JogAmp port to iOS, tested on ipad pro 11, arm64.
We use our own OpenJDK 9 x86_64 and arm64 build for the arm64 device and the x86_64 simulation.
The iOS port complements our wide range of supported platforms as demonstrated here. Continue reading “JogAmp iOS Arm64 Port: NEWT”
Tag: mobile
Double Framebuffered 1-Bit Graphics on a 12MHz 8-Bit CPU
I went through my old videos, making sure I have them all stored on local hard-drive and then came across this old sweet project of my friend Michael and myself from 2006. Continue reading “Double Framebuffered 1-Bit Graphics on a 12MHz 8-Bit CPU”
JogAmp iOS Arm64 Port: First Visuals …
My favorite tagline from Niels Bohr, which I also have chosen for our Jenkins build & test server?
An expert is a man who has made all the mistakes which can be made, in a narrow field.
The OpenJDK build and GlueGen iOS bring-up had its own little challenges, now I walked through another bunch of Apple API wonders as provided by iOS. It surely is not my personal platform of choice by any means, but providing a true platform agnostic solution one cannot choose 😉
So after countless of further iOS obstacles, I finally got a first visual just now: Continue reading “JogAmp iOS Arm64 Port: First Visuals …”
JogAmp iOS Arm64 bring-up
I have been distracted from completing the 2.4.0 JogAmp release last two weeks, but at least it is for a good reason.
Our most valuable client CCT International ordered a JogAmp port running on Apple’s iOS devices, namely iPad Pro using an arm64. Continue reading “JogAmp iOS Arm64 bring-up”
JogAmp Release 2.3.0
Call for Compliance of Java(tm) Technology with the 4 Freedoms of Software
While being asked about JavaFX and whatever other Oracle, Google or
whatever technology, all I can say: I don’t really care – as long it’s free
and complies w/ the 4 freedoms of software.
Lately Oracle even made the proposal JEP 178: Statically-Linked JNI Libraries,
allowing Java applications using JNI within a statically deployed runtime. Read: May work on Apple’s iOS. Continue reading “Call for Compliance of Java(tm) Technology with the 4 Freedoms of Software”
JogAmp @ SIGGRAPH 2012
JogAmp: 2D/3D & Multimedia Across Devices Tuesday, 7 August 3:30 pm - 5:00 pm JogAmp provides OpenGL and OpenCL across devices using Java. Showcasing font, UI and video, high-level API utilization (Ardor3D, Java3D, etc.), and applications on Android, Linux, Window, OSX, and Solaris.
JogAmp Release v2.0-rc9 / Wiki ..
Today the v2.0-rc9 release has been notified w/ details.
http://jogamp.org/wiki/index.php/Release_2.0-rc9
http://jogamp.org/deployment/v2.0-rc9/
Continue reading “JogAmp Release v2.0-rc9 / Wiki ..”
Jogl/JogAmp Status Update ..
Last weeks the new video streaming feature GLMediaPlayer
was added for Android and machines w/ Libav/FFmpeg pre-installed.
We produced a presentation video showcasing JogAmp’s objectives: Continue reading “Jogl/JogAmp Status Update ..”
Jogl/JogAmp RC6 Beta / Linux Armv7 Builds
Besides adding proper Mac OS X support (10.5.8 – 10.7.*, incl. OpenJDK7),
OpenGL 4.2 and latest EGL, ES1 and ES2 extension updates and lot’s of stabilization’s,
Xerxes Rånby and myself worked on a proper Linux ARMv7 support.
Both were able to test on Omap4 (Pandaboard ES), Tegra2 (AC100), where Xerxes also tested on other machines, eg. Nokia N9 MeeGo. Continue reading “Jogl/JogAmp RC6 Beta / Linux Armv7 Builds”