To perform the JogAmp embedded device development for our SIGGRAPH2011 BOF,
Rami and I setup up the following embedded devices:
- GNU/Linux ARM Distribution (Debian/Ubuntu 11.04)
- Android Distribution (Gingerbread)
To perform the JogAmp embedded device development for our SIGGRAPH2011 BOF,
Rami and I setup up the following embedded devices:
Once again, we will be at SIGGRAPH2011 with our own BOF Session:
JogAmp: 2D/3D & Multimedia Across Devices
Tuesday, 9 August | 2:30 pm – 4:30 pm | Probably: Vancouver Convention CentreJogAmp provides JOGL (OpenGL), JOCL (OpenCL) across devices on top of Java. Showcasing Resolution Independent Curve, Font and UI GPU Rendering on desktop and mobile (Android, etc).Jogamp Community
sgothel (at) jogamp.org
Our goal is to Continue reading “JogAmp @ SIGGRAPH2011 ..”
You probably have read the latest news about WebGL security and Chrome’s native ‘applet’s’
security in general: Continue reading “JOGL Applet Security ..”
Just uploaded a screencast, recorded in 60hz .. so I hope it won’t show too many artifacts.
Rami Santina and I had the luxury and fun of implementing something hopefully useful for the desktop and mobile Java, UI and 3D community.
Without AWT dependencies and with utilizing the GPU, curve and font rendering now happens within Jogl.
Rami, the math dude behind the equations, will publish some boring papers about his findings,
which allows us to have and use this nice technique w/o patent worries.
Yes, it’s not Loop/Blinn.
A few teaser 🙂
Continue reading “Resolution independent GPU accelerated Curve & Font rendering”
Forgive me .. couldn’t resist to hack together a fun video using the
Animoto tool 🙂 Continue reading “JogAmp Production Lifecycle (fun)”
NEWT’s event model is pretty simple.
It spawns one Event Dispatch Thread (EDT) for each unique Display
which role is to handle:
It has been a long time, we know.
Lot’s of code changes and enhancements happened, even some minor
last minute API changes in favor of removing flying objects (temporary allocated ..),
ScreenMode change and more.
You can try the jogl-demos page, utilizing the new promoted and signed build.
Continue reading “Jogamp Release Candidate 2.0 b3”
This year we will be at SIGGRAPH2010 with our own little BOF Session:
3D & Multimedia Across Platforms and Devices Using JOGL
Tuesday, 27 July | 4:00 PM – 6:00 PM | Los Angeles Convention Center Room 507This session discusses the features, contributions, and future of OpenGL, OpenCL, and OpenMax across devices and OS exposed on top of Java using the JogAmp open-source libraries. Sven Gothel sgothel (at) jausoft.com
Until then, we work hard to have at least the following platforms working stable: Continue reading “JogAmp/JOGL @ SIGGRAPH2010 ..”
http://jogamp.org is under constructions .. 🙂