Uses of Interface
gl4java.GLUFunc

Packages that use GLUFunc
gl4java   
gl4java.awt   
gl4java.drawable   
gl4java.swing   
gl4java.utils.glut   
gl4java.utils.glut.fonts   
gl4java.utils.textures   
 

Uses of GLUFunc in gl4java
 

Subinterfaces of GLUFunc in gl4java
 interface GLUFunc14
          The base interface for GLU native function mapping
 

Classes in gl4java that implement GLUFunc
 class GLUFunc14JauJNI
          The default implementation class for GLU native function mapping
 class GLUFuncJauJNI
          The default implementation class for GLU native function mapping
 class GLUFuncJauJNInf
          The default implementation class for GLU native function mapping
 

Methods in gl4java that return GLUFunc
 GLUFunc GLContext.getGLUFunc()
          Used to return the user given GLUFunc implementation
static GLUFunc GLContext.createGLUFunc(java.lang.String vendorClass)
          Support of loading a vendors GLUFunc implementation Try to load the Class, if succesfull we do return the instance of it.
 

Methods in gl4java with parameters of type GLUFunc
static GLContext GLContext.createOffScreenCtx(GLFunc glf, GLUFunc gluf, boolean _stereoView, boolean _rgba, int _stencilBits, int _accumSize, GLContext _sharedGLContext)
          Constructor Function for offscreen rendering ! First the GLContext is fetched from the Component itself ! To do so, the Component is set visible if it is not ! If a GLContext is fetched, it is current !
static GLContext GLContext.createOffScreenCtx(GLFunc glf, GLUFunc gluf, boolean _stereoView, boolean _rgba, int _stencilBits, int _accumSize, GLContext _sharedGLContext, java.awt.Dimension _offScrnSize)
          Constructor Function for offscreen rendering ! First the GLContext is fetched from the Component itself ! To do so, the Component is set visible if it is not ! If a GLContext is fetched, it is current !
 void GLContext.setGLUFunc(GLUFunc _glu)
          Used to set the user given GLUFunc implementation
 

Constructors in gl4java with parameters of type GLUFunc
GLContext(java.awt.Component comp, GLFunc glf, GLUFunc gluf, boolean _createOwnWindow, boolean _offScreenRenderer, java.awt.Dimension _offScrnSize, GLCapabilities _glCaps, GLContext _sharedGLContext)
          Constructor This privat constructor is for all possible compinations and is called from the customized constructors.
GLContext(java.awt.Component comp, GLFunc glf, GLUFunc gluf, boolean _createOwnWindow, boolean _offScreenRenderer, boolean _doubleBuffer, boolean _stereoView, boolean _rgba, int _stencilBits, int _accumSize, GLContext _sharedGLContext, java.awt.Dimension _offScrnSize)
          Constructor This privat constructor is for all possible compinations and is called from the customized constructors.
GLContext(java.awt.Component comp, GLFunc glf, GLUFunc gluf, GLCapabilities _glCaps, GLContext _sharedGLContext)
          Constructor First the GLContext is fetched from the Component itself ! To do so, the Component is set visible if it is not ! If a GLContext is fetched, it is current !
GLContext(java.awt.Component comp, GLFunc glf, GLUFunc gluf, boolean _createOwnWindow, boolean _doubleBuffer, boolean _stereoView, boolean _rgba, int _stencilBits, int _accumSize, GLContext _sharedGLContext)
          Constructor First the GLContext is fetched from the Component itself ! To do so, the Component is set visible if it is not ! If a GLContext is fetched, it is current !
GLContext(java.awt.Component comp, GLFunc glf, GLUFunc gluf, boolean _createOwnWindow, boolean _doubleBuffer, boolean _stereoView, boolean _rgba, int _stencilBits, int _accumSize)
          Constructor First the GLContext is fetched from the Component itself ! To do so, the Component is set visible if it is not ! If a GLContext is fetched, it is current !
GLContext(java.awt.Component comp, GLFunc glf, GLUFunc gluf, boolean _createOwnWindow, boolean _doubleBuffer, boolean _stereoView, boolean _rgba, int _stencilBits)
          Constructor First the GLContext is fetched from the Component itself ! To do so, the Component is set visible if it is not ! If a GLContext is fetched, it is current !
GLContext(java.awt.Component comp, GLFunc glf, GLUFunc gluf, boolean _doubleBuffer, boolean _stereoView, boolean _rgba, int _stencilBits, int _accumSize)
          Constructor First the GLContext is fetched from the Component itself ! To do so, the Component is set visible if it is not ! If a GLContext is fetched, it is current !
GLContext(java.awt.Component comp, GLFunc glf, GLUFunc gluf, boolean _doubleBuffer, boolean _stereoView, boolean _rgba, int _stencilBits)
          Constructor First the GLContext is fetched from the Component itself ! To do so, the Component is set visible if it is not ! If a GLContext is fetched, it is current !
GLContext(java.awt.Component comp, GLFunc glf, GLUFunc gluf, boolean _doubleBuffer, boolean _stereoView, boolean _rgba)
          Constructor First the GLContext is fetched from the Component itself ! To do so, the Component is set visible if it is not ! If a GLContext is fetched, it is current !
GLContext(java.awt.Component comp, GLFunc glf, GLUFunc gluf, boolean _doubleBuffer, boolean _stereoView)
          Constructor First the GLContext is fetched from the Component itself ! To do so, the Component is set visible if it is not ! If a GLContext is fetched, it is current ! ! WARNING ! This flag is just for testing purpose !!!
GLContext(java.awt.Component comp, GLFunc glf, GLUFunc gluf)
          Constructor First the GLContext is fetched from the Component itself ! To do so, the Component is set visible if it is not ! We use a visual with doubleBuffer and NO stereoView ! Do not force a new native window ! If a GLContext is fetched, it is current !
 

Uses of GLUFunc in gl4java.awt
 

Fields in gl4java.awt declared as GLUFunc
 GLUFunc GLOffScreenDrawable.glu
           
 GLUFunc GLCanvas.glu
           
 

Methods in gl4java.awt that return GLUFunc
 GLUFunc GLOffScreenDrawable.getGLU()
           
 GLUFunc GLCanvas.getGLU()
           
 

Uses of GLUFunc in gl4java.drawable
 

Methods in gl4java.drawable that return GLUFunc
 GLUFunc GLDrawable.getGLU()
          Gets the GLU functions used by this drawable.
 

Uses of GLUFunc in gl4java.swing
 

Fields in gl4java.swing declared as GLUFunc
 GLUFunc GLJPanel.glu
           
 

Methods in gl4java.swing that return GLUFunc
 GLUFunc GLJPanel.getGLU()
           
 

Uses of GLUFunc in gl4java.utils.glut
 

Fields in gl4java.utils.glut declared as GLUFunc
protected  GLUFunc GLUTFuncLightImpl.glu
           
 

Methods in gl4java.utils.glut with parameters of type GLUFunc
 void GLUTFuncLightImpl.init(GLFunc gl, GLUFunc glu)
           
 void GLUTFunc.init(GLFunc gl, GLUFunc glu)
           
 

Constructors in gl4java.utils.glut with parameters of type GLUFunc
GLUTFuncLightImpl(GLFunc gl, GLUFunc glu)
           
 

Uses of GLUFunc in gl4java.utils.glut.fonts
 

Constructors in gl4java.utils.glut.fonts with parameters of type GLUFunc
GLUTFuncLightImplWithFonts(GLFunc gl, GLUFunc glu)
           
 

Uses of GLUFunc in gl4java.utils.textures
 

Fields in gl4java.utils.textures declared as GLUFunc
protected  GLUFunc TextureTool.glu
           
 

Constructors in gl4java.utils.textures with parameters of type GLUFunc
TextureTool(GLFunc gl, GLUFunc glu)
           
TextureLoader(GLFunc gl, GLUFunc glu)
           
IOTextureLoader(GLFunc gl, GLUFunc glu)
           
PPMAsciiTextureLoader(GLFunc gl, GLUFunc glu)
           
TGATextureLoader(GLFunc gl, GLUFunc glu)
           
AWTTextureLoader(java.awt.Component comp, GLFunc gl, GLUFunc glu)
           
PngTextureLoader(GLFunc gl, GLUFunc glu)