Oracle Gives up on Java3D (and JOGL) for RIA (Webstart and Applets)

I couldn’t resist to blog this here since I spontaneously spit coffee on my keyboard and ROTFL :)

Oracle Gives up on Java3D (and JOGL) for RIA (Webstart and Applets)

So after we have received quite some emails (some ignore) and even a bugreport about JOGL 1.1.1, which is no more working online and no more developed since .. errrrNovember 2009, Oracle finally made a statement deeply hidden in their support section.

Well, don’t worry, we are still up and running.

JOGL Website Updates & Docs

Beautified the JOGL Test Applet page and replaced the applet-tag with a object-embed mixed one.

Added a little a NEWT Overview writeup.

.. and fixed the html code a bit.

This just reminds me about previous code changes in regards to the Gears ES1 | ES2 test code.
Their common VBO code[v2.0-rc3] uses interleaved arrays,
which is now possible with our managed VBO util GLArrayDataServer.

JogAmp Release v2.0-rc3

v2.0-rc3 released ..

As described earlier, v2.0-rc3 follows the new FHS

Persistent URL
http://jogamp.org/deployment/v2.0-rc3/

Currently linked to
http://jogamp.org/deployment/jogamp-current/
http://jogamp.org/deployment/jogamp-next/

Developer 7z Archives
http://jogamp.org/deployment/v2.0-rc3/archive/

JOGL Test Applets
http://jogamp.org/deployment/jogamp-next/jogl-test-applets.html

JOGL-Demos Tests:
http://jogamp.org/deployment/jogamp-next/jogl-demos/test.html

… time for the Linux/ARM & Android release :)

Cheers, Sven

JOGL Embedded Device Status (p1)

To perform the JogAmp embedded device development for our SIGGRAPH2011 BOF,
Rami and I setup up the following embedded devices:

Continue reading JOGL Embedded Device Status (p1)

JogAmp @ SIGGRAPH2011 ..

Once again, we will be at SIGGRAPH2011 with our own BOF Session:

JogAmp: 2D/3D & Multimedia Across Devices
Tuesday, 9 August | 2:30 pm – 4:30 pm | Probably: Vancouver Convention Centre
JogAmp provides JOGL (OpenGL), JOCL (OpenCL) across devices on top of Java.
Showcasing Resolution Independent Curve, Font and UI GPU Rendering on desktop and mobile (Android, etc).

Jogamp Community
sgothel (at) jogamp.org

Our goal is to Continue reading JogAmp @ SIGGRAPH2011 ..

JOGL Applet Security ..

You probably have read the latest news about WebGL security and Chrome’s native ‘applet’s’
security in general: Continue reading JOGL Applet Security ..

Res.. GPU .. Curve & Font …. Screencast :)

Just uploaded a screencast, recorded in 60hz .. so I hope it won’t show too many artifacts.

Resolution independent GPU accelerated Curve & Font rendering

Rami Santina and I had the luxury and fun of implementing something hopefully useful for the desktop and mobile Java, UI and 3D community.
Without AWT dependencies and with utilizing the GPU, curve and font rendering now happens within Jogl.

Rami, the math dude behind the equations, will publish some boring papers about his findings,
which allows us to have and use this nice technique w/o patent worries.
Yes, it’s not Loop/Blinn.

Source is already pushed.

A few teaser :)
Continue reading Resolution independent GPU accelerated Curve & Font rendering

JogAmp Production Lifecycle (fun)

Forgive me .. couldn’t resist to hack together a fun video using the
Animoto tool :) Continue reading JogAmp Production Lifecycle (fun)

NEWT Threading Overview

NEWT’s event model is pretty simple.
It spawns one Event Dispatch Thread (EDT) for each unique Display
which role is to handle:

  • input events
  • window lifecycle actions (window visibility, resize, .. etc)
  • not rendering

Continue reading NEWT Threading Overview