Just uploaded a screencast, recorded in 60hz .. so I hope it won’t show too many artifacts.
Tag: 3D
Resolution independent GPU accelerated Curve & Font rendering
Rami Santina and I had the luxury and fun of implementing something hopefully useful for the desktop and mobile Java, UI and 3D community.
Without AWT dependencies and with utilizing the GPU, curve and font rendering now happens within Jogl.
Rami, the math dude behind the equations, will publish some boring papers about his findings,
which allows us to have and use this nice technique w/o patent worries.
Yes, it’s not Loop/Blinn.
A few teaser 🙂
Continue reading “Resolution independent GPU accelerated Curve & Font rendering”
NEWT Threading Overview
NEWT’s event model is pretty simple.
It spawns one Event Dispatch Thread (EDT) for each unique Display
which role is to handle:
- input events
- window lifecycle actions (window visibility, resize, .. etc)
- not rendering
Jogamp Release Candidate 2.0 b3
It has been a long time, we know.
Lot’s of code changes and enhancements happened, even some minor
last minute API changes in favor of removing flying objects (temporary allocated ..),
ScreenMode change and more.
You can try the jogl-demos page, utilizing the new promoted and signed build.
Continue reading “Jogamp Release Candidate 2.0 b3”
JogAmp/JOGL @ SIGGRAPH2010 ..
This year we will be at SIGGRAPH2010 with our own little BOF Session:
3D & Multimedia Across Platforms and Devices Using JOGL
Tuesday, 27 July | 4:00 PM – 6:00 PM | Los Angeles Convention Center Room 507This session discusses the features, contributions, and future of OpenGL, OpenCL, and OpenMax across devices and OS exposed on top of Java using the JogAmp open-source libraries. Sven Gothel sgothel (at) jausoft.com
Until then, we work hard to have at least the following platforms working stable: Continue reading “JogAmp/JOGL @ SIGGRAPH2010 ..”
JogAmp.org .. wip ..
http://jogamp.org is under constructions .. 🙂
JOGL is dead. Long live JOGL.
After a few hick-ups lately, the JOGL repositories (gluegen, jogl, jogl-demos and jogl-utils) are moved from kenai to github http://github.com/sgothel. The JOGL development team, will continue this project in it’s open source and free spirit. JOCL will follow this move as well. Continue reading “JOGL is dead. Long live JOGL.”
JOGL New Beta5 – Incl. OpenGL 3.2 support
New beta5 with OpenGL 3.2 support is available. Continue reading “JOGL New Beta5 – Incl. OpenGL 3.2 support”
Jogl/Gluegen SCM migration to Kenai completed
The GlueGen and Jogl repositories are relocated from dev.java.net’s SVN workspace
to kenai’s git workspace. Continue reading “Jogl/Gluegen SCM migration to Kenai completed”
JOGL: Test Autobuilds
Here I like to summarize how to manually test the JOGL autobuilds, starting with 2009-07-02.
The general nightly download sites are
Let’s assume we are in the test directory ‘test’, from which we operate from this point. Continue reading “JOGL: Test Autobuilds”