JogAmp port to iOS, tested on ipad pro 11, arm64.
We use our own OpenJDK 9 x86_64 and arm64 build for the arm64 device and the x86_64 simulation.
The iOS port complements our wide range of supported platforms as demonstrated here. Continue reading “JogAmp iOS Arm64 Port: NEWT”
While being asked about JavaFX and whatever other Oracle, Google or
whatever technology, all I can say: I don’t really care – as long it’s free
and complies w/ the 4 freedoms of software.
Lately Oracle even made the proposal JEP 178: Statically-Linked JNI Libraries,
allowing Java applications using JNI within a statically deployed runtime. Read: May work on Apple’s iOS. Continue reading “Call for Compliance of Java(tm) Technology with the 4 Freedoms of Software”
JogAmp: 2D/3D & Multimedia Across Devices Tuesday, 7 August 3:30 pm - 5:00 pm JogAmp provides OpenGL and OpenCL across devices using Java. Showcasing font, UI and video, high-level API utilization (Ardor3D, Java3D, etc.), and applications on Android, Linux, Window, OSX, and Solaris.
Today the v2.0-rc9 release has been notified w/ details.
Continue reading “JogAmp Release v2.0-rc9 / Wiki ..”
Besides adding proper Mac OS X support (10.5.8 – 10.7.*, incl. OpenJDK7),
OpenGL 4.2 and latest EGL, ES1 and ES2 extension updates and lot’s of stabilization’s,
Xerxes Rånby and myself worked on a proper Linux ARMv7 support.
Both were able to test on Omap4 (Pandaboard ES), Tegra2 (AC100), where Xerxes also tested on other machines, eg. Nokia N9 MeeGo. Continue reading “Jogl/JogAmp RC6 Beta / Linux Armv7 Builds”
After tons of bug fixes and Mac OS X, Solaris and Android platform support
we finally have v2.0-rc4.
Besides many important bug fixes this release supports
Mac OS X 10.6.4 and 10.7.
The Applet browser plugin is also enhanced and validated
on all platforms for FF, Chrome, Safari and IE where supported.
To conclude my today series of blog entries, I thought it might be a good idea to show our automatic test statistics.
Here are the latest good and failed test charts for all platforms:
Since the mouse features were to easy to add and my Android vacation should take a bit longer, our OS X port was a good candidate to burn some hours I don’t have.
What should work for OS X by now:
- NEWT Top-Level Windowing
- NEWT Child Window w/ NEWT Parent
- NEWT Child Window w/ AWT Parent
- JOGL incl. shared context
- NEWT works w/ AWT enabled JVM out of the box
- Method to execute a Runnable on the MainThread
- The new native Jar loading facility (Application, Applet, Webstart)