Tears…

Tears in my heart, seeing the suffering for years over and over. Tears drying up, cracking the souls. Despair, hopelessness – tearing up humanity. People once praising peace & ending wars now campaign to incite more suffering & death. They encourage (if not plan) others to force their people to die on the battlefield. Constitutional laws against warmongering and for human-rights violated. Mass media glorifying violence, calling for revenge and dehumanize. Hatred, where only love could help, if ever desired.

Overwhelmed by the global events, we can only focus on our little life and surroundings. We shall not steal others’ belongings, harm others’ life. We shall not even harm others’ dignity and make for a horrible relationship in the first place. Perhaps time to pause and recapitulate to repair all the deeply broken relationships. Continue reading “Tears…”

Fixing JogAmp’s Graph Delaunay Tessellation of Complex Non-Convex Shapes

After rendering our GraphUI MediaPlayer feature complete, also capable to use Chinese/CJK fallback fonts it was time for another round to fix our outstanding Graph Delaunay tessellation issues. Minimum goal was to at least have the Chinese/CJK fonts being readable – but gladly more has been achieved in the resolution for Bug 1501 as shown below. Continue reading “Fixing JogAmp’s Graph Delaunay Tessellation of Complex Non-Convex Shapes”

GraphUI MediaPlayer – Feature Complete

After showing our GLMediaPlayer & GraphUI MediaPlayer progress, I can now conclude this demonstration being feature complete with text/ASS & bitmap subtitles including international fallback-font (Asia etc), mouse-over time-code & still-images on the progress-slider, proper aspect-ratio cropping, chapter visibility & hopping as well as displaying full stream information. Another milestone in our Graph Type Rendering and UI saga. (Updated w/ impl. details at the bottom) Continue reading “GraphUI MediaPlayer – Feature Complete”

Full-Feature & High-Performance GraphUI GLMediaPlayer Video Player

Demonstrating new audio and subtitle selection and rendering as well as a performance demo w/ 348 GLMediaPlayer instance running in a GraphUI RangedGroup, having 16 and 36 instances being visible and displaying new decoded images. A little teaser for our Graph Type Rendering and UI saga. Continue reading “Full-Feature & High-Performance GraphUI GLMediaPlayer Video Player”

GraphUI Frustum Culling & Clipping in Modelview Space and more…

Resolving Bug 1487 in our Graph Type Rendering and UI saga, we can map GraphUI’s Group’s AABBox to a 8-point Cube, on which we perform the Modelview (Mv) transformation and then produce the 6-plane Frustum. The Group fully culls outside shapes and performs fragment clipping with same Frustum planes in the shader in case clipping has been enabled.

The more… in the title refers to new GraphUI Widgets used in the demo code.

Updated FontView01 video below with performance issues fixes, see Bug 1488, Bug 1489 and Bug 1490.

You may check the Graph and GraphUI related wiki page of ours. Continue reading “GraphUI Frustum Culling & Clipping in Modelview Space and more…”

Christ in the Rubble: A Liturgy of Lament

2023 Christmas Message by Rev. Dr. Munther Isaac
Dec 23, 2023

This Advent, while global Christians prepare to commemorate the arrival of the Prince of Peace, our Palestinian kin in Gaza suffer unthinkable violence. Their cries for deliverance, echoing those of two millennia ago, seem to be falling unheard in the United States. To see their pain and hear their cries, US Christians must move beyond information to transformation…from webinar to worship. Listen in on the live-streamed worship gathering guided by Rev. Dr. Munther Isaac and his team at Christmas Lutheran Church in Bethlehem on 23 December 2023. Central to this liturgy of lament is the prophetic message that if Jesus was born today, he would be born “under the rubble.” Continue reading “Christ in the Rubble: A Liturgy of Lament”

GraphUI MediaButton Grid with Grouped Controls (GLMediaPlayer)

Resolving Bug 1472, enhance GLMediaPlayer’s AV Synchronization, I produced another demo for the Graph Type Rendering and UI saga exposing multiple GLMediaPlayer utilizing FFMpeg and our JOAL/OpenAL ALAudioSink with PTS accurate System Reference Clock (SCR). You may also check our Bugzilla in regards to GraphUI or for the JOGL / Graph module as well as the easier to access wiki page of ours. Update 2024-01-22: New MediaPlayer widget and UI.

Continue reading “GraphUI MediaButton Grid with Grouped Controls (GLMediaPlayer)”

GraphUI CSS Style Layout, Fonts & More ..

Continuing the Graph Type Rendering and UI saga with some functional updates. Here our new CSS alike Grid and Box Layout as well a glimpse into the migrated symbol fonts via our FontView01. You may also check our Bugzilla in regards to GraphUI or for the JOGL / Graph module as well as the easier to access wiki page of ours.

Continue reading “GraphUI CSS Style Layout, Fonts & More ..”

GraphUI Type & Shape Animation at your Fingertips

Finished a little over the weekend animation work with AnimGroup (main commit), continuing the Graph Type Rendering and UI saga.

UISceneDemo03 demonstrates AnimGroup capabilities:

  • Two repetitive steady scrolling text lines. One text shorter than the line-width and one longer
  • One line of animated rectangles, rotating around their z-axis and accelerating towards their target
  • A text animation assembling one line of text, each glyph coming from a random 3D point moving to its destination all at once including rotation.
  • One line of text with sine wave animation flattening and accelerating towards its target

Continue reading “GraphUI Type & Shape Animation at your Fingertips”