTexImage3DEXT(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
float[] pixels)
|
void |
glTexImage3DEXT(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
int[] pixels)
|
void |
glTexImage3DEXT(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
long[] pixels)
|
void |
glTexImage3DEXT(int target,
int level,
int internalFormat,
int width,
int height,
int depth,
int border,
int format,
int type,
short[] pixels)
|
void |
glTexImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
boolean[] arg10)
|
void |
glTexImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
byte[] arg10)
Original Function-Prototype : |
void |
glTexImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
double[] arg10)
|
void |
glTexImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
float[] arg10)
|
void |
glTexImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int[] arg10)
|
void |
glTexImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
long[] arg10)
|
void |
glTexImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
short[] arg10)
|
void |
glTexParameterf(int target,
int pname,
float param)
Original Function-Prototype : |
void |
glTexParameterfv(int target,
int pname,
float[] params)
Original Function-Prototype : |
void |
glTexParameteri(int target,
int pname,
int param)
Original Function-Prototype : |
void |
glTexParameteriv(int target,
int pname,
int[] params)
Original Function-Prototype : |
void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
boolean[] pixels)
|
void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
byte[] pixels)
Original Function-Prototype : |
void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
double[] pixels)
|
void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
float[] pixels)
|
void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
int[] pixels)
|
void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
long[] pixels)
|
void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
short[] pixels)
|
void |
glTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean[] arg6)
|
void |
glTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
byte[] arg6)
Original Function-Prototype : |
void |
glTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
double[] arg6)
|
void |
glTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
float[] arg6)
|
void |
glTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int[] arg6)
|
void |
glTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long[] arg6)
|
void |
glTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
short[] arg6)
|
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
boolean[] pixels)
|
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
byte[] pixels)
Original Function-Prototype : |
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
double[] pixels)
|
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
float[] pixels)
|
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
int[] pixels)
|
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
long[] pixels)
|
void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
short[] pixels)
|
void |
glTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
boolean[] arg8)
|
void |
glTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
byte[] arg8)
Original Function-Prototype : |
void |
glTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
double[] arg8)
|
void |
glTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
float[] arg8)
|
void |
glTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int[] arg8)
|
void |
glTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long[] arg8)
|
void |
glTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
short[] arg8)
|
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
boolean[] pixels)
|
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
byte[] pixels)
Original Function-Prototype : |
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
double[] pixels)
|
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
float[] pixels)
|
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
int[] pixels)
|
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
long[] pixels)
|
void |
glTexSubImage3D(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
short[] pixels)
|
void |
glTexSubImage3DEXT(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
boolean[] pixels)
|
void |
glTexSubImage3DEXT(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
byte[] pixels)
Original Function-Prototype : |
void |
glTexSubImage3DEXT(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
double[] pixels)
|
void |
glTexSubImage3DEXT(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
float[] pixels)
|
void |
glTexSubImage3DEXT(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
int[] pixels)
|
void |
glTexSubImage3DEXT(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
long[] pixels)
|
void |
glTexSubImage3DEXT(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
short[] pixels)
|
void |
glTexSubImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
boolean[] arg12)
|
void |
glTexSubImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
byte[] arg12)
Original Function-Prototype : |
void |
glTexSubImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
double[] arg12)
|
void |
glTexSubImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
float[] arg12)
|
void |
glTexSubImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
int[] arg12)
|
void |
glTexSubImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
long[] arg12)
|
void |
glTexSubImage4DSGIS(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
short[] arg12)
|
void |
glTextureColorMaskSGIS(boolean arg0,
boolean arg1,
boolean arg2,
boolean arg3)
Original Function-Prototype : |
void |
glTextureLightEXT(int arg0)
Original Function-Prototype : |
void |
glTextureMaterialEXT(int arg0,
int arg1)
Original Function-Prototype : |
void |
glTextureNormalEXT(int arg0)
Original Function-Prototype : |
void |
glTrackMatrixNV(int arg0,
int arg1,
int arg2,
int arg3)
Original Function-Prototype : |
void |
glTranslated(double x,
double y,
double z)
Original Function-Prototype : |
void |
glTranslatef(float x,
float y,
float z)
Original Function-Prototype : |
void |
glUnlockArraysEXT()
Original Function-Prototype : |
void |
glUpdateObjectBufferATI(int arg0,
int arg1,
int arg2,
boolean[] arg3,
int arg4)
|
void |
glUpdateObjectBufferATI(int arg0,
int arg1,
int arg2,
byte[] arg3,
int arg4)
Original Function-Prototype : |
void |
glUpdateObjectBufferATI(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
|
void |
glUpdateObjectBufferATI(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
|
void |
glUpdateObjectBufferATI(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
|
void |
glUpdateObjectBufferATI(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
|
void |
glUpdateObjectBufferATI(int arg0,
int arg1,
int arg2,
short[] arg3,
int arg4)
|
void |
glVariantArrayObjectATI(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Original Function-Prototype : |
void |
glVariantbvEXT(int arg0,
byte[] arg1)
Original Function-Prototype : |
void |
glVariantdvEXT(int arg0,
double[] arg1)
Original Function-Prototype : |
void |
glVariantfvEXT(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glVariantivEXT(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glVariantPointerEXT(int arg0,
int arg1,
int arg2,
boolean[] arg3)
|
void |
glVariantPointerEXT(int arg0,
int arg1,
int arg2,
byte[] arg3)
Original Function-Prototype : |
void |
glVariantPointerEXT(int arg0,
int arg1,
int arg2,
double[] arg3)
|
void |
glVariantPointerEXT(int arg0,
int arg1,
int arg2,
float[] arg3)
|
void |
glVariantPointerEXT(int arg0,
int arg1,
int arg2,
int[] arg3)
|
void |
glVariantPointerEXT(int arg0,
int arg1,
int arg2,
long[] arg3)
|
void |
glVariantPointerEXT(int arg0,
int arg1,
int arg2,
short[] arg3)
|
void |
glVariantsvEXT(int arg0,
short[] arg1)
Original Function-Prototype : |
void |
glVariantubvEXT(int arg0,
byte[] arg1)
Original Function-Prototype : |
void |
glVariantuivEXT(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glVariantusvEXT(int arg0,
short[] arg1)
Original Function-Prototype : |
void |
glVertex2d(double x,
double y)
Original Function-Prototype : |
void |
glVertex2dv(double[] v)
Original Function-Prototype : |
void |
glVertex2f(float x,
float y)
Original Function-Prototype : |
void |
glVertex2fv(float[] v)
Original Function-Prototype : |
void |
glVertex2i(int x,
int y)
Original Function-Prototype : |
void |
glVertex2iv(int[] v)
Original Function-Prototype : |
void |
glVertex2s(short x,
short y)
Original Function-Prototype : |
void |
glVertex2sv(short[] v)
Original Function-Prototype : |
void |
glVertex3d(double x,
double y,
double z)
Original Function-Prototype : |
void |
glVertex3dv(double[] v)
Original Function-Prototype : |
void |
glVertex3f(float x,
float y,
float z)
Original Function-Prototype : |
void |
glVertex3fv(float[] v)
Original Function-Prototype : |
void |
glVertex3i(int x,
int y,
int z)
Original Function-Prototype : |
void |
glVertex3iv(int[] v)
Original Function-Prototype : |
void |
glVertex3s(short x,
short y,
short z)
Original Function-Prototype : |
void |
glVertex3sv(short[] v)
Original Function-Prototype : |
void |
glVertex4d(double x,
double y,
double z,
double w)
Original Function-Prototype : |
void |
glVertex4dv(double[] v)
Original Function-Prototype : |
void |
glVertex4f(float x,
float y,
float z,
float w)
Original Function-Prototype : |
void |
glVertex4fv(float[] v)
Original Function-Prototype : |
void |
glVertex4i(int x,
int y,
int z,
int w)
Original Function-Prototype : |
void |
glVertex4iv(int[] v)
Original Function-Prototype : |
void |
glVertex4s(short x,
short y,
short z,
short w)
Original Function-Prototype : |
void |
glVertex4sv(short[] v)
Original Function-Prototype : |
void |
glVertexArrayRangeNV(int arg0,
boolean[] arg1)
|
void |
glVertexArrayRangeNV(int arg0,
byte[] arg1)
Original Function-Prototype : |
void |
glVertexArrayRangeNV(int arg0,
double[] arg1)
|
void |
glVertexArrayRangeNV(int arg0,
float[] arg1)
|
void |
glVertexArrayRangeNV(int arg0,
int[] arg1)
|
void |
glVertexArrayRangeNV(int arg0,
long[] arg1)
|
void |
glVertexArrayRangeNV(int arg0,
short[] arg1)
|
void |
glVertexAttrib1dNV(int arg0,
double arg1)
Original Function-Prototype : |
void |
glVertexAttrib1dvNV(int arg0,
double[] arg1)
Original Function-Prototype : |
void |
glVertexAttrib1fNV(int arg0,
float arg1)
Original Function-Prototype : |
void |
glVertexAttrib1fvNV(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glVertexAttrib1sNV(int arg0,
short arg1)
Original Function-Prototype : |
void |
glVertexAttrib1svNV(int arg0,
short[] arg1)
Original Function-Prototype : |
void |
glVertexAttrib2dNV(int arg0,
double arg1,
double arg2)
Original Function-Prototype : |
void |
glVertexAttrib2dvNV(int arg0,
double[] arg1)
Original Function-Prototype : |
void |
glVertexAttrib2fNV(int arg0,
float arg1,
float arg2)
Original Function-Prototype : |
void |
glVertexAttrib2fvNV(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glVertexAttrib2sNV(int arg0,
short arg1,
short arg2)
Original Function-Prototype : |
void |
glVertexAttrib2svNV(int arg0,
short[] arg1)
Original Function-Prototype : |
void |
glVertexAttrib3dNV(int arg0,
double arg1,
double arg2,
double arg3)
Original Function-Prototype : |
void |
glVertexAttrib3dvNV(int arg0,
double[] arg1)
Original Function-Prototype : |
void |
glVertexAttrib3fNV(int arg0,
float arg1,
float arg2,
float arg3)
Original Function-Prototype : |
void |
glVertexAttrib3fvNV(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glVertexAttrib3sNV(int arg0,
short arg1,
short arg2,
short arg3)
Original Function-Prototype : |
void |
glVertexAttrib3svNV(int arg0,
short[] arg1)
Original Function-Prototype : |
void |
glVertexAttrib4dNV(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
Original Function-Prototype : |
void |
glVertexAttrib4dvNV(int arg0,
double[] arg1)
Original Function-Prototype : |
void |
glVertexAttrib4fNV(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Original Function-Prototype : |
void |
glVertexAttrib4fvNV(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glVertexAttrib4sNV(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
Original Function-Prototype : |
void |
glVertexAttrib4svNV(int arg0,
short[] arg1)
Original Function-Prototype : |
void |
glVertexAttrib4ubNV(int arg0,
byte arg1,
byte arg2,
byte arg3,
byte arg4)
Original Function-Prototype : |
void |
glVertexAttrib4ubvNV(int arg0,
byte[] arg1)
Original Function-Prototype : |
void |
glVertexAttribPointerNV(int arg0,
int arg1,
int arg2,
int arg3,
boolean[] arg4)
|
void |
glVertexAttribPointerNV(int arg0,
int arg1,
int arg2,
int arg3,
byte[] arg4)
Original Function-Prototype : |
void |
glVertexAttribPointerNV(int arg0,
int arg1,
int arg2,
int arg3,
double[] arg4)
|
void |
glVertexAttribPointerNV(int arg0,
int arg1,
int arg2,
int arg3,
float[] arg4)
|
void |
glVertexAttribPointerNV(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4)
|
void |
glVertexAttribPointerNV(int arg0,
int arg1,
int arg2,
int arg3,
long[] arg4)
|
void |
glVertexAttribPointerNV(int arg0,
int arg1,
int arg2,
int arg3,
short[] arg4)
|
void |
glVertexAttribs1dvNV(int arg0,
int arg1,
double[] arg2)
Original Function-Prototype : |
void |
glVertexAttribs1fvNV(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glVertexAttribs1svNV(int arg0,
int arg1,
short[] arg2)
Original Function-Prototype : |
void |
glVertexAttribs2dvNV(int arg0,
int arg1,
double[] arg2)
Original Function-Prototype : |
void |
glVertexAttribs2fvNV(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glVertexAttribs2svNV(int arg0,
int arg1,
short[] arg2)
Original Function-Prototype : |
void |
glVertexAttribs3dvNV(int arg0,
int arg1,
double[] arg2)
Original Function-Prototype : |
void |
glVertexAttribs3fvNV(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glVertexAttribs3svNV(int arg0,
int arg1,
short[] arg2)
Original Function-Prototype : |
void |
glVertexAttribs4dvNV(int arg0,
int arg1,
double[] arg2)
Original Function-Prototype : |
void |
glVertexAttribs4fvNV(int arg0,
int arg1,
float[] arg2)
Original Function-Prototype : |
void |
glVertexAttribs4svNV(int arg0,
int arg1,
short[] arg2)
Original Function-Prototype : |
void |
glVertexAttribs4ubvNV(int arg0,
int arg1,
byte[] arg2)
Original Function-Prototype : |
void |
glVertexBlendARB(int arg0)
Original Function-Prototype : |
void |
glVertexBlendEnvf(int arg0,
float arg1)
Original Function-Prototype : |
void |
glVertexBlendEnvi(int arg0,
int arg1)
Original Function-Prototype : |
void |
glVertexPointer(int size,
int type,
int stride,
boolean[] ptr)
|
void |
glVertexPointer(int size,
int type,
int stride,
byte[] ptr)
Original Function-Prototype : |
void |
glVertexPointer(int size,
int type,
int stride,
double[] ptr)
|
void |
glVertexPointer(int size,
int type,
int stride,
float[] ptr)
|
void |
glVertexPointer(int size,
int type,
int stride,
int[] ptr)
|
void |
glVertexPointer(int size,
int type,
int stride,
long[] ptr)
|
void |
glVertexPointer(int size,
int type,
int stride,
short[] ptr)
|
void |
glVertexPointerEXT(int size,
int type,
int stride,
int count,
boolean[] ptr)
|
void |
glVertexPointerEXT(int size,
int type,
int stride,
int count,
byte[] ptr)
Original Function-Prototype : |
void |
glVertexPointerEXT(int size,
int type,
int stride,
int count,
double[] ptr)
|
void |
glVertexPointerEXT(int size,
int type,
int stride,
int count,
float[] ptr)
|
void |
glVertexPointerEXT(int size,
int type,
int stride,
int count,
int[] ptr)
|
void |
glVertexPointerEXT(int size,
int type,
int stride,
int count,
long[] ptr)
|
void |
glVertexPointerEXT(int size,
int type,
int stride,
int count,
short[] ptr)
|
void |
glVertexPointerListIBM(int arg0,
int arg1,
int arg2,
boolean[][] arg3,
int arg4)
|
void |
glVertexPointerListIBM(int arg0,
int arg1,
int arg2,
byte[][] arg3,
int arg4)
Original Function-Prototype : |
void |
glVertexPointerListIBM(int arg0,
int arg1,
int arg2,
double[][] arg3,
int arg4)
|
void |
glVertexPointerListIBM(int arg0,
int arg1,
int arg2,
float[][] arg3,
int arg4)
|
void |
glVertexPointerListIBM(int arg0,
int arg1,
int arg2,
int[][] arg3,
int arg4)
|
void |
glVertexPointerListIBM(int arg0,
int arg1,
int arg2,
long[][] arg3,
int arg4)
|
void |
glVertexPointerListIBM(int arg0,
int arg1,
int arg2,
short[][] arg3,
int arg4)
|
void |
glVertexPointervINTEL(int arg0,
int arg1,
boolean[][] arg2)
|
void |
glVertexPointervINTEL(int arg0,
int arg1,
byte[][] arg2)
Original Function-Prototype : |
void |
glVertexPointervINTEL(int arg0,
int arg1,
double[][] arg2)
|
void |
glVertexPointervINTEL(int arg0,
int arg1,
float[][] arg2)
|
void |
glVertexPointervINTEL(int arg0,
int arg1,
int[][] arg2)
|
void |
glVertexPointervINTEL(int arg0,
int arg1,
long[][] arg2)
|
void |
glVertexPointervINTEL(int arg0,
int arg1,
short[][] arg2)
|
void |
glVertexStream1d(int arg0,
double arg1)
Original Function-Prototype : |
void |
glVertexStream1dv(int arg0,
double[] arg1)
Original Function-Prototype : |
void |
glVertexStream1f(int arg0,
float arg1)
Original Function-Prototype : |
void |
glVertexStream1fv(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glVertexStream1i(int arg0,
int arg1)
Original Function-Prototype : |
void |
glVertexStream1iv(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glVertexStream1s(int arg0,
short arg1)
Original Function-Prototype : |
void |
glVertexStream1sv(int arg0,
short[] arg1)
Original Function-Prototype : |
void |
glVertexStream2d(int arg0,
double arg1,
double arg2)
Original Function-Prototype : |
void |
glVertexStream2dv(int arg0,
double[] arg1)
Original Function-Prototype : |
void |
glVertexStream2f(int arg0,
float arg1,
float arg2)
Original Function-Prototype : |
void |
glVertexStream2fv(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glVertexStream2i(int arg0,
int arg1,
int arg2)
Original Function-Prototype : |
void |
glVertexStream2iv(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glVertexStream2s(int arg0,
short arg1,
short arg2)
Original Function-Prototype : |
void |
glVertexStream2sv(int arg0,
short[] arg1)
Original Function-Prototype : |
void |
glVertexStream3d(int arg0,
double arg1,
double arg2,
double arg3)
Original Function-Prototype : |
void |
glVertexStream3dv(int arg0,
double[] arg1)
Original Function-Prototype : |
void |
glVertexStream3f(int arg0,
float arg1,
float arg2,
float arg3)
Original Function-Prototype : |
void |
glVertexStream3fv(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glVertexStream3i(int arg0,
int arg1,
int arg2,
int arg3)
Original Function-Prototype : |
void |
glVertexStream3iv(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glVertexStream3s(int arg0,
short arg1,
short arg2,
short arg3)
Original Function-Prototype : |
void |
glVertexStream3sv(int arg0,
short[] arg1)
Original Function-Prototype : |
void |
glVertexStream4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
Original Function-Prototype : |
void |
glVertexStream4dv(int arg0,
double[] arg1)
Original Function-Prototype : |
void |
glVertexStream4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Original Function-Prototype : |
void |
glVertexStream4fv(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glVertexStream4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Original Function-Prototype : |
void |
glVertexStream4iv(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glVertexStream4s(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
Original Function-Prototype : |
void |
glVertexStream4sv(int arg0,
short[] arg1)
Original Function-Prototype : |
void |
glVertexWeightfEXT(float arg0)
Original Function-Prototype : |
void |
glVertexWeightfvEXT(float[] arg0)
Original Function-Prototype : |
void |
glVertexWeightPointerEXT(int arg0,
int arg1,
int arg2,
boolean[] arg3)
|
void |
glVertexWeightPointerEXT(int arg0,
int arg1,
int arg2,
byte[] arg3)
Original Function-Prototype : |
void |
glVertexWeightPointerEXT(int arg0,
int arg1,
int arg2,
double[] arg3)
|
void |
glVertexWeightPointerEXT(int arg0,
int arg1,
int arg2,
float[] arg3)
|
void |
glVertexWeightPointerEXT(int arg0,
int arg1,
int arg2,
int[] arg3)
|
void |
glVertexWeightPointerEXT(int arg0,
int arg1,
int arg2,
long[] arg3)
|
void |
glVertexWeightPointerEXT(int arg0,
int arg1,
int arg2,
short[] arg3)
|
void |
glViewport(int x,
int y,
int width,
int height)
Original Function-Prototype : |
void |
glWeightbvARB(int arg0,
byte[] arg1)
Original Function-Prototype : |
void |
glWeightdvARB(int arg0,
double[] arg1)
Original Function-Prototype : |
void |
glWeightfvARB(int arg0,
float[] arg1)
Original Function-Prototype : |
void |
glWeightivARB(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glWeightPointerARB(int arg0,
int arg1,
int arg2,
boolean[] arg3)
|
void |
glWeightPointerARB(int arg0,
int arg1,
int arg2,
byte[] arg3)
Original Function-Prototype : |
void |
glWeightPointerARB(int arg0,
int arg1,
int arg2,
double[] arg3)
|
void |
glWeightPointerARB(int arg0,
int arg1,
int arg2,
float[] arg3)
|
void |
glWeightPointerARB(int arg0,
int arg1,
int arg2,
int[] arg3)
|
void |
glWeightPointerARB(int arg0,
int arg1,
int arg2,
long[] arg3)
|
void |
glWeightPointerARB(int arg0,
int arg1,
int arg2,
short[] arg3)
|
void |
glWeightsvARB(int arg0,
short[] arg1)
Original Function-Prototype : |
void |
glWeightubvARB(int arg0,
byte[] arg1)
Original Function-Prototype : |
void |
glWeightuivARB(int arg0,
int[] arg1)
Original Function-Prototype : |
void |
glWeightusvARB(int arg0,
short[] arg1)
Original Function-Prototype : |
void |
glWriteMaskEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Original Function-Prototype : |
Field Detail |
public static final java.lang.String[] GL_PROC_NAMES
Method Detail |
public java.lang.String glGetString(int name)
public java.lang.String getNativeVendor()
public java.lang.String getNativeVersion()
public java.lang.String getClassVendor()
public java.lang.String getClassVersion()
public void glClearIndex(float c)
extern void glClearIndex ( GLfloat c ) ;
public void glClearColor(float red, float green, float blue, float alpha)
extern void glClearColor ( GLclampf red , GLclampf green , GLclampf blue , GLclampf alpha ) ;
public void glClear(int mask)
extern void glClear ( GLbitfield mask ) ;
public void glIndexMask(int mask)
extern void glIndexMask ( GLuint mask ) ;
public void glColorMask(boolean red, boolean green, boolean blue, boolean alpha)
extern void glColorMask ( GLboolean red , GLboolean green , GLboolean blue , GLboolean alpha ) ;
public void glAlphaFunc(int func, float ref)
extern void glAlphaFunc ( GLenum func , GLclampf ref ) ;
public void glBlendFunc(int sfactor, int dfactor)
extern void glBlendFunc ( GLenum sfactor , GLenum dfactor ) ;
public void glLogicOp(int opcode)
extern void glLogicOp ( GLenum opcode ) ;
public void glCullFace(int mode)
extern void glCullFace ( GLenum mode ) ;
public void glFrontFace(int mode)
extern void glFrontFace ( GLenum mode ) ;
public void glPointSize(float size)
extern void glPointSize ( GLfloat size ) ;
public void glLineWidth(float width)
extern void glLineWidth ( GLfloat width ) ;
public void glLineStipple(int factor, short pattern)
extern void glLineStipple ( GLint factor , GLushort pattern ) ;
public void glPolygonMode(int face, int mode)
extern void glPolygonMode ( GLenum face , GLenum mode ) ;
public void glPolygonOffset(float factor, float units)
extern void glPolygonOffset ( GLfloat factor , GLfloat units ) ;
public void glPolygonStipple(byte[] mask)
extern void glPolygonStipple ( const GLubyte * mask ) ;
public void glGetPolygonStipple(byte[] mask)
extern void glGetPolygonStipple ( GLubyte * mask ) ;
public void glEdgeFlag(boolean flag)
extern void glEdgeFlag ( GLboolean flag ) ;
public void glEdgeFlagv(boolean[] flag)
extern void glEdgeFlagv ( const GLboolean * flag ) ;
public void glScissor(int x, int y, int width, int height)
extern void glScissor ( GLint x , GLint y , GLsizei width , GLsizei height ) ;
public void glClipPlane(int plane, double[] equation)
extern void glClipPlane ( GLenum plane , const GLdouble * equation ) ;
public void glGetClipPlane(int plane, double[] equation)
extern void glGetClipPlane ( GLenum plane , GLdouble * equation ) ;
public void glDrawBuffer(int mode)
extern void glDrawBuffer ( GLenum mode ) ;
public void glReadBuffer(int mode)
extern void glReadBuffer ( GLenum mode ) ;
public void glEnable(int cap)
extern void glEnable ( GLenum cap ) ;
public void glDisable(int cap)
extern void glDisable ( GLenum cap ) ;
public boolean glIsEnabled(int cap)
extern GLboolean glIsEnabled ( GLenum cap ) ;
public void glEnableClientState(int cap)
extern void glEnableClientState ( GLenum cap ) ;
public void glDisableClientState(int cap)
extern void glDisableClientState ( GLenum cap ) ;
public void glGetBooleanv(int pname, boolean[] params)
extern void glGetBooleanv ( GLenum pname , GLboolean * params ) ;
public void glGetDoublev(int pname, double[] params)
extern void glGetDoublev ( GLenum pname , GLdouble * params ) ;
public void glGetFloatv(int pname, float[] params)
extern void glGetFloatv ( GLenum pname , GLfloat * params ) ;
public void glGetIntegerv(int pname, int[] params)
extern void glGetIntegerv ( GLenum pname , GLint * params ) ;
public void glPushAttrib(int mask)
extern void glPushAttrib ( GLbitfield mask ) ;
public void glPopAttrib()
extern void glPopAttrib ( void ) ;
public void glPushClientAttrib(int mask)
extern void glPushClientAttrib ( GLbitfield mask ) ;
public void glPopClientAttrib()
extern void glPopClientAttrib ( void ) ;
public int glRenderMode(int mode)
extern GLint glRenderMode ( GLenum mode ) ;
public int glGetError()
extern GLenum glGetError ( void ) ;
public void glFinish()
extern void glFinish ( void ) ;
public void glFlush()
extern void glFlush ( void ) ;
public void glHint(int target, int mode)
extern void glHint ( GLenum target , GLenum mode ) ;
public void glClearDepth(double depth)
extern void glClearDepth ( GLclampd depth ) ;
public void glDepthFunc(int func)
extern void glDepthFunc ( GLenum func ) ;
public void glDepthMask(boolean flag)
extern void glDepthMask ( GLboolean flag ) ;
public void glDepthRange(double near_val, double far_val)
extern void glDepthRange ( GLclampd near_val , GLclampd far_val ) ;
public void glClearAccum(float red, float green, float blue, float alpha)
extern void glClearAccum ( GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha ) ;
public void glAccum(int op, float value)
extern void glAccum ( GLenum op , GLfloat value ) ;
public void glMatrixMode(int mode)
extern void glMatrixMode ( GLenum mode ) ;
public void glOrtho(double left, double right, double bottom, double top, double near_val, double far_val)
extern void glOrtho ( GLdouble left , GLdouble right , GLdouble bottom , GLdouble top , GLdouble near_val , GLdouble far_val ) ;
public void glFrustum(double left, double right, double bottom, double top, double near_val, double far_val)
extern void glFrustum ( GLdouble left , GLdouble right , GLdouble bottom , GLdouble top , GLdouble near_val , GLdouble far_val ) ;
public void glViewport(int x, int y, int width, int height)
extern void glViewport ( GLint x , GLint y , GLsizei width , GLsizei height ) ;
public void glPushMatrix()
extern void glPushMatrix ( void ) ;
public void glPopMatrix()
extern void glPopMatrix ( void ) ;
public void glLoadIdentity()
extern void glLoadIdentity ( void ) ;
public void glLoadMatrixd(double[] m)
extern void glLoadMatrixd ( const GLdouble * m ) ;
public void glLoadMatrixf(float[] m)
extern void glLoadMatrixf ( const GLfloat * m ) ;
public void glMultMatrixd(double[] m)
extern void glMultMatrixd ( const GLdouble * m ) ;
public void glMultMatrixf(float[] m)
extern void glMultMatrixf ( const GLfloat * m ) ;
public void glRotated(double angle, double x, double y, double z)
extern void glRotated ( GLdouble angle , GLdouble x , GLdouble y , GLdouble z ) ;
public void glRotatef(float angle, float x, float y, float z)
extern void glRotatef ( GLfloat angle , GLfloat x , GLfloat y , GLfloat z ) ;
public void glScaled(double x, double y, double z)
extern void glScaled ( GLdouble x , GLdouble y , GLdouble z ) ;
public void glScalef(float x, float y, float z)
extern void glScalef ( GLfloat x , GLfloat y , GLfloat z ) ;
public void glTranslated(double x, double y, double z)
extern void glTranslated ( GLdouble x , GLdouble y , GLdouble z ) ;
public void glTranslatef(float x, float y, float z)
extern void glTranslatef ( GLfloat x , GLfloat y , GLfloat z ) ;
public boolean glIsList(int list)
extern GLboolean glIsList ( GLuint list ) ;
public void glDeleteLists(int list, int range)
extern void glDeleteLists ( GLuint list , GLsizei range ) ;
public int glGenLists(int range)
extern GLuint glGenLists ( GLsizei range ) ;
public void glNewList(int list, int mode)
extern void glNewList ( GLuint list , GLenum mode ) ;
public void glEndList()
extern void glEndList ( void ) ;
public void glCallList(int list)
extern void glCallList ( GLuint list ) ;
public void glCallLists(int n, int type, byte[] lists)
extern void glCallLists ( GLsizei n , GLenum type , const GLvoid * lists ) ;
public void glCallLists(int n, int type, short[] lists)
public void glCallLists(int n, int type, int[] lists)
public void glCallLists(int n, int type, float[] lists)
public void glCallLists(int n, int type, double[] lists)
public void glCallLists(int n, int type, boolean[] lists)
public void glCallLists(int n, int type, long[] lists)
public void glListBase(int base)
extern void glListBase ( GLuint base ) ;
public void glBegin(int mode)
extern void glBegin ( GLenum mode ) ;
public void glEnd()
extern void glEnd ( void ) ;
public void glVertex2d(double x, double y)
extern void glVertex2d ( GLdouble x , GLdouble y ) ;
public void glVertex2f(float x, float y)
extern void glVertex2f ( GLfloat x , GLfloat y ) ;
public void glVertex2i(int x, int y)
extern void glVertex2i ( GLint x , GLint y ) ;
public void glVertex2s(short x, short y)
extern void glVertex2s ( GLshort x , GLshort y ) ;
public void glVertex3d(double x, double y, double z)
extern void glVertex3d ( GLdouble x , GLdouble y , GLdouble z ) ;
public void glVertex3f(float x, float y, float z)
extern void glVertex3f ( GLfloat x , GLfloat y , GLfloat z ) ;
public void glVertex3i(int x, int y, int z)
extern void glVertex3i ( GLint x , GLint y , GLint z ) ;
public void glVertex3s(short x, short y, short z)
extern void glVertex3s ( GLshort x , GLshort y , GLshort z ) ;
public void glVertex4d(double x, double y, double z, double w)
extern void glVertex4d ( GLdouble x , GLdouble y , GLdouble z , GLdouble w ) ;
public void glVertex4f(float x, float y, float z, float w)
extern void glVertex4f ( GLfloat x , GLfloat y , GLfloat z , GLfloat w ) ;
public void glVertex4i(int x, int y, int z, int w)
extern void glVertex4i ( GLint x , GLint y , GLint z , GLint w ) ;
public void glVertex4s(short x, short y, short z, short w)
extern void glVertex4s ( GLshort x , GLshort y , GLshort z , GLshort w ) ;
public void glVertex2dv(double[] v)
extern void glVertex2dv ( const GLdouble * v ) ;
public void glVertex2fv(float[] v)
extern void glVertex2fv ( const GLfloat * v ) ;
public void glVertex2iv(int[] v)
extern void glVertex2iv ( const GLint * v ) ;
public void glVertex2sv(short[] v)
extern void glVertex2sv ( const GLshort * v ) ;
public void glVertex3dv(double[] v)
extern void glVertex3dv ( const GLdouble * v ) ;
public void glVertex3fv(float[] v)
extern void glVertex3fv ( const GLfloat * v ) ;
public void glVertex3iv(int[] v)
extern void glVertex3iv ( const GLint * v ) ;
public void glVertex3sv(short[] v)
extern void glVertex3sv ( const GLshort * v ) ;
public void glVertex4dv(double[] v)
extern void glVertex4dv ( const GLdouble * v ) ;
public void glVertex4fv(float[] v)
extern void glVertex4fv ( const GLfloat * v ) ;
public void glVertex4iv(int[] v)
extern void glVertex4iv ( const GLint * v ) ;
public void glVertex4sv(short[] v)
extern void glVertex4sv ( const GLshort * v ) ;
public void glNormal3b(byte nx, byte ny, byte nz)
extern void glNormal3b ( GLbyte nx , GLbyte ny , GLbyte nz ) ;
public void glNormal3d(double nx, double ny, double nz)
extern void glNormal3d ( GLdouble nx , GLdouble ny , GLdouble nz ) ;
public void glNormal3f(float nx, float ny, float nz)
extern void glNormal3f ( GLfloat nx , GLfloat ny , GLfloat nz ) ;
public void glNormal3i(int nx, int ny, int nz)
extern void glNormal3i ( GLint nx , GLint ny , GLint nz ) ;
public void glNormal3s(short nx, short ny, short nz)
extern void glNormal3s ( GLshort nx , GLshort ny , GLshort nz ) ;
public void glNormal3bv(byte[] v)
extern void glNormal3bv ( const GLbyte * v ) ;
public void glNormal3dv(double[] v)
extern void glNormal3dv ( const GLdouble * v ) ;
public void glNormal3fv(float[] v)
extern void glNormal3fv ( const GLfloat * v ) ;
public void glNormal3iv(int[] v)
extern void glNormal3iv ( const GLint * v ) ;
public void glNormal3sv(short[] v)
extern void glNormal3sv ( const GLshort * v ) ;
public void glIndexd(double c)
extern void glIndexd ( GLdouble c ) ;
public void glIndexf(float c)
extern void glIndexf ( GLfloat c ) ;
public void glIndexi(int c)
extern void glIndexi ( GLint c ) ;
public void glIndexs(short c)
extern void glIndexs ( GLshort c ) ;
public void glIndexub(byte c)
extern void glIndexub ( GLubyte c ) ;
public void glIndexdv(double[] c)
extern void glIndexdv ( const GLdouble * c ) ;
public void glIndexfv(float[] c)
extern void glIndexfv ( const GLfloat * c ) ;
public void glIndexiv(int[] c)
extern void glIndexiv ( const GLint * c ) ;
public void glIndexsv(short[] c)
extern void glIndexsv ( const GLshort * c ) ;
public void glIndexubv(byte[] c)
extern void glIndexubv ( const GLubyte * c ) ;
public void glColor3b(byte red, byte green, byte blue)
extern void glColor3b ( GLbyte red , GLbyte green , GLbyte blue ) ;
public void glColor3d(double red, double green, double blue)
extern void glColor3d ( GLdouble red , GLdouble green , GLdouble blue ) ;
public void glColor3f(float red, float green, float blue)
extern void glColor3f ( GLfloat red , GLfloat green , GLfloat blue ) ;
public void glColor3i(int red, int green, int blue)
extern void glColor3i ( GLint red , GLint green , GLint blue ) ;
public void glColor3s(short red, short green, short blue)
extern void glColor3s ( GLshort red , GLshort green , GLshort blue ) ;
public void glColor3ub(byte red, byte green, byte blue)
extern void glColor3ub ( GLubyte red , GLubyte green , GLubyte blue ) ;
public void glColor3ui(int red, int green, int blue)
extern void glColor3ui ( GLuint red , GLuint green , GLuint blue ) ;
public void glColor3us(short red, short green, short blue)
extern void glColor3us ( GLushort red , GLushort green , GLushort blue ) ;
public void glColor4b(byte red, byte green, byte blue, byte alpha)
extern void glColor4b ( GLbyte red , GLbyte green , GLbyte blue , GLbyte alpha ) ;
public void glColor4d(double red, double green, double blue, double alpha)
extern void glColor4d ( GLdouble red , GLdouble green , GLdouble blue , GLdouble alpha ) ;
public void glColor4f(float red, float green, float blue, float alpha)
extern void glColor4f ( GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha ) ;
public void glColor4i(int red, int green, int blue, int alpha)
extern void glColor4i ( GLint red , GLint green , GLint blue , GLint alpha ) ;
public void glColor4s(short red, short green, short blue, short alpha)
extern void glColor4s ( GLshort red , GLshort green , GLshort blue , GLshort alpha ) ;
public void glColor4ub(byte red, byte green, byte blue, byte alpha)
extern void glColor4ub ( GLubyte red , GLubyte green , GLubyte blue , GLubyte alpha ) ;
public void glColor4ui(int red, int green, int blue, int alpha)
extern void glColor4ui ( GLuint red , GLuint green , GLuint blue , GLuint alpha ) ;
public void glColor4us(short red, short green, short blue, short alpha)
extern void glColor4us ( GLushort red , GLushort green , GLushort blue , GLushort alpha ) ;
public void glColor3bv(byte[] v)
extern void glColor3bv ( const GLbyte * v ) ;
public void glColor3dv(double[] v)
extern void glColor3dv ( const GLdouble * v ) ;
public void glColor3fv(float[] v)
extern void glColor3fv ( const GLfloat * v ) ;
public void glColor3iv(int[] v)
extern void glColor3iv ( const GLint * v ) ;
public void glColor3sv(short[] v)
extern void glColor3sv ( const GLshort * v ) ;
public void glColor3ubv(byte[] v)
extern void glColor3ubv ( const GLubyte * v ) ;
public void glColor3uiv(int[] v)
extern void glColor3uiv ( const GLuint * v ) ;
public void glColor3usv(short[] v)
extern void glColor3usv ( const GLushort * v ) ;
public void glColor4bv(byte[] v)
extern void glColor4bv ( const GLbyte * v ) ;
public void glColor4dv(double[] v)
extern void glColor4dv ( const GLdouble * v ) ;
public void glColor4fv(float[] v)
extern void glColor4fv ( const GLfloat * v ) ;
public void glColor4iv(int[] v)
extern void glColor4iv ( const GLint * v ) ;
public void glColor4sv(short[] v)
extern void glColor4sv ( const GLshort * v ) ;
public void glColor4ubv(byte[] v)
extern void glColor4ubv ( const GLubyte * v ) ;
public void glColor4uiv(int[] v)
extern void glColor4uiv ( const GLuint * v ) ;
public void glColor4usv(short[] v)
extern void glColor4usv ( const GLushort * v ) ;
public void glTexCoord1d(double s)
extern void glTexCoord1d ( GLdouble s ) ;
public void glTexCoord1f(float s)
extern void glTexCoord1f ( GLfloat s ) ;
public void glTexCoord1i(int s)
extern void glTexCoord1i ( GLint s ) ;
public void glTexCoord1s(short s)
extern void glTexCoord1s ( GLshort s ) ;
public void glTexCoord2d(double s, double t)
extern void glTexCoord2d ( GLdouble s , GLdouble t ) ;
public void glTexCoord2f(float s, float t)
extern void glTexCoord2f ( GLfloat s , GLfloat t ) ;
public void glTexCoord2i(int s, int t)
extern void glTexCoord2i ( GLint s , GLint t ) ;
public void glTexCoord2s(short s, short t)
extern void glTexCoord2s ( GLshort s , GLshort t ) ;
public void glTexCoord3d(double s, double t, double r)
extern void glTexCoord3d ( GLdouble s , GLdouble t , GLdouble r ) ;
public void glTexCoord3f(float s, float t, float r)
extern void glTexCoord3f ( GLfloat s , GLfloat t , GLfloat r ) ;
public void glTexCoord3i(int s, int t, int r)
extern void glTexCoord3i ( GLint s , GLint t , GLint r ) ;
public void glTexCoord3s(short s, short t, short r)
extern void glTexCoord3s ( GLshort s , GLshort t , GLshort r ) ;
public void glTexCoord4d(double s, double t, double r, double q)
extern void glTexCoord4d ( GLdouble s , GLdouble t , GLdouble r , GLdouble q ) ;
public void glTexCoord4f(float s, float t, float r, float q)
extern void glTexCoord4f ( GLfloat s , GLfloat t , GLfloat r , GLfloat q ) ;
public void glTexCoord4i(int s, int t, int r, int q)
extern void glTexCoord4i ( GLint s , GLint t , GLint r , GLint q ) ;
public void glTexCoord4s(short s, short t, short r, short q)
extern void glTexCoord4s ( GLshort s , GLshort t , GLshort r , GLshort q ) ;
public void glTexCoord1dv(double[] v)
extern void glTexCoord1dv ( const GLdouble * v ) ;
public void glTexCoord1fv(float[] v)
extern void glTexCoord1fv ( const GLfloat * v ) ;
public void glTexCoord1iv(int[] v)
extern void glTexCoord1iv ( const GLint * v ) ;
public void glTexCoord1sv(short[] v)
extern void glTexCoord1sv ( const GLshort * v ) ;
public void glTexCoord2dv(double[] v)
extern void glTexCoord2dv ( const GLdouble * v ) ;
public void glTexCoord2fv(float[] v)
extern void glTexCoord2fv ( const GLfloat * v ) ;
public void glTexCoord2iv(int[] v)
extern void glTexCoord2iv ( const GLint * v ) ;
public void glTexCoord2sv(short[] v)
extern void glTexCoord2sv ( const GLshort * v ) ;
public void glTexCoord3dv(double[] v)
extern void glTexCoord3dv ( const GLdouble * v ) ;
public void glTexCoord3fv(float[] v)
extern void glTexCoord3fv ( const GLfloat * v ) ;
public void glTexCoord3iv(int[] v)
extern void glTexCoord3iv ( const GLint * v ) ;
public void glTexCoord3sv(short[] v)
extern void glTexCoord3sv ( const GLshort * v ) ;
public void glTexCoord4dv(double[] v)
extern void glTexCoord4dv ( const GLdouble * v ) ;
public void glTexCoord4fv(float[] v)
extern void glTexCoord4fv ( const GLfloat * v ) ;
public void glTexCoord4iv(int[] v)
extern void glTexCoord4iv ( const GLint * v ) ;
public void glTexCoord4sv(short[] v)
extern void glTexCoord4sv ( const GLshort * v ) ;
public void glRasterPos2d(double x, double y)
extern void glRasterPos2d ( GLdouble x , GLdouble y ) ;
public void glRasterPos2f(float x, float y)
extern void glRasterPos2f ( GLfloat x , GLfloat y ) ;
public void glRasterPos2i(int x, int y)
extern void glRasterPos2i ( GLint x , GLint y ) ;
public void glRasterPos2s(short x, short y)
extern void glRasterPos2s ( GLshort x , GLshort y ) ;
public void glRasterPos3d(double x, double y, double z)
extern void glRasterPos3d ( GLdouble x , GLdouble y , GLdouble z ) ;
public void glRasterPos3f(float x, float y, float z)
extern void glRasterPos3f ( GLfloat x , GLfloat y , GLfloat z ) ;
public void glRasterPos3i(int x, int y, int z)
extern void glRasterPos3i ( GLint x , GLint y , GLint z ) ;
public void glRasterPos3s(short x, short y, short z)
extern void glRasterPos3s ( GLshort x , GLshort y , GLshort z ) ;
public void glRasterPos4d(double x, double y, double z, double w)
extern void glRasterPos4d ( GLdouble x , GLdouble y , GLdouble z , GLdouble w ) ;
public void glRasterPos4f(float x, float y, float z, float w)
extern void glRasterPos4f ( GLfloat x , GLfloat y , GLfloat z , GLfloat w ) ;
public void glRasterPos4i(int x, int y, int z, int w)
extern void glRasterPos4i ( GLint x , GLint y , GLint z , GLint w ) ;
public void glRasterPos4s(short x, short y, short z, short w)
extern void glRasterPos4s ( GLshort x , GLshort y , GLshort z , GLshort w ) ;
public void glRasterPos2dv(double[] v)
extern void glRasterPos2dv ( const GLdouble * v ) ;
public void glRasterPos2fv(float[] v)
extern void glRasterPos2fv ( const GLfloat * v ) ;
public void glRasterPos2iv(int[] v)
extern void glRasterPos2iv ( const GLint * v ) ;
public void glRasterPos2sv(short[] v)
extern void glRasterPos2sv ( const GLshort * v ) ;
public void glRasterPos3dv(double[] v)
extern void glRasterPos3dv ( const GLdouble * v ) ;
public void glRasterPos3fv(float[] v)
extern void glRasterPos3fv ( const GLfloat * v ) ;
public void glRasterPos3iv(int[] v)
extern void glRasterPos3iv ( const GLint * v ) ;
public void glRasterPos3sv(short[] v)
extern void glRasterPos3sv ( const GLshort * v ) ;
public void glRasterPos4dv(double[] v)
extern void glRasterPos4dv ( const GLdouble * v ) ;
public void glRasterPos4fv(float[] v)
extern void glRasterPos4fv ( const GLfloat * v ) ;
public void glRasterPos4iv(int[] v)
extern void glRasterPos4iv ( const GLint * v ) ;
public void glRasterPos4sv(short[] v)
extern void glRasterPos4sv ( const GLshort * v ) ;
public void glRectd(double x1, double y1, double x2, double y2)
extern void glRectd ( GLdouble x1 , GLdouble y1 , GLdouble x2 , GLdouble y2 ) ;
public void glRectf(float x1, float y1, float x2, float y2)
extern void glRectf ( GLfloat x1 , GLfloat y1 , GLfloat x2 , GLfloat y2 ) ;
public void glRecti(int x1, int y1, int x2, int y2)
extern void glRecti ( GLint x1 , GLint y1 , GLint x2 , GLint y2 ) ;
public void glRects(short x1, short y1, short x2, short y2)
extern void glRects ( GLshort x1 , GLshort y1 , GLshort x2 , GLshort y2 ) ;
public void glRectdv(double[] v1, double[] v2)
extern void glRectdv ( const GLdouble * v1 , const GLdouble * v2 ) ;
public void glRectfv(float[] v1, float[] v2)
extern void glRectfv ( const GLfloat * v1 , const GLfloat * v2 ) ;
public void glRectiv(int[] v1, int[] v2)
extern void glRectiv ( const GLint * v1 , const GLint * v2 ) ;
public void glRectsv(short[] v1, short[] v2)
extern void glRectsv ( const GLshort * v1 , const GLshort * v2 ) ;
public void glVertexPointer(int size, int type, int stride, byte[] ptr)
extern void glVertexPointer ( GLint size , GLenum type , GLsizei stride , const GLvoid * ptr ) ;
public void glVertexPointer(int size, int type, int stride, short[] ptr)
public void glVertexPointer(int size, int type, int stride, int[] ptr)
public void glVertexPointer(int size, int type, int stride, float[] ptr)
public void glVertexPointer(int size, int type, int stride, double[] ptr)
public void glVertexPointer(int size, int type, int stride, boolean[] ptr)
public void glVertexPointer(int size, int type, int stride, long[] ptr)
public void glNormalPointer(int type, int stride, byte[] ptr)
extern void glNormalPointer ( GLenum type , GLsizei stride , const GLvoid * ptr ) ;
public void glNormalPointer(int type, int stride, short[] ptr)
public void glNormalPointer(int type, int stride, int[] ptr)
public void glNormalPointer(int type, int stride, float[] ptr)
public void glNormalPointer(int type, int stride, double[] ptr)
public void glNormalPointer(int type, int stride, boolean[] ptr)
public void glNormalPointer(int type, int stride, long[] ptr)
public void glColorPointer(int size, int type, int stride, byte[] ptr)
extern void glColorPointer ( GLint size , GLenum type , GLsizei stride , const GLvoid * ptr ) ;
public void glColorPointer(int size, int type, int stride, short[] ptr)
public void glColorPointer(int size, int type, int stride, int[] ptr)
public void glColorPointer(int size, int type, int stride, float[] ptr)
public void glColorPointer(int size, int type, int stride, double[] ptr)
public void glColorPointer(int size, int type, int stride, boolean[] ptr)
public void glColorPointer(int size, int type, int stride, long[] ptr)
public void glIndexPointer(int type, int stride, byte[] ptr)
extern void glIndexPointer ( GLenum type , GLsizei stride , const GLvoid * ptr ) ;
public void glIndexPointer(int type, int stride, short[] ptr)
public void glIndexPointer(int type, int stride, int[] ptr)
public void glIndexPointer(int type, int stride, float[] ptr)
public void glIndexPointer(int type, int stride, double[] ptr)
public void glIndexPointer(int type, int stride, boolean[] ptr)
public void glIndexPointer(int type, int stride, long[] ptr)
public void glTexCoordPointer(int size, int type, int stride, byte[] ptr)
extern void glTexCoordPointer ( GLint size , GLenum type , GLsizei stride , const GLvoid * ptr ) ;
public void glTexCoordPointer(int size, int type, int stride, short[] ptr)
public void glTexCoordPointer(int size, int type, int stride, int[] ptr)
public void glTexCoordPointer(int size, int type, int stride, float[] ptr)
public void glTexCoordPointer(int size, int type, int stride, double[] ptr)
public void glTexCoordPointer(int size, int type, int stride, boolean[] ptr)
public void glTexCoordPointer(int size, int type, int stride, long[] ptr)
public void glEdgeFlagPointer(int stride, byte[] ptr)
extern void glEdgeFlagPointer ( GLsizei stride , const GLvoid * ptr ) ;
public void glEdgeFlagPointer(int stride, short[] ptr)
public void glEdgeFlagPointer(int stride, int[] ptr)
public void glEdgeFlagPointer(int stride, float[] ptr)
public void glEdgeFlagPointer(int stride, double[] ptr)
public void glEdgeFlagPointer(int stride, boolean[] ptr)
public void glEdgeFlagPointer(int stride, long[] ptr)
public void glGetPointerv(int pname, byte[][] params)
extern void glGetPointerv ( GLenum pname , GLvoid * * params ) ;
public void glGetPointerv(int pname, short[][] params)
public void glGetPointerv(int pname, int[][] params)
public void glGetPointerv(int pname, float[][] params)
public void glGetPointerv(int pname, double[][] params)
public void glGetPointerv(int pname, boolean[][] params)
public void glGetPointerv(int pname, long[][] params)
public void glArrayElement(int i)
extern void glArrayElement ( GLint i ) ;
public void glDrawArrays(int mode, int first, int count)
extern void glDrawArrays ( GLenum mode , GLint first , GLsizei count ) ;
public void glDrawElements(int mode, int count, int type, byte[] indices)
extern void glDrawElements ( GLenum mode , GLsizei count , GLenum type , const GLvoid * indices ) ;
public void glDrawElements(int mode, int count, int type, short[] indices)
public void glDrawElements(int mode, int count, int type, int[] indices)
public void glDrawElements(int mode, int count, int type, float[] indices)
public void glDrawElements(int mode, int count, int type, double[] indices)
public void glDrawElements(int mode, int count, int type, boolean[] indices)
public void glDrawElements(int mode, int count, int type, long[] indices)
public void glInterleavedArrays(int format, int stride, byte[] pointer)
extern void glInterleavedArrays ( GLenum format , GLsizei stride , const GLvoid * pointer ) ;
public void glInterleavedArrays(int format, int stride, short[] pointer)
public void glInterleavedArrays(int format, int stride, int[] pointer)
public void glInterleavedArrays(int format, int stride, float[] pointer)
public void glInterleavedArrays(int format, int stride, double[] pointer)
public void glInterleavedArrays(int format, int stride, boolean[] pointer)
public void glInterleavedArrays(int format, int stride, long[] pointer)
public void glShadeModel(int mode)
extern void glShadeModel ( GLenum mode ) ;
public void glLightf(int light, int pname, float param)
extern void glLightf ( GLenum light , GLenum pname , GLfloat param ) ;
public void glLighti(int light, int pname, int param)
extern void glLighti ( GLenum light , GLenum pname , GLint param ) ;
public void glLightfv(int light, int pname, float[] params)
extern void glLightfv ( GLenum light , GLenum pname , const GLfloat * params ) ;
public void glLightiv(int light, int pname, int[] params)
extern void glLightiv ( GLenum light , GLenum pname , const GLint * params ) ;
public void glGetLightfv(int light, int pname, float[] params)
extern void glGetLightfv ( GLenum light , GLenum pname , GLfloat * params ) ;
public void glGetLightiv(int light, int pname, int[] params)
extern void glGetLightiv ( GLenum light , GLenum pname , GLint * params ) ;
public void glLightModelf(int pname, float param)
extern void glLightModelf ( GLenum pname , GLfloat param ) ;
public void glLightModeli(int pname, int param)
extern void glLightModeli ( GLenum pname , GLint param ) ;
public void glLightModelfv(int pname, float[] params)
extern void glLightModelfv ( GLenum pname , const GLfloat * params ) ;
public void glLightModeliv(int pname, int[] params)
extern void glLightModeliv ( GLenum pname , const GLint * params ) ;
public void glMaterialf(int face, int pname, float param)
extern void glMaterialf ( GLenum face , GLenum pname , GLfloat param ) ;
public void glMateriali(int face, int pname, int param)
extern void glMateriali ( GLenum face , GLenum pname , GLint param ) ;
public void glMaterialfv(int face, int pname, float[] params)
extern void glMaterialfv ( GLenum face , GLenum pname , const GLfloat * params ) ;
public void glMaterialiv(int face, int pname, int[] params)
extern void glMaterialiv ( GLenum face , GLenum pname , const GLint * params ) ;
public void glGetMaterialfv(int face, int pname, float[] params)
extern void glGetMaterialfv ( GLenum face , GLenum pname , GLfloat * params ) ;
public void glGetMaterialiv(int face, int pname, int[] params)
extern void glGetMaterialiv ( GLenum face , GLenum pname , GLint * params ) ;
public void glColorMaterial(int face, int mode)
extern void glColorMaterial ( GLenum face , GLenum mode ) ;
public void glPixelZoom(float xfactor, float yfactor)
extern void glPixelZoom ( GLfloat xfactor , GLfloat yfactor ) ;
public void glPixelStoref(int pname, float param)
extern void glPixelStoref ( GLenum pname , GLfloat param ) ;
public void glPixelStorei(int pname, int param)
extern void glPixelStorei ( GLenum pname , GLint param ) ;
public void glPixelTransferf(int pname, float param)
extern void glPixelTransferf ( GLenum pname , GLfloat param ) ;
public void glPixelTransferi(int pname, int param)
extern void glPixelTransferi ( GLenum pname , GLint param ) ;
public void glPixelMapfv(int map, int mapsize, float[] values)
extern void glPixelMapfv ( GLenum map , GLint mapsize , const GLfloat * values ) ;
public void glPixelMapuiv(int map, int mapsize, int[] values)
extern void glPixelMapuiv ( GLenum map , GLint mapsize , const GLuint * values ) ;
public void glPixelMapusv(int map, int mapsize, short[] values)
extern void glPixelMapusv ( GLenum map , GLint mapsize , const GLushort * values ) ;
public void glGetPixelMapfv(int map, float[] values)
extern void glGetPixelMapfv ( GLenum map , GLfloat * values ) ;
public void glGetPixelMapuiv(int map, int[] values)
extern void glGetPixelMapuiv ( GLenum map , GLuint * values ) ;
public void glGetPixelMapusv(int map, short[] values)
extern void glGetPixelMapusv ( GLenum map , GLushort * values ) ;
public void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, byte[] bitmap)
extern void glBitmap ( GLsizei width , GLsizei height , GLfloat xorig , GLfloat yorig , GLfloat xmove , GLfloat ymove , const GLubyte * bitmap ) ;
public void glReadPixels(int x, int y, int width, int height, int format, int type, byte[] pixels)
extern void glReadPixels ( GLint x , GLint y , GLsizei width , GLsizei height , GLenum format , GLenum type , GLvoid * pixels ) ;
public void glReadPixels(int x, int y, int width, int height, int format, int type, short[] pixels)
public void glReadPixels(int x, int y, int width, int height, int format, int type, int[] pixels)
public void glReadPixels(int x, int y, int width, int height, int format, int type, float[] pixels)
public void glReadPixels(int x, int y, int width, int height, int format, int type, double[] pixels)
public void glReadPixels(int x, int y, int width, int height, int format, int type, boolean[] pixels)
public void glReadPixels(int x, int y, int width, int height, int format, int type, long[] pixels)
public void glDrawPixels(int width, int height, int format, int type, byte[] pixels)
extern void glDrawPixels ( GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * pixels ) ;
public void glDrawPixels(int width, int height, int format, int type, short[] pixels)
public void glDrawPixels(int width, int height, int format, int type, int[] pixels)
public void glDrawPixels(int width, int height, int format, int type, float[] pixels)
public void glDrawPixels(int width, int height, int format, int type, double[] pixels)
public void glDrawPixels(int width, int height, int format, int type, boolean[] pixels)
public void glDrawPixels(int width, int height, int format, int type, long[] pixels)
public void glCopyPixels(int x, int y, int width, int height, int type)
extern void glCopyPixels ( GLint x , GLint y , GLsizei width , GLsizei height , GLenum type ) ;
public void glStencilFunc(int func, int ref, int mask)
extern void glStencilFunc ( GLenum func , GLint ref , GLuint mask ) ;
public void glStencilMask(int mask)
extern void glStencilMask ( GLuint mask ) ;
public void glStencilOp(int fail, int zfail, int zpass)
extern void glStencilOp ( GLenum fail , GLenum zfail , GLenum zpass ) ;
public void glClearStencil(int s)
extern void glClearStencil ( GLint s ) ;
public void glTexGend(int coord, int pname, double param)
extern void glTexGend ( GLenum coord , GLenum pname , GLdouble param ) ;
public void glTexGenf(int coord, int pname, float param)
extern void glTexGenf ( GLenum coord , GLenum pname , GLfloat param ) ;
public void glTexGeni(int coord, int pname, int param)
extern void glTexGeni ( GLenum coord , GLenum pname , GLint param ) ;
public void glTexGendv(int coord, int pname, double[] params)
extern void glTexGendv ( GLenum coord , GLenum pname , const GLdouble * params ) ;
public void glTexGenfv(int coord, int pname, float[] params)
extern void glTexGenfv ( GLenum coord , GLenum pname , const GLfloat * params ) ;
public void glTexGeniv(int coord, int pname, int[] params)
extern void glTexGeniv ( GLenum coord , GLenum pname , const GLint * params ) ;
public void glGetTexGendv(int coord, int pname, double[] params)
extern void glGetTexGendv ( GLenum coord , GLenum pname , GLdouble * params ) ;
public void glGetTexGenfv(int coord, int pname, float[] params)
extern void glGetTexGenfv ( GLenum coord , GLenum pname , GLfloat * params ) ;
public void glGetTexGeniv(int coord, int pname, int[] params)
extern void glGetTexGeniv ( GLenum coord , GLenum pname , GLint * params ) ;
public void glTexEnvf(int target, int pname, float param)
extern void glTexEnvf ( GLenum target , GLenum pname , GLfloat param ) ;
public void glTexEnvi(int target, int pname, int param)
extern void glTexEnvi ( GLenum target , GLenum pname , GLint param ) ;
public void glTexEnvfv(int target, int pname, float[] params)
extern void glTexEnvfv ( GLenum target , GLenum pname , const GLfloat * params ) ;
public void glTexEnviv(int target, int pname, int[] params)
extern void glTexEnviv ( GLenum target , GLenum pname , const GLint * params ) ;
public void glGetTexEnvfv(int target, int pname, float[] params)
extern void glGetTexEnvfv ( GLenum target , GLenum pname , GLfloat * params ) ;
public void glGetTexEnviv(int target, int pname, int[] params)
extern void glGetTexEnviv ( GLenum target , GLenum pname , GLint * params ) ;
public void glTexParameterf(int target, int pname, float param)
extern void glTexParameterf ( GLenum target , GLenum pname , GLfloat param ) ;
public void glTexParameteri(int target, int pname, int param)
extern void glTexParameteri ( GLenum target , GLenum pname , GLint param ) ;
public void glTexParameterfv(int target, int pname, float[] params)
extern void glTexParameterfv ( GLenum target , GLenum pname , const GLfloat * params ) ;
public void glTexParameteriv(int target, int pname, int[] params)
extern void glTexParameteriv ( GLenum target , GLenum pname , const GLint * params ) ;
public void glGetTexParameterfv(int target, int pname, float[] params)
extern void glGetTexParameterfv ( GLenum target , GLenum pname , GLfloat * params ) ;
public void glGetTexParameteriv(int target, int pname, int[] params)
extern void glGetTexParameteriv ( GLenum target , GLenum pname , GLint * params ) ;
public void glGetTexLevelParameterfv(int target, int level, int pname, float[] params)
extern void glGetTexLevelParameterfv ( GLenum target , GLint level , GLenum pname , GLfloat * params ) ;
public void glGetTexLevelParameteriv(int target, int level, int pname, int[] params)
extern void glGetTexLevelParameteriv ( GLenum target , GLint level , GLenum pname , GLint * params ) ;
public void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, byte[] pixels)
extern void glTexImage1D ( GLenum target , GLint level , GLint internalFormat , GLsizei width , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) ;
public void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, short[] pixels)
public void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, int[] pixels)
public void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, float[] pixels)
public void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, double[] pixels)
public void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, boolean[] pixels)
public void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, long[] pixels)
public void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, byte[] pixels)
extern void glTexImage2D ( GLenum target , GLint level , GLint internalFormat , GLsizei width , GLsizei height , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) ;
public void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, short[] pixels)
public void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, int[] pixels)
public void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, float[] pixels)
public void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, double[] pixels)
public void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, boolean[] pixels)
public void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, long[] pixels)
public void glGetTexImage(int target, int level, int format, int type, byte[] pixels)
extern void glGetTexImage ( GLenum target , GLint level , GLenum format , GLenum type , GLvoid * pixels ) ;
public void glGetTexImage(int target, int level, int format, int type, short[] pixels)
public void glGetTexImage(int target, int level, int format, int type, int[] pixels)
public void glGetTexImage(int target, int level, int format, int type, float[] pixels)
public void glGetTexImage(int target, int level, int format, int type, double[] pixels)
public void glGetTexImage(int target, int level, int format, int type, boolean[] pixels)
public void glGetTexImage(int target, int level, int format, int type, long[] pixels)
public void glGenTextures(int n, int[] textures)
extern void glGenTextures ( GLsizei n , GLuint * textures ) ;
public void glDeleteTextures(int n, int[] textures)
extern void glDeleteTextures ( GLsizei n , const GLuint * textures ) ;
public void glBindTexture(int target, int texture)
extern void glBindTexture ( GLenum target , GLuint texture ) ;
public void glPrioritizeTextures(int n, int[] textures, float[] priorities)
extern void glPrioritizeTextures ( GLsizei n , const GLuint * textures , const GLclampf * priorities ) ;
public boolean glAreTexturesResident(int n, int[] textures, boolean[] residences)
extern GLboolean glAreTexturesResident ( GLsizei n , const GLuint * textures , GLboolean * residences ) ;
public boolean glIsTexture(int texture)
extern GLboolean glIsTexture ( GLuint texture ) ;
public void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, byte[] pixels)
extern void glTexSubImage1D ( GLenum target , GLint level , GLint xoffset , GLsizei width , GLenum format , GLenum type , const GLvoid * pixels ) ;
public void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, short[] pixels)
public void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, int[] pixels)
public void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, float[] pixels)
public void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, double[] pixels)
public void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, boolean[] pixels)
public void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, long[] pixels)
public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, byte[] pixels)
extern void glTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * pixels ) ;
public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, short[] pixels)
public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, int[] pixels)
public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, float[] pixels)
public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, double[] pixels)
public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, boolean[] pixels)
public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long[] pixels)
public void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border)
extern void glCopyTexImage1D ( GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLint border ) ;
public void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
extern void glCopyTexImage2D ( GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLsizei height , GLint border ) ;
public void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)
extern void glCopyTexSubImage1D ( GLenum target , GLint level , GLint xoffset , GLint x , GLint y , GLsizei width ) ;
public void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
extern void glCopyTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint x , GLint y , GLsizei width , GLsizei height ) ;
public void glMap1d(int target, double u1, double u2, int stride, int order, double[] points)
extern void glMap1d ( GLenum target , GLdouble u1 , GLdouble u2 , GLint stride , GLint order , const GLdouble * points ) ;
public void glMap1f(int target, float u1, float u2, int stride, int order, float[] points)
extern void glMap1f ( GLenum target , GLfloat u1 , GLfloat u2 , GLint stride , GLint order , const GLfloat * points ) ;
public void glMap2d(int target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, double[] points)
extern void glMap2d ( GLenum target , GLdouble u1 , GLdouble u2 , GLint ustride , GLint uorder , GLdouble v1 , GLdouble v2 , GLint vstride , GLint vorder , const GLdouble * points ) ;
public void glMap2f(int target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, float[] points)
extern void glMap2f ( GLenum target , GLfloat u1 , GLfloat u2 , GLint ustride , GLint uorder , GLfloat v1 , GLfloat v2 , GLint vstride , GLint vorder , const GLfloat * points ) ;
public void glGetMapdv(int target, int query, double[] v)
extern void glGetMapdv ( GLenum target , GLenum query , GLdouble * v ) ;
public void glGetMapfv(int target, int query, float[] v)
extern void glGetMapfv ( GLenum target , GLenum query , GLfloat * v ) ;
public void glGetMapiv(int target, int query, int[] v)
extern void glGetMapiv ( GLenum target , GLenum query , GLint * v ) ;
public void glEvalCoord1d(double u)
extern void glEvalCoord1d ( GLdouble u ) ;
public void glEvalCoord1f(float u)
extern void glEvalCoord1f ( GLfloat u ) ;
public void glEvalCoord1dv(double[] u)
extern void glEvalCoord1dv ( const GLdouble * u ) ;
public void glEvalCoord1fv(float[] u)
extern void glEvalCoord1fv ( const GLfloat * u ) ;
public void glEvalCoord2d(double u, double v)
extern void glEvalCoord2d ( GLdouble u , GLdouble v ) ;
public void glEvalCoord2f(float u, float v)
extern void glEvalCoord2f ( GLfloat u , GLfloat v ) ;
public void glEvalCoord2dv(double[] u)
extern void glEvalCoord2dv ( const GLdouble * u ) ;
public void glEvalCoord2fv(float[] u)
extern void glEvalCoord2fv ( const GLfloat * u ) ;
public void glMapGrid1d(int un, double u1, double u2)
extern void glMapGrid1d ( GLint un , GLdouble u1 , GLdouble u2 ) ;
public void glMapGrid1f(int un, float u1, float u2)
extern void glMapGrid1f ( GLint un , GLfloat u1 , GLfloat u2 ) ;
public void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2)
extern void glMapGrid2d ( GLint un , GLdouble u1 , GLdouble u2 , GLint vn , GLdouble v1 , GLdouble v2 ) ;
public void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2)
extern void glMapGrid2f ( GLint un , GLfloat u1 , GLfloat u2 , GLint vn , GLfloat v1 , GLfloat v2 ) ;
public void glEvalPoint1(int i)
extern void glEvalPoint1 ( GLint i ) ;
public void glEvalPoint2(int i, int j)
extern void glEvalPoint2 ( GLint i , GLint j ) ;
public void glEvalMesh1(int mode, int i1, int i2)
extern void glEvalMesh1 ( GLenum mode , GLint i1 , GLint i2 ) ;
public void glEvalMesh2(int mode, int i1, int i2, int j1, int j2)
extern void glEvalMesh2 ( GLenum mode , GLint i1 , GLint i2 , GLint j1 , GLint j2 ) ;
public void glFogf(int pname, float param)
extern void glFogf ( GLenum pname , GLfloat param ) ;
public void glFogi(int pname, int param)
extern void glFogi ( GLenum pname , GLint param ) ;
public void glFogfv(int pname, float[] params)
extern void glFogfv ( GLenum pname , const GLfloat * params ) ;
public void glFogiv(int pname, int[] params)
extern void glFogiv ( GLenum pname , const GLint * params ) ;
public void glFeedbackBuffer(int size, int type, float[] buffer)
extern void glFeedbackBuffer ( GLsizei size , GLenum type , GLfloat * buffer ) ;
public void glPassThrough(float token)
extern void glPassThrough ( GLfloat token ) ;
public void glSelectBuffer(int size, int[] buffer)
extern void glSelectBuffer ( GLsizei size , GLuint * buffer ) ;
public void glInitNames()
extern void glInitNames ( void ) ;
public void glLoadName(int name)
extern void glLoadName ( GLuint name ) ;
public void glPushName(int name)
extern void glPushName ( GLuint name ) ;
public void glPopName()
extern void glPopName ( void ) ;
public void glDrawRangeElements(int mode, int start, int end, int count, int type, byte[] indices)
extern void glDrawRangeElements ( GLenum mode , GLuint start , GLuint end , GLsizei count , GLenum type , const GLvoid * indices ) ;
public void glDrawRangeElements(int mode, int start, int end, int count, int type, short[] indices)
public void glDrawRangeElements(int mode, int start, int end, int count, int type, int[] indices)
public void glDrawRangeElements(int mode, int start, int end, int count, int type, float[] indices)
public void glDrawRangeElements(int mode, int start, int end, int count, int type, double[] indices)
public void glDrawRangeElements(int mode, int start, int end, int count, int type, boolean[] indices)
public void glDrawRangeElements(int mode, int start, int end, int count, int type, long[] indices)
public void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, byte[] pixels)
extern void glTexImage3D ( GLenum target , GLint level , GLenum internalFormat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) ;
public void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, short[] pixels)
public void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, int[] pixels)
public void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, float[] pixels)
public void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, double[] pixels)
public void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, boolean[] pixels)
public void glTexImage3D(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, long[] pixels)
public void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, byte[] pixels)
extern void glTexSubImage3D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLenum type , const GLvoid * pixels ) ;
public void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, short[] pixels)
public void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int[] pixels)
public void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, float[] pixels)
public void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, double[] pixels)
public void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, boolean[] pixels)
public void glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long[] pixels)
public void glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
extern void glCopyTexSubImage3D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLint x , GLint y , GLsizei width , GLsizei height ) ;
public void glColorTable(int target, int internalformat, int width, int format, int type, byte[] table)
extern void glColorTable ( GLenum target , GLenum internalformat , GLsizei width , GLenum format , GLenum type , const GLvoid * table ) ;
public void glColorTable(int target, int internalformat, int width, int format, int type, short[] table)
public void glColorTable(int target, int internalformat, int width, int format, int type, int[] table)
public void glColorTable(int target, int internalformat, int width, int format, int type, float[] table)
public void glColorTable(int target, int internalformat, int width, int format, int type, double[] table)
public void glColorTable(int target, int internalformat, int width, int format, int type, boolean[] table)
public void glColorTable(int target, int internalformat, int width, int format, int type, long[] table)
public void glColorSubTable(int target, int start, int count, int format, int type, byte[] data)
extern void glColorSubTable ( GLenum target , GLsizei start , GLsizei count , GLenum format , GLenum type , const GLvoid * data ) ;
public void glColorSubTable(int target, int start, int count, int format, int type, short[] data)
public void glColorSubTable(int target, int start, int count, int format, int type, int[] data)
public void glColorSubTable(int target, int start, int count, int format, int type, float[] data)
public void glColorSubTable(int target, int start, int count, int format, int type, double[] data)
public void glColorSubTable(int target, int start, int count, int format, int type, boolean[] data)
public void glColorSubTable(int target, int start, int count, int format, int type, long[] data)
public void glColorTableParameteriv(int target, int pname, int[] params)
extern void glColorTableParameteriv ( GLenum target , GLenum pname , const GLint * params ) ;
public void glColorTableParameterfv(int target, int pname, float[] params)
extern void glColorTableParameterfv ( GLenum target , GLenum pname , const GLfloat * params ) ;
public void glCopyColorSubTable(int target, int start, int x, int y, int width)
extern void glCopyColorSubTable ( GLenum target , GLsizei start , GLint x , GLint y , GLsizei width ) ;
public void glCopyColorTable(int target, int internalformat, int x, int y, int width)
extern void glCopyColorTable ( GLenum target , GLenum internalformat , GLint x , GLint y , GLsizei width ) ;
public void glGetColorTable(int target, int format, int type, byte[] table)
extern void glGetColorTable ( GLenum target , GLenum format , GLenum type , GLvoid * table ) ;
public void glGetColorTable(int target, int format, int type, short[] table)
public void glGetColorTable(int target, int format, int type, int[] table)
public void glGetColorTable(int target, int format, int type, float[] table)
public void glGetColorTable(int target, int format, int type, double[] table)
public void glGetColorTable(int target, int format, int type, boolean[] table)
public void glGetColorTable(int target, int format, int type, long[] table)
public void glGetColorTableParameterfv(int target, int pname, float[] params)
extern void glGetColorTableParameterfv ( GLenum target , GLenum pname , GLfloat * params ) ;
public void glGetColorTableParameteriv(int target, int pname, int[] params)
extern void glGetColorTableParameteriv ( GLenum target , GLenum pname , GLint * params ) ;
public void glBlendEquation(int mode)
extern void glBlendEquation ( GLenum mode ) ;
public void glBlendColor(float red, float green, float blue, float alpha)
extern void glBlendColor ( GLclampf red , GLclampf green , GLclampf blue , GLclampf alpha ) ;
public void glHistogram(int target, int width, int internalformat, boolean sink)
extern void glHistogram ( GLenum target , GLsizei width , GLenum internalformat , GLboolean sink ) ;
public void glResetHistogram(int target)
extern void glResetHistogram ( GLenum target ) ;
public void glGetHistogram(int target, boolean reset, int format, int type, byte[] values)
extern void glGetHistogram ( GLenum target , GLboolean reset , GLenum format , GLenum type , GLvoid * values ) ;
public void glGetHistogram(int target, boolean reset, int format, int type, short[] values)
public void glGetHistogram(int target, boolean reset, int format, int type, int[] values)
public void glGetHistogram(int target, boolean reset, int format, int type, float[] values)
public void glGetHistogram(int target, boolean reset, int format, int type, double[] values)
public void glGetHistogram(int target, boolean reset, int format, int type, boolean[] values)
public void glGetHistogram(int target, boolean reset, int format, int type, long[] values)
public void glGetHistogramParameterfv(int target, int pname, float[] params)
extern void glGetHistogramParameterfv ( GLenum target , GLenum pname , GLfloat * params ) ;
public void glGetHistogramParameteriv(int target, int pname, int[] params)
extern void glGetHistogramParameteriv ( GLenum target , GLenum pname , GLint * params ) ;
public void glMinmax(int target, int internalformat, boolean sink)
extern void glMinmax ( GLenum target , GLenum internalformat , GLboolean sink ) ;
public void glResetMinmax(int target)
extern void glResetMinmax ( GLenum target ) ;
public void glGetMinmax(int target, boolean reset, int format, int types, byte[] values)
extern void glGetMinmax ( GLenum target , GLboolean reset , GLenum format , GLenum types , GLvoid * values ) ;
public void glGetMinmax(int target, boolean reset, int format, int types, short[] values)
public void glGetMinmax(int target, boolean reset, int format, int types, int[] values)
public void glGetMinmax(int target, boolean reset, int format, int types, float[] values)
public void glGetMinmax(int target, boolean reset, int format, int types, double[] values)
public void glGetMinmax(int target, boolean reset, int format, int types, boolean[] values)
public void glGetMinmax(int target, boolean reset, int format, int types, long[] values)
public void glGetMinmaxParameterfv(int target, int pname, float[] params)
extern void glGetMinmaxParameterfv ( GLenum target , GLenum pname , GLfloat * params ) ;
public void glGetMinmaxParameteriv(int target, int pname, int[] params)
extern void glGetMinmaxParameteriv ( GLenum target , GLenum pname , GLint * params ) ;
public void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, byte[] image)
extern void glConvolutionFilter1D ( GLenum target , GLenum internalformat , GLsizei width , GLenum format , GLenum type , const GLvoid * image ) ;
public void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, short[] image)
public void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, int[] image)
public void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, float[] image)
public void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, double[] image)
public void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, boolean[] image)
public void glConvolutionFilter1D(int target, int internalformat, int width, int format, int type, long[] image)
public void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, byte[] image)
extern void glConvolutionFilter2D ( GLenum target , GLenum internalformat , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * image ) ;
public void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, short[] image)
public void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, int[] image)
public void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, float[] image)
public void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, double[] image)
public void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, boolean[] image)
public void glConvolutionFilter2D(int target, int internalformat, int width, int height, int format, int type, long[] image)
public void glConvolutionParameterf(int target, int pname, float params)
extern void glConvolutionParameterf ( GLenum target , GLenum pname , GLfloat params ) ;
public void glConvolutionParameterfv(int target, int pname, float[] params)
extern void glConvolutionParameterfv ( GLenum target , GLenum pname , const GLfloat * params ) ;
public void glConvolutionParameteri(int target, int pname, int params)
extern void glConvolutionParameteri ( GLenum target , GLenum pname , GLint params ) ;
public void glConvolutionParameteriv(int target, int pname, int[] params)
extern void glConvolutionParameteriv ( GLenum target , GLenum pname , const GLint * params ) ;
public void glCopyConvolutionFilter1D(int target, int internalformat, int x, int y, int width)
extern void glCopyConvolutionFilter1D ( GLenum target , GLenum internalformat , GLint x , GLint y , GLsizei width ) ;
public void glCopyConvolutionFilter2D(int target, int internalformat, int x, int y, int width, int height)
extern void glCopyConvolutionFilter2D ( GLenum target , GLenum internalformat , GLint x , GLint y , GLsizei width , GLsizei height ) ;
public void glGetConvolutionFilter(int target, int format, int type, byte[] image)
extern void glGetConvolutionFilter ( GLenum target , GLenum format , GLenum type , GLvoid * image ) ;
public void glGetConvolutionFilter(int target, int format, int type, short[] image)
public void glGetConvolutionFilter(int target, int format, int type, int[] image)
public void glGetConvolutionFilter(int target, int format, int type, float[] image)
public void glGetConvolutionFilter(int target, int format, int type, double[] image)
public void glGetConvolutionFilter(int target, int format, int type, boolean[] image)
public void glGetConvolutionFilter(int target, int format, int type, long[] image)
public void glGetConvolutionParameterfv(int target, int pname, float[] params)
extern void glGetConvolutionParameterfv ( GLenum target , GLenum pname , GLfloat * params ) ;
public void glGetConvolutionParameteriv(int target, int pname, int[] params)
extern void glGetConvolutionParameteriv ( GLenum target , GLenum pname , GLint * params ) ;
public void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, byte[] row, byte[] column)
extern void glSeparableFilter2D ( GLenum target , GLenum internalformat , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * row , const GLvoid * column ) ;
public void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, short[] row, short[] column)
public void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, int[] row, int[] column)
public void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, float[] row, float[] column)
public void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, double[] row, double[] column)
public void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, boolean[] row, boolean[] column)
public void glSeparableFilter2D(int target, int internalformat, int width, int height, int format, int type, long[] row, long[] column)
public void glGetSeparableFilter(int target, int format, int type, byte[] row, byte[] column, byte[] span)
extern void glGetSeparableFilter ( GLenum target , GLenum format , GLenum type , GLvoid * row , GLvoid * column , GLvoid * span ) ;
public void glGetSeparableFilter(int target, int format, int type, short[] row, short[] column, short[] span)
public void glGetSeparableFilter(int target, int format, int type, int[] row, int[] column, int[] span)
public void glGetSeparableFilter(int target, int format, int type, float[] row, float[] column, float[] span)
public void glGetSeparableFilter(int target, int format, int type, double[] row, double[] column, double[] span)
public void glGetSeparableFilter(int target, int format, int type, boolean[] row, boolean[] column, boolean[] span)
public void glGetSeparableFilter(int target, int format, int type, long[] row, long[] column, long[] span)
public void glActiveTexture(int texture)
extern void glActiveTexture ( GLenum texture ) ;
public void glClientActiveTexture(int texture)
extern void glClientActiveTexture ( GLenum texture ) ;
public void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, byte[] data)
extern void glCompressedTexImage1D ( GLenum target , GLint level , GLenum internalformat , GLsizei width , GLint border , GLsizei imageSize , const GLvoid * data ) ;
public void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, short[] data)
public void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, int[] data)
public void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, float[] data)
public void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, double[] data)
public void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, boolean[] data)
public void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, long[] data)
public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, byte[] data)
extern void glCompressedTexImage2D ( GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLint border , GLsizei imageSize , const GLvoid * data ) ;
public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, short[] data)
public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, int[] data)
public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, float[] data)
public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, double[] data)
public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, boolean[] data)
public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, long[] data)
public void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, byte[] data)
extern void glCompressedTexImage3D ( GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLsizei imageSize , const GLvoid * data ) ;
public void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, short[] data)
public void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, int[] data)
public void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, float[] data)
public void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, double[] data)
public void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, boolean[] data)
public void glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, long[] data)
public void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, byte[] data)
extern void glCompressedTexSubImage1D ( GLenum target , GLint level , GLint xoffset , GLsizei width , GLenum format , GLsizei imageSize , const GLvoid * data ) ;
public void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, short[] data)
public void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, int[] data)
public void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, float[] data)
public void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, double[] data)
public void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, boolean[] data)
public void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, long[] data)
public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, byte[] data)
extern void glCompressedTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLsizei imageSize , const GLvoid * data ) ;
public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, short[] data)
public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, int[] data)
public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, float[] data)
public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, double[] data)
public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, boolean[] data)
public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long[] data)
public void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, byte[] data)
extern void glCompressedTexSubImage3D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLsizei imageSize , const GLvoid * data ) ;
public void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, short[] data)
public void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, int[] data)
public void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, float[] data)
public void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, double[] data)
public void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, boolean[] data)
public void glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, long[] data)
public void glGetCompressedTexImage(int target, int lod, byte[] img)
extern void glGetCompressedTexImage ( GLenum target , GLint lod , GLvoid * img ) ;
public void glGetCompressedTexImage(int target, int lod, short[] img)
public void glGetCompressedTexImage(int target, int lod, int[] img)
public void glGetCompressedTexImage(int target, int lod, float[] img)
public void glGetCompressedTexImage(int target, int lod, double[] img)
public void glGetCompressedTexImage(int target, int lod, boolean[] img)
public void glGetCompressedTexImage(int target, int lod, long[] img)
public void glMultiTexCoord1d(int target, double s)
extern void glMultiTexCoord1d ( GLenum target , GLdouble s ) ;
public void glMultiTexCoord1dv(int target, double[] v)
extern void glMultiTexCoord1dv ( GLenum target , const GLdouble * v ) ;
public void glMultiTexCoord1f(int target, float s)
extern void glMultiTexCoord1f ( GLenum target , GLfloat s ) ;
public void glMultiTexCoord1fv(int target, float[] v)
extern void glMultiTexCoord1fv ( GLenum target , const GLfloat * v ) ;
public void glMultiTexCoord1i(int target, int s)
extern void glMultiTexCoord1i ( GLenum target , GLint s ) ;
public void glMultiTexCoord1iv(int target, int[] v)
extern void glMultiTexCoord1iv ( GLenum target , const GLint * v ) ;
public void glMultiTexCoord1s(int target, short s)
extern void glMultiTexCoord1s ( GLenum target , GLshort s ) ;
public void glMultiTexCoord1sv(int target, short[] v)
extern void glMultiTexCoord1sv ( GLenum target , const GLshort * v ) ;
public void glMultiTexCoord2d(int target, double s, double t)
extern void glMultiTexCoord2d ( GLenum target , GLdouble s , GLdouble t ) ;
public void glMultiTexCoord2dv(int target, double[] v)
extern void glMultiTexCoord2dv ( GLenum target , const GLdouble * v ) ;
public void glMultiTexCoord2f(int target, float s, float t)
extern void glMultiTexCoord2f ( GLenum target , GLfloat s , GLfloat t ) ;
public void glMultiTexCoord2fv(int target, float[] v)
extern void glMultiTexCoord2fv ( GLenum target , const GLfloat * v ) ;
public void glMultiTexCoord2i(int target, int s, int t)
extern void glMultiTexCoord2i ( GLenum target , GLint s , GLint t ) ;
public void glMultiTexCoord2iv(int target, int[] v)
extern void glMultiTexCoord2iv ( GLenum target , const GLint * v ) ;
public void glMultiTexCoord2s(int target, short s, short t)
extern void glMultiTexCoord2s ( GLenum target , GLshort s , GLshort t ) ;
public void glMultiTexCoord2sv(int target, short[] v)
extern void glMultiTexCoord2sv ( GLenum target , const GLshort * v ) ;
public void glMultiTexCoord3d(int target, double s, double t, double r)
extern void glMultiTexCoord3d ( GLenum target , GLdouble s , GLdouble t , GLdouble r ) ;
public void glMultiTexCoord3dv(int target, double[] v)
extern void glMultiTexCoord3dv ( GLenum target , const GLdouble * v ) ;
public void glMultiTexCoord3f(int target, float s, float t, float r)
extern void glMultiTexCoord3f ( GLenum target , GLfloat s , GLfloat t , GLfloat r ) ;
public void glMultiTexCoord3fv(int target, float[] v)
extern void glMultiTexCoord3fv ( GLenum target , const GLfloat * v ) ;
public void glMultiTexCoord3i(int target, int s, int t, int r)
extern void glMultiTexCoord3i ( GLenum target , GLint s , GLint t , GLint r ) ;
public void glMultiTexCoord3iv(int target, int[] v)
extern void glMultiTexCoord3iv ( GLenum target , const GLint * v ) ;
public void glMultiTexCoord3s(int target, short s, short t, short r)
extern void glMultiTexCoord3s ( GLenum target , GLshort s , GLshort t , GLshort r ) ;
public void glMultiTexCoord3sv(int target, short[] v)
extern void glMultiTexCoord3sv ( GLenum target , const GLshort * v ) ;
public void glMultiTexCoord4d(int target, double s, double t, double r, double q)
extern void glMultiTexCoord4d ( GLenum target , GLdouble s , GLdouble t , GLdouble r , GLdouble q ) ;
public void glMultiTexCoord4dv(int target, double[] v)
extern void glMultiTexCoord4dv ( GLenum target , const GLdouble * v ) ;
public void glMultiTexCoord4f(int target, float s, float t, float r, float q)
extern void glMultiTexCoord4f ( GLenum target , GLfloat s , GLfloat t , GLfloat r , GLfloat q ) ;
public void glMultiTexCoord4fv(int target, float[] v)
extern void glMultiTexCoord4fv ( GLenum target , const GLfloat * v ) ;
public void glMultiTexCoord4i(int target, int s, int t, int r, int q)
extern void glMultiTexCoord4i ( GLenum target , GLint s , GLint t , GLint r , GLint q ) ;
public void glMultiTexCoord4iv(int target, int[] v)
extern void glMultiTexCoord4iv ( GLenum target , const GLint * v ) ;
public void glMultiTexCoord4s(int target, short s, short t, short r, short q)
extern void glMultiTexCoord4s ( GLenum target , GLshort s , GLshort t , GLshort r , GLshort q ) ;
public void glMultiTexCoord4sv(int target, short[] v)
extern void glMultiTexCoord4sv ( GLenum target , const GLshort * v ) ;
public void glLoadTransposeMatrixd(double[] m)
extern void glLoadTransposeMatrixd ( const GLdouble m [ 16 ] ) ;
public void glLoadTransposeMatrixf(float[] m)
extern void glLoadTransposeMatrixf ( const GLfloat m [ 16 ] ) ;
public void glMultTransposeMatrixd(double[] m)
extern void glMultTransposeMatrixd ( const GLdouble m [ 16 ] ) ;
public void glMultTransposeMatrixf(float[] m)
extern void glMultTransposeMatrixf ( const GLfloat m [ 16 ] ) ;
public void glSampleCoverage(float value, boolean invert)
extern void glSampleCoverage ( GLclampf value , GLboolean invert ) ;
public void glSamplePass(int pass)
extern void glSamplePass ( GLenum pass ) ;
public void glActiveTextureARB(int texture)
extern void glActiveTextureARB ( GLenum texture ) ;
public void glClientActiveTextureARB(int texture)
extern void glClientActiveTextureARB ( GLenum texture ) ;
public void glMultiTexCoord1dARB(int target, double s)
extern void glMultiTexCoord1dARB ( GLenum target , GLdouble s ) ;
public void glMultiTexCoord1dvARB(int target, double[] v)
extern void glMultiTexCoord1dvARB ( GLenum target , const GLdouble * v ) ;
public void glMultiTexCoord1fARB(int target, float s)
extern void glMultiTexCoord1fARB ( GLenum target , GLfloat s ) ;
public void glMultiTexCoord1fvARB(int target, float[] v)
extern void glMultiTexCoord1fvARB ( GLenum target , const GLfloat * v ) ;
public void glMultiTexCoord1iARB(int target, int s)
extern void glMultiTexCoord1iARB ( GLenum target , GLint s ) ;
public void glMultiTexCoord1ivARB(int target, int[] v)
extern void glMultiTexCoord1ivARB ( GLenum target , const GLint * v ) ;
public void glMultiTexCoord1sARB(int target, short s)
extern void glMultiTexCoord1sARB ( GLenum target , GLshort s ) ;
public void glMultiTexCoord1svARB(int target, short[] v)
extern void glMultiTexCoord1svARB ( GLenum target , const GLshort * v ) ;
public void glMultiTexCoord2dARB(int target, double s, double t)
extern void glMultiTexCoord2dARB ( GLenum target , GLdouble s , GLdouble t ) ;
public void glMultiTexCoord2dvARB(int target, double[] v)
extern void glMultiTexCoord2dvARB ( GLenum target , const GLdouble * v ) ;
public void glMultiTexCoord2fARB(int target, float s, float t)
extern void glMultiTexCoord2fARB ( GLenum target , GLfloat s , GLfloat t ) ;
public void glMultiTexCoord2fvARB(int target, float[] v)
extern void glMultiTexCoord2fvARB ( GLenum target , const GLfloat * v ) ;
public void glMultiTexCoord2iARB(int target, int s, int t)
extern void glMultiTexCoord2iARB ( GLenum target , GLint s , GLint t ) ;
public void glMultiTexCoord2ivARB(int target, int[] v)
extern void glMultiTexCoord2ivARB ( GLenum target , const GLint * v ) ;
public void glMultiTexCoord2sARB(int target, short s, short t)
extern void glMultiTexCoord2sARB ( GLenum target , GLshort s , GLshort t ) ;
public void glMultiTexCoord2svARB(int target, short[] v)
extern void glMultiTexCoord2svARB ( GLenum target , const GLshort * v ) ;
public void glMultiTexCoord3dARB(int target, double s, double t, double r)
extern void glMultiTexCoord3dARB ( GLenum target , GLdouble s , GLdouble t , GLdouble r ) ;
public void glMultiTexCoord3dvARB(int target, double[] v)
extern void glMultiTexCoord3dvARB ( GLenum target , const GLdouble * v ) ;
public void glMultiTexCoord3fARB(int target, float s, float t, float r)
extern void glMultiTexCoord3fARB ( GLenum target , GLfloat s , GLfloat t , GLfloat r ) ;
public void glMultiTexCoord3fvARB(int target, float[] v)
extern void glMultiTexCoord3fvARB ( GLenum target , const GLfloat * v ) ;
public void glMultiTexCoord3iARB(int target, int s, int t, int r)
extern void glMultiTexCoord3iARB ( GLenum target , GLint s , GLint t , GLint r ) ;
public void glMultiTexCoord3ivARB(int target, int[] v)
extern void glMultiTexCoord3ivARB ( GLenum target , const GLint * v ) ;
public void glMultiTexCoord3sARB(int target, short s, short t, short r)
extern void glMultiTexCoord3sARB ( GLenum target , GLshort s , GLshort t , GLshort r ) ;
public void glMultiTexCoord3svARB(int target, short[] v)
extern void glMultiTexCoord3svARB ( GLenum target , const GLshort * v ) ;
public void glMultiTexCoord4dARB(int target, double s, double t, double r, double q)
extern void glMultiTexCoord4dARB ( GLenum target , GLdouble s , GLdouble t , GLdouble r , GLdouble q ) ;
public void glMultiTexCoord4dvARB(int target, double[] v)
extern void glMultiTexCoord4dvARB ( GLenum target , const GLdouble * v ) ;
public void glMultiTexCoord4fARB(int target, float s, float t, float r, float q)
extern void glMultiTexCoord4fARB ( GLenum target , GLfloat s , GLfloat t , GLfloat r , GLfloat q ) ;
public void glMultiTexCoord4fvARB(int target, float[] v)
extern void glMultiTexCoord4fvARB ( GLenum target , const GLfloat * v ) ;
public void glMultiTexCoord4iARB(int target, int s, int t, int r, int q)
extern void glMultiTexCoord4iARB ( GLenum target , GLint s , GLint t , GLint r , GLint q ) ;
public void glMultiTexCoord4ivARB(int target, int[] v)
extern void glMultiTexCoord4ivARB ( GLenum target , const GLint * v ) ;
public void glMultiTexCoord4sARB(int target, short s, short t, short r, short q)
extern void glMultiTexCoord4sARB ( GLenum target , GLshort s , GLshort t , GLshort r , GLshort q ) ;
public void glMultiTexCoord4svARB(int target, short[] v)
extern void glMultiTexCoord4svARB ( GLenum target , const GLshort * v ) ;
public void glBlendColorEXT(float red, float green, float blue, float alpha)
extern void glBlendColorEXT ( GLclampf red , GLclampf green , GLclampf blue , GLclampf alpha ) ;
public void glPolygonOffsetEXT(float factor, float bias)
extern void glPolygonOffsetEXT ( GLfloat factor , GLfloat bias ) ;
public void glTexImage3DEXT(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, byte[] pixels)
extern void glTexImage3DEXT ( GLenum target , GLint level , GLenum internalFormat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) ;
public void glTexImage3DEXT(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, short[] pixels)
public void glTexImage3DEXT(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, int[] pixels)
public void glTexImage3DEXT(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, float[] pixels)
public void glTexImage3DEXT(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, double[] pixels)
public void glTexImage3DEXT(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, boolean[] pixels)
public void glTexImage3DEXT(int target, int level, int internalFormat, int width, int height, int depth, int border, int format, int type, long[] pixels)
public void glTexSubImage3DEXT(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, byte[] pixels)
extern void glTexSubImage3DEXT ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLenum type , const GLvoid * pixels ) ;
public void glTexSubImage3DEXT(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, short[] pixels)
public void glTexSubImage3DEXT(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, int[] pixels)
public void glTexSubImage3DEXT(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, float[] pixels)
public void glTexSubImage3DEXT(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, double[] pixels)
public void glTexSubImage3DEXT(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, boolean[] pixels)
public void glTexSubImage3DEXT(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, long[] pixels)
public void glCopyTexSubImage3DEXT(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
extern void glCopyTexSubImage3DEXT ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLint x , GLint y , GLsizei width , GLsizei height ) ;
public void glGenTexturesEXT(int n, int[] textures)
extern void glGenTexturesEXT ( GLsizei n , GLuint * textures ) ;
public void glDeleteTexturesEXT(int n, int[] textures)
extern void glDeleteTexturesEXT ( GLsizei n , const GLuint * textures ) ;
public void glBindTextureEXT(int target, int texture)
extern void glBindTextureEXT ( GLenum target , GLuint texture ) ;
public void glPrioritizeTexturesEXT(int n, int[] textures, float[] priorities)
extern void glPrioritizeTexturesEXT ( GLsizei n , const GLuint * textures , const GLclampf * priorities ) ;
public boolean glAreTexturesResidentEXT(int n, int[] textures, boolean[] residences)
extern GLboolean glAreTexturesResidentEXT ( GLsizei n , const GLuint * textures , GLboolean * residences ) ;
public boolean glIsTextureEXT(int texture)
extern GLboolean glIsTextureEXT ( GLuint texture ) ;
public void glVertexPointerEXT(int size, int type, int stride, int count, byte[] ptr)
extern void glVertexPointerEXT ( GLint size , GLenum type , GLsizei stride , GLsizei count , const GLvoid * ptr ) ;
public void glVertexPointerEXT(int size, int type, int stride, int count, short[] ptr)
public void glVertexPointerEXT(int size, int type, int stride, int count, int[] ptr)
public void glVertexPointerEXT(int size, int type, int stride, int count, float[] ptr)
public void glVertexPointerEXT(int size, int type, int stride, int count, double[] ptr)
public void glVertexPointerEXT(int size, int type, int stride, int count, boolean[] ptr)
public void glVertexPointerEXT(int size, int type, int stride, int count, long[] ptr)
public void glNormalPointerEXT(int type, int stride, int count, byte[] ptr)
extern void glNormalPointerEXT ( GLenum type , GLsizei stride , GLsizei count , const GLvoid * ptr ) ;
public void glNormalPointerEXT(int type, int stride, int count, short[] ptr)
public void glNormalPointerEXT(int type, int stride, int count, int[] ptr)
public void glNormalPointerEXT(int type, int stride, int count, float[] ptr)
public void glNormalPointerEXT(int type, int stride, int count, double[] ptr)
public void glNormalPointerEXT(int type, int stride, int count, boolean[] ptr)
public void glNormalPointerEXT(int type, int stride, int count, long[] ptr)
public void glColorPointerEXT(int size, int type, int stride, int count, byte[] ptr)
extern void glColorPointerEXT ( GLint size , GLenum type , GLsizei stride , GLsizei count , const GLvoid * ptr ) ;
public void glColorPointerEXT(int size, int type, int stride, int count, short[] ptr)
public void glColorPointerEXT(int size, int type, int stride, int count, int[] ptr)
public void glColorPointerEXT(int size, int type, int stride, int count, float[] ptr)
public void glColorPointerEXT(int size, int type, int stride, int count, double[] ptr)
public void glColorPointerEXT(int size, int type, int stride, int count, boolean[] ptr)
public void glColorPointerEXT(int size, int type, int stride, int count, long[] ptr)
public void glIndexPointerEXT(int type, int stride, int count, byte[] ptr)
extern void glIndexPointerEXT ( GLenum type , GLsizei stride , GLsizei count , const GLvoid * ptr ) ;
public void glIndexPointerEXT(int type, int stride, int count, short[] ptr)
public void glIndexPointerEXT(int type, int stride, int count, int[] ptr)
public void glIndexPointerEXT(int type, int stride, int count, float[] ptr)
public void glIndexPointerEXT(int type, int stride, int count, double[] ptr)
public void glIndexPointerEXT(int type, int stride, int count, boolean[] ptr)
public void glIndexPointerEXT(int type, int stride, int count, long[] ptr)
public void glTexCoordPointerEXT(int size, int type, int stride, int count, byte[] ptr)
extern void glTexCoordPointerEXT ( GLint size , GLenum type , GLsizei stride , GLsizei count , const GLvoid * ptr ) ;
public void glTexCoordPointerEXT(int size, int type, int stride, int count, short[] ptr)
public void glTexCoordPointerEXT(int size, int type, int stride, int count, int[] ptr)
public void glTexCoordPointerEXT(int size, int type, int stride, int count, float[] ptr)
public void glTexCoordPointerEXT(int size, int type, int stride, int count, double[] ptr)
public void glTexCoordPointerEXT(int size, int type, int stride, int count, boolean[] ptr)
public void glTexCoordPointerEXT(int size, int type, int stride, int count, long[] ptr)
public void glEdgeFlagPointerEXT(int stride, int count, boolean[] ptr)
extern void glEdgeFlagPointerEXT ( GLsizei stride , GLsizei count , const GLboolean * ptr ) ;
public void glGetPointervEXT(int pname, byte[][] params)
extern void glGetPointervEXT ( GLenum pname , GLvoid * * params ) ;
public void glGetPointervEXT(int pname, short[][] params)
public void glGetPointervEXT(int pname, int[][] params)
public void glGetPointervEXT(int pname, float[][] params)
public void glGetPointervEXT(int pname, double[][] params)
public void glGetPointervEXT(int pname, boolean[][] params)
public void glGetPointervEXT(int pname, long[][] params)
public void glArrayElementEXT(int i)
extern void glArrayElementEXT ( GLint i ) ;
public void glDrawArraysEXT(int mode, int first, int count)
extern void glDrawArraysEXT ( GLenum mode , GLint first , GLsizei count ) ;
public void glBlendEquationEXT(int mode)
extern void glBlendEquationEXT ( GLenum mode ) ;
public void glPointParameterfEXT(int pname, float param)
extern void glPointParameterfEXT ( GLenum pname , GLfloat param ) ;
public void glPointParameterfvEXT(int pname, float[] params)
extern void glPointParameterfvEXT ( GLenum pname , const GLfloat * params ) ;
public void glPointParameterfSGIS(int pname, float param)
extern void glPointParameterfSGIS ( GLenum pname , GLfloat param ) ;
public void glPointParameterfvSGIS(int pname, float[] params)
extern void glPointParameterfvSGIS ( GLenum pname , const GLfloat * params ) ;
public void glColorTableEXT(int target, int internalformat, int width, int format, int type, byte[] table)
extern void glColorTableEXT ( GLenum target , GLenum internalformat , GLsizei width , GLenum format , GLenum type , const GLvoid * table ) ;
public void glColorTableEXT(int target, int internalformat, int width, int format, int type, short[] table)
public void glColorTableEXT(int target, int internalformat, int width, int format, int type, int[] table)
public void glColorTableEXT(int target, int internalformat, int width, int format, int type, float[] table)
public void glColorTableEXT(int target, int internalformat, int width, int format, int type, double[] table)
public void glColorTableEXT(int target, int internalformat, int width, int format, int type, boolean[] table)
public void glColorTableEXT(int target, int internalformat, int width, int format, int type, long[] table)
public void glColorSubTableEXT(int target, int start, int count, int format, int type, byte[] data)
extern void glColorSubTableEXT ( GLenum target , GLsizei start , GLsizei count , GLenum format , GLenum type , const GLvoid * data ) ;
public void glColorSubTableEXT(int target, int start, int count, int format, int type, short[] data)
public void glColorSubTableEXT(int target, int start, int count, int format, int type, int[] data)
public void glColorSubTableEXT(int target, int start, int count, int format, int type, float[] data)
public void glColorSubTableEXT(int target, int start, int count, int format, int type, double[] data)
public void glColorSubTableEXT(int target, int start, int count, int format, int type, boolean[] data)
public void glColorSubTableEXT(int target, int start, int count, int format, int type, long[] data)
public void glGetColorTableEXT(int target, int format, int type, byte[] table)
extern void glGetColorTableEXT ( GLenum target , GLenum format , GLenum type , GLvoid * table ) ;
public void glGetColorTableEXT(int target, int format, int type, short[] table)
public void glGetColorTableEXT(int target, int format, int type, int[] table)
public void glGetColorTableEXT(int target, int format, int type, float[] table)
public void glGetColorTableEXT(int target, int format, int type, double[] table)
public void glGetColorTableEXT(int target, int format, int type, boolean[] table)
public void glGetColorTableEXT(int target, int format, int type, long[] table)
public void glGetColorTableParameterfvEXT(int target, int pname, float[] params)
extern void glGetColorTableParameterfvEXT ( GLenum target , GLenum pname , GLfloat * params ) ;
public void glGetColorTableParameterivEXT(int target, int pname, int[] params)
extern void glGetColorTableParameterivEXT ( GLenum target , GLenum pname , GLint * params ) ;
public void glLockArraysEXT(int first, int count)
extern void glLockArraysEXT ( GLint first , GLsizei count ) ;
public void glUnlockArraysEXT()
extern void glUnlockArraysEXT ( void ) ;
public void glLoadTransposeMatrixfARB(float[] arg0)
extern void glLoadTransposeMatrixfARB ( const GLfloat * ) ;
public void glLoadTransposeMatrixdARB(double[] arg0)
extern void glLoadTransposeMatrixdARB ( const GLdouble * ) ;
public void glMultTransposeMatrixfARB(float[] arg0)
extern void glMultTransposeMatrixfARB ( const GLfloat * ) ;
public void glMultTransposeMatrixdARB(double[] arg0)
extern void glMultTransposeMatrixdARB ( const GLdouble * ) ;
public void glSampleCoverageARB(float arg0, boolean arg1)
extern void glSampleCoverageARB ( GLclampf , GLboolean ) ;
public void glCompressedTexImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, byte[] arg8)
extern void glCompressedTexImage3DARB ( GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLsizei , const GLvoid * ) ;
public void glCompressedTexImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, short[] arg8)
public void glCompressedTexImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int[] arg8)
public void glCompressedTexImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, float[] arg8)
public void glCompressedTexImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, double[] arg8)
public void glCompressedTexImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean[] arg8)
public void glCompressedTexImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long[] arg8)
public void glCompressedTexImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, byte[] arg7)
extern void glCompressedTexImage2DARB ( GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const GLvoid * ) ;
public void glCompressedTexImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, short[] arg7)
public void glCompressedTexImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int[] arg7)
public void glCompressedTexImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, float[] arg7)
public void glCompressedTexImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, double[] arg7)
public void glCompressedTexImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean[] arg7)
public void glCompressedTexImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, long[] arg7)
public void glCompressedTexImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, byte[] arg6)
extern void glCompressedTexImage1DARB ( GLenum , GLint , GLenum , GLsizei , GLint , GLsizei , const GLvoid * ) ;
public void glCompressedTexImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, short[] arg6)
public void glCompressedTexImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int[] arg6)
public void glCompressedTexImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, float[] arg6)
public void glCompressedTexImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, double[] arg6)
public void glCompressedTexImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean[] arg6)
public void glCompressedTexImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long[] arg6)
public void glCompressedTexSubImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, byte[] arg10)
extern void glCompressedTexSubImage3DARB ( GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid * ) ;
public void glCompressedTexSubImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, short[] arg10)
public void glCompressedTexSubImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int[] arg10)
public void glCompressedTexSubImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, float[] arg10)
public void glCompressedTexSubImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, double[] arg10)
public void glCompressedTexSubImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, boolean[] arg10)
public void glCompressedTexSubImage3DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, long[] arg10)
public void glCompressedTexSubImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, byte[] arg8)
extern void glCompressedTexSubImage2DARB ( GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid * ) ;
public void glCompressedTexSubImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, short[] arg8)
public void glCompressedTexSubImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int[] arg8)
public void glCompressedTexSubImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, float[] arg8)
public void glCompressedTexSubImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, double[] arg8)
public void glCompressedTexSubImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean[] arg8)
public void glCompressedTexSubImage2DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long[] arg8)
public void glCompressedTexSubImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, byte[] arg6)
extern void glCompressedTexSubImage1DARB ( GLenum , GLint , GLint , GLsizei , GLenum , GLsizei , const GLvoid * ) ;
public void glCompressedTexSubImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, short[] arg6)
public void glCompressedTexSubImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int[] arg6)
public void glCompressedTexSubImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, float[] arg6)
public void glCompressedTexSubImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, double[] arg6)
public void glCompressedTexSubImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean[] arg6)
public void glCompressedTexSubImage1DARB(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long[] arg6)
public void glGetCompressedTexImageARB(int arg0, int arg1, byte[] arg2)
extern void glGetCompressedTexImageARB ( GLenum , GLint , void * ) ;
public void glGetCompressedTexImageARB(int arg0, int arg1, short[] arg2)
public void glGetCompressedTexImageARB(int arg0, int arg1, int[] arg2)
public void glGetCompressedTexImageARB(int arg0, int arg1, float[] arg2)
public void glGetCompressedTexImageARB(int arg0, int arg1, double[] arg2)
public void glGetCompressedTexImageARB(int arg0, int arg1, boolean[] arg2)
public void glGetCompressedTexImageARB(int arg0, int arg1, long[] arg2)
public void glWeightbvARB(int arg0, byte[] arg1)
extern void glWeightbvARB ( GLint , const GLbyte * ) ;
public void glWeightsvARB(int arg0, short[] arg1)
extern void glWeightsvARB ( GLint , const GLshort * ) ;
public void glWeightivARB(int arg0, int[] arg1)
extern void glWeightivARB ( GLint , const GLint * ) ;
public void glWeightfvARB(int arg0, float[] arg1)
extern void glWeightfvARB ( GLint , const GLfloat * ) ;
public void glWeightdvARB(int arg0, double[] arg1)
extern void glWeightdvARB ( GLint , const GLdouble * ) ;
public void glWeightubvARB(int arg0, byte[] arg1)
extern void glWeightubvARB ( GLint , const GLubyte * ) ;
public void glWeightusvARB(int arg0, short[] arg1)
extern void glWeightusvARB ( GLint , const GLushort * ) ;
public void glWeightuivARB(int arg0, int[] arg1)
extern void glWeightuivARB ( GLint , const GLuint * ) ;
public void glWeightPointerARB(int arg0, int arg1, int arg2, byte[] arg3)
extern void glWeightPointerARB ( GLint , GLenum , GLsizei , const GLvoid * ) ;
public void glWeightPointerARB(int arg0, int arg1, int arg2, short[] arg3)
public void glWeightPointerARB(int arg0, int arg1, int arg2, int[] arg3)
public void glWeightPointerARB(int arg0, int arg1, int arg2, float[] arg3)
public void glWeightPointerARB(int arg0, int arg1, int arg2, double[] arg3)
public void glWeightPointerARB(int arg0, int arg1, int arg2, boolean[] arg3)
public void glWeightPointerARB(int arg0, int arg1, int arg2, long[] arg3)
public void glVertexBlendARB(int arg0)
extern void glVertexBlendARB ( GLint ) ;
public void glCurrentPaletteMatrixARB(int arg0)
extern void glCurrentPaletteMatrixARB ( GLint ) ;
public void glMatrixIndexubvARB(int arg0, byte[] arg1)
extern void glMatrixIndexubvARB ( GLint , const GLubyte * ) ;
public void glMatrixIndexusvARB(int arg0, short[] arg1)
extern void glMatrixIndexusvARB ( GLint , const GLushort * ) ;
public void glMatrixIndexuivARB(int arg0, int[] arg1)
extern void glMatrixIndexuivARB ( GLint , const GLuint * ) ;
public void glMatrixIndexPointerARB(int arg0, int arg1, int arg2, byte[] arg3)
extern void glMatrixIndexPointerARB ( GLint , GLenum , GLsizei , const GLvoid * ) ;
public void glMatrixIndexPointerARB(int arg0, int arg1, int arg2, short[] arg3)
public void glMatrixIndexPointerARB(int arg0, int arg1, int arg2, int[] arg3)
public void glMatrixIndexPointerARB(int arg0, int arg1, int arg2, float[] arg3)
public void glMatrixIndexPointerARB(int arg0, int arg1, int arg2, double[] arg3)
public void glMatrixIndexPointerARB(int arg0, int arg1, int arg2, boolean[] arg3)
public void glMatrixIndexPointerARB(int arg0, int arg1, int arg2, long[] arg3)
public void glGetTexFilterFuncSGIS(int arg0, int arg1, float[] arg2)
extern void glGetTexFilterFuncSGIS ( GLenum , GLenum , GLfloat * ) ;
public void glTexFilterFuncSGIS(int arg0, int arg1, int arg2, float[] arg3)
extern void glTexFilterFuncSGIS ( GLenum , GLenum , GLsizei , const GLfloat * ) ;
public void glTexSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, byte[] arg6)
extern void glTexSubImage1DEXT ( GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid * ) ;
public void glTexSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, short[] arg6)
public void glTexSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int[] arg6)
public void glTexSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, float[] arg6)
public void glTexSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, double[] arg6)
public void glTexSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean[] arg6)
public void glTexSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long[] arg6)
public void glTexSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, byte[] arg8)
extern void glTexSubImage2DEXT ( GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid * ) ;
public void glTexSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, short[] arg8)
public void glTexSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int[] arg8)
public void glTexSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, float[] arg8)
public void glTexSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, double[] arg8)
public void glTexSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean[] arg8)
public void glTexSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long[] arg8)
public void glCopyTexImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)
extern void glCopyTexImage1DEXT ( GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLint ) ;
public void glCopyTexImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
extern void glCopyTexImage2DEXT ( GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint ) ;
public void glCopyTexSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
extern void glCopyTexSubImage1DEXT ( GLenum , GLint , GLint , GLint , GLint , GLsizei ) ;
public void glCopyTexSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
extern void glCopyTexSubImage2DEXT ( GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei ) ;
public void glGetHistogramEXT(int arg0, boolean arg1, int arg2, int arg3, byte[] arg4)
extern void glGetHistogramEXT ( GLenum , GLboolean , GLenum , GLenum , GLvoid * ) ;
public void glGetHistogramEXT(int arg0, boolean arg1, int arg2, int arg3, short[] arg4)
public void glGetHistogramEXT(int arg0, boolean arg1, int arg2, int arg3, int[] arg4)
public void glGetHistogramEXT(int arg0, boolean arg1, int arg2, int arg3, float[] arg4)
public void glGetHistogramEXT(int arg0, boolean arg1, int arg2, int arg3, double[] arg4)
public void glGetHistogramEXT(int arg0, boolean arg1, int arg2, int arg3, boolean[] arg4)
public void glGetHistogramEXT(int arg0, boolean arg1, int arg2, int arg3, long[] arg4)
public void glGetHistogramParameterfvEXT(int arg0, int arg1, float[] arg2)
extern void glGetHistogramParameterfvEXT ( GLenum , GLenum , GLfloat * ) ;
public void glGetHistogramParameterivEXT(int arg0, int arg1, int[] arg2)
extern void glGetHistogramParameterivEXT ( GLenum , GLenum , GLint * ) ;
public void glGetMinmaxEXT(int arg0, boolean arg1, int arg2, int arg3, byte[] arg4)
extern void glGetMinmaxEXT ( GLenum , GLboolean , GLenum , GLenum , GLvoid * ) ;
public void glGetMinmaxEXT(int arg0, boolean arg1, int arg2, int arg3, short[] arg4)
public void glGetMinmaxEXT(int arg0, boolean arg1, int arg2, int arg3, int[] arg4)
public void glGetMinmaxEXT(int arg0, boolean arg1, int arg2, int arg3, float[] arg4)
public void glGetMinmaxEXT(int arg0, boolean arg1, int arg2, int arg3, double[] arg4)
public void glGetMinmaxEXT(int arg0, boolean arg1, int arg2, int arg3, boolean[] arg4)
public void glGetMinmaxEXT(int arg0, boolean arg1, int arg2, int arg3, long[] arg4)
public void glGetMinmaxParameterfvEXT(int arg0, int arg1, float[] arg2)
extern void glGetMinmaxParameterfvEXT ( GLenum , GLenum , GLfloat * ) ;
public void glGetMinmaxParameterivEXT(int arg0, int arg1, int[] arg2)
extern void glGetMinmaxParameterivEXT ( GLenum , GLenum , GLint * ) ;
public void glHistogramEXT(int arg0, int arg1, int arg2, boolean arg3)
extern void glHistogramEXT ( GLenum , GLsizei , GLenum , GLboolean ) ;
public void glMinmaxEXT(int arg0, int arg1, boolean arg2)
extern void glMinmaxEXT ( GLenum , GLenum , GLboolean ) ;
public void glResetHistogramEXT(int arg0)
extern void glResetHistogramEXT ( GLenum ) ;
public void glResetMinmaxEXT(int arg0)
extern void glResetMinmaxEXT ( GLenum ) ;
public void glConvolutionFilter1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, byte[] arg5)
extern void glConvolutionFilter1DEXT ( GLenum , GLenum , GLsizei , GLenum , GLenum , const GLvoid * ) ;
public void glConvolutionFilter1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, short[] arg5)
public void glConvolutionFilter1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int[] arg5)
public void glConvolutionFilter1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, float[] arg5)
public void glConvolutionFilter1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, double[] arg5)
public void glConvolutionFilter1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, boolean[] arg5)
public void glConvolutionFilter1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, long[] arg5)
public void glConvolutionFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, byte[] arg6)
extern void glConvolutionFilter2DEXT ( GLenum , GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid * ) ;
public void glConvolutionFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, short[] arg6)
public void glConvolutionFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int[] arg6)
public void glConvolutionFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, float[] arg6)
public void glConvolutionFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, double[] arg6)
public void glConvolutionFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean[] arg6)
public void glConvolutionFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long[] arg6)
public void glConvolutionParameterfEXT(int arg0, int arg1, float arg2)
extern void glConvolutionParameterfEXT ( GLenum , GLenum , GLfloat ) ;
public void glConvolutionParameterfvEXT(int arg0, int arg1, float[] arg2)
extern void glConvolutionParameterfvEXT ( GLenum , GLenum , const GLfloat * ) ;
public void glConvolutionParameteriEXT(int arg0, int arg1, int arg2)
extern void glConvolutionParameteriEXT ( GLenum , GLenum , GLint ) ;
public void glConvolutionParameterivEXT(int arg0, int arg1, int[] arg2)
extern void glConvolutionParameterivEXT ( GLenum , GLenum , const GLint * ) ;
public void glCopyConvolutionFilter1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4)
extern void glCopyConvolutionFilter1DEXT ( GLenum , GLenum , GLint , GLint , GLsizei ) ;
public void glCopyConvolutionFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
extern void glCopyConvolutionFilter2DEXT ( GLenum , GLenum , GLint , GLint , GLsizei , GLsizei ) ;
public void glGetConvolutionFilterEXT(int arg0, int arg1, int arg2, byte[] arg3)
extern void glGetConvolutionFilterEXT ( GLenum , GLenum , GLenum , GLvoid * ) ;
public void glGetConvolutionFilterEXT(int arg0, int arg1, int arg2, short[] arg3)
public void glGetConvolutionFilterEXT(int arg0, int arg1, int arg2, int[] arg3)
public void glGetConvolutionFilterEXT(int arg0, int arg1, int arg2, float[] arg3)
public void glGetConvolutionFilterEXT(int arg0, int arg1, int arg2, double[] arg3)
public void glGetConvolutionFilterEXT(int arg0, int arg1, int arg2, boolean[] arg3)
public void glGetConvolutionFilterEXT(int arg0, int arg1, int arg2, long[] arg3)
public void glGetConvolutionParameterfvEXT(int arg0, int arg1, float[] arg2)
extern void glGetConvolutionParameterfvEXT ( GLenum , GLenum , GLfloat * ) ;
public void glGetConvolutionParameterivEXT(int arg0, int arg1, int[] arg2)
extern void glGetConvolutionParameterivEXT ( GLenum , GLenum , GLint * ) ;
public void glGetSeparableFilterEXT(int arg0, int arg1, int arg2, byte[] arg3, byte[] arg4, byte[] arg5)
extern void glGetSeparableFilterEXT ( GLenum , GLenum , GLenum , GLvoid * , GLvoid * , GLvoid * ) ;
public void glGetSeparableFilterEXT(int arg0, int arg1, int arg2, short[] arg3, short[] arg4, short[] arg5)
public void glGetSeparableFilterEXT(int arg0, int arg1, int arg2, int[] arg3, int[] arg4, int[] arg5)
public void glGetSeparableFilterEXT(int arg0, int arg1, int arg2, float[] arg3, float[] arg4, float[] arg5)
public void glGetSeparableFilterEXT(int arg0, int arg1, int arg2, double[] arg3, double[] arg4, double[] arg5)
public void glGetSeparableFilterEXT(int arg0, int arg1, int arg2, boolean[] arg3, boolean[] arg4, boolean[] arg5)
public void glGetSeparableFilterEXT(int arg0, int arg1, int arg2, long[] arg3, long[] arg4, long[] arg5)
public void glSeparableFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, byte[] arg6, byte[] arg7)
extern void glSeparableFilter2DEXT ( GLenum , GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid * , const GLvoid * ) ;
public void glSeparableFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, short[] arg6, short[] arg7)
public void glSeparableFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int[] arg6, int[] arg7)
public void glSeparableFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, float[] arg6, float[] arg7)
public void glSeparableFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, double[] arg6, double[] arg7)
public void glSeparableFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean[] arg6, boolean[] arg7)
public void glSeparableFilter2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long[] arg6, long[] arg7)
public void glColorTableSGI(int arg0, int arg1, int arg2, int arg3, int arg4, byte[] arg5)
extern void glColorTableSGI ( GLenum , GLenum , GLsizei , GLenum , GLenum , const GLvoid * ) ;
public void glColorTableSGI(int arg0, int arg1, int arg2, int arg3, int arg4, short[] arg5)
public void glColorTableSGI(int arg0, int arg1, int arg2, int arg3, int arg4, int[] arg5)
public void glColorTableSGI(int arg0, int arg1, int arg2, int arg3, int arg4, float[] arg5)
public void glColorTableSGI(int arg0, int arg1, int arg2, int arg3, int arg4, double[] arg5)
public void glColorTableSGI(int arg0, int arg1, int arg2, int arg3, int arg4, boolean[] arg5)
public void glColorTableSGI(int arg0, int arg1, int arg2, int arg3, int arg4, long[] arg5)
public void glColorTableParameterfvSGI(int arg0, int arg1, float[] arg2)
extern void glColorTableParameterfvSGI ( GLenum , GLenum , const GLfloat * ) ;
public void glColorTableParameterivSGI(int arg0, int arg1, int[] arg2)
extern void glColorTableParameterivSGI ( GLenum , GLenum , const GLint * ) ;
public void glCopyColorTableSGI(int arg0, int arg1, int arg2, int arg3, int arg4)
extern void glCopyColorTableSGI ( GLenum , GLenum , GLint , GLint , GLsizei ) ;
public void glGetColorTableSGI(int arg0, int arg1, int arg2, byte[] arg3)
extern void glGetColorTableSGI ( GLenum , GLenum , GLenum , GLvoid * ) ;
public void glGetColorTableSGI(int arg0, int arg1, int arg2, short[] arg3)
public void glGetColorTableSGI(int arg0, int arg1, int arg2, int[] arg3)
public void glGetColorTableSGI(int arg0, int arg1, int arg2, float[] arg3)
public void glGetColorTableSGI(int arg0, int arg1, int arg2, double[] arg3)
public void glGetColorTableSGI(int arg0, int arg1, int arg2, boolean[] arg3)
public void glGetColorTableSGI(int arg0, int arg1, int arg2, long[] arg3)
public void glGetColorTableParameterfvSGI(int arg0, int arg1, float[] arg2)
extern void glGetColorTableParameterfvSGI ( GLenum , GLenum , GLfloat * ) ;
public void glGetColorTableParameterivSGI(int arg0, int arg1, int[] arg2)
extern void glGetColorTableParameterivSGI ( GLenum , GLenum , GLint * ) ;
public void glPixelTexGenSGIX(int arg0)
extern void glPixelTexGenSGIX ( GLenum ) ;
public void glPixelTexGenParameteriSGIS(int arg0, int arg1)
extern void glPixelTexGenParameteriSGIS ( GLenum , GLint ) ;
public void glPixelTexGenParameterivSGIS(int arg0, int[] arg1)
extern void glPixelTexGenParameterivSGIS ( GLenum , const GLint * ) ;
public void glPixelTexGenParameterfSGIS(int arg0, float arg1)
extern void glPixelTexGenParameterfSGIS ( GLenum , GLfloat ) ;
public void glPixelTexGenParameterfvSGIS(int arg0, float[] arg1)
extern void glPixelTexGenParameterfvSGIS ( GLenum , const GLfloat * ) ;
public void glGetPixelTexGenParameterivSGIS(int arg0, int[] arg1)
extern void glGetPixelTexGenParameterivSGIS ( GLenum , GLint * ) ;
public void glGetPixelTexGenParameterfvSGIS(int arg0, float[] arg1)
extern void glGetPixelTexGenParameterfvSGIS ( GLenum , GLfloat * ) ;
public void glTexImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, byte[] arg10)
extern void glTexImage4DSGIS ( GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid * ) ;
public void glTexImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, short[] arg10)
public void glTexImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int[] arg10)
public void glTexImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, float[] arg10)
public void glTexImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, double[] arg10)
public void glTexImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, boolean[] arg10)
public void glTexImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, long[] arg10)
public void glTexSubImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, byte[] arg12)
extern void glTexSubImage4DSGIS ( GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const GLvoid * ) ;
public void glTexSubImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, short[] arg12)
public void glTexSubImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, int[] arg12)
public void glTexSubImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, float[] arg12)
public void glTexSubImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, double[] arg12)
public void glTexSubImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, boolean[] arg12)
public void glTexSubImage4DSGIS(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, long[] arg12)
public void glDetailTexFuncSGIS(int arg0, int arg1, float[] arg2)
extern void glDetailTexFuncSGIS ( GLenum , GLsizei , const GLfloat * ) ;
public void glGetDetailTexFuncSGIS(int arg0, float[] arg1)
extern void glGetDetailTexFuncSGIS ( GLenum , GLfloat * ) ;
public void glSharpenTexFuncSGIS(int arg0, int arg1, float[] arg2)
extern void glSharpenTexFuncSGIS ( GLenum , GLsizei , const GLfloat * ) ;
public void glGetSharpenTexFuncSGIS(int arg0, float[] arg1)
extern void glGetSharpenTexFuncSGIS ( GLenum , GLfloat * ) ;
public void glSampleMaskSGIS(float arg0, boolean arg1)
extern void glSampleMaskSGIS ( GLclampf , GLboolean ) ;
public void glSamplePatternSGIS(int arg0)
extern void glSamplePatternSGIS ( GLenum ) ;
public void glSpriteParameterfSGIX(int arg0, float arg1)
extern void glSpriteParameterfSGIX ( GLenum , GLfloat ) ;
public void glSpriteParameterfvSGIX(int arg0, float[] arg1)
extern void glSpriteParameterfvSGIX ( GLenum , const GLfloat * ) ;
public void glSpriteParameteriSGIX(int arg0, int arg1)
extern void glSpriteParameteriSGIX ( GLenum , GLint ) ;
public void glSpriteParameterivSGIX(int arg0, int[] arg1)
extern void glSpriteParameterivSGIX ( GLenum , const GLint * ) ;
public void glPointParameterfARB(int arg0, float arg1)
extern void glPointParameterfARB ( GLenum , GLfloat ) ;
public void glPointParameterfvARB(int arg0, float[] arg1)
extern void glPointParameterfvARB ( GLenum , const GLfloat * ) ;
public int glGetInstrumentsSGIX()
extern GLint glGetInstrumentsSGIX ( void ) ;
public void glInstrumentsBufferSGIX(int arg0, int[] arg1)
extern void glInstrumentsBufferSGIX ( GLsizei , GLint * ) ;
public int glPollInstrumentsSGIX(int[] arg0)
extern GLint glPollInstrumentsSGIX ( GLint * ) ;
public void glReadInstrumentsSGIX(int arg0)
extern void glReadInstrumentsSGIX ( GLint ) ;
public void glStartInstrumentsSGIX()
extern void glStartInstrumentsSGIX ( void ) ;
public void glStopInstrumentsSGIX(int arg0)
extern void glStopInstrumentsSGIX ( GLint ) ;
public void glFrameZoomSGIX(int arg0)
extern void glFrameZoomSGIX ( GLint ) ;
public void glTagSampleBufferSGIX()
extern void glTagSampleBufferSGIX ( void ) ;
public void glDeformationMap3dSGIX(int arg0, double arg1, double arg2, int arg3, int arg4, double arg5, double arg6, int arg7, int arg8, double arg9, double arg10, int arg11, int arg12, double[] arg13)
extern void glDeformationMap3dSGIX ( GLenum , GLdouble , GLdouble , GLint , GLint , GLdouble , GLdouble , GLint , GLint , GLdouble , GLdouble , GLint , GLint , const GLdouble * ) ;
public void glDeformationMap3fSGIX(int arg0, float arg1, float arg2, int arg3, int arg4, float arg5, float arg6, int arg7, int arg8, float arg9, float arg10, int arg11, int arg12, float[] arg13)
extern void glDeformationMap3fSGIX ( GLenum , GLfloat , GLfloat , GLint , GLint , GLfloat , GLfloat , GLint , GLint , GLfloat , GLfloat , GLint , GLint , const GLfloat * ) ;
public void glDeformSGIX(int arg0)
extern void glDeformSGIX ( GLbitfield ) ;
public void glLoadIdentityDeformationMapSGIX(int arg0)
extern void glLoadIdentityDeformationMapSGIX ( GLbitfield ) ;
public void glReferencePlaneSGIX(double[] arg0)
extern void glReferencePlaneSGIX ( const GLdouble * ) ;
public void glFlushRasterSGIX()
extern void glFlushRasterSGIX ( void ) ;
public void glFogFuncSGIS(int arg0, float[] arg1)
extern void glFogFuncSGIS ( GLsizei , const GLfloat * ) ;
public void glGetFogFuncSGIS(float[] arg0)
extern void glGetFogFuncSGIS ( GLfloat * ) ;
public void glImageTransformParameteriHP(int arg0, int arg1, int arg2)
extern void glImageTransformParameteriHP ( GLenum , GLenum , GLint ) ;
public void glImageTransformParameterfHP(int arg0, int arg1, float arg2)
extern void glImageTransformParameterfHP ( GLenum , GLenum , GLfloat ) ;
public void glImageTransformParameterivHP(int arg0, int arg1, int[] arg2)
extern void glImageTransformParameterivHP ( GLenum , GLenum , const GLint * ) ;
public void glImageTransformParameterfvHP(int arg0, int arg1, float[] arg2)
extern void glImageTransformParameterfvHP ( GLenum , GLenum , const GLfloat * ) ;
public void glGetImageTransformParameterivHP(int arg0, int arg1, int[] arg2)
extern void glGetImageTransformParameterivHP ( GLenum , GLenum , GLint * ) ;
public void glGetImageTransformParameterfvHP(int arg0, int arg1, float[] arg2)
extern void glGetImageTransformParameterfvHP ( GLenum , GLenum , GLfloat * ) ;
public void glCopyColorSubTableEXT(int arg0, int arg1, int arg2, int arg3, int arg4)
extern void glCopyColorSubTableEXT ( GLenum , GLsizei , GLint , GLint , GLsizei ) ;
public void glHintPGI(int arg0, int arg1)
extern void glHintPGI ( GLenum , GLint ) ;
public void glGetListParameterfvSGIX(int arg0, int arg1, float[] arg2)
extern void glGetListParameterfvSGIX ( GLuint , GLenum , GLfloat * ) ;
public void glGetListParameterivSGIX(int arg0, int arg1, int[] arg2)
extern void glGetListParameterivSGIX ( GLuint , GLenum , GLint * ) ;
public void glListParameterfSGIX(int arg0, int arg1, float arg2)
extern void glListParameterfSGIX ( GLuint , GLenum , GLfloat ) ;
public void glListParameterfvSGIX(int arg0, int arg1, float[] arg2)
extern void glListParameterfvSGIX ( GLuint , GLenum , const GLfloat * ) ;
public void glListParameteriSGIX(int arg0, int arg1, int arg2)
extern void glListParameteriSGIX ( GLuint , GLenum , GLint ) ;
public void glListParameterivSGIX(int arg0, int arg1, int[] arg2)
extern void glListParameterivSGIX ( GLuint , GLenum , const GLint * ) ;
public void glIndexMaterialEXT(int arg0, int arg1)
extern void glIndexMaterialEXT ( GLenum , GLenum ) ;
public void glIndexFuncEXT(int arg0, float arg1)
extern void glIndexFuncEXT ( GLenum , GLclampf ) ;
public void glCullParameterdvEXT(int arg0, double[] arg1)
extern void glCullParameterdvEXT ( GLenum , GLdouble * ) ;
public void glCullParameterfvEXT(int arg0, float[] arg1)
extern void glCullParameterfvEXT ( GLenum , GLfloat * ) ;
public void glFragmentColorMaterialSGIX(int arg0, int arg1)
extern void glFragmentColorMaterialSGIX ( GLenum , GLenum ) ;
public void glFragmentLightfSGIX(int arg0, int arg1, float arg2)
extern void glFragmentLightfSGIX ( GLenum , GLenum , GLfloat ) ;
public void glFragmentLightfvSGIX(int arg0, int arg1, float[] arg2)
extern void glFragmentLightfvSGIX ( GLenum , GLenum , const GLfloat * ) ;
public void glFragmentLightiSGIX(int arg0, int arg1, int arg2)
extern void glFragmentLightiSGIX ( GLenum , GLenum , GLint ) ;
public void glFragmentLightivSGIX(int arg0, int arg1, int[] arg2)
extern void glFragmentLightivSGIX ( GLenum , GLenum , const GLint * ) ;
public void glFragmentLightModelfSGIX(int arg0, float arg1)
extern void glFragmentLightModelfSGIX ( GLenum , GLfloat ) ;
public void glFragmentLightModelfvSGIX(int arg0, float[] arg1)
extern void glFragmentLightModelfvSGIX ( GLenum , const GLfloat * ) ;
public void glFragmentLightModeliSGIX(int arg0, int arg1)
extern void glFragmentLightModeliSGIX ( GLenum , GLint ) ;
public void glFragmentLightModelivSGIX(int arg0, int[] arg1)
extern void glFragmentLightModelivSGIX ( GLenum , const GLint * ) ;
public void glFragmentMaterialfSGIX(int arg0, int arg1, float arg2)
extern void glFragmentMaterialfSGIX ( GLenum , GLenum , GLfloat ) ;
public void glFragmentMaterialfvSGIX(int arg0, int arg1, float[] arg2)
extern void glFragmentMaterialfvSGIX ( GLenum , GLenum , const GLfloat * ) ;
public void glFragmentMaterialiSGIX(int arg0, int arg1, int arg2)
extern void glFragmentMaterialiSGIX ( GLenum , GLenum , GLint ) ;
public void glFragmentMaterialivSGIX(int arg0, int arg1, int[] arg2)
extern void glFragmentMaterialivSGIX ( GLenum , GLenum , const GLint * ) ;
public void glGetFragmentLightfvSGIX(int arg0, int arg1, float[] arg2)
extern void glGetFragmentLightfvSGIX ( GLenum , GLenum , GLfloat * ) ;
public void glGetFragmentLightivSGIX(int arg0, int arg1, int[] arg2)
extern void glGetFragmentLightivSGIX ( GLenum , GLenum , GLint * ) ;
public void glGetFragmentMaterialfvSGIX(int arg0, int arg1, float[] arg2)
extern void glGetFragmentMaterialfvSGIX ( GLenum , GLenum , GLfloat * ) ;
public void glGetFragmentMaterialivSGIX(int arg0, int arg1, int[] arg2)
extern void glGetFragmentMaterialivSGIX ( GLenum , GLenum , GLint * ) ;
public void glLightEnviSGIX(int arg0, int arg1)
extern void glLightEnviSGIX ( GLenum , GLint ) ;
public void glDrawRangeElementsEXT(int arg0, int arg1, int arg2, int arg3, int arg4, byte[] arg5)
extern void glDrawRangeElementsEXT ( GLenum , GLuint , GLuint , GLsizei , GLenum , const GLvoid * ) ;
public void glDrawRangeElementsEXT(int arg0, int arg1, int arg2, int arg3, int arg4, short[] arg5)
public void glDrawRangeElementsEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int[] arg5)
public void glDrawRangeElementsEXT(int arg0, int arg1, int arg2, int arg3, int arg4, float[] arg5)
public void glDrawRangeElementsEXT(int arg0, int arg1, int arg2, int arg3, int arg4, double[] arg5)
public void glDrawRangeElementsEXT(int arg0, int arg1, int arg2, int arg3, int arg4, boolean[] arg5)
public void glDrawRangeElementsEXT(int arg0, int arg1, int arg2, int arg3, int arg4, long[] arg5)
public void glApplyTextureEXT(int arg0)
extern void glApplyTextureEXT ( GLenum ) ;
public void glTextureLightEXT(int arg0)
extern void glTextureLightEXT ( GLenum ) ;
public void glTextureMaterialEXT(int arg0, int arg1)
extern void glTextureMaterialEXT ( GLenum , GLenum ) ;
public void glAsyncMarkerSGIX(int arg0)
extern void glAsyncMarkerSGIX ( GLuint ) ;
public int glFinishAsyncSGIX(int[] arg0)
extern GLint glFinishAsyncSGIX ( GLuint * ) ;
public int glPollAsyncSGIX(int[] arg0)
extern GLint glPollAsyncSGIX ( GLuint * ) ;
public int glGenAsyncMarkersSGIX(int arg0)
extern GLuint glGenAsyncMarkersSGIX ( GLsizei ) ;
public void glDeleteAsyncMarkersSGIX(int arg0, int arg1)
extern void glDeleteAsyncMarkersSGIX ( GLuint , GLsizei ) ;
public boolean glIsAsyncMarkerSGIX(int arg0)
extern GLboolean glIsAsyncMarkerSGIX ( GLuint ) ;
public void glVertexPointervINTEL(int arg0, int arg1, byte[][] arg2)
extern void glVertexPointervINTEL ( GLint , GLenum , const GLvoid * * ) ;
public void glVertexPointervINTEL(int arg0, int arg1, short[][] arg2)
public void glVertexPointervINTEL(int arg0, int arg1, int[][] arg2)
public void glVertexPointervINTEL(int arg0, int arg1, float[][] arg2)
public void glVertexPointervINTEL(int arg0, int arg1, double[][] arg2)
public void glVertexPointervINTEL(int arg0, int arg1, boolean[][] arg2)
public void glVertexPointervINTEL(int arg0, int arg1, long[][] arg2)
public void glNormalPointervINTEL(int arg0, byte[][] arg1)
extern void glNormalPointervINTEL ( GLenum , const GLvoid * * ) ;
public void glNormalPointervINTEL(int arg0, short[][] arg1)
public void glNormalPointervINTEL(int arg0, int[][] arg1)
public void glNormalPointervINTEL(int arg0, float[][] arg1)
public void glNormalPointervINTEL(int arg0, double[][] arg1)
public void glNormalPointervINTEL(int arg0, boolean[][] arg1)
public void glNormalPointervINTEL(int arg0, long[][] arg1)
public void glColorPointervINTEL(int arg0, int arg1, byte[][] arg2)
extern void glColorPointervINTEL ( GLint , GLenum , const GLvoid * * ) ;
public void glColorPointervINTEL(int arg0, int arg1, short[][] arg2)
public void glColorPointervINTEL(int arg0, int arg1, int[][] arg2)
public void glColorPointervINTEL(int arg0, int arg1, float[][] arg2)
public void glColorPointervINTEL(int arg0, int arg1, double[][] arg2)
public void glColorPointervINTEL(int arg0, int arg1, boolean[][] arg2)
public void glColorPointervINTEL(int arg0, int arg1, long[][] arg2)
public void glTexCoordPointervINTEL(int arg0, int arg1, byte[][] arg2)
extern void glTexCoordPointervINTEL ( GLint , GLenum , const GLvoid * * ) ;
public void glTexCoordPointervINTEL(int arg0, int arg1, short[][] arg2)
public void glTexCoordPointervINTEL(int arg0, int arg1, int[][] arg2)
public void glTexCoordPointervINTEL(int arg0, int arg1, float[][] arg2)
public void glTexCoordPointervINTEL(int arg0, int arg1, double[][] arg2)
public void glTexCoordPointervINTEL(int arg0, int arg1, boolean[][] arg2)
public void glTexCoordPointervINTEL(int arg0, int arg1, long[][] arg2)
public void glPixelTransformParameteriEXT(int arg0, int arg1, int arg2)
extern void glPixelTransformParameteriEXT ( GLenum , GLenum , GLint ) ;
public void glPixelTransformParameterfEXT(int arg0, int arg1, float arg2)
extern void glPixelTransformParameterfEXT ( GLenum , GLenum , GLfloat ) ;
public void glPixelTransformParameterivEXT(int arg0, int arg1, int[] arg2)
extern void glPixelTransformParameterivEXT ( GLenum , GLenum , const GLint * ) ;
public void glPixelTransformParameterfvEXT(int arg0, int arg1, float[] arg2)
extern void glPixelTransformParameterfvEXT ( GLenum , GLenum , const GLfloat * ) ;
public void glSecondaryColor3bEXT(byte arg0, byte arg1, byte arg2)
extern void glSecondaryColor3bEXT ( GLbyte , GLbyte , GLbyte ) ;
public void glSecondaryColor3bvEXT(byte[] arg0)
extern void glSecondaryColor3bvEXT ( const GLbyte * ) ;
public void glSecondaryColor3dEXT(double arg0, double arg1, double arg2)
extern void glSecondaryColor3dEXT ( GLdouble , GLdouble , GLdouble ) ;
public void glSecondaryColor3dvEXT(double[] arg0)
extern void glSecondaryColor3dvEXT ( const GLdouble * ) ;
public void glSecondaryColor3fEXT(float arg0, float arg1, float arg2)
extern void glSecondaryColor3fEXT ( GLfloat , GLfloat , GLfloat ) ;
public void glSecondaryColor3fvEXT(float[] arg0)
extern void glSecondaryColor3fvEXT ( const GLfloat * ) ;
public void glSecondaryColor3iEXT(int arg0, int arg1, int arg2)
extern void glSecondaryColor3iEXT ( GLint , GLint , GLint ) ;
public void glSecondaryColor3ivEXT(int[] arg0)
extern void glSecondaryColor3ivEXT ( const GLint * ) ;
public void glSecondaryColor3sEXT(short arg0, short arg1, short arg2)
extern void glSecondaryColor3sEXT ( GLshort , GLshort , GLshort ) ;
public void glSecondaryColor3svEXT(short[] arg0)
extern void glSecondaryColor3svEXT ( const GLshort * ) ;
public void glSecondaryColor3ubEXT(byte arg0, byte arg1, byte arg2)
extern void glSecondaryColor3ubEXT ( GLubyte , GLubyte , GLubyte ) ;
public void glSecondaryColor3ubvEXT(byte[] arg0)
extern void glSecondaryColor3ubvEXT ( const GLubyte * ) ;
public void glSecondaryColor3uiEXT(int arg0, int arg1, int arg2)
extern void glSecondaryColor3uiEXT ( GLuint , GLuint , GLuint ) ;
public void glSecondaryColor3uivEXT(int[] arg0)
extern void glSecondaryColor3uivEXT ( const GLuint * ) ;
public void glSecondaryColor3usEXT(short arg0, short arg1, short arg2)
extern void glSecondaryColor3usEXT ( GLushort , GLushort , GLushort ) ;
public void glSecondaryColor3usvEXT(short[] arg0)
extern void glSecondaryColor3usvEXT ( const GLushort * ) ;
public void glSecondaryColorPointerEXT(int arg0, int arg1, int arg2, byte[] arg3)
extern void glSecondaryColorPointerEXT ( GLint , GLenum , GLsizei , const GLvoid * ) ;
public void glSecondaryColorPointerEXT(int arg0, int arg1, int arg2, short[] arg3)
public void glSecondaryColorPointerEXT(int arg0, int arg1, int arg2, int[] arg3)
public void glSecondaryColorPointerEXT(int arg0, int arg1, int arg2, float[] arg3)
public void glSecondaryColorPointerEXT(int arg0, int arg1, int arg2, double[] arg3)
public void glSecondaryColorPointerEXT(int arg0, int arg1, int arg2, boolean[] arg3)
public void glSecondaryColorPointerEXT(int arg0, int arg1, int arg2, long[] arg3)
public void glTextureNormalEXT(int arg0)
extern void glTextureNormalEXT ( GLenum ) ;
public void glMultiDrawArraysEXT(int arg0, int[] arg1, int[] arg2, int arg3)
extern void glMultiDrawArraysEXT ( GLenum , GLint * , GLsizei * , GLsizei ) ;
public void glMultiDrawElementsEXT(int arg0, int[] arg1, int arg2, byte[][] arg3, int arg4)
extern void glMultiDrawElementsEXT ( GLenum , const GLsizei * , GLenum , const GLvoid * * , GLsizei ) ;
public void glMultiDrawElementsEXT(int arg0, int[] arg1, int arg2, short[][] arg3, int arg4)
public void glMultiDrawElementsEXT(int arg0, int[] arg1, int arg2, int[][] arg3, int arg4)
public void glMultiDrawElementsEXT(int arg0, int[] arg1, int arg2, float[][] arg3, int arg4)
public void glMultiDrawElementsEXT(int arg0, int[] arg1, int arg2, double[][] arg3, int arg4)
public void glMultiDrawElementsEXT(int arg0, int[] arg1, int arg2, boolean[][] arg3, int arg4)
public void glMultiDrawElementsEXT(int arg0, int[] arg1, int arg2, long[][] arg3, int arg4)
public void glFogCoordfEXT(float arg0)
extern void glFogCoordfEXT ( GLfloat ) ;
public void glFogCoordfvEXT(float[] arg0)
extern void glFogCoordfvEXT ( const GLfloat * ) ;
public void glFogCoorddEXT(double arg0)
extern void glFogCoorddEXT ( GLdouble ) ;
public void glFogCoorddvEXT(double[] arg0)
extern void glFogCoorddvEXT ( const GLdouble * ) ;
public void glFogCoordPointerEXT(int arg0, int arg1, byte[] arg2)
extern void glFogCoordPointerEXT ( GLenum , GLsizei , const GLvoid * ) ;
public void glFogCoordPointerEXT(int arg0, int arg1, short[] arg2)
public void glFogCoordPointerEXT(int arg0, int arg1, int[] arg2)
public void glFogCoordPointerEXT(int arg0, int arg1, float[] arg2)
public void glFogCoordPointerEXT(int arg0, int arg1, double[] arg2)
public void glFogCoordPointerEXT(int arg0, int arg1, boolean[] arg2)
public void glFogCoordPointerEXT(int arg0, int arg1, long[] arg2)
public void glTangent3bEXT(byte arg0, byte arg1, byte arg2)
extern void glTangent3bEXT ( GLbyte , GLbyte , GLbyte ) ;
public void glTangent3bvEXT(byte[] arg0)
extern void glTangent3bvEXT ( const GLbyte * ) ;
public void glTangent3dEXT(double arg0, double arg1, double arg2)
extern void glTangent3dEXT ( GLdouble , GLdouble , GLdouble ) ;
public void glTangent3dvEXT(double[] arg0)
extern void glTangent3dvEXT ( const GLdouble * ) ;
public void glTangent3fEXT(float arg0, float arg1, float arg2)
extern void glTangent3fEXT ( GLfloat , GLfloat , GLfloat ) ;
public void glTangent3fvEXT(float[] arg0)
extern void glTangent3fvEXT ( const GLfloat * ) ;
public void glTangent3iEXT(int arg0, int arg1, int arg2)
extern void glTangent3iEXT ( GLint , GLint , GLint ) ;
public void glTangent3ivEXT(int[] arg0)
extern void glTangent3ivEXT ( const GLint * ) ;
public void glTangent3sEXT(short arg0, short arg1, short arg2)
extern void glTangent3sEXT ( GLshort , GLshort , GLshort ) ;
public void glTangent3svEXT(short[] arg0)
extern void glTangent3svEXT ( const GLshort * ) ;
public void glBinormal3bEXT(byte arg0, byte arg1, byte arg2)
extern void glBinormal3bEXT ( GLbyte , GLbyte , GLbyte ) ;
public void glBinormal3bvEXT(byte[] arg0)
extern void glBinormal3bvEXT ( const GLbyte * ) ;
public void glBinormal3dEXT(double arg0, double arg1, double arg2)
extern void glBinormal3dEXT ( GLdouble , GLdouble , GLdouble ) ;
public void glBinormal3dvEXT(double[] arg0)
extern void glBinormal3dvEXT ( const GLdouble * ) ;
public void glBinormal3fEXT(float arg0, float arg1, float arg2)
extern void glBinormal3fEXT ( GLfloat , GLfloat , GLfloat ) ;
public void glBinormal3fvEXT(float[] arg0)
extern void glBinormal3fvEXT ( const GLfloat * ) ;
public void glBinormal3iEXT(int arg0, int arg1, int arg2)
extern void glBinormal3iEXT ( GLint , GLint , GLint ) ;
public void glBinormal3ivEXT(int[] arg0)
extern void glBinormal3ivEXT ( const GLint * ) ;
public void glBinormal3sEXT(short arg0, short arg1, short arg2)
extern void glBinormal3sEXT ( GLshort , GLshort , GLshort ) ;
public void glBinormal3svEXT(short[] arg0)
extern void glBinormal3svEXT ( const GLshort * ) ;
public void glTangentPointerEXT(int arg0, int arg1, byte[] arg2)
extern void glTangentPointerEXT ( GLenum , GLsizei , const GLvoid * ) ;
public void glTangentPointerEXT(int arg0, int arg1, short[] arg2)
public void glTangentPointerEXT(int arg0, int arg1, int[] arg2)
public void glTangentPointerEXT(int arg0, int arg1, float[] arg2)
public void glTangentPointerEXT(int arg0, int arg1, double[] arg2)
public void glTangentPointerEXT(int arg0, int arg1, boolean[] arg2)
public void glTangentPointerEXT(int arg0, int arg1, long[] arg2)
public void glBinormalPointerEXT(int arg0, int arg1, byte[] arg2)
extern void glBinormalPointerEXT ( GLenum , GLsizei , const GLvoid * ) ;
public void glBinormalPointerEXT(int arg0, int arg1, short[] arg2)
public void glBinormalPointerEXT(int arg0, int arg1, int[] arg2)
public void glBinormalPointerEXT(int arg0, int arg1, float[] arg2)
public void glBinormalPointerEXT(int arg0, int arg1, double[] arg2)
public void glBinormalPointerEXT(int arg0, int arg1, boolean[] arg2)
public void glBinormalPointerEXT(int arg0, int arg1, long[] arg2)
public void glFinishTextureSUNX()
extern void glFinishTextureSUNX ( void ) ;
public void glGlobalAlphaFactorbSUN(byte arg0)
extern void glGlobalAlphaFactorbSUN ( GLbyte ) ;
public void glGlobalAlphaFactorsSUN(short arg0)
extern void glGlobalAlphaFactorsSUN ( GLshort ) ;
public void glGlobalAlphaFactoriSUN(int arg0)
extern void glGlobalAlphaFactoriSUN ( GLint ) ;
public void glGlobalAlphaFactorfSUN(float arg0)
extern void glGlobalAlphaFactorfSUN ( GLfloat ) ;
public void glGlobalAlphaFactordSUN(double arg0)
extern void glGlobalAlphaFactordSUN ( GLdouble ) ;
public void glGlobalAlphaFactorubSUN(byte arg0)
extern void glGlobalAlphaFactorubSUN ( GLubyte ) ;
public void glGlobalAlphaFactorusSUN(short arg0)
extern void glGlobalAlphaFactorusSUN ( GLushort ) ;
public void glGlobalAlphaFactoruiSUN(int arg0)
extern void glGlobalAlphaFactoruiSUN ( GLuint ) ;
public void glReplacementCodeuiSUN(int arg0)
extern void glReplacementCodeuiSUN ( GLuint ) ;
public void glReplacementCodeusSUN(short arg0)
extern void glReplacementCodeusSUN ( GLushort ) ;
public void glReplacementCodeubSUN(byte arg0)
extern void glReplacementCodeubSUN ( GLubyte ) ;
public void glReplacementCodeuivSUN(int[] arg0)
extern void glReplacementCodeuivSUN ( const GLuint * ) ;
public void glReplacementCodeusvSUN(short[] arg0)
extern void glReplacementCodeusvSUN ( const GLushort * ) ;
public void glReplacementCodeubvSUN(byte[] arg0)
extern void glReplacementCodeubvSUN ( const GLubyte * ) ;
public void glReplacementCodePointerSUN(int arg0, int arg1, byte[][] arg2)
extern void glReplacementCodePointerSUN ( GLenum , GLsizei , const GLvoid * * ) ;
public void glReplacementCodePointerSUN(int arg0, int arg1, short[][] arg2)
public void glReplacementCodePointerSUN(int arg0, int arg1, int[][] arg2)
public void glReplacementCodePointerSUN(int arg0, int arg1, float[][] arg2)
public void glReplacementCodePointerSUN(int arg0, int arg1, double[][] arg2)
public void glReplacementCodePointerSUN(int arg0, int arg1, boolean[][] arg2)
public void glReplacementCodePointerSUN(int arg0, int arg1, long[][] arg2)
public void glColor4ubVertex2fSUN(byte arg0, byte arg1, byte arg2, byte arg3, float arg4, float arg5)
extern void glColor4ubVertex2fSUN ( GLubyte , GLubyte , GLubyte , GLubyte , GLfloat , GLfloat ) ;
public void glColor4ubVertex2fvSUN(byte[] arg0, float[] arg1)
extern void glColor4ubVertex2fvSUN ( const GLubyte * , const GLfloat * ) ;
public void glColor4ubVertex3fSUN(byte arg0, byte arg1, byte arg2, byte arg3, float arg4, float arg5, float arg6)
extern void glColor4ubVertex3fSUN ( GLubyte , GLubyte , GLubyte , GLubyte , GLfloat , GLfloat , GLfloat ) ;
public void glColor4ubVertex3fvSUN(byte[] arg0, float[] arg1)
extern void glColor4ubVertex3fvSUN ( const GLubyte * , const GLfloat * ) ;
public void glColor3fVertex3fSUN(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
extern void glColor3fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
public void glColor3fVertex3fvSUN(float[] arg0, float[] arg1)
extern void glColor3fVertex3fvSUN ( const GLfloat * , const GLfloat * ) ;
public void glNormal3fVertex3fSUN(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
extern void glNormal3fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
public void glNormal3fVertex3fvSUN(float[] arg0, float[] arg1)
extern void glNormal3fVertex3fvSUN ( const GLfloat * , const GLfloat * ) ;
public void glColor4fNormal3fVertex3fSUN(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9)
extern void glColor4fNormal3fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
public void glColor4fNormal3fVertex3fvSUN(float[] arg0, float[] arg1, float[] arg2)
extern void glColor4fNormal3fVertex3fvSUN ( const GLfloat * , const GLfloat * , const GLfloat * ) ;
public void glTexCoord2fVertex3fSUN(float arg0, float arg1, float arg2, float arg3, float arg4)
extern void glTexCoord2fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
public void glTexCoord2fVertex3fvSUN(float[] arg0, float[] arg1)
extern void glTexCoord2fVertex3fvSUN ( const GLfloat * , const GLfloat * ) ;
public void glTexCoord4fVertex4fSUN(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7)
extern void glTexCoord4fVertex4fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
public void glTexCoord4fVertex4fvSUN(float[] arg0, float[] arg1)
extern void glTexCoord4fVertex4fvSUN ( const GLfloat * , const GLfloat * ) ;
public void glTexCoord2fColor4ubVertex3fSUN(float arg0, float arg1, byte arg2, byte arg3, byte arg4, byte arg5, float arg6, float arg7, float arg8)
extern void glTexCoord2fColor4ubVertex3fSUN ( GLfloat , GLfloat , GLubyte , GLubyte , GLubyte , GLubyte , GLfloat , GLfloat , GLfloat ) ;
public void glTexCoord2fColor4ubVertex3fvSUN(float[] arg0, byte[] arg1, float[] arg2)
extern void glTexCoord2fColor4ubVertex3fvSUN ( const GLfloat * , const GLubyte * , const GLfloat * ) ;
public void glTexCoord2fColor3fVertex3fSUN(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7)
extern void glTexCoord2fColor3fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
public void glTexCoord2fColor3fVertex3fvSUN(float[] arg0, float[] arg1, float[] arg2)
extern void glTexCoord2fColor3fVertex3fvSUN ( const GLfloat * , const GLfloat * , const GLfloat * ) ;
public void glTexCoord2fNormal3fVertex3fSUN(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7)
extern void glTexCoord2fNormal3fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
public void glTexCoord2fNormal3fVertex3fvSUN(float[] arg0, float[] arg1, float[] arg2)
extern void glTexCoord2fNormal3fVertex3fvSUN ( const GLfloat * , const GLfloat * , const GLfloat * ) ;
public void glTexCoord2fColor4fNormal3fVertex3fSUN(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11)
extern void glTexCoord2fColor4fNormal3fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
public void glTexCoord2fColor4fNormal3fVertex3fvSUN(float[] arg0, float[] arg1, float[] arg2, float[] arg3)
extern void glTexCoord2fColor4fNormal3fVertex3fvSUN ( const GLfloat * , const GLfloat * , const GLfloat * , const GLfloat * ) ;
public void glTexCoord4fColor4fNormal3fVertex4fSUN(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11, float arg12, float arg13, float arg14)
extern void glTexCoord4fColor4fNormal3fVertex4fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
public void glTexCoord4fColor4fNormal3fVertex4fvSUN(float[] arg0, float[] arg1, float[] arg2, float[] arg3)
extern void glTexCoord4fColor4fNormal3fVertex4fvSUN ( const GLfloat * , const GLfloat * , const GLfloat * , const GLfloat * ) ;
public void glReplacementCodeuiVertex3fSUN(int arg0, float arg1, float arg2, float arg3)
extern void glReplacementCodeuiVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat ) ;
public void glReplacementCodeuiVertex3fvSUN(int[] arg0, float[] arg1)
extern void glReplacementCodeuiVertex3fvSUN ( const GLenum * , const GLfloat * ) ;
public void glReplacementCodeuiColor4ubVertex3fSUN(int arg0, byte arg1, byte arg2, byte arg3, byte arg4, float arg5, float arg6, float arg7)
extern void glReplacementCodeuiColor4ubVertex3fSUN ( GLenum , GLubyte , GLubyte , GLubyte , GLubyte , GLfloat , GLfloat , GLfloat ) ;
public void glReplacementCodeuiColor4ubVertex3fvSUN(int[] arg0, byte[] arg1, float[] arg2)
extern void glReplacementCodeuiColor4ubVertex3fvSUN ( const GLenum * , const GLubyte * , const GLfloat * ) ;
public void glReplacementCodeuiColor3fVertex3fSUN(int arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
extern void glReplacementCodeuiColor3fVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
public void glReplacementCodeuiColor3fVertex3fvSUN(int[] arg0, float[] arg1, float[] arg2)
extern void glReplacementCodeuiColor3fVertex3fvSUN ( const GLenum * , const GLfloat * , const GLfloat * ) ;
public void glReplacementCodeuiNormal3fVertex3fSUN(int arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6)
extern void glReplacementCodeuiNormal3fVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
public void glReplacementCodeuiNormal3fVertex3fvSUN(int[] arg0, float[] arg1, float[] arg2)
extern void glReplacementCodeuiNormal3fVertex3fvSUN ( const GLenum * , const GLfloat * , const GLfloat * ) ;
public void glReplacementCodeuiColor4fNormal3fVertex3fSUN(int arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10)
extern void glReplacementCodeuiColor4fNormal3fVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
public void glReplacementCodeuiColor4fNormal3fVertex3fvSUN(int[] arg0, float[] arg1, float[] arg2, float[] arg3)
extern void glReplacementCodeuiColor4fNormal3fVertex3fvSUN ( const GLenum * , const GLfloat * , const GLfloat * , const GLfloat * ) ;
public void glReplacementCodeuiTexCoord2fVertex3fSUN(int arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
extern void glReplacementCodeuiTexCoord2fVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
public void glReplacementCodeuiTexCoord2fVertex3fvSUN(int[] arg0, float[] arg1, float[] arg2)
extern void glReplacementCodeuiTexCoord2fVertex3fvSUN ( const GLenum * , const GLfloat * , const GLfloat * ) ;
public void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(int arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8)
extern void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
public void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(int[] arg0, float[] arg1, float[] arg2, float[] arg3)
extern void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN ( const GLenum * , const GLfloat * , const GLfloat * , const GLfloat * ) ;
public void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(int arg0, float arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10, float arg11, float arg12)
extern void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
public void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(int[] arg0, float[] arg1, float[] arg2, float[] arg3, float[] arg4)
extern void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN ( const GLenum * , const GLfloat * , const GLfloat * , const GLfloat * , const GLfloat * ) ;
public void glBlendFuncSeparateEXT(int arg0, int arg1, int arg2, int arg3)
extern void glBlendFuncSeparateEXT ( GLenum , GLenum , GLenum , GLenum ) ;
public void glBlendFuncSeparateINGR(int arg0, int arg1, int arg2, int arg3)
extern void glBlendFuncSeparateINGR ( GLenum , GLenum , GLenum , GLenum ) ;
public void glVertexWeightfEXT(float arg0)
extern void glVertexWeightfEXT ( GLfloat ) ;
public void glVertexWeightfvEXT(float[] arg0)
extern void glVertexWeightfvEXT ( const GLfloat * ) ;
public void glVertexWeightPointerEXT(int arg0, int arg1, int arg2, byte[] arg3)
extern void glVertexWeightPointerEXT ( GLsizei , GLenum , GLsizei , const GLvoid * ) ;
public void glVertexWeightPointerEXT(int arg0, int arg1, int arg2, short[] arg3)
public void glVertexWeightPointerEXT(int arg0, int arg1, int arg2, int[] arg3)
public void glVertexWeightPointerEXT(int arg0, int arg1, int arg2, float[] arg3)
public void glVertexWeightPointerEXT(int arg0, int arg1, int arg2, double[] arg3)
public void glVertexWeightPointerEXT(int arg0, int arg1, int arg2, boolean[] arg3)
public void glVertexWeightPointerEXT(int arg0, int arg1, int arg2, long[] arg3)
public void glFlushVertexArrayRangeNV()
extern void glFlushVertexArrayRangeNV ( void ) ;
public void glVertexArrayRangeNV(int arg0, byte[] arg1)
extern void glVertexArrayRangeNV ( GLsizei , const GLvoid * ) ;
public void glVertexArrayRangeNV(int arg0, short[] arg1)
public void glVertexArrayRangeNV(int arg0, int[] arg1)
public void glVertexArrayRangeNV(int arg0, float[] arg1)
public void glVertexArrayRangeNV(int arg0, double[] arg1)
public void glVertexArrayRangeNV(int arg0, boolean[] arg1)
public void glVertexArrayRangeNV(int arg0, long[] arg1)
public void glCombinerParameterfvNV(int arg0, float[] arg1)
extern void glCombinerParameterfvNV ( GLenum , const GLfloat * ) ;
public void glCombinerParameterfNV(int arg0, float arg1)
extern void glCombinerParameterfNV ( GLenum , GLfloat ) ;
public void glCombinerParameterivNV(int arg0, int[] arg1)
extern void glCombinerParameterivNV ( GLenum , const GLint * ) ;
public void glCombinerParameteriNV(int arg0, int arg1)
extern void glCombinerParameteriNV ( GLenum , GLint ) ;
public void glCombinerInputNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
extern void glCombinerInputNV ( GLenum , GLenum , GLenum , GLenum , GLenum , GLenum ) ;
public void glCombinerOutputNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7, boolean arg8, boolean arg9)
extern void glCombinerOutputNV ( GLenum , GLenum , GLenum , GLenum , GLenum , GLenum , GLenum , GLboolean , GLboolean , GLboolean ) ;
public void glFinalCombinerInputNV(int arg0, int arg1, int arg2, int arg3)
extern void glFinalCombinerInputNV ( GLenum , GLenum , GLenum , GLenum ) ;
public void glGetCombinerInputParameterfvNV(int arg0, int arg1, int arg2, int arg3, float[] arg4)
extern void glGetCombinerInputParameterfvNV ( GLenum , GLenum , GLenum , GLenum , GLfloat * ) ;
public void glGetCombinerInputParameterivNV(int arg0, int arg1, int arg2, int arg3, int[] arg4)
extern void glGetCombinerInputParameterivNV ( GLenum , GLenum , GLenum , GLenum , GLint * ) ;
public void glGetCombinerOutputParameterfvNV(int arg0, int arg1, int arg2, float[] arg3)
extern void glGetCombinerOutputParameterfvNV ( GLenum , GLenum , GLenum , GLfloat * ) ;
public void glGetCombinerOutputParameterivNV(int arg0, int arg1, int arg2, int[] arg3)
extern void glGetCombinerOutputParameterivNV ( GLenum , GLenum , GLenum , GLint * ) ;
public void glGetFinalCombinerInputParameterfvNV(int arg0, int arg1, float[] arg2)
extern void glGetFinalCombinerInputParameterfvNV ( GLenum , GLenum , GLfloat * ) ;
public void glGetFinalCombinerInputParameterivNV(int arg0, int arg1, int[] arg2)
extern void glGetFinalCombinerInputParameterivNV ( GLenum , GLenum , GLint * ) ;
public void glMultiModeDrawArraysIBM(int arg0, int[] arg1, int[] arg2, int arg3, int arg4)
extern void glMultiModeDrawArraysIBM ( GLenum , const GLint * , const GLsizei * , GLsizei , GLint ) ;
public void glMultiModeDrawElementsIBM(int[] arg0, int[] arg1, int arg2, byte[][] arg3, int arg4, int arg5)
extern void glMultiModeDrawElementsIBM ( const GLenum * , const GLsizei * , GLenum , const GLvoid * * , GLsizei , GLint ) ;
public void glMultiModeDrawElementsIBM(int[] arg0, int[] arg1, int arg2, short[][] arg3, int arg4, int arg5)
public void glMultiModeDrawElementsIBM(int[] arg0, int[] arg1, int arg2, int[][] arg3, int arg4, int arg5)
public void glMultiModeDrawElementsIBM(int[] arg0, int[] arg1, int arg2, float[][] arg3, int arg4, int arg5)
public void glMultiModeDrawElementsIBM(int[] arg0, int[] arg1, int arg2, double[][] arg3, int arg4, int arg5)
public void glMultiModeDrawElementsIBM(int[] arg0, int[] arg1, int arg2, boolean[][] arg3, int arg4, int arg5)
public void glMultiModeDrawElementsIBM(int[] arg0, int[] arg1, int arg2, long[][] arg3, int arg4, int arg5)
public void glColorPointerListIBM(int arg0, int arg1, int arg2, byte[][] arg3, int arg4)
extern void glColorPointerListIBM ( GLint , GLenum , GLint , const GLvoid * * , GLint ) ;
public void glColorPointerListIBM(int arg0, int arg1, int arg2, short[][] arg3, int arg4)
public void glColorPointerListIBM(int arg0, int arg1, int arg2, int[][] arg3, int arg4)
public void glColorPointerListIBM(int arg0, int arg1, int arg2, float[][] arg3, int arg4)
public void glColorPointerListIBM(int arg0, int arg1, int arg2, double[][] arg3, int arg4)
public void glColorPointerListIBM(int arg0, int arg1, int arg2, boolean[][] arg3, int arg4)
public void glColorPointerListIBM(int arg0, int arg1, int arg2, long[][] arg3, int arg4)
public void glSecondaryColorPointerListIBM(int arg0, int arg1, int arg2, byte[][] arg3, int arg4)
extern void glSecondaryColorPointerListIBM ( GLint , GLenum , GLint , const GLvoid * * , GLint ) ;
public void glSecondaryColorPointerListIBM(int arg0, int arg1, int arg2, short[][] arg3, int arg4)
public void glSecondaryColorPointerListIBM(int arg0, int arg1, int arg2, int[][] arg3, int arg4)
public void glSecondaryColorPointerListIBM(int arg0, int arg1, int arg2, float[][] arg3, int arg4)
public void glSecondaryColorPointerListIBM(int arg0, int arg1, int arg2, double[][] arg3, int arg4)
public void glSecondaryColorPointerListIBM(int arg0, int arg1, int arg2, boolean[][] arg3, int arg4)
public void glSecondaryColorPointerListIBM(int arg0, int arg1, int arg2, long[][] arg3, int arg4)
public void glEdgeFlagPointerListIBM(int arg0, boolean[][] arg1, int arg2)
extern void glEdgeFlagPointerListIBM ( GLint , const GLboolean * * , GLint ) ;
public void glFogCoordPointerListIBM(int arg0, int arg1, byte[][] arg2, int arg3)
extern void glFogCoordPointerListIBM ( GLenum , GLint , const GLvoid * * , GLint ) ;
public void glFogCoordPointerListIBM(int arg0, int arg1, short[][] arg2, int arg3)
public void glFogCoordPointerListIBM(int arg0, int arg1, int[][] arg2, int arg3)
public void glFogCoordPointerListIBM(int arg0, int arg1, float[][] arg2, int arg3)
public void glFogCoordPointerListIBM(int arg0, int arg1, double[][] arg2, int arg3)
public void glFogCoordPointerListIBM(int arg0, int arg1, boolean[][] arg2, int arg3)
public void glFogCoordPointerListIBM(int arg0, int arg1, long[][] arg2, int arg3)
public void glIndexPointerListIBM(int arg0, int arg1, byte[][] arg2, int arg3)
extern void glIndexPointerListIBM ( GLenum , GLint , const GLvoid * * , GLint ) ;
public void glIndexPointerListIBM(int arg0, int arg1, short[][] arg2, int arg3)
public void glIndexPointerListIBM(int arg0, int arg1, int[][] arg2, int arg3)
public void glIndexPointerListIBM(int arg0, int arg1, float[][] arg2, int arg3)
public void glIndexPointerListIBM(int arg0, int arg1, double[][] arg2, int arg3)
public void glIndexPointerListIBM(int arg0, int arg1, boolean[][] arg2, int arg3)
public void glIndexPointerListIBM(int arg0, int arg1, long[][] arg2, int arg3)
public void glNormalPointerListIBM(int arg0, int arg1, byte[][] arg2, int arg3)
extern void glNormalPointerListIBM ( GLenum , GLint , const GLvoid * * , GLint ) ;
public void glNormalPointerListIBM(int arg0, int arg1, short[][] arg2, int arg3)
public void glNormalPointerListIBM(int arg0, int arg1, int[][] arg2, int arg3)
public void glNormalPointerListIBM(int arg0, int arg1, float[][] arg2, int arg3)
public void glNormalPointerListIBM(int arg0, int arg1, double[][] arg2, int arg3)
public void glNormalPointerListIBM(int arg0, int arg1, boolean[][] arg2, int arg3)
public void glNormalPointerListIBM(int arg0, int arg1, long[][] arg2, int arg3)
public void glTexCoordPointerListIBM(int arg0, int arg1, int arg2, byte[][] arg3, int arg4)
extern void glTexCoordPointerListIBM ( GLint , GLenum , GLint , const GLvoid * * , GLint ) ;
public void glTexCoordPointerListIBM(int arg0, int arg1, int arg2, short[][] arg3, int arg4)
public void glTexCoordPointerListIBM(int arg0, int arg1, int arg2, int[][] arg3, int arg4)
public void glTexCoordPointerListIBM(int arg0, int arg1, int arg2, float[][] arg3, int arg4)
public void glTexCoordPointerListIBM(int arg0, int arg1, int arg2, double[][] arg3, int arg4)
public void glTexCoordPointerListIBM(int arg0, int arg1, int arg2, boolean[][] arg3, int arg4)
public void glTexCoordPointerListIBM(int arg0, int arg1, int arg2, long[][] arg3, int arg4)
public void glVertexPointerListIBM(int arg0, int arg1, int arg2, byte[][] arg3, int arg4)
extern void glVertexPointerListIBM ( GLint , GLenum , GLint , const GLvoid * * , GLint ) ;
public void glVertexPointerListIBM(int arg0, int arg1, int arg2, short[][] arg3, int arg4)
public void glVertexPointerListIBM(int arg0, int arg1, int arg2, int[][] arg3, int arg4)
public void glVertexPointerListIBM(int arg0, int arg1, int arg2, float[][] arg3, int arg4)
public void glVertexPointerListIBM(int arg0, int arg1, int arg2, double[][] arg3, int arg4)
public void glVertexPointerListIBM(int arg0, int arg1, int arg2, boolean[][] arg3, int arg4)
public void glVertexPointerListIBM(int arg0, int arg1, int arg2, long[][] arg3, int arg4)
public void glTbufferMask3DFX(int arg0)
extern void glTbufferMask3DFX ( GLuint ) ;
public void glSampleMaskEXT(float arg0, boolean arg1)
extern void glSampleMaskEXT ( GLclampf , GLboolean ) ;
public void glSamplePatternEXT(int arg0)
extern void glSamplePatternEXT ( GLenum ) ;
public void glTextureColorMaskSGIS(boolean arg0, boolean arg1, boolean arg2, boolean arg3)
extern void glTextureColorMaskSGIS ( GLboolean , GLboolean , GLboolean , GLboolean ) ;
public void glIglooInterfaceSGIX(int arg0, byte[] arg1)
extern void glIglooInterfaceSGIX ( GLenum , const GLvoid * ) ;
public void glIglooInterfaceSGIX(int arg0, short[] arg1)
public void glIglooInterfaceSGIX(int arg0, int[] arg1)
public void glIglooInterfaceSGIX(int arg0, float[] arg1)
public void glIglooInterfaceSGIX(int arg0, double[] arg1)
public void glIglooInterfaceSGIX(int arg0, boolean[] arg1)
public void glIglooInterfaceSGIX(int arg0, long[] arg1)
public void glGenFencesNV(int arg0, int[] arg1)
extern void glGenFencesNV ( GLsizei , GLuint * ) ;
public void glDeleteFencesNV(int arg0, int[] arg1)
extern void glDeleteFencesNV ( GLsizei , const GLuint * ) ;
public void glSetFenceNV(int arg0, int arg1)
extern void glSetFenceNV ( GLuint , GLenum ) ;
public boolean glTestFenceNV(int arg0)
extern GLboolean glTestFenceNV ( GLuint ) ;
public void glFinishFenceNV(int arg0)
extern void glFinishFenceNV ( GLuint ) ;
public boolean glIsFenceNV(int arg0)
extern GLboolean glIsFenceNV ( GLuint ) ;
public void glGetFenceivNV(int arg0, int arg1, int[] arg2)
extern void glGetFenceivNV ( GLuint , GLenum , GLint * ) ;
public void glMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7, byte[] arg8)
extern void glMapControlPointsNV ( GLenum , GLuint , GLenum , GLsizei , GLsizei , GLint , GLint , GLboolean , const GLvoid * ) ;
public void glMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7, short[] arg8)
public void glMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7, int[] arg8)
public void glMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7, float[] arg8)
public void glMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7, double[] arg8)
public void glMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7, boolean[] arg8)
public void glMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7, long[] arg8)
public void glMapParameterivNV(int arg0, int arg1, int[] arg2)
extern void glMapParameterivNV ( GLenum , GLenum , const GLint * ) ;
public void glMapParameterfvNV(int arg0, int arg1, float[] arg2)
extern void glMapParameterfvNV ( GLenum , GLenum , const GLfloat * ) ;
public void glGetMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5, byte[] arg6)
extern void glGetMapControlPointsNV ( GLenum , GLuint , GLenum , GLsizei , GLsizei , GLboolean , GLvoid * ) ;
public void glGetMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5, short[] arg6)
public void glGetMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5, int[] arg6)
public void glGetMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5, float[] arg6)
public void glGetMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5, double[] arg6)
public void glGetMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5, boolean[] arg6)
public void glGetMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5, long[] arg6)
public void glGetMapParameterivNV(int arg0, int arg1, int[] arg2)
extern void glGetMapParameterivNV ( GLenum , GLenum , GLint * ) ;
public void glGetMapParameterfvNV(int arg0, int arg1, float[] arg2)
extern void glGetMapParameterfvNV ( GLenum , GLenum , GLfloat * ) ;
public void glGetMapAttribParameterivNV(int arg0, int arg1, int arg2, int[] arg3)
extern void glGetMapAttribParameterivNV ( GLenum , GLuint , GLenum , GLint * ) ;
public void glGetMapAttribParameterfvNV(int arg0, int arg1, int arg2, float[] arg3)
extern void glGetMapAttribParameterfvNV ( GLenum , GLuint , GLenum , GLfloat * ) ;
public void glEvalMapsNV(int arg0, int arg1)
extern void glEvalMapsNV ( GLenum , GLenum ) ;
public void glCombinerStageParameterfvNV(int arg0, int arg1, float[] arg2)
extern void glCombinerStageParameterfvNV ( GLenum , GLenum , const GLfloat * ) ;
public void glGetCombinerStageParameterfvNV(int arg0, int arg1, float[] arg2)
extern void glGetCombinerStageParameterfvNV ( GLenum , GLenum , GLfloat * ) ;
public void glBindProgramNV(int arg0, int arg1)
extern void glBindProgramNV ( GLenum , GLuint ) ;
public void glDeleteProgramsNV(int arg0, int[] arg1)
extern void glDeleteProgramsNV ( GLsizei , const GLuint * ) ;
public void glExecuteProgramNV(int arg0, int arg1, float[] arg2)
extern void glExecuteProgramNV ( GLenum , GLuint , const GLfloat * ) ;
public void glGenProgramsNV(int arg0, int[] arg1)
extern void glGenProgramsNV ( GLsizei , GLuint * ) ;
public boolean glAreProgramsResidentNV(int arg0, int[] arg1, boolean[] arg2)
extern GLboolean glAreProgramsResidentNV ( GLsizei , const GLuint * , GLboolean * ) ;
public void glRequestResidentProgramsNV(int arg0, int[] arg1)
extern void glRequestResidentProgramsNV ( GLsizei , const GLuint * ) ;
public void glGetProgramParameterfvNV(int arg0, int arg1, int arg2, float[] arg3)
extern void glGetProgramParameterfvNV ( GLenum , GLuint , GLenum , GLfloat * ) ;
public void glGetProgramParameterdvNV(int arg0, int arg1, int arg2, double[] arg3)
extern void glGetProgramParameterdvNV ( GLenum , GLuint , GLenum , GLdouble * ) ;
public void glGetProgramivNV(int arg0, int arg1, int[] arg2)
extern void glGetProgramivNV ( GLuint , GLenum , GLint * ) ;
public void glGetProgramStringNV(int arg0, int arg1, byte[] arg2)
extern void glGetProgramStringNV ( GLuint , GLenum , GLubyte * ) ;
public void glGetTrackMatrixivNV(int arg0, int arg1, int arg2, int[] arg3)
extern void glGetTrackMatrixivNV ( GLenum , GLuint , GLenum , GLint * ) ;
public void glGetVertexAttribdvNV(int arg0, int arg1, double[] arg2)
extern void glGetVertexAttribdvNV ( GLuint , GLenum , GLdouble * ) ;
public void glGetVertexAttribfvNV(int arg0, int arg1, float[] arg2)
extern void glGetVertexAttribfvNV ( GLuint , GLenum , GLfloat * ) ;
public void glGetVertexAttribivNV(int arg0, int arg1, int[] arg2)
extern void glGetVertexAttribivNV ( GLuint , GLenum , GLint * ) ;
public void glGetVertexAttribPointervNV(int arg0, int arg1, byte[][] arg2)
extern void glGetVertexAttribPointervNV ( GLuint , GLenum , GLvoid * * ) ;
public void glGetVertexAttribPointervNV(int arg0, int arg1, short[][] arg2)
public void glGetVertexAttribPointervNV(int arg0, int arg1, int[][] arg2)
public void glGetVertexAttribPointervNV(int arg0, int arg1, float[][] arg2)
public void glGetVertexAttribPointervNV(int arg0, int arg1, double[][] arg2)
public void glGetVertexAttribPointervNV(int arg0, int arg1, boolean[][] arg2)
public void glGetVertexAttribPointervNV(int arg0, int arg1, long[][] arg2)
public boolean glIsProgramNV(int arg0)
extern GLboolean glIsProgramNV ( GLuint ) ;
public void glLoadProgramNV(int arg0, int arg1, int arg2, byte[] arg3)
extern void glLoadProgramNV ( GLenum , GLuint , GLsizei , const GLubyte * ) ;
public void glProgramParameter4fNV(int arg0, int arg1, float arg2, float arg3, float arg4, float arg5)
extern void glProgramParameter4fNV ( GLenum , GLuint , GLfloat , GLfloat , GLfloat , GLfloat ) ;
public void glProgramParameter4dNV(int arg0, int arg1, double arg2, double arg3, double arg4, double arg5)
extern void glProgramParameter4dNV ( GLenum , GLuint , GLdouble , GLdouble , GLdouble , GLdouble ) ;
public void glProgramParameter4dvNV(int arg0, int arg1, double[] arg2)
extern void glProgramParameter4dvNV ( GLenum , GLuint , const GLdouble * ) ;
public void glProgramParameter4fvNV(int arg0, int arg1, float[] arg2)
extern void glProgramParameter4fvNV ( GLenum , GLuint , const GLfloat * ) ;
public void glProgramParameters4dvNV(int arg0, int arg1, int arg2, double[] arg3)
extern void glProgramParameters4dvNV ( GLenum , GLuint , GLuint , const GLdouble * ) ;
public void glProgramParameters4fvNV(int arg0, int arg1, int arg2, float[] arg3)
extern void glProgramParameters4fvNV ( GLenum , GLuint , GLuint , const GLfloat * ) ;
public void glTrackMatrixNV(int arg0, int arg1, int arg2, int arg3)
extern void glTrackMatrixNV ( GLenum , GLuint , GLenum , GLenum ) ;
public void glVertexAttribPointerNV(int arg0, int arg1, int arg2, int arg3, byte[] arg4)
extern void glVertexAttribPointerNV ( GLuint , GLint , GLenum , GLsizei , const GLvoid * ) ;
public void glVertexAttribPointerNV(int arg0, int arg1, int arg2, int arg3, short[] arg4)
public void glVertexAttribPointerNV(int arg0, int arg1, int arg2, int arg3, int[] arg4)
public void glVertexAttribPointerNV(int arg0, int arg1, int arg2, int arg3, float[] arg4)
public void glVertexAttribPointerNV(int arg0, int arg1, int arg2, int arg3, double[] arg4)
public void glVertexAttribPointerNV(int arg0, int arg1, int arg2, int arg3, boolean[] arg4)
public void glVertexAttribPointerNV(int arg0, int arg1, int arg2, int arg3, long[] arg4)
public void glVertexAttrib1sNV(int arg0, short arg1)
extern void glVertexAttrib1sNV ( GLuint , GLshort ) ;
public void glVertexAttrib1fNV(int arg0, float arg1)
extern void glVertexAttrib1fNV ( GLuint , GLfloat ) ;
public void glVertexAttrib1dNV(int arg0, double arg1)
extern void glVertexAttrib1dNV ( GLuint , GLdouble ) ;
public void glVertexAttrib2sNV(int arg0, short arg1, short arg2)
extern void glVertexAttrib2sNV ( GLuint , GLshort , GLshort ) ;
public void glVertexAttrib2fNV(int arg0, float arg1, float arg2)
extern void glVertexAttrib2fNV ( GLuint , GLfloat , GLfloat ) ;
public void glVertexAttrib2dNV(int arg0, double arg1, double arg2)
extern void glVertexAttrib2dNV ( GLuint , GLdouble , GLdouble ) ;
public void glVertexAttrib3sNV(int arg0, short arg1, short arg2, short arg3)
extern void glVertexAttrib3sNV ( GLuint , GLshort , GLshort , GLshort ) ;
public void glVertexAttrib3fNV(int arg0, float arg1, float arg2, float arg3)
extern void glVertexAttrib3fNV ( GLuint , GLfloat , GLfloat , GLfloat ) ;
public void glVertexAttrib3dNV(int arg0, double arg1, double arg2, double arg3)
extern void glVertexAttrib3dNV ( GLuint , GLdouble , GLdouble , GLdouble ) ;
public void glVertexAttrib4sNV(int arg0, short arg1, short arg2, short arg3, short arg4)
extern void glVertexAttrib4sNV ( GLuint , GLshort , GLshort , GLshort , GLshort ) ;
public void glVertexAttrib4fNV(int arg0, float arg1, float arg2, float arg3, float arg4)
extern void glVertexAttrib4fNV ( GLuint , GLfloat , GLfloat , GLfloat , GLfloat ) ;
public void glVertexAttrib4dNV(int arg0, double arg1, double arg2, double arg3, double arg4)
extern void glVertexAttrib4dNV ( GLuint , GLdouble , GLdouble , GLdouble , GLdouble ) ;
public void glVertexAttrib4ubNV(int arg0, byte arg1, byte arg2, byte arg3, byte arg4)
extern void glVertexAttrib4ubNV ( GLuint , GLubyte , GLubyte , GLubyte , GLubyte ) ;
public void glVertexAttrib1svNV(int arg0, short[] arg1)
extern void glVertexAttrib1svNV ( GLuint , const GLshort * ) ;
public void glVertexAttrib1fvNV(int arg0, float[] arg1)
extern void glVertexAttrib1fvNV ( GLuint , const GLfloat * ) ;
public void glVertexAttrib1dvNV(int arg0, double[] arg1)
extern void glVertexAttrib1dvNV ( GLuint , const GLdouble * ) ;
public void glVertexAttrib2svNV(int arg0, short[] arg1)
extern void glVertexAttrib2svNV ( GLuint , const GLshort * ) ;
public void glVertexAttrib2fvNV(int arg0, float[] arg1)
extern void glVertexAttrib2fvNV ( GLuint , const GLfloat * ) ;
public void glVertexAttrib2dvNV(int arg0, double[] arg1)
extern void glVertexAttrib2dvNV ( GLuint , const GLdouble * ) ;
public void glVertexAttrib3svNV(int arg0, short[] arg1)
extern void glVertexAttrib3svNV ( GLuint , const GLshort * ) ;
public void glVertexAttrib3fvNV(int arg0, float[] arg1)
extern void glVertexAttrib3fvNV ( GLuint , const GLfloat * ) ;
public void glVertexAttrib3dvNV(int arg0, double[] arg1)
extern void glVertexAttrib3dvNV ( GLuint , const GLdouble * ) ;
public void glVertexAttrib4svNV(int arg0, short[] arg1)
extern void glVertexAttrib4svNV ( GLuint , const GLshort * ) ;
public void glVertexAttrib4fvNV(int arg0, float[] arg1)
extern void glVertexAttrib4fvNV ( GLuint , const GLfloat * ) ;
public void glVertexAttrib4dvNV(int arg0, double[] arg1)
extern void glVertexAttrib4dvNV ( GLuint , const GLdouble * ) ;
public void glVertexAttrib4ubvNV(int arg0, byte[] arg1)
extern void glVertexAttrib4ubvNV ( GLuint , const GLubyte * ) ;
public void glVertexAttribs1svNV(int arg0, int arg1, short[] arg2)
extern void glVertexAttribs1svNV ( GLuint , GLsizei , const GLshort * ) ;
public void glVertexAttribs1fvNV(int arg0, int arg1, float[] arg2)
extern void glVertexAttribs1fvNV ( GLuint , GLsizei , const GLfloat * ) ;
public void glVertexAttribs1dvNV(int arg0, int arg1, double[] arg2)
extern void glVertexAttribs1dvNV ( GLuint , GLsizei , const GLdouble * ) ;
public void glVertexAttribs2svNV(int arg0, int arg1, short[] arg2)
extern void glVertexAttribs2svNV ( GLuint , GLsizei , const GLshort * ) ;
public void glVertexAttribs2fvNV(int arg0, int arg1, float[] arg2)
extern void glVertexAttribs2fvNV ( GLuint , GLsizei , const GLfloat * ) ;
public void glVertexAttribs2dvNV(int arg0, int arg1, double[] arg2)
extern void glVertexAttribs2dvNV ( GLuint , GLsizei , const GLdouble * ) ;
public void glVertexAttribs3svNV(int arg0, int arg1, short[] arg2)
extern void glVertexAttribs3svNV ( GLuint , GLsizei , const GLshort * ) ;
public void glVertexAttribs3fvNV(int arg0, int arg1, float[] arg2)
extern void glVertexAttribs3fvNV ( GLuint , GLsizei , const GLfloat * ) ;
public void glVertexAttribs3dvNV(int arg0, int arg1, double[] arg2)
extern void glVertexAttribs3dvNV ( GLuint , GLsizei , const GLdouble * ) ;
public void glVertexAttribs4svNV(int arg0, int arg1, short[] arg2)
extern void glVertexAttribs4svNV ( GLuint , GLsizei , const GLshort * ) ;
public void glVertexAttribs4fvNV(int arg0, int arg1, float[] arg2)
extern void glVertexAttribs4fvNV ( GLuint , GLsizei , const GLfloat * ) ;
public void glVertexAttribs4dvNV(int arg0, int arg1, double[] arg2)
extern void glVertexAttribs4dvNV ( GLuint , GLsizei , const GLdouble * ) ;
public void glVertexAttribs4ubvNV(int arg0, int arg1, byte[] arg2)
extern void glVertexAttribs4ubvNV ( GLuint , GLsizei , const GLubyte * ) ;
public void glTexBumpParameterivATI(int arg0, int[] arg1)
extern void glTexBumpParameterivATI ( GLenum , const GLint * ) ;
public void glTexBumpParameterfvATI(int arg0, float[] arg1)
extern void glTexBumpParameterfvATI ( GLenum , const GLfloat * ) ;
public void glGetTexBumpParameterivATI(int arg0, int[] arg1)
extern void glGetTexBumpParameterivATI ( GLenum , GLint * ) ;
public void glGetTexBumpParameterfvATI(int arg0, float[] arg1)
extern void glGetTexBumpParameterfvATI ( GLenum , GLfloat * ) ;
public int glGenFragmentShadersATI(int arg0)
extern GLuint glGenFragmentShadersATI ( GLuint ) ;
public void glBindFragmentShaderATI(int arg0)
extern void glBindFragmentShaderATI ( GLuint ) ;
public void glDeleteFragmentShaderATI(int arg0)
extern void glDeleteFragmentShaderATI ( GLuint ) ;
public void glBeginFragmentShaderATI()
extern void glBeginFragmentShaderATI ( void ) ;
public void glEndFragmentShaderATI()
extern void glEndFragmentShaderATI ( void ) ;
public void glPassTexCoordATI(int arg0, int arg1, int arg2)
extern void glPassTexCoordATI ( GLuint , GLuint , GLenum ) ;
public void glSampleMapATI(int arg0, int arg1, int arg2)
extern void glSampleMapATI ( GLuint , GLuint , GLenum ) ;
public void glColorFragmentOp1ATI(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)
extern void glColorFragmentOp1ATI ( GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint ) ;
public void glColorFragmentOp2ATI(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9)
extern void glColorFragmentOp2ATI ( GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint ) ;
public void glColorFragmentOp3ATI(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, int arg12)
extern void glColorFragmentOp3ATI ( GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint ) ;
public void glAlphaFragmentOp1ATI(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
extern void glAlphaFragmentOp1ATI ( GLenum , GLuint , GLuint , GLuint , GLuint , GLuint ) ;
public void glAlphaFragmentOp2ATI(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
extern void glAlphaFragmentOp2ATI ( GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint ) ;
public void glAlphaFragmentOp3ATI(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11)
extern void glAlphaFragmentOp3ATI ( GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint ) ;
public void glSetFragmentShaderConstantATI(int arg0, float[] arg1)
extern void glSetFragmentShaderConstantATI ( GLuint , const GLfloat * ) ;
public void glPNTrianglesiATI(int arg0, int arg1)
extern void glPNTrianglesiATI ( GLenum , GLint ) ;
public void glPNTrianglesfATI(int arg0, float arg1)
extern void glPNTrianglesfATI ( GLenum , GLfloat ) ;
public int glNewObjectBufferATI(int arg0, byte[] arg1, int arg2)
extern GLuint glNewObjectBufferATI ( GLsizei , const GLvoid * , GLenum ) ;
public int glNewObjectBufferATI(int arg0, short[] arg1, int arg2)
public int glNewObjectBufferATI(int arg0, int[] arg1, int arg2)
public int glNewObjectBufferATI(int arg0, float[] arg1, int arg2)
public int glNewObjectBufferATI(int arg0, double[] arg1, int arg2)
public int glNewObjectBufferATI(int arg0, boolean[] arg1, int arg2)
public int glNewObjectBufferATI(int arg0, long[] arg1, int arg2)
public boolean glIsObjectBufferATI(int arg0)
extern GLboolean glIsObjectBufferATI ( GLuint ) ;
public void glUpdateObjectBufferATI(int arg0, int arg1, int arg2, byte[] arg3, int arg4)
extern void glUpdateObjectBufferATI ( GLuint , GLuint , GLsizei , const GLvoid * , GLenum ) ;
public void glUpdateObjectBufferATI(int arg0, int arg1, int arg2, short[] arg3, int arg4)
public void glUpdateObjectBufferATI(int arg0, int arg1, int arg2, int[] arg3, int arg4)
public void glUpdateObjectBufferATI(int arg0, int arg1, int arg2, float[] arg3, int arg4)
public void glUpdateObjectBufferATI(int arg0, int arg1, int arg2, double[] arg3, int arg4)
public void glUpdateObjectBufferATI(int arg0, int arg1, int arg2, boolean[] arg3, int arg4)
public void glUpdateObjectBufferATI(int arg0, int arg1, int arg2, long[] arg3, int arg4)
public void glGetObjectBufferfvATI(int arg0, int arg1, float[] arg2)
extern void glGetObjectBufferfvATI ( GLuint , GLenum , GLfloat * ) ;
public void glGetObjectBufferivATI(int arg0, int arg1, int[] arg2)
extern void glGetObjectBufferivATI ( GLuint , GLenum , GLint * ) ;
public void glDeleteObjectBufferATI(int arg0)
extern void glDeleteObjectBufferATI ( GLuint ) ;
public void glArrayObjectATI(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
extern void glArrayObjectATI ( GLenum , GLint , GLenum , GLsizei , GLuint , GLuint ) ;
public void glGetArrayObjectfvATI(int arg0, int arg1, float[] arg2)
extern void glGetArrayObjectfvATI ( GLenum , GLenum , GLfloat * ) ;
public void glGetArrayObjectivATI(int arg0, int arg1, int[] arg2)
extern void glGetArrayObjectivATI ( GLenum , GLenum , GLint * ) ;
public void glVariantArrayObjectATI(int arg0, int arg1, int arg2, int arg3, int arg4)
extern void glVariantArrayObjectATI ( GLuint , GLenum , GLsizei , GLuint , GLuint ) ;
public void glGetVariantArrayObjectfvATI(int arg0, int arg1, float[] arg2)
extern void glGetVariantArrayObjectfvATI ( GLuint , GLenum , GLfloat * ) ;
public void glGetVariantArrayObjectivATI(int arg0, int arg1, int[] arg2)
extern void glGetVariantArrayObjectivATI ( GLuint , GLenum , GLint * ) ;
public void glBeginVertexShaderEXT()
extern void glBeginVertexShaderEXT ( void ) ;
public void glEndVertexShaderEXT()
extern void glEndVertexShaderEXT ( void ) ;
public void glBindVertexShaderEXT(int arg0)
extern void glBindVertexShaderEXT ( GLuint ) ;
public int glGenVertexShadersEXT(int arg0)
extern GLuint glGenVertexShadersEXT ( GLuint ) ;
public void glDeleteVertexShaderEXT(int arg0)
extern void glDeleteVertexShaderEXT ( GLuint ) ;
public void glShaderOp1EXT(int arg0, int arg1, int arg2)
extern void glShaderOp1EXT ( GLenum , GLuint , GLuint ) ;
public void glShaderOp2EXT(int arg0, int arg1, int arg2, int arg3)
extern void glShaderOp2EXT ( GLenum , GLuint , GLuint , GLuint ) ;
public void glShaderOp3EXT(int arg0, int arg1, int arg2, int arg3, int arg4)
extern void glShaderOp3EXT ( GLenum , GLuint , GLuint , GLuint , GLuint ) ;
public void glSwizzleEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
extern void glSwizzleEXT ( GLuint , GLuint , GLenum , GLenum , GLenum , GLenum ) ;
public void glWriteMaskEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
extern void glWriteMaskEXT ( GLuint , GLuint , GLenum , GLenum , GLenum , GLenum ) ;
public void glInsertComponentEXT(int arg0, int arg1, int arg2)
extern void glInsertComponentEXT ( GLuint , GLuint , GLuint ) ;
public void glExtractComponentEXT(int arg0, int arg1, int arg2)
extern void glExtractComponentEXT ( GLuint , GLuint , GLuint ) ;
public int glGenSymbolsEXT(int arg0, int arg1, int arg2, int arg3)
extern GLuint glGenSymbolsEXT ( GLenum , GLenum , GLenum , GLuint ) ;
public void glSetInvariantEXT(int arg0, int arg1, byte[] arg2)
extern void glSetInvariantEXT ( GLuint , GLenum , const void * ) ;
public void glSetInvariantEXT(int arg0, int arg1, short[] arg2)
public void glSetInvariantEXT(int arg0, int arg1, int[] arg2)
public void glSetInvariantEXT(int arg0, int arg1, float[] arg2)
public void glSetInvariantEXT(int arg0, int arg1, double[] arg2)
public void glSetInvariantEXT(int arg0, int arg1, boolean[] arg2)
public void glSetInvariantEXT(int arg0, int arg1, long[] arg2)
public void glSetLocalConstantEXT(int arg0, int arg1, byte[] arg2)
extern void glSetLocalConstantEXT ( GLuint , GLenum , const void * ) ;
public void glSetLocalConstantEXT(int arg0, int arg1, short[] arg2)
public void glSetLocalConstantEXT(int arg0, int arg1, int[] arg2)
public void glSetLocalConstantEXT(int arg0, int arg1, float[] arg2)
public void glSetLocalConstantEXT(int arg0, int arg1, double[] arg2)
public void glSetLocalConstantEXT(int arg0, int arg1, boolean[] arg2)
public void glSetLocalConstantEXT(int arg0, int arg1, long[] arg2)
public void glVariantbvEXT(int arg0, byte[] arg1)
extern void glVariantbvEXT ( GLuint , const GLbyte * ) ;
public void glVariantsvEXT(int arg0, short[] arg1)
extern void glVariantsvEXT ( GLuint , const GLshort * ) ;
public void glVariantivEXT(int arg0, int[] arg1)
extern void glVariantivEXT ( GLuint , const GLint * ) ;
public void glVariantfvEXT(int arg0, float[] arg1)
extern void glVariantfvEXT ( GLuint , const GLfloat * ) ;
public void glVariantdvEXT(int arg0, double[] arg1)
extern void glVariantdvEXT ( GLuint , const GLdouble * ) ;
public void glVariantubvEXT(int arg0, byte[] arg1)
extern void glVariantubvEXT ( GLuint , const GLubyte * ) ;
public void glVariantusvEXT(int arg0, short[] arg1)
extern void glVariantusvEXT ( GLuint , const GLushort * ) ;
public void glVariantuivEXT(int arg0, int[] arg1)
extern void glVariantuivEXT ( GLuint , const GLuint * ) ;
public void glVariantPointerEXT(int arg0, int arg1, int arg2, byte[] arg3)
extern void glVariantPointerEXT ( GLuint , GLenum , GLuint , const void * ) ;
public void glVariantPointerEXT(int arg0, int arg1, int arg2, short[] arg3)
public void glVariantPointerEXT(int arg0, int arg1, int arg2, int[] arg3)
public void glVariantPointerEXT(int arg0, int arg1, int arg2, float[] arg3)
public void glVariantPointerEXT(int arg0, int arg1, int arg2, double[] arg3)
public void glVariantPointerEXT(int arg0, int arg1, int arg2, boolean[] arg3)
public void glVariantPointerEXT(int arg0, int arg1, int arg2, long[] arg3)
public void glEnableVariantClientStateEXT(int arg0)
extern void glEnableVariantClientStateEXT ( GLuint ) ;
public void glDisableVariantClientStateEXT(int arg0)
extern void glDisableVariantClientStateEXT ( GLuint ) ;
public int glBindLightParameterEXT(int arg0, int arg1)
extern GLuint glBindLightParameterEXT ( GLenum , GLenum ) ;
public int glBindMaterialParameterEXT(int arg0, int arg1)
extern GLuint glBindMaterialParameterEXT ( GLenum , GLenum ) ;
public int glBindTexGenParameterEXT(int arg0, int arg1, int arg2)
extern GLuint glBindTexGenParameterEXT ( GLenum , GLenum , GLenum ) ;
public int glBindTextureUnitParameterEXT(int arg0, int arg1)
extern GLuint glBindTextureUnitParameterEXT ( GLenum , GLenum ) ;
public int glBindParameterEXT(int arg0)
extern GLuint glBindParameterEXT ( GLenum ) ;
public boolean glIsVariantEnabledEXT(int arg0, int arg1)
extern GLboolean glIsVariantEnabledEXT ( GLuint , GLenum ) ;
public void glGetVariantBooleanvEXT(int arg0, int arg1, boolean[] arg2)
extern void glGetVariantBooleanvEXT ( GLuint , GLenum , GLboolean * ) ;
public void glGetVariantIntegervEXT(int arg0, int arg1, int[] arg2)
extern void glGetVariantIntegervEXT ( GLuint , GLenum , GLint * ) ;
public void glGetVariantFloatvEXT(int arg0, int arg1, float[] arg2)
extern void glGetVariantFloatvEXT ( GLuint , GLenum , GLfloat * ) ;
public void glGetVariantPointervEXT(int arg0, int arg1, byte[][] arg2)
extern void glGetVariantPointervEXT ( GLuint , GLenum , GLvoid * * ) ;
public void glGetVariantPointervEXT(int arg0, int arg1, short[][] arg2)
public void glGetVariantPointervEXT(int arg0, int arg1, int[][] arg2)
public void glGetVariantPointervEXT(int arg0, int arg1, float[][] arg2)
public void glGetVariantPointervEXT(int arg0, int arg1, double[][] arg2)
public void glGetVariantPointervEXT(int arg0, int arg1, boolean[][] arg2)
public void glGetVariantPointervEXT(int arg0, int arg1, long[][] arg2)
public void glGetInvariantBooleanvEXT(int arg0, int arg1, boolean[] arg2)
extern void glGetInvariantBooleanvEXT ( GLuint , GLenum , GLboolean * ) ;
public void glGetInvariantIntegervEXT(int arg0, int arg1, int[] arg2)
extern void glGetInvariantIntegervEXT ( GLuint , GLenum , GLint * ) ;
public void glGetInvariantFloatvEXT(int arg0, int arg1, float[] arg2)
extern void glGetInvariantFloatvEXT ( GLuint , GLenum , GLfloat * ) ;
public void glGetLocalConstantBooleanvEXT(int arg0, int arg1, boolean[] arg2)
extern void glGetLocalConstantBooleanvEXT ( GLuint , GLenum , GLboolean * ) ;
public void glGetLocalConstantIntegervEXT(int arg0, int arg1, int[] arg2)
extern void glGetLocalConstantIntegervEXT ( GLuint , GLenum , GLint * ) ;
public void glGetLocalConstantFloatvEXT(int arg0, int arg1, float[] arg2)
extern void glGetLocalConstantFloatvEXT ( GLuint , GLenum , GLfloat * ) ;
public void glVertexStream1s(int arg0, short arg1)
extern void glVertexStream1s ( GLenum , GLshort ) ;
public void glVertexStream1sv(int arg0, short[] arg1)
extern void glVertexStream1sv ( GLenum , const GLshort * ) ;
public void glVertexStream1i(int arg0, int arg1)
extern void glVertexStream1i ( GLenum , GLint ) ;
public void glVertexStream1iv(int arg0, int[] arg1)
extern void glVertexStream1iv ( GLenum , const GLint * ) ;
public void glVertexStream1f(int arg0, float arg1)
extern void glVertexStream1f ( GLenum , GLfloat ) ;
public void glVertexStream1fv(int arg0, float[] arg1)
extern void glVertexStream1fv ( GLenum , const GLfloat * ) ;
public void glVertexStream1d(int arg0, double arg1)
extern void glVertexStream1d ( GLenum , GLdouble ) ;
public void glVertexStream1dv(int arg0, double[] arg1)
extern void glVertexStream1dv ( GLenum , const GLdouble * ) ;
public void glVertexStream2s(int arg0, short arg1, short arg2)
extern void glVertexStream2s ( GLenum , GLshort , GLshort ) ;
public void glVertexStream2sv(int arg0, short[] arg1)
extern void glVertexStream2sv ( GLenum , const GLshort * ) ;
public void glVertexStream2i(int arg0, int arg1, int arg2)
extern void glVertexStream2i ( GLenum , GLint , GLint ) ;
public void glVertexStream2iv(int arg0, int[] arg1)
extern void glVertexStream2iv ( GLenum , const GLint * ) ;
public void glVertexStream2f(int arg0, float arg1, float arg2)
extern void glVertexStream2f ( GLenum , GLfloat , GLfloat ) ;
public void glVertexStream2fv(int arg0, float[] arg1)
extern void glVertexStream2fv ( GLenum , const GLfloat * ) ;
public void glVertexStream2d(int arg0, double arg1, double arg2)
extern void glVertexStream2d ( GLenum , GLdouble , GLdouble ) ;
public void glVertexStream2dv(int arg0, double[] arg1)
extern void glVertexStream2dv ( GLenum , const GLdouble * ) ;
public void glVertexStream3s(int arg0, short arg1, short arg2, short arg3)
extern void glVertexStream3s ( GLenum , GLshort , GLshort , GLshort ) ;
public void glVertexStream3sv(int arg0, short[] arg1)
extern void glVertexStream3sv ( GLenum , const GLshort * ) ;
public void glVertexStream3i(int arg0, int arg1, int arg2, int arg3)
extern void glVertexStream3i ( GLenum , GLint , GLint , GLint ) ;
public void glVertexStream3iv(int arg0, int[] arg1)
extern void glVertexStream3iv ( GLenum , const GLint * ) ;
public void glVertexStream3f(int arg0, float arg1, float arg2, float arg3)
extern void glVertexStream3f ( GLenum , GLfloat , GLfloat , GLfloat ) ;
public void glVertexStream3fv(int arg0, float[] arg1)
extern void glVertexStream3fv ( GLenum , const GLfloat * ) ;
public void glVertexStream3d(int arg0, double arg1, double arg2, double arg3)
extern void glVertexStream3d ( GLenum , GLdouble , GLdouble , GLdouble ) ;
public void glVertexStream3dv(int arg0, double[] arg1)
extern void glVertexStream3dv ( GLenum , const GLdouble * ) ;
public void glVertexStream4s(int arg0, short arg1, short arg2, short arg3, short arg4)
extern void glVertexStream4s ( GLenum , GLshort , GLshort , GLshort , GLshort ) ;
public void glVertexStream4sv(int arg0, short[] arg1)
extern void glVertexStream4sv ( GLenum , const GLshort * ) ;
public void glVertexStream4i(int arg0, int arg1, int arg2, int arg3, int arg4)
extern void glVertexStream4i ( GLenum , GLint , GLint , GLint , GLint ) ;
public void glVertexStream4iv(int arg0, int[] arg1)
extern void glVertexStream4iv ( GLenum , const GLint * ) ;
public void glVertexStream4f(int arg0, float arg1, float arg2, float arg3, float arg4)
extern void glVertexStream4f ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat ) ;
public void glVertexStream4fv(int arg0, float[] arg1)
extern void glVertexStream4fv ( GLenum , const GLfloat * ) ;
public void glVertexStream4d(int arg0, double arg1, double arg2, double arg3, double arg4)
extern void glVertexStream4d ( GLenum , GLdouble , GLdouble , GLdouble , GLdouble ) ;
public void glVertexStream4dv(int arg0, double[] arg1)
extern void glVertexStream4dv ( GLenum , const GLdouble * ) ;
public void glNormalStream3b(int arg0, byte arg1, byte arg2, byte arg3)
extern void glNormalStream3b ( GLenum , GLbyte , GLbyte , GLbyte ) ;
public void glNormalStream3bv(int arg0, byte[] arg1)
extern void glNormalStream3bv ( GLenum , const GLbyte * ) ;
public void glNormalStream3s(int arg0, short arg1, short arg2, short arg3)
extern void glNormalStream3s ( GLenum , GLshort , GLshort , GLshort ) ;
public void glNormalStream3sv(int arg0, short[] arg1)
extern void glNormalStream3sv ( GLenum , const GLshort * ) ;
public void glNormalStream3i(int arg0, int arg1, int arg2, int arg3)
extern void glNormalStream3i ( GLenum , GLint , GLint , GLint ) ;
public void glNormalStream3iv(int arg0, int[] arg1)
extern void glNormalStream3iv ( GLenum , const GLint * ) ;
public void glNormalStream3f(int arg0, float arg1, float arg2, float arg3)
extern void glNormalStream3f ( GLenum , GLfloat , GLfloat , GLfloat ) ;
public void glNormalStream3fv(int arg0, float[] arg1)
extern void glNormalStream3fv ( GLenum , const GLfloat * ) ;
public void glNormalStream3d(int arg0, double arg1, double arg2, double arg3)
extern void glNormalStream3d ( GLenum , GLdouble , GLdouble , GLdouble ) ;
public void glNormalStream3dv(int arg0, double[] arg1)
extern void glNormalStream3dv ( GLenum , const GLdouble * ) ;
public void glClientActiveVertexStream(int arg0)
extern void glClientActiveVertexStream ( GLenum ) ;
public void glVertexBlendEnvi(int arg0, int arg1)
extern void glVertexBlendEnvi ( GLenum , GLint ) ;
public void glVertexBlendEnvf(int arg0, float arg1)
extern void glVertexBlendEnvf ( GLenum , GLfloat ) ;
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