JogAmp port to iOS, tested on ipad pro 11, arm64.
We use our own OpenJDK 9 x86_64 and arm64 build for the arm64 device and the x86_64 simulation.
The iOS port complements our wide range of supported platforms as demonstrated here. Continue reading “JogAmp iOS Arm64 Port: NEWT”
While being asked about JavaFX and whatever other Oracle, Google or
whatever technology, all I can say: I don’t really care – as long it’s free
and complies w/ the 4 freedoms of software.
Lately Oracle even made the proposal JEP 178: Statically-Linked JNI Libraries,
allowing Java applications using JNI within a statically deployed runtime. Read: May work on Apple’s iOS. Continue reading “Call for Compliance of Java(tm) Technology with the 4 Freedoms of Software”
JogAmp: 2D/3D & Multimedia Across Devices Tuesday, 7 August 3:30 pm - 5:00 pm JogAmp provides OpenGL and OpenCL across devices using Java. Showcasing font, UI and video, high-level API utilization (Ardor3D, Java3D, etc.), and applications on Android, Linux, Window, OSX, and Solaris.
Today the v2.0-rc9 release has been notified w/ details.
Continue reading “JogAmp Release v2.0-rc9 / Wiki ..”
Since we were not able to hook up the Android test machine to Jenkins
to produce builds and a release, I thought it might be of interest to share my builds with
whoever is interested.
Just go to this test deployment folder:
http://jogamp.org/deployment/test/android/201110080141utc/ Continue reading “Android Test APKs [201110080141utc]”
- Asus Transformer, Android 3.2, NV Tegra2
- Samsung Galaxy Tab 10.1, Android 3.1, NV Tegra2
- Samsung Galaxy S2, Android 2.3, ARM Mali 400 MP
- Samsung Galaxy S1, Android 2.3, Omap 34xx