JogAmp iOS Arm64 Port: First Visuals …

My favorite tagline from Niels Bohr, which I also have chosen for our Jenkins build & test server?

An expert is a man who has made all the mistakes which can be made, in a narrow field.

The OpenJDK build and GlueGen iOS bring-up had its own little challenges, now I walked through another bunch of Apple API wonders as provided by iOS. It surely is not my personal platform of choice by any means, but providing a true platform agnostic solution one cannot choose 😉

So after countless of further iOS obstacles, I finally got a first visual just now: Continue reading “JogAmp iOS Arm64 Port: First Visuals …”

Call for Compliance of Java(tm) Technology with the 4 Freedoms of Software

While being asked about JavaFX and whatever other Oracle, Google or
whatever technology, all I can say: I don’t really care – as long it’s free
and complies w/ the 4 freedoms of software.

Lately Oracle even made the proposal JEP 178: Statically-Linked JNI Libraries,
allowing Java applications using JNI within a statically deployed runtime. Read: May work on Apple’s iOS. Continue reading “Call for Compliance of Java(tm) Technology with the 4 Freedoms of Software”

JogAmp @ SIGGRAPH 2012

JogAmp: 2D/3D & Multimedia Across Devices

Tuesday, 7 August 3:30 pm - 5:00 pm

JogAmp provides OpenGL and OpenCL across devices using Java. Showcasing font,
UI and video, high-level API utilization (Ardor3D, Java3D, etc.), and
applications on Android, Linux, Window, OSX, and Solaris.

Continue reading “JogAmp @ SIGGRAPH 2012”

Jogl/JogAmp RC6 Beta / Linux Armv7 Builds

Besides adding proper Mac OS X support (10.5.8 – 10.7.*, incl. OpenJDK7),
OpenGL 4.2 and latest EGL, ES1 and ES2 extension updates and lot’s of stabilization’s,
Xerxes Rånby and myself worked on a proper Linux ARMv7 support.
Both were able to test on Omap4 (Pandaboard ES), Tegra2 (AC100), where Xerxes also tested on other machines, eg. Nokia N9 MeeGo. Continue reading “Jogl/JogAmp RC6 Beta / Linux Armv7 Builds”