Uses of Interface
gl4java.GLFunc

Packages that use GLFunc
gl4java   
gl4java.awt   
gl4java.drawable   
gl4java.swing   
gl4java.utils.glut   
gl4java.utils.glut.fonts   
gl4java.utils.textures   
 

Uses of GLFunc in gl4java
 

Subinterfaces of GLFunc in gl4java
 interface GLFunc14
          The base interface for OpenGL native function mapping
 

Classes in gl4java that implement GLFunc
 class GLFunc14JauJNI
          The default implementation class for OpenGL native function mapping
 class GLFuncJauJNI
          The default implementation class for OpenGL native function mapping
 class GLFuncJauJNInf
          The default implementation class for OpenGL native function mapping
 

Methods in gl4java that return GLFunc
 GLFunc GLContext.getGLFunc()
          Used to return the user given GLFunc implementation
static GLFunc GLContext.createGLFunc(java.lang.String vendorClass)
          Support of loading a vendors GLFunc implementation Try to load the Class, if succesfull we do return the instance of it.
 

Methods in gl4java with parameters of type GLFunc
static GLContext GLContext.createOffScreenCtx(GLFunc glf, GLUFunc gluf, boolean _stereoView, boolean _rgba, int _stencilBits, int _accumSize, GLContext _sharedGLContext)
          Constructor Function for offscreen rendering ! First the GLContext is fetched from the Component itself ! To do so, the Component is set visible if it is not ! If a GLContext is fetched, it is current !
static GLContext GLContext.createOffScreenCtx(GLFunc glf, GLUFunc gluf, boolean _stereoView, boolean _rgba, int _stencilBits, int _accumSize, GLContext _sharedGLContext, java.awt.Dimension _offScrnSize)
          Constructor Function for offscreen rendering ! First the GLContext is fetched from the Component itself ! To do so, the Component is set visible if it is not ! If a GLContext is fetched, it is current !
 void GLContext.setGLFunc(GLFunc _gl)
          Used to set the user given GLFunc implementation
 

Constructors in gl4java with parameters of type GLFunc
GLContext(java.awt.Component comp, GLFunc glf, GLUFunc gluf, boolean _createOwnWindow, boolean _offScreenRenderer, java.awt.Dimension _offScrnSize, GLCapabilities _glCaps, GLContext _sharedGLContext)
          Constructor This privat constructor is for all possible compinations and is called from the customized constructors.
GLContext(java.awt.Component comp, GLFunc glf, GLUFunc gluf, boolean _createOwnWindow, boolean _offScreenRenderer, boolean _doubleBuffer, boolean _stereoView, boolean _rgba, int _stencilBits, int _accumSize, GLContext _sharedGLContext, java.awt.Dimension _offScrnSize)
          Constructor This privat constructor is for all possible compinations and is called from the customized constructors.
GLContext(java.awt.Component comp, GLFunc glf, GLUFunc gluf, GLCapabilities _glCaps, GLContext _sharedGLContext)
          Constructor First the GLContext is fetched from the Component itself ! To do so, the Component is set visible if it is not ! If a GLContext is fetched, it is current !
GLContext(java.awt.Component comp, GLFunc glf, GLUFunc gluf, boolean _createOwnWindow, boolean _doubleBuffer, boolean _stereoView, boolean _rgba, int _stencilBits, int _accumSize, GLContext _sharedGLContext)
          Constructor First the GLContext is fetched from the Component itself ! To do so, the Component is set visible if it is not ! If a GLContext is fetched, it is current !
GLContext(java.awt.Component comp, GLFunc glf, GLUFunc gluf, boolean _createOwnWindow, boolean _doubleBuffer, boolean _stereoView, boolean _rgba, int _stencilBits, int _accumSize)
          Constructor First the GLContext is fetched from the Component itself ! To do so, the Component is set visible if it is not ! If a GLContext is fetched, it is current !
GLContext(java.awt.Component comp, GLFunc glf, GLUFunc gluf, boolean _createOwnWindow, boolean _doubleBuffer, boolean _stereoView, boolean _rgba, int _stencilBits)
          Constructor First the GLContext is fetched from the Component itself ! To do so, the Component is set visible if it is not ! If a GLContext is fetched, it is current !
GLContext(java.awt.Component comp, GLFunc glf, GLUFunc gluf, boolean _doubleBuffer, boolean _stereoView, boolean _rgba, int _stencilBits, int _accumSize)
          Constructor First the GLContext is fetched from the Component itself ! To do so, the Component is set visible if it is not ! If a GLContext is fetched, it is current !
GLContext(java.awt.Component comp, GLFunc glf, GLUFunc gluf, boolean _doubleBuffer, boolean _stereoView, boolean _rgba, int _stencilBits)
          Constructor First the GLContext is fetched from the Component itself ! To do so, the Component is set visible if it is not ! If a GLContext is fetched, it is current !
GLContext(java.awt.Component comp, GLFunc glf, GLUFunc gluf, boolean _doubleBuffer, boolean _stereoView, boolean _rgba)
          Constructor First the GLContext is fetched from the Component itself ! To do so, the Component is set visible if it is not ! If a GLContext is fetched, it is current !
GLContext(java.awt.Component comp, GLFunc glf, GLUFunc gluf, boolean _doubleBuffer, boolean _stereoView)
          Constructor First the GLContext is fetched from the Component itself ! To do so, the Component is set visible if it is not ! If a GLContext is fetched, it is current ! ! WARNING ! This flag is just for testing purpose !!!
GLContext(java.awt.Component comp, GLFunc glf, GLUFunc gluf)
          Constructor First the GLContext is fetched from the Component itself ! To do so, the Component is set visible if it is not ! We use a visual with doubleBuffer and NO stereoView ! Do not force a new native window ! If a GLContext is fetched, it is current !
 

Uses of GLFunc in gl4java.awt
 

Fields in gl4java.awt declared as GLFunc
 GLFunc GLOffScreenDrawable.gl
           
 GLFunc GLCanvas.gl
           
 

Methods in gl4java.awt that return GLFunc
 GLFunc GLOffScreenDrawable.getGL()
           
 GLFunc GLCanvas.getGL()
           
 

Uses of GLFunc in gl4java.drawable
 

Methods in gl4java.drawable that return GLFunc
 GLFunc GLDrawable.getGL()
          Gets the GL functions used by this drawable.
 

Uses of GLFunc in gl4java.swing
 

Fields in gl4java.swing declared as GLFunc
 GLFunc GLJPanel.gl
           
 

Methods in gl4java.swing that return GLFunc
 GLFunc GLJPanel.getGL()
           
 

Uses of GLFunc in gl4java.utils.glut
 

Fields in gl4java.utils.glut declared as GLFunc
protected  GLFunc GLUTFuncLightImpl.gl
           
 

Methods in gl4java.utils.glut with parameters of type GLFunc
 void GLUTFuncLightImpl.init(GLFunc gl, GLUFunc glu)
           
 void GLUTFunc.init(GLFunc gl, GLUFunc glu)
           
 

Constructors in gl4java.utils.glut with parameters of type GLFunc
GLUTFuncLightImpl(GLFunc gl, GLUFunc glu)
           
 

Uses of GLFunc in gl4java.utils.glut.fonts
 

Constructors in gl4java.utils.glut.fonts with parameters of type GLFunc
GLUTFuncLightImplWithFonts(GLFunc gl, GLUFunc glu)
           
 

Uses of GLFunc in gl4java.utils.textures
 

Fields in gl4java.utils.textures declared as GLFunc
protected  GLFunc TextureTool.gl
           
protected  GLFunc TextureGrabber.gl
           
 

Methods in gl4java.utils.textures with parameters of type GLFunc
static int TextureTool.getMaxTextureSize(GLFunc gl)
           
 

Constructors in gl4java.utils.textures with parameters of type GLFunc
TextureTool(GLFunc gl, GLUFunc glu)
           
TextureLoader(GLFunc gl, GLUFunc glu)
           
TextureGrabber(GLFunc gl)
           
TGATextureGrabber(GLFunc gl)
           
IOTextureLoader(GLFunc gl, GLUFunc glu)
           
PPMAsciiTextureLoader(GLFunc gl, GLUFunc glu)
           
TGATextureLoader(GLFunc gl, GLUFunc glu)
           
AWTTextureLoader(java.awt.Component comp, GLFunc gl, GLUFunc glu)
           
PngTextureLoader(GLFunc gl, GLUFunc glu)