JOGL Website Updates & Docs

Beautified the JOGL Test Applet page and replaced the applet-tag with a object-embed mixed one.

Added a little a NEWT Overview writeup.

.. and fixed the html code a bit.

This just reminds me about previous code changes in regards to the Gears ES1 | ES2 test code.
Their common VBO code[v2.0-rc3] uses interleaved arrays,
which is now possible with our managed VBO util GLArrayDataServer.

JogAmp Release v2.0-rc3

v2.0-rc3 released ..

As described earlier, v2.0-rc3 follows the new FHS

Persistent URL
http://jogamp.org/deployment/v2.0-rc3/

Currently linked to
http://jogamp.org/deployment/jogamp-current/
http://jogamp.org/deployment/jogamp-next/

Developer 7z Archives
http://jogamp.org/deployment/v2.0-rc3/archive/

JOGL Test Applets
http://jogamp.org/deployment/jogamp-next/jogl-test-applets.html

JOGL-Demos Tests:
http://jogamp.org/deployment/jogamp-next/jogl-demos/test.html

… time for the Linux/ARM & Android release 🙂

Cheers, Sven

JOGL Embedded Device Status (p1)

To perform the JogAmp embedded device development for our SIGGRAPH2011 BOF,
Rami and I setup up the following embedded devices:

Continue reading “JOGL Embedded Device Status (p1)”

JogAmp @ SIGGRAPH2011 ..

Once again, we will be at SIGGRAPH2011 with our own BOF Session:

JogAmp: 2D/3D & Multimedia Across Devices
Tuesday, 9 August | 2:30 pm – 4:30 pm | Probably: Vancouver Convention Centre
JogAmp provides JOGL (OpenGL), JOCL (OpenCL) across devices on top of Java.
Showcasing Resolution Independent Curve, Font and UI GPU Rendering on desktop and mobile (Android, etc).

Jogamp Community
sgothel (at) jogamp.org

Our goal is to Continue reading “JogAmp @ SIGGRAPH2011 ..”

Resolution independent GPU accelerated Curve & Font rendering

Rami Santina and I had the luxury and fun of implementing something hopefully useful for the desktop and mobile Java, UI and 3D community.
Without AWT dependencies and with utilizing the GPU, curve and font rendering now happens within Jogl.

Rami, the math dude behind the equations, will publish some boring papers about his findings,
which allows us to have and use this nice technique w/o patent worries.
Yes, it’s not Loop/Blinn.

Source is already pushed.

A few teaser 🙂
Continue reading “Resolution independent GPU accelerated Curve & Font rendering”

Jogamp Release Candidate 2.0 b3

It has been a long time, we know.
Lot’s of code changes and enhancements happened, even some minor
last minute API changes in favor of removing flying objects (temporary allocated ..),
ScreenMode change and more.

JogAmp Release Canditate 2.0 b3

You can try the jogl-demos page, utilizing the new promoted and signed build.
Continue reading “Jogamp Release Candidate 2.0 b3”