JogAmp: 2D/3D & Multimedia Across Devices Tuesday, 7 August 3:30 pm - 5:00 pm JogAmp provides OpenGL and OpenCL across devices using Java. Showcasing font, UI and video, high-level API utilization (Ardor3D, Java3D, etc.), and applications on Android, Linux, Window, OSX, and Solaris.
Tag: OpenGL
JogAmp Release v2.0-rc9 / Wiki ..
Today the v2.0-rc9 release has been notified w/ details.
http://jogamp.org/wiki/index.php/Release_2.0-rc9
http://jogamp.org/deployment/v2.0-rc9/
Continue reading “JogAmp Release v2.0-rc9 / Wiki ..”
Jogl/JogAmp Status Update ..
Last weeks the new video streaming feature GLMediaPlayer
was added for Android and machines w/ Libav/FFmpeg pre-installed.
We produced a presentation video showcasing JogAmp’s objectives: Continue reading “Jogl/JogAmp Status Update ..”
Jogl/JogAmp RC6 Beta / Linux Armv7 Builds
Besides adding proper Mac OS X support (10.5.8 – 10.7.*, incl. OpenJDK7),
OpenGL 4.2 and latest EGL, ES1 and ES2 extension updates and lot’s of stabilization’s,
Xerxes Rånby and myself worked on a proper Linux ARMv7 support.
Both were able to test on Omap4 (Pandaboard ES), Tegra2 (AC100), where Xerxes also tested on other machines, eg. Nokia N9 MeeGo. Continue reading “Jogl/JogAmp RC6 Beta / Linux Armv7 Builds”
JogAmp Release v2.0-rc4
After tons of bug fixes and Mac OS X, Solaris and Android platform support
we finally have v2.0-rc4.
Besides many important bug fixes this release supports
Mac OS X 10.6.4 and 10.7.
The Applet browser plugin is also enhanced and validated
on all platforms for FF, Chrome, Safari and IE where supported.
http://jogamp.org/deployment/jogamp-current/jogl-test-applets.html
Continue reading “JogAmp Release v2.0-rc4”
JOGL Test Statistics (Linux, Windows and OS X)
To conclude my today series of blog entries, I thought it might be a good idea to show our automatic test statistics.
Here are the latest good and failed test charts for all platforms:
Jogl OS X Port is Nigh :)
Since the mouse features were to easy to add and my Android vacation should take a bit longer, our OS X port was a good candidate to burn some hours I don’t have.
What should work for OS X by now:
- NEWT Top-Level Windowing
- NEWT Child Window w/ NEWT Parent
- NEWT Child Window w/ AWT Parent
- JOGL incl. shared context
- NEWT works w/ AWT enabled JVM out of the box
- Method to execute a Runnable on the MainThread
- The new native Jar loading facility (Application, Applet, Webstart)
New NEWT Mouse Features
After doing all the Android work, I thought I need a break and finally
added the NEWT mouse features some are desiring:
- Visibility
set pointer visible or invisible - Confined
confine pointer to window, or not - Warp
set mouse position within the window
JOGL/JogAmp @ Red Square / Moscow – NURBS @ GraphiCon’2011
While being in Moscow at GraphiCon’2011 to release Rami’s paper
Continue reading “JOGL/JogAmp @ Red Square / Moscow – NURBS @ GraphiCon’2011”