|
||||||||||
PREV NEXT | FRAMES NO FRAMES |
Packages that use GLEnum | |
gl4java | |
gl4java.awt | |
gl4java.drawable | |
gl4java.swing | |
gl4java.utils.glut | |
gl4java.utils.glut.fonts | |
gl4java.utils.textures |
Uses of GLEnum in gl4java |
Subinterfaces of GLEnum in gl4java | |
interface |
GLFunc
The base interface for OpenGL native function mapping |
interface |
GLFunc14
The base interface for OpenGL native function mapping |
Classes in gl4java that implement GLEnum | |
class |
GLFunc14JauJNI
The default implementation class for OpenGL native function mapping |
class |
GLFuncJauJNI
The default implementation class for OpenGL native function mapping |
class |
GLFuncJauJNInf
The default implementation class for OpenGL native function mapping |
Uses of GLEnum in gl4java.awt |
Classes in gl4java.awt that implement GLEnum | |
class |
GLAnimCanvas
This is meant as an base class writing Animations. |
class |
GLCanvas
This is meant as an base class writing easy render functions. |
class |
GLImageCanvas
This Class provides a simple universal Image/Texture OpenGL Canvas ! A special demo/application for this class can be found in "demos/MiscDemos/GLImageViewerCanvas.java" ! |
class |
GLOffScreenDrawable
This is meant as an base class writing easy offscreen render functions. |
Uses of GLEnum in gl4java.drawable |
Subinterfaces of GLEnum in gl4java.drawable | |
interface |
GLEventListener
Declares events which client code can handle to perform OpenGL rendering into a GLDrawable without subclassing. |
Uses of GLEnum in gl4java.swing |
Classes in gl4java.swing that implement GLEnum | |
class |
GLAnimJPanel
This is meant as an base class writing Animations. |
class |
GLJPanel
This is meant as an base class writing easy render functions. |
Uses of GLEnum in gl4java.utils.glut |
Classes in gl4java.utils.glut that implement GLEnum | |
class |
GLUTFuncLightImpl
|
Uses of GLEnum in gl4java.utils.glut.fonts |
Classes in gl4java.utils.glut.fonts that implement GLEnum | |
class |
GLUTFuncLightImplWithFonts
|
Uses of GLEnum in gl4java.utils.textures |
Classes in gl4java.utils.textures that implement GLEnum | |
class |
AWTTextureLoader
This Class implements the universal texture-loader using the AWT's standard interface ! The number of image-types depends on the JDK version you use ! |
class |
IOTextureLoader
This abstract Class implements the file and url based methods "readTexture", to call the specialised implementation of the stream based "readTexture" method ! |
class |
PngTextureLoader
This is Class implements the PNG texture-loader while using the png-library in package "com.sixlegs.image.png" ! |
class |
PPMAsciiTextureLoader
This is Class implements the PPM-Ascii texture-loader ! |
class |
TextureGrabber
This abstract Class defines the interface for ALL texture Grabbers ! The TextureGrabber's implementations are used to save the pixels of the GL Context to a file ! |
class |
TextureLoader
This abstract Class defines the interface for ALL texture loaders ! |
class |
TextureTool
This Class implements basic functions, which are used by all TextureLoader implementations ! |
class |
TGATextureGrabber
|
class |
TGATextureLoader
This is Class implements a TGA texture-loader ! At this time, this loader only supports loading files, which are saved with the TGATextureGrabber ! This means: 24 bpp, RGB, uncompressed, no-colormap, no image id-field ! |
|
||||||||||
PREV NEXT | FRAMES NO FRAMES |