Last weeks the new video streaming feature GLMediaPlayer
was added for Android and machines w/ Libav/FFmpeg pre-installed.
We produced a presentation video showcasing JogAmp’s objectives: Continue reading “Jogl/JogAmp Status Update ..”
Last weeks the new video streaming feature GLMediaPlayer
was added for Android and machines w/ Libav/FFmpeg pre-installed.
We produced a presentation video showcasing JogAmp’s objectives: Continue reading “Jogl/JogAmp Status Update ..”
Besides adding proper Mac OS X support (10.5.8 – 10.7.*, incl. OpenJDK7),
OpenGL 4.2 and latest EGL, ES1 and ES2 extension updates and lot’s of stabilization’s,
Xerxes Rånby and myself worked on a proper Linux ARMv7 support.
Both were able to test on Omap4 (Pandaboard ES), Tegra2 (AC100), where Xerxes also tested on other machines, eg. Nokia N9 MeeGo. Continue reading “Jogl/JogAmp RC6 Beta / Linux Armv7 Builds”
After tons of bug fixes and Mac OS X, Solaris and Android platform support
we finally have v2.0-rc4.
Besides many important bug fixes this release supports
Mac OS X 10.6.4 and 10.7.
The Applet browser plugin is also enhanced and validated
on all platforms for FF, Chrome, Safari and IE where supported.
http://jogamp.org/deployment/jogamp-current/jogl-test-applets.html
Continue reading “JogAmp Release v2.0-rc4”
To conclude my today series of blog entries, I thought it might be a good idea to show our automatic test statistics.
Here are the latest good and failed test charts for all platforms:
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Since the mouse features were to easy to add and my Android vacation should take a bit longer, our OS X port was a good candidate to burn some hours I don’t have.
What should work for OS X by now: