JogAmp iOS Arm64 Port: First Visuals …

My favorite tagline from Niels Bohr, which I also have chosen for our Jenkins build & test server?

An expert is a man who has made all the mistakes which can be made, in a narrow field.

The OpenJDK build and GlueGen iOS bring-up had its own little challenges, now I walked through another bunch of Apple API wonders as provided by iOS. It surely is not my personal platform of choice by any means, but providing a true platform agnostic solution one cannot choose 😉

So after countless of further iOS obstacles, I finally got a first visual just now: Continue reading “JogAmp iOS Arm64 Port: First Visuals …”

Oracle Java[tm] 8u202 last supported version for JogAmp

Oracle Binary Code License

Around January 2019, Oracle made its last Java[tm] release, namely 8u202, under their Oracle Binary Code License Agreement for the Java SE Platform Products and JavaFX, last updated 21 September 2017.

This binary license still allows personal and commercial users to use and distribute their binary freely, i.e. commercially use the JDK + JRE, bundle the application w/ the JRE and even distribute the JDK unchanged within an electronic magazine. Continue reading “Oracle Java[tm] 8u202 last supported version for JogAmp”

Call for Compliance of Java(tm) Technology with the 4 Freedoms of Software

While being asked about JavaFX and whatever other Oracle, Google or
whatever technology, all I can say: I don’t really care – as long it’s free
and complies w/ the 4 freedoms of software.

Lately Oracle even made the proposal JEP 178: Statically-Linked JNI Libraries,
allowing Java applications using JNI within a statically deployed runtime. Read: May work on Apple’s iOS. Continue reading “Call for Compliance of Java(tm) Technology with the 4 Freedoms of Software”

JogAmp @ SIGGRAPH 2012

JogAmp: 2D/3D & Multimedia Across Devices

Tuesday, 7 August 3:30 pm - 5:00 pm

JogAmp provides OpenGL and OpenCL across devices using Java. Showcasing font,
UI and video, high-level API utilization (Ardor3D, Java3D, etc.), and
applications on Android, Linux, Window, OSX, and Solaris.

Continue reading “JogAmp @ SIGGRAPH 2012”

Jogl/JogAmp RC6 Beta / Linux Armv7 Builds

Besides adding proper Mac OS X support (10.5.8 – 10.7.*, incl. OpenJDK7),
OpenGL 4.2 and latest EGL, ES1 and ES2 extension updates and lot’s of stabilization’s,
Xerxes Rånby and myself worked on a proper Linux ARMv7 support.
Both were able to test on Omap4 (Pandaboard ES), Tegra2 (AC100), where Xerxes also tested on other machines, eg. Nokia N9 MeeGo. Continue reading “Jogl/JogAmp RC6 Beta / Linux Armv7 Builds”

JogAmp Release v2.0-rc4

After tons of bug fixes and Mac OS X, Solaris and Android platform support
we finally have v2.0-rc4.

Besides many important bug fixes this release supports
Mac OS X 10.6.4 and 10.7.

The Applet browser plugin is also enhanced and validated
on all platforms for FF, Chrome, Safari and IE where supported.

http://jogamp.org/deployment/jogamp-current/jogl-test-applets.html
Continue reading “JogAmp Release v2.0-rc4”