JogAmp @ SIGGRAPH 2012

JogAmp: 2D/3D & Multimedia Across Devices

Tuesday, 7 August 3:30 pm - 5:00 pm

JogAmp provides OpenGL and OpenCL across devices using Java. Showcasing font,
UI and video, high-level API utilization (Ardor3D, Java3D, etc.), and
applications on Android, Linux, Window, OSX, and Solaris.

Continue reading “JogAmp @ SIGGRAPH 2012”

Jogl/JogAmp RC6 Beta / Linux Armv7 Builds

Besides adding proper Mac OS X support (10.5.8 – 10.7.*, incl. OpenJDK7),
OpenGL 4.2 and latest EGL, ES1 and ES2 extension updates and lot’s of stabilization’s,
Xerxes Rånby and myself worked on a proper Linux ARMv7 support.
Both were able to test on Omap4 (Pandaboard ES), Tegra2 (AC100), where Xerxes also tested on other machines, eg. Nokia N9 MeeGo. Continue reading “Jogl/JogAmp RC6 Beta / Linux Armv7 Builds”

JogAmp Release v2.0-rc4

After tons of bug fixes and Mac OS X, Solaris and Android platform support
we finally have v2.0-rc4.

Besides many important bug fixes this release supports
Mac OS X 10.6.4 and 10.7.

The Applet browser plugin is also enhanced and validated
on all platforms for FF, Chrome, Safari and IE where supported.

http://jogamp.org/deployment/jogamp-current/jogl-test-applets.html
Continue reading “JogAmp Release v2.0-rc4”

JogAmp Deployment Enhancements: Automatic loading of native JARs (Applet/Application)

Currently implemented in modules GlueGen and JOGL. TODO: JOAL and JOCL.

jogamp-next points now to the signed beta build gluegen_410-joal_213-jogl_489-jocl_424-signed.

See how it (NApplet) works online on the new JOGL Applet Test page.

Without the need for using

  • our Applet-Launcher
  • the JNLP extension
  • setting up the native library folder for applications

we automatically Continue reading “JogAmp Deployment Enhancements: Automatic loading of native JARs (Applet/Application)”