JogAmp iOS Arm64 Port: NEWT

JogAmp port to iOS, tested on ipad pro 11, arm64.
We use our own OpenJDK 9 x86_64 and arm64 build for the arm64 device and the x86_64 simulation.
The iOS port complements our wide range of supported platforms as demonstrated here. Continue reading “JogAmp iOS Arm64 Port: NEWT”

Call for Compliance of Java(tm) Technology with the 4 Freedoms of Software

While being asked about JavaFX and whatever other Oracle, Google or
whatever technology, all I can say: I don’t really care – as long it’s free
and complies w/ the 4 freedoms of software.

Lately Oracle even made the proposal JEP 178: Statically-Linked JNI Libraries,
allowing Java applications using JNI within a statically deployed runtime. Read: May work on Apple’s iOS. Continue reading “Call for Compliance of Java(tm) Technology with the 4 Freedoms of Software”

JogAmp @ SIGGRAPH 2012

JogAmp: 2D/3D & Multimedia Across Devices

Tuesday, 7 August 3:30 pm - 5:00 pm

JogAmp provides OpenGL and OpenCL across devices using Java. Showcasing font,
UI and video, high-level API utilization (Ardor3D, Java3D, etc.), and
applications on Android, Linux, Window, OSX, and Solaris.

Continue reading “JogAmp @ SIGGRAPH 2012”

Jogl/JogAmp RC6 Beta / Linux Armv7 Builds

Besides adding proper Mac OS X support (10.5.8 – 10.7.*, incl. OpenJDK7),
OpenGL 4.2 and latest EGL, ES1 and ES2 extension updates and lot’s of stabilization’s,
Xerxes Rånby and myself worked on a proper Linux ARMv7 support.
Both were able to test on Omap4 (Pandaboard ES), Tegra2 (AC100), where Xerxes also tested on other machines, eg. Nokia N9 MeeGo. Continue reading “Jogl/JogAmp RC6 Beta / Linux Armv7 Builds”

JogAmp Release v2.0-rc4

After tons of bug fixes and Mac OS X, Solaris and Android platform support
we finally have v2.0-rc4.

Besides many important bug fixes this release supports
Mac OS X 10.6.4 and 10.7.

The Applet browser plugin is also enhanced and validated
on all platforms for FF, Chrome, Safari and IE where supported.

http://jogamp.org/deployment/jogamp-current/jogl-test-applets.html
Continue reading “JogAmp Release v2.0-rc4”

Jogl OS X Port is Nigh :)

Since the mouse features were to easy to add and my Android vacation should take a bit longer, our OS X port was a good candidate to burn some hours I don’t have.

What should work for OS X by now:

  • NEWT Top-Level Windowing
  • NEWT Child Window w/ NEWT Parent
  • NEWT Child Window w/ AWT Parent
  • JOGL incl. shared context
  • NEWT works w/ AWT enabled JVM out of the box
  • Method to execute a Runnable on the MainThread
  • The new native Jar loading facility (Application, Applet, Webstart)

Continue reading “Jogl OS X Port is Nigh :)”