Finally pushed our crosstool-ng-projects configuration to our SCM repositories and published the binaries here.
Changes to the last April toolchain builds are multiple:
- Updating crosstool-ng to latest release 1.24.0
- Aligning configuration with Debian 10 (Buster):
- glibc 2.28
- binutils 2.31.1
- gcc 8.3.0 (unchanged)
- Using 4-tuple symbolic links to 3-tuple, dropping vendor. This allows drop-in usage for OpenJDK cross-compilation via –with-toolchain-path=/usr/local/x-tools/aarch64-unknown-linux-gnu/bin
Continue reading “Cross Compilation to Arm64 for OpenJDK, JogAmp on GNU/Linux, iOS, ..”
First of all KUDOS to Debian’s new release this month, Debian 10 (Buster).
Notable to me is the effort for reproducible binaries, which aligns with my security Source Certification Contract (SCC) goals of Are You Who You Say You Are? Trust the Source, User.
Debian’s Buster release PR accordingly:
Thanks to the Reproducible Builds project, over 91% of the source packages included in Debian 10 will build bit-for-bit identical binary packages. This is an important verification feature which protects users against malicious attempts to tamper with compilers and build networks. Future Debian releases will include tools and metadata so that end-users can validate the provenance of packages within the archive.
Continue reading “Debian 10 (Buster) ZFS Live Image Recipe”
JogAmp port to iOS, tested on ipad pro 11, arm64.
We use our own OpenJDK 9 x86_64 and arm64 build for the arm64 device and the x86_64 simulation.
The iOS port complements our wide range of supported platforms as demonstrated here. Continue reading “JogAmp iOS Arm64 Port: NEWT”
I went through my old videos, making sure I have them all stored on local hard-drive and then came across this old sweet project of my friend Michael and myself from 2006. Continue reading “Double Framebuffered 1-Bit Graphics on a 12MHz 8-Bit CPU”
My favorite tagline from Niels Bohr, which I also have chosen for our Jenkins build & test server?
An expert is a man who has made all the mistakes which can be made, in a narrow field.
The OpenJDK build and GlueGen iOS bring-up had its own little challenges, now I walked through another bunch of Apple API wonders as provided by iOS. It surely is not my personal platform of choice by any means, but providing a true platform agnostic solution one cannot choose 😉
So after countless of further iOS obstacles, I finally got a first visual just now: Continue reading “JogAmp iOS Arm64 Port: First Visuals …”
I have been distracted from completing the 2.4.0 JogAmp release last two weeks, but at least it is for a good reason.
Our most valuable client CCT International ordered a JogAmp port running on Apple’s iOS devices, namely iPad Pro using an arm64. Continue reading “JogAmp iOS Arm64 bring-up”
Oracle Binary Code License
Around January 2019, Oracle made its last Java[tm] release, namely 8u202, under their Oracle Binary Code License Agreement for the Java SE Platform Products and JavaFX, last updated 21 September 2017.
This binary license still allows personal and commercial users to use and distribute their binary freely, i.e. commercially use the JDK + JRE, bundle the application w/ the JRE and even distribute the JDK unchanged within an electronic magazine. Continue reading “Oracle Java[tm] 8u202 last supported version for JogAmp”
While being asked about JavaFX and whatever other Oracle, Google or
whatever technology, all I can say: I don’t really care – as long it’s free
and complies w/ the 4 freedoms of software.
Lately Oracle even made the proposal JEP 178: Statically-Linked JNI Libraries,
allowing Java applications using JNI within a statically deployed runtime. Read: May work on Apple’s iOS. Continue reading “Call for Compliance of Java(tm) Technology with the 4 Freedoms of Software”
JogAmp: 2D/3D & Multimedia Across Devices
Tuesday, 7 August 3:30 pm - 5:00 pm
JogAmp provides OpenGL and OpenCL across devices using Java. Showcasing font,
UI and video, high-level API utilization (Ardor3D, Java3D, etc.), and
applications on Android, Linux, Window, OSX, and Solaris.
Continue reading “JogAmp @ SIGGRAPH 2012”