Refining the UI elements in our Graph Type Rendering and UI saga, pushing demos and apps for use cases. This time its FontView01, which may become a micro FontForge using it as its role model. It also demonstrate that our GraphUI scenegraph allows reusing instances, rendering it effectively a Directed Acyclic Graph (DAG). Continue reading “GraphUI – FontView App (Micro FontForge)”
Tag: Java
GraphUI – Type Animation Update 2
Happy Easter and the Graph Type Rendering and UI Saga continues. First I completed a big general JOGL overhaul of the matrix and vector math now using Matrix4f within a rewritten PMVMatrix to help performance and of course also boost our GraphUI readability. Then I fixed some interactive rotation issue with GraphUI shape and enhanced the new Group Container. Continue reading “GraphUI – Type Animation Update 2”
GraphUI – Type Animation Update 1
The Graph Type Rendering and UI Saga continues. UISceneDemo03 update using the new GraphUI GlyphShape, handling string processing into a list of GlyphShapes while preserving unscaled target position inclusive kerning. The demo also uses an enhanced smooth target arrival. Continue reading “GraphUI – Type Animation Update 1”
GraphUI – Type Animation at your Fingertips
And probably the last of the Graph Type Rendering and UI Saga, just for today 😉 Since I started to love Type Rendering, I need to show more than just processing text into a static Graph Region. The Type Animation use case was born, having Glyphs cached on the GPU and fiddling with their modelview matrix. Something unique regarding performance and it is the core principle of the whole little GraphUI + Graph Resolution Independent Curve Rendering itself. Continue reading “GraphUI – Type Animation at your Fingertips”
GraphUI – Easy to Use for your Desktop & Embedded Systems
Part of the Graph Type Rendering and UI Saga. After a few reviews & iterations cleaning up technical issues like bugs & performance, I couldn’t stop w/o simplifying the API itself. So here I will just describe the most simple UISeneDemo00 and will details others in upcoming blog entries including a rebuild API doc using Doxygen. Continue reading “GraphUI – Easy to Use for your Desktop & Embedded Systems”
GraphUI Enhanced Shape Interaction & MediaButton
Today I will add a few blog posts regarding updates in the Graph Type Rendering and UI Saga. This first one covers enhancements with user interaction. Earlier we used a scroll-wheel to translate the Shape in the Scene on its Z-axis. Now we can use a build-in 1-pointer drag-zoom, actually scaling the Shape.
Additionally, GLMediaPlayer has been enhanced to deliver a test-screen (texture image) until the stream delivers the first video packets. This allows using it at any state and removes earlier complications to code its status, i.e. whether the stream is available or not. This is used within GraphUI’s MediaButton, see video below. Continue reading “GraphUI Enhanced Shape Interaction & MediaButton”
Graph Performance: 1296 Glyphs processed in ~11ms on Raspi 4b
Graph Perf Update: 1296 chars to Region per Frame: (updated post 2x)
- RaspiPi4 11.34ms (regioned) + 5.5ms (draw)
- PC 1.93ms (regioned) + 0.28ms (draw)
Continue reading “Graph Performance: 1296 Glyphs processed in ~11ms on Raspi 4b”
JogAmp’s JOGL FFmpeg Binding Update
As already demonstrated in the previous Graph UI blog, the FFmpeg binding has been properly update, now supporting version 4, 5 and the development trunk 6. Version 4 is currently used in Debian 11 and version 5 in Debian 12. Each implemented version uses the current non-deprecated FFmpeg code-path. Continue reading “JogAmp’s JOGL FFmpeg Binding Update”
Reimagine Java on Desktop & Bare-Metal Devices
The vision and reimagination is to unite forces and bring back Java UI on bare-metal embedded devices, mobile and desktop. In the lasts months and years, I have sadly seen companies revoking their commitment and trust in Java in regards to Human Machine Interface (HMI) or User Interface (UI) applications. Continue reading “Reimagine Java on Desktop & Bare-Metal Devices”
More Graph Type Rendering Updates …
Another update in the Graph Type Rendering Saga. I will use this entry to continuously add progress in the comment section. I will wrap up the remaining issues here and a layout fix for spacing. Continue reading “More Graph Type Rendering Updates …”