After a few hick-ups lately, the JOGL repositories (gluegen, jogl, jogl-demos and jogl-utils) are moved from kenai to github http://github.com/sgothel. The JOGL development team, will continue this project in it’s open source and free spirit. JOCL will follow this move as well. Continue reading “JOGL is dead. Long live JOGL.”
Tag: JogAmp
JOGL New Beta5 – Incl. OpenGL 3.2 support
New beta5 with OpenGL 3.2 support is available. Continue reading “JOGL New Beta5 – Incl. OpenGL 3.2 support”
Jogl/Gluegen SCM migration to Kenai completed
The GlueGen and Jogl repositories are relocated from dev.java.net’s SVN workspace
to kenai’s git workspace. Continue reading “Jogl/Gluegen SCM migration to Kenai completed”
SVN to GIT migration (1)
Preface
Abandoning SVN in our projects (gluegen, jogl and jogl-demos) for the various reasons, http://git.or.cz/gitwiki/GitSvnComparsion,
we had to choose a new SCM. Continue reading “SVN to GIT migration (1)”
JOGL Project on Kenai ..
Just added a new project on Kenai for JOGL. Continue reading “JOGL Project on Kenai ..”
My JOGL Page .. FAQ ..
Well, due to the lack of a real book or manual,
I will add some Q&A in the FAQ and keep links to JOGL 2.x resources in the main page.
Actually I would say, we shall setup a WIKI page where we all could write the book and FAQ ..
JOGL: Applets (part 1)
A Java Applet using JOGL may utilize 2 methods
Standard JNLP Applets are supported starting with Java 6u14, however, if you run MacOSX or an older version of Java,
you may need to use the Applet-Launcher. Continue reading “JOGL: Applets (part 1)”
JOGL: Test Autobuilds
Here I like to summarize how to manually test the JOGL autobuilds, starting with 2009-07-02.
The general nightly download sites are
Let’s assume we are in the test directory ‘test’, from which we operate from this point. Continue reading “JOGL: Test Autobuilds”
JOGL: Bugreports & Testing
For all bug reports, please add the following information to your email: Continue reading “JOGL: Bugreports & Testing”
JOGL: Newt Multiple Threads & Windows
Newt is capable of handling multiple threads and windows.
For best compliance with the underlying OS, one shall create a window,
and handle it’s events within the same thread.